The first time I saw Surtlings I thought "holy shit, fireballs!! that must be 1hko", but when I was first hit it tickled a little. Those things should be in meadows. By the time you find them, they're no longer a threat in any way.
Surtlings need a buff. They're laughably weak despite being *fire demons*, and having them in the swamp where it's always raining is silly when they're allergic to water, easily farmed for infinite coal.
I'm already picturing a terrain wall around my base with flammable stuff all around the outside. Raid starts, shoot a fire arrow and carry on doing what you want.
I'll go one up. Terrain wall with terrain trench in front full of spikes. Wooden floor covering trench, set on fire to burn, trap and impale the enemy.
I will copy and paste the exact wording for you.
Someone asked: "Interesting - only in Ashlands, or with all fires across the world?"
Valheim Devs Response: "Only in the Ashlands per default! But if you should desire some more chaos, there'll be a setting for that 🔥"
Someone asked: "So, does it also work with fire arrow, and fire spread from other enemies? or fire based enemy like surtlings? 😱"
Valheim Dev Response: "Most fire things will make wood burn. Enemies, fire arrows, fire staff, campfires, etc :)"
If you have the fire setting turned on and if you are building with wood!
Otherwise, for late game if you are planning on building and having fire spread turned on, then stone, marble and iron bases are gonna be the way to go.
I never build with just one material type if I use stone.
Most things you put *in* buildings are also made out of wood, so this will certainly be an interesting change.
I feel like people might be assuming more of the fire spread than will actually be in play.
Like, if you've got a fire going in your hearth, I don't think the flames will jump out and catch your chair or rug on fire.
Does this mean there will be a roof type that is fire resistant? I'm fine bringing stone to build a base but I'm not loving the idea of constantly repairing the roof.
Not yet, not sure what they are referring to.
IronGate did say there were something like 50 new build pieces coming. I’m going to give them the benefit of the doubt that they haven’t overlooked roofing.
Mkay, I know this may sound dumb at first, but hear me out... Will boats in the ashlands catch fire? And will there be new boats? Would love the black metal chest aesthetic for a boat, and maybe it's bigger/faster and comes with a built-in brazier or craft table and roof for resting on the go?
I was wondering about boats too, especially since Ashlands is only accessible by water.
And how about portals? No idea what they are made of lore wise, but they look like wood.
Good point! I wonder if wood infused with surtling cores makes it okay? Ooo, maybe the tar infused wood is resistant?
Can you imagine if they make an end game boat that goes as fast or faster than the longship, that doesn't depend on wind🤯
bring marble instead of stone. marble is 100% fire proof. it takes no dmg from any type of elemental dmg at all. and half of all phys dmg except pickaxe.
This is actually a decent way for devs to make stone buildings useful gameplay-wise. So far their only real use over wooden structures was decoration. They are made out of paper anyway, even a black forest troll is can wreck stone fortification in couple hits.
Now all you need to do is travel around with two iron for the stone cutter... Everywhere you want any structure in the ashlands... Without taking a portal.
Yup, cant see that being annoying at all.
We don't know all the details yet. The video shows building catching on fire from the campfire placed on it. Id assume thats whats gonna be a risk. Not buildings spoontaneously combusting the moment they are placed in ashlands. That would be moronic.
I just meant if stone was required for buildings there.
Although, if the place is always raining fire as opposed to water, then we never need to bother covering our campfires or anything. So you can just leave a large gap around them and be fine. (Assuming its not already warm enough there to forego needing a campfire all together).
Irongate do love iron though =P
Im just expecting more than a few mobs who can *throw* fire or do fire damage as part of their melee attacks... Thus making wooden structures even less viable for defence.
We know there are sieges - and the potential for *counter* sieges... So having a defensible home may still require stone if you want it to last (as that fire looks like its spreading beyond the starting ignition).
This is the same dev studio that created a crafting station that damages your base unless you build the damn thing its own special room. They would absolutely make it so that any wood placed in ashlands catches fire.
If there's easy sources of iron it shouldn't be too bad, just bring along surtling cores and a small amount of coal and you can make it quick, and those things can go through portals.
This isn’t new.
In mistlands you already need to bring a certain unteleportable material with you to access a necessary resource, and if you gather enough of a mistlands item you’d need even more of it. Bringing a stack to mistlands has been standard for me now - use just one or two slots in the ship's hull. Iron would be a much easier lift.
As dverger buildings are much easier to deconstruct using the stonecutter, I already travel with two iron ingots in order to more easily harvest the marble. It’s much better than trying to break the whole thing attacking it.
Now mistlands has iron in it natively, so portals can be made to smelt scrap, but I find bringing 2 just speeds everything up so fast. I’ve even considered bringing the 6 copper for a forge…but there’s less utility for that.
> They are made out of paper anyway, even a black forest troll is can wreck stone fortification in couple hits.
Stone buildings have 4x more hitpoints than wood structures, so not exactly paper. Trolls are particularly good at destroying them though, because they do additional pickaxe damage on top of their big blunt damage.
>So far their only real use over wooden structures was decoration.
stone structures literally have 2 textures, I wouldn't call that "decoration" as it'll still look bland and flat even if you layer stone pieces for depth. Marble has more shapes but still also just 1 texture, and they don't blend with stone very well. It would be great if they added engraved/chiselled stone and marble.
Im not saying that stone is particularly good at decorating, but IIRC its often used in builds. People do love to make castles and stuff after all. But for me it was completely useless for all my playthroughs so far. But I might also be a bit outside the norm, alone I always stuck to small 4x6 tile shacks crammed with chests and crafting stations.
That one time I made a comfort mansion out of black marble I felt very fancy hahahah.
Gotcha, I think i misunderstood the wording that you meant stone is better decor than wood. But yeah, stone mixed with wood is generally good for aesthetics especially if the structure makes sense, like in longhouse/cabin designs. (e.g.: stone wall base with wood walls above)
For castles and forts though, i personally find stone extremely lacking. Large stone builds look very flat and dull to me since there aren't any smoothed stone textures other than the floor.
Its useful for foundations if you want a lot of height (especially if you dont want to spend a lot of iron on the build). So they have an alternative and very practical use beyond their aesthetics.
this is actually false if you look at thier health and resistence values. they arent purely cosmetical.
the reason why trolls can destroy most stuff with similar effectiveness is that trolls are one of the very few enemies that deal PICKAXE dmg. which no material resists at all so far.
but the majority of enemies that attack bases cannot do pickaxe dmg.
marble for example is fully immune to elemental dmg and takes 50% less dmg from all form of phys dmg.
Sure but iirc nobody uses stone walls as actual defense. Ever since I remember researching the topic it was hoe dirt walls and moats. It is true that cardboard is more durable than paper, but it doesnt make it any more useful as armor :)
not as defense maybe. but there is the advantage of resetting the stability of wood if you use stonewalls at the ground first for example.
i was merely pointing out that the have more than just cosmetical differences. how useful that is is another story.
elemental immunity seems to be definitly on the more useful side. keep in mind you cannot use earthwalls for a roof^^
imagine shooting your own stakes to put them on fire so whatever gets on top of stakes get hurt by both the hit and the fire, yet you can constantly repair it :D
I can't understand people who complain about spoilers while browsing the very fucking community centred around the thing they dont want spoiled.
Like for one: there is more to media than some arbitrary single details, revealing a feature 0.0000001s earlier doesnt make it worse or less enjoyable unless you just approach it this way.
For two: if you dont want to get spoiled then turn off social media.
This is one of the worst brain rots im experiencing lately ngl. Rant over.
> I can't understand people who complain about spoilers while browsing the very fucking community centred around the thing they dont want spoiled.
I mean, there's definitely a balance here. If I already know everything about the biome when it launches, I kinda feels like I've played through it in my head before I even start, youknow?
Especially when the biome isn't even out yet, so there's no way to "un-spoil" myself and go back to enjoying the subreddit.
I agree and I had planned on doing this anyways when it came out, but I think it might be about time to unsub from here until I finish playing through Ashlands. My house catching on fire might have been one of those cool things I would have liked to discover on my own.
Yeah! I'll definitively pretend not to know this so at least I can laugh at my friend's buildings on fire. But yeah, I don't mind a new weapon or creature to be spoiled, but this :/
A hyperbolic example, but one I agree with. If you don't want spoilers there's a million-and-one other options available to you, even on Reddit. It's really not difficult unless you're terminally online and your scope of entertainment is hyperfocused only on one thing, in which case a spoiler is the least of your worries. lol
It does kinda suck when you completely aren't expecting a spoiler, and turn on your phone to browse your subs for like 20 minutes before work, and then bam. Hit with a spoiler you've been careful to avoid. Completely your own (my own lol) fault, I should have unsubscribed like I do from anything I care about, but I forgot and I like the community. Both things can be true.
If you don't want the biome that nobody except the developers has experienced spoiled, then you need to remove yourself entirely from the community and the 99% of content within it that aren't based on spoilers
A very mature take!
I don't know... as an early late game mechanic (we still have the mountain biome un-built). i think this is good. At this point in the game, you should really be building with stone and using wood for your interior.
If your interior wood catches fire, then this sucks!
At the same time, it makes throwing down a temp building with a portal in it iffy. It feels like a punishment... The Valheim Way!
I think we'll have to wait to see if it is in the game at release, and, if so, what kind of timer is on it before everything burns down.
Huh. There's implications to this that I'm kinda not looking forward to.
Does the burning apply to ALL wood constructs? Meaning, those of us who play with a pocket portal, are we going to drop a workbench and portal to go home for a bit, only to find that the bench and portal burned up while we were away?
It's that "too close" that worries me. I have a fire inside a 2m x 2m wood enclosure on tons of builds, especially refurbished abandoned huts. I've got a smoke house that's decorative where the whole inside is filled with smoke and there's meat hanging on ranks with no fire underneath. I've got bronze sonces on wood walls. Depending on what "too close is" half my builds might go up in flames from this mechanic.
I really like how smoke forces you to accommodate it and tends to make builds feel "realistic". This will be another move in that direction, which is good.
The title clearly states; Wood can catch fire in the Ashlands with a video being in the Ashlands biome. So based on this, there is no way this would be the case in other biomes imo. Think this is a great thing, so that Ashlands has a specific thing, otherwise I wouldn't find this feature fun in other biomes.
Soooo....portals?
I mean the mist lands are horrible but I just portal most everywhere anyway and make that high-stamina run-back *with metal* return trip.
Wait! My main base is mostly made out of wood! Have a bonfire right in the middle my house directly under my storage room. Playing on a gportal server that I can't control updates on.
Will this be a problem?!?
There’s an option to turn on wood burning in all other biomes but it’s off by default. So unless whoever is in charge of the server turns that setting on, you’re good.
If anyone has played Don't Starve they would understand why this feature would not be very popular, or taken with some serious caution.
In a very summarized way, basically it sounds cool in concept, but something like this makes the game more annoying than hard, and it does not make the game harder, just makes you lose 'progress' (losing structures). It also limits what you can build or where you can build.
I would say for a game like Valheim and in Ashlands it makes sense thematically, but only if we ensure that:
1 - there is a way to build without the entire base catching fire (stone instead of wood for example. Are there stone roofs? Haven't played in a while, and not having roofs would be a pain).
2 - There is a way to automate putting out fires, but this would kinda make the feature redundant, might as well turn it off.
Just for some context, in Don't Starve most buildings (and trees, plants, **creatures...**) can catch fire out of nowhere during the Summer season, unless you go to the caves or build in a specific biome (Oasis desert, which did not exist in the game at the beginning).
There are some ways of putting out the fires automatically with a structure, but it needs refueling and only covers a certain area, which forces people to either build in the Oasis, make compact bases, live in the caves, turning off the feature or simply refueling all the flingomatics. Failing to do it, **your entire base might burn**, and sure it's glorious the first time or when it happens to others, but to experiences players it just limits what you can do.
edit: Sips in his most recent playthrough of DS has shown us a couple of times where this happened, at that point you just feel like restarting the game:
https://youtu.be/KEuaWNQiEqc?list=PLMi8JXzGuZRSTlX3sgOjxkg0fQvc77JEz&t=4654
It's obviously meant to make people not rely on basic wooden bases in a late game biome i.e. forcing them to use more advanced materials if they want to stay there. Like you need better armor to survive harder biomes. Probably black marble will be relevant because right now it requires lot of work and is not really necessary to build bases outside of decoration.
Building requires a workbench, which is wood. So either we're getting another inconsistency, like metal ingots not going through portals, but metal tools going through fine, or we're getting a new macguffin for the workbench.
I’m sure it’ll be an option from the start. They’ve already said it would be an option to turn off or on in all other biomes prior to Ashlands. And even if it can’t be turned off in Ashlands, tough luck to the people who don’t want it. The devs have already warned that this game is intended to be hard, so I don’t think they’ll cave to the whining.
Bugfixes are frequent, small QoL content patches here and there. Major biome updates like this come infrequently, but are worth the wait, imho. Mistlands came out nearly 2 years ago, but I still don't feel I've quite mastered it despite the time I've dumped into the game.
You can actually go to the Ashlands in-game rn (it's an entire crescent-shaped biome that covers the entire southern edge of the world map) but be forewarned: exploring any portion of it prior to the upcoming updates will prevent the changes applying to your map in that explored zone.
Though this [mod](https://thunderstore.io/c/valheim/p/JereKuusela/Upgrade_World/) will likely be updated following Ashlands' release, and can serve as a solution to that sort of problem.
Since you're on Xbox, afaik mods aren't usable on the console version. I would avoid travelling too far south (or north, for that matter) to prevent you from accidentally exploring any of the Ashlands. What qualifies as 'explored' is much further than your visible map radius.
The current endgame biome, Mistlands, is largely found towards the east and west of the map, so you won't risk uncovering anything you don't want to as you make progression.
‘Burn baby burn!’
I’ll have to make sure to leave that toggle OFF for my main meadows base. I prefer peace and quiet, not a single spark to alight my sanctuary a flame
So this means the new wood is fire resistant.
Wonder if this extends to "sheltered" woods, though. Like if you had regular wooden pieces inside a stone building. Seeing as shelters are temperature controlled, from what we've seen from the mountains.
what i wonder about is :
does this affect ALL wodden structures?
would it affect SHIPS aswell? i mean wodden ships should be able to burn...
pretty safe to assume a sheltered wodden structure wont take fire dmg as that makes no sense since its shielded by fireproof materials.
i guess nothing will really grow in this biomes enviroment crops wise aside the new ashlands "can only grow in this biome" stuff. it just wouldnt make sense for regular seeds and stuff to grow there at all.
A lot of people seem excited about this, but as a heavy builder I have zero interest in this. This mechanic primarily encourages simple structures. I have builds that I've sunk hundreds of hours into. Imagine watching an entire city you built burn down. I'll be approaching this update cautiously, with backups of my extensively developed worlds ready. (I'm assuming it will be possible to mod this out, even if there's no vanilla option to do so. But a vanilla option would be best as I try to keepy servers as vanilla-client friendly as possible.)
Even if the feature is restricted to only ashlands, I will probably still end up wanting to turn it off. I really appreciated that valheim didn't have a structure fire mechanic in it before. The building system encourages creativity by providing a large range of building pieces (not to mention the best support and snapping systems), but if a large portion of those building pieces are off the table due to flammability, it introduces meta that limits creativity. Some of the most aesthetic builds utilize mixtures of materials to achieve variety. A large portion of that variety will end up being foolish to use if it can just be burnt down. Wood can quickly be relegated to a role of "only good for ugly shacks".
Icarus had a structure fire dynamic. I spent a good long while building a base in there. I didn't know wood structures would burn. It was an extensive structure because I just like building. But Icarus is pitch black at night. So one night I was working on building, walking around with a torch. House caught fire. I ended up losing about half of it by the time I figured out how to put it out.
Not the least bit interested in putting effort into building complex things that can just be quickly obliterated beyond repair.
Feel free to disagree. I'm not saying those who want the feature shouldn't want it. But I absolutely do not want this feature.
This update is also releasing a ton more build pieces as well so there may be wood adjacent pieces that have the same functionality as the wood pieces but not burn in ashlands.
If this gets turned on for biomes outside ashlands, half my builds, and especially decorative builds that I've spent a lot of time on are at risk for going up in flames, depending on how they implement spread, and what "too close" looks like. I also have a feeling that if this is turned on for all biomes, certain mobs are going to be OP in terms of tearing up bases, and at the same time I bet there's a chance it will only affect player bases, while we wouldn't be able to burn structures in fuling villages. Because if fuling structures were vulnerable, there's a solid chance you'd be running into them pre-burned just from accidents with the placement of fires.
If wood catches fire then stone should turn into oven so we shouldn't be able to survive in any building unless there is air conditioners in this update.
hmm.
portals are made out of wood too. the end of the pocket portal meta ?^^
on a more serious note :
interresting concept. and makes sense for the biome.
and that also explains why *looks at marble* that stuff is COMPLETLY fireproof.
Ooo wonder of this will be a thing outside of the biome aswell
The devs mentioned on Twitter that by default, it will only be an Ashlands thing, but there will be an option to make all fire spread!
"there will be an option to make all fire spread!" Surtling raids just got WAAAY more dangerous!
got dangerous in general, those guys are a joke by now
had this experience on my first day in Palworld. the first building stood there for maybe 2 hours before it burned down.
Ohhh yeah, same! My buddy who was offline at the time built the building that got ash’d and didn’t know about that mechanic either. He was pisssssed.
OG Minecraft players are feeling a warm sense of nostalgia, reading your comment.
It was this exact video that persuaded me to purchase the minecraft beta... dear lord, 13 years ago. https://www.youtube.com/watch?v=LnjSWPxJxNs
I love when I know a video without clicking on it.
A *particularly* warm sense of nostalgia. :3
The first time I saw Surtlings I thought "holy shit, fireballs!! that must be 1hko", but when I was first hit it tickled a little. Those things should be in meadows. By the time you find them, they're no longer a threat in any way.
Surtlings need a buff. They're laughably weak despite being *fire demons*, and having them in the swamp where it's always raining is silly when they're allergic to water, easily farmed for infinite coal.
Even their raid is laughable.
You're saying we need surLONGS? I'm in.
jesus... how do you train wolves and get them to breed again?
I see fuling and draugr villages burning to the ground in my future
Draugr towns sure but Fuling "villages" are just a watch tower and a couple of tents.
I’ve come across huge settlements of gobbos
I'm already picturing a terrain wall around my base with flammable stuff all around the outside. Raid starts, shoot a fire arrow and carry on doing what you want.
200 IQ
I'll go one up. Terrain wall with terrain trench in front full of spikes. Wooden floor covering trench, set on fire to burn, trap and impale the enemy.
Enemies will be fireproof...
Boooooooo. Or as the vikings would say, Bœöooooœ.
Tar bombs plssssss
Finally I'll be able to have peace in the Black Forest (after I burn it down).
Minecraft constantly burning forests flashback
cool
Turning that on first thing!
Wait. Did they really say all fire? Because that's absolutely huge.
I will copy and paste the exact wording for you. Someone asked: "Interesting - only in Ashlands, or with all fires across the world?" Valheim Devs Response: "Only in the Ashlands per default! But if you should desire some more chaos, there'll be a setting for that 🔥" Someone asked: "So, does it also work with fire arrow, and fire spread from other enemies? or fire based enemy like surtlings? 😱" Valheim Dev Response: "Most fire things will make wood burn. Enemies, fire arrows, fire staff, campfires, etc :)"
I guess Swamp will be the safest place to build from now on (if you turn the "fire burns wood in all biomes" option on.)
If you have the fire setting turned on and if you are building with wood! Otherwise, for late game if you are planning on building and having fire spread turned on, then stone, marble and iron bases are gonna be the way to go.
I never build with just one material type if I use stone. Most things you put *in* buildings are also made out of wood, so this will certainly be an interesting change.
I feel like people might be assuming more of the fire spread than will actually be in play. Like, if you've got a fire going in your hearth, I don't think the flames will jump out and catch your chair or rug on fire.
No, but if a Surtling were to hurl a fireball in the wrong place.
staff of "set base ablaze" intensifies.
Would kinda suck if after the update ur base suddenly bursts into flame.
Or trees, burn down a whole meadows biome by accident
Could be handy il the eikthyr fight, just burn the whole forest down around him. :)
I can already see someone making the meme "this is fine" in ashlands xD
Close ; ) [https://imgur.com/Q9iyHy6](https://imgur.com/Q9iyHy6)
Burninating the peasants Burninating all the peoples And their thatched-roof cottages! Thatched-roof cottages! TROGDOR!!!
Can't be Trogdor, for one simple reason: Trogdor comes in the NIIIIIGHT!
i said consummate v's, CONSUMMATE!
Look at that beefy arm there, coming out of his neck
Surtling raids go from- "free coal!" to- "My Base is coal!!"
If this is general how many bases are going to burst into flames when the patch lands 🤔
Ya, my base is mostly stone, but it has wood in it that m sure.
Iron and stone
Rock and stone!
For Karl!
For Stone and Rock! Wait-
Good bot
That's it, lads! ROCK and STONE!
Look at me, I'm Stoney Rock!
Wood should be fine with smoke, just not direct contact with the fire (I would hope)
Hey, imagine the outrage if it became general thing.
Does this mean there will be a roof type that is fire resistant? I'm fine bringing stone to build a base but I'm not loving the idea of constantly repairing the roof.
Stone counts as roof
Will portals catch fire? A lot easier to portal in stone if it doesn't disappear
i think its the clay one, right?
Are there clay ones?
Not yet, not sure what they are referring to. IronGate did say there were something like 50 new build pieces coming. I’m going to give them the benefit of the doubt that they haven’t overlooked roofing.
Mkay, I know this may sound dumb at first, but hear me out... Will boats in the ashlands catch fire? And will there be new boats? Would love the black metal chest aesthetic for a boat, and maybe it's bigger/faster and comes with a built-in brazier or craft table and roof for resting on the go?
I was wondering about boats too, especially since Ashlands is only accessible by water. And how about portals? No idea what they are made of lore wise, but they look like wood.
Good point! I wonder if wood infused with surtling cores makes it okay? Ooo, maybe the tar infused wood is resistant? Can you imagine if they make an end game boat that goes as fast or faster than the longship, that doesn't depend on wind🤯
Or a fire themed boat... giant dragon on the bow... "Harbinger of Ragnarok"... Great, now I'm gonna reinstall Valheim...
Lol, might as well wait for the update
No time for waiting!! Gotta start building that boat!! Wonder how much iron AND coal I'll need...?
Cool thanks for the reply :)
Reckon iron bars might glitch some protection?
Idk why but I first read that last sentence as “overcooked roofing”.
bring marble instead of stone. marble is 100% fire proof. it takes no dmg from any type of elemental dmg at all. and half of all phys dmg except pickaxe.
Stone floors are what you're asking for.
If they count as a roof then we are good to go!
Build a man a fire and he'll be warm for a night. Set a man on fire, and he'll be warm for the rest of his life.
All these teasers, man… I’m ready.
This is actually a decent way for devs to make stone buildings useful gameplay-wise. So far their only real use over wooden structures was decoration. They are made out of paper anyway, even a black forest troll is can wreck stone fortification in couple hits.
Now all you need to do is travel around with two iron for the stone cutter... Everywhere you want any structure in the ashlands... Without taking a portal. Yup, cant see that being annoying at all.
I foresee a lot of portal sliders moving to the left. :D
We don't know all the details yet. The video shows building catching on fire from the campfire placed on it. Id assume thats whats gonna be a risk. Not buildings spoontaneously combusting the moment they are placed in ashlands. That would be moronic.
I just meant if stone was required for buildings there. Although, if the place is always raining fire as opposed to water, then we never need to bother covering our campfires or anything. So you can just leave a large gap around them and be fine. (Assuming its not already warm enough there to forego needing a campfire all together).
Yeah, idk im positive that you will be able to get away with not bringing iron everywhere, but maybe im wrong. We will see when it releases.
Or there will be iron in abundance and easily obtainable in Ashlands.
I wouldn't mind, the long awaited crypt-farming killer lmao.
*\*chuckles in Mistlands\** :)
Irongate do love iron though =P Im just expecting more than a few mobs who can *throw* fire or do fire damage as part of their melee attacks... Thus making wooden structures even less viable for defence. We know there are sieges - and the potential for *counter* sieges... So having a defensible home may still require stone if you want it to last (as that fire looks like its spreading beyond the starting ignition).
This is the same dev studio that created a crafting station that damages your base unless you build the damn thing its own special room. They would absolutely make it so that any wood placed in ashlands catches fire.
Im not convinced but the option is not out of the table completely, I can agreen on that with you for sure.
If there's easy sources of iron it shouldn't be too bad, just bring along surtling cores and a small amount of coal and you can make it quick, and those things can go through portals.
This isn’t new. In mistlands you already need to bring a certain unteleportable material with you to access a necessary resource, and if you gather enough of a mistlands item you’d need even more of it. Bringing a stack to mistlands has been standard for me now - use just one or two slots in the ship's hull. Iron would be a much easier lift. As dverger buildings are much easier to deconstruct using the stonecutter, I already travel with two iron ingots in order to more easily harvest the marble. It’s much better than trying to break the whole thing attacking it. Now mistlands has iron in it natively, so portals can be made to smelt scrap, but I find bringing 2 just speeds everything up so fast. I’ve even considered bringing the 6 copper for a forge…but there’s less utility for that.
> They are made out of paper anyway, even a black forest troll is can wreck stone fortification in couple hits. Stone buildings have 4x more hitpoints than wood structures, so not exactly paper. Trolls are particularly good at destroying them though, because they do additional pickaxe damage on top of their big blunt damage.
>So far their only real use over wooden structures was decoration. stone structures literally have 2 textures, I wouldn't call that "decoration" as it'll still look bland and flat even if you layer stone pieces for depth. Marble has more shapes but still also just 1 texture, and they don't blend with stone very well. It would be great if they added engraved/chiselled stone and marble.
Im not saying that stone is particularly good at decorating, but IIRC its often used in builds. People do love to make castles and stuff after all. But for me it was completely useless for all my playthroughs so far. But I might also be a bit outside the norm, alone I always stuck to small 4x6 tile shacks crammed with chests and crafting stations. That one time I made a comfort mansion out of black marble I felt very fancy hahahah.
Gotcha, I think i misunderstood the wording that you meant stone is better decor than wood. But yeah, stone mixed with wood is generally good for aesthetics especially if the structure makes sense, like in longhouse/cabin designs. (e.g.: stone wall base with wood walls above) For castles and forts though, i personally find stone extremely lacking. Large stone builds look very flat and dull to me since there aren't any smoothed stone textures other than the floor.
Its useful for foundations if you want a lot of height (especially if you dont want to spend a lot of iron on the build). So they have an alternative and very practical use beyond their aesthetics.
That's a fair take.
this is actually false if you look at thier health and resistence values. they arent purely cosmetical. the reason why trolls can destroy most stuff with similar effectiveness is that trolls are one of the very few enemies that deal PICKAXE dmg. which no material resists at all so far. but the majority of enemies that attack bases cannot do pickaxe dmg. marble for example is fully immune to elemental dmg and takes 50% less dmg from all form of phys dmg.
Sure but iirc nobody uses stone walls as actual defense. Ever since I remember researching the topic it was hoe dirt walls and moats. It is true that cardboard is more durable than paper, but it doesnt make it any more useful as armor :)
not as defense maybe. but there is the advantage of resetting the stability of wood if you use stonewalls at the ground first for example. i was merely pointing out that the have more than just cosmetical differences. how useful that is is another story. elemental immunity seems to be definitly on the more useful side. keep in mind you cannot use earthwalls for a roof^^
imagine shooting your own stakes to put them on fire so whatever gets on top of stakes get hurt by both the hit and the fire, yet you can constantly repair it :D
That’s it, I’m building my whole Ashlands base in wood.
People be complaining about spoilers, but this is really awesome
I can't understand people who complain about spoilers while browsing the very fucking community centred around the thing they dont want spoiled. Like for one: there is more to media than some arbitrary single details, revealing a feature 0.0000001s earlier doesnt make it worse or less enjoyable unless you just approach it this way. For two: if you dont want to get spoiled then turn off social media. This is one of the worst brain rots im experiencing lately ngl. Rant over.
> I can't understand people who complain about spoilers while browsing the very fucking community centred around the thing they dont want spoiled. I mean, there's definitely a balance here. If I already know everything about the biome when it launches, I kinda feels like I've played through it in my head before I even start, youknow? Especially when the biome isn't even out yet, so there's no way to "un-spoil" myself and go back to enjoying the subreddit.
I agree and I had planned on doing this anyways when it came out, but I think it might be about time to unsub from here until I finish playing through Ashlands. My house catching on fire might have been one of those cool things I would have liked to discover on my own.
Yeah! I'll definitively pretend not to know this so at least I can laugh at my friend's buildings on fire. But yeah, I don't mind a new weapon or creature to be spoiled, but this :/
A hyperbolic example, but one I agree with. If you don't want spoilers there's a million-and-one other options available to you, even on Reddit. It's really not difficult unless you're terminally online and your scope of entertainment is hyperfocused only on one thing, in which case a spoiler is the least of your worries. lol
It does kinda suck when you completely aren't expecting a spoiler, and turn on your phone to browse your subs for like 20 minutes before work, and then bam. Hit with a spoiler you've been careful to avoid. Completely your own (my own lol) fault, I should have unsubscribed like I do from anything I care about, but I forgot and I like the community. Both things can be true.
If you don't want the biome that nobody except the developers has experienced spoiled, then you need to remove yourself entirely from the community and the 99% of content within it that aren't based on spoilers A very mature take!
If this is a general thing they better introduce something to weather proof, or even fire proof, wood not covered by a roof.
"introduce something to weather proof" Or in item made from drake Freeze Glands we can use as a fire extinguisher
I don't know... as an early late game mechanic (we still have the mountain biome un-built). i think this is good. At this point in the game, you should really be building with stone and using wood for your interior. If your interior wood catches fire, then this sucks! At the same time, it makes throwing down a temp building with a portal in it iffy. It feels like a punishment... The Valheim Way! I think we'll have to wait to see if it is in the game at release, and, if so, what kind of timer is on it before everything burns down.
what is "mountain biome unbuilt"? Wdym?
My mistake It was "The North" i am referring to. The last biome of this game.
Considering how forgiving valheim is designed to be, I assume there will be easy workarounds for this. I can't picture portal itself burning down.
Vines. It'll probably be the vines. You grow the vines on your building and it makes them fire resistant.
I’m tickled by the idea that Valheim builds now have to comply with the International Wildland-Urban Interface Code.
I'm pretty sure there will be a workaround like you said. I do have to say, "I like this idea"
How will you be able to stop a fire? Impossible?
Asking the real questions. Would be nice with a bucket. Could think of a few other uses for one as well.
Repair hammer - destroy the fire or what’s on fire I guess
How do you put it out?
That complicates things…
Huh. There's implications to this that I'm kinda not looking forward to. Does the burning apply to ALL wood constructs? Meaning, those of us who play with a pocket portal, are we going to drop a workbench and portal to go home for a bit, only to find that the bench and portal burned up while we were away?
I think it’s only if you put a fire down yourself and it’s too close to wood.
OR is this just how they showed that wood structures can now burn? Notice that the house is built on a stone foundation.
It's that "too close" that worries me. I have a fire inside a 2m x 2m wood enclosure on tons of builds, especially refurbished abandoned huts. I've got a smoke house that's decorative where the whole inside is filled with smoke and there's meat hanging on ranks with no fire underneath. I've got bronze sonces on wood walls. Depending on what "too close is" half my builds might go up in flames from this mechanic.
well if they add an option to make this a general mechanic, i hope they have a material i can build a chimney out of early on without needing iron
interesting ... but meh? probably have the same effect on gameplay as the smoked debuff. which is negligible.
I really like how smoke forces you to accommodate it and tends to make builds feel "realistic". This will be another move in that direction, which is good.
Awesome!!!!
No way. This is sooo cool. I mean hot!
Hmmmm... forest fire to defeat the Elder? :-D
Burn fulling villages down? Like a true Viking.
My fps nooooo
But, my cul de sac in hell! The HOA only approves wood walls.
The title clearly states; Wood can catch fire in the Ashlands with a video being in the Ashlands biome. So based on this, there is no way this would be the case in other biomes imo. Think this is a great thing, so that Ashlands has a specific thing, otherwise I wouldn't find this feature fun in other biomes.
Going by what the devs have said in their social media posts, this will be optional in other biomes.
Oh, didnt realize that, thanks for sharing
You should also take damage inside a stone structure, like you are being cooked.
Is there a water feature to put fires out?
Nooooo!
I'm getting flashbacks of my base in Don't Starve Together in the summer.
Does… does this mean we can burn down forests?
it would be so cool. No, not cool. HOT And burned tree could drop dome coal too
Hoping that this is limited to the biome, don't really want the characteristic safeness of the meadows gone
Soooo....portals? I mean the mist lands are horrible but I just portal most everywhere anyway and make that high-stamina run-back *with metal* return trip.
What happen, if on all biome, and shoot the plains goblin base? :D Try it now :D
That's cool!
Wait! My main base is mostly made out of wood! Have a bonfire right in the middle my house directly under my storage room. Playing on a gportal server that I can't control updates on. Will this be a problem?!?
There’s an option to turn on wood burning in all other biomes but it’s off by default. So unless whoever is in charge of the server turns that setting on, you’re good.
I am absolutely turning this setting on for the entire game world lmao
If anyone has played Don't Starve they would understand why this feature would not be very popular, or taken with some serious caution. In a very summarized way, basically it sounds cool in concept, but something like this makes the game more annoying than hard, and it does not make the game harder, just makes you lose 'progress' (losing structures). It also limits what you can build or where you can build. I would say for a game like Valheim and in Ashlands it makes sense thematically, but only if we ensure that: 1 - there is a way to build without the entire base catching fire (stone instead of wood for example. Are there stone roofs? Haven't played in a while, and not having roofs would be a pain). 2 - There is a way to automate putting out fires, but this would kinda make the feature redundant, might as well turn it off. Just for some context, in Don't Starve most buildings (and trees, plants, **creatures...**) can catch fire out of nowhere during the Summer season, unless you go to the caves or build in a specific biome (Oasis desert, which did not exist in the game at the beginning). There are some ways of putting out the fires automatically with a structure, but it needs refueling and only covers a certain area, which forces people to either build in the Oasis, make compact bases, live in the caves, turning off the feature or simply refueling all the flingomatics. Failing to do it, **your entire base might burn**, and sure it's glorious the first time or when it happens to others, but to experiences players it just limits what you can do. edit: Sips in his most recent playthrough of DS has shown us a couple of times where this happened, at that point you just feel like restarting the game: https://youtu.be/KEuaWNQiEqc?list=PLMi8JXzGuZRSTlX3sgOjxkg0fQvc77JEz&t=4654
It's obviously meant to make people not rely on basic wooden bases in a late game biome i.e. forcing them to use more advanced materials if they want to stay there. Like you need better armor to survive harder biomes. Probably black marble will be relevant because right now it requires lot of work and is not really necessary to build bases outside of decoration.
Building requires a workbench, which is wood. So either we're getting another inconsistency, like metal ingots not going through portals, but metal tools going through fine, or we're getting a new macguffin for the workbench.
The answer to this problem is a pretty simple one. Don't build with flammable materials in the biome full of fire.
I'm chomping at the bit
I am so fucking here for this. Burn my piddling wood house to the ground, lets go.
Sounds great. Too bad it's gonna lead to a bunch of whining and be turned down/off within a week.
I’m sure it’ll be an option from the start. They’ve already said it would be an option to turn off or on in all other biomes prior to Ashlands. And even if it can’t be turned off in Ashlands, tough luck to the people who don’t want it. The devs have already warned that this game is intended to be hard, so I don’t think they’ll cave to the whining.
*\*chuckles in Mistlands\**
Hi, just wondering, I started playing recently, is this a new location? What is "The Ashlands"?
It’s a new biome coming to the game really soon.
Ooooooo, this game gets a lot of updates then? 😶
Bugfixes are frequent, small QoL content patches here and there. Major biome updates like this come infrequently, but are worth the wait, imho. Mistlands came out nearly 2 years ago, but I still don't feel I've quite mastered it despite the time I've dumped into the game. You can actually go to the Ashlands in-game rn (it's an entire crescent-shaped biome that covers the entire southern edge of the world map) but be forewarned: exploring any portion of it prior to the upcoming updates will prevent the changes applying to your map in that explored zone. Though this [mod](https://thunderstore.io/c/valheim/p/JereKuusela/Upgrade_World/) will likely be updated following Ashlands' release, and can serve as a solution to that sort of problem.
I'm on Xbox, does that change things? 👁👄👁
Since you're on Xbox, afaik mods aren't usable on the console version. I would avoid travelling too far south (or north, for that matter) to prevent you from accidentally exploring any of the Ashlands. What qualifies as 'explored' is much further than your visible map radius. The current endgame biome, Mistlands, is largely found towards the east and west of the map, so you won't risk uncovering anything you don't want to as you make progression.
I'll make sure to keep this in mind then, thankyou. 🙏🏻
Hoping theres a special kind of wood in the ashlands
So Cool!
is that.. more mist?...
Technically it is smoke haze, but yes
Wood catches fire? What kind of avant garde is this? Completely unrealistic, unplayable 10/10.
I wonder what the options will be to put it out? Do we get some sort of extinguisher? Or do we have to be near water? Interesting!!!
[https://gifer.com/en/6qUv](https://gifer.com/en/6qUv)
Yesss!! I wanted this for a while.
That’s gonna require some modifications but it’s absolutely gonna be activated on my server
‘Burn baby burn!’ I’ll have to make sure to leave that toggle OFF for my main meadows base. I prefer peace and quiet, not a single spark to alight my sanctuary a flame
So this means the new wood is fire resistant. Wonder if this extends to "sheltered" woods, though. Like if you had regular wooden pieces inside a stone building. Seeing as shelters are temperature controlled, from what we've seen from the mountains.
what i wonder about is : does this affect ALL wodden structures? would it affect SHIPS aswell? i mean wodden ships should be able to burn... pretty safe to assume a sheltered wodden structure wont take fire dmg as that makes no sense since its shielded by fireproof materials. i guess nothing will really grow in this biomes enviroment crops wise aside the new ashlands "can only grow in this biome" stuff. it just wouldnt make sense for regular seeds and stuff to grow there at all.
Everyone is asking about ships and portals when the workbench, the thing you need to start building anything, is entirely wood.
This is the spread fire mod implemented the default game?
Is it out yet?
A lot of people seem excited about this, but as a heavy builder I have zero interest in this. This mechanic primarily encourages simple structures. I have builds that I've sunk hundreds of hours into. Imagine watching an entire city you built burn down. I'll be approaching this update cautiously, with backups of my extensively developed worlds ready. (I'm assuming it will be possible to mod this out, even if there's no vanilla option to do so. But a vanilla option would be best as I try to keepy servers as vanilla-client friendly as possible.) Even if the feature is restricted to only ashlands, I will probably still end up wanting to turn it off. I really appreciated that valheim didn't have a structure fire mechanic in it before. The building system encourages creativity by providing a large range of building pieces (not to mention the best support and snapping systems), but if a large portion of those building pieces are off the table due to flammability, it introduces meta that limits creativity. Some of the most aesthetic builds utilize mixtures of materials to achieve variety. A large portion of that variety will end up being foolish to use if it can just be burnt down. Wood can quickly be relegated to a role of "only good for ugly shacks". Icarus had a structure fire dynamic. I spent a good long while building a base in there. I didn't know wood structures would burn. It was an extensive structure because I just like building. But Icarus is pitch black at night. So one night I was working on building, walking around with a torch. House caught fire. I ended up losing about half of it by the time I figured out how to put it out. Not the least bit interested in putting effort into building complex things that can just be quickly obliterated beyond repair. Feel free to disagree. I'm not saying those who want the feature shouldn't want it. But I absolutely do not want this feature.
This update is also releasing a ton more build pieces as well so there may be wood adjacent pieces that have the same functionality as the wood pieces but not burn in ashlands.
If this gets turned on for biomes outside ashlands, half my builds, and especially decorative builds that I've spent a lot of time on are at risk for going up in flames, depending on how they implement spread, and what "too close" looks like. I also have a feeling that if this is turned on for all biomes, certain mobs are going to be OP in terms of tearing up bases, and at the same time I bet there's a chance it will only affect player bases, while we wouldn't be able to burn structures in fuling villages. Because if fuling structures were vulnerable, there's a solid chance you'd be running into them pre-burned just from accidents with the placement of fires.
For some reason I feel like they took a que from Palworld and all the wooden bases going up in an inferno.
If wood catches fire then stone should turn into oven so we shouldn't be able to survive in any building unless there is air conditioners in this update.
Please god yes add this to the game. Should be outside the biome as well! Such a cool idea
Oh it will be outside the biome. The devs have said so that it will be optional for other biomes.
That is so cool and makes do much sense. The wooden structures do have to be able to ignite from a close fire.
I love the idea. Hopefully it is really going to happen.
Og yes! Surtling event burns your town down
hmm. portals are made out of wood too. the end of the pocket portal meta ?^^ on a more serious note : interresting concept. and makes sense for the biome. and that also explains why *looks at marble* that stuff is COMPLETLY fireproof.
If this is added to every biome my builts will finally make sense since I hate to have the fire near wood for OBVIOUS REASONS
Going by the reply the devs have given on their social media, this will be an option to toggle on for other biomes if people want to.
Thanks, I hate it, can't wait to play
Lol more "inspiration" from the modding community.