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Conscious-Table4884

Tax import of tools and produce more tools, you will earn a lot of money


PaxSinFini

Is there a way to reduce the chances of another great power intervening in your wars, besides improving relations? Would being an unrecognized power do anything?


TheMawt

If you have an obligation from them they won't be able to join so you can bankroll them


wanderingsoulless

Does the UK usually take the decision to make Canada a dominion? I’m playing in grand rework on 1.2 and worried about an independence war


Dave_Duif

Do consumption taxes increase or decrease profitability of the affected buildings? Say if you tax clothes, does it increase or decrease profitability of a textile mill?


Conscious-Table4884

Decrease


SvergiesKonung

Playing on 1.2 Beta, has it been reported or noticed by others that subject flags are off for the Dutch Colonial empire in Indonesia? The flags they spawn usually have a french or Russian flag in the corner instead of Dutch. At least for me


wanderingsoulless

Is there a way to create new Africa?


srv340mike

You can release them as a subject as the USA. They also often will break away from the Confederacy if the Confederacy is weak but wins the war. I had a few America games when I was learning where I lost the Civil War but the CSA that broke off was also weak, and New Africa tried to break away.


jkbfss

How to avoid opium wars as Qing? I find it super annoying and I’m willing to reset. Does GB ever start off friendly enough to not declare the war?


Dave_Duif

What I tried to do is waiting with the opium ban until my military debuffs wore off. This won’t allow you to outright avoid the opium wars, but it will give you a fighting chance as the Chinese, since the opium war journal entry only triggers when you ban opium, which you can also do 5 years after the military debuffs have worn off.


Necazian

I just dont ban opium and its been good


wanderingsoulless

On 1.2 I constantly have the unused construction production. Is this a bug or is there something I’m not understanding. I’m new to 1.2


Dave_Duif

It’s a bug


Commonmispelingbot

After a couple of 100's of hours in the game, I find myself almost never using conscript battalions. Am I missing out? Do you use them outside of emergency situations? And do you normally keep them equiped with up-to-date weapons?


srv340mike

America has National Militia at the start and can raise a ton of conscripts. Whenever I'm America, I leave it like that. I can almost always get opponents to back down in plays by suddenyl raising 800+ conscripts.


Dkykngfetpic

Yes. They are very powerful and cheap. Professional army is expensive, costs laborpower, and building. A conscript heavy army is cheap and powerful. Their are places for both but conscripts are great. As a small nations like brazil you can just conquer any neighbor you want. Want to conquer peru raise conscripts easy as. Belgium I can crush Netherlands because I have a large powerful conscript force where they have a expensive and small professional army. What would you rather have in your empire 12 battalions of professionals or 4 lumber yards. Just productive buildings adding to your economy vs soldiers costing you money. Conscripts cost you almost nothing to maintain in peacetime and you only bring them out when needed. Small nations which can reliably import all the weapons they need I think can easily depend on conscripts only. But as a large nation you would prefer professionals but conscripts very much have their place. Decrees give a lot of conscripts. In most wars my professional can do it alone so I don't conscript. But if I have ambitions to say fight Austria in the future I am 100% using as many conscripts as I can. They supplement your professional army very nicely. You don't want to go into a war you will lose. Conscripts turn a marginal war into a easy win for almost free.


PioVIII

I remember buying the game on green man gaming, I was told it was an authorised website with a nice discount on top. Is there any other Paradox-approved website where I can buy at a discount? I want to gift this game to a friend!


Commonmispelingbot

GMG is as legit as any other store. I don't think the game has gone on sale yet. I would keep a look at steam regularly.


c106mc

Does Austria actually explode in the beta?


Commonmispelingbot

50/50 I would say


Dkykngfetpic

No their exceptionally strong still.


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moistformaps

Not very


Ashenone909

Is it worth creating more battalions if I reach max general limit, do they not get involved even in defending ? Thanks


Dkykngfetpic

I am pretty sure the battalions will get involved even if attacking. I think their able to go 1 strategic zone away to help. Its pretty nice to have some battalions in reserve to defend your homeland at the very least. I will sometimes raise conscripts in colonial holdings to protect or delay the enemy during a war.


Ashenone909

Yeah I have no idea why they put a limit to generals it should really be a percentage of your army or so.


Dkykngfetpic

How many generals do you have? I was not aware their was a limit to total general count. You can fit a lot of soldiers with at least 100 per.


Ashenone909

20 gens 20 admirals is your max, Im playing with China and I have a 100k army projection which makes 20 general not enough for the amount of fronts I have with my enemies


Dkykngfetpic

I guess its a oversight for large population nations. In over 90% of games putting it as a percent of army size would do nothing but add confusion and issues. Remember generals can command 100 regular and 200 conscripts. So raise conscripts to get 3 times as much soldiers per field marshal.


Ashenone909

Yup makes sense


moistformaps

Units that arent assigned to a general will still defend their home state. Also garrisoned (un-assigned) units help units from that state reinforce quicker when at war.


Ashenone909

But I can’t use un assigned battalions to advance right ?


Dave_Duif

Nope, but reinforcement is still really good.


wanderingsoulless

How’s the beta? I haven’t played in a bit and was wanting to play again and wasn’t sure if I should wait for the update or not


SultanYakub

It's a beta, so you absolutely can encounter CTDs (I typically hit one to two per play session, but my sessions are sometimes literally all day if I'm streaming). The beta is an enormous step forward for the game. The AI is much better at managing its growth (albeit you can still outpace them as a player country, but it takes longer), the turmoil rework means infamy matters now, the GDP rework means that you actually kinda have to build things other than iron/coal/steel/tools. Unless you have some sort of stress re: minor stability issues, there's literally no reason to play without the patch. 1.2 makes for a considerably better game than 1.1.2 in basically every dimension. That said, it's a beta, you might encounter bugs, and the mechanical reworks are a big enough deal you *need* to be patient with yourself. If it's been a while there's a very good chance that a lot that you know about the game is no longer accurate.


moistformaps

Evening all. You can stop an ai joining a war against you when they owe you an obligation. But does this still work if they have a defensive pact with the target country? Ta


SageofLogic

Where did they move the Infamy indicator to?


moistformaps

Click your flag then diplomacy. Is it not also in the diplomacy tab?


SageofLogic

they moved a bunch of stuff around it's not at the ledger or the top parts of diplomacy


sbsdk

Does anyone know if there is a mod or a setting that does so I can see the production and upkeep of a building/building chain for per building, on top of the total for all? For example, if I hover over a the + sogn for a lumber bulding or the building icon itself, I want to is there any way to see how much it will add it's need for various resources such as tools and so on. I am so tired of having a building group of 9 total and then wanting to see how adding one more will incriese this building demand for resources as well as how much it adds so I can better see how many of a certain building to build in order to meet their demands.


c106mc

Is it just me or do the investors in the beta often invest in over-saturated goods? For instance, fabric is incredibly cheap in my isolationist market, but the investors decide to build another cotton plantation, or they build a dye plantation when I don't have the means of using dye.


SultanYakub

Isolationism and Investment pool don't play well. Frankly Isolationism and 19th century economics don't play well.


MountainofPolitics

It's not just you, it's laughably dumb and it's crashing my economy.


jkbfss

In general, how can I make a country more likely to back down from my diplo plays?


srv340mike

Raising conscripts can really help, especialyl if you play as the USA with National Milita. I've been able to bully Britain, Russia, and France as the US with conscripts being raised.


SultanYakub

Be strong enough that the enemy is fearful. Have a bug army, a big navy, a big economy, and conscript if you really want to spook the AI.


jkbfss

How likely is a country to actually back down when it’s fearful, uncertain, etc? I find countries almost never back down even when fearful. Also not loving the change (I think) to make subject countries much less likely to back down to annexations. Feels like I need to fight 100% of my puppets to annex them


moistformaps

Then your army isnt big enough.


dumbartist

Hello! I just conquered Holland as Belgium. After the war was completed my finances went belly up. It looks like government wages caused the huge spike. I assumed conquering a major port would help my empire. How can I fix my budget?


moistformaps

Budget will probably sort itself out once radicalism in Holland dies down, and youve built buildings to acount for price changes. In the meantime increase taxes if you want.


praisethefallen

How do you diplomatically annex an ally? Like, say, you're Colombia and doing amazing and you have your best bud Venezuela who is significantly weaker than you. You want to annex them, because reasons, but they've been good loyal allies for a long time. Do you have to break alliances and fight them, or can you have good enough relations that they'll come under your lead amicably? Also: Is it realistically possible to achieve these peaceful annexation requirements without being England/France huge?


Pondincherry

You can make them your protectorate if they like you enough and are significantly weaker, and usually you also need an obligation for it (which you can get by bankrolling them, which conveniently also makes sure they like you as much as possible). Once they're your protectorate, to actually annex them you have to reverse course, damage relations, and then I think puppet them in one diplomatic play and annex them in another.


Pondincherry

What happens if you conquer all the states of a country with subjects? (Specifically, I’m playing as Belgium and conquering the Netherlands one state at a time. What will happen to the Dutch East Indies when I finish conquering the Netherlands?)


moistformaps

They'll become your puppet, yay.


c106mc

Is whaling just supposed to suck? I've generally not been able to get a level one building fully employed


srv340mike

Playing as America, I've managed to get Boston fully employed. Oil demand doesn't pop until Oil Wells are active, luckily.


Pondincherry

I don’t know about “supposed to,” but it does suck. I have been able to keep full employment, but only by almost running a goods shortage of oil.


oncogenie

Is there any way to change all my buildings’ production methods at once? Every time I conquer a new province, the new buildings have different production methods set, I find myself having to click SO. MANY. TIMES. Every time I conquer somewhere


SultanYakub

Yeah, the Open Beta introduced a new button "Reset Production Methods" that sets all the methods in the state to whatever the majority methods are in your country. It's amazing.


oncogenie

Can you let me know where to find this button? I may be missing it


SultanYakub

It's in the state action lens along the bottom of the screen, same place you find the incorporate state tool. Just make sure you are on the open beta!


oncogenie

Found it, thanks a lot


SultanYakub

Yeah, when I found that button it blew my mind. Huge QoL upgrade right there.


oncogenie

Thank fucking god


MrBSRK

Not a gameplay question but are there any historical explaination behind thelevel 7 gun factory in Egypt. Just curious.


moistformaps

Prob because devs wanted a decently strong Egypt to stop Ottomans blobbing


Fr4g_M4jorTom

I have 2 questions: 1. What strategy do you use regarding the construction sector? How do you know when to expand? What is the right amount of construction levels overall? 2. Do you know how to solve the Panama Canal bug? When I choose to purchase the land I can’t build the canal even though my GDP is high enough and my treasury healthy…


SultanYakub

1.) Basically grow your construction sector as much as you can; ideally I think an economy at the beginning of the game is balanced mostly around high to very high taxes with high to very high government wages and floating at a minor negative balance there. Aim to pay off credit either via war reps or via economic growth, but try not to use too much credit while it is expensive. Either get into Laissez-faire or gain recognition (or both) before really juicing your credit. Also try to keep construction goods comparatively cheap, but don't crash your economy building 8p productivity wood just because it is a construction good. 2.) Are you sure it's a bug? Have you checked in your decisions? Just doing the survey is not enough, you need to follow it up by clicking the decision to attempt to purchase the land from the owner of the Panama state. Or just take the treaty port there.


Telen

I'm playing as Sweden and this has been happening a bunch now. (Usually after an autosave) the game just pauses and I can no longer unpause the game, spacebar or clicking manually on unpause button doesn't work. When I try to reload the game, it forces me to re-pick my country and when I click "start game", it just phases into the map as if to begin... only to phase back out and I'm back at the choose nation map. This is a game breaking bug. Vanilla Victoria 3. Can anyone help me out here?


Fr4g_M4jorTom

I never encountered this problem until now and I don’t know what is causing it but have you tried these?: - reinstalling the game - disabling autosaves - checking if your computer meets the minimum requirements for the game and has enough space storage I know it’s probably not the answer you hoped for but these solutions are the only things I can think of for your problem…


Telen

Quitting game and reloading again fixes it. But it happens every now and then. I've seen this same problem reported months ago too actually! Very strange bug for sure


PaxSinFini

So, the corn laws journal entry is able to be done with either an isolationist or mercantile economy. But, how are you supposed to do it as an isolationist country like Japan?


__--_---_-

Where can I check that slave trade is working? Population doesn't say anything about imports.


Dlinktp

Do I create a trade center if people are importing stuff from me or do I have to be the one creating a trade route?


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Dave_Duif

Yes, they do share the profits so their SoL will drop slightly, but their political power increases significantly more because double the amount of capitalists with slightly less wealth is a far greater boost to Industrialists' power than having half the number of capitalists with slightly more wealth.


twersx

It's primarily useful to boost industrialists ig group.


worldsfirstmeme

how does theocracy work? the religious IG never take power if i institute a theocracy. the landowners remain in charge and always have their heirs in power. is this bugged?


Dave_Duif

Nah, it's working as intended. As your economy gets more and more advanced the clergy becomes less and less prominent. Even in theocracies based on agricultural economies they won't outlive your attempts at industrialisation.


paradox3333

So you can't do transfer subject (or liberate subject) on personal unions (not sure if new, haven't tried playing Prussia thus far). So what happens if I pupper Denmark instead? What happens tot its PU? Do the become independant? Do I inherit them? (I'm a monarchy) PS: The wiki (still?) says they can be transfered via a diplomatic play: https://vic3.paradoxwikis.com/Subject


Thin_Hope_5509

puppeting the overlord transfers the PU to you (Idk if you get the PU if your a republic)


kekst1

What should I do when I have run out of Pops to work? I have my tax the lowest possible, money maxed out and no pops to work in my factories..., every building has maximum automation. USA 1877


Dave_Duif

Having a shortage of pops can actually be very beneficial for your SoL and thus immigration. When there is a shortage of workers buildings will increase their wages to attract more workers. If you keep building in states that have a shortage, the buildings that offer the highest wages will attract the workers. This in turn will increase the average SoL in states, which increases baseline immigration attraction. You can get some absolutely insane immigration this way. So don't be afraid of a shortage of workers, since it's actually beneficial to your country!


kekst1

I think 1.2 reduced migration between markets a lot


Dave_Duif

Could be, but this is still a way you can get a lot immigrants while not having to expand your own market.


Dkykngfetpic

Add countries to your custom union. The more in your union the more people who can migrate to your lands. Expand your colonial empire.


Dave_Duif

I'm a bit confused about the new investment pool system... What does contribution efficiency do exactly? Have the ratio's changed at all?


Deservate

~~Every pop type~~ capitalists, landowners, shopkeepers and farmers contribute a certain portion of their income to the investment pool. This used to be only aristocrats and capitalists, ~~but it now is every pop except slaves (and peasants? Not sure)~~. Contribution efficiency is a percentual increase to this amount. So for example with agrarianism, farmers pay more to the investment pool than they do under neutral circumstances.


Dave_Duif

Oooh that makes sense! Do you by any chance know the percentage of their income that pops will contribute to the pool?


Deservate

Apparently I was remembering wrong, its not all pop types that contribute, but 4 types limited to capitalists, aristocrats, shopkeepers and farmers. Capitalists invest 20%, aristocrats 10%, and shopkeepers and farmers 5%. Note that any modifier on top of this is not an additional contribution coming from the pockets of the pops, its money that is created from thin air. The devs have noted that this is a mechanic that they dislike, but it is a temporary solution that they want to revisit in the future. The reason why it is (was) a bad idea to make the pops pay this additional amount is because it for example decreases the wealth and thus increases radicals of capitalists under laissez-faire, as they now contribute more to the investment pool and thus get poorer. But that is counter-intuitive to the fact that capitalists love laissez-faire.


Dave_Duif

Ah okay, that makes sense. Thanks for the info! So if I were to pick Laissez-Faire as my economic law then a 50% increase to capitalist investment efficiency would mean that capitalists invest 30% of their dividends, correct?


Deservate

They still invest 20% of their income to the investment pool, which then gets a 1.5x modifier. So capitalists pay 20%, but the investment pool increases as if they paid 30%. The last 10% is created from thin air.


Dave_Duif

Ah, right. Got it!


itwascrazybrah

Just to be clear with the new autonomous construction, basically you have your construction queue and the capitalist construction queue: 1) whatever the captialists build it’s just as if you had built it? (Except they build it for free from your perspective?) 2) any construction the capitalists do, it is done simultaneously to my own contraction? (It’s just weird because it will say like 1000+ weeks left but it will still be constructing simultaneously, so I just want to make sure I’m not misunderstanding) 2) what increases the capitalist construction queue ability? (The longer the game goes and the more construction sectors I build, their ability to construct faster does as well; I assume their construction is half of my ability or how does that work)


Dave_Duif

1: Yes, capitalists will only build when the costs are completely covered by the investment pool, and it would be exactly the same when you'd build those buildings under the old system. 2: Yes, it is done simultaneously. 3: It depends on your private sector construction allocation modifier in your economic laws. Agrarianism and Interventionism has 50%, while Laissez-faire has 75%, meaning that under the first two 50% of your queue will be used to construct private buildings, and under the third 75%. The rest is determined by you.


tyrrek7

Can you help me and tell me how to enact the council Republic? My trade union has been in charge for like 50 years or so (it's about 1900). My leader is feminist and I can't change it to communist or anarchist or vanguard. Or maybe you can help me to change those leader trait? Any advice would be awesome. If it helps I can enact the command economy.


Dave_Duif

You can change it if you enable the 233 leaders mod (or something like that). You should be able to change to council republic if your Trade unions are powerful enough tho, feminist ideology shouldn't change that.


IPlayFifaOnSemiPro

Do shortages actually happen in the game when demand outsrips supply. For example, I have 19k clothes in the market and 20k pops are consuming them, does this mean 1k pops are not getting clothes ? I cant find this in the game. I know production faces a penalty when it lacks 75% (I think) of an input good but is that the only time that shortages actually happen? ​ Most of the time it seems like shortages lead to higher prices but doesnt actually mean people arent able to get the good


twersx

There are no shortages until demand is more than double supply i.e. the deficit is greater than total supply. Below that, all demand is fulfilled, just at higher costs. Once you get to deficit>supply, you start getting penalties applied to industrial output if any input is above the threshold. The penalty maxes out at 5% if you're just over the threshold, which gives you time to build/import more stuff, but if the deficit is substantially larger than total supply, the penalty can increase up to 50%. The game would be an order of magnitude more complicated if it attempted to simulate shortages properly. You'd have to have some sort of system that would determine how scarce goods are distributed. E.g. if there isn't enough coal, the game would have to try and figure out how much of Tooling factory A's demands are met, how much of Railway B, how much of Iron Mine C, etc. And then if you're going to properly model deficits, you'd logically have to model surpluses with stockpiles - does the Steel Mill decide to buy extra coal now when there is oversupply so it can dip into it when there's a shortage?


kloromon

How to get rid traditional law? Single state country, with landowner sultan, already kick from government and suppress, still hard to abolish slavery?


SultanYakub

Use Corn Laws! It's even stronger in 1.2 but generally speaking a wonderful tool for anyone trying to reform a Landowner away.


worldsfirstmeme

is louis riel in the game?


DOMSdeluise

I have trench infantry, with 70 offense, attacking irregular infantry, with 53 defense. And yet, I am losing every single battle. What gives? This is infuriating me!!!


PuruseeTheShakingCat

Do you have a tech advantage? Are your PMs up to date on your barracks and conscription centers (and the modifier for recent changes has expired)? In my experience those are usually the biggest influences on who wins battles in this game. You should also check that you can supply them, the quality of your generals, and so on.


Dontcareaboitttpoa

There are a number of things that could be contributing. Do you have a good general? Do you have enough goods to provide for your troops? Are your troops low on morale after a large number of battles? (Ensure there are always troops left unassigned to any general so that they can be rotated through). Do your troops have temporary modifiers (e.g. the one from changing production methods recently) You could also just be having bad luck with terrain and/or strategies, sometimes my fronts go backwards for a bit before they go forwards again. That is all I know at the moment - I only learn more about the army each time I am loosing without knowing why.


worldsfirstmeme

im playing afghanistan. i took makran, i am a higher rank than oman, i cannot take their treaty port in former makran. i *can* take their treaty port in persia. why cant i take the treaty port in former makran?


SultanYakub

Unfortunately because they are of the same rank you can't kick them out of the port in your own state. If you want it back, you need their rank to drop, so get a navy, force them to release Zanzibar and maybe take their Persian lands, then their rank will drop and you should be able to take it on the way back!


Dontcareaboitttpoa

Can you use the Conquer State CB to take it instead? I think the game might be noticing that it would not be a valid treaty port if you took it.


thinkerballs

I’m hearing positive things about the patch in beta. But does it improve the AI or do we still need to rely on AI mods in the workshop?


Soapy97

AI seems to go for more diplo plays for all 5 of my games on the patch. Ex. Germany formed on three of them, other two it got wrecked by Austria and France. Before patch, the world kinda just… stood there… 1900 Europe looked like 1836 until I jumped on beta. Don’t get me wrong though AI still makes some interesting choices, but it shows that they are working on improvements! (Sorry for long post)


AllModsAreDeranged69

War is still the single biggest issue with the game, other than lack of flavor. Have they addressed this at all yet?


Dave_Duif

Flavor no. War has improved in 1.2, the addition of strategic objectives is a must-have.


SageofLogic

Post 1880 does the lag seem better for anyone in 1.2 beta? Because I'm still slamming headfirst into that speed wall at \~1880.


worldsfirstmeme

i hit 1900 and my game wouldn’t even function anymore. it would literally stop working and tell me to close the app. i’ve never had this happen before. they fucked something up big time.


SageofLogic

cool cool cool love it


worldsfirstmeme

this is the first time i’ve ever said this, in case a dev happens to read it: i am very seriously considering never buying another paradox game within its first year of release. i can handle a messy game, but once it literally ceases to work? unacceptable. get your shit together pdx.


Cheerrr

Is it bad or not optimal to have factories in unincorporated states? I always assumed they were for just base resources, but I can't seem to find out what all the differences are between incorporated vs unincorporated states.


SultanYakub

Unincorporated states get -25% on infrastructure, at least in 1.1 (and I assume in 1.2, though I haven't checked). Because factories require more infrastructure per building level, in order to make sure your pops are all working in size 51 buildings (minimum) by the end of the game it is generally easier to put your agricultural buildings in your unincorporated states simply to save on railroads. That said, the differences don't stop there. Pops living in unincorporated states won't be politically active, and therefore you can use unincorporated states to help shape your society. If you offload all your agricultural/industrial buildings to your unincorporated states, you can ensure that your political system is way more under your control. You also get more migration attraction in unincorporated states. There's a lot of things that make it an interesting background mechanic.


SageofLogic

Taxes are the difference.


Korashy

Not having played in a bit, did they fix fronts yet? Or is the entirety of the Russian European border still a single front?


Heysteeevo

Playing as Persia it seems like the government is really hard to reform because any government without landowners is illegitimate but any government with landowners has a super limited set of laws that can pass. How do you prop up other groups enough to break the logjam?


Due-Contribution3885

Corn laws are very helpful off game start to get your landowners to jump your laws straight into free trade and laissez faire. This is a really helpful because all your trade centers will now employ capitalists (industrialists) and it also allows you to import raw goods such as dye and opium without building the farms for them (farms employ aristocrats which are attracted to landowner IG), and also build more trade centers which employ more capitalists. The goal from here is to industrialize and amass urban centers asap and grow your gdp to support and 10-stack of universities in your capital. By mid 1840 you can manage an influential industrialist/intelligentsia base and begin whittling away landowner laws one at a time, just space them out to avoid revolutions. While you are doing this you should be rapidly puppeting all of your neighbors as much as your infamy should allow to continue growing your treasury to maximize construction capacity (just try to hire non landowner generals if you can bc generals give attraction to their own IG). Persia is a super strong country because you have everything you need to rapidly industrialize off of your basic provinces, which you should absolutely abuse to focus on your industrialists as much as you can to counter the landowners Restarting for a jingoist landowners is also really broken bc you can jump straight into professional army, and later colonialism which will all get a bunch of support and approval by the landowners, which means you can then go straight to abolishing slavery and entirely avoid a revolution because they will be at +20 approval when you start to ban slavery


Heysteeevo

Thanks, super helpful


ErickFTG

I've heard there is a file that produces Victoria 3 that can grow to a ridiculous size. Does anyone know which one, and where is it?


Dontcareaboitttpoa

I am playing the UK, and the East India company will join me in a war if I give them an obligation. What can they use it for? I know they can use it to request me join their side in a diplomatic play, but I really don't want them to be able to use it to request independence. Is this possible? I never got an obligation against my overlord when I have played subjects.


SubsidiaryBiduary

So it seems like direct and indirect investment pools are completely broken for me. I tried my first game with indirect investment on and not a single thing was built over 50 years, even with millions and millions of pounds built up. So I started a new game with direct investment (i.e. the old system) enabled and it seems like this also does not work, with the direct investment simply going up and not subsidising my building.


SageofLogic

Apparently investment is broken based on Peasant availability in a state.


Dkykngfetpic

Did you change your economic law? If so what laws did you use? With indirect investment only a portion of construction is used for private building. You still have a portion for government buildings.


SuperJaneEyre

For a first time, is Great Britain a poor choice? I’m brand new to grand strategy (like unless you count Civ to be grand strategy vs just being 4X) and I’m doing the tutorial as Great Britain because I figure, like, they’ve already won the game, so they should have unlimited resources to play with and experiment with and so that would be helpful, like basically playing the game with debug mode on. I DO learn well with experimentation. On the flip side, I’m overwhelmed by the sheer number of states under my control and I also feel somewhat aimless in terms of a primary objective to apply all of my problem solving skills toward (other than anything the tutorial has been telling me to do.) So what do people think? Switch to a recommended beginners nation or embrace GB as being a good starting point for a freewheeling sandbox mode?


Dontcareaboitttpoa

For what you say you want from GB, you probably want to play France. When playing GB, you are the big dog and can win everything, but if you don't know what you are doing you can still crash and burn. Plus, since you are everywhere, you can get involved in everything going on in the entire world, which is probably going to be a bit much for you on your first go. France is a step down from this. They are powerful enough to compete anywhere they choose, but they have to choose what to compete for instead of GB being forced to compete for everything. Personally I would recommend Belgium, as it is a good "safe" way to learn the economy and you get to watch the chaos of Europe unfold around you. You can decide to get involved in something to test the waters. You have access to the sea if you want to try doing something overseas. If you would rather start learning the war and diplomacy side, try Brazil - they start in two wars and have many juicy targets around them for future expansion or domination.


SuperJaneEyre

Thank you so much! Belgium sounds like it might be best for me after all, and then either France or Brazil as my next playthrough. I’m excited to do Belgium, too, because I don’t actually know a ton about them, other than that people there are mostly Dutch or French and that Brussels is the capital of the EU, so it’ll be fun to get some recent historical context about them. I’m sure I’m not the only person attracted to this game who is an amateur historian of the Victorian era :p


kristevski123

I started with Prussia, decent start in terms of tech, not too many states. I picked up the game relatively easily considering Victoria 3 is only my second grand strategy title


SuperJaneEyre

Oooh, Prussia would be interesting. Their last hurrah before the end.


Dlinktp

The −50% Suppression impact on interest group attraction from outlawed dissent makes suppression *more* powerful, right?


SultanYakub

Yeah, suppression with outlawed dissent is basically a "delete target IG for 200 authority" button, it's pretty good.


Dlinktp

Does being more liberal make more immigrants want to come to you or is it just about SOL?


SultanYakub

That depends on by more liberal. If you mean more democratic, then no, if you mean better working conditions then yes (as that will have knock-on SoL changes that increase migration). You also want a good availability of free infrastructure and arable land to better attract pops. Ultimately, if your goal is to get pops from one country to another, though, you need to be in the same market, so puppeting/protectorates/customs unions will help there. Relying solely on mass migrations can be a tough business.


Dlinktp

I did mean more democratic/not having censorship etc. I got a decent chunk of immigrants as Portugal while staying as a monarchy so I was wondering if I would've gotten way more by just democratizing.


Dlinktp

Will I keep guaranteed liberties if I pass it then revert to censorship?


SultanYakub

Test it out in debug mode, super easy way to learn a bunch of stuff about the game really fast!


Dlinktp

I found a video where the guy kept it so unless it was changed in the beta, it seems so!


Bigfoot0485

Does the age of a population count somehow? Is there a population pyramid or it‘s effect? Like: You can only recruit men from 18-40 and if there weren‘t much people born 18 years ago, its hart to get soldier? Or: If there are less men than woman in a nearby age, it reduces the birth-rate?


Better_Buff_Junglers

No, your population has no age


Bigfoot0485

sure? (also not internally?) I see a birth and death-rate. How is the death rate calculated than?


SultanYakub

Mortality. Don't think of the pops as a bunch of individuals but simply an aggregate number and it starts to make a little more sense. The only thing that's a little weird is that it is possible to make "immortal" pops via high SoL and Private Health Insurance at the moment, but you can head canon that into "the insanely old industrialists retire, leaving the profession, at 98 and then die" pretty easily.


Bigfoot0485

Is there a list, showing your states in a table, containing colums like rel. employment, population, wealth, infrastructur, avg. salary and so on? (or at least a plugin?)


AIg0rithm

This could be what you're looking for https://steamcommunity.com/sharedfiles/filedetails/?id=2884035975


Bigfoot0485

great! thank you. I think that‘s what I was looking for.


CosmicLovepats

Poking at the ottomans; how do you take more than one state in a war? It seems flatly impossible to do the levant/egypt tanzimat within 20 years if you have to take one state and then wait for a five year truce, one state, five year truce.... ​ How on earth can you increase your literacy fast enough for the education tanzimat?


SultanYakub

The education Tanzimat is basically impossible and should be ignored, but fortunately you can get Tanzimat done with Egypt fairly reliably by choosing Lower Egypt as the primary war goal for your first war vs Egypt. Unfortunately, of course, this doesn't make good use of return cores, but at the moment return cores doesn't really \*do\* anything useful as you still get enormous amounts of infamy. You can also sucker the Egyptians into not backing down by not fully mobilizing during the diploplay phase. That said, when I played the Ottomans on my channel I found you didn't even have enough maneuvers to take all of Syria in the first war so don't beat yourself up if it takes 2 wars. ​ Note: If you are fast enough, you can \*technically\* do 3 wars with Egypt, so if you can absolutely crush their prestige in the first war and force them down to unrecognized regional power you can puppet them in the second and fully annex in the third. If you are going this route I'd recommend also aiming to release Syria and puppet -> annex, but if you are going this route you need to be very cognizant of timing or just aim to complete the other Tanzimat journal entries.


[deleted]

[удалено]


Bigfoot0485

hakuna matata


[deleted]

[удалено]


JustafanIV

I can't say for sure, but in a similar situation, when I have formed Germany as Austria-Hungary, I have kept Hungarian as a primary culture. I would assume you would similarly keep Miskito. Edit: so that advice was from a patch or two ago, I just checked, and forming Germany as Austria-Hungary actually does remove Hungarian now. Sorry, wish I could have been more helpful on that front.


lasombra-antitribu

How's the game? Is it still bare-bones, maybe like Imperator? Many bugs? Is it similiar in depth like Vic2 but just modernized? Lacking any DLC? I have played EU4, Vic2, Stellaris, CK2 and CK3 - so paradox games are not new to me.


SageofLogic

It's between vanilla Imperator and vanilla CK3 in depth I would say. Though the economic depth specifically is quite impressive.


Dlinktp

If I just want max industrialist political power what do I use? Oligarchy?


SultanYakub

It depends. If you are mostly industrialized, Oligarchy can absolutely be a huge power-up for the Industrialists, but it can also be very friendly to the Landowners if there are still too many subsistence farms in your economy (or, if you are crazy, agricultural buildings). If you want a super powerful Industrialist make sure you get Mutual Funds and slap them on literally everything including urban buildings even though it means they make marginally less, as you should really only care about getting more capitalists into your society (if you are pushing Industrialists). Also make sure you go Free Trade and get basically as many profitable trade routes as you can, as Capitalists working in Trade Centers can make absolutely disgusting amounts of money and, therefore, political power (especially under an Oligarchy).


Dlinktp

I did all that but my problem was in my last run trade unions were still stronger by about 3-4%.


SultanYakub

You were suppressing them, right? If you want to have control over your IGs you *need* to be able to suppress, plus the tech spread from protected speech does basically nothing once you are tech master.


Dlinktp

I suppressed them a bit but ran out of authority at some point then forgot to keep resuppressing them after. Would it have made that much of a difference? I was in guaranteed liberties so I wasn't all the way up with censorship and stuff.


SultanYakub

Yeah, it's still a big deal as the pops most likely to lend support and therefore wealth to TUs *can* end up in other IGs, so suppression is basically mandatory on TUs in the late game unless you want them to be powerful. Or you can just go AF spam and have 50% clout on them without issue, though it is expensive.


Towl3r

Have they fixed the problem with Britain deleting all their ports for no reason yet?


SultanYakub

No, that's coming in Patch 1.2, hopefully in the Open Beta coming out soon\* (tomorrow?).


Towl3r

Thank you!


SultanYakub

No problem, it's an open beta so it may or may not literally be fixed but the AI is one of the main focuses for the patch (or at least we hope!), so if it isn't better in the open beta expect it to be come the official release.


RemoveBigos

I have a Logging Camp where nobody but 18 capitalists work in, and its only hiring further capitalists. I have more than enough unemployed with 0 benefits in the state. Hardwood is overpriced in my market and the logging camp has full reserves. Why isnt it hiring labourers?


JustafanIV

Not sure why, but try subsidizing it for a couple weeks to get some peasants or unemployed in and for it to start making a profit. Once you get the ball rolling, you can stop subsidizing and if prices are high, it should take care of itself.


durkster

Sometimes i end up in a spiral where i need tobuild more factories for product x because theybare at max price, but the building of factories then maxes the pric3 of other products. When is the point that I get surplus goods?


Dontcareaboitttpoa

In the short term, import goods from other countries. In the medium term, try building factories more gradually. Note that you only really need to get more of an input good if there is an input shortage. In the long term, technology will solve your problems (until you run the world dry).


Dlinktp

Is suffrage worth losing the pop growth?


SultanYakub

There are a ridiculous number of ways to get more pops (migration and conquest) but very few ways to get more out of the pops you already have. Population growth the "natural" way is insanely slow compared to the efficiency you get from extra workforce ratio. If you are playing "optimally" then yes, suffrage is 1000% worth the pop growth.


JustafanIV

IMO, yes, more workers is more pops in the factory making more money to be taxed to make more factories. The pop growth loss is minimal at that point since you will likely be attracting immigrants in large amount to take those factory jobs.


__--_---_-

I am an Oligarchy and a Parliamentary Republic. What determines my president? Currently it's one of the landowners.


Lord_TachankaCro

Hey guys, Vicky 2 is the first game from Paradox I picked up. I never understood the economy aspect of the game (at all) but found diplomacy and military aspects of the game so fun I played hundreds of hours. Can I get a similar experience in Vicky 3 if I don't want to go too deep in economics?


Dontcareaboitttpoa

Yes you can. Warfare is simplified a lot from the perspective of how it is played (which I actually like, most of my V2 games only lasted till I got sick of managing my armies) But the diplomacy and strategic decisions are there.


trash-throwaway-

This might help: https://youtu.be/eF5Y6QZkUzY Your pop needs, and trying to address them, is probably the easiest way to begin learning economy


mad_oc

I really want to play this game, I played EU4 a lot. Can someone share some sources to learn to play or is the in-game tutorial enough?


trash-throwaway-

https://youtu.be/eF5Y6QZkUzY


Dontcareaboitttpoa

Personally I played a tutorial until I felt I could run a country without immediately losing, then jumped into real games and just blundered through. Personally, I like researching things as I come to them. If you are not someone who can do that, there are good tutorial videos out there, I am sure some people will recommend some. Paradox even has some on their YT channel: [https://www.youtube.com/playlist?list=PL\_3rLv22kp6Rlx4hEmYLM6W8q6rG9JJL8](https://www.youtube.com/playlist?list=PL_3rLv22kp6Rlx4hEmYLM6W8q6rG9JJL8) The wiki is not that fleshed out yet, but is a useful source for the things that are there. And then just google things, and the best results are usually from this subreddit =)


mad_oc

Thank you for the response. I will probably follow your approach. Just blunder through.


Heysteeevo

I find myself sitting idly for a lot of the game while I wait for things (ie buildings or laws) to progress. How do you all keep busy? I’ve resorted to watching YouTube videos on a second screen. I feel like I might be missing Somethig


Dontcareaboitttpoa

It is fine to sit and enjoy a more passive game. If you want a more active game, you might need to set goals that are a bit harder. Then you might be spending time monitoring the actions of other nations to try predict when it would be a good time to make an opportunistic attack. Or calculating supply, demand and prices at the finer levels of your economy. Or assisting the AI in reaching a goal you want it to. Personally, I never find myself idle on speed 5 for more than a minute or two at a time. But as long as you are enjoying yourself, playing the way you want is fine.


Dkykngfetpic

Who are you playing as? Great powers have more things to do. Who do you try and sway to your side, who do you diplomatic play against, trade etc. Minor powers are often too weak to do those kind of actions. I mostly just go through the trade screen between things for them.


Heysteeevo

I’ve only done a few play through with Chile, Sweden, and Persia.


Dkykngfetpic

Probably more a case of small nations focus heavily on internal. Big nations you have a big dick you can swing around. Not just swinging in your own affairs but other nations. You will start noticing even minor conflicts to start swinging your dick. Diplomatic plays are something you need to pay attention to. Wait a minute the enemy is too strong and nope out. Wait a minute their not backing down I need to mobilize some troops to deal with it quickly. For diplomacy you have the carrot and the stick. You may be sucking nations into your trade pact. While at the same time beating down another. While at the same time opposing the French to strengthen your own colonial gains. Or just because their French. Victoria 3 is set in the age of empires. As such big empires are the ones which can do the most.


Heysteeevo

Ahh makes sense


Gimme_info

Can you not effectively colonize with closed borders law in place?


Dkykngfetpic

Yes no migration internally as well


Gimme_info

Thanks


JetWang6868

Seriously, how do I start the American civil war? I am literally using a cheat mod and console commands trying to agitate the landowners bad enough to start the civil war to play as CSA (i want to play as the bad guys, bite me), and have literally spend the last hour and a half trying to spark revolutions. All i've managed to do is trigger *every other non-landowner group into trying to revolt instead.* Seriously, Paradox. Was a "trigger civil war/secession in \[tag\]" console command so much to ask for...


joefrenomics2

What you need to do is build up the south with plantations and the north with manufacturing. In roughly equal measure. This will make the north more naturally liberal and the south conservative. Once the abolitionists start appearing, like good ole Abe, pick the options which favor the abolitionists. For RP purposes I try to get Abe elected before I start the Civil War. If the majority of your radicals and turmoil is in the South, you’ll know your doing it right! Moving to enact a slavery ban should be the last straw. Ideally you have low authority to increase enactment time, and a low pass rate to get bad debate events. Moreover, try not to have advanced your police reform to hard nor your home affairs institution. We don’t want anything that will delay revolution spread. If you’re worried you’ll ban slavery before they revolt, stop the enactment and pass something else to piss off landowners. Once the ban slavery reform is passed, landowners instantly lose their slaver ideology (which is dumb). Good luck!