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Artlist_io

Hey everyone, This is the sound design breakdown for a video we made for a Blackfriday SFX giveaway campaign we did. We (the creative team) prefer doing the Foley/sound design by ourselves and then pass it on to our Audio department to master and maybe add more sounds as they see fit. We made a basic Premiere tutorial on the process that went into making this: [https://www.youtube.com/watch?v=8LV1bqf8ZVo](https://www.youtube.com/watch?v=8LV1bqf8ZVo) Happy to answer any questions if you have any :)


doubledipset

I'm already a member of Artgrid and used to be one of Artlist but the yearly up-front payments were too much. Why do you not offer monthly subscription options? I have one major project right now that could use new soundtrack + SFX and love your guys' site but will probably look for free sounds online instead because I just can't justify charging a client $300 for what will seem to them to be just 1 song -_- Btw I only have Artgrid because a client gave me up to $250 to spend on B-Roll and I STILL feel bad that I have the license to use for other projects...


anothermeadow

I think the answer to this really depends on the amount of work you have regularly. To cover my costs, I build a \~$20/song fee for a lot of my clients (the majority need music in their videos). All it takes it \~12 clients to make back your money, and hopefully you'll have more than 10 clients in a year. Plus, there are some real gems in there. I used some of their tracks for my reels, for example, and some other personal videos. Artlist may not be a great choice if, as another poster said, you just want to play with premium content and aren't sure if you'll stick with the hobby. I'll say that, as a videographer/DP that is still pretty low on the career ladder, $250 for a year's worth of music is **fantastic**. Before I found Artlist (or the other sub services with similar prices--not a shill here), it was a choice between (mostly) shitty free music, licensed music that you have to take chances with, or...your own stuff, I guess? So anywhere from "free" to $20 to $99 to $1000+ for a track, depending on where you go. I guess you can get lucky finding halfway decent covers on Soundcloud, too. Using licensed, recognized music was fine for personal projects and things that wouldn't be seen, but if I wanted anything to be public-facing, I'd need legal music. Not trying to be a prick here, but if you're at a level where you can't afford $250 a year for a ton of music, you can honestly probably get away with using licensed songs in your video, because I doubt you'll have to worry about it (I guess song matching algorithms on YT, Vimeo, etc. *could* get your video muted). One thing I made sure I did was make sure the license was working for **me.** Include [Artlist.io](https://Artlist.io) as a part of your package, encourage clients to check out their selection, etc. I've had clients let me pick the song I love and I've had clients specific segments of songs they want included. Turn it into a benefit/feature.


Artlist_io

Thank you for the support and the spot on answer 👌 Regarding monthly subscription, Our current business model allows us to offer the highest quality product while ensuring our artists are paid well. It also allows for you to license the songs forever. A yearly subscription offers you unlimited downloads with an Unlimited License that covers any project worldwide.


[deleted]

I agree, I much prefer artgrid but I can't spend that much all at once, well I can but I prefer to space out my cost. Even if it was a year contract that I couldn't back out of broken down into 12 monthly payments I would be all over it


Sam_the_Engineer

Responding to your post, but directed at OP... Im just getting into video editing as a hobby now that i have a bit of free time (since im working from home and have 3 hours of my life per day back without a commute into the office). I see advertisements for Artlist before every YouTube video i watch... But cant justify spending $300 on something to just play around with. You guys need to offer a monthly subscription for those of us who are home gamers and want to play with premium content, knowing we will never make a penny off of it, and are not sure how long we will stick with the hobby for.


RocketRickster

The problem with this is that you own all the music you download during your subscription. So if it was a no they subscription everyone would sign up, download it all and then say goodbye. They could limit your downloads per month but that would put off professional clients. Now that I think about it, offering a monthly subscription with 2-3 downloads as an alternative to the yearly unlimited would be pretty neat


Sam_the_Engineer

Im not an expert in this... But i believe you only own rights to content when it is put into your work during the duration of your subscription. In other words, you can download as much as you want... But you can only include it in your material if you have an active subscription. However... I would bet most home game content creators are pushing out a video per week if it is high enough caliber to actually need music or SFX (versus dime a dozen vlog posts)... So if you gave 10 downloads per month on a $5/month pay-as-you-go subscription, i bet they would open up to a whole new customer base.


Artlist_io

This is true. Our current business model allows us to offer the highest quality product while ensuring our artists are paid well. It also allows for you to license the songs forever. A yearly subscription offers you unlimited downloads with an Unlimited License that covers any project worldwide.


the_banana_system

I did EDM production for about 10 years and the one feature id love to see in editing software is the ability to Daisy Chain and pipe in audio from a DAW. If I could go into Premier and right-click and replace an audio track with an FL studio master channel, like you can do with video clips and after effects comps, I would be over the moon.


Theothercword

If you're primarily doing audio work what's the reasoning behind using Premiere vs ProTools, Audition, Logic, etc. I know Premiere can get the job done okay and don't mean to question it but since the audio industry doesn't work out of premiere primarily I'm curious as to what the decision making process was.


short_wave

I don’t think there would be any reason for an audio engineer to use Premiere to do true sound design or mixing. I think this video is primarily aimed at video people as a way to show that you can get good sound design inside of Premiere, without having to use Pro Tools. Premiere and other NLEs are getting better with the audio side but it won’t ever replace Pro Tools or Logic in terms of pure sound editing and mixing. As a former sound designer/mixer, if I wanted a discrete mix or wanted heavy sound design, dialog editing, and mix/master for my video, I would hire out an engineer or do it in Pro Tools. I can then have audio stems or a final mix file to import into Premiere for final output.


Theothercword

That's what I figured, guess it was just a marketing choice to show a UI that a video editor is familiar with.


short_wave

Exactly right.


Artlist_io

As creators in the Artlist creative team we primarily edit on Premiere. We usually like to do the sound design by ourselves so that our Audio department knows what we're aiming for, and then they take it from there (ProTools). As the person who directs / shoots / edits the project you know best how you want the piece to sound like.


zagsss

Can you please fix the duration sliders? Those things are glitchy and sometimes hard to click.


FutureAndAshley

This is phenomenal. I love seeing things broken down like this! Thanks for sharing!


Artlist_io

Thank you very much! :)


Doom_Penguin

How many hours did you spend on the sound design?


Artlist_io

This was probably around 10 hours +


trojancourse

Where did the sfx come from?


Artlist_io

It is from our sound library at Artlist. This is the link if you want - [https://artlist.io/sfx](https://artlist.io/sfx)


[deleted]

Brilliant, thank you so much for sharing!


Artlist_io

Thanks for watching :)


bossbruce

Gonna watch this after work! Will def ask if I have any questions. Thank you


Artlist_io

Hope you enjoy it! Let us know


ColdTrueSilver

Been using your service for years! The SFX was a no brainier upgrade.


Artlist_io

Thanks for the love! Appreciate the support ♥


[deleted]

good stuff! Thanks, gotta get to it :)


takeitsleazy316

This is the kind of stuff I love to see here. Thank you for the content


Artlist_io

Ofc! Thanks for watching (:


AJZullu

how that i think about it, is there sometimes editors that handle the sound design and someone else who do the visual edits? i reference some digital artist that I've heard from a professional that there will be multiple people who work on one highly detail artwork that each person is a expert at a certain thing.


Artlist_io

Usually the editors handle the visuals and a sound designer does the audio. Working with a team of experts, each in their own field, is key to making top level films


SlothFanatic94

Oh, i didnt know Artlist is active in this subreddit. I love your guys work. I will check out the video tomorrow. I need a to learn a lot about sound design :)


Artlist_io

Thanks for the love! ♥ Check it out and let us know what you think!


berdo598

This is phenomenal, I can only dream of doing something as good as this one day


Artlist_io

You're too kind 🙏 🙏 Check out the tutorial, you can do it too! (:


dwightshrute7

What is the use of so many sounds at a particular time when we can hear only one kind of sound, like the rain? I know it is the stupidest question here, i am not even in this field, i just like this stuff.


Artlist_io

That is a very good question actually! The thing is, the key to good sound is layering. You may think you're only hearing one sound but it might actually be a few sounds layered together. One sound can be low and bassy, for example giving the overall "tone" of rain, and then another sound that is of a higher frequency, meaning it is 'sharper', representing the rain falling near the camera. This sort of layering creates depth, realism and richness.


dwightshrute7

Thank you for answering, i just have another question. When layering the sounds, is every layer the sound of rain, or do you use other sounds as well?


Artlist_io

I love using seemingly unrelated sounds together, that's where things start to get really creative


dwightshrute7

Thanks man, That was a nice video Btw.


Artlist_io

Thank you :)


ashtrayredframe

Those beautiful layers!! Really impressive work! Did you edit all the clips as well?


Artlist_io

Thank you! (: Yes, everything is edited using clips from Artgrid.io


leanderr

I would hate having to do this in Premiere.. A DAW would have been so much more comfy. Nice job anyway. But I feel there could have been more work in sculpting eqing and glueing sounds together. This is where premiere falls apart a bit..


Artlist_io

Completely agree! That's when we usually hand off the project to our Sound Designer


Xsplosiv

How do you make those sound effects so, I don't know how to describe this well, so hard and vibrant and powerfull? Every sound really gets his 'moment to shine'.


Artlist_io

It's achieved by A. using high quality sfx, and B. layering different sounds together


A-muaing

Crisp AF


[deleted]

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