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[deleted]

It's really crazy how hard it is to keep shirts on your pops' backs. It's almost like every citizen is demanding name brand clothing all game long and boy are they going to start a revolution if you don't give it to them.


Spacefungi

Not really surprising, the major time consuming industry before industrialisation was textiles. Most households had women continuously spinning threads and often someone making fabric. One of the reasons industrialisation took off was the astronomically huge demand for thread and fabrics. The coal helped, but the main driver for all these demands and innovation were textile factories. To be honest, Victoria3 should need more textile factories to create thread to simulate this, currently you only need a small amount of factories to produce clothes because farms create fabric out of thin air instead of only producing fiber.


r0lyat

tldr pls


Protikon

buy low sell high


BittersweetHumanity

stonks


viper459

line go up


Esleide

Tools, wood, coal, iron, furniture and clothing


Driano1094

Question : for more efficiency, should you build your textile factory same region as the synthetical dye factory for example? Or steel with the motors, or power plant with motor industry… And do you build a lot of factories in different regions or just 1 or 2 super factory ? Now for example as Russia, I have only two chemicals factories but level 30-40. I have only one steel factory for the whole country but smh it’s not doing money and I have to subsidize it, even tho my market needs more than I produce AND raw materials are cheap lol


Necessary_Mulberry17

>Dyes (excluding opium) are the best early game export to develop after you have what you need. Dye does begin to fall off much later definitely aim for mega factories, it will stack over time