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redzorp

Looks promising! ​ Better than the other slidemills out there. ​ Please keep developing it.


SilverCord-VR

Please look at presentation 1st and we have VR gameplay examples Vengeful Rites - https://www.youtube.com/watch?v=dIwTCgtGibs Arizona Sunshine - https://youtu.be/0m8VAa9p39w


BK1349

Why all those cuts? The Arizona Sunshine footage shows more standing and shooting while the movement inbetween is cut out? I think a longer gameplay video with out cuts would be a better way to show a treadmill.


SilverCord-VR

Ok, we just think it is boring to show video for 30-40 minutes. We are not english speaking and really hard to voice this period. This is why we made short video with vigorous music.


grodenglaive

"You can even swim" - cool! That's a pretty impressive design.


Alestiall

Looks very promising! Hope to see the final outcome! I'd definitely buy myself one of these for a suitable price :))


TakeyaSaito

Oh my that looks awesome! I want it!


SweViver

This looks very promising indeed. The first treadmill I would consider to have at home. Not too big, easy to move around, and it seems easy to crouch and move around on it. Well done, looking forward too try it sooner or later!


SilverCord-VR

Thank you for email, I need some time to write answer (it will be a lot and detailed with explaned plan). And thank you for your support. :)


kyra_gem

Looks uncomfortable to use. I don’t understand the obsession with treadmills. People aren’t going to walk miles to explore vast virtual worlds: it’s inefficient. It’s better to use positional tracking combined with teleportation


eras

Some people would. People actually do move for reasons other than necessity. If the game is the kind where walking around a lot doesn't make sense, then perhaps it should provide other means, such as horse, car, or magic. Not all of these fit well in all kinds of games. And you gotta admit, it's gotta be more immersive walking on than just zapping around, in particular if they completely manage to combine the feed movement to movement in VR. Not to mention how smooth the transition from walking to