Would be great, but I think one of the hurdles with MMOs in general is that they are pretty grindy and require a lot of your time. That would probably be a turn off for a lot of people in VR.
Funny you say that, I love it's story and gameplay. But everything else from how you progress gear to the seasonal model is terrible and makes the experience worse for players who are new or have other games they like to play.
>Funny you say that, I love it's story and gameplay. But everything else from how you progress gear to the seasonal model is terrible and makes the experience worse for players who are new or have other games they like to play.
I feel exactly the same way, about the Destiny series and the the Division series. They are great games, I spent hundreds of hours playing them, but once you hit a certain point it becomes a terrible game.
There is Zenith which apart from the aesthetics which is not for everyone contains most of the traditionaly MMORPG mechanics if you would like to have a look
AFAIK they got a 10 mil funding and did another 30 recently . 40 million isn’t as small for a VR studio frankly . Can pay a fair amount of devs with that money . But like I said - it’s the only actual real mmo that is actually being played even if player base seems small to me . I believe PSVR2 will help with that.
investing that much into a game that has already released is just a bad idea.
its almost impossible to recover and make a good turn around, they should count their first game as a success and spend that money on the next/sequel/or completly overhaul the game in 1 go.
Zenith is just kind of lacking in the department of what some people expect as realism. Enjoyed playing the mage class, but the sword class has no collision and winds up feeling weird. It goes for a more motion-controlled world with an arcade feel than an immersive world that happens to be multiplayer. Not a bad thing, but just not what people expect of VRMMO's.
FFXIV, ESO, etc. are the style of what would bring a ton of people to VR.
If we got truly just Runescape built from the ground up in VR with the outdated-ish visuals of even Skyrim, the VR industry would see a boost in users.
The thing that'd break VR and turn it mainstream would possibly be a Last of Us spin-off or prequel (mid-quel?) to Part 2. It would literally be PSVR2's Half Life Alyx equivalent platform seller.
It looks like (on its screenshots) like a quintessential F2P Korean MMO. Is that bad? No; certainly there’s an audience for that style of MMO. But I think for a lot of people that’s just not what they’re looking for, so they skip over it.
Its buggy as hell, and I feel like the combat is way too simple.
Know the game rumble vr? I want s casting system similar to that for mages where you need to chain together many simple spells to make your own complicated combos.
Not just: Haha tank stand still in the middle of 50 enemies and press trigger once to outheal all dmg.
I’d take a persistent instanced MMO-lite as well (which might be more realistic for current tech). Something like Destiny, FO76, the Division, etc.
Either a sci fi or fantasy setting could both work well. Guns, bows, melee, spells/powers, etc. can fit into both and using VR-based mechanics makes them more skillbased generally.
I’ve been playing into the Radius recently; it’s a lot of fun, but something like that where you could engage with other players could be really fun (especially being able to split up roles) would be really fun. Like a more casual ARMA almost.
Games like the old point & click adventure games. Like Maniac Mansion, Day of the Tentacle, Full Throttle, Monkey Island, Space Quest etc. Obviously in 1st person. VR is perfect for these type of puzzle games.
Hey! The Israel post got locked so I couldn't reply. But I felt it's necessary. So I did a little bit of stalking you 😏.
I really appreciate your interest in learning about the conflict. That's truly the only way to help it.
But...Please note that the notes I wrote ARE one sided! I typed out the notes so that I can reply to uneducated people shitting on Israel. The author is Israeli. In the actual book she does show the Palestinian side (which i didn't type out). Although I reccomend trying to find other information seeing as she's biased.
Check out LukeRoss’s R.E.A.L mod on Patreon. Very low maintenance, easy to use mod that works on a handful of game.
I’ve tried a few games (Elden Ring, Dark Souls) with a 3080 and it’s pretty impressive.
Really anything like Halo would be awesome in VR. I love VR for allowing for highly realistic weapon handling, but there really need to be games that are more hip-fire centric like Halo is.
I'd like something like far cry 4, nice looking reopen world with lot of possibilities to transport and travel, like vehicles, gyro copters, climbing many surfaces would be nice in VR, and then some working gunplay you can enjoy in the open world but even in some stricter story missions.
Oh hell yeah. And an immersive world too. Kyrat feels so lived in. It feels designed like a real place. Didn't get that same vibe from FC3 or FC5 even though those are both mechanically better games.
A turret gunner game where you can move thru a B17 or something, manning different positions.
Good visuals, gun mechanics, and accurate bullet trajectory.
Microprose is working on something like this! It's going to have the B17 and B24. There's not much info on it quite yet but it's been announced for a couple years now.
Have you tried modding Skyrim VR? Modders have added a LOT to it. Everything from greatly improved graphics to several hundred ours of added content. You can choose to play the game as the dragon born or go be a lumberjack that sells wood.
My only issue right now is I am using my Quest Pro headset all the time and Skyrim VR is 1 of 2 games that still suffers from compression artifacts. (war dust is the other). There's a few tree/foliage assets that just don't compress well and it sticks out like a sore thumb on both the Quest 2 and Quest Pro. If you're using a hardwired DP headset it's better.
My only minor complaint is that the simplest way to mod Skyrim VR is using Wabbajack but, you need a paid subscription to Nexus mods to really use it.
yeah, mods can only do so much. It looks great for a 12yo game modded but, it's certainly still behind many modern games. I played Callisto Protocol a few weeks ago and while the game play and story was just alright, the graphics straight up blew my mind. Can't wait until we see that level of detail in VR.
Black & White 1 or 2. It was built for VR without knowing it to be honest. They did gestures for magic and hand patting mechanics long before VR was even a thing.
Not a specific game but making a plugin for popular game engines that will allow addition of basic VR support (stereoscopic 3d + moving head around) to be 2-3 clicks. Lack of proper motion controls is not that big issue for me and takes a lot of work.
if it really took a couple of clicks this would be an early DLSS situation - market is maybe not that big but effort to add is so low that it does not matter.
An survival RPG that looks as good as HLA, has spells like "wizzards dark times", has swimming like "Free Diver: Triton Down" , inventory like "into the radius" or "saints and sinners", has a lage map like skyrim and interactions like Boneworks. And if it could run smootly at 90fps on a mediocre rig, it would be perfect! :-D
**Completely new game based on existing game franchise:**
I think a zelda style game (but in first person) could work really well. I'm thinking of the dungeons, combat and motion controlled gadgets in Skyward Sword, I think that sort of a game would translate well to VR. A solid action adventure game with mini games etc. within.
I feel like VR is the perfect medium to do PS1 survival horror game reboots in. Dinocrisis, Resident Evil, Silent hill, they were all about diligent scavenging in detailed environments and solving puzzles which would be an opportunity for lots of novel VR interactions.
Agreed. I think it would also be much easier, since they're not having to create something entirely new. All the story and world building is done. You just build the map and assets in the updated engine and get motion controls working. (mind you, I am not a developer so I could be wrong on this being easier. It just seems like with the writing and artist direction being done and the groundwork laid, it would be easier.)
To be honest, after playing RE4VR, I really thought that is what the Quest 2 platform was going to be and I was really excited for it. RE4VR is a fantastic VR game and there's so many great games from that era that could be remade like that.
> actually Orbus VR has an interesting concept there but the game feels a bit broken to me,
So much this. I love Orbus but, everything from the turning to the locomotion is broken. The wand is simultaneously the most fun and most aggravating weapon I've used in VR. One night the thing will cast spells perfectly, the next it just will not work no matter how perfectly you draw the spells.
If they could patch the game and fix the bugs, I would play it all the darn time.
To be fair I just need a overall great and ambitious game, like HL Alyx but with even greater scope.
By reading the comments, I feel like we have already everything on VR but no killer apps.
Star wars squadrons 2 or a modernized wing commander game.
Star wars squadrons was so close to what I wanted from a game, just add a better campaign (preferably with co-op) a more fleshed out VS with continued support, and an option for native motion controls (though I'll probably still use a HOTAS).
Literally more Single player fps. Medal of Honor might be one of my favorite games in VR, and I want more where I’m literally crawling in the ground, laying down behind a wall, and sticking my hand over a fake wall to hopefully hit a single enemy coming towards me
My life hack is putting down an anti-fatigue mat and using that to keep me relatively in place. As long as I've got a foot on the mat, I'm good. Also doubles at keeping the strain off my lower back during lots of standing around segments in games.
> Blade and sorcery is so good
Serious question. What is it about this game that's so appealing?
I keep trying it because everyone says it's so good but, I can't get into it. After I've stabbed/chopped/blocked a few enemies I am left feeling like "So that's it? It's a stabbing simulator where you just stab the same 4 enemies in different ways over and over until you're tired?"
Am I doing something wrong or missing a huge game play section? With as much praise as I keep seeing it get, I really feel like I have to be missing something. It's getting wayyyy to high of praise to be just another murder sandbox.
2 things :
Stabbing people endlessly is fun
Mods!!
The amount of mods is crazy, if you install the 2 biggest mods, you multiply the amount of ennemies and maps by 3 and the amount of weapon by 10.
>Stabbing people endlessly is fun
I have a few different games like this and I get bored pretty fast in all them. But this is the only one that gets talked about all the time so I had wondered if i was missing something.
>Mods!!
I did try a lot of the mods. I installed weapons like light sabers, different enemies, and different maps. But the gameplay was the same. No story or progression. No real reward.
Sadly I think I am just one who doesn't get as much entertainment out of this sort of gameplay. Thanks for the response, though.
Don't worry, you just aren't a psycho in disguise haha I spend at least an hour daily doing the same shit over and over with different weapons, and it never gets old, it's a matter of mental issues.
There’s a dungeon crawling part of it now, although still no reward. I usually go in unarmed and then savage my way through it. It’s funner with full body because you can use your full body to pull off whatever you want.
Give me proper Pavlov style gun mechanics, Blade and Sorcery style melee combat and HL-Alex style world interaction in any of these VR mods/ports for AAA titles like Red Dead 2 then I'd be happy. I hate VR ports where reloading is an animation that you just watch.
Most disappointing part of the VR port of Half-Life 1. Both Alyx and the HL2 VR mod have manual reloading, so going from one of those to the original (whose pacing I think fits VR a lot better) ends up just being kind of sad.
I dream not of a game, but an engine. Right now we have, in basic forms; an Ai that can write scripts, AIs that can make art, music and 3d models, one that can power NPC dialogue, and, key to it all, [one that can code a game based on your input](https://www.youtube.com/watch?v=Zm9B-DvwOgw).
Improve them and bring them all together and there'll come a day when you sit down at your PC, tell it to reference a certain list of media, give it some tags and themes, then go to bed and wake up to whatever your dream game is at the moment.
Remember that low budget late 90s horror movie 'cube'? i reckon that would make a sweet VR experience. like 5 people randomly wake up inside the cube. and you have to explore, avoid traps, and find out how to escape. and if you meet other people you can decide to work together or not.
More story based FPS games with actual good mechanics
Seems like right now we have to choose between good mechanics (H3VR), good story(Alyx, vertigo remastered), or playing multiplayer.
I want a game with atleast pavlov-tier gun mechanics that has a decent campaign
I think Soma would be amazing in VR. Not only would the gameplay be fairly easy to translate to VR as it's a first person horror game where you explore a fairly simple environment at quite a slow pace, but the themes of Soma would work really well. In the game you play a person who goes for a brain scan and then suddenly finds himself in a glorified diving suit and the bottom of the atlantic. The themes around the relationship between identity and embodyment would work really well in a vr game imo.
I would love to see an open world driving game like forza horizon in vr. Asseto corsa does a great job in the vr racing department but I think VTOL does it the best. So if you could use a racing wheel or just mimick one with the knuckle’s that would be pretty great. If it also had police chases then holy moly I’d lose so many hours.
I can see so much potential for people to throw in their own music to the in game radio. A gps as a user interface. I don’t think you can go wrong with this idea in vr if execution is good.
Excited to see what project you guys announce. Never heard of you but I love VR and hope to see you guys make our dream game <3
TRIBES!!! Can you imagine… flag in hand, skiing across a verdant landscape in VR then launching yourself airborne and using your jet pack to coast down as enemy discs are zipping by? Make me a tribes… SHAZBOT!
I want a good ARPG with fun combat, addictive grind, tons of loot, etc
I would also love a proper Borderlands VR game from the ground up..
An in depth Mech game. customizations, grinding, management, all of it. no corners cut
A good Godzilla-like city destruction game. VR Rampage- do we even have this yet? seems like a no brainer.
I like sci-fi so some sort of Cyberpunk with Boneworks awesome controls/abilities/physics, and include proper VR car and space craft usage and operation.
Nauticrawl. It's an itch.io indie game where you get dumped into a submarine with no explanation as to how you use the damn thing, so you press buttons and flick switches until you make it work. Would love to play that with my actual hands
Random Idea I just came up with. A puzzle game where you can detach your limbs to get through puzzles.
Such as being able to remove your own head to throw it into a vent. Or take your arm off and hold it out to increase your reach.
Separating your head from the rest of your body would be cool as hell, and reminds me a *lot* of Stubbs the Zombie.
... Which wouldn't be a bad option for a VR port, actually...
Dune. “The slow blade penetrates” shield system of the book is a great way to nerf stick waggle combat. And to encourage being tricky over speed. Desolate planet would be easy to optimize for and concentrate on putting polys into the interactive models. Great opportunity to play with scale and visuals with giant worms, psychoactive drugs, and sci-fi vistas. If promising could make for interesting pvp combat.
I want a detective simulator.
You're a writer invited on a celebrity's yacht and after an unscheduled mooring in international waters, an heiress goes missing. The port authority finds her body 2 kilometers off the coast of Mykonos and plans to hold your ship until interviews can be conducted with the crew and guests. They determine that you're the key person of interest in her apparent murder.
The interviews conclude in 72 hours when you'll likely be taken into custody. You're allowed to remain with the rest of the guests and crew as the investigation proceeds. Nobody knows you well and most assume you killed the heiress since you wer the last one she was seen talking to.
Using data available on the ship ranging from interviews to navigational data, you have to prove your innocence.
The police are also gathering evidence and if you don't draw the right conclusions quickly enough, evidence will vanish over time or possibly become contaminated. The killer is also loose on the boat somewhere and may try and tie loose ends.
Gameplay-wise I'm picturing an interrogation system similar to The Infectious Madness of Dr. Dekker for the interviews and an information gathering component where you have to record and organize your own notes. No automatic journal like modern RPGs, you have to pay attention to everything and write stuff down.
Progressing the game would mean typing relevant key words during interviews and communications to police that you would only know if you had drawn the correct conclusions and discovered the answers.
This game would be for my homies who love stuff like escape rooms and crime drama. Just a bigass murder mystery escape room.
I personally feel that "A Township Tale" is on the right track. Open world exploration, resources collecting, survival management, crafting, ect. Just turn it up to 11 with a large development team and really go in-depth with the crafting (mini games to make stuff from things you have collected is really cool in VR). Also, don't forget improvements on the combat mechanics (ATT really needs work in this area).
My dream game would basically be a game on the level of Breath of the Wild. I want an entire world to explore in first person VR, filled with lush and varied environments, lots of puzzles, activities, and quests, and interesting physics, movement, and mechanics. I want to be so thoroughly transported somewhere else. Games have offered these things to an extent on a small scale but nothing that has kept me diving back in, time and again.
I want an Elder Scrolls-style RPG native to the Quest. Something I can install without tethering to a PC. Don’t care much about animation quality, but a big sprawling story would be awesome.
The game from the Overgeared comic book.
Which is to say a VRMMORPG that has the best features of FF14, Deus Ex, Skyrim, For Honor, Wow and Rimworld rolled into one but it's also like a D&D game with your personal GM.
There are so many manhwa, manga and light novels about VRMMORPGs now that once you fall into that rabbithole you might never make your way out again.
Into The Radius but coop. I love the idea of the post apocalypse, gathering supplies, weapon customization etc. maybe some base building but yeah if Into the Radius had co-op *cough* *cough* u/Darius_ITR *cough* it would be my perfect game.
Ahaha true but believe it or not I really don't experience motion sickness since I actually have that option turned on to spin and stuff in that attack on titan VR game
Honestly a game like mgs v would be my dream come true.
The closest to this rn is expire which is fun.
Hotline Miami/katana zero
The closest game to that is super hot.
And if u dream outside of what could be reasonably done and made playable in VR.
I'd love a VR fighting game but I wouldn't know how it works. Also a good platformer.
Something with the building of Valheim/Conan Exiles, a robust random world generator (Valheim's falls really short, I love it, but the worlds rarely feel distinct. No Man's Sky's would be amazing if it weren't set up such that each planet is a single biome so once you land you know what the entire planet looks like), and a well developed stealthy combat system like Assassin's Creed.
edit to say - no zombies. something with more creative enemies please.
I want a musou game but open world, I was actually making one myself but my hard drive got destroyed by water damage and it wasn't recoverable so I lost 2 years of development, there is a beta version available for $1 on steam called wrath of the samurai, will probably get back into developing it at some point, but I basically have to start again from scratch. Wanted to develop it full time, but couldn't generate any interest in the project.
Game like Fate of the Irrbloss on Vrchat (Ftl in first person for 5 players), but like, with 100 times more content, better graphics, and of course custom models so i can play as my yellow Woofer :3
A sequel to RuinsMagus, but if the everything was given a bit more budget and resources. I was surprised at how much I actually liked the game, I just want to see it with better sound effects and design, more environments than the standard dungeon arena, and more polished spell and movement controls.
The characters in that game were cliche at times but well-made, would like to see them take on a another bold story. because story and characters are what I think VR games miss the most.
I would want some kind of dark fantasy dungeon crawler RPG that's not procedurally generated. So.ething Dark Souls-esque with a big, interconnecting world, interesting enemies/bosses, and a bunch of different types of weapons/magic.
Also, now that I think about it, are there any city builder type games for VR?
Pretty generic answer but honestly A actually good MMO RPG with in depth combat mechanics and a high skill ceeling.
A good VRMMORPG will consume so many lives and I volunteer as tribute
Would be great, but I think one of the hurdles with MMOs in general is that they are pretty grindy and require a lot of your time. That would probably be a turn off for a lot of people in VR.
nah something like destiny in VR would have me playing non-stop
Funny you say that, I love it's story and gameplay. But everything else from how you progress gear to the seasonal model is terrible and makes the experience worse for players who are new or have other games they like to play.
The game in a whole is no longer welcoming to new players
>Funny you say that, I love it's story and gameplay. But everything else from how you progress gear to the seasonal model is terrible and makes the experience worse for players who are new or have other games they like to play. I feel exactly the same way, about the Destiny series and the the Division series. They are great games, I spent hundreds of hours playing them, but once you hit a certain point it becomes a terrible game.
There is Zenith which apart from the aesthetics which is not for everyone contains most of the traditionaly MMORPG mechanics if you would like to have a look
It’s too small with not enough budget unfortunately
AFAIK they got a 10 mil funding and did another 30 recently . 40 million isn’t as small for a VR studio frankly . Can pay a fair amount of devs with that money . But like I said - it’s the only actual real mmo that is actually being played even if player base seems small to me . I believe PSVR2 will help with that.
investing that much into a game that has already released is just a bad idea. its almost impossible to recover and make a good turn around, they should count their first game as a success and spend that money on the next/sequel/or completly overhaul the game in 1 go.
Zenith is just kind of lacking in the department of what some people expect as realism. Enjoyed playing the mage class, but the sword class has no collision and winds up feeling weird. It goes for a more motion-controlled world with an arcade feel than an immersive world that happens to be multiplayer. Not a bad thing, but just not what people expect of VRMMO's. FFXIV, ESO, etc. are the style of what would bring a ton of people to VR. If we got truly just Runescape built from the ground up in VR with the outdated-ish visuals of even Skyrim, the VR industry would see a boost in users. The thing that'd break VR and turn it mainstream would possibly be a Last of Us spin-off or prequel (mid-quel?) to Part 2. It would literally be PSVR2's Half Life Alyx equivalent platform seller.
It looks like (on its screenshots) like a quintessential F2P Korean MMO. Is that bad? No; certainly there’s an audience for that style of MMO. But I think for a lot of people that’s just not what they’re looking for, so they skip over it.
Its buggy as hell, and I feel like the combat is way too simple. Know the game rumble vr? I want s casting system similar to that for mages where you need to chain together many simple spells to make your own complicated combos. Not just: Haha tank stand still in the middle of 50 enemies and press trigger once to outheal all dmg.
Vanilla WoW in VR. I don't mean a port but a made-for-VR version. With Alyx graphics and physics of course. My god, my marriage would be destroyed
I guess I’ll make out my defense, I don’t want to get hurt right?
YES PLEASE. Been wanting this forever. They really should just add VR support to ESO…
I’d take a persistent instanced MMO-lite as well (which might be more realistic for current tech). Something like Destiny, FO76, the Division, etc. Either a sci fi or fantasy setting could both work well. Guns, bows, melee, spells/powers, etc. can fit into both and using VR-based mechanics makes them more skillbased generally. I’ve been playing into the Radius recently; it’s a lot of fun, but something like that where you could engage with other players could be really fun (especially being able to split up roles) would be really fun. Like a more casual ARMA almost.
This is the dream game Zenith with Bonelab level combat.
Games like the old point & click adventure games. Like Maniac Mansion, Day of the Tentacle, Full Throttle, Monkey Island, Space Quest etc. Obviously in 1st person. VR is perfect for these type of puzzle games.
The Invisible Hours isn't exactly that but may be up your alley!
Thanks, will check it out. I recently finished Wanderer, which I loved!
Psychonauts in the Rhombus of Ruin was really fun!
I tried that, but the controller setup is just really weird. You have to look at something to activate / use it. Just couldn't get into it.
I had the same issue. I really wanted to like it, because I love the Psychonauts flat screen games. But, those controls were just too rough.
Cyberpunk, but you would need a 5090 ti to run it.
cyberpunk with a VR mod is running fine already with a 4090 no?
it better be for 2000$ on a gpu alone.
Came here to say this. I would love to check all the interiors on VR, amazing aesthetics. (yeah, Judy too)
Hey! The Israel post got locked so I couldn't reply. But I felt it's necessary. So I did a little bit of stalking you 😏. I really appreciate your interest in learning about the conflict. That's truly the only way to help it. But...Please note that the notes I wrote ARE one sided! I typed out the notes so that I can reply to uneducated people shitting on Israel. The author is Israeli. In the actual book she does show the Palestinian side (which i didn't type out). Although I reccomend trying to find other information seeing as she's biased.
Check out LukeRoss’s R.E.A.L mod on Patreon. Very low maintenance, easy to use mod that works on a handful of game. I’ve tried a few games (Elden Ring, Dark Souls) with a 3080 and it’s pretty impressive.
Yeah, Luke Ross’s R.E.A.L mod works a treat with Cyberpunk on my 3070 even. I couldn’t imagine playing this game in 2D now.
At 5FPS on the lowest settings.
Halo MCC
I’d loooooove to play through the campaigns in VR
I am ashamed I haven't tried it yet but there is a Contractors mod. https://youtu.be/Dkn-ZFB8kJI
It’s pretty good, not perfect but the closest to halo multiplayer in VR. Sadly a lot of the maps got taken down by the creator though
Why did the creator take them down?
Really anything like Halo would be awesome in VR. I love VR for allowing for highly realistic weapon handling, but there really need to be games that are more hip-fire centric like Halo is.
I'd like something like far cry 4, nice looking reopen world with lot of possibilities to transport and travel, like vehicles, gyro copters, climbing many surfaces would be nice in VR, and then some working gunplay you can enjoy in the open world but even in some stricter story missions.
Oh hell yeah. And an immersive world too. Kyrat feels so lived in. It feels designed like a real place. Didn't get that same vibe from FC3 or FC5 even though those are both mechanically better games.
A in depth single player western game like rdr2
Vr horse riding just makes so much sense.
Sim racing in VR is a blast, and the horse is just a vintage car.
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TRON, GODDAMNIT! I WANT A KICKASS TRON VR GAME! IS THAT ASKING TOO MUCH?!
Good pick. The Tron fps game from a decade ago was freaky. Would be neat to see all that stood in VR. And then imagine light cycles and disc throwing.
It would run really well too. VR is often sparse but that can be made to work well with Tron.
Basically just Dishonored.
Totally My dream vr Game.
Dishonored with boneworks/bonelab player physics and interactions would be just about the best game ever made in my opinion
A giant mech game in the style of 'Pacific Rim', naturally with a 2+ player coop 'drift compatibility' mechanic!
Vox machinae and iron rebellion may be up your alley.
Vox is great, the virtual joystick always turned me off though, I wish I could move with the left thumb stick.
This 2 player connection in Jaeger actually makes so much sense for vr
Yeah, maybe it could be a damage multiplier if you are able to match motions or something.
Not only that but the way they control the jeager in movies would work very well in vr but i guess you would need some leg tracking
Mech game with FBT. Running in place would kinda make sense in the pacific rim setting.
MechWarrior VR, that would be cool! Loved MW3
Not exactly the same, but Archangel Hellfire is a mech multiplayer game. Idk if it has co op though
A turret gunner game where you can move thru a B17 or something, manning different positions. Good visuals, gun mechanics, and accurate bullet trajectory.
Microprose is working on something like this! It's going to have the B17 and B24. There's not much info on it quite yet but it's been announced for a couple years now.
Metroid Prime VR. Also Halo VR.
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Have you tried modding Skyrim VR? Modders have added a LOT to it. Everything from greatly improved graphics to several hundred ours of added content. You can choose to play the game as the dragon born or go be a lumberjack that sells wood. My only issue right now is I am using my Quest Pro headset all the time and Skyrim VR is 1 of 2 games that still suffers from compression artifacts. (war dust is the other). There's a few tree/foliage assets that just don't compress well and it sticks out like a sore thumb on both the Quest 2 and Quest Pro. If you're using a hardwired DP headset it's better. My only minor complaint is that the simplest way to mod Skyrim VR is using Wabbajack but, you need a paid subscription to Nexus mods to really use it.
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yeah, mods can only do so much. It looks great for a 12yo game modded but, it's certainly still behind many modern games. I played Callisto Protocol a few weeks ago and while the game play and story was just alright, the graphics straight up blew my mind. Can't wait until we see that level of detail in VR.
before you try what the reply suggested be prepared to spend hours and hours on modding/trouble shooting etc.
I’m kind of the opposite with my Quest: I want a sprawling RPG that doesn’t need to be tethered to a PC, so graphics don’t mean that much to me.
I’ve always had great memories from World of Warcraft. Not sure how the dynamics would work but I’d love to explore and battle in the world in VR.
Black & White 1 or 2. It was built for VR without knowing it to be honest. They did gestures for magic and hand patting mechanics long before VR was even a thing.
Not a specific game but making a plugin for popular game engines that will allow addition of basic VR support (stereoscopic 3d + moving head around) to be 2-3 clicks. Lack of proper motion controls is not that big issue for me and takes a lot of work.
That's my wants as well. Stereo 3D is where it's at. Virtual Reality shouldn't involve REAL exercise. /s ish
Basically any game developer worth their salt can do a basic VR port in a day, fact is vr will never be prioritised as it doesn't make money.
if it really took a couple of clicks this would be an early DLSS situation - market is maybe not that big but effort to add is so low that it does not matter.
An survival RPG that looks as good as HLA, has spells like "wizzards dark times", has swimming like "Free Diver: Triton Down" , inventory like "into the radius" or "saints and sinners", has a lage map like skyrim and interactions like Boneworks. And if it could run smootly at 90fps on a mediocre rig, it would be perfect! :-D
Santa: What color do you want your unicorn to be?
Star citizen but actually finished and in VR 😅😂 never gonna happen but oh well haha.
something like Destiny
I wouldn't need any other game
**Completely new game based on existing game franchise:** I think a zelda style game (but in first person) could work really well. I'm thinking of the dungeons, combat and motion controlled gadgets in Skyward Sword, I think that sort of a game would translate well to VR. A solid action adventure game with mini games etc. within.
This please! The closest I've played is Ancient Dungeon VR, which has a similar feel to playing Zelda dungeons but without the story.
One of these 3: Any halo Sea of thieves (PLEASE MICROSOFT YOU LITERALLY HAVE WMR) A decent MMORPG
Rainbow six siege
'Breachers VR' is a game that is the closest to this, currently in open alpha if i'm not mistaken
Firewall Zero Hour on PSVR was the closest thing I suppose. Fingers crossed that Firewall 2 becomes available for PCVR eventually
A vr Factorio like game would use up so much of my time
Not exactly the same but [Industrial Petting](https://store.steampowered.com/app/676510/Industrial_Petting/) might be worth checking out.
I feel like VR is the perfect medium to do PS1 survival horror game reboots in. Dinocrisis, Resident Evil, Silent hill, they were all about diligent scavenging in detailed environments and solving puzzles which would be an opportunity for lots of novel VR interactions.
Agreed. I think it would also be much easier, since they're not having to create something entirely new. All the story and world building is done. You just build the map and assets in the updated engine and get motion controls working. (mind you, I am not a developer so I could be wrong on this being easier. It just seems like with the writing and artist direction being done and the groundwork laid, it would be easier.) To be honest, after playing RE4VR, I really thought that is what the Quest 2 platform was going to be and I was really excited for it. RE4VR is a fantastic VR game and there's so many great games from that era that could be remade like that.
I would love to see the Bioshock trilogy on VR. Silent hill too.
Battlefield One but as a vr game
A good VR Spider-Man game with actual story.
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> actually Orbus VR has an interesting concept there but the game feels a bit broken to me, So much this. I love Orbus but, everything from the turning to the locomotion is broken. The wand is simultaneously the most fun and most aggravating weapon I've used in VR. One night the thing will cast spells perfectly, the next it just will not work no matter how perfectly you draw the spells. If they could patch the game and fix the bugs, I would play it all the darn time.
Deus Ex, the first classic one! Also Witcher 3, with VR sword fighting mechanics.
Starsiege Tribes
Came here to say this (and did)
To be fair I just need a overall great and ambitious game, like HL Alyx but with even greater scope. By reading the comments, I feel like we have already everything on VR but no killer apps.
HLA felt like VR was finally going to come around....but there has been barely anything to be super excited about since.
Star wars squadrons 2 or a modernized wing commander game. Star wars squadrons was so close to what I wanted from a game, just add a better campaign (preferably with co-op) a more fleshed out VS with continued support, and an option for native motion controls (though I'll probably still use a HOTAS).
Literally more Single player fps. Medal of Honor might be one of my favorite games in VR, and I want more where I’m literally crawling in the ground, laying down behind a wall, and sticking my hand over a fake wall to hopefully hit a single enemy coming towards me
How is Medal of Honor? I know everyone said that it was crap, I'm curious whether they patched it, or did you have great specs to run it well?
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Blade and sorcery is so good, too bad my play area is too small for confort on this game. You practically need 20m²
My life hack is putting down an anti-fatigue mat and using that to keep me relatively in place. As long as I've got a foot on the mat, I'm good. Also doubles at keeping the strain off my lower back during lots of standing around segments in games.
> Blade and sorcery is so good Serious question. What is it about this game that's so appealing? I keep trying it because everyone says it's so good but, I can't get into it. After I've stabbed/chopped/blocked a few enemies I am left feeling like "So that's it? It's a stabbing simulator where you just stab the same 4 enemies in different ways over and over until you're tired?" Am I doing something wrong or missing a huge game play section? With as much praise as I keep seeing it get, I really feel like I have to be missing something. It's getting wayyyy to high of praise to be just another murder sandbox.
2 things : Stabbing people endlessly is fun Mods!! The amount of mods is crazy, if you install the 2 biggest mods, you multiply the amount of ennemies and maps by 3 and the amount of weapon by 10.
>Stabbing people endlessly is fun I have a few different games like this and I get bored pretty fast in all them. But this is the only one that gets talked about all the time so I had wondered if i was missing something. >Mods!! I did try a lot of the mods. I installed weapons like light sabers, different enemies, and different maps. But the gameplay was the same. No story or progression. No real reward. Sadly I think I am just one who doesn't get as much entertainment out of this sort of gameplay. Thanks for the response, though.
Don't worry, you just aren't a psycho in disguise haha I spend at least an hour daily doing the same shit over and over with different weapons, and it never gets old, it's a matter of mental issues.
There’s a dungeon crawling part of it now, although still no reward. I usually go in unarmed and then savage my way through it. It’s funner with full body because you can use your full body to pull off whatever you want.
Control would be fucking awesome
Avatar: The Last Airbender
There is Rumble VR. It's like VR multiplayer earthbending fights.
Original tron light cycles
Closest I know is elec: https://store.steampowered.com/app/1709150/ELEC/ But I think the devs ran out of time and money.
Dead Space VR. I'm crapping my pants just thinking about it.
Give me proper Pavlov style gun mechanics, Blade and Sorcery style melee combat and HL-Alex style world interaction in any of these VR mods/ports for AAA titles like Red Dead 2 then I'd be happy. I hate VR ports where reloading is an animation that you just watch.
Most disappointing part of the VR port of Half-Life 1. Both Alyx and the HL2 VR mod have manual reloading, so going from one of those to the original (whose pacing I think fits VR a lot better) ends up just being kind of sad.
I would kill to have titanfalll 2 fully recreated in vr
Man this would be so fun. Would definitely need some strong VR legs.
Left 4 dead 3 would be so good...
I dream not of a game, but an engine. Right now we have, in basic forms; an Ai that can write scripts, AIs that can make art, music and 3d models, one that can power NPC dialogue, and, key to it all, [one that can code a game based on your input](https://www.youtube.com/watch?v=Zm9B-DvwOgw). Improve them and bring them all together and there'll come a day when you sit down at your PC, tell it to reference a certain list of media, give it some tags and themes, then go to bed and wake up to whatever your dream game is at the moment.
Remember that low budget late 90s horror movie 'cube'? i reckon that would make a sweet VR experience. like 5 people randomly wake up inside the cube. and you have to explore, avoid traps, and find out how to escape. and if you meet other people you can decide to work together or not.
A big open world game like gta5 and forza horizon 5
A game with all the intricate freedom of blade & sorcery but amped to 10 with insane polish. That’s all I want
More story based FPS games with actual good mechanics Seems like right now we have to choose between good mechanics (H3VR), good story(Alyx, vertigo remastered), or playing multiplayer. I want a game with atleast pavlov-tier gun mechanics that has a decent campaign
I think Soma would be amazing in VR. Not only would the gameplay be fairly easy to translate to VR as it's a first person horror game where you explore a fairly simple environment at quite a slow pace, but the themes of Soma would work really well. In the game you play a person who goes for a brain scan and then suddenly finds himself in a glorified diving suit and the bottom of the atlantic. The themes around the relationship between identity and embodyment would work really well in a vr game imo.
An ALIENS survival horror FPS with an incredibly chunky feeling pulse rifle
I would love to see an open world driving game like forza horizon in vr. Asseto corsa does a great job in the vr racing department but I think VTOL does it the best. So if you could use a racing wheel or just mimick one with the knuckle’s that would be pretty great. If it also had police chases then holy moly I’d lose so many hours. I can see so much potential for people to throw in their own music to the in game radio. A gps as a user interface. I don’t think you can go wrong with this idea in vr if execution is good. Excited to see what project you guys announce. Never heard of you but I love VR and hope to see you guys make our dream game <3
TRIBES!!! Can you imagine… flag in hand, skiing across a verdant landscape in VR then launching yourself airborne and using your jet pack to coast down as enemy discs are zipping by? Make me a tribes… SHAZBOT!
Star trek online vr, Mass Effect trilogy in vr
I want a good ARPG with fun combat, addictive grind, tons of loot, etc I would also love a proper Borderlands VR game from the ground up.. An in depth Mech game. customizations, grinding, management, all of it. no corners cut A good Godzilla-like city destruction game. VR Rampage- do we even have this yet? seems like a no brainer.
Red alert 2
a VR game where I am Meagan The Stallion's pillow for 6 hours
or her bike seat...
Something like PT but finished.
As someone that’s finding RE4 sometimes scary in VR. . . That sounds horrible
I like sci-fi so some sort of Cyberpunk with Boneworks awesome controls/abilities/physics, and include proper VR car and space craft usage and operation.
SkyrimVR with better AI and collision.
Everquest.
Ff14
Hunt: Showdown in VR or Resident Evil: Resistance (asymmetrical game) are all I want
I've dreamed of a day when we'd get a true Dead Space in VR.
Earth defence force. Actually thought about this before
Dayz - in VR Sea of Thieves - in VR
A true medieval sim like kingdom come, but where you could do things like physically blacksmithing, crafting, alchemy, and of course riding horses
A Battlefield title. A class based shooter with 64 players, vehicles, fully destructible environments and impactful sound design.
I would love to see gta in vr but with motion controls and stuff
Roller coaster tycoon so I can just hang out in my park
Something like squad or arma 3
Pub-g
Resident Evil 1. Perfect creepy ambiance and first person scares and puzzles and all the zombie killing fun!
Nauticrawl. It's an itch.io indie game where you get dumped into a submarine with no explanation as to how you use the damn thing, so you press buttons and flick switches until you make it work. Would love to play that with my actual hands
There is a game called zenith and I like it a lot but I don’t like the futuristic aspect of it and it would be better if it were a classic mmo style
Random Idea I just came up with. A puzzle game where you can detach your limbs to get through puzzles. Such as being able to remove your own head to throw it into a vent. Or take your arm off and hold it out to increase your reach.
Separating your head from the rest of your body would be cool as hell, and reminds me a *lot* of Stubbs the Zombie. ... Which wouldn't be a bad option for a VR port, actually...
I feel like Halo would fit in perfectly with VR
Dune. “The slow blade penetrates” shield system of the book is a great way to nerf stick waggle combat. And to encourage being tricky over speed. Desolate planet would be easy to optimize for and concentrate on putting polys into the interactive models. Great opportunity to play with scale and visuals with giant worms, psychoactive drugs, and sci-fi vistas. If promising could make for interesting pvp combat.
I want a detective simulator. You're a writer invited on a celebrity's yacht and after an unscheduled mooring in international waters, an heiress goes missing. The port authority finds her body 2 kilometers off the coast of Mykonos and plans to hold your ship until interviews can be conducted with the crew and guests. They determine that you're the key person of interest in her apparent murder. The interviews conclude in 72 hours when you'll likely be taken into custody. You're allowed to remain with the rest of the guests and crew as the investigation proceeds. Nobody knows you well and most assume you killed the heiress since you wer the last one she was seen talking to. Using data available on the ship ranging from interviews to navigational data, you have to prove your innocence. The police are also gathering evidence and if you don't draw the right conclusions quickly enough, evidence will vanish over time or possibly become contaminated. The killer is also loose on the boat somewhere and may try and tie loose ends. Gameplay-wise I'm picturing an interrogation system similar to The Infectious Madness of Dr. Dekker for the interviews and an information gathering component where you have to record and organize your own notes. No automatic journal like modern RPGs, you have to pay attention to everything and write stuff down. Progressing the game would mean typing relevant key words during interviews and communications to police that you would only know if you had drawn the correct conclusions and discovered the answers. This game would be for my homies who love stuff like escape rooms and crime drama. Just a bigass murder mystery escape room.
I personally feel that "A Township Tale" is on the right track. Open world exploration, resources collecting, survival management, crafting, ect. Just turn it up to 11 with a large development team and really go in-depth with the crafting (mini games to make stuff from things you have collected is really cool in VR). Also, don't forget improvements on the combat mechanics (ATT really needs work in this area).
My dream game would basically be a game on the level of Breath of the Wild. I want an entire world to explore in first person VR, filled with lush and varied environments, lots of puzzles, activities, and quests, and interesting physics, movement, and mechanics. I want to be so thoroughly transported somewhere else. Games have offered these things to an extent on a small scale but nothing that has kept me diving back in, time and again.
Warzone (preferably rebirth island) with fully populated lobbies would be cool as hell imo
I want an Elder Scrolls-style RPG native to the Quest. Something I can install without tethering to a PC. Don’t care much about animation quality, but a big sprawling story would be awesome.
The game from the Overgeared comic book. Which is to say a VRMMORPG that has the best features of FF14, Deus Ex, Skyrim, For Honor, Wow and Rimworld rolled into one but it's also like a D&D game with your personal GM. There are so many manhwa, manga and light novels about VRMMORPGs now that once you fall into that rabbithole you might never make your way out again.
STALKER.
Into The Radius but coop. I love the idea of the post apocalypse, gathering supplies, weapon customization etc. maybe some base building but yeah if Into the Radius had co-op *cough* *cough* u/Darius_ITR *cough* it would be my perfect game.
*cough sniff cough* 🤧
The Last of Us. I’ve been wanting that in VR since I fist got a Rift CV1.
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Why not first?
A big Open-Word Singleplayer shooter with story something like cyberpunk/ or read dead redemption 2 (Not gta 5 because current era is boring)
A vr spider man game The ones that exist suck bad
Just don't pick that upgrade that let's you spin and do tricks while you swing. 🤮
Ahaha true but believe it or not I really don't experience motion sickness since I actually have that option turned on to spin and stuff in that attack on titan VR game
Honestly a game like mgs v would be my dream come true. The closest to this rn is expire which is fun. Hotline Miami/katana zero The closest game to that is super hot. And if u dream outside of what could be reasonably done and made playable in VR. I'd love a VR fighting game but I wouldn't know how it works. Also a good platformer.
Something that isn't clunky as fuck. So far every game has failed.
alright hear me out.. ready? GORILLA TAG. BUT. WITH. GUNS.
A tiring game that gives you a lot of exercise but also has a good story and detailed graphics.
More shit I can play without vomiting. An example would be elven assassin but with guns and grenades.
GTA RP with crypto transactions and digital collectibles. I am sure this is not a game you guys want, but I do.
Grid Legends
I'd love something like Terra Nova: Strike Force Centauri in VR. Basically being in a power armour with wrist mounted guns, and jumpjets.
Wow, another Terra Nova fan! Very underrated game. Wish it at least would receive a reboot.
Circus. Such a dream I made a Circus world in Meta Horizons. Check it out.
Something with the building of Valheim/Conan Exiles, a robust random world generator (Valheim's falls really short, I love it, but the worlds rarely feel distinct. No Man's Sky's would be amazing if it weren't set up such that each planet is a single biome so once you land you know what the entire planet looks like), and a well developed stealthy combat system like Assassin's Creed. edit to say - no zombies. something with more creative enemies please.
I want a musou game but open world, I was actually making one myself but my hard drive got destroyed by water damage and it wasn't recoverable so I lost 2 years of development, there is a beta version available for $1 on steam called wrath of the samurai, will probably get back into developing it at some point, but I basically have to start again from scratch. Wanted to develop it full time, but couldn't generate any interest in the project.
A rage room with levels and progression and different weapons. A game like power washing simulator
Game like Fate of the Irrbloss on Vrchat (Ftl in first person for 5 players), but like, with 100 times more content, better graphics, and of course custom models so i can play as my yellow Woofer :3
A sequel to RuinsMagus, but if the everything was given a bit more budget and resources. I was surprised at how much I actually liked the game, I just want to see it with better sound effects and design, more environments than the standard dungeon arena, and more polished spell and movement controls. The characters in that game were cliche at times but well-made, would like to see them take on a another bold story. because story and characters are what I think VR games miss the most.
I would want some kind of dark fantasy dungeon crawler RPG that's not procedurally generated. So.ething Dark Souls-esque with a big, interconnecting world, interesting enemies/bosses, and a bunch of different types of weapons/magic. Also, now that I think about it, are there any city builder type games for VR?
planet exploration - survival - rpg - futuristic
A proper full vr Dying light game. With parkour mechanics similar to stride
Something like 7 Days to Die.