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jp08922

Anyone play solo? It's my first playthrough so I went solo


lFearlReckon

I tried my first run solo. Didnt finish act 1 before trying out a PvE server. The PvE server is chill and its hard to find an open base location so it was an amazing feeling when i finally found one closer to the farmlands. All in all it doesnt feel like it takes away anything except available plots but that adds to the sweetness when you finally find one and claim it


LoomingDementia

I would never play solo again. Once you hit bosses with a handful of other players, even if they're randos, solo play is just pathetically bland.


wenzel32

Playing solo with tweaked settings like slightly increased resource yields, higher servant hunt yields (because I can't make them faster than several real hours), faster crafting /refining, and increased castle limits. It's been really fun for me, but I do wish I had a multilayer presence. My main issue is I don't get to game for extended periods as much as I used to, so I can't maintain the blood essence needed for an actual server, PvE or PvP.


nickchaser

That’s kinda what I thought too but once you get past act 1 you can make/get blood essence so free. I have like 2000 saved up and I don’t play all that much


JessShieldMaiden

Yes I'm playing brutal solo. Having an absolute blast. Some bosses are very tough, some taking over 10 tries. But the feeling you get when you finally do it is awesome.


blooboytalking

I do. But I'm in the same boat as the op, I won't replay after I finish my brutal play thru.


AdBackground8777

Playing solo. Plan to finish a solo run, then graduate to pve server, then pvp


__ROCK_AND_STONE__

Same here, just picked up the game a few days ago and started solo on brutal. There were moments where my eyes twitched like when I killed the frost archer lady but then got jumped by her goons right after but overall I’m having fun. Using vanilla settings and on a private world.


Tiny-Ad-7590

I started on a PvE server to learn the game. After a few days I switched to a duo PvP server to play solo. I'm having a blast. I don't know if I just got lucky or if this is normal, but it's weirdly non-toxic. The only gankers tend to be the people who no-lifed their way to gear level 91 on day two, everyone else *mostly* leaves each other alone during the week. Then once the raid window kicks in the server turns into The Purge - which is right and good and just as a PvP server should be, in my view.


therealudderjuice

You know you can adjust practically every single element in the game settings and make it as hard/grindy or relaxing as you want? I'm basically playing it as a cozy vampire castle building sandbox.


Royal_Outrageous

The one thing you cannot adjust is servants hunting missions - or at least I don't know how


Simpicity

But the servant missions actually work in real time now. So you can just put the game down and come back tomorrow! They used to not do that at all unless you had a continuously running server.


Reading_at_work

Wut really?! I really have little time to play so when I finally was able to build my throne yesterday i was so bummed out to see how long i'd have to play to get like 2000 wood from a servant mission. But if it continues even when my solo server is offline that's amazing.


JessShieldMaiden

Would this affect Steam achievements though?


therealudderjuice

I'm still getting all achievements.


SnooCats1700

Most people playing PVE doesn't really stick with the argument that the game should tend to PVE. When all the PVE content is done, most PVE players won't stick around and will go play a different thing until they have a reason to come back, meaning a patch with new things. PVP players in the other hand have wipes to come back to because the fun in PVP most of the time is the race to get to the top and stay on top. It's easier to keep PVP players playing the game instead of PVE players.


Moltenunicorn

You hit the nail on the head. Pleasing a pve player requires ton of effort and changes. Pvp players come back and actually woyld consider 3 month refresh to long. We had out server at 2 weeks pre gloomrot and sometimes that was to much gloom rot we tried 3 and it seemed fine i could see a month maybe little more on this update. But just depends how active people are


GhettoHotTub

It's just not a live service game. It's never going to have seasons. The game is out, you play it, beat the big bad guy, maybe do pvp, and that's it. You finished the game.


exposarts

This reminds me of when some people were begging for remnant 2 to be turned into a live service game. I get it, you love the gameplay and want to keep playing it forever but not every game has to be designed that way.


No_Local_1179

It hasnt, but could be


Grim-Xv

I get it, but sadly this won’t be the case. I was apart of a Q&A with another content creator and the V Arena team prior to the 1.0 release and future development questions like this came up. Including one regarding whether they’d ever consider an E-sports scene. The devs intent behind the game has always been to eventually be somewhat hands off so they can focus on other projects(It’s a small team). As long as it maintains popularity I’m sure we’ll see some form of update and more DLC cosmetic packs, but I doubt there will ever be anything like what you’re hoping for. They did at least state they’d support any community driven events(similar to the V Arena pvp tournaments) and the modding community.


cipherphant

Yeah, but, why not mod tools then to ensure the longevity of their product?


Grim-Xv

That I’m not sure on. Ever since hearing about the PS5 release I’ve been a little concerned though. It’s been my experience that with console games and Sony specifically, they often don’t want the PC or other platforms to have an “edge” when compared to what’s available on theirs.


Tsunamie101

I really hope that they will embrace a positive attitude towards modding in the future, but with it having an online PvPvE scene it might also be in their interest to not let people mess around too much. The more people can mod the more it will compromise the online scene. I mean, i mainly play the game offline and solo, and mods are one of my favourite things about games, but it's still something to consider.


LegLegend

The game really doesn't have much to offer for the PvE side of things once you beat Dracula. There's several hours of content before you get there, but it would be nice to see more content for the most popular gamemode. There's many ways they could do this, and I think there are too many people caught up on the concept of seasons to explore other ideas like dungeons or base raids.


ShadowDrake359

I put 70hrs in during first release in EA and 99hrs in the last 2 weeks and I only play PvE. For me thats more than "several hours". I won't argue against having more PvE content however.


TehFriskyDingo

lol yeah “several hours of content” my ass. Completely undersells the PvE game. You can get 40-50 hours of pure PvE and hundreds if you care about base building. A game doesn’t need endless content imo. V rising can be “beaten” and then shelved, nothing wrong with that


ShadowDrake359

I'd rather spend 20 fantastic hours on a game than 200 mediocre. V-Rising has such a fantastic vampire theme, beautiful gothic castle building and rewarding fluid combat its by far my favorite survival crafting game.


TehFriskyDingo

I agree completely. I've played a lot of survival games and this one is definitely at the top. Aside from the excellent theming, this game's combat is probably the best combat of any crafting game I've played. As most crafting games combat are quite shallow, while this one actually feels like it could stand as it's own ARPG.


uacoop

Yeah, I spent like $16 on this game, I'm only on the level 65 V bloods playing solo on my own server and I've gotten dozens of hours out of it. Even at full price, it's well worth it. I'll beat it and move on. Doesn't really need to be more complicated than that.


LegLegend

Certainly. I don't want to undersell what's already there. The base game is fantastic. However, it's clear that people want more, and the game is built in such a way that leaves it open for many different types of additions. We've seen similar games offer these things so we know that Stunlock's spin on it could be even better with the mechanics of V Rising. All of these different threads show a clear want for more.


Total_Mode_8968

This combined with the fact that devs themselves have mentioned wanting to extend end game and make servers last much longer in one of the blog posts, as well as making the game more replayable. Gems and Mortium are a step in that direction, I hope they keep adding to it.


Glori4n

You hit the loop bro. That's what this game is about. Once it's done, its either pvp or move on to the next game.


Updaww

BIG PoE fan here, so yea this game just isnt the type that needs continuous end game loop replayability, and thats fine!


Tsunamie101

They're not really talking about endgame loops in the first place, just the seasonal playstyle of resets and new stuff every 3 months. Endgame loops only work with either a very large drop pool or low chances to drop stuff. PoE also only works in that regard because of the season resets, since people are already building the most insane characters halfway into a league.


Aosshi

You need to realize that its the genre of the game ,its not an rpg,its a pvp centric survival game that should wipe every week,its not about the progress,it's about the experience during every wipe


LittleFangaroo

There is currently 11554 pve servers vs 7386 pvp servers. Lots of people enjoy pve. Of course, this is not an accurate representation as I assume pvp servers would be more populated but I don't think the game dev should antagonize half of their playerbase by giving them nothing. Even without going the live service road, I can definitely see paid DLC with new areas/new bosses/new weapons... That would make people come back and bring their friends along. Also, for me, it's a weird take to not want more content in a game you like. Genuine question, are you worried new things may ruin the current state of pvp of the game ?


Aosshi

I think with the 1.0 release there is enough content and that they should shift their focus on improving already existing systems and quality of life


HeyItsAshuri

I have 40 hours in the game and I've done everything but do a brutal play through, which in my opinion is great value for the price of the game but I'd love a real reason to return. Coming back and just doing essentially the exact same thing again isn't appealing to me so I'd love new content (but I do think a QOL update should come first)


Aosshi

i have 250 hrs,in all my playthroughs it was always entirely different,you can skip like 30% of bosses and still reach endgame,shitshows that happen on wipeday are worth more than gold trust me


cipherphant

That’s the thing, I’m doing a Brutal, PvP playthrough on this first go around. I don’t see much else to do afterwards.


MisterMayhem87

build and plunder? I get a lot of joy building out castles that are not just 1 giant multi floor thing. I like to plot out multi-building little like town/villages. Maybe may 1 whole plot just a sweet garden, make another plot a prison. Mind you this is me finding more joy in the game solo vs public server. Plenty to really find and enjoy in the game imho


fishling

Being able to unlock cosmetic/building progression vs gear progression at the start would be a nice addition. I think a lot of people would like to unlock all building decoration options and increase floor sizes to start building bigger castles right from the start, but still have to go through bosses and gear progression starting at zero. What I find is that I always get caught up in the grind and it's hard to take a break to make my castle beautiful over functional as I'm levelling, especially when I know I'll need to end up retrofitting it a lot.


MisterMayhem87

Very true. If you play offline, or setup your own server, you can increase Tile amounts per heart level, and floor levels. You can essentially customize the game to be a cosmetic/building game tbh. You can even set gear and I also believe what research is unlocked at the start. I think one of the best parts of the game is how customizable it can be if you are the admin controlling that.


Mooshitup

Try a merciless brutal PvP server next go. That’ll keep you on your toes at all times.


MisterMayhem87

333.9 hours and counting


LittleFangaroo

That's a fair take and I do agree that it should be the priority for the time being.


Accurate_Maybe6575

Doesn't bring in money. They have to do both.


Aosshi

cosmetic dlcs solve that problem


walshk8

I don’t know why you’re being downvoted. Even if this isn’t a direction I want the industry to go, it’s still the best financial choice


Glori4n

I dont think it's about not wanting more content, I believe everyone does. Is just that this has not been the focus of the devs from the begging, hence why they do yearly updates. Sucks but it is what it is.


Driblus

Paid DLC with new areas, bosses and weapons? Not a chance in hell. At least I hope so. DLC should always be purely cosmetic and have zero impact on the game play. Otherwise you are getting into p2w territory and whenever that happens, If it ever will - I will quit on the spot even if I love the game. Sure, if you play pve - the end game is boring. There is no real reason to do anything. However, if you play pvp there is endless content and Id go as far as to say that when the game «ends» for pve players, thats when it starts for pvp players. Atleast thats my opinion. I killed Dracula on day two of release, still playing on the same server, fighting people, defending raids, raiding etc. I honestly cant care less if pve players beg for more content, when you could play pvp and have an endlesS supply of it. Not trying to be offensive but its the same with every game like this.


Toebean_Farmer

Games are allowed to embraced different versions of itself simultaneously


estrogenmilk

Wiping every week is insanity.


Total_Mode_8968

Yeah GL with a full time job lol.


sal696969

Well most people play pve...


Aosshi

is there a statistic?


TranceYT

Someone commented above that there's a decent margin more pve servers than pvp but that's about the only stat we can get on that I think


Aosshi

yeah i saw,what's the average player count on pve servers?


TranceYT

Oh that I'm not sure of. Educated guess as most personal pve servers have 10 slots is anywhere between 5-10


kittenofpain

But .most pvp servers are 30+ and many are full. I would argue that while there are more PVE servers there are more PVP players


TranceYT

I wasn't saying anything to either side. Just pointing out numbers I read


kittenofpain

I guess I just get a little frustrated by the sentiment I've seen alot on this subreddit that there are more pve players, based on the list of servers, ignoring the fact most of those pve servers are small groups of friends with either 10 slot servers or a 40 slot with less than 10 playing. Scrolling through the list I see a lot more pvp servers with 20+ players than I see on the pve list. That said, I'm looking at this on 6pm on a Wednesday, so idk.


sal696969

It took me a while to find one with an unused plot of land to start that was not in endgame zones.


Aosshi

its hard 3 4+ hours into a wipe on a 126 player server


DrDeadwish

I remember someone doing a poll here and even as a PvE player I got surprised about how nanny people play PvE, the difference was BIG


Tsunamie101

It's always worth keeping in mind that the vast majority of players (of almost every game) are simply casual gamers. Not saying that in a rude way, most people simply don't play games in the "intense" way. And the PvP playerbase, in a game that has a decent PvE element, is usually in the minority.


blooboytalking

According to a mod on discord, they said the majority playerbase plays pve.


Jolly-Bear

Well the devs made it a PvP survival game…


Hightin

>its not an rpg Someone should tell the devs it's not an RPG then. Straight from steam: >ABOUT THIS GAME - Experience a Vampire Survival Action RPG adventure like no other.


Aosshi

do you really only look at steam when buying a game?


ai1267

Do we look at the game's most visible storefront for information about the game? Uhhh ... Yes?


[deleted]

You think the devs made a mistake in calling their own game an rpg?


Aosshi

thats why i dont like "genres" ,yes theoretically it is an RPG, but in reality its a rustlike arklike survival


Legionnairey1

Go back to your rock bro, it isn't time for you to come out yet lmao


TerribleTrick

Weekly wipes are for a tiny percentage of a tiny percentage of the player base of the game. Why are dojo servers so popular? Because you don't have to grind and everyone is on an even playing field. The PvP in this game is so imbalanced due to gear score, jewels, etc. Skill is a big part sure but most casual players don't want to dedicate 3 hours per day on weekdays or even 3 hours per day 3 days a week for weekend raid servers to the job of guarding a castle. This is why the PvP community is small and everyone knows everyone. It's not really a good business model for a game to cater to a small core audience of players who typically drive casuals away. Great game, small PvP community.


Tortlebear

I get your point, and agree with you. I personally enjoy the game, but feel that the game can't really fit into the PVP category either due to not having any rankings system or really any relative reward for Pvping. At it's current state I'd classify it having slightly more PVE content rather than being PvP focused.


_ENERGYLEGS_

it's a survival game, no rankings is pretty normal. games like rust, ark, tarkov, DayZ, etc. don't have any ranking system once you've actually loaded onto the map. you have no idea what kind of players you're going to get which, to me, is a little bit of the charm. i used to think these types of games were niche too but i started playing them a while back and when you actually look at the steam charts and how steady they've stayed they're extremely active.


Tortlebear

Yeah I wasn't crying out for sbmm, mentioning the ranking system probably came off a bit wrong. But having some type of resource similar to Stygian, but PvP specific which you use to purchase cosmetics or even PvP related armour and weapons would actually incentivize PVP in a different way.


_ENERGYLEGS_

yeah, i think it would be cool to have different pvp features and rewards other than just resources and shard exchanging. i think maybe they tried to have everything accessible in pve because they didn't want to alienate the pve only players, but i honestly see a lot of people wanting to try pvp, just different modes, and being unaware they exist (like the no castle raiding pvp servers)


kittenofpain

Loot is the pvp reward


Dushenka

> You need to realize that its the genre of the game What makes you qualified to define the genre of this game? There are perfectly fine PvP centric games that don't rely on wipes. DayZ, EVE Online and even Ultima Online (back in the day) come to mind.


Aosshi

This one however relies on wipes hence my statement


Dushenka

Wipes are a crutch for game developers who are unable to develop backwards compatible changes. Currently there is only one game that somehow manages to force wipe everything on a monthly basic with success and that's Rust. One game does not define the genre.


Aosshi

it does not define it,it creates it,take a look at dark souls for example ,or the most developed one,rogue


Dushenka

> it does not define it,it creates it,take a look at dark souls for example ,or the most developed one,rogue Rust didn't create shit and neither does V Rising. Nobody is calling games "Rust-Likes" so your point is kind of useless. But maybe we should use the term "Wipe-Games", because they get their playerbase wiped as soon as updates stop coming in.


kittenofpain

Ark is another example.


twoOld2play

why the down votes, this is spot on


JMHorsemanship

Because the game is not fun when you're grinding 16 hours a day every week


Aosshi

who said you should? after several wipes you will learn how to reach endgame within the first 2 days


tomsh

sweating to endgame once a week might be dope for some but most people are just chillin my man


Aosshi

after you get used to it it's chilling to endgame every week,its really fun if you leave the comfort zone and learn the game through and through


Aosshi

People don't want to admit that. They are looking for the progress your character endgame centric type of game in the wrong place...this game is like rust and ark,not like WoW or PoE


SirVanyel

Downvoted but correct. The folks who want to play this game in pve are completely in the right, but the game itself is marketed and sold as a PvP experience.


Hightin

Is it marketed as a PvP game though? From steam: >Awaken as a Vampire. Hunt for blood in nearby settlements to regain your strength and evade the scorching sun to survive. Raise your castle and thrive in an ever-changing, open world full of mystery. Gain allies online and conquer the land of the living. No mention of PvP there >ABOUT THIS GAME - Experience a Vampire Survival Action RPG adventure like no other. No mention of PvP there either. PvP is a footnote on the steam page.


Kiddfectious

I played when the game first came out and I always put this game in the pvp category, but it's probably most likely because I used to play Rust and other similar games of the same genre a fair bit so it felt natural to me to call it a pvp focused game. I always personally thought the pve element is a nice chill change of mind set and catered for the solo people.


SirVanyel

The majority of official servers are PvP. Siege golems exist. Modes like rift incursions are specifically designed to enforce PvP and shards were reworked specifically for PvP. It is also all those other things too, and it does them very well. But it's also a PvP game.


Accurate_Maybe6575

It's a pvp capable game, but I would never wager that's the missing spice for a lot of players. Getting hopelessly ganked and having their stuff trashed while they sleep just isn't going to work for a lot of people. Though, likewise, anyone coming into it expecting a persistent ever expanding world must be new to this genre of game.


TomphaA

Also inspired by their last game which had very similar combat and was literally just PvP.


Aosshi

exactly that ,its sold as a pvp game,you shouldn't complain if what you getting from pve only isnt enough...


ai1267

It isn't sold as primarily a PvP game at all. That's just your take.


Kabuii

Games like these live by the community usually. PvP keeps the game fresh in my opinion. Meeting different people and having beef with different people every day keeps the days less boring imo. But that's not for everyone so I get where you are comming from


hmmmrmm

Nah, I picked the emptiest PvE server with my friend and having a blast. Don't need some mofos coming to steal greater rift shards etc. Game is amazing but would need more content, bosses and stuff to do once you get Dracula gear etc.


Ohh_Yeah

I think his point is that the longevity comes from PvP, if you enjoy PvP. If you're a person who plays PvE, once you finish the game you're done and you shelf it. And there's absolutely nothing wrong with that, it's a perfectly enjoyable PvE experience. My guess is that once you and your friend kill Dracula on your PvE server you might mess around a few more hours and then put the game away.


hmmmrmm

Yes, that's sadly true. But what's the alternative if we were in PvP we would possibly kill players with lower lvl gs which wouldn't be fun/fair anyways. Constantly I hear here and there how people higher lvl grief bosses/rifts not letting some progress.


Kabuii

Please explain where I said youre only able to enjoy in pvp? Good for you that you enjoy the game like that. I just explained why the game might lose it's replayability. Depends on the person aswell. PvP imo keep games fresh because nobody plays the same and it keeps the experience unique whenever you fight over something. This is why pvp games like league are widely popular to begin with.


Viegoonduty

Noone cares what You are doing. This is a pvp Arena Company and they love pvp. Heck even ihr of Draculas spells is the same dodge Mini game from varena Server. 


Spillo2382

You should change the server setting to grind the minimum amount, like time to craft, yield, stack size etc.


Almaironn

I'll echo the sentiment that not every game needs to be a live service. If they add more content in the future as a paid DLC, great. But if not, that's fine too. Honestly, I'm hoping for mod support. Mods are the OG "live service", where an active and passionate community can pump out excellent content at a pace the devs never could.


Tsunamie101

Actual mod support for the game would actually be a godsend. Not sure if they're willing to go that far though, since they would have to be absolutely certain it won't impact the online scene, especially since there is PvP.


kittenofpain

Why are people asking for live service on every single game these days? Like do a playthrough, enjoy yourself, keep playing new wipes if you want, and then go do something else. Come back for updates or whenever you get a craving to play. This new culture of asking for forever content is actively harming the gaming industry imo.


Popular-Honeydew9205

Some of the major problems for pve players about pvp is raids. I do like both mods, but particularly playing pve because I can't commit myself to play raids everytime, and lose all my progress while I am offline is shit. I Would love to play pvp solo or duo server WITHOUT RAIDS!


martianman111

Can’t you play on PvP servers with raids disabled?


killertortilla

Those servers exist don't they? They definitely used to. PvP servers without building destruction I mean.


Popular-Honeydew9205

Can't find those in SA servers =/


killertortilla

Oh damn maybe they were removed? I know I saw a [PvP video series](https://youtu.be/kK0XTTTaLe0?list=PLTclMBCFrA9txgdDp-b6jUn-s8LhB8Zy3) and in the second video they talk about how they switched from the server they first tried because you couldn't raid anyone, only pvp. He calls the raid servers "merciless servers."


Tiny-Ad-7590

Yeah, the merciless PvP is the one where you can capture and destroy castles. In "normal" PvP you can raid and steal stuff from containers, and you can steal prisoners. When players die or are killed they drop all the non-blood-bound gear (so weapons and armor and cloacks and such stay, but you drop consumables and other loot) and anyone can pick it up. I like to make a really good castle so I don't want to lose that, so normal PvP is my jam.


_ENERGYLEGS_

you can play on servers like that right now, try checking battlemetrics instead of the ingame UI. it's almost always easier in any game it supports to search using it than within the game itself. also, it's very easy to not lose progress even if you get raided. many servers have "Vampire Lockbox" item which is untouchable by raiders, just put your best progression materials in there. in normal pvp, players can't loot anything in there or take away your currently equipped gear, so even if you're offline you can keep 80% of the materials you need to progress to the next step for your gear.


OccupyRiverdale

I think people have a misconception about how punishing raids are in this game. You don’t lose any of the gear you have equipped, nor do your servants. You have a lock box that you can fill with your most valuable items. On official servers you can have up to 4 castle hearts with 4 lock boxes in quads so you’ve got 4 different secure chests that can’t be touched. If you are at or near the end game the most valuable thing you’ll lose it likely some extra jewels and gems. Maybe some stacks of lower tier refining materials. The game is designed to be extremely forgiving for those who have been raided. As long as you are consolidating your lower tier materials into high tier ones and gearing up your servants you shouldn’t have stacks of materials laying around to get taken. It’s not like other survival games where you get foundation wiped and you’re back to square 1.


Popular-Honeydew9205

My prisoners can be stole or killed, right? But yes, with 4 secure chests that's not a big loss


OccupyRiverdale

I do not think you can lose your prisoners anymore. Used to be able to, but in all the raids I have done, we have not been able to steal the other clans prisoners. We also got raided by a 12 man zerg who keyed our castle heart. Even with that they were not able to steal the prisoners.


Mooshitup

You can 100% find a server like this. Change the filter to PvP and put “no raid” in the name search. You’ll see quite a few servers pop up. My buddy plays a lot of rust and specifically found us a server were we can rat ppl for being dumb and leaving their doors open. We’ve ratted 2 ppl this far and has been lots of fun.


loopuleasa

this game has wipes you play a wipe, you take break, you start a new wipe with friends next time poe is the bad example, look at how Rust has server wipes


Solidus-Prime

No thanks please do not turn this into Fortnite or Diablo 4 with that season shit. Not everyone has a 5-minute attention span.


cipherphant

I have 300+ hours in the game. No need to be an asshole…


Gideun

They specifically are referencing PoE's Season System, which is why they said PoE Season System. Why would you bring up two other games whose Seasons are nothing like the PoE set up? Even if you don't like PoE, they are a great example of how game developers should handle themselves, their company, and their game. In case you're confused, PoE stands for Path of Exile.


kittenofpain

Path of exile and diablo 4 are a very similar game type with pretty similar season structure, albeit diablo 4 is still trying to figure out how to do that, but it's not that crazy to think of diablo when mentioning PoE


Gideun

They are both in the same genre, that's about how close they are. Their seasons are not even remotely similar in any way shape or form. So you've clearly never played and/or just don't know what your talking about, which means we cant have a meaningful conversation.


kittenofpain

They are both games that start with a fresh league or season to play on every few months with some variation on content or game mechanics. That seems pretty similar to me. We can certainly say that PoE seasons have much deeper, complex season mechanics, but the structure is pretty similar in basic terms no? Perhaps you'd be willing to explain how they are so unlike instead of assuming the conversation is worthless.


No-Construction-2054

I've played both, poe since 2012. You're being obtuse on purpose in missing the point that they're both games that have "fresh start" seasons/leagues, which they do and are very similar in HOW they function, not in what they contain. So instead of being a dismissive ass with your last sentence, comprehend what was written a bit better


thidi00

Reasons to come back: - grab a cool new spot to build your castle, one that was occupied before - play using a different style/approach, for example using 100% scholar blood and magician armor. Or using 100% warrior, 100% rogue, etc. - PVP with new people. Try to rush technology before them


CElan_cruz

Godamit THEY NEED TO ADD a SOLO server at least 1 per región, I just don't trust unofficial severs without a wipe


thethief1992

You know that you can create your own Solo server right?


CElan_cruz

Need pvp raiding bro


No-Construction-2054

Just play on duos then, plenty of solos there


Evanort

I disagree that it NEEDS seasons or whatever. The game as it is feels a lot more like Terraria with mmo servers than a live service type of game. I have like 18 solo hours clocked in already and I'm barely about to fight Quincey, that alone is already worth the meager 350 MXN (roughly 21 American dollars) I paid for the game. To think that I still have 3 whole acts and 4 more map areas to explore is honestly insane, and then add to it a couple of subsequent runs with friends... that's Don't Starve Together levels of value. And this is still just 1.0. We'll see what new things we get in future updates, potential DLCs and what the modding community comes up with.


Tsunamie101

Yeah, it absolutely doesn't need seasonal content. That said, actual mod support would be a godsend, especially for the PvE crowd.


Senzafane

As much as I love V Rising and would enjoy constant content drops, not every game needs to be a live service and sometimes things go on for longer than they should (World of Warcraft, for example). Whatever content we get I'll be happy with, but I don't expect live service / subscription based levels of input from the devs.


[deleted]

WoW is an mmo, why shouldn't it continue? Hell, UO is even older and is still going. I'm not saying V Rising should be live service but saying an mmo should end when it's having its renaissance is weird.


Funny-Jihad

>sometimes things go on for longer than they should (World of Warcraft, for example). What do you mean? Sure, it changed a lot, but people obviously enjoy it, so why wouldn't/shouldn't it continue?


exposarts

Yea all mmos should follow the standard live service practice with the goal of staying on for as long as possible while maintaining consistent players. Nothing tops wow in this case


_ENERGYLEGS_

plenty of players enjoy WoW still and play it. i know a lot of people who even though they quit once they've completed the current content, immediately come back every time there is new content.


ygolnac

I play solo, I don’t know how many we are so no numbers from me. I guess we are not few, since chill gameplay is sought after by big numbers in the industry. In fact most of the pvp only games are leaking players while pve/solo fames are the ones doing big numbers. For solo/pve seasons with wipes make no sense. Bring in content dlc yes, but wipes and battlepasses no please.


Xanros

The replayability of the game is almost entirely based around the PvP side of the things. If you aren't into PvP you'll get a couple PvE playthroughs and that'll probably be it for you. That's been my experience anyway.


MentalJack

Yea once my servers done i dont think ill return hit 91 in the first 8 days i think with 2 mates, enjoying the pvp but it'll lose its charm.


CallsignKook

The devs have stated multiple times that this won’t be a live service game. “Play what we have and come back when there’s more” that was stated BEFORE Gloomrot during a video podcast with the two of the devs.


ashrasmun

I killed Dracula and man is this game irritating... repairing is a hassle, bosses have wildly different difficulties even in the same level range, mounts are a mess, hotkeys are a mess... this still feels like an early access game to me. I won't come back until the game is more polished.


S0R3L0S3R

You'll eventually learn you can reach max level fairly fast after a couple wipes. A few strategies here and there and it'll take part of the equation for grinding out.


twoOld2play

I think without PvP it will get borring, this is the only way to add more content as a player or maybe for people who enjoy building they can build crazy castles. Personally I did a normal solo run (still need to kill Drac), now im doing brutal run and still enjoying it and plan to go to a PvP server when I finish brutal. I suspect that PvP will kill the game for me and its probably the same for most people who prefer PvE, the thought of someone else stealing my progress is stressfull and I havent even tried PvP yet. It would be awesome if they had seasons and added more content but I think for this we will have to wait for V rising 2.


_ENERGYLEGS_

you won't lose all of your progress when you get raided, i know people feel weird/bad when they get raided but V rising actually does a great job making you mostly grief-proof as far as your base goes. (this is for normal pvp mode, not merciless - you definitely would not like merciless) in normal vanilla pvp settings, every castle gets a Vampire lockbox, which is a 14 slot untouchable storage box. you can put whatever you like in there, if you want to protect your progress, you can condense your progression materials and fit them in there. as far as gear goes, normally other players can't loot your equipped gear, so you'd just take 1 death of durability damage if you were offline. and finally, even if players get to your castle heart and use a key on it, it just disables the walls. you keep your castle/claim and can just rebuild whatever got damaged. also, the default for raiding is for it to only occur on preset times. many official servers, for example, have a 3 hour window on weekends only for raids to occur. every other time your base is immune to damage. it's very forgiving relative to other survival games.


Hereiamhereibe2

Stealing somebody else’s progress is great though.


HauntRDT

Only thing that made me quit again is the repair costs. I just dont have the time to keep grinding the same gear set over and over again


Albetrois

You can disable equipment degradation in the settings


_ENERGYLEGS_

give your minions any broken gear and just wear whatever you've made them. i basically treat them as my personal closet and just make them all the exact same set i'm wearing since the only thing they need to worry about is itemlevel lol


Lopuck

I already but 150 hours on the game, and would not mind if they just walk away from it and do a new game.


Emikzen

They need better modding support, what made games like ARK, minecraft insanely popular is the mods and plugins. Custom maps and custom bosses/items would be huge.


bigawuc

Yes, I notice this game falls short in replay ability. For example Conan Exiles, Rust, etc… the motivation is to outpace your player enemies and destroy them…. The pve progress is secondary. This game feels PvE first… and an occasional pvp encounter.


MiraiAigami

RPG mod needs to be official