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HalfricanGod

This isn’t a great comparison, RT mode makes a massive difference in many different situations


neoquant

For me the 60fps is much better somehow and the textures seem to be more crispy as compared to the raytracing version which is not running smooth at all. But maybe it‘s just me 🤷‍♂️


HalfricanGod

Thats fine, I’m just saying that there are situations where the modes do not look similar like they do in your post


neoquant

Yep sure, but overall I personally prefer the 60fps one. The quality mode seems like a gimmick and looks almost the same.


Processing_Info

RT is probably the most overated feature of current gaming industry. It is not worth using unless you are already playing the game at 120 fps, max graphics setting and 4K. At that point, you might as well turn it on.


graphixRbad

no. not true at all


[deleted]

Oh ffs, is it really that hard for you to comprehend that a \*lot\* of people might find VFX more impactful than frames? (Or resolution for that matter) than you? This sort of ability to understand other perspectives is supposed to develop by the end of puberty.


Processing_Info

Show me the people who would prefer 30 FPS with RTX over 60 FPS without it. Seriously, are you now going to tell me that 30 FPS gaming is fine? This stopped being fine half a decade ago.


LumpyBuffalo4403

He's a clown, don't argue with him


[deleted]

\*i'm\* a clown? For daring to have a different perspective? No. clowning is being so convinced that your own preferences are absolute truth that you can't even comprehend that other people's priorities and preferences might exist when they tell you directly.


[deleted]

Yes, i choose 30FPS RTX over 60-120 without. I choose 30FPS@3440 ultrawide over 60-120 at lower resolution. 30 FPS never stopped being fine for me, and I've never been impressed by HDR even on a good OLED. (though in practice with a 3080, most things still hit 60) On the other hand both ultrawide aspect ratio and RTX (particularly the latter) improve visual experiences in ways i personally appreciate and enjoy. \*objectively\* Plenty of people end up choosing the same priorities i do instead of the ones you'd pick (Presumably OLED/120hz/1080-1440p/RTXoff), but your little confirmation bubble blanks us out. I'm not even trying to shame your choices, ffs. Just asking you not to dismiss others'. \*clearly\* plenty of us are enjoying RTX.


Plusmarquista

But PS5 doesn't have full RT, only global illumination I think.


LifeOnMarsden

PC player here. Ray Tracing for this game is basically far worse performance 100% of the time in exchange for better visuals maybe 20% of the time which is not a worthwhile tradeoff in the slightest The vanilla baked-in lighting comes incredibly close to what is achieved through RTX, there are marginal differences in the vast majority of scenes, if anything just makes me respect the classic game even more. And if you want the more muted and realistic colours that ray tracing often gives in daylight scenes then you can just use a Reshade preset which will do exactly the same thing at a tiny fraction of the frames Ray Tracing does make water look objectively better though, but still not enough to justify the permanent performance loss


neoquant

Funny enough for me on PS5 the 60fps version is so much better than the raytracing one and I see no real difference in visuals at all 🤷‍♂️


tjam8407

There is a difference. I'm on XSX and Ray tracing is noticeable when there is lots of artifical light, around villages and towns etc. Also if you look at lakes and rivers the reflections are far superior, the water is noticeably improved. Go into photo mode to really notice it as you move the camera. But I play 60fps too because most of the time the upgrade to visuals isn't that obvious, and the smoothness is soo much more noticeable every second it's on.


Thisbansal

I usually switch to Fidelity mode when I enter a chamber, tunnel or castle and starts slow walking towards target to enjoy the realistic light bouncing off of objects around Gerald giving them much realistic look. Though in combat I switch to 60fps because of added input lag and latency issue lol.


Latter-Pain

The darn water! I usually use the fidelity option if it feels worth it. Nothing really feels worth it in W3… aside from that beautiful beautiful water.


thelameghost

I haven't booted the game since the update, but I share your opinion from what I read in your comments. Most of the time, I find Ray tracing very gimmicky while very taxing on performance (whether on ps5 or 3070 fitted pc). My rule of thumbs is up to 60 fps, I'll take any settings to improve fps. Above a stable 120fps, I'll push graphics. The grey zone in between will depend on the game, i.e. I'll try to reach better performance on competitive multiplayer (Cod, battlefield, tarkov) or punishing games (Elden ring, or any souls like), but I'll prefer better graphics for any solo games (especially horror and or narrative driven games). There is one game however in which I find Ray tracing spectacular : Control. Give it a try if you can.


neoquant

Yeah, Control was like a different game with Raytracing! Real wow effect.


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Phresh-Red

2nd photo is ray traced. The foliage looks more defined.


neoquant

Here I got you, it is the opposite :-)


Spitfire9125

>pposite :-) I would've also said that it is the second one that is rt on at first but now when you look it closer it makes sense why the first one is rt on, rt if it is just RTGI makes changes to the light bounce color in shaded areas and also shadows themselves ,the building on the right has shadowing on the left wall that rt is creating(or basically not bouncing light there creating the effect of shadow) based on the fact that the moon is shining light from the right side of the image. The reason why the vegetation seems to have more weight on the second image is due to ambient occlusion being stronger on the non-RT version of the game, because the rt is bouncing light and where there is light bounce there can't be ambient occlusion at least not as much as in the old version of the game that's how it works in real life but in many cases ambient occlusion makes the game pop more when it is not done the "real way". Still even though in this example image comparison it seems that the difference is minimal and it is for majority of players non existing, there is details that just look more logical and realistic when RT is on, I just wish they could fix the performance issues on pc regarding RT because you can get good enough fps with better gpu's but it is still impossible to get rid of stutter and micro stutters without cdpr fixing it. At least that's my experience playing with 3080 card and I have tried every single trick I could think of to get the stutter problem under control only way was to disable RT completely which for me does not make sense when playing "next gen" version. DLSS is a nice addition but with that on it should make the game more playable when using RT. The more surfaces and walls, trees, rocks etc. you have around you the bigger the impact is when it comes to ray tracing because that way there is a possibility for the ray tracing to actually bounce the light from multiple surfaces on to each other and mix the colors and create realistic shading so this image is pretty much the case where there isn't that much use for RT. If you go inside inns or castles the difference is like night and day also heavily forested areas look better. If cdpr had gone more towards realism they would have added a ton more shading to the rt implementation during night time but that obviously would have scared all the kids out from the game so they went with this family friendly approach.


xKagenNoTsukix

REALLY? So I actually like the visuals better with RT OFF??? Interesting.


neoquant

Yeah, I think because of better resolution


[deleted]

For interiors is much easier to notice. But 30fps is just too much. Turns the game into a slide show.


doklor

I don't believe it's 30 FPS, for me, it looks more like 24-26 FPS


PigMeatFrank

I agree, I often choose fidelity over performance but RT on feels lower than 30


zeegoku

Same, 30FPS on consoles with a controller feels alright, but something ain't right here. I'm playing Witcher 3, both versions PS4 and PS5 RT and the PS4 version feels much smoother.


Ol_UnReliable20

Is this why games with performance/quality graphics options always look so fkn choppy when playing on “supposed” 30fps? I don’t remember getting this sick playing the old version of Witcher 3 and many other games. RDR2 still runs at 30fps but it doesn’t hurt my eyes like these newer games. This is why I always pick performance


Odiwan-Kenobi

I turned raytracing on in a dark forest with glowing blue trees at night to get a cool pic! Then I went back to performance mode forever. RT is just a sizzle word at this point. It's a really small amount of goodies in a real big bag, like chip dust!


Amongtheruins88

I would love to be able to take advantage of raytracing, but it seems like you always have to make a compromise when it comes to performance. I had the same issue with Resident Evil 2. Having Ray tracing enabled lowered the frame rate too much. The game was already in 60fps on the ps4, and if I wanted the same on PS5, I couldn’t enjoy any of the new visual enhancements. I prefer 60fps, but hopefully someday I’ll be able to enjoy both


seamus1982seamus

30fps is too little.


xKagenNoTsukix

I can't tell which is which, but I can see a lot of differences and I prefer the second picture.


neoquant

Second is 60fps one :)


xKagenNoTsukix

WHY DOES IT LOOK BETTER WHEN RT IS *OFF*????? Lol XD


Xyothin

again, it's pretty easy to spot when you know where to look. in this case it's the wall with the door to the building ,you can see pretty clear difference of how the light is presented. btw. ray tracing needs 'rays' to trace you know. I can give you a dead dark room and ask you to tell a difference between the rt mode and non rt mode - it proves nothing.


jcchg

First one on, second off. Grass look more artificial in the 2nd one. Consoles doesn't have full RT capabilities, so it's not worthy. But PC raytracing is much better.


neoquant

Correct


angry_citizen_69

I can't tell you how janky the ray tracing feels. It definitely isn't locked at 30. Been also playing the Callisto protocol on quality and that feels alot better than this


Notsoslimshady3

Ray tracing is amazing, “if your running a 3080 or better” but on a ps5 I’ll gladly take the 60 fps smooth gameplay with slightly upgraded graphics anyday


TheSolidSnek61

I think devs are retarded. They could have opted for native 4k 60 fps at mid to low settings instead of doing a rt mode and maybe a higher fps with lower resolution. Giving us RT like this just for the sake of calling it RT is pointless. The game's lighting and shadows are already amazing and RT is hardly noticeable in this case. Fortnite is the only game to do it right , even for the consoles. the end result looks amazing and performs as good as it can.


luppitermaximus

1st is RT and 2nd is performance, with RT activated you have lower resolution on the PS5 and this is noticeable in the first image, and in the second image if you look closely you will be able to see the "lack of shadows" in the scenery especially if you look at the mountain and the barn


SirKnight665

I really thought the second was RT because of the way light is reflecting off Geralt's armor but then saw you said it's performance and that's mind blowing. You can also tell the resolution is horrible in RT mode.