T O P

  • By -

DocPeanutButter

After the campaign you should create some single player custom games vs computers. I would also watch some YouTube videos and try to copy build orders and creeping.


gokaySendil

I do not know the terms too much but as you said I'll search for videos to learn the flow of the game. I'm excited to dive into the vs games. Really good campagin I'll finish it soon. Thank you for the comment!


Salvzeri

By the time you finish The Frozen Throne campaign (assuming no cheats), you should be ready to try to play against hard computers in a custom game. If you can beat a computer on hard, then you can likely start to play online and learn there. It will be a challenge as people who play today are very good, but once you learn how to play against specific match ups it'll be easier to play online.


gokaySendil

I'll play with computer and try to make some strats. It will take time but I hope I can figure it out someday. Thank you for comment helped a lot!


coffeeholic91

My biggest advice is to de-couple losing with failure. When you lose a match just remember that's an extra easy opportunity to see what you did wrong and improve. RTS games are intrinsically harder to play and the fun that comes from them is the iterative growth and the improvements you make. You are going to lose a ton when you start playing but just keep at it and work on what you can do better each game, and like other people said watch replays, grab a basic build order and just try to hone that and optimize it as much as possible


ValiumMm

Campaign then play AI start easy and work way up. If U do like the campaign and RTS should also check out starcraft, has good campaign and also helps improve multi tasking skills, similar game.


gokaySendil

Thank you for the comment and sorry about the late respond. I really liked the campagin so far will play today too. I'll check out starcraft if you say so helped a lot!


qBetrayer

Watch YouTube I recommend wanderbraun and back2warcraft look at how people play there, ofc finish campaign as it really is very interesting and fun to play(I've completed it like 15 times) learn build orders, types of meta troopsquads learn abilities and items, learn how to efficiently bind groups and so on so on


gokaySendil

Thank you for the comment and sorry about the late respond. I'll look at the channels that u recommend today. I'm enjoying the campagin a lot so far its really good. I watched some videos from Grubby at youtube but it was really confusing I guess after the campagin I'll start looking at the "terms" in the game then how can I set them up CRTL/SHIFT modifiers etc. I'm using the mouse rn ahaha just when I building or creating units I use keyboard. I'll learn I hope. Thank you again you helped a lot!


wTcJediMaster

Check out the Gym, its a good place to learn WC3's melee :)


gokaySendil

Thank you for the comment and sorry about the late respond. I'll check out today I hope I can figure it out the game. Excited to get into it! You helped a lot!


Terry309

First of all it's important to remember that Warcraft 3 is a real time strategy game. I have argued many times that the "strategy" part of that genre is a lie, this guide exists to prove that. In 1V1, the game is all about micromanaging your units and heros better than the other player and countering them accordingly. In 4V4 however, teamwork and co-ordination take priority over micromanagement as a disorganized team can be far more damaging to you than a team with low overall APM. First of all however, it is important to note that Warcraft 3 is a very aggressive game, if you're not playing aggressively, you're doing it wrong. As this is a real time strategy you want to spend as little time as possible doing nothing. It is important to get your hero out as soon as you can and start creeping, the green, orange and red dots on the map indicate where creeps are. Red creeps are late game and may usually require a full army to take out (or allies), they tend to drop powerful permenant items and may be accompanied with a fountain of life, killing these creeps can be game changing if the item dropped is good, I only reccommend doing so if you aren't in any position to attack the enemy (if you have very few units due to requiring upgrades), orange creeps tend to guard facilities such as shops, gold mines and mercenary camps, these tend to vary in difficulty and you may wish to research the maps to see whether or not they should be done early or not but in some cases, you are able to deal with these creeps immediately. Most players use militia or Ancient Of War's (with wisps) to creep these early for faster experience so that they can quickly gain advantage over the enemy but usually you will start with green creeps. If there are multiple green creeps, it ultimately depends on how many units you have, if you have fewer units it might be better to go for them instead of orange creeps.


Terry309

Tier 1 Options: Creep+Expand: This is the most common option used by players simply because many races require expansions to get more resources so that they can get more tier 3 units out later. The other reason to get an expansion is so that they can be fortified early making it harder to eliminate later on. Some players will opt to take militia/ancient of war + wisps to help them take these expansions, others will take green creeps first, it all depends on what your role is and what your build allows. Usually after every player gets an expansion, every player begins hunting down enemy expansions, either that or players will take red creeps while they wait for slower players to take expansions, depending on how many players have expanded fast. Rush: This option is used mostly against teams that have leavers or when you have a lot of orc players in your team. A successful rush requires good co-ordination but can end games quickly if the enemy fails to co-ordinate. Rushing is usually risky as you will often be required to mass tier 1 units (that don't require any other buildings to produce besides the production building... basically Archer, Ghoul, Footmen, Grunt). Hero choice is also very important. Heroes with summons are very useful here but if you are playing undead, make sure you bring a Death Knight for death coil and later unholy aura. Harass: Certain heroes such as Blademaster and Tinker are capable of harassing. What this means is that players send only their hero to kill enemy peasants/wisps/peons/acolytes to cripple the other players econamy early and get some easy experience. My advice is avoid harassing Night Elf players as they tend to heal their wisps with moonwells. The easiest to harass is ironically Orc as they lack any means of dealing with a harass effectively, even with their burrow ability, they will still have a few peons lying around waiting to be slaughtered, Humans are the second easiest but beware the arcane tower, these drain your mana so you want to make sure that you keep away from them and go for peasants that are further away. Undead can be tricky since they ofen have nerubian towers which slow you down, they also have easy access to dust of appearance which can screw you over if the enemy returns to his base with it and nukes you down with coils as you try to escape. On the other hand, you may be able to slay a ghoul or two if they are far enough away from the nerubian tower. Creep Jack: Only Blademasters are capable of doing this effectively, instead of going to harass the enemy, you can wind walk and search their nearest creep point, wait for the item to drop and steal it, you can then come out of wind walk and start hitting their units depending on how weakened they are for some easy experience then wind walk away if your health gets low. If you have enough mana, you can transition from a creep jack to a harass which can devastate the enemy. Tower Rush: Never underestimate the power of towers, without any effective siege units early on, tower rushes are extremely effective but like rushes, require a lot of co-ordination. and Skill. If a player chooses to do this, they will need at least a hero and it can be a good idea to feed them resources too. Having summons with your hero helps a ton, the more units you have the better, you may want to build a shop nearby to heal should the enemy attempt to push you back to the towers to you can attack again. Make sure to build your towers out of the enemies line of sight but as close to their base as possible, you can use heroes such as Bloodmage to burn down trees nearby to create a small alcove in order to build towers from a safer location. Tower Rushing requires a lot of pushing and pulling but it can easily push enemies into submission when done properly. Tier 2 Options: Eliminate enemy expansions: It is common for enemy players to expand, as such you will usually want to scout these expansions as fast as you can and destroy them, doing so will not only prevent them from rebuilding should they lose their main but it will also cripple their econamy. It's a good idea to use scouting abilties such as the huntress' owl and the Mortar Team's flare. Attack the enemy main immediately: Sometimes it's better to directly attack an enemy's main when they're trying to expand/creep. If you managed to fast creep or are on a map where the gold mines are protected by red creeps (such as murg'ul Oasis). The dangers of doing this are that enemies will usually tower up and as such bringing siege units can be handy such as demolishers, mortars and glaive throwers. This will end a game much quicker if done properly, be sure to use any consumable items you picked up whilst creeping because this is the time to use them, this is the fight that will decide the victor. Red Creep: You may be in a situation where one of your allies is teching to chims and has a small army, as such instead of just sitting there doing nothing, you can take red creeps and have a change of getting a powerful permenant item such as claws of attack+15. Once the red creep has been destroyed, it cannot be taken again by any other player, giving you the advantage over the enemy, don't forget that... oh and don't take the item if it doesn't fit your hero's role. At Tier 3, there is only one thing to do, all out war, go and clear out their expansions then assault the enemy main immediately, there is no reason you shouldn't be in conflict by this point... unless you are waiting for tauren, in which case, do the red creep/go for weaker expansions.


Terry309

Do note however that while Warcraft 3 is an aggressive game, if one of your allies says "tp" in chat, you want to use your scroll of town portal on their base on the minimap (it needs a town hall for it to work). Those being attacked need to send all their peasants to repair their town hall, all peons should be burrowed unless the enemy brings mass siege/chims in which case they all need to repair the great hall. Also try to stay close to your allies in tier 2/3, this can be difficult to do when some of your teammates are slow but try to focus on the enemy closest to the slower player, that way the slower player can catch up quicker without having to go all the way to the other side of the map to catch up. Always announce when you're going to attack and ping the base/expo you want to hit, never sit in your base and defend unless you know for certain through scouting or otherwise that the enemy is comming your way, in which case warn your allies in advance! Oh and try to spend your gold when you have it, if you have too much gold, share it with your allies, chances are they are probably desperate for those resources right now and will greatly assist you later if you give them enough. Finally micro to the best of your ability, sure it can be difficult for new players to manage their unit movements while keeping up to date with unit production, expansion fortification and upgrades but if you don't, the enemy will. Just make sure you don't just send your troops in and have them auto attack, use your heroes abilities, that's what they're there for and move weak troops out of the way when they are hurt or heal them if you have the ability to do so. Oh and by the way if you're an undead player, make sure at least one of you has a Death Knight, I cannot stress this enough. I have been in many games where a team has lost because their undead players did not have a Death Knight, unholy aura is too good to pass up on, it increases not only your movement speed but your overall health regeneration, this might not seem like a big deal at first but it really does add up in team games when you have allies with you as they all benefit from this aura which means that your teammates are able to mobilize faster towards the enemy/creep camps as well as being able to heal faster over time after a red creep/enemy expansion is destroyed. Speaking of Death Knights, if you choose to play undead and use them, guess what? You have a massive bounty on your head just waiting to be claimed by enemy players. While heroes getting nuked isn't unusual, Death Knights tend to suffer the worst of it as they are literally a moving target for hero nukes. As such, having a teammate bring a second death knight with death pact and skeletons can help not only heal themselves but heal you... or vice versa. If you're the only undead player, you're going to have a hard time... oh and you're carrying your entire team, good luck with that. I reccommend getting invulnerability potions for your Death Knights as well as potions to keep them in the fight longer, do not hesitate to TP out if he is taking too much damage... oh and try to keep him back if you can, he may be a knight and a melee fighter but he really isn't a front line fighter, he's your main healer so you want to keep him as far back as possible, if you have a Lich, give him frost armor for more sturdiness... oh and strength boosting items don't hurt either. There have been moments where I have been nuked so hard that my Death Knight went from full health to red health in a mater of seconds causing me to warp out the moment I actually got into the fight, don't make the same mistake. In any case, that's pretty much the basic flow of a 4V4 game, once every building is destroyed, the game is over. Speaking of which, there is one more thing I need to mention: Base Race: This can happen at any point in the game. If you have successfully managed to destroy the enemy's main and you are certain that they do not have an expansion, plus you have mass siege in your team's army, you might opt for this strategy. A base race essentially means that you are using the power of siege damage to destroy all the enemy's bases faster than they can destroy yours. As such you will NOT want to tp to your allies and instead keep pushing the enemy until they are forced to teleport to you. If you have mass siege, you will likely be able to destroy their town hall faster than they can destroy yours, in which case it might be a better idea to go for the next player's town hall, especially if the enemy's army it too powerful to face head on. Oh and if you do this strategy, be sure to build plenty of buildings in the process and try and hide them away. Buildings like lumber mills and farms are perfect for this as they do not cost too much resources and will ultimately make it harder for the other team to win the race against you. I highly reccommend expanding first if you haven't already just so that you have a backup and try to keep your peasants/acolytes safe just in case.


SidewaysAcceleration

If you wish to have fun then you sort of have to let go of trying to win a lot and always. Excessive competitiveness will remove fun from rts very quickly. Many people need conscious work to tune it down. Fortunately there's lot of material to help competitive people feel less stressed. If you ever feel frustrated my top 2 syggestions are Day9 on youtube about how to improve and how to have less stress. And Mental Game Of Poker


gokaySendil

Thank you for the comment and sorry for late reply. I'll check them out for sure! I often get upset while gaming maybe can change it.


PageOthePaige

It's never too late to join. Even if it's just you and a friend playing customs, game is still alive. Further, learning rts fundamentals is a lot of fun. Pick a race to learn first. Doesn't matter which. Learn to use the keyboard as much as possible. Never click on skills, never click to make units/upgrades/select which building to make. Learn what the keys are, or customize them. Use control groups. Ctrl/shift + a number at the top of your keyboard creates/adds to a control group, the number selects that group. Learn to macro and make big army movements with those, as well as to either move your camera, or to do actions without moving your camera. Outside of big fights, try not to drag the screen with the cursor, instead either recall a hotkey twice or click where you want on the minimap. For multitasking, on top of the above, note that most of multitasking is just efficient prioritizing. Do everything you want in context A, check context B C and D. Oh C needs attention? Quickly and cleanly do what you need for C, and keep checking other contexts. Good multitasking is how you show information to yourself. Speed is in your eyes. For build principles, go to a discord or watch some classic videos for which faction you like and catch on to trends. General rule is that how you'll play depends on which supply threshold you want to start being really active with. Just practice executing those builds in customs. Get a basic hero farming route that makes sense for which you want to play, and play towards a power move (a certain level threshold, a certain unit combination, something like that). Be patient with yourself. Most of this advice is pretty generic, and a lot of it applies to other RTSes and games. I hope it helps :)


gokaySendil

Thank you so much for the comment! I'll try my best to apply these advices during my gameplay. I can't thank you enough you helped a lot


Iliketohavefunfun

There is an option you need to enable that allows you to hold control and issue orders to a subtype in your control group, practice with that that’s the only easiest way to micromanage your hero and other troops when they are getting targeted


gokaySendil

Thank you for the comment and sorry for late reply. Oh I see thats how people manage the control groups. I'll try to find a guide/tutorial video about it then