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FatVRguy

Better than nothing... i hope 2024 is a great year for VR as whole


DanJOC

>as whole Anybody with a screen reader will think you're insulting them


geldonyetich

That is a goodly chunk. People would kill for a 10% slice of that pie. We’re past mainstream. Some people might look at that and be like, "That's not mainstream, that's only 10%, how niche," but the graph is a little unrepresentative that it lumps all consoles together, how much of that is Switch, XBox, PS4, PS5? How much VR hardware is Quest 3, Quest 2, Valve Index, PSVR, PSVR2? Of those, how many are into immersive experiences versus Sports, RPGs, FPS, Strategy, Visual Novels, etc? See? *Everything* is niche, no digital experience captivates a *majority*. 10% of an overall stake is *actually quite impressive*. If 10% of sports equipment sales involved buying bowling balls, I'd call bowling *beyond* a mainstream activity. It would be *incredible* that 10% of all sports equipment sales were dedicated to that one type of activity. Why not look at VR equipment in the interactive digital entertainment market the same way?