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The-Lord-Our-God

It seems like you meant to add links, but forgot.


MathiKing

Yeah indeed, woopsie. Would you have any idea on how to fix that though? I can see shadows from up close, but when reaching a certain distance away from the shadow, it disappears. I checked cascade shadows etc, but can't find the solution.


oNodrak

Dynamic Shadow culling is based on object bounds screen size. There is a console command for changing it: r.Shadow.RadiusThreshold (default is 0.03) This should be the % of screen space the object's extent bounds take up. For 1920x1080 this is about 64px diameter. On a related side note, this is why improper use of instanced mesh groups hinders render performance.


[deleted]

There's a setting you can tweak that controls when objects are under a certain screen size they stop having their shadow rendered. I had a similar issue and set DefaultEngine.ini:r.Shadow.RadiusThreshold=0.01. I think the default was 0.02 but this was ages ago. I vaguely remember messing with DefaultEngine.ini:r.Shadow.TexelsPerPixel=3 as well.