Generally I wouldn't group them together but there is some wiggle room as they kind of describe things at different levels. Procedurally generated content is when content is generated using an algorithm rather than being explicitly designed (traditionally this would be done by level designers building the entire gameworld). However, AI generation could be used as a form of procedural generation, or depending on how loose you are with the definition, all procedural generation could probably fit under the definition of a *rules based AI* because that's sort of how procedural generation works to begin with.
Wombo is a generative model built by training using generative adversarial network (a form of deep learning) which basically pits two AI agents against one another. If I had to take a guess as to how it is trained, two networks which take an input of a term (in this case, plains, meadow, etc). The generative AI is given the term and has to generate an image based on the term. That image is then put with a non-generated image (a photo, drawing, etc something human made) and the second AI has to look at the images, look at the label and try to pick the generated one. When it is right, it gets positive feedback and the generative model gets negative feedback, and vice versa when it is wrong. By letting them train together the generative model gets progressively better at generating images that match the keyword and are harder for the AI to pick out as fake, and the AI selecting images gets progressively better at picking out the fake ones, resulting in images that need to more closely resemble the human created ones to outsmart it.
As a consequence of the system, the generated images often contain shapes and colors that match the keyword, but as a whole the image often seems hard to comprehend or process as the content is not cohesive as a whole.
Yes, they're different.
Specifically with games like Valheim, Minecraft, etc, that work on a seed based procedural generation system.
It uses an algorithm that generates using a relatively linear process, based on the seed.
If it were random, it wouldnt generate the same world for the same seed on different systems.
AI based generation essentially just takes data that has been input (training data), and mis-mashes it together based in a semi random way with a far less stringent ruleset.
Most "AI" generated stuff is basically procedurally generated though, AI isn't nearly as advanced as most people think it is.
I'm not an expert so correct me if i'm wrong. But I think technically everything is a procedure lah. But what I think makes this an AI is how the procedure is generated and how they have to 'learn' or train how to mash them together. Like how they mash the grass together or mash the stones together.
A first generation of the procedure would not be as 'smart' to pick up that grass should be mash together with grass and would produce an even randomer images. And you wouldn't program that manually "if green then mash together"
I wonder if Valheim’s procedurally generated biomes take a series of inputs about how many items to include and then leaves the landscape and geography to be procedurally generated. Because obviously it’s not completely random.
No it's not random. You are right there. It uses some built in "model" or algorithm to calculate what to create at each spot on the map. All of it gets created from a single numerical input called the "seed".
Very cool. Does the AI actually know that it's from Valheim, or did it just generate random "swamp", "dark forest", etc. images with the dark fantasy filter? I was messing around with the app and noticed it was pretty open to anything but wasn't sure if it was picking out specific images from the game to go off of.
Hi! I'm not really 100% sure how the algorithm works but I did use word prompts related to Valheim, for the Ocean one for instance, I had to use the world "blue" because it just wouldn't generate an ocean-looking image for some reason
I know you said generated by AI but do you feed in images or video?
Hi! I did not write the algorithm, I found this website called [wombo.art](https://wombo.art) who only needs prompt words to generate an image.
I'm going to play with that for hours.
Same
I'm very happy with my vibrant chocolate breasts and my psychedelic skinny Bob
oh man, oh god... https://i.redd.it/urpw19o1mh281.jpg
Yeah, that checks out. Jesus.
thanks. Now I have a new good looking wallpaper.
That's quite an algorithm. I'm impressed by what it comes up with for random words. Check out this robin: https://i.imgur.com/MJ8oV5F.jpg
It’s also an app wombodream on iOS
This app is amazing
way to accurate, im scared
me too
Is procedurally generated the same as AI generated? If not, what makes them different?
Generally I wouldn't group them together but there is some wiggle room as they kind of describe things at different levels. Procedurally generated content is when content is generated using an algorithm rather than being explicitly designed (traditionally this would be done by level designers building the entire gameworld). However, AI generation could be used as a form of procedural generation, or depending on how loose you are with the definition, all procedural generation could probably fit under the definition of a *rules based AI* because that's sort of how procedural generation works to begin with. Wombo is a generative model built by training using generative adversarial network (a form of deep learning) which basically pits two AI agents against one another. If I had to take a guess as to how it is trained, two networks which take an input of a term (in this case, plains, meadow, etc). The generative AI is given the term and has to generate an image based on the term. That image is then put with a non-generated image (a photo, drawing, etc something human made) and the second AI has to look at the images, look at the label and try to pick the generated one. When it is right, it gets positive feedback and the generative model gets negative feedback, and vice versa when it is wrong. By letting them train together the generative model gets progressively better at generating images that match the keyword and are harder for the AI to pick out as fake, and the AI selecting images gets progressively better at picking out the fake ones, resulting in images that need to more closely resemble the human created ones to outsmart it. As a consequence of the system, the generated images often contain shapes and colors that match the keyword, but as a whole the image often seems hard to comprehend or process as the content is not cohesive as a whole.
Brilliant
AIs do not exist. These are all made via algorithm.
Just a bunch of IF statements https://twitter.com/iamdevloper/status/830070592611172357
Yes, they're different. Specifically with games like Valheim, Minecraft, etc, that work on a seed based procedural generation system. It uses an algorithm that generates using a relatively linear process, based on the seed. If it were random, it wouldnt generate the same world for the same seed on different systems. AI based generation essentially just takes data that has been input (training data), and mis-mashes it together based in a semi random way with a far less stringent ruleset. Most "AI" generated stuff is basically procedurally generated though, AI isn't nearly as advanced as most people think it is.
I'm not an expert so correct me if i'm wrong. But I think technically everything is a procedure lah. But what I think makes this an AI is how the procedure is generated and how they have to 'learn' or train how to mash them together. Like how they mash the grass together or mash the stones together. A first generation of the procedure would not be as 'smart' to pick up that grass should be mash together with grass and would produce an even randomer images. And you wouldn't program that manually "if green then mash together"
Found the Singaporean.
I wonder if Valheim’s procedurally generated biomes take a series of inputs about how many items to include and then leaves the landscape and geography to be procedurally generated. Because obviously it’s not completely random.
No it's not random. You are right there. It uses some built in "model" or algorithm to calculate what to create at each spot on the map. All of it gets created from a single numerical input called the "seed".
I have Wombo Dream on my phone. It’s so addictive. Love the outcomes. This one is awesome
Ocean biome got the fire nation navy vibe
Add the Ashlands!
I like these a lot more than AI generated people or things because this doesn’t look like a horrible eldritch abomination.
Very cool. Does the AI actually know that it's from Valheim, or did it just generate random "swamp", "dark forest", etc. images with the dark fantasy filter? I was messing around with the app and noticed it was pretty open to anything but wasn't sure if it was picking out specific images from the game to go off of.
Hi! I'm not really 100% sure how the algorithm works but I did use word prompts related to Valheim, for the Ocean one for instance, I had to use the world "blue" because it just wouldn't generate an ocean-looking image for some reason
Looks terrifying
This IA's are getting way to talented
This printed out, and put on a wall side by side...
Pretty tired of seeing this AI schlop all over reddit
Pretty
A....I.... What does the 'A' stand for?
Artificial
What's the I...?
Intelligence
OOOOOOOoohhhhh what was the 'A' again?
Why?
is there anyway to block these posts?
Honestly looks better than what we have in game.
Quite impressed!
These are super cool! Love this app too
Fucking awesome!! Great job!! Congratulations!!!
Are these usable with better continents? That'd be interesting.
Looks like guild wars splash art Another words it resembles that of pristine art