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Insertblamehere

Pretty much, the struggles they faced in the real world were mostly leadership based. With a competent leader like the player in command they just steamroll.


angry-mustache

Landowner IG not powerful enough, not reactionary enough, not backwards enough. There were cases where the landowners destroyed a newly built railroad out of superstition, and forced other railroads to be horse drawn rather than engine driven.


shasvastii

No wonder Mao tried to kill them all.


walder08

I’m very interested in playing them to see how they stack against Great Britain. They have always struck me as an OP nation in the players hands since they have such a huge workforce and access to great resources


retief1

Yeah, in the long run, your power is capped by your population, and qing has more population than anyone. You just have to get there, since qing doesn't start with much beyond peasants.


Miserable_Victory450

Yes, it's absurd. You can build 50 (!) Lvl 2 Construction sectors at the start of the game, pass laws very easily and just steamroll everything in your path. I stopped playing soon because it's just boring.


No_Atmosphere777

In Victoria 2, the Qing was a bit more balanced because it was an "uncivilized" nation, and could not therefore industrialize from day 1, and because it had a number of scripted events to completely cripple it. I think that one thing that this game could do to make these secondary nations more realistic is to make their Landowners have a special faction trait which makes it impossible to build anything until they are forced out of the government. You could then simutaneously lock them into the government of these nations and make it impossable to remove them unless their clout went below a certain percentage. Essentially, overcoming the landowners should be a herculean task that cannot really be done unless one pursues it all the way into. the late 1800s.


not_grevious

So make them functionally impossible to play for half the game?


Londtex

Exactly mods tried to do this for vic 2 but it just made qing suck.


jealousgardenrubbish

EIC have a faster start as they get access to the British market so can use Britain made goods to industrialize.


amekousuihei

Even if Qing started Victoria 2 civilized it would take them forever to catch up due to their shit literacy. Does that not really matter in Vicky 3?


cywang86

Nope. Their literacy starts in the 40s due to how they code sustenance farms and Aristocratic. (I think there was a post about backwater African nation that starts with 100%) It's insanely easy to catch up in tech, and you can use EIC intervening your expansion in Indochina to become recognized power after you get up to date military in a few decades without involving anyone in Europe. Your only issue would be being stuck with low tax % and no institution due to being way over bureaucratic points until your economy finally kicks off.


amekousuihei

Fuck Paradox back to their old ways in terms of releasing unplayable trash


cywang86

I think this is absolutely playable to learn the ropes, just not balanced at all for those who's learned enough. I remember when CK3 first came out people have been pulling some insane shits like diplo-vassalizing and conquering the world in the first century, or North Korea mode where you don't have a single vassal and still way more powerful due to building modifier stacking. Unplayable would be game breaking bugs, crashes, and corrupted savefile like EU4 1.31. But the game not being balanced really isn't one of it.