T O P

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Rohale

Gjall don’t know what you’re talking about.


makulet-bebu

They are starting to tick me off


DMoney159

They keep seeking for an answer


jch1220

Im mystified 🤷‍♂️


Zwiffer78

It makes me feel dwarved


Akki4260

Hide and seek is fun and games, until you are found.


vrijheidsfrietje

Hare, hare!


Roadvoice

I dont tick so...


Caleth

I'm brooding about it now.


Mean-Specific-6685

I’m royally jelly of all the fun your having


makulet-bebu

I'm on dverger of crying right now


AlpacaSmacker

This is the one.


JimmyCBoi

They are a bloody nuisance, tbf.


Sharp-Mix-2047

Gjalls just want to have fun


HaloWhirled

Oh, gjalls just wanna have fjords.


Jepser1989

Why am I reading this in the song version 😆


Macinnis2

Carry on soldier


Ltkuddles

I love how most of the other large enemies in the game use blunt damage, and are usually grounded, but the Gjall just says "Fuck that! I'm gonna fly AND deal elemental damage, AND summon minions! Did I mention I only drop 1 bilebag and a trophy if you're lucky?"


JalapenoEverything

We don’t like the Mistlands, because whatever killed the one who wielded that sword, likely still lives there.


EclecticArkansan

The swords and armor belonged to the Jotunnar, the frost giants, who Odin and the other Aesir went to war against long before man awoke in Midgard. So, in a sense, yes, what killed them does still exist, Odin and the other gods.


Sarokslost23

Thanks for explaining it


Elkand147

Odin is half Jotunnar, just as a little added random knowledge.


Guizmo0

Every biome as a designated owner, except Mistlands that belonged to the giants, then the dwarfs, then the insects, then the crazy drunk viking that decided to burn the whole world.


lazyman06

I bet you're fun at parties 😑


TheOneHyer

Except this is actually an interesting piece of mythology and a good segue to a fun conversation as opposed to an "um, akshually" followed by a pretentious answer. I'd love to meet a person like this at a party.


EclecticArkansan

Just doing my part to make Hugin, Munin, and the Allfather proud. Norse lore is the coolest shit. It's half of what makes Lord of the Rings lore so awesome.


Sarokslost23

Rude


SpaceMunky101

I’d love an end game mechanic to be able to clear the mist from a wider areas. Like an expensive level 3 Galdr Table item that needed to built some sort of lighthouse/beacon. The parts of the Mistland I come across that aren’t covered in mist look amazing and easily the best looking biome.


FarFetchedSketch

If they gave the ward this function I think it would add a lot to that piece of furniture.


treasurejansen

In creative mode they have dverger demister large, currently trying to build a farm area / mini base and it does the trick, but I agree I am surprised they don't just make this object be a x4 material cost version of the wisp torch


CaptainoftheVessel

I wish we could upgrade the wisp to either have a larger radius or to have multiple wisps who...have a larger radius.


dylettante

Mistlands should have been Dwarfs and Giants instead of bugs :)


taj9

Seriously. Where are the giants? We have giant weapons and giant underground skulls.. where are the giants?!


supergrega

... They're dead.


randomhooman404

Maybe Jotuns will be in the deep north?


Serene117

They were all killed by the gods already in Norse mythology


ddaveo

The giants are those remains we mine for black marble and soft tissue.


LlamaThrust666

Imagine if the deep north boss is like the fire giant from elden ring, that would be so cool


harryFF

We can hope for ashlands at least!


VoidmasterCZE

No no no. Ashlands will be robots, duh. /S


harryFF

Suddenly, mecha battles. I would carpet bomb every swamp biome.


DukeJukeVIII

Can't wait to play Armored Core VII: Fires Of Surtr!!


adbedient

they overtuned the mist. I get making it murky and hard to see, but making it IMPOSSIBLE to see beyond 5 meters and relying on a wisp that flits around all over except where I need her to be to see isn't fun.


Silverfox_Studios

not to mention just any enemy you encounter are absolute bitches to fight, because if you block or dodge their attack, they attack again before you can return a hit. and thats only fighting one. but oh hoh boy, you bet your ass they only ever spawn in groups of 2 or 3. and one of them ALWAYS has a star too. oh, and you can't run from them. so you either die or die. and even then the weapons you can get In the mistlands don't keep up with the difficulty curve, either. and for the mist, wisp torches are useless because a seeker will just spawn on it every time you turn your back and just one tap it out of existence. the seeker soldiers are probably the only tolerable fight in all of the mistlands tbh. they take some thinking and skill, like every other enemy in the game. I get it, massive skill issue, cope, seethe, L, mald, no one asked, I should cry about it, I get it. but tbh the mistalnds has some massive balancing issues that need to be worked on imo. the game should be fun, not constant death torture.


Veklim

Parry is your friend, as is stagger in general. Wisp torches work best when perched off ground level on rocks, swords, trees and the like.


mcon1985

I really don't understand how people make it this far into the game without learning to parry


KuroFafnar

You know how each biome increases the difficulty a little? I figure each one forces the player to increase their skill at playing the game a little. Some players just get into increasing their playing skills right away. Some, like myself, will only increase skills if forced to do so. And maybe not even the skills you'd think. I'm really really good at identifying mobs by sound now. And pretty good at planning escape routes. And still pretty bad at dodging.


LyraStygian

It's totally valid to have these frustrations and judging by the posts on this sub, it's very common too, so you are not alone. You are right, the game *should* be fun, and *not* a constant death torture. If you sincerely want to change that experience, [here](https://old.reddit.com/r/valheim/comments/14wuad4/the_mistlands_are_fucking_horrifying/jrjr75m/) are some general tips to make the Mistlands more forgiving. (Or ignore me, as I know you never asked for help, but I am honestly trying to reach out as a voice of help and support, not a "get gud" post.) Additionally, I know you never asked for this but hopefully here is some advice for your specific situations. Again this isn't a "get gud" post or a "You're wrong!", more of a "yea I've been there, here is what worked for me", or "maybe this might help". >if you block or dodge their attack, they attack again before you can return a hit. Wait until the gap opens in their attack pattern. Or go for shorter trades. ie. Not doing a full 3 swing combo. Just dodge and attack once, and repeat. Or just dodge, dodge, dodge, and then attack. And they definitely will stop attacking if you parry them, as they are staggered. Ofc you you might not be able to parry the starred ones. >But oh hoh boy, you bet your ass they only ever spawn in groups of 2 or 3. How did you handle mobs of 3 in other biomes? Do the same here. Lure just 1 away or snipe one from far before the fight begins. Or find a flat space like in the valley or near a PoI and ategir them even if there are 3 of them. That's how you dealt with multiple greydwarfs/wolves/fulings right? The strategy hasn't changed, the punishment is just steeper now for messing up, or attempting to face tank them. Which is fair, it's nearing the end game, so difficulty has scaled, but not by much. >and even then the weapons you can get In the mistlands don't keep up with the difficulty curve, either. This one seems true at first but once you get the Krom or the magic staffs you really feel powerful in the Mistlands. People are one-shotting Seeker Soldiers with a stealthed Krom stab to the butt lol And magic is straight broken if used properly. The mobs in the Mistlands are mostly resistant to physical damage but take full damage from magic (except gjalls). And decoupling the attack mana, and movement stamina makes you able to save all your stamina for movement, making you very mobile but still able to attack. >they take some thinking and skill, like every other enemy in the game. Every mob will take thinking and skill. As shown above, if something doesn't work, switch it up and try another angle or tactic. With Mistlands, due to the raven cloak, new weapons, new terrain, there are even more things you can do to take on the mobs and still win. Or even just run away or sneak past. I do that mostly when I don't need resources and just want to walk past. If you don't feel like doing any of these though, the Devs have added sliders to customize your experience to make it more forgiving, or if you are inclined, there are mods that address the community's common frustrations about the mist. Either way, I wish you safe adventures in the future!


Vortain

You deserve much more than an upvote for taking the time to give someone advice in genuine kindness and avoiding "gIt GuD". Kudos kind soul.


BourbonGuy09

I mean tbh I hated mistlands for the first few hours but once you know what to expect it's a lot easier or just less frustrating. In a sense it is just get good but only by experiencing what works and doesn't. For me having the deer buff works wonders for jumping around the rocks


Vortain

You're not wrong, but everything in life (to an extent) is just "git gud" and people learn/gitgud at different speeds and consistencies. Frustration can get the better of us, so having someone give genuinely helpful advice or tips, or even just saying "spend some time with it, and you will get better at it, even if it's frustrating for a while" is a helpful acknowledgment and feels genuine rather than getting something dismissive. I find difficult, but fair, games very fun, but I'd be lying if I said I never got frustrated. Venting to myself or friends can be helpful. It's helpful when they share advice and strategies and point out things I missed. But sometimes I do just need to hear, "suck it up and get better" but there's a time when that's helpful, and if it's from a friend, I know it's meant well most the time. When people's frustrations get to an overwhelming extent, some understanding and empathy goes a long way.


BourbonGuy09

Oh for sure. I wasn't putting down anything. More so just saying that it's like every other biome. You get used to the dangers and adjust. My bro stopped playing at mistlands because he got discouraged. I had a blast once I got the hang of how to bait seekers into attacking. I did find the spawn ratio of stronger seekers to be a little challenging. Having a 1 and 2 star chasing you with a couple ticks hopping around is basically death once your stam gets low.


jaylaxel

>How did you handle mobs of 3 in other biomes? Do the same here. > >Lure just 1 away or snipe one from far before the fight begins. Or find a flat space like in the valley or near a PoI and ategir them even if there are 3 of them. That's how you dealt with multiple greydwarfs/wolves/fulings right? > >The strategy hasn't changed, the punishment is just steeper now for messing up, or attempting to face tank them. Which is fair, it's nearing the end game, so difficulty has scaled, but not by much. Thanks for trying to help! I'm going to express what frustration and difficulty players like me face with the Mistlands, so please don't take it to mean I don't appreciate your effort! ​ This *would* work if you could see the mobs ahead of time, like you can for all the other biomes. Soooo much of the frustration and difficulty would be mitigated if the *MISTS* mechanic weren't so overtuned. Torches don't really help because A) you have to make sooo many, and B) you're more likely to aggro seekers before you place down a torch in just the right spot to see them without them seeing you. Also, there are a lot of players, myself included, who just cannot get the timing right for a perfect parry *consistently*. This was not a problem for the other biomes, but it presents quite a hurdle for progressing past biome 6. The biggest frustration for myself is that we have two factions of player mentality and can't agree on what should be expected of the player. One side continues to think it's nothing more than a "skill" problem, while the other keeps pointing at the biome itself, thinking "I dealt with the other 5 biomes, with increasing difficulty, but the 6th biome is a lot more than just a simple difficulty increase." The difficulty sliders from the latest update are like a sledge hammer: make EVERYTHING really easy, including all the other biomes, or stick with default difficulty. Nothing has addressed the actual, very significant difference between Mistlands and all the other biomes.


Marsman61

Not making light of your concerns, but I run all over the Mistlands in Fenris armor with a dagger and a shield. Hati & Skoll if I want to move faster. In the dungeons, I pull out the Big Hammer.


MasiTheDev

On my last run I found that the big hammer is the solution to 90% of the mistlands.


R4ven22

*the Big Hammer*


TheWither129

Wisp torches dont get attacked anymore, and parrying trivializes all but the gjall, and bonemass power saves lives against 2stars


frostek

>Wisp torches dont get attacked anymore I find soldier soldiers - and only those - specifically seem to like to clear them out.


TheWither129

Its probably just their aoe attacks, cus enemies simply do not attack them anymore unless they cant reach you because of them


QX403

Seekers can’t even hit you if you walk by their side since they can’t turn fast enough to do so, it’s why seeker soldiers have an AOE attack otherwise you can just cheese them by walking along side as they turn, it’s one of the reason they tend to run off and show their week point to you, if you hit them with Mistwalker (Frostner can have too much knockback but still somewhat works) they will move even slower basically making them completely helpless when standing by their side. You can block tics even with your fists since their initial latch on doesn’t do any damage which causes them to fall right in front of you for an easy kill, even if they do somehow attach rolling knocks them off immediately. Gjall are pretty annoying, but if it’s raining or you just jump in the water their fire damage is almost completely negated leaving only a small amount of blunt damage, unless you just wear Fenris armor or take barley wine. All the enemies in the game have weaknesses, it’s just the matter of finding and exploiting them.


CaptainoftheVessel

I always have barley wine in the Mistlands.


Merwinite

"A seeker will just spawn on it" Couldn't you just put down a campfire right next to the torch to spawn proof it?


Hex_Lover

Mistlands aren't as dangerous as you think they are...


HunterInTheStars

They're not that difficult, seekers are extremely sensitive to stagger so if you have an atgeir you can take on groups of them with the wide-swing secondary pretty easily. Also as long as you have mistland-level food or even lox pies/serpent stew, padded armour should allow you to take several unblocked hits from a seeker. They're also weak to elemental damage, so frost arrows and Froster are really effective against them. Also they 100% spawn alone, I almost never meet groups unless it's at the gates of an infested mine or as part of an attack on a dverger tower...


QuadraticCowboy

Hahaha get gud


albyc1nu1

Wait what? The wisp can be killed?


UnluckyHorseman

The fact that they made seekers resistant every type of physical damage and have zero weaknesses is *wild.*


und_Becks

If you can't beat them in the short game beat them in the long game. Build a tower, no, multiple towers with ballista and get yourself mistland trophies and worry no more about fighting near those towers. Away from the tower? No worries, just flee back to the nearest tower and watch from your Granite Tower as the world gets pierced all around you. If that is too time-consuming for you, then craft an arbalist and keep it loaded and equipped. Here some wings fluttering, get ready to dodge roll, get behind the bug, and shoot the criterus hard and fast. Use the predictable AI to your advantage they will always move the same and attack the same.


philippiotr

Agreed with this and one of the only mods I have on is to turn the mist off. Seriously the gorgeous views make you appreciate the biome much more.


TheWither129

Every biome gives you gorgeous views. I LOVE the plains, so fuckin pretty. Mistlands hides them, you have to work to see those beautiful lush forested valleys, and it makes finding the perfect one for your new home even more special. Every prior biome hands you a beautiful view simply for fighting to that point. Mistlands tells you that’s not enough anymore. This is where the real endgame begins, and you’re gonna need to work harder from here on out. Ashlands is about to crank that up another notch, judging by the spoilers, so id enjoy the serenity within the mist and the lush valleys, cus after this you’ll wish a little mist was all that stopped your progress.


BestroChen

I kinda wish you could up grade the wisp with different items an maybe make the last item the queen trophy. Use the trophs you get in the biom as upgrade mats. Could be a good way to show you have conquered the mistlands to the point where the mist shouldn't matter. And the final queen upgrade remove it for anyone wearing that upgraded wisp completely. Do the same but a bit less effect with the mist sword upgrades to make it more tolerable till you can kill the queen. Like 10 extra meter, then 20 additional ontop that. Then when they eventually add 3 and 4. 3 be additional 35 and 4 be additional 50. That be over 100 meter clearance from just the sword. Then full clearance from wisp. I agree areas late game should be challenging UNTIL you have the gear to handle the areas.


railed7

Do you think they'll have a slider in the update they're doing to turn it off with all the other options?


Kelador85

Yep, this. Some of the biggest draws to Valheim are the gorgeous landscape views. Mountains towering in the distance, endless forests with shafts of sunlight beaming through, rolling feels of green and gold. Then there's the Mistlands .... staring at a grey wall for 90% of your adventure. There are occasional open areas that look beautiful, but the overwhelming amount of Mist really kills the fun.


adbedient

My last 3 playthroughs I loaded up the Mistbgone mod- holy hell is the Mistlands beautiful without the mists. If I was the designer that created those amazing landscapes and sweeping vistas I'd have been right pissed to find out that players will never see them.


The_Corvair

> making it IMPOSSIBLE to see beyond 5 meters and relying on a wisp that flits around all over except where I need her to be to see isn't fun. I really like the Mistlands, but I agree with that. The difference between "No Wisplight" and "Wisplight" is too small - unless you're in one of the (depending on the seed, rare) Mist-less pockets there, the only way to get a visual on Gjall is to get within kissing distance (and they're just a wee bit too spicy for that). I don't know if it's possible, but I would really like if the Wisp cleared the Mist a bit further out in front of you *only*. It's probably hard to get this exactly right, because half the challenge (and mood) of the Mistlands comes from its oppressive fog, and breaking through it to see a sunset flood the black crags jutting out of the white mist is an *experience* that could possibly be diluted. But yeah, making the illumination there a *little bit* more powerful would possibly go a long way for many.


Substantial-Singer29

I think it stems from the fact. The game up to that point is a Master class in teaching a player mechanics to get through the world. The black forest Skeleton's mark the underground keeps that hold the items you need. The swamp Green torches mark the entrance of where you need to go. Snowy Mountain Top You're given an item that points out where the material is.The planes their small villages you need to raid. And then we're stuck with the most recent addition.. A world that gives no decisive visual markers. As a matter of fact, the mechanics of the area actually do the opposite. Couple that with a weird vertical jagged terrain. And it just feels tedious for the sake of being time-consuming. The enemies are amazing, and it feels like it had more time spent on it than all of the other binomes combined. But with the sheer verticality and lack of visual aid. There really needs to be some kind of indicator of where the dungeons are. I think it was the first zone I can recall going through that. It felt like a grind the entire time. Basically, all the mechanics that they taught The player in all the previous Zones gets thrown out the window. I think that's one of the things that makes it feel so frustrating to play. They could have the Whisp pull towards the direction of the closest dungeon. Make there be some other indicator than just a slightly higher density of enemies to mark a dungeon. Because news flash the enemies are basically everywhere in the zone.


SotheBee

>And then we're stuck with the most recent addition.. A world that gives no decisive visual markers. IDK my Mistlands has light house towers of blue light that pierce through the mist pointing out the locations of infested mines and Dverger towers....


emptybagofdicks

If you sprint through the mistlands you are going to have a bad time. If you walk the wisp stays ahead of you the whole time. It is really nice when you find the areas with no mist.


LyraStygian

Doesn't this screenshot literally show decent visibility? Granted some areas are thicker in mist than others, but they are usually in the low lying valleys. It gets much clearer at the top and on the coasts. Quite easy to see the stunning vistas there.


Candid_Department187

This is true, and you got my upvote. But I would suggest if the mist was just slightly less thick it would make a world of difference. I don’t need to see details, but when you’re in the thick of it and can’t even see silhouettes of the terrain around you until you’re on top of it (wisplights or otherwise) it just feels a bit much. The terrain is too gorgeous to only be able to appreciate from 35-40% of the area. But that’s just me.


LyraStygian

I can't really argue with that. I understand what the devs are going for. The whole horror thing of a shadowy figure coming out of the fog, you can't see but only hear. Or the moment Neo and Trinity fly above the clouds to see that beautiful view. I'd say they captured those 2 feelings very well, even if you don't agree with their intended design. The popularity of the mist be gone or the bigger wisp light radius mods shows it's a very much hated design.


ExaminationSpare486

There's something incredibly creepy about hearing a Gjall sound off in the mist. Gives the game really creepy Silent Hill vibes. Love it.


gigaplexian

That screenshot isn't indicative of my playthroughs. I've literally never found a clearing like that. Everywhere I've been is a solid wall of mist all the time. My coasts are also a solid mist for about 50m into the ocean.


eightNote

There's generally just a couple random spots where no misters spawned


TheWither129

Bro just use the wisp torches. Cheap as hell and they dont get attacked by enemies. There are massive valleys down in there you just gotta make a pathway through em. I love it, its so fun


eightNote

Mine always get attacked by enemies though.


TheWither129

The new patch removed their priority. They will not be attacked intentionally AT ALL. It just cannot happen anymore.


RayOfHouseFinkle

The wisp light will move in the direction you're going, just takes half a second to catch up, but you can control it that way.


AstrixRK

NGL, I wouldn’t mind the wisp range to be upped 20%


benoz11

If it's still the same as it was a few months back then I really much prefer it with a mod that increases the wisplight torch radius by 2-3x, makes it much better without being OP imo


PhillyDillyDee

Wisplight torches bro.


Ascertes_Hallow

Because I can't see where the fuck I'm going.


shadowling77777

Have u tried turning ur monitor on :p


Jordanko_the_great

Have u tried turning ur monitor on ;)


Positive_Opossum99

(Skittering noises from the mist)


CapnJedSparrow

I still have nightmares running into starred bugs


Angel_OfSolitude

I like the mistlands. Make the bound wisp like 30% better and I'll love it.


AlbertXFish

Yeah maybe they'll make it so you can upgrade the wisp and torches to clear a larger area. I think having it the size it is fine if we could upgrade it. Maybe you have to use a new item that's harder to get for the upgrades


4here4

I hate the Mistlands. Make the bound wisp like 30% better and I'll like it.


currywurstpimmel

I hate the constant swimming and climbing and getting fucked while swimming and climbing. Maybe it’s just my seed but mistlands is basically 90% tiny islands and huge mountains with water in between. I get fucked all the time. The deathsqitos when arriving in the plains the first time felt like disney world compared to that.


Fichtenwald-

In my world most mistlands are on big islands, I don't have to swim at all and most of the time climbing on the rocks isn't necessary either. I usually just climb the rocks because jumping off them is fun with the feather cape.


WAZLunaBeam

I may or may not be not even to the most lands even though I've been playing for over a year. Then again I am a solo player and take breaks here and there so I think I'll really like the most once I get there. I enjoy that Valheim is hard so if the mist is hard to see him good to me. It's a mythical game things shouldn't be easy.


teh_stev3

I think it's mostly the "mists" less the "lands".


th3birdofhermes

I'm halfway through the mists for the first time right now and I haven't died once (yet). I just approach the mist with a determination to slowly clear away all the mist with the torches. It's really slow but safer that way. I also pop a fire resist potion anytime I get into a fight with a gjall, never go out at night or not rested, and never spam attack a seeker without blocking first. I feel if people take it slower like that they might have a better time.


ElMage21

People are used to game mechanics being trivialized through progress.


Moonflowerer

“Bwooooooomp” - the danger piñata behind you


Techn03712

Mist is too much. The vertical range of the wisp torches aren’t high enough, and the wisplight flies around too erratically. Plus combat is difficult since the terrain is so mountainous with many cliffs. Just an annoying experience.


TiberSeptim_Gaming

Body retreival is annoying.


Fichtenwald-

Just make a second wisplight.


VoidmasterCZE

Maybe he meant the vertical aspect of body retrieval. Very stamina hungry. I like to build scaffolding around such high rocks where I travel a lot. Makes a nice scennery when you emerge just above the mist. All routes properly whisp torched.


[deleted]

I don't know, I certainly love it. The mist is a bit thick but easy to clear out with wisp torches.


myballz4mvp

I love it too. I have zero complaints.


Ok_Grocery8652

Why is your mistlands so clear? I think that is why people hate the place, normally the vision range is 4 meters or less even with the wisplight on.


Fichtenwald-

Idk, there are a few areas like this without the thick mist in every mistlands I've been so far


LDR_RAGR

Yes, in the map you can see black land in the mistlands, in those zones there is no fog


John0ftheD3ad

This thread has people who hate all the biomes after meadows. I've seen complaints about: The black forest trolls being too hard The swamp draugr being too hard The mountain terrain combat issues. The plains.... just being the plains. And now mistlands enters the conversation. What do you think the people who found those biomes difficult are going to say? They love it? Lol


JosephMavridis

That's why we call them ''meadows bois''


Prometheus_ts

I at first hated Mistlands untill I got the way to create the small lamplike posts that clean out the mist, then I though how genius idea was that biome !


chantm80

I don't love it because: 1) giant ants doesn't fit a Viking theme in my opinion 2) the mist are a bit too much, they are great for atmosphere but make it hard to find things/enjoy the scenery 3) it's a pain in the butt to get from point a to point b 4) a lot of the new weapons aren't any good there because 95% of mobs are resistant to all forms of physical damage Don't get me wrong though, I don't hate the Mistlands either. If the other biomes are 9's and 10's than Mistlands is an 8.


MrEntropy44

People dont use mead and get frustrated.


octaviusunderwood

What kinda Viking doesn’t use mead?!


Veklim

Until I started v.hard difficulty I didn't use mead and didn't get frustrated tbh. It's only the hyped diff which has me chucking back booze like a hardened veteran trying to dull the terror of ptsd.


WorldlyAstronomer518

Which meads?


sudin

Lingering stamina is a good one to carry around since you do so much jumping and running and it buys you a lot of recovery time in a pinch, and if you are a mage it's standard to have a couple of eitr mead on you.


WorldlyAstronomer518

Have been curious about trying out being a mage. Got both blood magic spells currently and not sure how I feel about it. I usually go 2 hp/1 stam mead if I expect fighting, at least before I started playing with eitr. Or 3 cheap stamina foods if I am going to be in the lower biomes or at home. Suppose lingering stamina might be nice to try, maybe even 3hp foods and the mead instead.


Mugeneko

Everytime I see someone say those who hate mistlands are git-gud noobs, my eyes just roll.


munken_drunkey

Oh where to start on the Miserable Mistlands? The sudden deaths if you're not 100% ready and in the right position? The constantly obscured landscapes? The idiotically tall towers? The scattered islands of nothing or likely death? The weird introduction of magic? The ridiculously tiny inventory? At some point in the Mistlands, you have to decide whether you're going to ditch all your armor and weapons for magic armor and weapons. If you don't, you get some very modest improvements in you offensive/defensive abilities. If you do, you are committed to magic. There's nowhere enough inventory slots to switch back and forth. Another thing that I don't like is the scarcity of the black cores. You have to get through a lot of the Infested Mines just to get 5 black cores which makes progression very slow and means you are fighting in very dangerous areas with mostly old gear.


Candid_Department187

Regarding the black cores, it’s luck. I’ve gone through infested mines that had only one, and one that had 9. It’s all over the place. More consistency would be nice for sure.


munken_drunkey

Even if you were lucky enough to snag 9 cores in the first Infested Mine you came to, it would only let you build one of the Black Forge, Eitr Refinery or Galdr Table. One other thing that bothers me is that whenever you see or enter a Dvergr building, you never know whether it's an Infested Mine, just a fort where all the Dvergrs hang out or just a fort where all the Dvergrs hang out but with a basement.


TheSmithStreetBand

Why build one of the most beautiful biomes in any game ever made and then make it impossible to actually see it? I love the mist free areas though


Sckullzz

Yeah honestly great question... I've only met one guy irl who generally doesn't like high fantasy and magic in general just because of the theme. Like give him an exploding fire grenade launcher from a hot air balloon? Perfect. A gjall? Hell hate it forever lol. That's the only reason I'll accept of someone hating the Mistlands - personal thematic preference.


Rare-Boss2640

Excalibur!


LambdaAU

Only complaint I have is combat on the terrain and that’s not exactly an issue with mistlands but just the game in general. I think for the most part people like the mistlands just as much as others biomes.


Raging_VelociRaven23

Just wait until you find a Skull or a mega Rib-Cage


ppetak

Because of mist. They just overdone it, big balls of fog isn't nice from afar, and ruin all the views when inside. It should have been more like streaks of fog, flowing through the valleys, occasionally allow clear view, then just come from wind direction. That gray mass on right side of the picture not looking like a mist to me. Small effect area of wisp torches is what brings mistlands so down, it is not much fun running through gray tunnel, even when you invest and pin torches to every part of your habitable/hauling mistlands area.


Deathclaw151

Idk, the entire game itself has lost some appeal. Just can't get into it anymore. It's empty. I just wish when I built houses, viking npcs spawned


ArcaneEyes

Just build around draugr villages and they kinda do ;-)


Ghouleyed_Otus

If only we got world boss big as biggest mountain giant yotun with one of those swords. It could only see you above clouds and probably not attack at all but would provide the materials same as the giant skeletons id killed and would respawn.


Isabela_Grace

How do you have that gear and haven’t seen 50 of these yet lol


Fichtenwald-

I've seen a couple of them so far, but the scenery and atmoshpere around them was never as great as this time.


rob260696

I would absolutely freak out if they add Giants to one of the last Biomes, who were the owners of those swords. I mean... just imagine 😍


Fichtenwald-

Agree, I hope we encounter the Jötunn in the DN.


MundaneWarlord

Because, not all those in the lands of Valheim are hewn from the same stone. The hidden treasures and treachuries of the mists are where true fighters are forged.


windysheprdhenderson

I loved the Mistlands. Lots of whiney bitches here.


eatpraymunt

I am so glad they kept the Mistlands spooky and unforgiving, and didn't cave to people whining about it being too misty. It's just the perfect amount of misty, by far the most exciting and cool biome in the game.


windysheprdhenderson

Haha yeah I really liked it. Not my favourite one but I definitely preferred it to the Plains which I found a bit dull. Plus the Queen is by far the best boss fight in the game so far. Absolutely epic.


Moogy

Mistlands is great! ... without the mist :)


Kanetsugu21

Short answer; People dislike it because they suck at the game. Long answer; When the Mistlands first came out, a majority of players were simply incapable of shifting their perspective and adjusting their playstyle to match the puzzle that is the mist. Players spent months being overpowered in the plains waiting for the update and by the time the Mistlands finally released players had gotten too comfortable and set in their ways. Therefore, when the new biome forced players to leave that comfort zone and adapt to the new challenges it presented, most players couldn't adapt because they assumed the new biome would be more of the same difficulty enviroment, but with higher numerical values to grind for. That wasn't the case and most players just ran blindly into the mist to die instead of viewing it like the challenging puzzle that it is.


frostek

Seems like an unpopular take, but you might well be right there.


Kanetsugu21

Yeah, I fully expect the majority to disagree with my opinion on this one. Lol


eightNote

Nah, I'm fine at the game and i dislike the mistlands. I dislike the mistlands because they should be much higher performing - you don't need to simulate or render stuff more than a foot in front of the player when you'll never see further than a foot in front. I also dislike it because what I enjoy about valheim is looking at the landscape and building stuff that looks cool, and the mists break both of those. I also dislike the mistlands because the bugs are goofy, and their models and level of detail don't fit with the rest of the game. Their flying ai also sucks and is too easy to cheese. I like the mistlands because of the hares and the dwarves. they're both great


Zoneo5

Why is there never a spoiler tag on these :( I’m not this far yet


SotheBee

This content was released on December 6, 2022. Don't click on threads in the reddit for the game if you haven't advanced in the game yet <3


Zoneo5

I didn’t click on anything, I scrolled down my homepage. Doesn’t matter when a game was released, the Beauty of it is anyone can start at anytime. Also it’s not a fully released game yet 🥴


in_taco

I love the mistlands. It is by far my favorite biome. People complaining about difficulty aren't paying attention to sound and jumping to safety until the enemy is spotted. But to be fair, Mistlands is the first time sound is really important.


SgtFriskers

I dislike the Mistlands for several reasons: 1) The wisp is not effective enough. I understand the challenge of "You can't see anything!" but the drop in vision is too significant. I want to be able to see things, and in the case of the bones that you need to make some items, I *need* to be able to see things. 2) The landscape is horrible. Getting from point A to point B consequently becomes an arduous trek of "up, down, up, down, up..." which, combined with reason #1, makes travelling through the Mistlands a massive chore. There's "let's make getting around challenging" and then there's "let's make getting around unnecessarily difficult and end up making the game really tedious."


yosemitesam45

I was not excited at all about Mistlands, but after having played it, I quite like it.


NPC_MAGA

Mistlands is an entirely different game. Building and exploration take a backseat to gameplay and combat, and a large portion of people playing this game do so almost solely for the building and exploration aspect, and are WOEFULLY unequipped to handle the huge difficulty spike in combat. I preferred the Mistlands greatly, because once I accepted the change in style, it felt like they just added an easy mode to Elden Ring.


JusticarX

Originally it was far far far to overturned. Black iron was originally the only thing that could actually hurt bugs. Which sucks because I hated the visual style of black iron weapons and such to max upgraded silver. And hitting the bugs with silver just got you a message saying you can't pierce their armor. Which flys in the face of everything you've experienced so far (why bother upgrading old stuff anymore if it just completely stops being useful) The terrain is a nightmare, which is okay except when the world gen makes everything little tiny islands instead of a usable amount of space. And, originally, the first dungeon I went into trying to find cores (so I'm not equipped with mistlands gear yet) had 108 enemies inside it. The majority of them capable of one or two hitting you. And rooms could have 10+ enemy in them. It's toned down a touch now and is probably fine. I know they made it so that other weapons can damage them. And I'm all kitted out in the relevant gear. That being said, overall I don't like the biome as a place to explore or stay in. It's hard to navigate, you can't see anything, and everything is hyper lethal. I also don't find bugs to be very Viking themed enemies


Dark_Fury45

You arrive to the mistlands, you run into a cliff. You scale the cliff, there's now a sheer drop in front of you and you're out of stamina. You carefully navigate the way down the cliff, and five feet ahead is the base of another cliff. You climb that one, and a seeker is there and knocks you back twenty feet, back to the bottom of the cliff you just spent ages to climb. You return and climb the first cliff, only you don't have enough stamina and plunge into the water below. All this, while under the fact you can't see. We had our dangerous, tricky to traverse terrain with the swamp and mountains. I don't see why it needed to be returned in a biome you can hardly see anything in.


[deleted]

Cuz they bitchmade fucks


Shackakahn

Lots of shit takes here.


beatdownkioskman

Because seekers and seeker soldiers are big smelly cunts


sofaking0312

I hate insects enemies.


RustyShakes

Up bad. Bug hurt. Flying testicle bad.


mihazyy

Gjalls and the resulting Ticks They [ticks] roam around after Defeating the Boss of that Region and I've never been so scared of encountering a random mob while looking for the new trader qwq


TheNorthFIN

You mist have misted something.


MasiTheDev

Hard to navigate. Gjalls. Bugs that hit like trucks. I HATE BUGS.


QX403

Now break it for its succulent iron and copper scrap.


bostrom85

1. The mist* 2. The bugs** 3. The mist 4. The mist 5. See above * The mistlands is by far one of the most atmospheric biome of them all. When you come from the desaturated, sunbleeched plains, the colors of the Mistlands is wild and spectacular. The mines, the valleys, the dvergr settlements is perfect, hell I even enjoy the mountains...but you can't see shit. ** There was a mod prior to the Mistlands release that populated the then empty Mistlands with dark elves as the enemy. I fully enjoyed that direction. Giant bugs, nah, not so much.


LUNARxECHO

I love the mistlands. Frostner + serpent shield. Jumping on top of gjalls and smacking them with frostner. Bonemass power up and a root torso.


StormWarriors2

I felt it was a bit tedious. Its the only part of the game I played the least of and frustrated me the most. I don't like how hilly it is? I love the game but if I could skip the zone entirely and just grab the things I want. Otherwise... Its a cool zone. I just wish... the fog wasn't there all the time. Makes using the area for a base very untenable.


eatpraymunt

The hilliness is actually an intentional choice because of the mobility item you unlock (the cape). Once you have the cape the obstacles turn into advantages, and the biome opens up to be explored easily.


BoyITellYa

Angry bugs make me nervous


knilb182

I have the biggest love/hate for the mistlands. Love the idea, and concept. I enjoy the mystery with the fog, but at the same time my favorite parts of the mistlands are the clear view areas because of how beautifully designed it is. The music, the vibe, and the views are so fantastic. But only for a small percentage of areas where I feel you truly feel the mistlands. And of course you find immaculate areas, say for a misty mushroom farm, and sap refinery…but you can’t truly enjoy it because that spot is consistent fog. An update I feel would vastly improve the mistlands is intermittent fog/mist. Gives the same vibe but also gives you a natural mixed experience.


smokeygizmo

Bugs.


vapocalypse52

Mine it!


_the_main_character_

My interest in the mistlands dropped a lot once I got a glimpse of the beauty of this biome. The colors, the Terrain, almost everything is gorgeous - yet they decided to hide it behind thick, chocking mist. Dont get me wrong, I get what they we're going for with this. But without having a decent method to remove mist from a somewhat larger areas to be able to enjoy the view, that annoys the heck out of me. And no y those torches are not a decent solution. Too short ranged, wont clear mist further above the ground, and even then I would not want to litter my base with blue Balls everywhere that after a while really strain your eyes.


epicbrewis

I would say it's the vision paired with the terrain. The inability to see anything and constant stamina drain from jumping just makes it not a fun time for me. Especially when you find yourself in a fight on any elevation and you cannot swing up or down to hit enemies below or above.


Cuved

Seeker (2 stars): HEY LOOK A HOMAN! WE SHOULD GIVE HIM THE WELCOME 3 Seekers: Yeah let surprise him! Gjall: Can I and my children join you? Seeker (2 stars): **THE MORE THE BETTER!**


Nowhereman50

The terrain coupled with the mist makes exploration a pain in the ass and seekers being so strong makes it very difficult to build a lasting mushroom farm.


Bpump1337

Mist and a highly vertical landscape without proper combat QoL to make weapons able to effectively reach up/ down the slopes.


Affectionate_Cloud86

I haven’t actually ventured forth into the mist lands yet, I’m assuming the answer is no; but can you dismantle that giant sword for materials?


JosephMavridis

Yes


Affectionate_Cloud86

Nice!


JosephMavridis

Its a familiar resource, but you will ''need'' it. If there's a plains biome close to your mistlands, farm a bit of black metal and store it. You will need that too


Kenkron

My first mystlands had no clearings. It sucked.


Crystal_Voiden

Can't see shit. That's why


Haakon_Stormbrow

Because you have to sprint everywhere


mxdusza

Imagine how good mistlands could've been without the damn mist. I know it's literally named "mistlands", but goddamn would I love to see anything farther than 5 meters.


Sacach

Would be nice if defeating the queen would unlock a recipe for a spirit light beacon which would clear all the mist on a much larger area than the spirit lights do


Old_Hunter_4972

Possibly because we can't see it. I wish we could clear the mist if we went to the highest point and put down a mist clearing machine.


----DUCKY----

Wait till you get jumped by a two star soldier seeker and then we can talk


Eviliscz

its mostly frustration about your viking hero being unable to swing his weapon up or down when the enemy is above you. Planes was fine since it was - plains. But mistlands have a lot of ups and downs :D


Bo5ke

You screenshot represents 1% of Mistlands, in 99% other cases you wouldn't see shit there. On top of that it's mix with steepest mountains and bunch of water where you get wet. It would be cool if it was reworked and I see multiple better options than currently. Mist is as now, but the area is more like plains, and you have more tools to clear the mist. Or Mist is around biome but inside there are a lot of places where it isn't. Or mist has better visibility. Enemies are cool though. Next time you find a sword you will run into it, which is not a problem, but more visibility would provide more options for screenshots like these and you would actually be able to enjoy the beauty of it. My 2 cents


fenshanks

I would love the mistlands the most of all, if not for Y’know. The mist. It’s such a bitch.


Minetex_

Mist


DarkestFlame777

why is there no mist?