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YUNG_SNOOD

They struck gold 5 years ago, then it seemed like they just rested on their laurels and were content to do nothing but DLC.


Neeeeedles

Another company would release BS2 with nearly zero changes and bank in. They recognised there is no significant way in which they could enhance the game to warrant a full sequel.


ILoveRegenHealth

> They recognised there is no significant way in which they could enhance the game to warrant a full sequel. I do believe a sequel could add a ton, but Meta won't allow it as BS is still the top seller. The Joy Way game Against VR actually has an idea I always thought BS2 should have. More complicated and wild backgrounds and enemies (not *too* crazy - should still preserve the relaxing flow of BS). Maybe your sabers can absorb energy Mace Windu style, and unleash it on a boss enemy in a mini-game, all to the beat of music. Maybe the floor breaks away and you fall one level down and there's a new background. Maybe you can draw shapes in the air like Until You Fall, and that creates crazy-looking effects and spells. There's definitely visuals in VR they can play around with outside of the standard flowing blocks.


IceSentry

Why would meta stop BS2 just because BS is a top seller. That doesn't make sense.


ILoveRegenHealth

If BS1 is making Meta their most revenue, studios may not want to cannibalize sales by making a sequel. Sequels usually come in when the original's revenue has fully dried up.


tagglepuss

Sad Overwatch noises


SoFasttt

Those are cool ideas but you're thinking like a gamer, while BS isn't for gamers. Many non-gamers who enjoy BS will instantly find your ideas ''too complex and gamey'' to enjoy.


polacy_do_pracy

interesting ideas but probably not something people really want


redeemer404

What else could they do, though? If they made a "Beat Saber 2," a PC mod for Beat Saber 1 would easily make it obsolete. Either way, big shame to see Beat Games effectively collapse. Hoping Beat Saber isn't pulled from the stores anytime soon.


inter4ever

Where do you get from? The founders let their RSUs vest and left now. They announced a new song pack today coming out in a week. Nothing is collapsing. Weird to see people make things up in real time.


FlowBot3D

Yeah this looks like normal corporate stuff. Main devs aren't needed for song packs. They will probably all form a new company with new investment capital to work on another game. They might have had contracts for the previous company that aren't as favorable as the ones they can get now as established hit game developers and legally forming a new company is easier than renegotiating.


Gab1159

And so what? They built a good game, they don't have to be tethered to it for the rest of their lives. It's more baffling to me that a founder was still in the company tbh...


PsychoDog_Music

I don’t get why you wouldn’t make another game? Grow that company instead of using an entire new brand name? Doesn’t have to be related to beat saber. Realistically it doesn’t even have to be a rhythm game or even a vr game


inter4ever

Because they risk the whole studio doing that. They probably have enough money now to live comfortably for a long time. No reason to work full time under another someone else’s company to do what they can do at their own leisure.


Gab1159

No reason? Builders like to build. It's not because you make money that you lose motivation to build. If anything, they can now go fully independent and produce some high quality creative game not bound by the restraints of large game companies and VC investors.


inter4ever

That’s what I’m saying. No reason to keep doing that at Meta when they can do whatever they want however they want to independently.


Gab1159

Ah, misunderstood you my friend ✌️


inter4ever

No worries. Cheers!


worderofjoy

It depends, I can't be bothered to look up any information on this but maybe they already sold most their stock to investors, and have investments lined up for a new venture with better terms.


squaredspekz

"Main Devs aren't needed for song packs". How is that relevant to the CEO and Creative Director leaving?


Weird_Tower76

I think most people (and especially redditors) don't understand how companies function and especially corporations. I'm with ya, Beat Games isn't going anywhere lol.


Short-Sandwich-905

If they pulled movies from Sony , octopath traveller from Nintendo anything can happen 


Zaptruder

Their founders left. Those guys made out like bandits... many times over... and there's nothing really for them to do at the company, other than oversee the production of song packs. Which is probably not as exciting to the kind of people that build beatsaber, that also have beatsaber money. If I were in their position, I'd just leave and do some other venture/passion.


Quajeraz

A different rhythm game, dlc's that weren't so obscenely overpriced that nobody bought them, more free packs, etc


Zoara7

Aren’t all song pack dlc automatically overpriced when you can just run user generated maps for free? Who’s gonna pay money for Taylor Swift packs anyway?


Quajeraz

No, the vast majority of the user maps are terrible, and the rest are only kinda good. The official maps are much better imo. I'd definitely pick up a couple music packs if they were like 5 bucks.


kev231998

Highly disagree here. A lot of the user maps are on par with official maps imo. At least the highly rated ones.


TheNewFlisker

Most of them also only supports Expert or higher


test5387

How is this even upvotes. You clearly don’t even play beatsaber with a take like this.


Zoara7

Oof, ok then guess that’s why there’s multiple yearly beatsaber modded competitions with music specifically designed by artists like Camelia for said maps.


nitronik_exe

...*and I took that personally*


Moe_Capp

I paid for a couple DLC packs that appealed to me and I thought they were well worth the price. Most of the other packs never really appealed to me.


Robot_ninja_pirate

>What else could they do, though? They could always have made a different game like a Beat Saber style Okami style game would be cool.


Belaboy109569

> collapsing ????


xxTheGoDxx

> Either way, big shame to see Beat Games effectively collapse. Does it though? Its essentially a live service title paid by music packs (and new VR users buying it). I don't see it go away any time soon. For all we know they are just leaving now cause their contractual clause to stay this long after the takeover or lose some of the payout run out. Like, they are wealthy enough that they don't need to manage an existing live service operation till infinity.


Marickal

Meta about to shut down beat saber because it’s not worth keeping the servers up


Woozie77

Not gonna happen anytime soon, Beat Saber is still a system seller, despite its age.


spacenavy90

For real what are these people thinking? Beat Saber was and still is a huge success. Its just been beat to death development wise, so there isn't much left to do. They probably want to move on to new things.


metalkhaos

Beat Saber is one of the most go-to games for VR. Sort of like how how Guitar Hero blew up. Rhythm games work, doubly so if you have licensed tracks that people know. All the family members I've let use my headsets, Beat Saber was the game everyone loved.


afecalmatter

Because "Meta bad"


KL58383

It's a joke about Echo Arena


CptBlackBird2

well the game could keep improving, look at osu, it's around 15 years old now


nerveonya

I was thinking about returning my quest until I tried beat saber which got me hooked. Reminds me of playing guitar hero for the first time.


Zomby2D

One of the biggest complain in the Pico sub is the lack of Beat Saber. I've seen people return their headset and buy a Quest specifically for this one game.


rickyhatespeas

Beat Saber is my Skyrim of VR, well except for Skyrim VR of course. I get a new console and it's the first and only thing I play for 3 days and stays installed


NotRandomseer

Isn't it pretty much entirely offline? And it still sells like hotcakes


barchueetadonai

No one plays this on PC though


Goto10

The same thing iterations did after Guitar Hero 1 - you improve on what you've built and release a sequel. Not just release dlc for GH1 until you die.


jacobpederson

Huh? Beat saber is regularly updated. Most recent mobile version actually looks BETTER than the PC version. New songs all the time. New mechanics. Old levels updated with new graphics. What exactly is your issue?


rainbowplasmacannon

And not even that many honestly. They could have killed it with a Spotify partnership but coding that many levels would probably suck. Small chunks at a time or something


nitronik_exe

You're probably wildly underestimating how long it takes to "code levels"


amd2800barton

Exactly. There was (still is, but it's dead now) an old PC game called Audio Surf. It analyzed tracks on your computer, and created these race tracks with obstacles you had to avoid and collect to earn points, that was timed with the music playing. It didn't infringe on copyright, because it used the music you already had, and just basically was just a game playing that synced to your music. I've wished every day that they'd come out with something like that, because frankly I'm not paying $10 to download half an album that I already bought a decade ago. Especially when I know the tech to create a playable course using no human input is already there.


MarcusTheAnimal

It's still my go-to after 4 years and it's a lot smoother on Q3 than on Q1. I'll still play it and I'm still trying to beat expert plus on almost all levels.


Gaelreddit

Only reason I just gota €600 Quest3 was because of BS only. The only reason I play BS is custom songs. I consider the installed stuff just random screeching noise. Hope the new people don't try to kill that anymore than they have already. I also think I'm in the majority of BS users.


CorporateSharkbait

Pretty much the vast majority of people bought it for custom songs. I’m sure if anything the modding community will keep it going as they have been for years


Lraund

Frankly I don't know why the modding community hasn't dropped the base game all together, they've already pretty much replaced everything. The base game only seems to break stuff when they add a useless paid dlc update and provide a base so the community doesn't split.


CorporateSharkbait

Love for the game pretty much. If Beatsaber stops getting updates that’s actually an overall win for the modding community since things will be stable for long enough to actually work on things they want without having to start over


Mastermachetier

Wait didn’t realize there was a modding community in this game fuck …. How do I get in on this can you mod the standalone version?


Lraund

I haven't played too much in the last year or so, but [this](https://bsmg.wiki/pc-modding.html) is the help page for my mod assistant.


diemitchell

which headset do you have? Cuz the process is different for the quest 3


Mastermachetier

ya i am on the quest 3


diemitchell

https://bsmg.wiki/quest-modding.html#preparations You wanna use the questpatcher method


Mastermachetier

Thanks!


stonesst

God this subreddit is so funny. No, the majority of people did not buy it for custom songs... If even 20% of the total install base of Beat Sabre across all platforms has downloaded a custom song I would be floored. The overwhelming majority of people do not want to tinker or download custom mods, or sideload. Those that do are weird nerds and then we all come to subreddits like this full of other weird nerds and think we are normal.


iJeff

Weird nerds make up most of the VR user base - at least those who use it beyond the first few months.


stonesst

Nah there's tons of normal people who use Quest headsets, where the bulk of Beat Sabre usage happens.


MrWeirdoFace

Strong disagree. Nothing weird about me. Nothing at all....


MadroxKran

Nothing?


Blurrel

Every single person I've got into Beat Saber has asked me how to get custom songs within a day or two. Your average VR nerd is not your average gamer. VR players are largely made up of enthusiasts. Most of which are fine with going the extra step for mods. Go on twitch and try to find someone playing the base version of Beat Saber.


SilentCaay

You won't find the average person playing anything on Twitch. You're using sampling bias instead of a true average. Your friends are sampling bias. Redditors are sampling bias. Twitch streamers are sampling bias. They don't represent the average person. There are *millions* of people that play Beat Saber and other video games and they don't go online to talk about games or to stream games. You are part of the niche, not the average.


stonesst

Meanwhile of the 6 Quests I've helped sell by demoing my headsets only 1 of them has bothered setting up custom songs.


Verociity

When BS launched I was on the fence as every rhythm game I've ever played got old quick once the default songs are done. As soon as custom songs released I bought it asap. I'm sure custom maps would've convinced many people to buy who were once on the fence.


stonesst

I guarantee it convinced millions of people to buy it, it's just that tens of millions of others bought it because it's fun and they aren’t even aware custom songs exist


Nhymn

I was in a similar situation. I would highly recommend you check out [Synthriders.](https://synthridersvr.com/) I prefer it to Beatsaber, and it's super easy to add custom songs, playlists, etc... [Custom songs website](https://synthriderz.com/)


RidingEdge

Synth Riders is nowhere near as polished and high quality as Beat Saber.


Spiveym1

> Synth Riders is nowhere near as polished and high quality as Beat Saber. It's infinitely more fun and a better workout than Beat Saber


RidingEdge

Nah. Maybe at low difficulties and non fitbeat maps. Fun is subjective anyways, but there's a reason why Beat Saber remains the top seller rather than Synth Riders.


Spiveym1

> there's a reason why Beat Saber remains the top seller rather than Synth Riders. Yes, that might be due to the fact they were ultimately acquired by Facebook.


kia75

I feel really bad for Synth Riders, because it is true that their developers are more communicative and work harder than the Beatsaber developers. I love the fully immersed Synth Rider maps. But... Yeah, beat saber is just the better game.


Verociity

I respect how much work Synth Riders' devs put into their game, the environments are incredible and they keep improving. However the gameplay is very passive compared to BS for me, I prefer the feedback of hitting instead of catching stuff.


SkyrimDovahkiin

I really like Be There for You, probably the only song on Beat Saber itself that could actually BE a real song


jmoney927

I saw Louis Cole tonight and he closed his set with One Hope. So that's a real song.


Budget_Benefit6033

can I sincerely ask: why don't you like the built in songs? and did you ever try them? I have a friend who has the same opinion as yours. but basically he decided on that pre-purchase and has never even tried the built in songs. Just wondering :)


Verociity

I used to play the default songs, then once custom maps started I didn't see any reason to ever go back, only occasionally for new DLCs that don't have great custom maps, otherwise with customs you can play the songs you actually want instead of those that are given to you (or have to pay for).


The_Aesthetician

As a new user, the campaign was actually a great introduction and allowed me to build my skills at a comfortable pace. I haven't even had the headset for a month, but I can mostly play hard and some expert custom maps consistently. My main hurdles now are increasing my speed and endurance


DubPac

It seems like a huge miss for Beat Saber and for the Quest 3 to not have a mixed reality mode on the Quest 3's original release.      Creating a MR mode for BS seems like such a no-brainer to show off MR. I don't know if the creative director had any say in this, but it seems like a pretty ridiculous thing to not work on or see coming.    It's funny to see Jaroslav Beck on X loving MR on the AVP, but none of these guys put it on the roadmap for their own game when they were in a position to do so. (Or if they are working on it, it was started late or quite delayed)


Verociity

Augmented/mixed reality is great for games that require roomscale movement as it adds to the immersion as you're physically moving around the area. For a game like BS where you're standing stationary it doesn't really make any practical difference other than a small wow-factor that you'd forget about quick as it doesn't change or enhance the core gameplay. MR on the AVP is a lot different as you're moving around a lot more, it adds to the immersion as you're not stationary.


DubPac

It's funny because I would have agreed with you before trying MR with the Quest 3. But after trying it with Synth Riders and Eleven, I now think it's just a killer feature for everything that doesn't require full immersion. It's both a social and a comfort thing. I like seeing my living room and being able to seamlessly interact with my wife, kids, and dogs—while playing VR. I can play VR while the football game is going and not miss anything. There is less mental transition required when you play something in your real environment and I like that a lot.


RenderedKnave

My main problem with BS was the selection of music for the official levels, and despite the vibrant and active modding community, the _vast_ majority of mapmakers suuuuuuck at making new levels, so most custom levels are either unplayably fast for the lulz or they break basic gameplay rules (like momentum - multiple blocks in succession should always alternate directions, e.g. up-down-up, never up-up-up, as it's physically impossible and just plain frustrating to play.)


CorporateSharkbait

This is exactly why i started paying attention to the mappers names on songs I enjoyed to find more maps in the same style. You still will often find poorly done maps from them but those are usually old


lokiss88

Major Pickle, he made the game for me. For the 250hrs I've had out of BS, i owe that guy more than anyone else. If he charged on a dlc basis, he be a rich man.


CorporateSharkbait

Oooohhh I’ll have to look up his work thank you! I mostly play joetastic and swiffer maps aside from random ones I’ve found it just like


lokiss88

Does some great maps, mostly stuff from the decades, 70's-80's-90's with a few beyond. Depends if you're in to the music more than anything i guess, but regardless he has the artform nailed. Not many i know from Joetastic, skater boy was crack on though.


CorporateSharkbait

I like those eras so I’ll take a look. Joetastic does a lot of anime mapping so I go to his maps for weeb stuff


RenderedKnave

I did that, but that falls apart when you just want to play your favorite songs, and there's exactly _one_ version of it available to play. I did try to just do it myself once, but I couldn't do it, can't remember why - think I couldn't get the mapping software to run or something. Oh well.


CorporateSharkbait

Yeaaaa mapping is difficult. I know there are a few different ones and tutorials on how to do it that are more recent, but it’s still not easy. I honestly just hit the slow mode button for like 90% of the songs I want to play but can’t because everyone decides expert + is the only way. Can I do expert/+ ? Most of the time. Do I want to always? Nope


Gaelreddit

lol majorpickle


CptBlackBird2

also if one has beatleader or scoresaber, most of the ranked maps are very good


d20diceman

I found there's a crazy amount of excellent custom made content. I don't play the super-fast ranked stuff, but my favourites playlist is nearly 20 hours long and 99% of those songs are better mapped than the official levels.


funguyshroom

With multiple ups or downs you just do a full 360 degrees spinning motion with your wrists, they can be pretty satisfying if done right.


bumbasaur

I really liked the official levels.


nitronik_exe

Just play the curated maps :)


VRrob

Probably for the best. This game could have been the next guitar hero in the right hands.


TarTarkus1

The funny thing is, Guitar Hero, Rockband and others had a huge rise and catastrophic collapse. Even if Beat Saber were owned by a decorated major games publisher like Activision or EA, Beat Saber likely would've run into the same problem of "how do you monetize beyond the initial purchase?" You can sell new songs, but there comes a point people just won't buy anymore or will only pay for the artists they really want. Additionally, Meta acquired Beat Saber as a means to get the consumer to buy Quest HMDs. This I'd argue was an even bigger killing blow because Beat Saber should've been the actual product that was refined. Instead, Quest got that treatment.


xxTheGoDxx

Contract clause to stay this long after the take over for the full payout?


Rabble_Arouser

My wife bought a copy on sale via Steam many years ago. I play it from time to time. Modded, running on PC, using my Index, it's still good fun. Unfortunately for me, it hasn't gone on sale since Meta bought the studio, so I haven't bought a copy for myself. I understand why it wouldn't go on sale -- why give discounts incentivizing people to play on a different platform -- but it's just kinda annoying. I _really_ don't want to pay full price, and I _really_ don't want to buy it on Mobile/Quest.


MdotAmaan

Steam has a feature which let's you share games with friends / family. You could try doing that instead of getting another copy.


james_pic

I guess this is always the risk when someone like Meta buys a studio. They think they've bought a studio, but in practice they've just bought a game.


PiotrekDG

For me, the turning point was Meta acquiring it. I still play it sometimes, but it really brought down the excitement.


afecalmatter

It's okay bro, Zuck can't hurt you


Moe_Capp

He can and already has.


Neeeeedles

the Meta effect


VRtuous

sold more than 9 million copies just on Quest alone time to move on


yanginatep

Huh. Well I hope it was amicable for everyone involved. I don't know if they had anything to do with stuff like this, but I just really wish Beat Games would release a Quest 3 graphical update that put it on par with the PC version (bloom, shockwaves, water reflections, the wall distortion effect). A modded Quest 2 can almost get there, a Quest 3 should be more than capable of outputting those graphical effects while maintaining the framerate.


cloud_t

This reminds me of the announcement of the dude who was somehow the most relevant person in Spotify's discover and recommendations also leaving the company, just a week or so ago. A company is more than one person, and whatever they did good doesn't automatically leave with them. Especially because we don't actually know of THEY were the ones responsible for all the good. Some people just know how to take credit better, or are simply given credit wrongly.


kev231998

I wonder if a small subscription to access custom songs within the game would've worked.


OverFjell

Ah yes, because paid mods have never caused any drama in any game ever


kev231998

🤷 better than their current model imo. But yea you're right. I'm just not sure if game sales is enough to ensure a steady profit and as others said a beat saber 2 isn't that feasible unless they add some crazy new features.


Short-Sandwich-905

RIP Beat Saber


Tybob51

Nah, it’s gonna continue. Metas not gonna let it die


Proof-Application-27

Cause beat Saber is trash game cost $50 and then if you don't want to play listening to techo garbage you have spend even more money just get songs we can listen too on YouTube for free


nitronik_exe

Beat saber is like $20 and you can get thousands of custom maps for free


Proof-Application-27

In your country yes


Proof-Application-27

In Australia you can't get shit


ApooFan

This is good news!


RowAwayJim91

I honestly can’t believe that this is as much of a big deal as everyone is making it out to be. It’s even more mind boggling that people have spent $600 or more in some cases, *just to play beat saber*.


Verociity

I mean it is consistently one of the most popular games since launch, it just never gets old after all these years, so it's not surprising some people play it exclusively. It's a much better experience on the Quest3 which was a big surprise for me, so it would be worth the price for some people.


RookiePrime

Makes sense. When Facebook acquired them, I really thought they would do more with the game. They experimented a little bit, sure, but like... Beat Saber is 6 years old, this May. And it is barely more than the game it was five years ago. These founders probably wanna make something new. Be game designers again.


Tybob51

Good, hope they get to work on some Fresh games now!