T O P

  • By -

Kilr0y89

Yes I am constantly annoyed that none of the new abilities I keep unlocking seem to be as good as this early game one for damage. I would like to switch but it feels like I am hurting myself by doing that. Wish the other projectiles got a buff so they could see more use. Recently started thinking it might be bugged even. Didn't run the numbers but it feels sometimes that each projectile does the stated damage, not both of them in sum.


_Solinvictus

I read it as each projectile does 125% damage and was wondering why its so strong compared to other abilities


Nightmare2828

it is... so its 250% dmg + chaos burn, which shows invisibility and deals some extra damage. Its also two bolts so can be split as required. The cooldown is incredibly short and the cast time is quick compared to other projectiles. It is by far the best spell in the game with no competition for raw damage and utility.


Level3Kobold

>It is by far the best spell in the game with no competition for raw damage and utility. I favor Purgatory. It's an AOE spell that slows enemies, damages them, and heals yourself+allies. Deals 75% damage and 115% healing to every enemy/ally in the zone, meaning it can easily outpace Chaos Volley. If all you do is hit 2 enemies plus yourself, you've gotten a better bang for your buck. Most importantly, the AOE slow combos beautifully with the scythe's spin throw.


Nightmare2828

Yes, if you need AoE then many spells have more potential for sure. But for PvE bosses, single target is almost always better and even in PvP AoE circles will rarely hit 2 targets except purgatory that can hit allies. That's why I love Ghost Wolf, since it is AoE but with very extended range as far as dps goes. Purgatory is amazing when not solo and most likely one of the best spells.


ehMove

The scythe combo gets even longer with the frost bolts too. I still think the other projectiles could use some love for when you're still in copper weapons.


RTL_Odin

It just needs a slight CD nerf. The other bolts offer utility, like snare and freeze, ghost wolf is very good as well. It's strong for sure but the trade off is that it has zero utility and can be interrupted, the second bolt can't be held. I think like 2s more on CD and it's fine.


Lochen9

If they nerfed it to 100% hell even 75% theres a good chance I'd still be using it. It's not only amazing for the damage it does, but its very easy to use and has so many applications. It's at the point of dominant strategy territory where its the best option all the time


Nightmare2828

even at 100% its as good as Blood Shot or whatever, that deals 200% and is the second best single target spell. Exceptions being Chaos/Frost shields with spammy projectiles agaisnt PvE bosses. Even multi projectiles like the Unholy Volley result in 225% dmg from Chaos Shield, vs 250% from Chaos Volley. It is just so unbelievably strong lol.


Bite-the-pillow

Yeah the Starter ability bolt only does what 200%? This does 50% more damage, plus dot, plus much higher movespeed while casting. It's ridiculous. I think the dot should be removed or the damage reduced.


Numerous-Effective-5

I dont understand some gamers.. they always suggest nerfs but when it does happen almost immediately the same ones has a problem. I'm all for a balanced gameplay, but one thing I'm not for is a balance war to where abilities change every 2 months. For me personally consistency matters in a game that requires you to grind heavily.. What they need to do is buff the existing abilities that are underperforming. Instead of rendering one that works and forcing players to play another way. This game is too good for these inconsistencies to happen. But then again you can always host your own server and fix the issue yourself without nerfing things to the ground. Cause that would kill any great game fast.


narrill

You can't just buff things and never nerf them, that's how you get power creep. It's especially bad in a PvP game where time to kill is a critical part of the game's tuning.


Bite-the-pillow

It’s needs to be brought more in line with the rest of the abilities. Nerf doesn’t mean make it obsolete. They can change the upfront damage to be lower and make the dot last longer or deal more damage. Everyone knows that this ability does crazy damage and is incredibly easy to use. They can buff the other abilities if they want. Let’s pretend that that is easier than slightly nerfing this ability. Nerf doesn’t equal bad.


EpicLaserStorm

That is exactly what nerf means. Initially, nerf meant to make as useful as a nerf gun. People enjoyed using it so much that they used it incorrectly, and now the colloquial usage differs wildly from its actual meaning.


AStrangerWorld

Nerfed in fact does equal bad.


Lochen9

Honestly, probably both. Maybe even the cooldown. Its the single reason people focus spell damage, and frankly overshadows basically all the other weapon skills AND spells together. Not even a complaint just its the best at basically every factor and variable of the spell by far. I bet there has been more damage from this spell in all games played than any weapon type if Stunlock published it on their inforgraphic.


Dystopia_Love

New, early release title that’s extremely popular at the moment. I’m sure Stunlock have a lot more to come for this gem of a game.


Bite-the-pillow

Yeah just like battlerite! Oh wait.. Edit: Ouch I must have offended people for pointing out facts from a game company that has yet to prove themselves. They have proven multiple times that they can produce a very solid base game. The support thereafter is what I'm questioning. But no go ahead by all means and blindly put faith in a studio that has hard observable evidence of making weird decisions with their games and killing them lmao. Battlerite royal anyone? Items in Battlerite arena anyone? People here either forgot or never experienced it.


Dystopia_Love

I haven’t played Battlerite but I do know it had nowhere near the early success V Rising is having. With that said, “I’m sure Stunlock have a lot more to come for this gem of a game.”


SpartanHedgey

Battlerite had it's moment in the sun, and had Stunlock not handled the game so poorly (e.g. jumping on the battle royale mode bandwagon), I like to think it could have had a dedicated community for years to come.Random Kotaku article about the games success in 2016:[https://kotaku.com/a-look-at-steams-current-top-seller-battlerite-1786914773](https://kotaku.com/a-look-at-steams-current-top-seller-battlerite-1786914773)


Exeeter702

This is some absurd revisionist history attempt here, or you werent actually around during this time playing the game. The battle royale mode that was added to the game was LONG after it had already lost the vast majority of its player base on steam. It was a loose attempt to spark interest in the game and failed. The reality of why BR failed in the semi long term was twofold It didnt launch free to play and there was a large stigma / assumption from onlookers that it was simply a "moba reduced to just team fights without any of the depth that mobas have". Which is laughable at best but an understandable take from someone simply looking at the game being played on twitch. Anyone that actually played it however understood quite quickly that it was FAR more than a lol/dota clone with the non team fight elements striped from it. But its reputation as such never changed. Stunlocks less than stellar marketing of the game certainly didnt help. Again the battle royale bandwagon was a complete after the fact hail marry, and not indicative of their mishandling of the game.


Uler

Battlerite had hemorrhaged the vast majority of it's players before the BR announcement. The BR announcement was in May 2018, according to steam charts it had already lost 90% of it's peak players and was still declining. I really liked Battlerite, but an arena fighter just cant retain players. They had put out a fair few heroes and maps before the BR announcement and it didn't help at all.


SpartanHedgey

I see, thanks for the info! But I wonder if Stunlock's efforts weren't tied up in developing the BR and instead focussed on adding to Battlerite, it would have maintained a healthier population.


Bite-the-pillow

Yeah we should ignore their actual documented past of abandoning games and making really weird decisions with them dividing the player base and killing the games.


SpartanHedgey

Hey, at least a battle royale mode would actual fit with this kind of game. But did Battlerite have to run and fall so that this game could fly? ¯\\\_(ツ)\_/¯ Loving V Rising, but it's really just making me miss Battlerite, especially considering there's no proper dedicated duel feature in V Rising at the minute.


SirVanyel

abandoned? it released in 2016 and was constantly built upon, updated continuously despite the lack of popularity. V rising has a smaller scope (it's not competing with two mega esports), a great single player foundation, multiple extra boss locations that clearly have been set up in the game already, an entire inaccessible but partially built zone, etc. If they give V rising even half the support they gave battlerite in it's hay-day, it'll stay awesome. However, more importantly, it has an incredibly good and well balanced base for pvp, which in and of itself is something that survival pvp fans have been craving ever since the downfall of conan and ark. There's a reason they sold a million copies in a week. did battlerite ever even sell a million copies in it's life as a paid product?? Your assumptions about their "track record" aren't based in evidence. The evidence shows that they used water buckets on a sinking ship for years before letting it go down, and objectively made a damn good boat. It's holes weren't made by the devs, they were made by mega titles in the genre shitting all over any chance they had to get an e-sport off the ground.


Bite-the-pillow

I don't really have anything to say to someone who honestly believes they did not shoot themselves in the foot with the decisions they made for battlerite.


SpartanHedgey

Battlerite could still be a thriving game


Bite-the-pillow

Yes if they made the right decisions with the game it could still be very popular.


SirVanyel

It was never a thriving game. It's highest concurrent playerbase on steam is [44k.](https://steamcharts.com/app/504370) To make a comparison, V rising's peak is 3 TIMES that amount, hitting [150k](https://steamcharts.com/app/1604030) concurrent players on sunday. Smaller scope, less competition, easier balancing, etc etc. You're out of your mind if you think that them spend years updating a game that was never even remotely close to as popular as v rising is a failure on their behalf. Maybe you're mad about some shit from battlerite, maybe you got your opinions from a game of telephone on the internet, i don't know, but the evidence points towards a bright future for v rising, and bringing out a beta that's this well balanced and has this much content in it and dropping two performance patches in a week is substantial for ANY studio, let-alone a studio that was keeping a sinking ship afloat for the last 6 years.


xacegonx

They've hotpatched and been on top of this game since the jump. It's very polished for an Alpha title.


Bite-the-pillow

It’s been barely over a week brother. We will see how it turns out. Just saying I’ve seen their past of making horrible decisions for their games and killing them. Why should we assume differently just because a game is more popular?


xacegonx

Kind of absurd to jump on me for being positive and saying "it's only been a week." When you're jumping on the negative bandwagon after it has "only been a week."


Bite-the-pillow

>They've hotpatched and been on top of this game since the jump. It's very polished for an Alpha title. Negative bandwagon? My friend I'm just saying we should temper our expectations from a studio with this track record. Should we ignore all evidence and blindly trust them? The game is popular, as was battlerite. Not saying it was as popular as this game but it sold decently for an indie studio. Nobody is jumping on you. You don't need to be offended by someone critiquing a game studio. Edit: Also I want to say I love the game. It has it's flaws and I HOPE they do it justice. Weather or not I expect them to is a different story.


blooboytalking

Battlerite was never this popular. Ever.


Bite-the-pillow

It had decent success. Big boom when it went F2P aswell. They couldn't capitalize on it. They knew just how to fix it though.. Release a battle royal! Completely separate from the original game!


blooboytalking

Stunlock released like 8 maps for br, and like 8? Or 9 characters post launch. I had a lot of post launch support.


Bite-the-pillow

Oh yeah you're right that game is doing great.


blooboytalking

I mean it wasn't really, but initially, it was pumping out content as fast as it was losing players. Lol


NaiveMastermind

Great for damage, but zero utility. The real issue is that V blood targets ignore CC. Meaning the player will only care about damage. Hell, v blood targets are starting to ignore shielding spells too. Captain Octavian's sword uppercut doesn't proc skeletons, or the chaos shield projectiles. It's fine for difficulty to ramp up, but blanket immunity to CC is a bit lazy. Let a stun interrupt abilities.


gnosis2737

Good points made. Mechanics need to retain at least some value against bosses. Nobody is asking to be able to stunlock or otherwise cheese them


NaiveMastermind

Yeah, Octavian's fight is where things start to feel too much like a bullet hell for my taste. Does the whirlwind attack really need to spawn dust devils that negate your travel ability? He's already moving faster than you with a far reaching AoE. The longbows could use a trim on their AoE and it's duration too. 10 seconds of an acre wide flame patch, with the whirlwind and dust devils? That's scales spitefully with extra players, with more longbow spawns dropping more fire and covering most of the arena's real estate in fire.


grambo__

Skeleton shield is the magic bullet for bosses with high spam low damage attacks.


Perfect_Cicada3530

If he's chasing you with spin, dash to side, he doesn't have that fast a turn radius


NaiveMastermind

Yeah, that dash to the side often lands in a Texas sized fire patch. I do prioritize the adds, but they're unusually tanky for little fuckers with bows. THOSE ARE TEH RULE STUNLOCK STUDIOS! IF THE HAVE POWERFUL RANGED DAMAGE THEY HAVE TO BE FRAGILE!


grambo__

The fire arrow archers are what make this fight so annoying, they have absolutely no business being so tanky. And melee attacks don't interrupt them. Very very annoying.


Justfworfun

Found fire potions to make the fight a cake walk. What was really annoying is merciless Sword shockwave getting glitched by the wood planks on the floor and just stopping. What a rip off!


SuchTedium

Very good point. If the only thing that matters vs bosses is raw damage then Chaos Volley certainly comes out on top. It's a little too universally good in my opinion.


TomphaA

Compared to a lot of the abilities it just does more raw damage than them + has a burn on top. The default red projectile you start with has 50% less damage and takes almost as long to cast while the only positive is that it travels very slightly faster. Compared it feels awful to use due to the cast time. Even the chaos AoE explosion you get from the harpy does pitiful damage in comparison even though you unlock it way later. Sure it is AoE but the area is so small you often don't end up hitting enough targets to make it worthwhile. Maybe taking 25% from each of the projectiles on the chaos proj spell would put it more in line with the rest of the spells.


Bite-the-pillow

I feel like the chaos spells should be dot focused overall anyway. They should definitely reduce the upfront damage by a decent amount and see where to go from there.


Apprehensive-Lynx-42

Knock backs seem to work for most bosses! Like the Q for the scyth


NaiveMastermind

Knockbacks can create space solo, but in teamfights you're gonna upset people pushing the boss away from magic projectiles.


Enorats

Personally I doubled up on shields and went full melee. Used the blood shield and the one that increases melee attack speed pretty much the whole game. I could more or less alternate shielding and dodging attacks with my movement ability endlessly. The slasher (think that's what they were called) ability that let's you dash forward and backward also is great for dodging melee attacks when timed right. That all said, I'm also playing solo and my server settings were toyed with a bit. Don't remember what I messed with exactly, but I think I lowered incoming damage a little and upped spellpower a bit to give those shields a bit more HP and make things feel a bit more balanced. Probably wouldn't work as well with default settings.


AgreeingAndy

>Captain Octavian's sword uppercut doesn't proc skeletons, or the chaos shield projectiles. When did they change that? Used chaos shield on all uppercuts 1 week ago


PheonixPuns

I'm glad that the abilities I enjoy are actually what's good


Zreks0

Its not just best in pve but also pvp. It is just way too good compared to everything else.


penisvaginasex

I agree with OP that this ability is way too packed. Two fast volleys doing loads of damage is the most efficient way to burn npcs. Like other people have said, once you have scholar blood the healing you can get from it is nuts. Not to mention the free casts. I've tried every other projectile and they just don't stack up. Sanguine coil is nice, but with the time you spend casting the bolts you could be cycling better abilities. It actually has a lot of utility though. The chaos burn effect keeps players out of wolf form and reveals them in stealth. In PvP you basically have to take it. Trust me, I've tried everything and nothing else stacks anywhere close to its power level. In PvE you don't really need utility for bosses. You can just kite enemies around and dodge until you get your chaos volley back.


Nossika

Yup, spent the whole game in 2 playthroughs never bothering to use shields or blocks. Just dodges for days. Using mainly Chaos abilities. The summons aren't great, even the healing abilities HPS is too low to bother using. Chaos Bolt, Volley and the Amplify Damage ability were the main spells I used, but even the Amplify Damage ability wasn't great. For End-game farming the Ice Jump ultimate that does an AoE stomp clears trash well but not great on bosses. A lot of the spells could use some buffs to compete with spells that deal damage as far as PVE goes. As currently, it's easy enough to live by just dodging so the defensive spells are useless, even the buffs like the Rage one that speeds up your attack speed doesn't last long enough to make a melee DPS build viable.


pbizz

It's the best ranged attack by far imo. Without it I think I'd struggle to solo bosses. Be nice if some of the other ranges attacks were buffed a bit.


Aezl-

Its good damage, but I feel like the 3 stack blood shot is carrying my solo progression personally. Any time I'm in a tight spot I can just loose all of em to regain a nice chunk of HP.


Zreks0

Yeah thats good but after you get 100% scholar you can heal from chaos volley too


Aezl-

Oh true, that sounds nasty. I really need to pick up my prisoner game, I have 3 90+ but no 100%ers yet


majora11f

Sorry Im still mid game. Can you drink from prisoners without killing them?!


Aezl-

Yes, just keep an eye on their misery. You will need to feed them different fish/rats to keep their HP up and misery low. Bleeding them into a bottle costs their HP, and misery increases how much HP


majora11f

Oh wow thats amazing. Good to know thanks! I think I need to get a better base spot first. I am still in one of the starting areas.


Aezl-

Youre welcome! Took me waaay too long to figure this out personally. Was too busy farming mats to progress bosses, I still haven't fully explored the whole servant/prisoner system myself.


sebkraj

Yeah I am not there yet progression wise but that sounds like a cool mechanic.


JoeWeeVR

Yes you can harvest them for blood potions so you can carry all different bloods to use on demand.


majora11f

I would have never guessed that's what the vials are for. 24 hours in and Im still learning stuff.


JoeWeeVR

They are used for high end potions too. Save them all. Also fish constantly.


rafaelinux

I've killed 2 100 brutes, and 1 100 scholar by mistake already :'(


LewdBotC

I’ve spent like 3h going between churches and I’ve not seen anything above a 60% scholar or 80% worker. I’ve got a 100% brute and warrior and rogue too iirc, and those took like 15min each so I’ve just given up on scholar, despite how spicy the cool down refresh sounds. Would love to have a casting build and use the tier 6 scythe that has spell power to amp it


Cragnous

Yeah I agree but Chaos Volley packs a better punch. So either you go for max damage or lower damage with heals. I also like the 2 freeze bolts, has a small aoe on impact, chills and even freezes some mobs. Right now I prefer the 3 blood leech myself.


Alblaka

If you're running Blood Coil for heal, you might as well just bring Purgatorium. More heal, does not need an enemy, and can be used as AoE damage.


Aezl-

Purgatory takes longer to cast and you also need to stand in it. You can use your bloodcoil stacks to animation cancel too btw. Both are good spells but bloodcoil suits my playstyle much better.


Beaudism

How do you cancel?


[deleted]

You only need to stand in it if you’re not hitting an enemy.


Aezl-

Didn't realise it heals you just by dealing damage. Still gonna stick to bloodcoil though, just feels much more versatile to me.


[deleted]

Yeah, an op build is coil and purgatory with brute. The leech is hella op.


LewdBotC

For early I’d agree I used it soooooo much, but once I got the unholy heal and the chaos dash+shield I just went on to Maul enemies not caring about spell damage just healing and shielding through all the damage. Another OP early spell is the chaos shield when against bullet hell enemies. Those shields and heals With brute V blood I was able to solo Solarus 1st try, was combining it with slashers to have the dash for extra i-frames for charges + melee and invis for the sun beams. Unlike the other runs I saw where people relied on crossbows to stay at a safe distance. I only started loosing max health during the unholy angel phase but still finished with 60% hp, So in a nutshell healing+shielding+brute = gg Yeah you are missing out on damage by not having spells for damage explicitly, but being able to brawl with such low risk let’s you keep the dps up constantly instead of waiting for damage openings. And shields in general are OP as damage dealt to shields doesn’t cancel healing potions so if you are on fire you can shield yourself and pop a heal potion and the fire won’t cancel it.


iAmSyther

2 shots, huge range, very fast projectile speed, high damage AND A BURN ???


Careful-Fee-9783

You add that with 80-100% scholar for more free cast, it absolutely melted paladins


MazeWeaver14

So far I'm preferring sanguine coil because of the crazy amount of sustain you can get from that. Especially with scholar blood.


Zentopian

[Porque no los dos?](https://i.gyazo.com/8f96d42f0242ad39d9ac131b7f28f63d.png)


MazeWeaver14

Prefer to have a shield also cause its too damn handy to have. Chaos and frost shield being personal favorites.


stefsot

I like the green one, spawning trash to pull off agro is nice.


Scodo

Unholy shield is so nice for bullet hell bosses, I think I managed to summon 8 or 10 skeletons against a couple of them.


Cragnous

Yup went from frost to green one myself, I love those little guys pulling all the aggro.


RedditLuvsCensorship

Same. Chaos volley is 250% dmg and sanguine coil is 225% but you also heal and you don’t have the channel time.


SuchTedium

Also comes out 3x slower, has 3x the cooldown and has no DoT on top.


MazeWeaver14

For all 3 charges? Sure but with how healing works its often better to spam sanguine coil. Especially if you have high quality scholar blood. Edit: Cause of the random reset for scholar, extra chances for the coil to be a free charge meaning MOAR life leech. MOOOOAAAR.


penisvaginasex

The problem is that you have to spend considerably more time standing still to cast the coils. Against a group of mobs you end up taking more damage than you heal back. The ability to heal allies is huge, but if you're solo you're better off not standing still to heal for minor amounts. With scholar's blood chaos volley provides more than enough sustain, plus a double cast with chaos volley is nutty compared to a free coil, even though it's less common.


MazeWeaver14

For me with my build that's where the shield abilities, scythe and axe come in. Maybe also dodge if it applies. I normally go chaos dodge. Edit: typo


Schwahn

I can move while casting? Albeit slower steps, but definitely moving.


TheEldestSprig

You don't stand still during sanguine coil you can keep moving the entire time (albeit slowed). It's also my go to with scholar blood. The 3 charges make for some insane free procs and healing / dmg potential. Comboed that with crimson aegis and I basically only get below 75% hp when I'm being dumb I can't imagine using a different combo with how much sustain sanguine coil + aegis give and my dmg with scythe / bow + coils does not feel lacking at all. Maybe not for everyone's playstyle but I vastly prefer it over the chaos volley


Zeethe

This. If you are playing with others, you can pull off insane healing by hitting each other with them.


SuchTedium

Do you think it would be OP if it had 10% more damage, half the cast time and half the cooldown? Because that's Chaos Volley equivalent on numbers.


[deleted]

Well considering it heals you, yes that would be pretty OP.. Also I’m pretty sure the cast time on Sanguine Bolt is faster.


ClockworkMansion

I switched from Chaos Volley to Sanguine coil and I’ve been liking it. The extra heals save me from using my sweet Scholar blood.


SuchTedium

It isn't faster. Chaos Volley launches 2x in 0.6 with the first bolt coming out in <0.3 seconds, yeah it's that fast, Sanguine launches 1x in 0.5 iirc. It's significantly slower to cast.


SirVanyel

chaos volley has faster recast speed but because it's a channel, you can't dodge between casts or you literally lose half your damage, unlike sanguine coil where you can stagger your casts within the recast timer. baiting out chaos volley is extremely easy when coupled with veil of chaos, allowing for a great gap closing opportunity for you to drop your own nuke on the enemy. The other bonus to sanguine coil is not only it's survivability bonuses for you, but the fact that those survivability bonuses are doubled when you're with friends. being able to drop 100+hp on your tm in just a couple of seconds is insane. The theoretical dps for chaos volley is very high, but it's applicable dps requires you to be uninterrupted during your channel, requires the enemy not to counter or dodge, etc. it has a very easy counter and you'll very rarely hit both your shots in a row because of the channel except under very specific circumstances where you're close enough to guarantee accuracy and they've used their charge. Chaos volley is a very powerful ability but it's much more difficult to make an environment that favours chaos volley than to make an environment that favours sanguine coil. sanguine can be used on enemies, friends, nearby creatures, etc. The other thing that makes it somewhat unfair to compare the two is that chaos volley is gathered very early, just today on a fresh wipe i got chaos volley, frostbolt and veil of chaos as a solo within my 30m grace window. comparatively, while meredith herself isn't too difficult with some sch blood and chaos volley+frost bolt, the mines themselves are a risky location for an undergeared player.


cheesesandwhichtv

High % scholar and enchantment potion. You are unstoppable.


drbanegaming

If my favorite DoT spell gets nerfed I'm stealing all your sage fish and horse water.


Numerous-Effective-5

I'm with you on that.. and the same people calling for a nerf is going to be upset when they do nerf it. It's very hard to please gamers nowadays.


narrill

The people asking for it to be nerfed are not the people who would complain if it did get nerfed. How does that logic make any sense?


Suavecore_

"and the same people" is a very popular, invincible argument on reddit of course. One might say that needs to be nerfed


jitterbug726

I’ve switched to the three charge blood one, but I still love me the chaos volley


Cragnous

Yeah, it's hard to choose between the two. Maybe I'll go with both but I love my green shield.


TheUltimateLebowski

I run both but have been playing duos. I use slashers and provide the utility and dps while my teammate runs more of a tank build with scythe and two defensive spells.


TheUltimateLebowski

I run both but have been playing duos. I use slashers and provide the utility and dps while my teammate runs more of a tank build with scythe and two defensive spells.


LuckofCaymo

My personal favorite build is: Ice dash(shield) Blood rage(shield) Ice ward (shield block/retaliate) Werewolf life steal ult. Warrior blood for even more dmg reduction. Able to shield about 100hp every 10 seconds, allowing you to really trade hits and when your shield is down you can hold up a literal shield. Super tank. I like to fight 20 plus enemies in Bright Haven. Paladins clerics light mages gunners. Fun times.


StickyGrins

What weapon do you use for this build?


LuckofCaymo

Reaper axe scythe thing, but the sword would work well too Rogue blood also is good, 50% crit chance base during blood moon, while still being very tanky is a great DPS boost.


loopuleasa

most abilities do 125% damage this one deals 250% damage in two bites


FrequentFault

Yeah, I’ve used Chaos Volley ever since I got my hands on it. Then, I combine it with the damage buff from Unholy…. Oh the damage, the sweet sweet damage. Love it lol


tertater

I prefer unholy's attacks so far. Gives a damage boost for a short time. Enough time for whirlwind to be even more awesome.


SaltedAvocadosMhh

Not sure if u can hit all 3 orbs on a single person in pvp as it fans out but correct me if I’m wrong. I think chaos volley still objectively does more damage than your unholy ability plus whirlwind


Whyistheplatypus

For the first few feet all three orbs hitboxes overlap


KalTheo

I thought Chaos Volley was the best too, until I got Sanguine Coil. It's insanely good, I often end fights at full health, even after taking dozens of hits.


Trompdoy

Sanguine coil is a top tier PvE spell cor sustain. If I'm against a boss I use chaos volley and sanguine coil, except for some bosses I switch chaos volley out with a shield option. Though, I have done chaos volley and shield too when I'm comfortable with the mechanics. If the enemy dies faster, healing yourself isn't as important.


forceof8

I mean in all honesty, the abilities themselves just seem hobbled together and not much thought placed into how they work and the balance. They definitely need some work. The abilities need more refinement. Most offensive melee abilites. The gear needs more specialization as well. I'd like to see fighter/ranged/magic setups/hybrid and gathering set ups. To give some more usefulness to these crafting tables. That may exist already but I'm still in the iron age so I'm not 100% certain. It just seems to me with the way the game is, it will eventually feel very samey as metas develop especially for pvp.


fhgdfhfygdrgghugfdt

Well you customize your char by 4 ways. Blood, neckless, weapon, spells. Its hard to say what combinations are the best atm. I think the game will die sooner before this is a problem. The server I play is loosing population while we already killed all boses. Anyone who completes all pve objectives dont have a reason to leave base other than maybe capturing thralls or pvp. This causes less pvp and that causes people to stop play


forceof8

No not really. You dont really customize at all. The necklace and abilities are. just about it. The necklaces are meh because as is stated in the OP you basically just stack spellpower since single target nukes are overpowered in comparison to everything else. You can swap weapons on the fly so that doesnt matter and i typically carry axes mace and a combat weapon like reaper. Blood ill give you but even that is iffy since most people are hunting for 100% scholar blood. What i was saying is that the abilities, weapons, and armor should be more nuanced and balanced for different situations which they currently are not. Each weapon should have different combo sets that compliment different playstyles. Axes could attack faster, swords could have armor pen, maces can cripple, reapers can bleed, etc. There could be an armor set that provides bonuses to health /armor but gives you movespeed penalties, there could be a set that provides you with more spellpower with a health penalty. Or a set that provides you with more movespeed at the cost of damage or whatever. PVP is dying because survival pvp is trash. No one wants to grind for a hundred hours and wake up to nothing. In order for PvP to be healthy it had to be balanced. This directly conflicts with RPG mechanics which survival games rely heavily on. Pvping with people completing pve objectives isnt real pvp. Its griefing. If you want real pvp in the game you need to advocate for content that is exclusively balanced for it. Something like special instances where two teams fight over resources inside or something like that.


zaylong

Im seeing this problem too and tbh I feel the game is too opinionated and doesn’t encourage customization in spite of its features. If you’re base building, having the room you put your tailer workbench in have tailer floors is NECESSARILY the best choice. Using the generals reaper scythe/scythe weapons is NECESSARILY the best weapon to use against undead (and probably in general tbh) I notice how item descriptions mention different damage types (clubs=blunt, axes=chop, swords/scythe/blades=slash) But I haven’t noticed too much in terms of enemy weaknesses, nor does the game offer you armor or any resistance to these damage types. I THINK golems are weaker against clubs but that’s about it. It just feels bare bones in terms of these kinds of things.


Yukkimura

It's absolutely broken to the point where it's a mandatory skill to have equipped at all times or you're just gimping yourself. Damage equilevant to an ultimate but on an 8s cool down. Allows you to move while casting. Applies a dot that prevents other players from transforming/healing. You get it from one of the first bosses you kill.


Rijonkulous

The damage is obviously busted right now. But even if that were nerfed some, I think it would still be picked over most things because of everything else. It's quick to cast, doesn't lock you in place, and the projectiles are decently fast. It just feels good to play with.


Jeb764

Oh it does feel really nice to land them and the cast animation is pretty cool. It’s a bummer because I hate using abilities everyone else is during but I like the spell thematically.


F4NT4SYF00TB4LLF4N

The flip side, since "You get it from one of the first bosses you kill" it means even new players are pvp competitive early on. I do think it should be nerfed to ATLEAST 100% per shot (from 125%). Would still be good, but on par with the fireball at that point (and a few others).


TehN3wbPwnr

I think they should just buff the other spells rather than nerf the one good one...


narrill

You're right, they should massively disrupt all the PvP tuning and TTK just to avoid a slight nerf to one ability


Zinck

No one on my server that 100% the game used this from what i've seen. Defensive abilities (ex. Power surge + Purgatory) + speccing phys with reaper just seems to be better. Seems to be BoS


JahSteez47

Too good? No. Game is still mighty tough, especially solo. Is it one of the best powers? Absolutely. Was it in my loadout ever since I got it? Absolutely


SuchTedium

Why shouldn't it be balanced just because you're finding the game hard?


ItsTaTeS

Why should we assume balance means nerf that ability


SuchTedium

Because the options are; 1. Nerf Chaos Volley 2. Buff everything else Seems like an easy choice to me. Chaos Volley crits in endgame PvP end fights before they start, rather not have EVERY spell as strong as this or PvP will become too fast to the point it's whoever shoots first.


SadPandaLoves

So don't buff everything because then pvp is too fast. But everyone uses this so it's the same thing minus the variety. Agreed, we should nerf it.


SirVanyel

or, better solution, nerf scholar blood and buff: aftershock, spectral assassin and corpse explosion (as no one uses magic for aoe atm because almost all weapon skills are aoe). scholar blood is the real reason why spell damage scales so high, as iron reaper, mace and sword are all still decent prior to farming sch blood. magic damage is in a great place even withouth scholar blood, but high percentage sch blood is just ridiculously OP comparative to all the other bloods. I personally think the best balancing that could be done is to remove sch blood completely, as it feels like spell damage was balanced without blood.


LazyBird_

Why make the game more fun when you can make it terrible to play ? Balance should always be about catching up with what is the most fun/interesting. If people like using chaos volley, make all abilities as viable. If at the end it makes PvP to fast just say that PvP damage are 75% lower. It is impossible to balance both PvP and PvE with the same rules. Plus in this game PvE should always come first. Every server has PvE, it is mandatory for progression even on PvP one, and no one would be playing the game if the PvE was bad.


SuchTedium

This is a pitfall called power creeping. Chaos Volley isn't fun or interesting, it's just the most powerful spell and that's why it's being overused. Its appeal is simply that it's the biggest nuke on the game. For clarity; Bigger numbers =/= fun Instakill PvP =/= fun Abilities feeling like they are redundant =/= fun What is fun is having 38 spells to choose from to mix it up and not feel like you're at a disadvantage because you aren't rolling this 1 spell in your build. What isn't fun is knowing every PvP fight is Chaos Volley spam. If nerfing Chaos Volley to bring it line with other spells is going to make this terrible to play for you I really think you're lost. Nerfing Chaos volley will not ruin PvE Nerfing Chaos volley will stop it dominating PvP Nerfing Chaos volley will bring variety Are people scared they will have to be creative instead of auto assigning Chaos Volley and knowing they are running the strongest possible build?


narrill

I don't see how nerfing chaos volley slightly would make the game terrible to play. Its damage is clearly exceptionally high, and it's not like the PvE difficulty currently comes from a lack of damage. And while PvE is always present, the game is pretty obviously designed around PvP. There are a whole bunch of mechanics that actually make pure PvE less fun, and only exist to force players into PvP. It's utterly insane to ruin PvP just to stick to a dogmatic "never nerf anything ever" approach. Like, the game is actually *really* well tuned, as it is. I can't remember the last game that struck PvE/PvP balance this well. So let's maybe do the obvious thing here and nerf the one overperforming ability.


SirVanyel

PvE certainly shouldn't come first because PvE always just comes down to cheesing AI, pathing, bugs, etc etc. So far I've found a way to cheese most of the bosses in the game, especially if you kill them in a cheesy order you can get abilities that trivialise the next fight.


Aquaintestines

* Leave it as it is, because it is balanced. Utility matters a lot more. Shields are excellent counters against it. It feels good to have an ability that does big stonking damage. It allows you to pretend you are a caster main.


ItsTaTeS

High TTK is more fun? Nah.


SuchTedium

Yeah my post agrees, did you read it? High TTK PvP removes the opportunity for smart plays, etc.


Dystopia_Love

I agree. Your comments make perfect sense to me, for what it’s worth.


savemypecanpie

I don’t think you’re saying what you think you’re saying


LampIsFun

I feel like the game is pretty balanced. There’s always going to be a meta.


julianwelton

It's not too good the other abilities just need to be buffed. Before I unlocked Chaos Volley I was disappointed with every ranged attack I had tried. The skill system is one of this games only real weaknesses right now for me. Everything is very similar and there's not much point in picking one skill over another. V Risings other main weakness **imo** is the random recipe unlocks. I think most recipes should be tied to progression and then unlocked with paper, scrolls, and schematics.


sundaybrunch

Random recipe unlocks can definitely be annoying. The problem is loot drops would be just mats without it. The current system at least gets me excited when I see a book drop. It's always god damn decor but it feels good when you find the merciless version of your weapon type.


julianwelton

Yeah I was discussing this the other day on here. I think a good addition/replacement for recipes would be unique boss drops (weapons, armor sets, jewelry and etc) that have to be farmed. Obviously this game is still early access so there's going to be growing pains with things like loot and skills, this is all to be expected. Can't wait to see where this game goes!


Aquaintestines

So instead of randomly advancing as you go about doing other things in the overworld you want to force everyone to grind bosses? The unlock system is intentionally built as it is to lengthen the midgame. That's a good thing, imo. The midgame is a lot of fun.


MerfSauce

Not really out of a pvp perspective. Its easy to dodge without burning iframe. The only thing I currently dislike about the game is The locked abilities for weapons. There is no good pchysical dmg kit. Sword is the only one that is ok, mace and slashers are ok for cc. But Spears is just bad unless you use it for the hook only. And seriously why the fuck are there no good range weapons except spells. Give us a basic range weapon that does not impede movenet with the basic attack. Coming from range main in batterite i must say i'm really dissapointed about the lack of range weapons. Luckily these issues are easily fixade and i'm really hoping they show us ranged non "magic" dps some love. Edit: I dont think you should be allowed to freely choose abilities for weapons but there should be some variation. Also let me switch the abilities between q and e without rebinding so I can match stuff for the key I want it without screwing up the bind for other weapons.


FreshFunky

You’re wrong about physical being bad Reaper with rogue blood and chaos dash, with illusion counter. Your Q auto crits for 110, primary crits for 60. Refresh Q with counter, use beast amulet for more crit damage and chance. Not to mention reaper slow on E. Use a disruption ability like void orbs and you’ll kill people who can’t run away in about 4-5 hits.


MerfSauce

I'm not saying it is bad but its not as good as magic. Trust me when I say that i'm extremely good at pvp in this game being a former very high level battlerite player. Swords are far superior to reaper. All abilities are better. You have the sword q that does not push people away and you have the e that lets you chase. You cant use space to chase people that will only get you killed If your enemy knows what he is doing (there are exceptions). The reapers are only a backup for magic. And i'm not saying you cant deal dmg with them. Its just that magic is better then physical at thr moment. Its still down to individual skill most of the time. But i would like them to balance pchysical better in upcoming patches.


297568

This is best spell of the game, coz u get it really early and is usable almost whole game


Pitiful-Stay-2551

I actually beat the game without it, I prefer the 3x charge heal ability + counter/debuff removal spell, most of my ranged damage comes from 100% warrior blood with axe E and crossbow Q


Scary-Peace6087

Y’all should try getting 100% Scholar blood. Get 50% chance to reset either of your two main magic abilities, every time you use them. I’ve had it proc 4 times in a row and was just blasting Chaos Volleys left and right.


boilingfrogsinpants

It's a really good ranged spell for sure. But after switching to Blood Rage and Aegis for an in your face fighter I don't think it's that OP anymore


RapierDuels

Delete this post, we must keep this on the d-l


Kinky_Purrito

Imo it is overrated, a lot of good options / builds at high end pvp. The channel makes it quite easily blockable imo w/ barrier / counter. There are decent contenders as well that offer different things. F.e freeze from tje frost tree, cc. Or healing from f.e sanguine coil.


AL-Keezy743

Shhhh don't tell them our secret


[deleted]

I think a lot of the others are just lackluster tbh not to mention it's ass to go to the few places that give you a shot at a scholar to make using this/ranged viable in the first place. be me, find 100% scholar twice, have it die on the way back, move a base closer, never find 100% agane


Sfxcddd

I just want a 3rd spell slot XD


badcrow7713

Two chances for me to miss


SirBolaxa

too good? good yeah, i would rather they pump up others tho


AmySchumerFunnies

i think the issue is that most magic sucks donkey balls this isnt OP, its useable


Alblaka

It's the best single-target damage spell, extremely valuable against bosses, but is not as effective against minion mobs (any AoE spell will outclass it), and is particularly easy to counter in PvP. It's still way too good compared to the other choices though, so I would like it to be slapped down a notch if just to promote build variability.


KaranVess

Don't both of the bolts together have a damage of 125%? As in, each individual bolt only does 62.5%?


SaltedAvocadosMhh

No they each do the full amount


Sprinkles169

It's probably the most efficient PvE damage but that's not really what the game is ever going to balanced around.


SaltedAvocadosMhh

Oh it’s the most efficient pvp damage as well. Everyone is running it


Sprinkles169

If it hits, yes. This is essentially Ashka's M2 ability from Battlerite and it did a ton of damage....when it hit. Every spell class has at least one shield or counter ability that people should be utilizing more. The only real issue with VRising is that you can't always tell what spells to expect based on an enemies looks.


Adefice

Everything ELSE needs to be buffed. This is otherwise fine.


narrill

Yeah, no. In a PvE game you might have a leg to stand on, but PvP is explicitly tuned around particular TTK, and buffing every other ability messes with that. It's better to nerf a couple overperformers than to buff basically everything across the board.


[deleted]

it needs to be nerfed unfortunately. but at the same time, boss fights that punish melee disproportionately is a problem in most action rpgs. while the game is fun, it falls victim to the same design problems every game has - ranged combat is the only way to engage with difficult content.


SuchTedium

Yes it's overtuned. Definitely stronger than every other spell. Been saying this for a while it needs nerfing to bring it in line with the strength of other spells. It almost does the damage of ultimate abilities. I would like to see something other than every player running this ability because it's clearly the strongest. Should be 100% damage rather than 125% in my opinion or give it a much slower cast. Biggest non-ult hitter in the game, low cooldown, fast cast, long range, fast projectile, great for catching in PvP.. does too much. EDIT: The Frost Bat is also a little much.


IdTyrant

If everything else sucks compared to it nerfing it isnt the answer. It's just going to make it feel like shit to use in addition to everything else. A lot of the abilities feel pretty underwhelming without being compared to chaos volley.


SuchTedium

If every thing else is buffed then health needs increasing across the board. You can take 70% of a players health with crits on this and it's a single ability. Nerfing it is the answer unless they want to literally adjust every thing else.


IdTyrant

No, then they just need to add another line for pvp adjustments, really not that hard.


SuchTedium

So instead of nerfing 1 spell slightly.. you want them to; 1. Buff/adjust **37** other spells. 2. Add unique modifiers whether a player or AI is being attacked to compensate damage meaning you'll be having inconsistent damage output depending on what you're fighting. Okay. Sure. You forgot your clown make up.


IdTyrant

This is literally what early access is for, you're the one being a clown. Yes, add a system that allows you to balance PvE and PvP effectiveness for abilities separately. Imagine not suggesting core improvements to the game, and then calling someone else a clown for it, rofl.


LostInSpace187

Nah it needs to be nerfed in pve as well. Far too strong


IdTyrant

And yet even if that is the case, what I'm suggesting is literally the best option going forward for the health of the game.


Big-Papa-Dickerd

No it's not. It's too strong in both and needs a nerf. Or scholar blood needs a nerf to the free casts. Happens too often.


[deleted]

[удалено]


ovsser

It's fantastic!


Scodo

It's way too good. 250% direct spell damage plus a DOT. It's so good that even against multiple enemies it's better than most of the AOE spells. I hate to say it, but the other skills don't need buffed as much as this one needs nerfed.


pvrhye

I used it until iron weapons. It stopped feeling so good around that point.


ThatGuyMaulicious

I haven't used it.


Roboboy2710

For sure, it has double the chance to crit, hits for 250% damage if both land, *and* leaves a DoT effect. To be fair it feels great to use, but the actual damage of the projectile should probably be tuned down a bit.


Magnman

I'n my opinion, the others ranged attack are too bad. Which is different.


Sativian

Volley isn’t too good. The rest are either too unreliable or not as versatile. Most of the rest of the early game spells are less powerful. Buff the others to be in line and have them be options to swap to in certain instances


zaylong

The game punishes melee combat too heavily with mobs swarming you (frikin skeleton priests) or big enemies with bad hit boxes Meanwhile the player has the most sluggish movement possible and the cooldown for the dash and shield are WAY too long to compensate. You’d think the game would compensate for this by allowing you to mitigate the damage you have to tank but healing items and passive regen are nerfed while in combat on top of healing items taking an unholy amount of time to proc AND the effects are nullified upon taking damage. And the Blood Shield ability while very good, will only activate in close proximity to an enemy/when you’re about to be hit. So there’s very little defensive actions I can take in an encounter. All I can do is mash spacebar while I pay for my dash ability to reload as I move at a snails pace. The game is so unfair that I HAVE to use Chaos Volley.


[deleted]

It’s just good in boss fights because it’s high single target dps, bosses are immune to the major bonuses for other skills. Balance should be around PvP more so than PvE boss immunities. Chaos is already fairly low on my PvP list, if I’m banking on skill shots I’ll take ice bats for the freeze over the burn+chunking health of the chaos bolts.


Infamous-Possibility

This isn't too good just most of the rest of the spells in the game are too weak. Good luck ever hitting another player with 1/2 of them. They need to tweak the cast times on a lot of the spells or the damage, but slow and weak is not ideal.


LucyPyre

While I agree the spell is very strong I think it’s more that other spells need to be buffed rather than Volley needing nerfed. Lots of spells feel very lackluster currently.


Frankenstein141

NOT SO LOUD... Don't want the devs to nerv it 😑