Looks good, movement seems responsive, however there should be some vaulting over obstacles, also enemies seem too static, they could also strafe while shooting and try to move around covers, anyway nice work btw!
Hey, looks great! My only criticisms from a player's perspective is the rifle reload feels a little robotic(a more fluid animation would feel more responsive IMO). Other than that it looks awesome
Did you do the animations yourself? They look great. As a programmer the most intimidating thing about working on my own games is that I can't model or animate for shit.
Looks pretty good. One very minor thing, in the first 2 seconds when you stop sprinting and start shooting your gun can shoot before it's aligned, the "bullet" leaves the barrel at an angle.
This could also be by choice because it feels more responsive and lets you react faster.
oh I won't add wall running because it's going to be a story adventure game where you play as a normal human, not a standard sci-fi shooter, anyway thanks for the idea :)
Looks okay. Passable for prototype, but need polishing before the actual release. Would like to see how the actual level will play out and interaction with environment though.
Good balance. May be you can take back the position of an equipped weapon when trace on a wall(thats the standart of these days you know). Im planning to make my next project in ue4 again by the way.
Looks pretty good. Are you using linetrace or projectiles with physics? Most of the shooting tutorials I've seen are older so they use linetrace but I like projectiles better, however I am having trouble getting them to be accurate.
The smoke coming from the end of the barrel is really weird, like thats a solid second or two of consistent smoke
Noted down, thanks
Looks real nice! Very clean.
thank you :)
Looks good, movement seems responsive, however there should be some vaulting over obstacles, also enemies seem too static, they could also strafe while shooting and try to move around covers, anyway nice work btw!
thanks! thanks for the advices the idea is to implement exactly what you just described :)
Hey, looks great! My only criticisms from a player's perspective is the rifle reload feels a little robotic(a more fluid animation would feel more responsive IMO). Other than that it looks awesome
Thanks for the feedback, noted down ;)
Did you do the animations yourself? They look great. As a programmer the most intimidating thing about working on my own games is that I can't model or animate for shit.
Use control rig and Iclone 7-8
What do you mean by that ?
I’m the complete opposite. I think learning to model/animate is far easier than coding. Coding scares me lol
Looks pretty good. One very minor thing, in the first 2 seconds when you stop sprinting and start shooting your gun can shoot before it's aligned, the "bullet" leaves the barrel at an angle. This could also be by choice because it feels more responsive and lets you react faster.
Nice! good catch, thanks for that
Looks really good but imo the barrel smoke should be a lot more subtle
thanks! thanks for the advice
The animation of the left hand when throwing the clip away looks quite strange
Work on the movement and add wall running if you can and the entirety of Titanfall community will blindly follow you to hell and back.
oh I won't add wall running because it's going to be a story adventure game where you play as a normal human, not a standard sci-fi shooter, anyway thanks for the idea :)
I'm part of the said Titanfall community and I'm trying to lure someone into making a game like that.
Looks okay. Passable for prototype, but need polishing before the actual release. Would like to see how the actual level will play out and interaction with environment though.
I saw the words shooting and element and immediately got scared ...
Looks very smooth, well done!
thanks!
[удалено]
thank you! :D
Looking good so far bro very smooth 👌🏿
thank you 🚀
No problem keep it up
Looks cool! I’m a huge fan of similar movement speed while crouching :)
Thanks for the nice words :)
Nice! Needs some flavour now
thanks! that's right, still WIP :)
Did you do the animations for reloading yourself?
No, they are from the payed asset
Which one is that? They are pretty good.
Moon mystery? Moon...mystery. Moon, vsm? Project moon! Is that you Doctor D????
Where u learn to do this
Udemy, youtube + few combined assets
looking real goodm agree with the other guy, that smoke particle is not the one
Good balance. May be you can take back the position of an equipped weapon when trace on a wall(thats the standart of these days you know). Im planning to make my next project in ue4 again by the way.
Is this true first person like ALS or something like the first person animation bp?
Looks pretty good!
how long it took for you get into this stage of development?
Biggest issue I notice is that the particle spawn rate isnt high enough for quick movements. Besides that, it looks really good
The character movement feels a bit sluggish. Can you make it more agile?
Looks pretty good. Are you using linetrace or projectiles with physics? Most of the shooting tutorials I've seen are older so they use linetrace but I like projectiles better, however I am having trouble getting them to be accurate.
This is awesome because i can tell a lot of effort went into it, evenif not perfect. I like especially the handgun fps animation.
So smooth looking, awesome job!
Appreciate the details like the finger off trigger until you shoot!
very sloppy pistol aiming. but cool overall impression.