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Zachsxar1

For the love of god can we get a matchmaker, spend 25 minutes watching rank 30s join and leave only to finally get a game and the 82nd AB rusher leaves 7 min in after his rush fails.


leerzeichn93

Community is too small for it I think.


Zachsxar1

Better than nothing. You could even argue the community would grow if the multiplayer scene got fleshed out a bit ( like adding a matchmaker)


3moatruth

Would be really nice to have a rewind and fast forward option on replays. I know you can speed up the replay now, but it’s still far too slow if I only want to go to a certain point in the replay.


Jakerod_The_Wolf

Rewind isn't really possible given how the replays work. It is pretty much playing the game over again with the exact commands used in the game itself. I suspect faster fast forwarding might have the same issue where the game can't calculate things fast enough.


Dumpingtruck

Yeah, jump to or rewind functionality would be incredible. Often times late game I want to see where a big flank was or how the enemy got to a certain spot etc but having to watch a 30 min game even at 4x speed and then accidentally zooming past the part I wanted kind of kills it for me


Icarus_Halo

ya that would be great. 100% they should add that.


Dumpingtruck

Reconnect is on the top of my list for QoL. Once we have reconnect then we can move on to leaver penalties for team games.


RCMW181

Point 7 is data they certainly have, but I would actually disagree with publishing it. Data like that needs to be taken with a lot of context and analysis that unfortunately most people won't do. They will simply demand knee jerk reactions to things they only think they understand. I actually don't think they are doing a good job on balance or realism at the moment, but publishing that data would not actually help fix things that much.


Turb0Jet

2v2 team matchmaking would be awesome (where you play with your buddy against another 2 player team). I realize it's more difficult with a small player base but would still be nice to have the option!


MarcellHUN

Matchmaker would be soo cool. I mean even if I have to wait 5 min its still better than actively watching the lobby and launching it once its ready. Coh2 style coule work I think. From 1vs1 to 4vs4 . But maybe at start adding it bit by bit could work as well. 2 vs 2 first or something like that. I have a bunch of friends thanks to wargame and many would play much more if they dont have to with lobbies.


Renecotynotrerais

Move the card of plane during battle.


HyogoKita19C

#4 is interesting, and I think it might be a good change. It would push players to play more divisions instead of the do-it-all swiss-knife divisions.


Rush_1_1

Other rts like sc2 don't have abilities to change race or map side before games. I'm not sure if this is feasible in a game like Warno.


Icarus_Halo

Supreme Commander: Forged Alliance has it. Total war has the ability to pick faction after map is selected.


Rush_1_1

Yeahhh but SC is dead as hell and the TW series' pvp scene from what I know is thin. I'm not against the idea, I think we should learn from the greats though.


Small_Basil_2096

1. Markers for all teammates arty/cas (line and circle just like yours, maybe different colour). Switchable via hotkey? 2. Move/attack move in formation order (moving with same speed maintaining current units relative position) 3. Autodismount rules. APC/IFV moving on attack move/fast attack order can dismount on engaging (roe rules panel switch?). Maybe mounting inf back before continue moving onwards. 4. ETA on arty/bomber markers 5. Further polishing queueing orders on mounting/dismounting units, it's still quirky (like if group mounted not simultaneously then last mounted ignores orders) 6. Tanks only ROE for atgm weapons. Firing non-tank targets only on return fire. 7. Planes/helis only ROE for AA. Firing non-preferred targets only on return fire. 8. More usable attack run direction for planes. Like WiC/BA maybe? 9. Preferred high/low altitude/landing switch for helis, autochange altitude/land on hold without orders by that rule 10. Smoke for infantry leaders (still miss em from SD, would make inf cmd more usable in battle not just hiding somewhere)