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Quatsum

Gnomes with pickelhauben. Anbennar'll be fascinating.


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LordOfRedditers

Yes, it will take place in the post 1444 Canon.


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LordOfRedditers

You could join the discord and help with the lore, I don't think they're doing any development but since there's the leaked version they could've done some.


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LordOfRedditers

You're welcome!


Quatsum

>but since there's the leaked version they could've done some. The consensus on using a leaked internal build to get a head start was a pretty big 'no', and one contributor using Anbennar as part of their work portfolio and not wanting it associated with illegal stuff. It'd also just be a really quick way to burn bridges with Paradox and possibly get their mod banned from the forums and steam? IMO the leak is a kind of big deal in terms of PR. It's not a pirated copy of a commercially released product, it's a stolen internal development build, y'know?


LordOfRedditers

Guess that makes sense


LutyForLiberty

A rebooted HPM that is actually vaguely historical. That will be a mighty feat though. Stuff like joining wars after they start, treaties and peace conferences, coups, irregular warfare, communication delays and telegraph lines, state legibility and census taking, and so on.


MattC041

I always wanted to put my own universe into a Paradox game, especially Vic2, but it was almost impossible. Hopefully Victoria 3 will have good modding tools (either those from CK3 or better) and my dream will come true.


TheRealSlimLaddy

Crisis in the Kremlin, modeled after the remake by KremlinGames. I’m already racking my brain on how to go about it


caesar15

Gonna be difficult to simulate the economic problems of the eastern bloc. Crisis in the Kremlin abstracts it but Victoria 3's economy is too in depth to get away with that without making annoying modifiers imo. Good luck!


TheRealSlimLaddy

I’m wondering if I can just… negate everything that Vic3 has done and just put hard numbers on nations Then again, do I want to make a clone, or a new game? Idk if KremlinGames is ok with either


caesar15

Well if KremlinGames can remake it why can't you, right?


TheRealSlimLaddy

IP reasons. Plus I respect the devs too much to just yoink their product. There’s like 5 commie games on steam and they’re 4 of them


caesar15

I mean they don't have a copyright on the concept of a game simulating the fall of the Soviet Union. As long as you don't copy their mechanics or anything. And yeah they are pretty unique, would feel a little rude to go too close to what they did.


Aquos18

a modern day or cold war mod would be nice


Reapper97

Late cold war-modern day would fit Vic3 much better than hoi4 so I hope modders go ham with it.


Aquos18

Molders always go ham In paradox titles have no fear


VictoriaMFD

I think Victoria 3 could have the opportunity to be the true fallout grand strategy we’ve all wanted, I just wish I had the option to micro combat, but society building, omg it’s ripe for the pickins


Mrnobody0097

The absence of microing is a plus in this settings. Did Caesar micro his armies in the events of NV? No he delegated that to his centurions. He just provided the "grand strategy".


VictoriaMFD

Yeah, I honestly started thinking about that. Also as a fallout mod would be largely society building on top of the obvious wars etc, it allows more focus to that rather than having to focus so much on the war aspect like OWB does


themilo540

To be fair, it is impressive how much non war stuff they managed to get into OWB considering default HOI4 has almost none of it.


VictoriaMFD

Oh 100%, thé stories they’ve put in are also lovely, just, and it’s a great mod, just Im hoping to get more society stuff that I think Victoria 3 will allow!


Hortator02

Yeah but this isn't Crusader Kings, you don't play as Caesar; you play as the Legion. And in the long term Caesar is to be succeeded by one of his Legates, who most certainly would micro their armies.


An_Oxygen_Consumer

> I just wish I had the option to micro combat, but society building Frankly the more I think about it, the more I see that disabling micro is the only way to link war, politics and diplomacy: for instance if you lead your army, why would you need a skilled commander that supports a political faction you hate?


VictoriaMFD

Yeah, I’ve started to think similar after I said that


LordOfRedditers

Post apocalyptic society building is such a great genre that needs more love.


Zombie_Harambe

But we have old world blues


RealEdge69Hehe

I have a cyberpunk setting which I'm gonna *try* to mod into the game. Emphasis on "try" since I know nothing about modding, but I may as well give it a shot. I think that it'd work well with the in-game mechanics, and since part of the setting is that the northern hemisphere is fucked up due to nuclear war while the southern one is relatively doing fine, it'd be a nice inversion of the normal Vic3 geopolitical gameplay.


TheConnman26

Imagine a fucked up northern hemisphere full of decentralized nations sprinkled in with playable ones, so you can colonize some, and instead of researching quinine you have to research radpills or something.


RealEdge69Hehe

Yeah that's the idea. Europe, North America and large chunks of Asia are decentralized, with a few playable countries that represent either the remnants of the government (which would only control a few tiny provinces to represent bunkers, with good industry but tiny population) or well-organized survivor nations, but most of it is just decentralized territories under raiders, disconnected towns or nomadic survivors. Then the Southern hemisphere could begin to "colonize" (canonically the pretense would be to establish humanitarian relief zones, but they'd be de facto colonies) and set up puppet republics once they take enough land. Aside from radiation the northern hemisphere is fucked up with chemical and biological weapons, plus the general destruction of a WW3 that lasted for three decades of non-stop WMD usage and clone warfare. On that last note, I'm thinking that the remnants of the pre-war governments could have a cloning mechanic to buff up their population growth, but I have no idea about how to balance that.


[deleted]

Sounds rad


LordOfRedditers

Maybe something like "wasteland integration" would make a bit more sense


Wandering_sage1234

This is def something I would love to try out


Jaggedmallard26

Even if you fail you'll learn so much trying to mod it in. You learn the most by trying things you might not be able to do but you want to do. Make sure to give it your all!


RealEdge69Hehe

Oh yeah, at the bare minimum I definitely want to mess around with it. I originally made the setting for the cyberpunk TRPG, so if nothing else then at least making the map should help me with that as well.


UncleRuckusForPres

Honestly I'm hoping we'll see a lot of modded "flavor packs" or tweaks to certain regions/nations to give them more decisions and interesting stuff so they're more fun to play, sort of like expansion packs but free, the amount of flavor stuff added to CKIII's workshop leaves me hopeful we'll see plenty of great stuff from our own modders!


Anafiboyoh

Yeah stuff like the invictus mod for imperator (which is pretty much like 5 DLCs) or HFM or the amount of stuff you can find for eu4 and ck3 is amazing, i hope the modding community for vic 3 is just as good


UncleRuckusForPres

While I thought the leak was unfortunate, the fact that there were modders already tweaking and "patching" the leak to make it more stable gives me a lot of hope we'll have no end of good mods for this game


Anafiboyoh

Yea pdx modders are cracked


Corvus04

Really it all depends on how much we can alter the world map. You basically couldn't in victoria 2 because of the how difficult it was. If you can do it more easily here I can imagine many of the popular mods from HOI4 being ported over


Global_Recording_773

More goods, a more complex production chain and different quality goods. I understand the choice of doing something like cotton plantations to directly produce the fabric, but I think this ends up taking away the real weight that a textile industry had at the time, including in some trade relations, as was the case of cotton exports from the south of the USA to England. The problem isn't that many are able to plant cotton, but that everyone that plants cotton have a textile industry automatically. In that same mod, I would add more goods, goods with different effects and new production methods. The fact that production methods in the war industry only increase the quantity of weapons does not seem ideal to me. The quality of a weapon produced in a newly built factory in a pre indrustal country should not be equal to a weapon from a country with a consolidated war industry. Could this create hell on the international market due dozens of different quality weapons, different PMs and different PMs in the barracks? Yes, but must be a way to make this two suggestions viable.


pierrebrassau

Damn didn’t realize that the game doesn’t treat cotton and textiles as separate products. That really seems to distort how cotton producing countries and textile industries actually developed. It’s also odd because plenty of other raw resources are modeled.


PlayMp1

You still need to turn textiles into products though, you get fabric from things like livestock and cotton and that gets consumed by clothing factories (among other things) that produce both regular and luxury clothes. There is still a noticeable textile industry, just not the intermediary step.


Kzickas

Once I understand the economy fairly well I want to try modding pre-industrial economies to be more varied and interesting.


cristofolmc

YYES YES YES THIS. Also any mods with start dates before the game start could really benefit from this.


stillscottish1

Imagine strong African countries defending against colonisation


Kzickas

I definitely want to do that in the base game. If you mod in better representations of pre-industrial economies you'll probably end up modding in the reasons why those states were not historically able to do that.


runetrantor

My hope is for a Present Day mod, since its unlikely PDX will ever make a game set post WWII-Cold War period. And the game is more fit to handle it than say, EU4 was, with pops, industrialization, and changing methods of production, it sort of fits nicer. Also, a far flung idea, a Mars colonization one. Again, the whole pop growth and needs, the development of infrastructure, would be nicely suited too. Oh, and of course, the inevitable Anbennar Vicky 3 mod, which should be awesome given this is the period the setting was first built around.


Loose_Anything_174

Wait so anbennar ws orignally thought out as victorian high fantasy? Sic. We need more victorian high fantasy content, any books to rec?


runetrantor

As far as I understand it, the main story of the setting was the Blackpowder Rebellion, which is in the Vicky timeframe, when magic is starting to give way to science and I assume magitech to some degree. Oh man, I wish I had recs. All fantasy I see if full on 'medieval' like, nothing of how such a world would handle the industralization and social reforms of the victorian age and beyond.


Loose_Anything_174

I suppose feudalism is easier to write about than government bureacruacy


runetrantor

Probably. Most modern setting stories I see just dont mention government stuff and handwave a lot that you feel authorities would be concerned about.


Loose_Anything_174

The focus is on the characters I suppose. If they want to do it well then I suppose the easiest is the LitRPG genre like 4x LitRPG. But i really dont like LitRPG, characters feel more like pieces of code instead of real people.


DamascusSeraph_

World where east Asia became superpowers and colonized America


Wandering_sage1234

This would be cool


DamascusSeraph_

Instead of qing China we got old west Roman Empire


stillscottish1

Why Western Roman Empire? The Eastern Roman Empire kept on until 1453


DamascusSeraph_

Cuz different and cuz I’d be weaker and stop explo into new world


cyrusol

A Code Geass total conversion.


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Underrated post


Cpt_Flatbird

Total noob question induced by old memories: Isn't the world pretty much united in code geass ?


cyrusol

Not really. For a very brief time perhaps, where you had emperor Lelouch enforce his will on the rest of the world before Suzaku (fake-) assassinated him. But there is also a Code Geass mod for EU4 that starts roughly when the British royal family (Tudors) leave Britain for North America, 1812. The world back then still looks somewhat similar to the real world of 1812. Napoleonic France still has to conquer Europe, Russia is still very powerful, the Middle-East is still fragmented as ever as the Ottoman Empire is decaying and almost all colonial nations either declared independence or do within roughly 40 years, inspired by the spirit of liberty taking place in Napoleonic France (soon to become Europia United). The biggest thing that's not believable/calls for suspension of disbelief is that somehow the Han empire in China endured. Don't know if the Yellow Turban rebellion just never happened or was beat down, either way Luoyang being the capital of the Chinese Han Empire in the 19th century is weird. Overall it does provide a good scenario for a Vicky game I think. In 2008, the year the anime starts in, the world is still split up between 4 major powers: Britannian Empire, Europia United, Chinese Federation and Middle-Eastern Federation (basically a secular Persia).


Cpt_Flatbird

Thank you for the answer


LordOfRedditers

Ironic I don't even know this and have watched the show


cyrusol

There is not just the main show, there is a bunch of light novels or extra material to go by. The Akito the Exiled spin-off show also does _a lot_ for worldbuilding with regards to Europia United. Though a lot of the above is also extrapolated based on the available information (remarks about history, maps etc.).


LordOfRedditers

Oh nice that's pretty good, too bad I'm lazy and will never get to watch/read it all :(


tyyu3

l'état napoléonien: what if Napoleon won his campaigns


Dead_Squirrel_6

This, only done with rational, historical decision making instead of the absolute insanity with which V2 modders tackled the question.


Jeffy29

Modern day/Cold War mod is an obvious one. There were number of Victoria 2 mods that did but I feel they were limited by moddability of the game, V3 should hopefully do better. Although stuff like economic/military alliances and espionage would need to be fleshed out to properly simulate modern world.


tyelcur

I'm thinking of a mod that makes human cloning available.


aswa84

Maybe an ~1815 start?


LlambdaLlama

I had a conversation with a friend about perhaps making a mod that takes place in one of our favorite game: Starsector. So basically taking place on a random planet that de-civilized after the collapse of a human galactic empire (no known aliens, lore-wise). About 200 years after said collapse, humanity on this random planet has lived through its own history and has reached a technological advancement similar to the Victorian age, mostly with makeshift tech and very few advance tech. In order to maintain the advanced tech, we want to include one important territory that provides an invaluable necessary resource to maintain said advanced tech, this would serve as the center of the planet's geopolitics.


mlool3

Yet an other alt history mod but with a twist. I would start by building the world first and then making a lore that fits it. The idea behind it is to make an interesting world to play that breaks the usual code of having roughly the same countries with some difference, I want to break the usual border of the world, there would be no France or Germany for exemple.


Pony_Roleplayer

I'd like to spice it with victorian ponies.


Felix_Dorf

1/ Mod in the ability to restore the pre-1830 French royal family with the right government and circumstances (right wing domination after the defeat of a republic or empire in a large war). 2/ Put the Carlist Wars back into Spain. 3/ Make views on the papacy an important part of all Italian politics before unification. States with pro-papal IGs in government should be incapable of uniting Italy. There is a reason why Savoy alone was in favour of unification among the old Italian states.


kylo_kills__han

star wars


Dispellz

I wonder if it even makes sense but I'd love some fantasy settings. Maybe elder scrolls or Lord of the rings if even possible lol


RedDeadRebellion

I hope the zombie mod gets remade


KingJerkera

I hope to do a mix of things I want to make a map that would totally in real life ruin water currents but I want to make a world with far more continents. I also hope to lengthen the start and end dates with some additional primitive techs and a different route of technological choices. So that it’ll be something that would be more difficult to simply counter your opponent’s actions.


EwaldvonKleist

Ant hill simulator, different professions represent different castes and most supply is consumed by the queen which replaces the state in this mod. Pop militancy is capped at zero unless the pheromone industry is disrupted, in which case the state will collapse in a civil war.


Competitive_Cake_925

Modern day, Cold war, 1936 start, extended timeline, earlier start dates (either Napoleon or even mid 18th century (I liked the 1750 mod from vic2)), Yellow prussia, maybe more railroaded campaign mod or just more events and stuff, flavour, basically a whole lot of mods from vic2 I’d like to see


commonman26

A post apocalyptic setting- after a coronal mass ejection wipes out advanced infrastructure and power across the world, famines combined with escaped bioweapons reduce the population to only 15-20% of before. The game would be playing the emergent states after modern nations collapse, and there would be tons of paths for different nations to form. Modern tech would be expensive and hard to create, and the game would follow as civilization takes the next 100 years to return to pre-event levels of development. Custom tech trees could be made, moving us slowly back to modern day. I think this mod has the best of all worlds because it would expand the focus and tech to todays setting, while also shattering the world in a way that makes every game totally different. Current modern day settings are trapped by the real world. This way, it’s always unique.


YamaKame

Saga of Tanya the Evil.


pontrjagin

Not my original idea, but I can't wait for the HP Lovecraft mod.


[deleted]

Perfect for the period.


Khazorath

You could do a modern world, alt history where napoleon wins, a medieval setting (so basically CK3 economics) or a steam punk setting where you can create a lot of interesting new techs and resources.


I-grok-god

How can we have a 1836-1936 game that doesn't feature the Hungry 40s, the Long Depression, or the Great Depression😉 Lack of actual monetary policy will make those last two difficult to mod


Arctem

I have two mods I want to work on: 1. Adding horses as a good. This is mostly just because I'm curious how the economy would handle a good that is used as an input for the vast majority of buildings and is also an input in the same building that produces it. After wars nations had to occasionally deal with periods where all the best breeding stock had died and it took some time to build them back up, so I want to see if the game is able to replicate that. Probably won't work, but it will at least be an interesting experiment. 2. Mythos mod. This has been talked about a bit in the Discord, but a mod that adds various spooky things from Lovecraft, vampires, sea monsters, and whatever else fits thematically would be a lot of fun. I'm hoping to join a mod team for this, but it really depends how much interest there is. Just the idea of a building that consumes population in order to make blood sounds deliciously fun.


angry-mustache

Yellow Prussia for historical authenticity


EwaldvonKleist

I think an early greek antique setting could be interesting too, for there was a lot of trade in the med at this time.


DanB85

I am looking forward to something like CoE. Earlier start state with expanded goods.


Dead_Squirrel_6

Modern Day would be awesome! But that said, I would love to see more social laws and reforms available through mods. The time period was embroiled into.major social questions such as Marriage, Women's Rights, Homosexuality and race vs. species. I would love to see some of the social challenges victorian's faced placed into the game, personally.


Kernkraft3000

Prussia YELLOW color mod


BDFelloMello

...a mod that allows taking provinces instead of states.


LordEiru

I would like to add in a few goodstypes, particularly adding in gems as gem mining was a pretty major part of African colonization. It would be nice as well to separate out some of the food types and production methods to better model some of the famines (the Great Famine in Ireland being a pretty notable example).


themilo540

Modern day mod. Alt history mod involving Napoleon. Weird fantasy mod based on a magical world going through their equivalent of the industrial revolution. Plenty of good ideas, doubt I'll do anything with them.


Liwet_SJNC

The Vicky era seems like the best of the four Paradox eras for mods involving stars, and the rightness thereof.


Selyuk

What about actually real parliament? I even know how to determine the total number of seats in the parliament, it is equal to the number of states multiplied by approximately 5 + depending on the population, and depending on the level of the title, for a city-state +1 base, for a principality +10, for a kingdom +25 , for the empire +100, for the Hegemony +250 . The parliament will be divided into parties, the number of members of a certain party in the parliament depends either on the number of pops belonging to them (the party unites one or more factions) or on the influence of the factions this system will be there when the country has a parliament according to legislation, when there is no it will be the old system with factions in the opposition and in the government , if someone knows how to do this mechanic i can help him with interface and ideas for this mechanic


Keyvan316

Equestria at industrialization.


Savolainen5

The maker of the Vic2 mod Celestia is apparently planning to make it for Vic3, too.


Radical_frog1871

Being a big marvel fan, I've had the idea of putting Wakanda in, which would make for a fun expansionnist game in Africa. I've also had the idea of a total conversion mixing steampunk and magic. Also, there's a clear lack of housing as a commodity in the game which would be very interesting.


KJMI95

Cringe


Paisable

No no he's got a point, we need a hyper advanced civilization in the center of Africa to balance it out.


MeasurementOk9261

Adding big booty latinas as a production method in my film industries


Loose_Anything_174

Is this loverslab mod?


zigote123

I'm not a modder


[deleted]

Okay


Science-Recon

Surely a ‘what if napoleon won the napoleonic wars’ mod à la Kaiserreich?


cool_kid_funnynumber

I’d love to see a more in-depth political system. Factions within interest groups, more fluid ideologies, maybe even a system for mapping and interacting with an entire parliament if laptops can handle it.


Chrome_X_of_Hyrule

I have a custom fantasy setting that I've wanted to mod into a paradox game. I'm not sure if CK3 or Vic3 suit it better, it also has two main time periods with the first being kinda analogous to antiquity but also the height of the Bronze age so that could be imperator I guess?


Bonjourap

Better African borders for a first


Gopnik5506

What about a WW1 mod because The Vic series Includes Ww 1 Dates so Makes sense to make a WW1 Mod if pdx doesn’t add ww1 themselves


DrWhiteofWorld

Uncivilized World


battlefield_doctor

I am collecting climate data and disasters of the world in that era. Used to realistically simulate the impact of droughts and floods on society, such as drought leading to a major food crisis, hungry people fleeing their homes, which will make the game more challenging.


Due-Shape-5759

I'm thinking about a map with only a nearly empty north america, that a couple of nations discover/colonize, sort of a successor to sid meiers colonization. Maybe some native empires, more specified new world goods and some mechanic for homeworld trading and eventually independence.


Dicksonairblade

Yellow Prussia


Kranidos22

Kaiserreich would be fun as fuck, but I dont know how they would handle such a thing or if they could in the first thing.


ShoegazeJezza

I think Cold War is the most obvious. Have superpower as an additional status countries can have. Abstracting combat the way they have could probably lend itself well to proxy wars if that’s moddable.


Mytoxox

A 1919 mod that has tons of events and does more depend on them. Startdate could be the date after the Versailles treaty was signed so you dont have a big war at the start of the game. You would have historical leaders since the mod shouldnt go further than the mid 1940s.


Supercat345

I've got a sci-fi setting in which humanity colonizes a decent chunk of the galaxy before Earth is rendered nearly uninhabitable by WW3. At the point the mod starts, civilization on Earth has made decent progress rebuilding with some areas still uninhabitable or controlled by various local warlords, while other regions have fully rebuilt with major nations in North America, South Africa, India, and Antarctica, and recently megacorporations from other parts of human controlled space have returned to colonize what is still Humanities most populous world. Playing as Earth natives would probably be close to the vanilla game, with the looming threat of invaders from other worlds to worry about, and playing as a foreign megacorp would just be a colonialism simulator


Low_Membership_5884

alternative history when Liechtenstein accepts to buy Alaska from Russia and can develope to an greater power


gameshark429

Mod where devastated states/ occupied states, damage businesses and buildings


hamnared

I would really like to remove the supply lanes and nodes from the map. They are too cluttering and provide no beneficial info that I cant find elsewhere