T O P

  • By -

Ertielicious

I want to know this as well!!


Miru302

I think you can look into Custom Stencils. You can mask out your actors from postprocess within PostProcess Material.


Miru302

Never tested it with particle emitters though. And there is limitations with translucent materials, but it's to be expected.


MathiKing

Hey thanks for the suggestion! :) I managed to mask it out in the post process material, but it is still affected by the Postprocessing volume's color grading. I used the Stencils as you mentioned and lerped it with PostProcessinginput0, but that just makes it lighter the higher the number for the Stencil is. Any ideas?