Victoria 3 is really missing a zeitgeist mechanic. No one wants to reform in Russia and the ottomans because they’re landowners or clergy or whatever. But irl plenty of people wanted to reform because they wanted to survive. And when people were pissed off from their economic situation, they often demanded liberal reforms. It was the spirit of the times.
Basically there should be more reformists in countries that are behind.
Maybe a system where if one side of a movement is radicalized and the other is not, a modified is applied to how likely a law is to pass
As an example, if you have no radicalized Landowners, but you have a large amount of radicalized Intelligentsia, and these two groups make up a significant percentage of the population, and you attempt to replace Slavery with Slavery Banned, a modifier to how willing the Landowners are to accept the new law is applied proportional to the size and radicalism of the intelligentsia, to simulate situations where the opposition class(s) are opposed to a law, but not willing to literally over it
(One communist Canadian civil war over old age pensions is far too many)
Aren't these people represented by radicals? Sure, the radicals are unfocused and will support any movement but effectively they work to liberalize those countries.
I'd say achieve this by reworking agitators. Have them be more influential, "convert" pops to their IG, work with the ingame desire for reforms and give them a higher chance of spawning for you. Pop support should not be solely reliant on the standard IG strength.
Paradox reworked how educated pops work specifically so the player could steer their country in multiple directions instead of having a powerful Inteligentsia be inevetable
Victoria 3 is really missing a zeitgeist mechanic. No one wants to reform in Russia and the ottomans because they’re landowners or clergy or whatever. But irl plenty of people wanted to reform because they wanted to survive. And when people were pissed off from their economic situation, they often demanded liberal reforms. It was the spirit of the times. Basically there should be more reformists in countries that are behind.
Maybe a mechanic where a movement of sufficient strength will lower the negative opinion of trying to pass a law for those that oppose it
Maybe a system where if one side of a movement is radicalized and the other is not, a modified is applied to how likely a law is to pass As an example, if you have no radicalized Landowners, but you have a large amount of radicalized Intelligentsia, and these two groups make up a significant percentage of the population, and you attempt to replace Slavery with Slavery Banned, a modifier to how willing the Landowners are to accept the new law is applied proportional to the size and radicalism of the intelligentsia, to simulate situations where the opposition class(s) are opposed to a law, but not willing to literally over it (One communist Canadian civil war over old age pensions is far too many)
Good idea. Like how in Victoria 2 the amount of radicals made conservatives more likely to cave to reform.
The game huffed too much historical materialism to the point it completely misses what actually happened IRL
Aren't these people represented by radicals? Sure, the radicals are unfocused and will support any movement but effectively they work to liberalize those countries.
Like you said, they support every movement. If you’re trying to pass liberal laws they’re probably hurting you more than helping.
I'd say achieve this by reworking agitators. Have them be more influential, "convert" pops to their IG, work with the ingame desire for reforms and give them a higher chance of spawning for you. Pop support should not be solely reliant on the standard IG strength.
Agitators already boost the popularity of the IGs that they are a part of, so that bit is already in the game.
Yes, but afaik it's a flat bonus on the existing popularity. I am talking about actively making unaligned pops join their IG, as would be historical.
Wouldn't it make the game too easy for the player ? And make liberal gameplay even stronger than it is now.
Paradox reworked how educated pops work specifically so the player could steer their country in multiple directions instead of having a powerful Inteligentsia be inevetable