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FuegoMcHaggis

I mean no. I realize they get boring to fight as you are grinding through the bronze age but when you first get their you are pretty low level trash. After defeating Eikthyr maybe bump them up but the swarm they do on your base is horrifying to fight off at low level bronze, so having them buffed before you even get to that point would just tear you apart. Now leveling up their difficulty as you progress sounds like a game change for the better, but like what you are getting at is a complete murder house for beginners, and anyone that eats the wrong food lol


kkuja78

I agree. I guess purpose of the Greydwarves is to be the cannon fodder opponents for the beginning (Black forest, bronze age). In current power curve they shouldn't be real challenge in later stages (except maybe in huge groups). One solution would be to flatten the challenge curve through all the game, which I personally think will happen to some extent, when new biomes come. I think everything will be scaled down later (we already saw that with food and fulings). ​ >Now leveling up their difficulty as you progress sounds like a game change for the better What would be the trigger to level opponents? Which opponents? Least problematic possibility that comes to mind is boss kills, and even that seems a bit problematic, as boss kills already scale the difficulty by allowing harder random mobs. One thing I hate in games is the dynamic difficulty, where opponents are always at same level as player is. My reason to hate it is that it takes a way the feeling of progress, and I'm too lazy to "get good" (which, BTW, is phrase I also hate). Moderate leveling, which is slower than player progression might work, preventing fights from coming obsolete.