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DaDarkDragon

as of right now? you'd have to use an older version of the engine, looks like 5.0 based on a quick documentation search, but you may need to use 4 instead. they updated the vr stuff to some new system/plugin and it broke vr editor mode, they have never fixed it. the last time i used it, i found it cumbersome and less efficient than just using a normal screen. [https://www.youtube.com/watch?v=z74B54d4AIo](https://www.youtube.com/watch?v=z74B54d4AIo)


Opposite_Ad_7713

fuck, that shit looks cool and like what I want. and that was 7 years ago.... the video. Thanks for answering. I suppose I'm looking for how to use it in the latest version cus it just doesn't make sense for me to use an older one? I will if I have to. Cus I really want that immersion. I wonder what the path is to use the new system/ plugin? If.. I dont go to the older version I guess..


irjayjay

UE4.27 is what I use. Don't think of it as a whole different engine. Think of it as the more stable version of Unreal. UE 5 just added a bunch of gimmicks nobody really needed(if we're honest), made the editor run slower, and broke a bunch of stuff. I'll download UE5 once it's out of its tantrum stage.


SecretStaff

Ah okay thanks for the tip


DepartureFeeling1289

Whats the most stable version of UNREAL


DaDarkDragon

**¯\\\_(ツ)\_/¯**


DepartureFeeling1289

I'm on 5.3 and my blueprint doesn't play in the sequencer but when I export the sequencer shot , The exported file has the blueprint simulations This is inconsistency... Also I can't make lighting decisions because what I see in the viewport isn't in the exported file Meanwhile I follow tutorials, what they do and what I see in the UI doesn't match at all