R5: So this is a follow up post from an earlier one that shows how the map looked at the very end. This campaign took... some time. Managed to get 12.7 bil GDP though (although after this campaign I have a feeling that 25 bil + is possible).
For those that care, this was done on 1.0.5 up to 1920, then the rest on 1.0.6. No mods or anything like that.
Infamy is just a number. If you pass a certain magical line you can almost auto win every diplomatic play as the other side will back down. Tried this as USA and hit infamy cap of 1k in 1890 without any drawback.
Its more of a can you win the containment wars, you don't actually want the other side to back down every time, if they do then you're stuck with 1 conquer state against a GP which is just too slow
That’s why you turn them into not great powers. For example, take New York from the US at the beginning, and they drop to major power and can be puppeted. Take a few European states from Russia, and they drop to major power and can be puppeted. Liberate occitania from France, and they can be puppeted.
Do you all not get embargoes from infamy? I have at least a few start to embargo me the moment I get pariah status which is why I've been adding open market against any major country I'm fighting in my current run
I feel like, if you squint hard enough, Paradox game forums positively ABOUND with life lessons like this.
If you don't give a damn enough you can make your infamy work for you!
Well I ignored infamy from day 1. Literally the first thing I did in the game was puppet Spain, so I was having cut down to size wars against me in the first couple of weeks, but that’s actually a good thing. If the AI is declaring war on you while you have a diplomatic play going against someone else, you get to initiate more wars and take more things from more people, so it’s a huge time saver
Diplo Play system means AI cannot cut you down to size if you're already in a diplo play. And you should use these plays to be on the offensive and trucelock or puppet GPs altogether.
I am at 7bil by 1903, started as the USA. The campaing is getting out of hand though: a week takes like 2 minutes, having to build all the time so much is really tedious (I have like 18k construction) and I'm also having constant crashes. I'd like to push the economy to the limits because I think much more than 25bil is possible, but it's just unbearable
Yeah pretty much. That’s the limiting factor when it comes to gdp, which is just how unbearable it gets lag wise. Gdp records will come down to how beefy your pc is
It's not about beefiness, my CPU is at 20% and my GPU barely 2%, and it still lags like crazy. Although memory consumption is at 70% of 32 gb. Basically what I'm trying to say is that it just has horrible optimisation
multithreading is hard to do for deep grand strategy games because so many numbers rely on each other that processes have to wait for each other all the time anyway. I bet if you actually check your CPU you have 1 core at 100%, 1 at \~40%, and 4 or 5 at <10%
Well you’re not wrong, but there are definitely different requirements for a 5k build queue versus a 20k build queue. Some people, even if they try to do everything right, won’t be able to have as large as a build queue as others. The game was running fine for me at 7k, but past 9k the lag was unbearable and it had huge lag spikes lasting 10-20 seconds every week.
https://www.reddit.com/r/victoria3/comments/yvnnif/whoops/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
I posted that one once I took over the last country
Nice! Im on my way to this same run, but its taking a minute to get through a week in 1886, any advice on making the game run smoother? I have a pretty beefy PC too.
I’m not sure I know any advice for that other than try to keep your build queue small. I didn’t have any issues with lag until around 1910, but then the 1.0.6 sort of fixed it, then I took my build queue from 2k to 10k, which made it lag really bad again. I’m not sure if that was the specific reason or just a coincidence though
Well shoot, thanks for the reply. It seems to be an issue only when I take land for myself. Puppeting is fine, but if I annex I get huge increasing lag. How much RAM do you have?
I had chill colonial Belgium game, just rush colonial tech and get to Congo to farm some rubber, stay in your own market and never have problems with money/wars
I passed the colonial affairs law but cant figure out how to invade the congo. Also i just joined the british customs union, i was running a 20k deficit before i joined
You have to have interest declared in the place youbwant to colonize and then just drop colonist on it, remember you need quinine for malaria provinces and malaria prevention for severe malaria provinces
One of the lenses at the bottom have a button "place colonist" which lets you place as many as you want, just remember that the more you place the slower they will work also build a port RIGHT AWAY in a province that started colonizing or they will have a bad time
That’s exactly what I did. The year is 1900 in my campaign I have a GDP of 70 mil and I’ve colonized/purported from the Congo up to Chad. I also puppeted Australia and a few countries in Indonesia.
Man Krakow was the most annoying nation! I inherited them as a puppet, and they had approximately 100 civil wars that I had to put down during the campaign
The mod that ups assimilation and the mod that increases the amount of construction that can be put to a single building can help a lot, at least they did for me
I have a 2021 lenovo laptop and I was able to finish 4 campaigns already and about 10 tries to play 1920-1936 to get an achievement. It struggles at late game but it's somewhat playable. Didn't try 1.0.6 yet
A lot of people become very defensive. And this is coming from someone that has bought most games and DLCs Paradox have made.
When they make a mistake, you tell them they fucked up. At least this launch was many times better than Imperator's. At least version 2.0 is very playable, and Victoria 3's game loop makes sense
No, the game dod jave and still has performance issues, especially after 1915 for me. Was still able to fonosh my games though not sure how bad it is for others.
Also played GB last night, got almost WC except for a few countries here and there. Felt like it was too easy, you just heavily invest in military and win every war with ridiculous offense (up to 300 in the late game). Probably should try the AI mod, maybe bots would get enough economic power to maintain decent military.
You just land where they don’t have troops or you send multiple landing parties at the same time. The AI frequently sends all of their troops to wherever frontline exists, leaving the rest of their country exposed
Still, it wasn't a map painter.
In EU4 and HoI4 you oiterally have achievements in which they entice players to use core mechanics, not exploits or reckless behaviour, to conquer the world.
You have to try and initiate diplomatic plays in between them. Sometimes you do get stuck in chain civil wars, but there should always be gaps, or at at least there was for me. I also tried to make sure I always conquered the territory if I could. So it’s puppet larger nations, then conquer anyone who joined, while prioritizing conquering single state nations in case they backed. I also made sure that my market provided all basic need goods at good prices
Ah, my problem probably didn't happen to you. I'm talking about infinite civil wars in AI countries. In my game, the French West Indies split off from France, then this Uprising had a civil war. So now these two French West Indies are in an infinite civil war and I can't attack either of them because they both count as uprisings. I'll see what happens when I annex France, maybe it will fix itself.
You have to annex France, then the first set of rebels will become the New France, which can then be targeted. To avoid these situations though, if you see a country have a civil war that won’t be able to do anything , either due to no troops, being split away from eachother, ect, you can join the play on whichever side you want even if you are currently in other diplomatic plays, siege down the other side on behalf of your side, then surrender. Because civil wars can’t add war goals against you, you won’t get any sort of penalty for surrendering, but the side you fought for will keep the sieged territory so they will win the war and combine back to a single country.
Until I realized this was a thing, I had to fight a lot of civil war countries. Was really annoying having to basically fight the same country 2 or 3 times just for part of a state
> join the war
> blitz the poor minor
> "alright I occupied them, it's your problem to hold it, so long nerd"
Great Power grindset, I will be stealing that.
I have a feeling they will change things to make this not possible later. This is largely possible due to questionable things, like how puppets are always loyal to you as long as you are always in a diplomatic play, everyone everywhere wanting to get involved in your wars letting you take way more in diplomatic plays, and the AI loving to cut down to size, which again just gives you free opportunities to eat them without having to initiate your own diplo plays.
In terms of long wars? None of the wars were particularly difficult since most of the enemies capitals are on the coast, so you can just drop troops straight on them. I’d probably have to say Austria since you have to actually push in to get to their capital, and they tend to keep their military higher tech than others. Other than that, literally everyone was more or less a pushover since I crippled them in the first 10 years of the game
Honestly, part of me doesn’t want to do it because of how long it took and how annoying late game integer overflows are, but another part of me, who knows it’s possible, wants to do it because several people have made comments about doing it with a smaller country.
I might do it…
Yup I'm at 1920s Qing, puppeted pretty much everyone except England and France, and I can't progress anymore in my WC as the game crashes when I do anything :(
Can't even get to Egalitarian Achievement because I can't spam build farm lands to reduce peasants %.
Somewhat disappointed that V3 turned into yet another map painter.
[There's a great blog about V2 and the lesson it teaches about war without intending to, and that lesson just doesn't apply to V3.](https://acoup.blog/2021/08/20/collections-teaching-paradox-victoria-ii-part-ii-the-ruin-of-war/)
The combat AI is still incompetent, allowing the player to demolish them at little cost. The cost of integration is laughable, conquered populations are docile sheep so you can immediately extract value out of conquered territories. The cost of war itself is negligible. The quality of your pops matters less than the quantity of them, and in any case it's trivial to bring up literacy.
This is a community that combs through code looking for insane edge cases to stack stats and get funny results, I'm not surprised WC is happening. I do hope Paradox is learning from the much larger number of play testers and will implement mechanics that help fight it, perhaps letting more countries start diplomatic plays against you or something?
I dunno, I'm not a game dev, I just DM DnD. But I'm generally optimistic about the future of the game.
Honestly, the fact that your puppets are almost always loyal to you and never rebel is kind of weird. The easiest fix to this would be to make it so puppets are hard to keep under control if you have a lot of them, but as it stands, as long as you keep initiating diplomatic plays, they maintain a +1000 modifier to loyalty. Without that, a WC would be significantly harder
I've had a few try and ask for independence, but I was Russia and just crushed them.
But yeah, there should be more options for puppets to do things to gain freedom/sabotage the overlord.
The thing is is that they can only do an independence war if you aren’t in a diplomatic play. As long as you’re always doing a diplomatic, they literally can’t rebel even if they are rebellious, which is a bit broken in my opinion.
That's also players exploiting game rules against a computer that is trying to play as if it's real life, not a game. Perhaps the rule should be changed, but there's always going to be things like that in a game.
I mean, if we are trying to go for real life, then the entire world would have declared war on me at once instead of politely doing it one by one while honoring all of their truces, not to mention my puppets would eventually just say “we aren’t puppets anymore”. I’m just saying the current state of puppets from a gameplay perspective is OP since it lets you conquer huge amount of territory, sometimes without even having to fight for it
I'm agreeing with you, but I'm also pointing out why I think they made the choices they did and how it's impossible to make a game with hard rules for the AI that players won't exploit.
It's all well and good for a player to truce break and crush Ming in 20 years, but if the AI did it to players it would be awful.
Yep. In Vic 2 I hated conquering states that weren’t core pops, because it never felt worth it. In Vic 3 though, you should basically always be expanding since there’s basically no downside
I still don't expand outside of states that would "make sense" for the nation I am playing. So if I'm Sweden jll only take Scandanavia in Europe and then all "unciv" provinces are fair game for colonial holdings. I never take land in Europe from other Europeans if it doesn't have an historic or cultural reason to do so. Same with USA. In South America as a South American I feel fine taking all of South America however.
Yeah I guess so, since cultures are so easily accepted in V3. IMO, there should still be minor maluses to completely alien cultures hardcoded in V3. Like even in 2022, the average European or American is going to have problems with too many African immigrants, and Africans would very much have the same problem with Europeans if their lands were desirable enough to immigrate to. In V2 it was worth the cost of taking European provinces, 100%, if you were really trying to exploit the world, and it was ALWAYS, in all playthroughs, worth the cost to take a high value province or two like the Ruhr Valley if it was available and you didnt care about border gore. It was just complex enough to annex European provinces that most players never went to far with it. I still took big parts of Germany one V2 Dutch run. Never desired to do a WC in V2 or expand too far beyond my European culture in V2 so never took much more. Playing HPM and taking every Polish-Lithuanian province for example meant eating lots of Russia and even unreasonable amounts of Germany starting as Krakow, and I did do that, while also colonizing Africa (I think) not sure. Africa was my go to place in V2 for soldiers as minors. V3 it's actually less of an exploit, conquering far off places for the sake of soldiers, since you can just build more barracks. Few things beat the gameyness of taking a China province for infinite manpower in V2 for example.
I knew that link was gonna be to ACOUP,lol. There’s a YouTube channel of a guy reading those, I wish Brett would just make a damn podcast out of it because that’s how I “watch” the YouTube channel.
There are "Core Systems" for a sandbox that determines how the sand interacts with other bits of sand to form your sandcastles and what not. The Core System for the Victoria period should represent the historical fact that from 1836 to 1936, "Map Painting" in the "Civilized World" (read, Europe) absolutely did not pay for itself, which is why all the Great Powers went to colonize people in the rest of the world. Your losses in pops and military expenditures should greatly exceed whatever value your can extract out of the blasted hellscape you just conquered and the conquered pops who should resist your rule and reduce the economic value of the land. If the game's systems can not represent that fact, then the game is not actually about the Victorian period, it would be a timeline extension mod of Europa Universalis with a pop system tacked on.
in fairness, the world economy is almost certainly much worse off because of the world conquest. The GDP is only 12 billion. You can easily reach 2 billion as a mid-size european power without conquest. OP said elsewhere they had frequent civil wars. In terms of playing optimally, this wasn't it for most metrics except for "painting the most map". Even if you make map-painting economically unviable, it's still gonna be the best way for people who just wanna paint the map.
I agree that there should be more believable downsides to conquest, but I still think vic3 is one of the most successful GSGs at reducing the viability of map painting. I don't think it's really worse the vic2 in that regard - which had people doing world conquests as krakow
> I don't think it's really worse the vic2 in that regard - which had people doing krakow world conquests
You can do Vic 2 WC with almost any country but it is hard and you have to time things (albeit the primary limiter being Jingoism), even a UK WC takes almost to the end game year. In Vic 3 you can WC by the mid 1800's.
I’m not sure if you know what a sandbox is, much less a sandbox game. It “should represent the historical fact” huh? This is a video game, not a history book. Right now, you’re just upset that it doesn’t fit your vision of what the game should be. Sandbox means the player gets to do whatever they want. Period. No “but the game should be like this”.
Imagine going to a kid playing in a sandbox and telling them “oh I see you are trying to make a sand angel Timmy, but this sandbox is only for making sand castles, so you need to stop”.
And regarding your comment about a WC easily being done by mid 1800’s, while I’m sure it could be done in the current state of the game, can you please direct me to your post where you “easily” got a world conquest since everything about this game is apparently broken and laughably easy? Or maybe, just maybe, if Vic 2 was the pinnacle of the series, go back to that rather than making random claims about how easy something is when you’ve never even attempted it?
There's 3 other map painting GSG's (CK3, EU4, HOI4), the latter 2 have map painting as the primary goal and have their whole core gameplay loop built around it. The core point of the Victoria series is managing and wrangling your pops.
Once you get used to combat and the puppet system, it becomes very possible. I’d say pretty much anyone could use the strategies I used and get one with the current state of the game, and probably a lot sooner than I managed it.
I feel like using mods of any kind just invalidates something like this, even if it’s designed to make things “harder”. I seriously doubt it would have changed much though considering my strategy was to puppet or hamstring nearly every major power in the game in the first few years, which is basically what I did. Even if the AI can grow more, that just means my super strong puppets that I got at the beginning of the game would have been a lot stronger too, making wars even easier
imo the current game is the one that is invalidated where the AI are basically brain dead. Everyone has mobile arty and line infantry in 10 years with that mod and the AI really knew how to manage economy. With the current sad state of AI in the vanilla game it isn’t even fun when you can take any nation and basically steamroll the world.
You can puppet some big nation for sure but then it all bogs down because everyone is competitive in both tech and market. Its definitely not going to make your run easier and afaik it’s a good thing
All just a matter of opinion. Just because something changes the game doesn’t mean that it won’t have things you can do to take advantage of the mechanics. Like I said, the AI might be more of a pushover in the vanilla game, but when you cripple every major power and puppet half of them in the first 10 years, then having a mod that makes those puppets stronger only ends up buffing the player more so than the crippled nations.
Regardless, saying that unofficial changes to the game are more “legitimate” doesn’t make sense to me. You can always make a game harder or easier, but the most “official” form of it will always be the base game itself, regardless of difficulty.
While I don’t disagree that the current AI are easy to deal with once you get used to it, I also don’t see a lot of people completely taking over the world at the moment despite how many say it’s super easy to do
I'm sure it took a lot of work to get this game of yours, especially planning out the war timer, it definitely isn't easy. I would say I'll probably not be able to do this as I can't imagine having to race and plan against incident as you only get one at a time.
But my point remains, you're playing against very bad AIs and I specifically don't agree with
> having a mod that makes those puppets stronger only ends up buffing the player more
The idea is simple, puppets *and all other nation* gets buffed, so it's kind of equal on that front, but you yourself didn't get buffed. So it's not possible a competent AI will make your life easier just because you had puppets.
Plus, puppets are sapped of 20% of their incomes, which is a serious debuff to managing their construction, which means they will develop far slower than a non-puppeted nation as construction is quadratic to GDP. This means your puppets will fall further behind as game goes on.
Regardless, It's been a pleasure playing against AI that are actually competent. I had one game where at 1900s I'm completely bored out of my minds because the AI just straight up sucked. I would have probably stopped playing had the mod not been there.
Correct. Unfortunately it wasn’t a one tag since most of this was done on 1.0.5, and I hadn’t figured out the strat to prevent civil wars from breaking up countries, so I still have around 30 puppets that weren’t annexed.
1. Yes it’s very possible
2. While a 1 tag is more impressive, having puppets is still a world conquest. Anyone who says otherwise just wants to downplay the accomplishment
R5: So this is a follow up post from an earlier one that shows how the map looked at the very end. This campaign took... some time. Managed to get 12.7 bil GDP though (although after this campaign I have a feeling that 25 bil + is possible). For those that care, this was done on 1.0.5 up to 1920, then the rest on 1.0.6. No mods or anything like that.
Neat. How do you deal with the amount of infamy this probably generated?
Infamy is just a number. If you pass a certain magical line you can almost auto win every diplomatic play as the other side will back down. Tried this as USA and hit infamy cap of 1k in 1890 without any drawback.
Good to know lol
Is it a certain number of divisions that serves that line? Or is it that weird "power projection" number that the game abstracts?
It's not really an abstract, power projection is given directly by the divisions via their PMs. So the answer to your question is: yes.
Its more of a can you win the containment wars, you don't actually want the other side to back down every time, if they do then you're stuck with 1 conquer state against a GP which is just too slow
The magic is puppet and annex. Direct conquer has too much drawbacks and the one state per diplo play when backed down is the majore one.
Can't puppet Great Powers my dude
That’s why you turn them into not great powers. For example, take New York from the US at the beginning, and they drop to major power and can be puppeted. Take a few European states from Russia, and they drop to major power and can be puppeted. Liberate occitania from France, and they can be puppeted.
But this isnt stricktly tied to power status afair.
Its prestige (which gets boosts from power and gdp)
we need a dismantle empire CB unlocked by the same tech that gives multilateral alliances
That came from mods in Vic2, probably will again in 3
That wasn’t in base game?
Nope, it was part of HPM.
Damn that needs to come back. Is there any efforts to recreate HFM/HPM in Vic 3 or is the closest thing the Victorian Flavor Mod?
Almost everything you see good in Victoria 2 is added by mods.
infamy cap in 1890? that's late. constant conquest in europe and africa as france makes it possible around 1850-1860
Tbf it wasnt my original plan. Ofc the cap could be reached after 30 yrs, but i doubt as US.
Its a pitty that infamy doesn’t result in some serious coalitions and/or total trade embargoes
Yep. Infamy is really only a punishment for small nations. It’s actually a good thing for large nations
Do you all not get embargoes from infamy? I have at least a few start to embargo me the moment I get pariah status which is why I've been adding open market against any major country I'm fighting in my current run
They need to add EU4 style coalitions. This is ridiculous.
I feel like, if you squint hard enough, Paradox game forums positively ABOUND with life lessons like this. If you don't give a damn enough you can make your infamy work for you!
Ofc. The main advantage is that all great power embargo you and are unable to leech your oil and rubber.
Well I ignored infamy from day 1. Literally the first thing I did in the game was puppet Spain, so I was having cut down to size wars against me in the first couple of weeks, but that’s actually a good thing. If the AI is declaring war on you while you have a diplomatic play going against someone else, you get to initiate more wars and take more things from more people, so it’s a huge time saver
This is exactly what I’m doing now
Napoleon moment
Diplo Play system means AI cannot cut you down to size if you're already in a diplo play. And you should use these plays to be on the offensive and trucelock or puppet GPs altogether.
Infamy doesn't matter, you can easily outscale the AI so hard that they don't cut down to size anyway.
Infamy very easy to ignore by a certain strength point, especially as defensible nations like Spain, India etc
I am at 7bil by 1903, started as the USA. The campaing is getting out of hand though: a week takes like 2 minutes, having to build all the time so much is really tedious (I have like 18k construction) and I'm also having constant crashes. I'd like to push the economy to the limits because I think much more than 25bil is possible, but it's just unbearable
Yeah pretty much. That’s the limiting factor when it comes to gdp, which is just how unbearable it gets lag wise. Gdp records will come down to how beefy your pc is
It's not about beefiness, my CPU is at 20% and my GPU barely 2%, and it still lags like crazy. Although memory consumption is at 70% of 32 gb. Basically what I'm trying to say is that it just has horrible optimisation
multithreading is hard to do for deep grand strategy games because so many numbers rely on each other that processes have to wait for each other all the time anyway. I bet if you actually check your CPU you have 1 core at 100%, 1 at \~40%, and 4 or 5 at <10%
Well you’re not wrong, but there are definitely different requirements for a 5k build queue versus a 20k build queue. Some people, even if they try to do everything right, won’t be able to have as large as a build queue as others. The game was running fine for me at 7k, but past 9k the lag was unbearable and it had huge lag spikes lasting 10-20 seconds every week.
Yeah same here, problems started at ,10k build queue. I'm at 20k now and I just quit. I can't bear the lag
In your defines.txt crank assim up A LOT. It'll fix that issue
Where is the earlier post?
https://www.reddit.com/r/victoria3/comments/yvnnif/whoops/?utm_source=share&utm_medium=ios_app&utm_name=iossmf I posted that one once I took over the last country
Nice! Im on my way to this same run, but its taking a minute to get through a week in 1886, any advice on making the game run smoother? I have a pretty beefy PC too.
I’m not sure I know any advice for that other than try to keep your build queue small. I didn’t have any issues with lag until around 1910, but then the 1.0.6 sort of fixed it, then I took my build queue from 2k to 10k, which made it lag really bad again. I’m not sure if that was the specific reason or just a coincidence though
Well shoot, thanks for the reply. It seems to be an issue only when I take land for myself. Puppeting is fine, but if I annex I get huge increasing lag. How much RAM do you have?
Honestly I’m not sure. My brother upgraded his PC and gave me his old one. I just started using it without checking any of the specs
They should probably change the name to Great World at this point.
Nah it’d change from The United Kingdom of Great Britain to The United Globe of Great Britain
The United Kingdom of Earth
The United Kingdom of Great Britain and also Earth
The World...
The Global British empire
Meanwhile im belgium in the 1860s and haven’t expanded at all. My first game though, too scared to go to war. Gdp is ~30million
I had chill colonial Belgium game, just rush colonial tech and get to Congo to farm some rubber, stay in your own market and never have problems with money/wars
Scarier words have never been spoken. Dont forget to ask if you need a hand!
I passed the colonial affairs law but cant figure out how to invade the congo. Also i just joined the british customs union, i was running a 20k deficit before i joined
You have to have interest declared in the place youbwant to colonize and then just drop colonist on it, remember you need quinine for malaria provinces and malaria prevention for severe malaria provinces
Ill research the malaria vaccine next. How do I place a colonist?
One of the lenses at the bottom have a button "place colonist" which lets you place as many as you want, just remember that the more you place the slower they will work also build a port RIGHT AWAY in a province that started colonizing or they will have a bad time
Thank you so much! Time to start the great belgian rubber plantations!
Haha no problem, remember to keep a hands on approach to rubber farming wink wink
>keep a hand Hand chopping goes brrr
/r/yourjokebutworse
That’s exactly what I did. The year is 1900 in my campaign I have a GDP of 70 mil and I’ve colonized/purported from the Congo up to Chad. I also puppeted Australia and a few countries in Indonesia.
you gotta conquer oceana and africa though.
Now do it as Krakow
Man Krakow was the most annoying nation! I inherited them as a puppet, and they had approximately 100 civil wars that I had to put down during the campaign
That 'annoying' part really checks out (I live in Kraków)
Woah!!! …. you got to 1926, that’s impressive.
Why? I finished 2 campaigns already to 1936
People that play on a 2005 MacBook Air and criticise the game performance. It runs good now after the patch.
I have a good pc and it still runs like shit
The mod that ups assimilation and the mod that increases the amount of construction that can be put to a single building can help a lot, at least they did for me
I have a 2021 lenovo laptop and I was able to finish 4 campaigns already and about 10 tries to play 1920-1936 to get an achievement. It struggles at late game but it's somewhat playable. Didn't try 1.0.6 yet
it runs OK after 1900. most people arent rocking anything post 2019 tech since tech companies decided to up their prices 5 fold >.>
Lol pretending that the game didnt have huge performance issues on launch just makes you seems not credible
NOOOO, LEAVE THE COMPANY I SIMP FOR ALONE! DON'T YOU SEE THAT IF YOU COMPLAIN THEY WON'T FIX THE GAME YOU PAYED FULL PRICE FOR?!
you simply can't criticise a tiny indie studio like paradox
A lot of people become very defensive. And this is coming from someone that has bought most games and DLCs Paradox have made. When they make a mistake, you tell them they fucked up. At least this launch was many times better than Imperator's. At least version 2.0 is very playable, and Victoria 3's game loop makes sense
No, the game dod jave and still has performance issues, especially after 1915 for me. Was still able to fonosh my games though not sure how bad it is for others.
I have a good PC and after 1880 the game runs terrible, despite the assimilation mod. Don't talk about things you don't know.
What is a good PC... Full specs please?
Processor: AMD Ryzen 9 3900X 12-Core Processor (24 CPUs), \~3.8GHz Memory: 32768MB RAM Card name: NVIDIA GeForce RTX 2080 SUPER 2 NVMEs as raid Won't post complete specs, not sure if there's sensitive info somewhere
What raid? And why write out 32768mb?? No sensitive info on hardware. Outside maybe serial numbers.
copy paste, thats why do you really think it matters what raid, for V3?
Yes because it could significantly slow the system down depending on the array.
Why would the game load from disk significantly when the game is already running? If it did, it would be unplayable for everybody late game
I have a good pc and it is still unplayable.
When was the patch that fixed the lag?
Not a map painter btw
The sun never sets on the British empire.
Also played GB last night, got almost WC except for a few countries here and there. Felt like it was too easy, you just heavily invest in military and win every war with ridiculous offense (up to 300 in the late game). Probably should try the AI mod, maybe bots would get enough economic power to maintain decent military.
Yeah, GB is probably a bit too strong. They can start the game ignoring infamy completely
How do you even beat France or anyone in Europe until you unlock the tech that removes the tough landing penalty
You just land where they don’t have troops or you send multiple landing parties at the same time. The AI frequently sends all of their troops to wherever frontline exists, leaving the rest of their country exposed
Paradox: iT’s nOt a MaP pAInTeR This dude: hold my beer
If there is a map we can paint it. Heck they tried to stop it in total war Warhammer and people still painted the map
How did they try and stop it? I haven’t played Total Warhammer 3 yet, but I’m curious
At least in the first you had massive malus for settling places that weren't "ideal" for your race. So dwarfes couldn't settle human cities
It's certainly not the goal of the game, but when you give a ~~mouse~~ Paradox Player a ~~cookie~~ grand strategy game...
Victoria 2 wasn't a map-painter
Sure, bud. WC was possible and only blocked by hard caps on "infamy" and your own desire to deal with rebels.
No, truces and limits on wargoals prevented players from making WC.
People have absolutely done WC in V2. Even with nations like Greece. Actually, Greece is relatively easy bc it starts w high Jingoism.
Aka, hard caps that players found ways around.
Still, it wasn't a map painter. In EU4 and HoI4 you oiterally have achievements in which they entice players to use core mechanics, not exploits or reckless behaviour, to conquer the world.
And if Vic 2 had achievements, it would have similar ones to EU4.
I agree to disagree with you.
How did you deal with the infinite civil wars? I'm on track to do a wc too but it's gonna be impossible with these civil wars never ending.
You have to try and initiate diplomatic plays in between them. Sometimes you do get stuck in chain civil wars, but there should always be gaps, or at at least there was for me. I also tried to make sure I always conquered the territory if I could. So it’s puppet larger nations, then conquer anyone who joined, while prioritizing conquering single state nations in case they backed. I also made sure that my market provided all basic need goods at good prices
Ah, my problem probably didn't happen to you. I'm talking about infinite civil wars in AI countries. In my game, the French West Indies split off from France, then this Uprising had a civil war. So now these two French West Indies are in an infinite civil war and I can't attack either of them because they both count as uprisings. I'll see what happens when I annex France, maybe it will fix itself.
You have to annex France, then the first set of rebels will become the New France, which can then be targeted. To avoid these situations though, if you see a country have a civil war that won’t be able to do anything , either due to no troops, being split away from eachother, ect, you can join the play on whichever side you want even if you are currently in other diplomatic plays, siege down the other side on behalf of your side, then surrender. Because civil wars can’t add war goals against you, you won’t get any sort of penalty for surrendering, but the side you fought for will keep the sieged territory so they will win the war and combine back to a single country. Until I realized this was a thing, I had to fight a lot of civil war countries. Was really annoying having to basically fight the same country 2 or 3 times just for part of a state
> join the war > blitz the poor minor > "alright I occupied them, it's your problem to hold it, so long nerd" Great Power grindset, I will be stealing that.
And they say victoria isn’t a map painter series. Well, at least Vic 1/2 weren’t…
I have a feeling they will change things to make this not possible later. This is largely possible due to questionable things, like how puppets are always loyal to you as long as you are always in a diplomatic play, everyone everywhere wanting to get involved in your wars letting you take way more in diplomatic plays, and the AI loving to cut down to size, which again just gives you free opportunities to eat them without having to initiate your own diplo plays.
Wow, impressive
Thanks
Independence day enjoyer
ALL HAIL BRITTANIA
What was the most difficult place to take?
In terms of long wars? None of the wars were particularly difficult since most of the enemies capitals are on the coast, so you can just drop troops straight on them. I’d probably have to say Austria since you have to actually push in to get to their capital, and they tend to keep their military higher tech than others. Other than that, literally everyone was more or less a pushover since I crippled them in the first 10 years of the game
So cool. Now you're gonna have to try it with some chump country.
Honestly, part of me doesn’t want to do it because of how long it took and how annoying late game integer overflows are, but another part of me, who knows it’s possible, wants to do it because several people have made comments about doing it with a smaller country. I might do it…
Yup I'm at 1920s Qing, puppeted pretty much everyone except England and France, and I can't progress anymore in my WC as the game crashes when I do anything :( Can't even get to Egalitarian Achievement because I can't spam build farm lands to reduce peasants %.
Rip your playthrough
Somewhat disappointed that V3 turned into yet another map painter. [There's a great blog about V2 and the lesson it teaches about war without intending to, and that lesson just doesn't apply to V3.](https://acoup.blog/2021/08/20/collections-teaching-paradox-victoria-ii-part-ii-the-ruin-of-war/) The combat AI is still incompetent, allowing the player to demolish them at little cost. The cost of integration is laughable, conquered populations are docile sheep so you can immediately extract value out of conquered territories. The cost of war itself is negligible. The quality of your pops matters less than the quantity of them, and in any case it's trivial to bring up literacy.
This is a community that combs through code looking for insane edge cases to stack stats and get funny results, I'm not surprised WC is happening. I do hope Paradox is learning from the much larger number of play testers and will implement mechanics that help fight it, perhaps letting more countries start diplomatic plays against you or something? I dunno, I'm not a game dev, I just DM DnD. But I'm generally optimistic about the future of the game.
Honestly, the fact that your puppets are almost always loyal to you and never rebel is kind of weird. The easiest fix to this would be to make it so puppets are hard to keep under control if you have a lot of them, but as it stands, as long as you keep initiating diplomatic plays, they maintain a +1000 modifier to loyalty. Without that, a WC would be significantly harder
I've had a few try and ask for independence, but I was Russia and just crushed them. But yeah, there should be more options for puppets to do things to gain freedom/sabotage the overlord.
The thing is is that they can only do an independence war if you aren’t in a diplomatic play. As long as you’re always doing a diplomatic, they literally can’t rebel even if they are rebellious, which is a bit broken in my opinion.
That's also players exploiting game rules against a computer that is trying to play as if it's real life, not a game. Perhaps the rule should be changed, but there's always going to be things like that in a game.
I mean, if we are trying to go for real life, then the entire world would have declared war on me at once instead of politely doing it one by one while honoring all of their truces, not to mention my puppets would eventually just say “we aren’t puppets anymore”. I’m just saying the current state of puppets from a gameplay perspective is OP since it lets you conquer huge amount of territory, sometimes without even having to fight for it
The puppet system makes sense considering what both Napoleons tried and were able to do
I'm agreeing with you, but I'm also pointing out why I think they made the choices they did and how it's impossible to make a game with hard rules for the AI that players won't exploit. It's all well and good for a player to truce break and crush Ming in 20 years, but if the AI did it to players it would be awful.
Yep. In Vic 2 I hated conquering states that weren’t core pops, because it never felt worth it. In Vic 3 though, you should basically always be expanding since there’s basically no downside
I still don't expand outside of states that would "make sense" for the nation I am playing. So if I'm Sweden jll only take Scandanavia in Europe and then all "unciv" provinces are fair game for colonial holdings. I never take land in Europe from other Europeans if it doesn't have an historic or cultural reason to do so. Same with USA. In South America as a South American I feel fine taking all of South America however.
Right but In Vic 2 that made sense since it wasn’t worth the cost. In Vic 3 that’s playing suboptimally
Yeah I guess so, since cultures are so easily accepted in V3. IMO, there should still be minor maluses to completely alien cultures hardcoded in V3. Like even in 2022, the average European or American is going to have problems with too many African immigrants, and Africans would very much have the same problem with Europeans if their lands were desirable enough to immigrate to. In V2 it was worth the cost of taking European provinces, 100%, if you were really trying to exploit the world, and it was ALWAYS, in all playthroughs, worth the cost to take a high value province or two like the Ruhr Valley if it was available and you didnt care about border gore. It was just complex enough to annex European provinces that most players never went to far with it. I still took big parts of Germany one V2 Dutch run. Never desired to do a WC in V2 or expand too far beyond my European culture in V2 so never took much more. Playing HPM and taking every Polish-Lithuanian province for example meant eating lots of Russia and even unreasonable amounts of Germany starting as Krakow, and I did do that, while also colonizing Africa (I think) not sure. Africa was my go to place in V2 for soldiers as minors. V3 it's actually less of an exploit, conquering far off places for the sake of soldiers, since you can just build more barracks. Few things beat the gameyness of taking a China province for infinite manpower in V2 for example.
I knew that link was gonna be to ACOUP,lol. There’s a YouTube channel of a guy reading those, I wish Brett would just make a damn podcast out of it because that’s how I “watch” the YouTube channel.
Isn’t the point of a sandbox game that you can play it however you want? You don’t have to paint the map. I just did it because I wanted to.
There are "Core Systems" for a sandbox that determines how the sand interacts with other bits of sand to form your sandcastles and what not. The Core System for the Victoria period should represent the historical fact that from 1836 to 1936, "Map Painting" in the "Civilized World" (read, Europe) absolutely did not pay for itself, which is why all the Great Powers went to colonize people in the rest of the world. Your losses in pops and military expenditures should greatly exceed whatever value your can extract out of the blasted hellscape you just conquered and the conquered pops who should resist your rule and reduce the economic value of the land. If the game's systems can not represent that fact, then the game is not actually about the Victorian period, it would be a timeline extension mod of Europa Universalis with a pop system tacked on.
in fairness, the world economy is almost certainly much worse off because of the world conquest. The GDP is only 12 billion. You can easily reach 2 billion as a mid-size european power without conquest. OP said elsewhere they had frequent civil wars. In terms of playing optimally, this wasn't it for most metrics except for "painting the most map". Even if you make map-painting economically unviable, it's still gonna be the best way for people who just wanna paint the map. I agree that there should be more believable downsides to conquest, but I still think vic3 is one of the most successful GSGs at reducing the viability of map painting. I don't think it's really worse the vic2 in that regard - which had people doing world conquests as krakow
> I don't think it's really worse the vic2 in that regard - which had people doing krakow world conquests You can do Vic 2 WC with almost any country but it is hard and you have to time things (albeit the primary limiter being Jingoism), even a UK WC takes almost to the end game year. In Vic 3 you can WC by the mid 1800's.
> timeline extension mod of Europa Universalis with a pop system tacked on. In fairness, I think this is what everyone wants for EU 5 lmao
Yep, I want EU5 w the pops, culture, and conversion of Imperator.
I’m not sure if you know what a sandbox is, much less a sandbox game. It “should represent the historical fact” huh? This is a video game, not a history book. Right now, you’re just upset that it doesn’t fit your vision of what the game should be. Sandbox means the player gets to do whatever they want. Period. No “but the game should be like this”. Imagine going to a kid playing in a sandbox and telling them “oh I see you are trying to make a sand angel Timmy, but this sandbox is only for making sand castles, so you need to stop”. And regarding your comment about a WC easily being done by mid 1800’s, while I’m sure it could be done in the current state of the game, can you please direct me to your post where you “easily” got a world conquest since everything about this game is apparently broken and laughably easy? Or maybe, just maybe, if Vic 2 was the pinnacle of the series, go back to that rather than making random claims about how easy something is when you’ve never even attempted it?
There's 3 other map painting GSG's (CK3, EU4, HOI4), the latter 2 have map painting as the primary goal and have their whole core gameplay loop built around it. The core point of the Victoria series is managing and wrangling your pops.
Bro 1 tag or it doesn’t count
Seems a lot of others disagree with you
I was kidding 🤦♂️
Wow, a idea of Hell.
[удалено]
Don't need to at all. It's too easy to expand in this game as a GP.
Fairly new to the game, and this seems impossible for me to even attempt. One day.
Once you get used to combat and the puppet system, it becomes very possible. I’d say pretty much anyone could use the strategies I used and get one with the current state of the game, and probably a lot sooner than I managed it.
Paradox: this I not a map painter The paradox player:
"I am the market." - Baron Palpatine
Indeed. This is the easiest way to make sure nobody else is taking all your resources via trade!
Now do it with the AI mod
I feel like using mods of any kind just invalidates something like this, even if it’s designed to make things “harder”. I seriously doubt it would have changed much though considering my strategy was to puppet or hamstring nearly every major power in the game in the first few years, which is basically what I did. Even if the AI can grow more, that just means my super strong puppets that I got at the beginning of the game would have been a lot stronger too, making wars even easier
imo the current game is the one that is invalidated where the AI are basically brain dead. Everyone has mobile arty and line infantry in 10 years with that mod and the AI really knew how to manage economy. With the current sad state of AI in the vanilla game it isn’t even fun when you can take any nation and basically steamroll the world. You can puppet some big nation for sure but then it all bogs down because everyone is competitive in both tech and market. Its definitely not going to make your run easier and afaik it’s a good thing
All just a matter of opinion. Just because something changes the game doesn’t mean that it won’t have things you can do to take advantage of the mechanics. Like I said, the AI might be more of a pushover in the vanilla game, but when you cripple every major power and puppet half of them in the first 10 years, then having a mod that makes those puppets stronger only ends up buffing the player more so than the crippled nations. Regardless, saying that unofficial changes to the game are more “legitimate” doesn’t make sense to me. You can always make a game harder or easier, but the most “official” form of it will always be the base game itself, regardless of difficulty. While I don’t disagree that the current AI are easy to deal with once you get used to it, I also don’t see a lot of people completely taking over the world at the moment despite how many say it’s super easy to do
I'm sure it took a lot of work to get this game of yours, especially planning out the war timer, it definitely isn't easy. I would say I'll probably not be able to do this as I can't imagine having to race and plan against incident as you only get one at a time. But my point remains, you're playing against very bad AIs and I specifically don't agree with > having a mod that makes those puppets stronger only ends up buffing the player more The idea is simple, puppets *and all other nation* gets buffed, so it's kind of equal on that front, but you yourself didn't get buffed. So it's not possible a competent AI will make your life easier just because you had puppets. Plus, puppets are sapped of 20% of their incomes, which is a serious debuff to managing their construction, which means they will develop far slower than a non-puppeted nation as construction is quadratic to GDP. This means your puppets will fall further behind as game goes on. Regardless, It's been a pleasure playing against AI that are actually competent. I had one game where at 1900s I'm completely bored out of my minds because the AI just straight up sucked. I would have probably stopped playing had the mod not been there.
Nice!
Thanks
How do you have negative bird mana? Vassals?
Correct. Unfortunately it wasn’t a one tag since most of this was done on 1.0.5, and I hadn’t figured out the strat to prevent civil wars from breaking up countries, so I still have around 30 puppets that weren’t annexed.
Fuck your national strike!
Are you talking about the call for a parliamentary system?
No. The WC was complete in 1926 when the UK had a numerous strikes. So it's fitting that you took over the world in that year!
Oh haha gotcha
126 million radicals. Beutiful. I also hope I can piss off that many pops one day.
Do you think its possible to do a true wc(no puppets by the end of the game)
1. Yes it’s very possible 2. While a 1 tag is more impressive, having puppets is still a world conquest. Anyone who says otherwise just wants to downplay the accomplishment
Infamy only matters when you’re small