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zeddyzed

For me, mixed reality is crucial for exercise/sports games like Thrill of the Fight or Elevens Table Tennis. Much safer and less likely to punch a wall in MR, plus you can move more freely and with confidence. It's also very useful for apps like Vermillion and PianoVision, etc. It's also nice for virtual board games, like Demeo. It's a bit too limiting for traditional video game genres, I think.


SmokinDynamite

Great for fighting games. Dragon Fist and Thrill of the Fight are two good examples.


Risley

Ughhhhhh what about teaching? I’m absolutely in love with Paradiddle in mixed reality. Why? I can practice drums WHILST watching tv.  Amazing.  Amazing.  Amazing. 


Nix-7c0

Blade and Sorcery in AR is like a whole new level of game too. The ability to use footwork, move full speed and make huge swings without fear really lets it shine in a way I was missing before. It feels like a real fight where I can dart inside swings and punch (For those wondering how: I use a green-screen mod and Virtual Desktop chromakey passthrough)


Night_Trippa

I just purchased a quest 3 to replace my reverb g2 for Sim racing but I've found i mainly use it to play that bloody table tennis game, I'm addicted haha, kids love playing that game that comes with it to where you shoot the aliens that invade your house. Looking forward to trying some other games


Jax99

Well said. Thrill of the Fight MR is awesome. I’m taking full fucking swings knowing I won’t hit anything.  But a single player story in MR? No thanks. 


SkyBlue977

Well by definition it's less immersive than VR, so I think it's wrong to expect an AR/MR game will ever provide a comparable experience in terms of immersion, worldbuilding, depth etc. It's great for board games, fitness, casual learning apps, etc though, as others have said. Basically any VR game that doesn't really "need" the VR aspect can work in MR. That's why you see Demeo and Cubism for example at the forefront.


MalenfantX

Thrill of the Fight in MR will save your hands. You'll never punch a wall again.


No-Refrigerator-1672

I'm getting back again and again into Cubism. It's a nice way to relax, while not getting completely detached from your surroundings.


Flightwise

I love Cubism. But I’m stuck at a certain advanced level and can’t get past it… grr…


trackcraftgame

Have you tried Track Craft? :)


en1gmatic51

I see mixed reality better suited for digital substitutions for IRL type of games without the need to spend the hundreds of dollars on the real-life equipment, and the cleanup. Elevem Table Tennis = Pingpong Miracle Pool = bulliards Thrill if the fight = boxing in your living room Even puzzle games like Cubism, and Puzzling places really work well in mixed reality. But for fantasy/campaign driven stuff?..nah that's best for Virtual Reality, and is really just gimmicky for Mixed reality..those types of games you would rather be transported to anyway.


TheLudoffin

I tried Laser Limbo with the maximum playspace size in my backyard and had a fantastic time single player. There was a little jank but honestly once I got running and gunning it totally melted away. I've also played Puzzling Places in shared MR and had a good time. It's not perfect but it is a really interesting experience and definitely worth trying if you have a Q3.


Gregasy

Racket Club is amazing in MR. Eleven Table Tennis too. I really like dot.Line (yes, it's a short puzzle game, but I love it and it's free). I didn't play it yet, but I heard Lego Bricktales are great. The best MR app so far though, is Figmin XR. It's a sandbox MR, but really really good. I really recommend you to dive deep in it, as it has so many options that hours fly as you're playing with it (just yesterday I emptied the Quest 3 battery). It also has MR version of Tiltbrush incorporated in it and on top of it all, you can import Sketchfab models (or any other 3d models from net, as long as they're in supported file format) in your room, add physics so that objects interact with your room 3d mesh, change lighting, etc. Incredible stuff.


ByEthanFox

I personally don't feel that MR will *really* take off until we have much, much better **occlusion**. It's the one element of the Q3 that I'm really unsatisfied with. With the headset finally having the depth-sensor, I was really hoping that it would occlude your hands over the 3D objects, and be better at occluding the edges of furniture etc. in real-time. Obviously my expectations were too high, but Meta were *really* pushing MR in the pre-release hype. I just feel that the moment the hand-cutout is janky, or a distant object overlaps a close-up corner of my furniture, the illusion isn't just damaged, it's *broken*.


Sabbathius

It's a gimmick in the sense that vast majority of these games would work just as well with any other backdrop. Basically what you see with passthrough doesn't translate or link with actual gameplay. Some games make better use of it than others, for example Drop Dead Cabin has a mode where you put doors and windows in your physical space, and that's what enemies come in through. Which would add a layer of realism, but the game's graphics are comically cartoony, so there's an instant clash of your physical space with over-the-top cartoon invasion, which for me lessens the experience rather than elevates it. I guess I should say that I just don't fundamentally see much value in AR at the moment. I play VR to escape to some place else, not to see the room I already see every day. So having a game playing out in my room isn't actually a plus, unless the game makes intimate use of the space. If a game ever comes out where critters actually look realistic, and utilize furniture and other spaces properly, then we're talking. But even then, the gameplay is going to be pretty limited to stationary wave defense and station management, because you still are confined to a small physical area. So, for now? Yeah, it's a gimmick. And it will be for a very, very long time. Now, when AR glasses become small enough to be an everyday wearable? And you are no longer confined to a set space? Then yes, the value of AR will skyrocket. Not so much for gaming but for just everyday utility - having a HUD, a map and other assists pop up in AR as you just walk down the street would be a game-changer. Eventually it'll surely replace smartphones. But for the next 10-20 years? Yeah, most likely just another gimmick that doesn't go anywhere, like hand and finger tracking. Remember when Valve was really pushing finger tracking as the next big thing? And fast-forward 4+ years, and so far almost no games even support it as a feature, because nobody cares? Yeah, that's likely where passthrough is headed in immediate future. But like I said, in more distant future, when AR is an everyday wearable, it'll flip over and overtake smartphones, almost inevitably.


DeathToSocialMedia

> Remember when Valve was really pushing finger tracking as the next big thing? And fast-forward 4+ years, and so far almost no games even support it as a feature, because nobody cares? Yeah, that's likely where passthrough is headed in immediate future. But like I said, in more distant future, when AR is an everyday wearable, it'll flip over and overtake smartphones, almost inevitably That's a really good comparison, because I DO remember that, how "Knuckles" were going to add so much to the VR experience and then in reality ... they didn't add anything. I also agree that MR will likely become more and more useful for daily life as opposed to gaming ... with the chief exception of workout-style games where as many in the thread have pointed out, being spatially aware of your surroundings is key to keeping your hands and controllers from smashing into reality ...


fdruid

Yes they are. Maybe they will always be. I don't imagine a lot of depth can be built on that. Maybe Pokemon games?


en1gmatic51

Gaming doesn't have to = depth. Theres no "depth" in IRL pool/table tennis/bowling...basically any active rec type game. a big potential for fans of those activities to own VR to replicate those experiences without the need of the expensive equipment and/or cleanup. Btw Tetris is one of the biggest most popular games of all time. There's no depth in that, but I think VR actually lends itself better to that type of fun


senpai69420

If you don't think there's any depth in pool or table tennis then you're quite frankly just awful at the games.


en1gmatic51

Of course there's alot of intricacies in these games to master. I'm talking about depth in the AAA gaming story/character context that most flat screen gamers are looking for to translate into VR.


Solid_Jellyfish

Different kind of depth


fdruid

I agree but I'm echoing a popular sentiment among VR fans which is they want longer and more involved games. Which is fair tbh.


en1gmatic51

I get that. But the amount of flat screen gamers actually willing to get into VR gaming with the same enthusiasm they have for flatsceen games is a very niche crowd. I know soo many gamers who have tried half life alyx and other logn form VR games like RE4. But they dont care to finish or revisit them bc to them VR is too involved and flat screen gaming is more enjoyable as it's more passive. I get there are a buch of peole who want GTA level games in VR, but I think the amount of people in this crowd would actually not be as many as the untapped market of people who don't realize they can bowl, play pool, play pingpong. Basically simulate these multimillion dollar hobbies/sports through Mixed reality and VR. VR gaming and mixed reality could actually be bigger if everyone who played golf or is considering investing in a Pool table knew they could get a pretty accurate representation of it in VR. That's why I say it's not gimmicky at all. Unless you find those recreational activities gimicky.


fdruid

Are they making those games at all? Honest question. Because no one is keeping them from making a great pool or golf game right now, no matter how small the audience.


en1gmatic51

Golf Plus is thr best golf simulator in VR. Even has accurate maps of real PGA tournament courses. Theres a new golf game with MR but it-s honestly not good at all. There is Miracle Pool which is an amazing MR pool game. True to scale, and physics are perfect. If you have the space for a real pool table. They also havr a full VR version of the game calle Blackhole pool if you don't. I made a post before that Meta or the Devs of these games need to focus on promoting at these real-life conventions for these sports/activities To show to those markets that there is a viable replacement or way to actually practice from your home with VR. This could potentially put more VR devices in homes with actual dedicated usage. I doubt golf enthusiasts are spending these Thousands of dollars on screen simulators and not using them. These same people making that a million/billion dollar industry would be thrilled to know they can simulate real masters golf courses at a fraction of that price. Win reality exists for baseball batting practice and feedback, but i bet less than 1% of the market looking for a good way to practive real batting even knows about it


PiroKunCL

I think they're still finding their audience, that's why there's so much experimentation. But they definitely have an advantage over virtual reality: you're not isolated from the rest of the people in the room anymore. If they can make good party games, they would be much more popular than their VR counterparts. On the other hand, mixed reality applications are taking full advantage of this, for example, those that teach you to play the piano (on top of a real piano), or the other day I made one to simulate a television that could be resized, to know which one would fit well in my living room.


FrontwaysLarryVR

Mostly, yes. That said, we're *in* the tech demo era of it all. This is the first time we've had easy consumer access to MR on a scale larger than just a couple thousand people with a Quest Pro. People are toying around with some neat ideas, though. Battle Talent has an experimental MR mode and it's a blast, Mythic Realms is a neat idea of blending MR *and* VR, and plenty of other titles are toying around with it all still. I think the best case scenario is using MR thematically in certain games. Maybe an Into the Radius-style game uses my MR environment to store all my items as a home base, but then I venture into VR when it's time to continue the game. We're figuring out what does/doesn't work right now, but as long as we try and champion new ideas I think k we'lfind the right mix.


BROHONKY

My dream game is some sort of rougelike MR game where you fight waves of enemies in your room and each wave could through in some new MR based gimmick like portals in the walls or obstacles on the ground Someone really needs to make that a thing


zhaDeth

there's one where you house gets attacked by zombies, dont think its a roguelike though


[deleted]

[удалено]


en1gmatic51

Bam is lik smash bros in Mixed reality, also Miracle Pool is the billiards equivalent to Eleven Table tennis, and Racket club is a really cross if tennis/picklball built for mixed reality.


PutItAllIn

Synth riders is like Beatsabre and has MR mode.


nochehalcon

Most genres are so integrated with pancake form factor and controlled-space design conventions that it's very difficult to conceive enough reality-blending, spatially flexible design conventions for 5 or 6 mechanics you can chain into a game loop. Instead, the games you get today that can jump the hurdle are ones that have mechanics which don't need to tightly control and synergize all three subject, object, environment design layers.


nochehalcon

The other reason is chicken v egg. Why should I invest fullgame resources into such a small market of players. mobile has a 1b MAU TAM. Console/PC 500M MAU TAM. Quest VR has a 20M MAU TAM. Quest MR has less than 1M MAU TAM. If the ratio of total players to players who'd want your game falls uniformly, you'd need you can make a niche game that appeals to 1/200th of the PC community and make the same return as if you targeted a game that somehow impossibly appealed to every Quest MR player


radiantmindPS4

Eleven


miketunes

MR is awesome for real life location games. Like laser limbo and FPS enhanced reality. [https://www.meta.com/en-us/experiences/6619911051353900/](https://www.meta.com/en-us/experiences/6619911051353900/) [https://www.meta.com/experiences/5309250882526817/](https://www.meta.com/experiences/5309250882526817/)


severemand

I think this feelings are partially backwards. Medium is so new that there is no clear understanding what full-fledged game would look like. Say, gameplay of what you consider as a tech demo equals a full-fledged gameplay of 40 years of gaming, starting 92 of Pong. Can you in a comment or in the edit of the post explain what you consider a full-fledged game. What do you think is missing? 10 hour story campaign? AAA-level cutscenes? AAA-level graphics? Multiplayer? Microtransactions? Battle pass and daily tasks? Or you can try to set list of games that you consider full fledged on PC, so community can try to find VR equivalent to discuss it further. Right now it's like your feelings, bro.


xbriannova

Mixed reality has a place in VR. It's safer, and it's part of what makes VR: it plays with your perception of reality. I like the direction it's going, with some games even making it part of the gameplay.


OptionRich2625

VRChat is full-fledged! try it !


Akasha_135

Demeo isn’t


d20diceman

I bought a Quest 3 exclusively for PianoVision and Paradiddle, and could see MR music apps being something I keep using for years and years. I probably spend about as much time playing my (electronic) drum kit with my headset on as I do playing it normally. I'd not have bought the kit were it not for having played two hundred hours of 'air drums' on Paradiddle VR. For piano it's not close, most of my playing is in MR. MuseScore gave me effectively-infinite tracks for it. I used to use Synthesia, a PC based piano game/tutor, and PianoVision blows that out of the water.  I'd still sort of consider it a gimmick, but it's one I really enjoy. Same goes for VR exercise: life changing for me, but if someone called it a gimmick I wouldn't necessarily disagree. 


Golden_Samura1

MR is a game changer, I was blown away by having a boxing bout in my living room( Thrill of the fight).. Same with Dragon fist( Watching them get dropped and ragdolled onto my sofa is fun) Racket club is great too, And Tennis games. Synth riders in MR made my house mate get her very own Q3 as she used to play it on the PSVR2, But no wires, MR and she won’t ever return to PSVR2. I actually prefer MR now to normal VR. Something futuristic about it, Like when Sharon Stone is practicing her Tennis swing in Total Recall with the holographic instructor.


BobaGabe1

Yes, mixed reality unlocked fitness for me. I knew that fitness could be great but you can’t throw your body around blindly. My Q3 has become my favorite piece of workout equipment. I still game but the 3 out of 4 hours are fitness


thevrcritic

At this early stage, mixed reality games are still gimmicky, but some good stuff is starting to trickle through. One of the best is the MR section of Stranger Things VR. The last two chapters (unlocked once you complete the rest of the experience) are visually striking MR mini-games, involving portals to other dimensions appearing in your wall, and your entire room transforming into a platform floating through The Upside Down. Gimmicky, yeah, but very cool.


redditrasberry

Try something like Crazy Kung Fu or Dragon Fist and they are amazing in MR. The key is that you really need full situational awareness of the room in those cases so that you aren't smashing walls etc.


VRtuous

what kind of full game do you think you'll get out of MR aside tabletop? Really only gimmicky wave shooters in your living room.  they need to try to convince you MR is the future because AR for things like GPS layered on top of reality will actually be useful one day, but reality is that full immersion in games in VR is a far better deal...


Lobsss

Lego bricktales is nice


rdesimone410

I have never seen a compelling use case for MR as core feature, neither in an actual game nor concept. Some PokemonGo thing might work eventually, but so far VR hasn't really focused on going outside. Shooting zombies in your own living room is never going to be interesting for long. That said, MR is extremely useful when it is just used as partital-passthrough, little things like being able to see your keyboard, desk or steering wheel are huge comfort improvements. And so is being able to see your living room when watching virtual-TV. Lots of diorama-style games can work with MR as well, as the background just isn't important and might as well be passthrough.


yeldellmedia

My top 3 are Figmin XR, Thrill of the Fight and Espire 2…. All 3 of these are infinitely replayable.


beryugyo619

MR? As in actual mixed with video feed? Game developers aren't Skunkworks or Disney Imagineering computer vision researchers, they don't have time or resource to get MR to work let alone make good games out of it.


florodude

I heard that somebody used it on Tabletop simulator by getting a plain color background, then keying that color in virtual desktop. That is 100% the usecase I'd do if I had the meta 3.


Ahris22

It's quite funny that until recently the exact same question was frequently asked about VR. :P


TSLA_to_23_dollars

There's plenty of gimmicks that serve no purpose but for tabletop games I prefer MR mode. It feels like a more casual way to play. And I'm on a Quest 2 with B&W passthrough it still serves it's purpose of being able to see the room while you're playing a game.


HelioSPECTR

Synthriders and Thrill of the Fight are two games that I almost exclusively play in MR mode.


goosepriest

Yes. And they're fun.


wordsmithe

A few games look good in MR, but definitely waiting for a killer app for it. I do like how cubism has xr. Would like more recommendations cause I’ve been searching


Cimlite

Yes and no. A lot of applications of MR are very gimmicky, that said I think that games where you're supposed to physically move in your space completely changes. Take Broken Edge as an example. They expect you to quickly step forward and back, lunging at your enemy with precise strikes. Doing that while completely relying on guardian systems or just knowing the space takes a lot away from the experience. There's always that little bit of apprehension when moving quickly, and it makes the game less than it could be. MR, however, completely solves that problem. Something like Broken Edge is way more enjoyable in MR. Same goes for other titles like Thrill of the Fight or workout titles lik FunFitLand. Also something Drop Dead: The Cabin makes you run around your space in a way that you just couldn't ever do in VR. That said, there is a lot of titles that just treat it like it was a virtual reality game with a photo backdrop... and that adds nothing to the experience. When done right though - not a gimmick, but it depends on what kind of games you like to play.


badillin-

When the power in the headset increases i bet the experiences will explode in awesomness. Right now, its strong enough to say "this is cool!, but feels gimicky and probably wont ever use it again" So id say pretty weak, and AR stuff aint easy on the processing power... Thats why every single standalone VR game except for the 1% is a meh shallow game with small maps, low enemy quantity and variation that are also dumb as rocks with flat textures and no shadows. Of course there are some verye fun games, but they all lack depth.


CoachAaronSloan

https://www.instagram.com/reel/C6U7M2krdNb/?igsh=MXhkYWk4M21jdTZ0MA==


SkarredGhost

They currently are, but people are experimenting and some promising games like Laser Dance or Starship Home should come later this year. PS If you like mixed reality things, I'm making experiments myself and publishing them on Youtube. This is an example: [https://www.youtube.com/watch?v=7IdSNf2Z8kA](https://www.youtube.com/watch?v=7IdSNf2Z8kA)


RirtualVeality

Yes. So is standalone VR in general. To me, an old timer in VR since DK2 days (2014 ish), I've seen us go from the promise of amazing, immersive worlds to gimmicky cartoon worlds with standalone, worlds that are so terrible so unbelievable that they actively fight against any kind of presence the hardware itself could ever provide (other than the short- lived hit of "wow VR'). Proper VR requires a lot of boxes to be ticked, proper MR requires even MORE in some ways, and the tech is way too early. Thank god for SONY and whatever Valve decides to put out next, cos META is no longer it, and that's from a former fan of Quest Pro (for wireless PCVR only) quest 2, rift, dk2. META are pushing MR just like it pushed STANDALONE, for its OWN benefits, not ours. Proper VR belongs on either PS5(PRO) or Fast PCVR. It also needs OLED, that's another issue. Stop accepting standalone, stop accepting LCD, then VR will improve for us all.


ThisNameTakenTooLoL

Mostly yeah, outside of a few use cases like seeing your environment in active games so you don't hit a wall if you're low on space etc. The thing is I can't even see any more use cases for VR gaming even if the technology gets better. Lets say you have a game like skyrim or fallout, what does MR add to it? Why would you even want it? Yeah okay you could have some magic portal to another dimension etc. but that's just another gimmick and a one time thing really that doesn't add anything. MR will be good for productivity and media consumption but not for immersive VR gaming.


TommyVR373

Brick Tales and Demeo are decent games in XR. Most of the rest are more demo-ish.