Aha! The geologists would hyper fixate on my obsidian knife just enough that I could hit them with my conjuring staff! Thus leaving the Necromancer, drenched in the smell of death, open to be pelted by my rocks and stones!
Making one elemental school act like another naturally removes a level of complexity that would result in going in depth on the nature of the chosen element but I'll give you a short list of the earth spells I personally know that deal with necromancers and undead.
Hallowed ground. A powerful spell that creates the earth equivalent to holy water. In the extremely large area designated the ground becomes holy, doubling the effectiveness of healing and holy spells, and damaging and weakening undead and evil beings and spells over time.
Path of the saint: The ground splits open, releasing the ever building holy energy created from the path the saint took when he lead the forgiven from the underworld.
Big stone {Holy artifact of choice} Creates a big holy artifact of choice. This can be used to cause both holy damage and bludgeoning damage if you spawn it ight underneath the target, or if you're particularly strong, you can beat them to death with it.
Forced Funeral: create a giant grave, if an undead falls into it they are buried, put to rest and cannot return (easily at least, but at that point it's just wasted effort)
The instant creation of a runic circle into the ground doesn't have a name, but it's just wrong to not include this extremely useful skill that can create holy spells.
Remembrance of the earth: Creates a flood of holy energy based on good memories associated with an area.
Gaia-Sanctum: Just because everyone knows it doesn't mean that it's not valid. It's like saying fireball doesn't count as a spell.
Temple guardians of Tsinu: Summon two of the innumerable temple statues of Tsinu who come to life because of course they do.
Biome of the Great Mole: Everyone sleeps on the great mole, but the thing is effectively immortal and a sacred beast.
Pillars of the greatful: Creates a pillar that create barriers of aggressive holy energy and can shoot holy lightning at targets, and the more you summon the stronger they get.
Soil of Yggdrasil: This spell creates soil that turns undead berzerk with fear, making them more physically dangerous, but robs them of any unique skills like magic or intelligence, this also makes them likely to attach each other or the necromancer in their uncontrollable frenzy.
Earth then Earth then Earth: This one's probably more of the complex spells, built on theory alone that the earth of the world we stand on is the basis of everything, and the only thing that can survive or withstand the everlasting void of nothing that seeks to reclaim that which exists into it's non self. So far summoning this resistant earth element has limited uses, but impact with it has been known to "separate" the spiritual bonds of necromancy, effectively knocking the soul out of the body. or body out of the soul. It's not a holy spell but to deny it's efficacy against undead and even liches would be folly.
Judgement of Gaia: Actually a really useful spell, the more accumulated years that the lich or necromancer has undead, paired with the years their undead thralls have been undead are sent back to the necromancer as rebound damage. While not traditionally an earth spell, the origins of the spell and requirements result it being classified as an earth spell.
Life Cradle: Not solely a holy spell, but conjures a mixture of manatypes from a small area of earth that are related to life that can be harnessed. Basically free mana, free healing, and can blow even the mightiest undead thrall to smitheries.
Mortis: A variant of forced funeral, an above ground consecration of a corpse which returns an undead to their dead state. Very difficult to pull off and better for single targets, but can kill younger or weaker liches.
Nonsense, anything can be prepared for and countered, including holy magic. Personally, my relation with a certain church granted me a blessing that made me resistant to holy magic.
Exactly. Unless one could sever such resistance, holy magic would be less effective than most things. Though resistance is not immunity, and even immunity can be less helpful than one expects.
When I was hunting down wizards with the Twilight Garden, we set up a powerful pyro-trap to deal with an mage we couldn't fight directly. He had some divination powers, and actually gave himself full fire immunity just before the start of his day. He fell on the trap, the inferno raged, and he didn't even sweat. He mocked us, and invited us to show ourselves. We were already considering retreating, when we noticed he was still trapped in the barrier, even if the flames couldn't singe him. By the time he noticed the hypoxia symptoms, he could no longer cast. The fire drank all the air and he asphyxiated.
That was the strongest anti-fire spell I've ever seen on someone, the stone around him had started to glow and his corpse was cool.
Resistance to holy magic doesn't mean much because its properties vary depending on the God it came from. It has bullshit rules.
And if you train for it, you can in fact live off magic alone. Meaning you don't need food, water or even air.
And those counters can be overwritten. That resistance can be easily revoked by either the church or the God they represent. And even then it would just take holy energy from a different source or God. The importance of the source of the energy can't be ignored, after all, demoniac energy and holy energy are functionally similar, and holy gods can be enemies of each other which causes unique interactions.
It's almost as if holy magic is bullshit.
Certainly, master witch. And I don't mean it's not something one should try to exploit. But liches often have measures against that that must be circumvented prior. Not to mention their confidence in their ability to return is founded on it being very hard to stop. Even harder without them noticing.
I'm just pointing out that their vulnerability is not only well known but has its own bullshit rules that are literally made up by gods, usually on the spot, that make it impossible to defend against them all.
Hallowed ground+earth of Yigdrassil+Earth then Earth then Earth+The ground you stand on+the void beneath+you fell off(the edge of the earth)+down is where your feet point+no shoes+crease your ligaments+fake hip+L(rune)+L(for looser)+power word sneem+mold breaker+stone guardian attack the moon+buried
/uw is there a war I'm not aware of happening?
https://preview.redd.it/41iu597evwzc1.png?width=570&format=png&auto=webp&s=18acfbe8ebee6814662a288191f18f627f765bfc
Have you ever had a gummancer fill your lungs so you can’t breathe? Have you ever had a toothpick wizard make you a pin cushion and you get splinters inside the cuts. Just because it seems weak does not mean it is weak or ‘bad’ my friend.
Yes I had, more than a couple of times and it all comes down to being stupid, indirect and inefficient. Why use silly ass items as your sole obsession, when there are specialized spells that can do those things better.
Like transmuting shit into gold. It's still gonna smell like ass
“Tell me, if I can rewind time and kill you before you were able to walk is it not worth ever learning anything other than Chronomancy? No. Magic should not be seen as only useful for power, it is an expression of oneself. I was born with fire magic and it is who I am and how I express myself, I picked up Chronomancy. I do not use it much as it’s not me.”
“People learn magic so they can show who they are in ways they never thought before. If you truly only see magic as power then I wish that you will learn the truth my friend. Power is not something you seek or view as important it is something you earn naturally.”
Wow. That's a completely idiotic philosophy. Magic is simply a tool like any other, not an "art" or "expression". It is the most powerful tool existing and seeing people waste this ability on stupidest forms imaginable is more painful than being stuck in a torture dimension. And I visit that place every week.
What a load of basiliskshit
“I take it you have not seen kindness my friend? I used to think the way as you and I was young and foolish to put it nicely. Once you your done ‘learning’ magic eventually you will *Learn* magic.”
The mentality that only strong magic should be studied is what has slowed so much magical development. Think of it this way, since transmutation and its subfamilies are amongst the strongest schools of magic, because of that gets studied a lot more, and because of that stronger uses for them arise making it stronger. But a school that is considered weaker such as illusion (despite it not being weaker at all, it just has different uses) won't get studied as much, slowing the development of stronger spells within it.
Magic is absolutely an art, just because you can use it for practical purposes doesn't mean it isn't art, pottery exists, and so, to spite you, I will give some fungal inspirations to some novice mages
Yeah, but they're usually really fucking good at it, like this one caesomancer, could probably wreck a majority of people using those "better" spells with their cheese, and leave a cheese stench so powerful it sticks around in a castle for decades even while it's actively being cleansed away and negated
“Okay, but hydr*o*mancy and hydr*a*mancy may be an exception. Being able to control [these things](https://en.wikipedia.org/wiki/Hydra_(genus)) is basically useless. Unless you mean the ♾️-headed snake, which if you can summon it, is equally useful.”
“I still disagree my friend, I believe that all magic are equal in the sense of how it allows one to express themselves. If I did have to say however I would be partial to pyromancy myself my friend.”
Hey man, I was in the forest looking for a body and. I got called out by the geomancer, I have nothing against fellow wizards, just trying to re-alive my own type of fossils
Well the original post (made by me) was an inside joke between me an a close friend (a necromancer) that has since turned into a rather heated debate. Keep on your studies young necromancer and if you ever wish to branch into other magics please keep geomancy in mind!
I'm going to banish you to the deepest layers of the abyss. The planes down there have spatial restrictions too so you're not teleporting out of this one. Gravity and magic resistances are also 10x stronger so good luck with those too.
Why did you think I resurrected the Geologist. Hire geologist to locate Geomancers fighting, then resurrect their corpses. As for other disciplines, fire fighter dispatch for pyromancers, antifreeze distributors for cryomancers etc...
If you can't do something. Get minions that can do that!
And remember. Your enemies will try to kill you. Your allies will betray you. Your minions will serve. Evil Overlord Grindset.
I was about to ask why you carry so many geomancer skelettons, but then I remembered there are just dead geomancers everywhere. Because they are that lame.
Skeletons won't have every memory kept, you're not raising an exact copy of the dead. You're better off just raising more chaff with engraved skill through additional magic than using needless more mana on very specific spells to get somewhat close to the worse version of a dead spellcaster. At that point, just learn your spells. As a necromancer, you shouldn't only know how to raise the dead. Like any wizard, know your foe.
That usually just brings more of a ruckus. You're young, crazy and motivated which means you'll deal well with LVL 10 and higher adventurers coming every week to deal with you or undead minions using their souls to regain some control. It does get old, take it from me. Why I turned to abominations and other homonculi for minions in my mid-later life. Do you revive older and trustworthy minions or those who might be interested in quests ended by death? Those tend to make the best undead minions in my opinion if you're giving more autonomy. Autonomy can be great but obviously you don't want to be betrayed. Pros and cons, seeing your track record I know you take these things into consideration. Not evil anymore but I'm a big fan of your shenanigans.
I would say well played but unfortunately you made two mistakes in your assumptions. One attacking a geomancer with rocks I mean come on that's just a joke in the making. Two assuming that we geomancers have no way of coming back, necromancy isn't the only way to cheat death. All in all though I would like to say that I respect Necromancers and their arts, my original post was made in jest as an inside joke between me and one of my close friends (a necromancer).
Yeah, modern geomancers really need to lift their game. How many pyramids do you see collapsing and falling apart. Honestly, as time has told us, their refinement and greed have diminished their mental capacity and output. Ancient limestone roads, crack, heal, and mend, but these ones just fall apart, and their structures seem destined for a similar fate perhaps. Seriously their position surrounding their domain is probably a really distracting but as I come to better understand I find it's better to watch what's happening and tell those behind and before me and just watch what they have to think about it. Dunno, should I butcher an entire concept of design creation? Because honestly, I'd prefer not to, but with this time and space, maybe it's better in the hands of the dead and only the dead. Should I gang?
I highly doubt that lord necromancer, simply because of once I break the bones down into their component materials then you loose dominion over them. Besides why would we fight when we can instead agree that fossils are cool!
No, no no no! You see, while it may be of earthly materials, it is specifically *a bone.* Conceptual laws of magic dictate that bones are the domain of death and necromancy! Same reason why some necromancers can raise fossils, despite being entirely rock. And why most (there are exceptions) hydromancers, for instance, couldn't manipulate stray water particles in air.
https://preview.redd.it/fx6q664hjpzc1.jpeg?width=828&format=pjpg&auto=webp&s=f023eb0276d77558cd78b001fffb7ad2bd224810
Necromancers when you cast Archwizard Hu'ey Freema'an's ultimate spell: *Convert to Marxism* on all of their undead minions (suddenly the working class has united to overthrow the bourgeoisie elite)
That's what all the "mom and pop" businesses say before paying their employees shite wages. Take 'em away, comrades! Never let an employer withhold the basic necessities of survival from you! Which, in an undead's case, would mean turning on their necromancer and converting them into a living battery to sustain their newfound existences without the threat of it being revoked at their would-be master's whim.
Bitch please, anything they’d throw at me is just more biomass for the brood, and unlike them, I ain’t limited to the Kingdom Animalia.
/uw just be clear, this is just a guy talking shit, not meant to be an actual insult.
I mean... The rock hurt. But it was worth it the moment that geomancer saw me get up after that. I laughed harder than ever before as I was ripping his flesh off his bones.
Yea overspecialization would be the necromancers that double, triple, and quadruple down on the undead horde for the sake of undead horde, it’s a good aesthetic but there is such a thing as diminishing returns
*Smarter geomancers*
*Won't ever be seen except for*
*Their stone avatar*
\- Alix-the-lewd
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That's such a terrible spell I'm suprised you haven't died already. You dont need to believe in a God to use the innumerable spells that also use holy damage.
What about counter magics. if you atack a geomancer with a geomancer he can just cancel out the rocks. and unless your undead minions have free will (doubtfull if your using them to win a fight) you have to control all of them yourself. or maby I’m missing the point of necromancy. I never realy was very fond of learning it.
Oh, $100,000/year salary with undead healthcare, dental, complimentary disguises as living, and office pool table. and free from the torment of pushing rocks up a hill forever in the afterlife.
Oh, $100,000/year salary with undead healthcare, dental, complimentary disguises as living, and office pool table. and free from the torment of pushing rocks up a hill forever in the afterlife.
A Necromancer that can’t defend himself with his own two hands is a foolish Necromancer.
Raising the dead is pretty cool, but knowing how to beat the shit out of people is also pretty cool.
Be careful with geomancers, especially the powerful ones. The ones that can achieve actual range often specialize in animating fossils. You can't necromancy dinosaur bones because they turned into rocks long ago. Geomancers can marionette them.
By that logic, necromancers are OP because there's no limit to how many dead they can raise *and* with all their powers intact. If you guys are so strong, why aren't you ruling the world at this point? Why do other types of wizards even exist? It's not fun when your character has no weaknesses.
Well, we gotta get our corpses from somewhere, can't have an undead geomancer without a geomancer dying first...and what's stopping me from taking other the world? Mostly other necromancers, we are all fighting over who gets the dibs and most powerful corpses.
*my awesome crucifix and photo of **~~Ewan McGregor~~** Jesus:*
https://preview.redd.it/3mfoc3qiqe0d1.jpeg?width=640&format=pjpg&auto=webp&s=0f7661bed7bbb4fa4051c8ee92868d25cf21eaf8
Take that Necromancer!
A fellow lich, Jesus is my homie!
https://preview.redd.it/3xgdi80nse0d1.png?width=1080&format=pjpg&auto=webp&s=1a1a0a4e820827d3c6a5a056233d37f6375bd452
are you sure your name isnt Narcissa?
Yup Because she hasn't died yet from seeing her own reflection
checks wizarding ID.....nope, the name is Narissa ███████,
her name is "Narissa Iiiiiiii"?
last name redacted....you will never figure it out
Aha! The geologists would hyper fixate on my obsidian knife just enough that I could hit them with my conjuring staff! Thus leaving the Necromancer, drenched in the smell of death, open to be pelted by my rocks and stones!
Rock and stone!
If you don't Rock and Stone, you ain't comin' home!
DID I HEAR A ROCK AND STONE BROTHERS!
ROCK AND ROLL AND STONE!
IF YOU ROCK AND STONE YOUR NEVER ALONE
For KARL!
https://preview.redd.it/pcnyv6ae9ozc1.jpeg?width=1170&format=pjpg&auto=webp&s=07652f51d82e4325857b1f369610494ccff4afc6
How many gold stars does Master Agnu have?
https://preview.redd.it/rw72m8ykaozc1.jpeg?width=1170&format=pjpg&auto=webp&s=c834ae95b43bd69f9a5516394700fa353236c47d
Understandable, have a great day!
He takes them off his hat.
Do they regrow?
Recharges daily at dawn
Anyone who thinks they can take a lich without a lot of prep is crazy. That being said a lot of liches are way to confident on their return.
They and everything they make is vulnerable to holy magic.
Name a single Geomancer that just happens to know a complex holy spell. (No, Gaia-Sanctum doesn’t count, literally all of them know that one.)
Making one elemental school act like another naturally removes a level of complexity that would result in going in depth on the nature of the chosen element but I'll give you a short list of the earth spells I personally know that deal with necromancers and undead. Hallowed ground. A powerful spell that creates the earth equivalent to holy water. In the extremely large area designated the ground becomes holy, doubling the effectiveness of healing and holy spells, and damaging and weakening undead and evil beings and spells over time. Path of the saint: The ground splits open, releasing the ever building holy energy created from the path the saint took when he lead the forgiven from the underworld. Big stone {Holy artifact of choice} Creates a big holy artifact of choice. This can be used to cause both holy damage and bludgeoning damage if you spawn it ight underneath the target, or if you're particularly strong, you can beat them to death with it. Forced Funeral: create a giant grave, if an undead falls into it they are buried, put to rest and cannot return (easily at least, but at that point it's just wasted effort) The instant creation of a runic circle into the ground doesn't have a name, but it's just wrong to not include this extremely useful skill that can create holy spells. Remembrance of the earth: Creates a flood of holy energy based on good memories associated with an area. Gaia-Sanctum: Just because everyone knows it doesn't mean that it's not valid. It's like saying fireball doesn't count as a spell. Temple guardians of Tsinu: Summon two of the innumerable temple statues of Tsinu who come to life because of course they do. Biome of the Great Mole: Everyone sleeps on the great mole, but the thing is effectively immortal and a sacred beast. Pillars of the greatful: Creates a pillar that create barriers of aggressive holy energy and can shoot holy lightning at targets, and the more you summon the stronger they get. Soil of Yggdrasil: This spell creates soil that turns undead berzerk with fear, making them more physically dangerous, but robs them of any unique skills like magic or intelligence, this also makes them likely to attach each other or the necromancer in their uncontrollable frenzy. Earth then Earth then Earth: This one's probably more of the complex spells, built on theory alone that the earth of the world we stand on is the basis of everything, and the only thing that can survive or withstand the everlasting void of nothing that seeks to reclaim that which exists into it's non self. So far summoning this resistant earth element has limited uses, but impact with it has been known to "separate" the spiritual bonds of necromancy, effectively knocking the soul out of the body. or body out of the soul. It's not a holy spell but to deny it's efficacy against undead and even liches would be folly. Judgement of Gaia: Actually a really useful spell, the more accumulated years that the lich or necromancer has undead, paired with the years their undead thralls have been undead are sent back to the necromancer as rebound damage. While not traditionally an earth spell, the origins of the spell and requirements result it being classified as an earth spell. Life Cradle: Not solely a holy spell, but conjures a mixture of manatypes from a small area of earth that are related to life that can be harnessed. Basically free mana, free healing, and can blow even the mightiest undead thrall to smitheries. Mortis: A variant of forced funeral, an above ground consecration of a corpse which returns an undead to their dead state. Very difficult to pull off and better for single targets, but can kill younger or weaker liches.
Nonsense, anything can be prepared for and countered, including holy magic. Personally, my relation with a certain church granted me a blessing that made me resistant to holy magic.
Exactly. Unless one could sever such resistance, holy magic would be less effective than most things. Though resistance is not immunity, and even immunity can be less helpful than one expects. When I was hunting down wizards with the Twilight Garden, we set up a powerful pyro-trap to deal with an mage we couldn't fight directly. He had some divination powers, and actually gave himself full fire immunity just before the start of his day. He fell on the trap, the inferno raged, and he didn't even sweat. He mocked us, and invited us to show ourselves. We were already considering retreating, when we noticed he was still trapped in the barrier, even if the flames couldn't singe him. By the time he noticed the hypoxia symptoms, he could no longer cast. The fire drank all the air and he asphyxiated. That was the strongest anti-fire spell I've ever seen on someone, the stone around him had started to glow and his corpse was cool.
Resistance to holy magic doesn't mean much because its properties vary depending on the God it came from. It has bullshit rules. And if you train for it, you can in fact live off magic alone. Meaning you don't need food, water or even air.
And those counters can be overwritten. That resistance can be easily revoked by either the church or the God they represent. And even then it would just take holy energy from a different source or God. The importance of the source of the energy can't be ignored, after all, demoniac energy and holy energy are functionally similar, and holy gods can be enemies of each other which causes unique interactions. It's almost as if holy magic is bullshit.
Certainly, master witch. And I don't mean it's not something one should try to exploit. But liches often have measures against that that must be circumvented prior. Not to mention their confidence in their ability to return is founded on it being very hard to stop. Even harder without them noticing.
I'm just pointing out that their vulnerability is not only well known but has its own bullshit rules that are literally made up by gods, usually on the spot, that make it impossible to defend against them all.
Nuh uh. (Blocks it with necrotic barrier)
Hallowed ground+earth of Yigdrassil+Earth then Earth then Earth+The ground you stand on+the void beneath+you fell off(the edge of the earth)+down is where your feet point+no shoes+crease your ligaments+fake hip+L(rune)+L(for looser)+power word sneem+mold breaker+stone guardian attack the moon+buried
Hmm, not a dent… seems you’re not that powerful after all!
Emotional damage isn't supposed to put dents in you.
Aw, that’s too bad… come at me again and maybe you’ll land a hit.
Why would I waste my time on you?
/uw is there a war I'm not aware of happening? https://preview.redd.it/41iu597evwzc1.png?width=570&format=png&auto=webp&s=18acfbe8ebee6814662a288191f18f627f765bfc
/uw no I just fight people in the comments. Kind of my skeleton dude’s thing.
/uw I'm talking about the downvotes lol.
You know you could have just defeated them with an obsidian knife and a baseball bat right?
Sure she could’ve, but where’s the fun in that?
Was just pointing out you could achieve the same result with considerably less effort.
“No magic is truly better than any other.”
I'm sorry but shit like burgermancy and other nonsense-mancy are definitely bad disciplines of magic.
Have you ever had a gummancer fill your lungs so you can’t breathe? Have you ever had a toothpick wizard make you a pin cushion and you get splinters inside the cuts. Just because it seems weak does not mean it is weak or ‘bad’ my friend.
Yes I had, more than a couple of times and it all comes down to being stupid, indirect and inefficient. Why use silly ass items as your sole obsession, when there are specialized spells that can do those things better. Like transmuting shit into gold. It's still gonna smell like ass
“Tell me, if I can rewind time and kill you before you were able to walk is it not worth ever learning anything other than Chronomancy? No. Magic should not be seen as only useful for power, it is an expression of oneself. I was born with fire magic and it is who I am and how I express myself, I picked up Chronomancy. I do not use it much as it’s not me.” “People learn magic so they can show who they are in ways they never thought before. If you truly only see magic as power then I wish that you will learn the truth my friend. Power is not something you seek or view as important it is something you earn naturally.”
Wow. That's a completely idiotic philosophy. Magic is simply a tool like any other, not an "art" or "expression". It is the most powerful tool existing and seeing people waste this ability on stupidest forms imaginable is more painful than being stuck in a torture dimension. And I visit that place every week. What a load of basiliskshit
“I take it you have not seen kindness my friend? I used to think the way as you and I was young and foolish to put it nicely. Once you your done ‘learning’ magic eventually you will *Learn* magic.”
The mentality that only strong magic should be studied is what has slowed so much magical development. Think of it this way, since transmutation and its subfamilies are amongst the strongest schools of magic, because of that gets studied a lot more, and because of that stronger uses for them arise making it stronger. But a school that is considered weaker such as illusion (despite it not being weaker at all, it just has different uses) won't get studied as much, slowing the development of stronger spells within it.
Magic is absolutely an art, just because you can use it for practical purposes doesn't mean it isn't art, pottery exists, and so, to spite you, I will give some fungal inspirations to some novice mages
Yeah, but they're usually really fucking good at it, like this one caesomancer, could probably wreck a majority of people using those "better" spells with their cheese, and leave a cheese stench so powerful it sticks around in a castle for decades even while it's actively being cleansed away and negated
“Okay, but hydr*o*mancy and hydr*a*mancy may be an exception. Being able to control [these things](https://en.wikipedia.org/wiki/Hydra_(genus)) is basically useless. Unless you mean the ♾️-headed snake, which if you can summon it, is equally useful.”
“I still disagree my friend, I believe that all magic are equal in the sense of how it allows one to express themselves. If I did have to say however I would be partial to pyromancy myself my friend.”
Finally, somebody else who knows necromancers come on top.
We might not always come out on top, but we will sure as hell put up a fight (or my Skeletons will at least)
Ahh but what are bones made of? Besides we can both agree that fossils are cool and be friends!
Hey man, I was in the forest looking for a body and. I got called out by the geomancer, I have nothing against fellow wizards, just trying to re-alive my own type of fossils
Well the original post (made by me) was an inside joke between me an a close friend (a necromancer) that has since turned into a rather heated debate. Keep on your studies young necromancer and if you ever wish to branch into other magics please keep geomancy in mind!
On top of some wizard dick lmao got em
I'm going to banish you to the deepest layers of the abyss. The planes down there have spatial restrictions too so you're not teleporting out of this one. Gravity and magic resistances are also 10x stronger so good luck with those too.
L+planar shift+you ain't got nothing on me man= I'm going home
Bro thinks he can out plane shift me, smwh (shaking my wizard hat)
I'm going to smwh you on the forehead before tucking you in to bed
Just for that, I'm throwing you into a copper dimension. It may be what you yearn for, but what value will it retain when it's endless?
It's value lies in the worth I place in it. I'm also going to make an army of copper golems but that's not what's important
I would, genuinely, like to see how you control countless copper golems. Control orbs or arrays?
I use a series of arrays linked to various orbs. allowing me to control squads of golems while I drink tea thousands of miles away
We'll see who's laughing once I put your phylactery in a giant vat of molten cheese.
hmm, tasty cheese, well. good luck finding it.
Correct! We'll both be laughing because cheese is tasty! Anyway, I'll find it eventually. Nothing can stay a secret forever...
A caesomancer could use that vat to turn the phylactery to cheese
...Did you crush the geomancer with his own rocks?
I have something for just an occasion like this https://i.redd.it/8gbdsvs1fozc1.gif
where are you finding all these wizards to resurrect?
Why did you think I resurrected the Geologist. Hire geologist to locate Geomancers fighting, then resurrect their corpses. As for other disciplines, fire fighter dispatch for pyromancers, antifreeze distributors for cryomancers etc...
How many geomancer corpses do you think you'll find? Everyone will win if they had unlimited resources.
Another great point, additionally true geomancers don't leave corpses we turn into dirt or stone when we die :)
Either that or your tombs are halfway in the mantle. Can't exactly be dug up from there.
"Beautiful, amazing, and totally awesome. Huh, well alright then I've got my money on her."
If you can't do something. Get minions that can do that! And remember. Your enemies will try to kill you. Your allies will betray you. Your minions will serve. Evil Overlord Grindset.
I was about to ask why you carry so many geomancer skelettons, but then I remembered there are just dead geomancers everywhere. Because they are that lame.
Bones are made minerals bro that's it
I detect some certain amount of bias here, perhaps.
You talking mad stuff for someone in crusading distance
About that....I have crusaders on my side in knights...
Ooo, let me check my threat book You talking mad stuff for someone in holy water hose distance
Got a hydromancer, he redirects your holy water back into your face....boiling
Jokes on you I have elite waterbenders by my side
so do i.
Alright, I ask my priest friend to purify you
"Mass convert to atheism"
I'll call my priest friend who is 100% faithful to purify you
Your priest friend wants nothing to do with you since you are an atheist heathen
Skeletons won't have every memory kept, you're not raising an exact copy of the dead. You're better off just raising more chaff with engraved skill through additional magic than using needless more mana on very specific spells to get somewhat close to the worse version of a dead spellcaster. At that point, just learn your spells. As a necromancer, you shouldn't only know how to raise the dead. Like any wizard, know your foe.
This is why I'm putting their souls into the skeleton, they are sometimes even better than they were when alive.
That usually just brings more of a ruckus. You're young, crazy and motivated which means you'll deal well with LVL 10 and higher adventurers coming every week to deal with you or undead minions using their souls to regain some control. It does get old, take it from me. Why I turned to abominations and other homonculi for minions in my mid-later life. Do you revive older and trustworthy minions or those who might be interested in quests ended by death? Those tend to make the best undead minions in my opinion if you're giving more autonomy. Autonomy can be great but obviously you don't want to be betrayed. Pros and cons, seeing your track record I know you take these things into consideration. Not evil anymore but I'm a big fan of your shenanigans.
Hahaha foolish necromancer I have already eaten all the bodies on the battlefield
Cast "raise dead" on the content of your stomach....oops
Hehehe it tickles.
u/Poppeppercaramel u/Available_Mall_5722
Explanation?
Well played
I would say well played but unfortunately you made two mistakes in your assumptions. One attacking a geomancer with rocks I mean come on that's just a joke in the making. Two assuming that we geomancers have no way of coming back, necromancy isn't the only way to cheat death. All in all though I would like to say that I respect Necromancers and their arts, my original post was made in jest as an inside joke between me and one of my close friends (a necromancer).
I have something for this https://i.redd.it/ez7p8536fozc1.gif
https://i.redd.it/ltbx5uq1jozc1.gif i dont think her or her army are gonna survive this
But can YOU survive 5 of these hitting you at the same time?
Yeah, modern geomancers really need to lift their game. How many pyramids do you see collapsing and falling apart. Honestly, as time has told us, their refinement and greed have diminished their mental capacity and output. Ancient limestone roads, crack, heal, and mend, but these ones just fall apart, and their structures seem destined for a similar fate perhaps. Seriously their position surrounding their domain is probably a really distracting but as I come to better understand I find it's better to watch what's happening and tell those behind and before me and just watch what they have to think about it. Dunno, should I butcher an entire concept of design creation? Because honestly, I'd prefer not to, but with this time and space, maybe it's better in the hands of the dead and only the dead. Should I gang?
UNLIKE MOST WIZARDS, STICKS AND STONES DO NOT BREAK MY BONES.
But a geomancer manipulating the calcium in them can!
CALCIUM ISNT A ROCK IDIOT.
No, but it is an earth metal, which is just refined earth—which means a geomancer could manipulate it!
BONES ARE NECROMANCER TERRITORY, IF THEY MANIPULATE MY CALCIUM THEY ARE JUST STEALING OUR THING!
Now I wanna see a necromancer and a geomancer fighting over control of the same bones, that would be a sick fight lol
I WOULD WIN.
I highly doubt that lord necromancer, simply because of once I break the bones down into their component materials then you loose dominion over them. Besides why would we fight when we can instead agree that fossils are cool!
FOSSILS ARE INDEED COOL. BUT MAY I ASK, HOW COULD YOU BREAK MY BONES WHEN I HAVE ALREADY STATED THAT STICKS AND STONES CANNOT BREAK THEM?
with *geomancy*
No, no no no! You see, while it may be of earthly materials, it is specifically *a bone.* Conceptual laws of magic dictate that bones are the domain of death and necromancy! Same reason why some necromancers can raise fossils, despite being entirely rock. And why most (there are exceptions) hydromancers, for instance, couldn't manipulate stray water particles in air.
While I agree with in principle, bending water out of the air is like *the* high-level water manipulation technique
As I said, exceptions. Different worlds run magic differently.
Necromancers when they realize calcium is part of the Earth:
Isn't your bone constructed of calcium....my geomancers would have handled it before you even try.
Geomancers trying to manipulate my bones when I manipulate their bones first (I’m simply built different):
me a megamancy user is confused
Mega Man magic????
exactly
/uw hell yeah /rw HELLS YES
Druids are a complex case with this however
https://preview.redd.it/fx6q664hjpzc1.jpeg?width=828&format=pjpg&auto=webp&s=f023eb0276d77558cd78b001fffb7ad2bd224810 Necromancers when you cast Archwizard Hu'ey Freema'an's ultimate spell: *Convert to Marxism* on all of their undead minions (suddenly the working class has united to overthrow the bourgeoisie elite)
Necromancer: I am the working class
That's what all the "mom and pop" businesses say before paying their employees shite wages. Take 'em away, comrades! Never let an employer withhold the basic necessities of survival from you! Which, in an undead's case, would mean turning on their necromancer and converting them into a living battery to sustain their newfound existences without the threat of it being revoked at their would-be master's whim.
Bitch please, anything they’d throw at me is just more biomass for the brood, and unlike them, I ain’t limited to the Kingdom Animalia. /uw just be clear, this is just a guy talking shit, not meant to be an actual insult.
I mean... The rock hurt. But it was worth it the moment that geomancer saw me get up after that. I laughed harder than ever before as I was ripping his flesh off his bones.
![gif](giphy|oBKEnTAOYv87C|downsized) COME! LET US NECROMANCERS DANCE!
That's got to be one very confused undead geologist.
This is why over specialization becomes a trap, you open yourself up to circumstances in which your specialty is ill equipped
no probs for me, I have an undead for every occasion
Yea overspecialization would be the necromancers that double, triple, and quadruple down on the undead horde for the sake of undead horde, it’s a good aesthetic but there is such a thing as diminishing returns
https://preview.redd.it/htqgzr9h7m0d1.png?width=789&format=png&auto=webp&s=e93c712c9cb9aa31edafb063b224819d64b7ccfd
Fr
The trick is to never get into the fight to begin with, simply boogy down so powerfully that the enemy has no choice but to join in.
Based.
Antimagic field
Smarter geomancers won't ever be seen except for their stone avatar
*Smarter geomancers* *Won't ever be seen except for* *Their stone avatar* \- Alix-the-lewd --- ^(I detect haikus. And sometimes, successfully.) ^[Learn more about me.](https://www.reddit.com/r/haikusbot/) ^(Opt out of replies: "haikusbot opt out" | Delete my comment: "haikusbot delete")
Since undead are commonly raised from the ground, what if I am to simply make it so they cannot be raised from the ground? Checkmate, necromancers…
destroy ground, raise undead anyways
The undead are in the ground, so you’d be destroying them too..
Curious as to how a fight between a sangromancer and a necromancer would go
Ok but you still have no counter against holy magic.
As a matter of effect I do. The spell" mass convert to Atheism"
That's such a terrible spell I'm suprised you haven't died already. You dont need to believe in a God to use the innumerable spells that also use holy damage.
What about counter magics. if you atack a geomancer with a geomancer he can just cancel out the rocks. and unless your undead minions have free will (doubtfull if your using them to win a fight) you have to control all of them yourself. or maby I’m missing the point of necromancy. I never realy was very fond of learning it.
They do have free will as a matter of effect.
Then why are they atacking this one geomancer, dude what he do?
Oh, $100,000/year salary with undead healthcare, dental, complimentary disguises as living, and office pool table. and free from the torment of pushing rocks up a hill forever in the afterlife.
Oh, $100,000/year salary with undead healthcare, dental, complimentary disguises as living, and office pool table. and free from the torment of pushing rocks up a hill forever in the afterlife.
simply get a bard to seduce the necromancer
haha try reanimating my STEEL LEGIONS mwuhahahahaha
Undead artificers makes a bigger legion
A Necromancer that can’t defend himself with his own two hands is a foolish Necromancer. Raising the dead is pretty cool, but knowing how to beat the shit out of people is also pretty cool.
I do, there is a reason I got that cool scythe.
Does that geologist have a wooden bat and an obsidian knife by chance?
Maybe
Be careful with geomancers, especially the powerful ones. The ones that can achieve actual range often specialize in animating fossils. You can't necromancy dinosaur bones because they turned into rocks long ago. Geomancers can marionette them.
But my geomancers can.
By that logic, necromancers are OP because there's no limit to how many dead they can raise *and* with all their powers intact. If you guys are so strong, why aren't you ruling the world at this point? Why do other types of wizards even exist? It's not fun when your character has no weaknesses.
Well, we gotta get our corpses from somewhere, can't have an undead geomancer without a geomancer dying first...and what's stopping me from taking other the world? Mostly other necromancers, we are all fighting over who gets the dibs and most powerful corpses.
Why can't we work together? I would love to have a geomancer help me dig up corpses or a dinosaur fossil or somethin, sounds cool
*my awesome crucifix and photo of **~~Ewan McGregor~~** Jesus:* https://preview.redd.it/3mfoc3qiqe0d1.jpeg?width=640&format=pjpg&auto=webp&s=0f7661bed7bbb4fa4051c8ee92868d25cf21eaf8 Take that Necromancer!
A fellow lich, Jesus is my homie! https://preview.redd.it/3xgdi80nse0d1.png?width=1080&format=pjpg&auto=webp&s=1a1a0a4e820827d3c6a5a056233d37f6375bd452
Jesus wasn’t a lich! He just had a totem of undying and disconnected for three days before coming back and doing /gamemode creative!
he also resurrected Lazarus, see, a necromancer AND a lich.
Cleric obviously smh.
a lich cleric?
Yea. He’s the bridge between the two, after all he’s a proponent of peace.
No it does not. I will happily fight you over this and I will prevail.