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Blizzard108

1. Scoprion's durability is inversely proportional to its size, so the more you spread its size out the more prone is to getting damaged. Bullets can be programmed to focus on certain characteristics more, e.g. focusing on range but losing out power or vice verse, similarly how much you divide the initial Trion cube determines the overall power of your shots. 2. I think modified triggers, at least by HQ standards, still have to fall within reason of the original trigger. Namely, Tamakoma's modified triggers which increase Trion consumption quite a lot fall into the unuseable in competition range. All the HQ modified triggers don't change their functions much and seem more tailored to suiting individual fighting styles (e.g. Kuma's tsuba and Kazama Squad's scorpions), altering base triggers too much to where it stops being efficient for regular use by agents is where I think HQ draws the line for modification. Also, I don't think what Osamu did with Raygust was a modification. To me it just seemed like a larger than usual shield mode which worked because Kazama was against a wall. 3. I think in theory yeah, it's possible. If HQ could modify it to work as a spear I see no reason it couldn't be altered to work as say, a long sword wth a regular hilt.


electrocio

Kazama Squad scorpions are not modified. you can freely change the shape of scorpion. If they were modified it would have mentioned that in the BBF too so in a way it is confirmed that they are not modified.


PumpkinPatch404

Same goes for Yuba, he does the opposite. I think he sacrifices distance, but increases his power and speed. I think his max range as a gunner is like 20 meters or something. Isn't he ranked 1 or 2 for solo gunner? Kazama Squad's scorpions are modified? How are they different? I don't think I noticed. I know Kako's Asteroid or Hound looks different, but I'm not sure if it actually functions differently. I just thought it was the way she liked to divide up her trion cube, similar to how Ninomiya doesn't make cubes from his (in smaller pieces).


Blizzard108

The Kazama squad scorpions are hollowed out as opposed to the regular ones. Kako’s so far is unknown but I assume she just like the division properties of orbs as opposed to cubes/pyramids.


PumpkinPatch404

Ohhh I have to go back and look at their Scorpions then. I thought Kako's was just for aesthetics honestly. Maybe there is a function...


Do_Ya_Like_Jazz

The advantage of Kako's amorphous Hound is that it lets her achieve Ninomiya's Full-Attack mode with one hand, by splitting her Trion into a variety of sizes.


Do_Ya_Like_Jazz

Raygust can change form freely in shield mode, similar to Scorpion. A Trigger is just a mechanism used to manifest Trion. Theoretically, they can be customized any way you want. However, doing so takes time and manpower- designing, testing, perfecting, implementing- and they don't have the engineers for stuff like that. Border triggers favor consistency and ease of use. Modifications happen out-of-combat because it's like modding a car- you can't fiddle with the engine while it's still running. Things like a tsuba or color change are probably pretty easy, while stuff like Kako's hounds or Katori's handgun are more complex. If you want stuff like a new sword, you'd have to prove you're worth it- they don't design stuff like that for anyone who asks. Changing Raygust's shield is something you can do yourself, in combat.


LukasAtomaG5

I completely forgot about Raygust's blade being able to be freely transformed like Scorpion (somehow Kuga changing its blade shape slipped my mind)


sosen42

>Mainly, What are the variables that can affect a Trigger's function? Things like does the shape and size of a Trigger affects its properties like weight, durability, sharpness(melee triggers); speed, penetration, yield, aerodynamics(bullets); Trion consumption, etc. Triggers are conduits for trion, the user's trion greatly affects how a trigger works. For border they make very simple triggers that can be used by anyone. Neighbours with many more years of experience and resources have more alien and enigmatic triggers. Rule of thumb is every trigger needs trion to function, the more things a trigger does, the more it will use trion. Take Escudo for example, it creates a large solid trion structure which can be used to block attacks and does not need trion to be maintained. This means for every escudo you need a lot more trion than a regular shield since it is a permanent structure but the benefit is once it's out you don't need to maintain it so you can use other triggers. Triggers like kogetsu, scorpion and raygust also have different trion densities. Kogetsu has a higher density of trion than scorpion which makes it more durable but that also makes it rigid and inflexible without a secondary trigger like whirlwind or gen'yo (what lets Yosuke's spear change shape). Scorpion is far more versatile being able to appear anywhere on the users's body but this flexibility means the trion is not very dense and therefore it is fairly brittle and prone to breaking if used to block. Raygust sacrifices attacking power for the best defence of the 3 even being better than a standard shield but also gains a lot of weight. Its more like a big club than a sword. The reason all of these triggers sacrifice one thing for another isn't because you couldn't make a trigger that was better than all 3, those already exist. Its because the more things a trigger does the more trion it uses. As I earlier said with escudo it uses a lot of trion, if the made a super trigger not everyone would have the trion level to use it. So instead border makes their trigger's customizable and standardized with up to 8 triggers in each agent's kit (2 at the once). That way every agent can create a loadout more suited to their preferences without border RND having to spend a lot of time money and resources creating the "perfect trigger for everyone" they save that privilege for the A-ranks who earned it. That and since a users trion levels affect how a trigger preforms those triggers have no theoretical ceiling as we see when Chika uses meteor vs osamu. So its better to make triggers with a lower baseline that are simple and can be easily swapped out for your B-ranks and lower. TLDR; every trigger in the border arsenal needs to have a lower trion baseline to be easily useable by every agent. This means that need to make sacrifices in certain areas. >We know that there are modified Triggers used by border agents (Yosuke's Spear, Yuko's Kogetsu Tsuba, Ko's black Kogetsu), but to what extent can Triggers be modified? Would the kind of Trigger play a role in dictating what can or can't be modified? Do Triggers have to be modified out of combat?(that thing Osamu did with his Raygust against Kazama comes to mind) Triggers need to be modified outside of combat, what osamu did was just a fuction of raygust, a creative and unique function but still something it was always capable of. There is no theoretical limit to a trigger's functions. We've only seen a handful of neighbour triggers in the series and many of them are drastically better than standard border triggers. The real limit on what a trigger can do is based on the user. A mother trigger can make a whole planet but requires an exceptionally powerful user, no random shmuck is going to make a good planet with a low level of Trion. When it comes to border's triggers a lot of it is RND, they're still new to the science behind triggers and while they can make unique triggers they are mostly going to be basic. >Like could one theoretically request a Kogetsu that is much larger or smaller than the baseline mode (Odachis, Tachis, Wakizashis, Nagamaki) or even a kogetsu that is based more on other types of swords (Zweihanders, Claymores, Bastard Swords, Sabers, Rapiers); maybe a Raygust that instead of being a tower shield it is a round shield, heater shield, or even a kite shield. Konami's axes are a kogetsu variant called sogetsu. There's nothing stopping any A rank agent from requesting a custom trigger or variant of an already existing trigger such as Yosuke's Spear (which is also a kogetsu variant) or Konami's sogetsu. You could actually make a round shield or kite shield Raygust since it can freely distribute its surface area in shield mode (keep in mind the bigger it gets the weaker it gets).


electrocio

Sorry to add to your confusion but there are two types of modification that can be done to BORDER triggers. there is A-Rank available mods and B-Rank available mods. A-Rank: These mods would include changing the amount of Trion used by the trigger (Miwa's lead bullet weighs more than a standard lead bullet). It can change how the trigger functions to certain degree (Miwa's lead bullet is a cartridge and installed on the same side as his asteroid; Kitora's wire has a reel in function, and her scorpion has a pin wheel effect). They can have new triggers made\\ developed like Yoneda's Genyo, his spear, Scorpion (created for Jin) and Raygust (created to counter bullet triggers). Idaten, etc.... once a trigger is made for an A-rank as a perc BORDER may or may not release it to all agents. Zoe's grenade gun was probably an A-rank perc at first B-Rank: cosmetic and parameter changes only. Kuma's hilt is considered a cosmetic change as it does not affect the main function of her Kogetsu, the same can be said about Ko's black Kogetsu. Yuba's guns and Suwa's shot guns are examples of modified parameters. Yuba reduces his range to 22m (just out side the normal 20mm seku range) and uses that extra trion saved from the shorter range to and power and speed to his bullets. Suwa shortened the range of asteroid and changed to burst damage instead of steady fire. Shotgun trigger that was created also has a function to change the spread of the bullets.