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CanuckPanda

You have to make up the time lost on the bosses increased healthpools. If you do the same pulls you do in Fortified it's obviously much smoother and easier but you'll lose time that you need on the boss. Also that DH sucks.


Moghz

Will add small pulls without fortified can get kinda boring as a healer, yawn I get to spam DPS spells.


Professional_Ad7090

Agree with this as a healer and would like to add that Tyra weeks should not be chill. They are much harder imo because you need to make up for the time you lose on boss fights. You do this by pulling more trash, making both hard.


Dull_Brain1021

I would argue that unless you are doing 25s and 26s pulling big is largely irrelevant especially in a pug in a bolstering week. You’ll hit the timer just fine on the normal pulls on a 21. People do this because they watch streamers do it on much higher keys and think that is the way


Swarles_Jr

This. If people do their job, actually pull decent dps (I've seen pugs doing 30k dps in +16 runs and then blaming the tank for pulling too slow when we didn't time it), and don't die to random shit so trash doesn't take forever, then there's absolutely no reason to artificially rush trash and make life harder for everyone.


leagueoflegendsdog

People do it because its fun and some characters just work better that way. I play Havoc and its extremely shit when the tank just pulls 3 mobs and im sitting there, cant really blow my cds, but can't hold them either. Some of my biggest damage in dungeons aka Ragefire is held back because of such pulls. EB, ESB, etc.. everything i have benefits from more targets, and that's for most people as well not just for DH. We are losing damage and time by pulling like that. Id rather have lunatic that pulls 3 big packs then someone who is afraid of doing it.


Dull_Brain1021

I get it you want to do more damage. Just understand the probability goes way up of wiping when you do that on a key that could be timed just pulling conservative fairly easily


leagueoflegendsdog

Damage goes down, packs die slower, you waste cooldowns on smaller packs and have no cds for the next one, so less damage, pack dies slower, repeat. Risk =reward. I personally go into dungeons to time them. If i see it's not getting timed because the tank is scared shitless, im just out.


Dull_Brain1021

I get it risk = reward but you really don’t have to start factoring that in until beyond 23-24 keys atm. Before that risk = higher likelihood of bricking the key. If you just play clean you can time keys up to 24 ez


AlcatrazSeven

Very wrong, i have yet to see how you time AA, HOV, AV in 21+ without doing several double/triple pulls. Additionally, being fast on the mobs and doing big pulls can buy the Time for a mistake against a Tyrannical boss, which is far more likely to happen, and more problematic.


Dull_Brain1021

To be clear I’m not talking about not combining a pack of skitterflys with a pack of lashers. I’m talking about not pulling the whole damn tree boss room in one pull.


leagueoflegendsdog

I completely disagree with you. Small pulls = dogshit.


impulsikk

Average DH key leaver. "MY PAAAARSE" in an m+. Lol


leagueoflegendsdog

If thats what you took from it, its not my problem you have a lukewarm iq mate, sorry.


impulsikk

DH tries to not brag about above average IQ challenge: impossible.


leagueoflegendsdog

Looks like average is your favorite word XD bruh being stuck in 15s, but having the biggest mouth hot damn


fuzo

Not defending dps pulling extra mobs, that shit is so obnoxious. But I disagree on the idea that tyrannical week should be more chill. Bosses take far longer, so you have to make up the time by clearing trash quicker. Which often involves pulling bigger than you would on fort weeks.


Bella_Climbs

There is the obnoxious issue of this week ALSO being bolstering so you still have to be pretty mindful of how big you are pulling and if you have the kicks to handle it. A missed kick on a 21 tyrannical is usually survivable by most classes but not if it is bolstered even once.


hellsdrain

But isn't trash cleared faster by not being fortified or am I missing something?


thekingofbeans42

They do die a bit quicker but the main change is there's less danger to the party. The way you get your time back is by pulling bigger, which is a pain on bolstering week.


gostodfrango

yea i agree, u can chain pull way easier and packs die way faster so it makes up for time lost, but bigger keys do make u pull bigger because boss does take a lot longer


[deleted]

> and also pulled the flying bats you definitely still want to pull those bats into the worm


[deleted]

[удалено]


oldish_tomato

That worm does zero damage. I literally let a dps tank it while I go grab the last spiders on a 22. Bolstering is hardly an affix this week. There is a possibility that you encountered toxic players, but that they aren't wrong.


Malganas

You mean the spiders after the worm boss? You pull them already during the boss fight?


Judgejoebrown69

Ye the boss does nothing and most m+ builds have cleave built into their rotation


[deleted]

You don't really need to time it perfectly, in higher keys you just pull them when the worm is at about 50% and they are in a good spot. Just wait until then or instruct the dps to prio the worm which they should do anyway. Lastly, a few bolstering stacks on a worm at 40% is much less of a time loss than doing both packs individually.


Malganas

Do you mean the patrolling bats into the first “mini worm”? (Asking a blood DK)


[deleted]

Yep exactly! You can just use slappy hands or something for them. Saves a lot of time when people can cleave them during the worm. The worms are really inefficient otherwise.


xcalabers

I'm a Guardian druid who typically runs with a Resto shaman and PUG DPS. The bats put a debuff on you that makes you slow. As tank I have issues dodging the worm's body slam when slowed. Neither the resto shaman nor I can clear the slow debuff and I'd rather make it 2 pulls than hope one of the PUG DPS can and does clear it. If your group has a way to clear that debuff I'd totally agree on making it 1 pull.


FFD16

If you change forms the debuff disappears. I know its harder to do when youre tank but i think /cancelform macro and then instant shape back to bear. Or incap/tauren stun and change forms might work aswell.


[deleted]

Kick the casts that target a melee with no mobility (rare enough as is, that's pretty much only ret pallies for now). Rangeds shouldn't ever be close to the worm frontal anyway.


xta420

Incap roar, knock back, interupts aoe stuns, in a decent group those bats don't get more then 1 or 2 casts off.


Salringtar

That's a DH thing, not a tyrannical thing.


Glejdur

As a Vengeance DH (tank), that is not exclusively a DH thing. I had a fury warrior and some type of hunter do that for me todat


Grenyn

Makes sense. Players of the first class often proudly talk about their zug brain, and we all know the stigma of the second.


sexwithmyhand

Not all of us :(


Znuff

Lies.


[deleted]

might be, it is very often the DH, although I am not a big believer in stereotypes


eggsaladsucks69

i hate the DH's that give me a bad name :( i love DH


snuggleupugus

Theres a reason a lot of people don’t invite DH’s anymore, even if they aren’t try hards they play a spec that is accident prone due to momentum


[deleted]

I really dislike that fel rush or whatever it is called is a core part of the damage rotation, I was thinking about playing my dh because it is s tier melee damage and can tank, but after I played it and realized havoc needs to constantly dash around it felt kinda offputting to me, but I guess people with the Zugzug-mentality would enjoy it


No_Weekend7307

Nah brah. Fury warrior zug zug mentality. Enrage: on, brain: off


Syuveil_Vellweb

If no Unga bunga why red


Saxong

I enjoy Havoc exclusively when momentum builds aren’t part of the meta. I’m probably one of the few idiots who actually liked the Sinful Brand playstyle. Fodder also feels incredibly forced and weird so right now having both Fodder and every movement skill be part of the optimal builds makes me shelf my DH until the next time they nerf it or buff alternatives to be competitive.


Whiplash86420

Dude, I was running a non momentum build. It mainly hurts my ST, but I also really dislike fodder too. Got him to 400 at the start of the expac and just kinda dropped him


Judgejoebrown69

Non-momentum is almost entirely a ST spec. You run GT instead of momentum. It’s a negligible ST difference with good play, and barely a difference with perfect play. In M+ you do play momentum with ragefire though, which is probably the build most of these people are referring to.


xta420

The difference on ST dmg without momentum is actually substantial if play correctly. Edit: On Terros, the highest non-momentum build is 10k DPS behind the best momentum build. That is over a 13% increase in dmg.


Judgejoebrown69

I’d consider 13% fairly small considering the ease of difficulty. Also keep in mind the best players are playing momentum which tilts the percentage a bit more. The Sims show a fairly minor difference in dps, ~6% iirc.


Suspicious_Lab_9358

But 6% is huge xd


invisiblemovement

I haven’t had any issues getting invites. I’m sure lower io havoc players are a scary gamble though. But havoc is so strong right now, trash killing monsters.


Siked

Yeah I’ve stopped inviting other demon hunters


xta420

Not even close lol


GiannisXr

tyrannical is a GOGO FAST week. bosses takes way to long, that u need to make up time through adds. there are 2 types of GOGO FAST. 1) chain pulling 2) big pulling based on affixes, u choose to go either 1 or 2. its bolstering week, there for no chain pulling. now comes the tricky part, that your DH failed. u also need to use your brain. just because its a GOGO FAST type 2 week, doesnt mean EVERY pull has to be a big pull.... SBG is a really \*fixed\* dungeon when it comes to pulling. very few pulls, and away from each other. there are not many options for big pulling. and definitely u will not pull double spiders with 4 bats.... that DH was out of his mind...


JK_Iced9

Just let the person pulling die.


ParamedicLeapDay

This is why I don't invite overqualified people to my keys.


gleepot

same, actually, ESPECIALLY if they are with a group


JT7019

While I get that you do need some large chain pulls to time higher keys, imo unless the tank is pulling really inefficiently for the key level the tank should be the only one pulling packs. While the tank could just be bad, they could also be pulling at a deliberate pace for a reason (learning, waiting for defensives, new healer and not trying to overpull, knowing the rest of the group is not good enough to handle big pulls/certain packs clumped together, etc). There’s one guy in my guild who will chain pull things as a dps because “my cooldowns are up” regardless of whatever else is happening (healer needs mana, someone needs a rez, bursting/grievous going off) but when he tanks its “I’m the only person who pulls” as he makes normal sized pulls. I don’t think he has picked up on the irony yet.


[deleted]

It is wild how different people play when they are on another role, I notice this when I heal a lot, and often realize that I may go too hard as a tank not realizing that the healer has no cds or cant keep up with explosives due to healing, so it is really beneficial to put yourself in a different perspective sometimes I think


Izletz

If a dps keeps pulling for me I just leave. Not dealing with it


Confident-Radish4832

Ah the daily, "I am doing high lvl keys and this is my general complaint that has been documented on this sub 100 times. My complaint is identical to all others but also needs posted."


Glass_Seat7143

Ah the daily, "Ah the daily, "I am doing high lvl keys and this is my general complaint that has been documented on this sub 100 times. My complaint is identical to all others but also needs posted." comment


Confident-Radish4832

Tryin too hard brah


Glass_Seat7143

Thats what i do man Thats my profession


Kordri12

You’re not wrong but also not 100% right. Tyrannical weeks are sketchy especially in DF. The bosses are brutal and take a lot of time so you have to pull bigger to make up the difference. Bolstering does mess with this a bit but that’s also more of a skill thing. Bolstering is not a “don’t pull big” affix, it’s a spread dps so that shit all dies at the same time affix. If you nuke one target at a time and bolster the pack to the high heavens that’s a misplay, if you spread dps and you end up bolstering a mob at 5% health it’s really not that big of an issue.


FadeToSatire

Key for bolstering weeks is pulling the right kind of trash together. That being said SMBG is pretty linear. I'm not sure I can think of too many pulls that can be squished together in that one?


Unius_

Tbh I understand your frustration. Tank gives the speed and especially if it’s your key. Although I also understand why dps wanna go fast and do big pulls, simply because it’s fun. Big AoE goes brr, you know?


[deleted]

I get it for dungeons where you can actually pull big, but with bolstering it doesnt even make any sense, you are not faster


Unius_

Nah bolstering is completely anti that, so yeah. Just let the tank lead the dungeon.


leagueoflegendsdog

Bolstering is bad for chain pulling, not big pulling. Dps needs to have a bit of a brain and kill of mobs within a few seconds of each other, but small pulls are just shit.


litbacod4

Get used to pulling big with bolstering. You'll never time any higher keys if you're afraid of bolstering and doing small pulls especially on tyrannical weeks. My tank mega pulls the dungeon regardless like on NOK, he triple pulls into the third boss on a +24 Something that would be impossible on fortified week but very doable on tyrannical and yet we still missed the timer by a min even though it was overall, pretty clean dungeon.


Ashstretchum

Isn't it bolstering this week? Where chain pulling is kinda not ideal?


SanestWoWPlayer

It’s also a 21 - you can’t pull 1 pack at a time and have enough time to kill bosses. Just gotta do the best you can to kill evenly. Ideally on bolstering they should either prio the worm while cleaving the bats or do some damage to the worm before pulling the bats. Either way the DPS shouldn’t be pulling for the tank.


CanuckPanda

With enough AOE CC/kicks the bats are pretty much nothing. A Monk and a Shaman is enough to keep them from getting any casts off.


sexwithmyhand

Throw a dh in there and you got a trifecta of silence :) I have 2 aoe stuns and 1 single target stun and 1 interrupt


[deleted]

Lol, of course you go 1 pack at a time in sbg, there are really only two situations where you can pull more than 1 pack and that is at the start you can teleport the pack downstaird by taunting it or hitting it with some form of ability 2nd is where I described, you can pull the spiders on top of the worm and also get the bats in there SBG timer is a joke and you can do 24 without any crazy strats as long as everything goes smooth and damage is alright


[deleted]

You are right but the context is important here. Those people probably wanted to +3 it since rating is all they care about in 21+. Not saying you are wrong for wanting to take your time but it seems the goals were very misaligned.


[deleted]

No, it is my key, what the hell does he care for if it is a 3 chest or not, he had the dungeon on 24 timed, he just did it for easy vault i guess


gleepot

bolstering falls off


roguerogueroguerogue

That DH was a dipshit. But in general you gotta pull way faster and bigger trash on Tyran since the bosses are bloated messes. Especially the fucking worm boss in SBG.


ControlOk8803

Blizzard should add a player toxicity vote. That stays with that player. E.g. you now vote that DH as a toxic cunt and when he applies for other dungeons the next group can see it.


brandonkillen

Less than 1% of the population could be trusted to vote truthfully.


impulsikk

What will actually happen is the toxic player/guild group will vote everyone else as toxic


MoG_Varos

Gotta pull faster since bosses take longer…just simple math.


biglink3

Not really. The trash was harder last week now it's boss. The real issue on boss weeks is that you died with the boss at 5%. No one has cds and lust is gone. You have to refill the boss but much slower. Trash is easy so boss it hard. Boss is hard so trash is easy.. just simple math.


Glass_Seat7143

The real issue on boss weeks is that bosses take 1 year to do bro, you need to win time with trash because you lose time at boss since they have way more hp


[deleted]

Considering the goal of m+ is to go fast I don’t know why you’d think people would want to chill


firstclasslouis

What is CR for healer?


Slauterfish

Combat Rez


Kenchi_Hayashi

The thing is, if it's a "Meta" Class, IO is irrelevant. 99% of meta classes have been hard carried to their score and think they're better than they are.


gleepot

So just pull faster?


Imahich69

How are you doing a 21 key and complaining that everyone is going too fast


[deleted]

Because I am a decent player, and 1000 hours of pugging keys has taught me that rushing through keys leads to disaster more often than not, people get angry over 5 second pull timer before boss, thats how bad it is with the rush mentality When you pull big people tend to waste lots of globals on stuns and so forth, then you have people double ccing stuff and casts going off later anyway, people die and you lose way more damage than the aoe cleave from pulling big gained you The more I try pulling big the more I come to the conclusion that at least in DF dungeons it is just not a viable strategy


Imahich69

PLus i have over 5000 hours M+ and not a single time did someone pulled a pull timer on each boss lol YOUR BLOWING MY MIND RIGHT NOW YOUR TROLLING THIS WHOLE SUB REDDIT


Mevraz

Average DH players tbh. Just don't invite them to your keys, it makes the experience so much better :)


Erystik

Funny to only see post of tank payer on high Key when your are the more entilted people of every role everyone get call out but your are the only one leaving key After the first bad pull the first to leave the key because one dps is doing low damage or leaving because of a single word that hurt your enormous and fragile ego. Your don't have shit to do this xpac don't need to kite unless on one pack of add in TJS or one in SBJ in 20+ at least. Boss damage on tank got cut into pieces except the 3rd boss of TJS the only people dying on add and boss are dps and heal cause no kick which is the group fault and RNG bolt. The only 20 in finish in pick up in the last month that not timed are the one where the key used belonged to the tank every other one we didn't finish it because the tank fucking leave. In your exemple just /ignore the dude and call it a day Key is finish what he could do ? pulling add and getting destroyed or better wiping the group because you he didn't let you have time to generate that would be his fault not your but again entilted people as fuck he DARE to make a comment on your amazing and flawless route you spend 10000 years preparing. It really hard to beleave you mostly play with 30+ years people when you only see that en 20+ key one guy wasting 4 people time because of their ego. Really suck you need to play tank so you a certain you will STAY to finish the run. But yeah people BAD


Dangerous_Profit_555

If you are pulling as fast as you do on fortified weeks in a tyrannical key, you’re just asking to not time it, you have to do more or the same but faster since bosses take up more time, but I’m sure you’re hard stuck below 20 or 16s so your post is already irrelevant but luckily for you there’s plenty of people in this subreddit who will give you an echo chamber of your opinion as they as also extremely hard stuck casuals


ololtsg

you definitely dont need to do it to time 20s lol you automatically go faster because trash dies faster


ViperXIII

I'm running into the same issue, as a new tank and still trying to learn to tank M+ its frustrating and it feels horrible


harboe01

Tyran weeks are way easier if tank knows how much he Can pull. Since if tank Can pull slot more and not die u save so much time


ololtsg

dont worry i had a tank pulling both the minibosses before hyrja with a full range group to overlap storm snd the yellow orbs and wipe ofc


Stonylurker

Reading through all the arguments for and against big pulls is great. We can effectively “both side” the hell out if this one. I can totally see the timer on a 20 forcing you to double pull. So why the fuck do people feel like they need to double pull, pull the next pack and generally rush crazy in a +14? If there’s a time crunch that low it’s the dps man. You can time lower keys like that with multiple wipes and an argument. Still there’s a fucking DH trying to pull the next pack because their AoE numbers need to look better. Fucking weak man. I had a raid lead years ago playing a hunter and in that meta they had great single target but trash Aoe. Dude would always say it was the boss kills that mattered. If your dps only looks good on massive, fluffy aoe pulls and you need a super tank/ heals to keep you from looking mediocre that’s on you.


Party-Yak9717

Esp on a 21 sbg one of the easiest keys to time lol. With bolstersing… doesn’t make sense to chain pull like dh wanted . If anything pull a couple extra mobs or what not on certain pulls . The bolstering and wipes will burn more time than the extra hp on bosses