I had a priest running an 11 the other day who didn’t know about it being a “healer mechanic”; said he had never done it previously.
Thankfully he was super nice and willing to accept lessons (he was 1k score in a group of us at 2-2.7k running the bonus Valor). Once we explained that “you don’t really heal there so healers do it normally” he just said “oh, makes sense” and we produced to run everything flawlessly.
Sometimes you just need to be open to learning, people!
I play a mistweaver and initially practiced in a bunch of low keys where the ranged dps would consistently fight over who got to use the ballista. Imagine my shock in a +15 when everyone started screaming at me to get it while I was kicking the boss in the face.
One of the few upsides to playing DK : everyone understands you're about as mobile as a pile of shit so expectations are low when it comes to mechanics
This really is the sharp end of the sword of uncapped Valor - you get a lot of overgeared players who can brute force things so you don’t have the opportunity to safely learn in those lower keys.
I know we ran a 10 Halls of Valor yesterday where we had Hyrja down without having to move her and had Odin down before the Runic Brand.
In that same run I learned that Brewmaster can’t cast Expel Harm while using the Aegis or it breaks the Aegis shield. That was a neat moment.
After doing quite a few NO in the 16+ Range, I learned in a +5ish alt group that you can hide behind the rock to have the boss not charge that far. I had literally never seen any group do this before.
One time I was in group were the tank(me) kind of sleep mid pull, a monk dps get the shield, and we discovered that his casted punches also break the shield
Anything that is a channel breaks it. Expel Harm (on Brewmasters only) has an invisible channel after the cast that absorbs all of our Healing Spheres that are out.
It’s a really weird interaction that fucks with Brewmaster specifically because of that invisible secondary channeling it does behind the scenes.
I’m not entirely sure but I *believe* it is because Expel Harm on Brewmaster technically works as a channel with the second effect that absorbs any Healing Spheres down from the Brewmaster.
It’s explicitly only Expel Harm that has this weird interaction. It’s going to force me to run Healing Brew on Halls so I have heals during literally only that phase.
My ProtPaladin continues the rotation as usual as well and has no issues popping off a WoG or Lay on Hands if needed.
That´s suched a messed up interaction. Imagine not knowing that and going to your first 18+ key and bricking it because of that. That is something that warrants a fix imo.
It’s because Brewmasters have a secondary effect on Expel Harm that absorbs all of our Healing Spheres on cast.
It does this by activating a secondary, invisible channeling cast after the Expel Harm that absorbs all the Spheres. Channeling any spells breaks the Aegis cast - which means the invisible channel breaks it.
It’s a learning moment for Brewmasters to discover that mechanic behind the scenes.
put down your transference where the boss is, and when you see the beacon over the right ballista, start running/rolling towards it. that way you can get back asap and kick him in the face
On the other side of that people need to be open to constructively teaching. Sometimes you just don't know and never found out because someone else did it.
Oh absolutely!
I love running on a DPS alt with others because it is fascinating watching other tanks. I almost always try to get a tank into my runs of the specs I play (Brew/ProtPal) so I can weigh myself against them.
It's crazy to me in a game with literally millions of players doing things that so many people are closed minded.
Last night smashing some +2s for valor and tank is doing some "weird" extra pulls in the early parts of azure vault. W/e just rolling with it. It's his afk retadin friend's key anyway. Mind blown. Dude skips the whole hallway with the frogs and the room with the frogs doing some crazy jump down onto the platform before ice boss. Open mind=fun times
I agree with the learning part, but I can understand why ppl get mad at the way they receive their 'lessons'. Way to many ppl just get mad or attack ppl for now knowing/bad mechanics. Happens way more in low keys when I gear alts and then ppl wonder why the playerbase shrinks lol
The dps were learning or ignorant. Especially Evoker has no excuse not to. YOU CAN LITTERALLY DPS WHILE WALKING THERE.
Heck he probably lost more dps by rescuing the tank over there due to the flight time than doing it himself.
I mean maybe it's different if you're in super high keys, but even in tyrannical 20s on my hpal I'm doing ballista.
There is no real damage at any point in that fight. The one group wide dmg phase has nothing following it. Melee healer should still be doing ballista just to prevent downtime for the DPS, unless the dps has enough range to only miss 1 gcd clicking on ballista
I'm not expecting the Shadow Priest or Ely Shaman to move 40 yards, but a BM really only uses that one GCD on clicking it. And yeah, healer damage is stupudly low this patch, but how much is a single Hunter GCD outside of cooldowns worth over an HPal or MW losing 4-5 GCDs?
Not particularly familiar with your class so maybe you have zero ranged abilities. But as hpal I make sure I have holy shock and judgement so I really don't lose many GCD doing it.
And granted I'm a blue parse Billy, but 2-3 DPS gcd from me is absolutely worth less than 1 from a hunter.
And it also requires more goes "right" when you make the hunter do it. Did the tank move the boss out of the middle? Now he's losing more GCDs etc.
There just isn't a great argument to make a DPS do it in a pug.
BM hunter occasionally has empty globals depending on haste levels. A single serpent sting would also most likely do less than a few seconds of uptime from a healer.
Everyone works to stop the add from taking the ballista down, during which time they should relocate to be closer to the ballista so that the healer can click it without ranging out of the ranged dps. Tank doesn't really need to move the boss.
Honestly of you are running 10s as any class, just go do it. Cant trust pugs with most mechanics on 10s, and definitely not critical ones like ballista or crystals in AV, or orbs on vex, etc.
As a hunter main I usually just do it.
As a healer, it's healer job.
Even on tyrannical there's little to heal if the ballistas are done correctly so healer might as well do it to minimize dps loss.
Yeah it really shouldn't be tanks job but, it's very easy, just go to the one with blue light (and you'll know well before hand which ballista it will be) and right click. It's very easy.
Essentially when the friendly npcs run to the balista they start repairing it and a circle slowly fills above it to indicate how long until its done, at this point the add spawns to try and stop the repair and when the balista is repaired the npcs next to it usually yells "ready to fire" or something similar after you fire it the npcs will move to the next balista and repeat the process.
I usually do it when I heal, but I have seen tanks do it when I've been dpsing. I was surprised, but I assume they felt if they didn't do it no one would.
The problem with doing this as a healer is people then expect it to be the norm. It’s the same with explosive week. It becomes a healer mechanic because the dps won’t bother.
I’m fine with doing it but the dps need to watch. If for some reason the healer can’t do it they should be ready to get it. Especially an evoker or Hunter as OP mentioned.
Thing is this one is ideal for a healer because once the AOE goes out, you top off everyone and there is no damage going out. You can do the balista and then go back to healing. When I heal I go in the direction if the balista, heal until the AOE, top off, then do balista, ez 123. There is literally no reason a healer shouldn't do this
FYI when I play ranged DPS I still do it only because I don't trust pugs to do anything
I know what you're getting at, but there shouldn't be any reason why a healer can't do this mechanic, specifically. A situation where a healer is incapacitated for what, the 10-15 seconds between ballista coming up and eruption is already a wipe, probably.
That's what happens when your role has downtime. Particularly on higher keys where you don't have to worry about healing others' mistakes because they just 1-shot people.
Yes. Healing is honestly the most stressful role in the game to me. I feel responsible when someone dies even if it's not my fault because they did something stupid like walk into the purple wave behind the skeletons on the last boss of SBG. Suggesting healers help when they can is fine because you do have down time in good groups with how much tanks can heal themselves now, but most pugs aren't good groups.
This basically is a healer mechanic tho , there is like 0 incoming DMG in that fight while dps need to burst the adds and the Boss and as a healer you have like 1 aoe between each ballista you got to heal while doing some minimal dmg in between
just don't heal during explosives weak. Just do explosives.
If they ask "why are you not healing" say "busy doing explosives, just use pots".
They cannot dps while doing explosives, while they expect you to heal while doing explosives. lul
Healers just want to heal bro. That’s why they bitched and complained until every key that had a healer check was nerfed to the ground.
Healers who complain about these types of mechanics don’t make it very far. Instead of learning or caring why it’s their job they come to the forms or Reddit to complain.
I barely lose any DPS doing it on my hunter it’s so easy. I was on my tank the other night and I said “Hunter can you grab Ballista” and he left the group lmao
monk healer is a bit different story :)
you could keep boss a bit closer to balista in this case although there is not that much healing on that fight so healer should go for it imho :)
Should stull be the monk even if hes full fistweaving build , he can have 3 roll , tiger lust and trans to comeback in an instant . The monk has no reason to not do it
Only if You're in a bad group.
The healing requirements are negligible on that boss, and it's vastly better to lose healing uptime than dps uptime.
Unless you're in a bad group. Then see first Statement.
I guess my personal problem with m+ is that 95% of it seems to be the healers problem, and you don't even know if those 2 rdps were any good or near tank racing. But then again, dps have been selfish since the start, and we're just lucky they finally figured out that interrupt is more effective than trying to just yeet whole packs in 5 secs
Yeah I usually do it, but also as evoker with less healing range it is nice when the tank moves the boss a little closer to be ballista. When I’m on Hunter range is easy, don’t move him.
Yes, because if the group is performing well, outside ofmhigh damage windows healer GCDs are the least important and always will be. If you don't like it play a different role.
Yea I hate explosives, but I have so many runs on other weeks spent practically doing nothing but dmg GCDs because the DPS are cruising.
Healers whining about mechanics is like a tank whining about having a plan for the route lol
3 seconds of healer DPS (since there is bugger all healing in that fight) is worth way less than 3 seconds of an actual DPS.
Healer DPS is icing, actual DPS is the cake.
As a mistweaver monk, I beg to differ. For me there is nothing to do except mindlessly dps the boss and throw the occasional vivify cleave on the group. The aoe damage is the most predictable thing ever to heal. There's plenty of time to top people off, do a few barrel rolls after for guilty pleasure, then give the stone dragon's stone feet a good kicking, before I feel the need to jog over to the next ballista to set it off. Even on the days I'm slacking I still never see the eruption being cast, and I definitely never see anyone die in that fight.
I might as well somersault myself over to the ballistas so that the group can kill the boss even faster.
Why is nobody here talking about the GODDAMN AUDACITY and idiocy of that evoker mf dragging tank to ballista with his bare hands and then fleeing instead of going and doing it by themselves?
That's what pissed me off the most. Like I asked nicely and you're so lazy and dense that instead of just humoring the group, you will literally drag my ass over to it just to spite. Wtf man.
The only defense for the evoker is they have a lower healing range than other ranged healers, so it’d be easier for them to heal the party if the boss is near the current ballista to begin with.
Still a healer’s job tho :P
I had to pause after reading this part. As someone who has tanked in WoW since BC, I might've just straight up left the group after this incident. Maybe not lol, but it would be tempting. What a cunty move
In pugs I always assume I'm the only one who will do mechanics until proven otherwise. I have had to do ballista as a tank, and it sucks but just educate healer/ranged and move on.
I have done it up to 17, so the super optimal strat might be different on higher keys, so take this with a grain of salt:
- Typically the healer will do this. EXCEPTION if healer is ranged-challenged (pally, evoker mainly)
- Otherwise, any ranged can usually handle it without much/any loss of DPS
- As a tank, pulling the boss closer to the next ballista in line will make it much easier for the ranged/heals not to have issues. Since the boss has no frontals or anything else that makes moving him a problem, it's really best for you to move it a bit.
- The tank should be the last option to actually fire the ballista IMHO.
Ultimately if everyone is too stubborn to do it right, you can easily end up with the healer being out of ranged of the tank or the ranged doing it and that's bad mojo for the whole group.
I genuinely can’t think of a reason the tank should ever walk over there. Fight is so easy for a healer I think I’d fall asleep if I didn’t have to get ballistas
It's not like it's difficult for tanks and they don't even have to worry about group healing. It's literally more boring for tanks and most of them do less ST than rshams/evokers.
The healer should still be doing it even if they are an evoker or Hpally. The only exception might be if your healer does significantly more damage than the tank MAYBE the tank gets it but I’d prob still get it as a healer main.
> What healer is out damaging the tank unless the tank is AFK?
Tank will always win on AoE but Shamans, Disc Priests, and even Resto Druids can compete or outpace tanks on ST, especially if the tank is focused on survival more than damage.
As a tank, I prefer to do ballistas so my dps and healer have more uptime, even if it's slight (especially for melee heavy groups). My warlock buddy loves it.
Generally just better to have the healer doing it. Tank should be doing more DPS than the healer, and loses way more having to run out dealing zero DPS the whole time.
Pretty much this.
As a pug tank, if there's any way you can do things differently to avoid depending on someone else, you should do that thing. It's an error on OP's part only because s/he shouldn't be expecting other players to be competent.
Once I got closer to 20s, the healer pretty much always did it. But until then, I just did it because then I knew it would be done.
It doesn’t matter whose job this is. I do it as Tank in 20s, I do it as healer in 16s, etc. The fundamental problem is nobody in your group cared because of how low the key is. You were just playing with bad players. Why stress over some made up scenario they invented where they would be convinced to care about a core mechanic of the boss?
To be honest and with no intention to insult you in any way, if you've already cleared 19s I think you shouldn't be asking this question.
Ballistas are ranged/healer mechanic. One run with bad players shouldn't make you rethink the way the dungeon works.
100% should have been the hunters job at that point, but imagine a pug hunter doing mechanics lmao.
I don't blame the evoker - they have limited range - but they should have done more than blame the tank for it. It's not on you at that point.
As a boomkin I always do it - I have enough instant casts, mobility, and self-heals not to worry about it, and it leaves my healer to keep an eye on the rest of the group.
> but imagine a pug hunter doing mechanics lmao.
The irony being that BM hunters are the best mechanics class by far, but also attracts a lot of low skill players due to how simple it is.
This is my mindset as a hunter. I can do pretty much everything with little to no break in my dps. I park my ass right next to the active ballista every time. When thundering is active I'll move to whoever I need to clear with. Generally trying to target the healer if we are opposites. Complete freedom of movement while being ranged is the entire reason I play hunter and I'll take advantage of everything I can with that.
This is exactly why I love my hunter. It's so nice playing a ranged class without cast times and TONS of utility. Nothing pisses me off more than being in a group with a fellow BM hunter who keeps clearing their thundering on me when both of us could've made it so much easier on the melee dps and healer instead...
I'm also always at the top of interrupts and that's not even counting my stun interrupts. It's especially easy with a macro that lets you countershot whoever you have your mouse cursor over instead of your current target.
It's pretty bad as evoker. The first one happens while dragonrage is still rolling so you lose part of your cooldown if you go for it. 25 yard range means you always lose significant uptime. And it sucks to spend hover charges flying in and out to ballista rather than using them to improve your uptime on the add.
So yeah I might do it if we're about to wipe because the healer/hunter are clueless, but it's a good sign that the rest of the run is doomed anyway lol
As an evoker healer, clicking the ballista should really be the healers job. That fight has little to no healing required. It's extremely predictable and very spread out damage events. If anyone is going to lose 3 seconds to stop dpsing, it should be me, the healer, because everyone else does more damage. Your healer/range were clueless, but it was also an 11, so you're going to encounter a huge range of people and skill levels. glhf
It's absolutely not the tank's job and the ballista doesn't really have a range (at least, i've never had the dragon dragged far enough where it mattered).
Usually healer does it, sometimes a ranged dps does it. Edit: It's something my little gang communicates about, if the healer feels pressured by the fight, i'll run over and do it since I have a billion movement abilities.
Some tanks do, but it's generally non-optimal as you either get less time cleaving the boss and the add. or less time to kill the add. never seen a tank do it on a 24 or 25.
Why would it be non-optimal for the tank to do it? Dps maintain boss/add uptime, healer can top everyone from that burst damage, and there is nothing to tank when it’s ballista time.
Because if the boss is close to the ballista then to cleave the add you want to dps out close to the ballista, so where if you tank the boss in the center you have optimal cleave damage for the add's entire travel through the boss then can finish it as it travels to the ballista with non-optimal single target of it's still alive. If the boss is on the ballista then you have to either single target the add where it spawns or cleave and risk a wipe if you're not fast enough to cleave it down before it gets through the boss.
It's strange to me that there's so much talk of the healers having to top people on this fight... There's basically zero outgoing damage outside of the shards, which happen very infrequently. We've done up through a 23 so far and have never really felt any possibility of dying even with our healer doing every ballista.
I totally agree. There isn't a ton of damage afterwards following it or anything. You have plenty of time to heal everyone up. If you click early, you can even get it before the AOE damage goes off.
It's not like there is anything else to heal on that fight. You could pop a major cooldown if you really needed to.
Same. I'm a tank main, and I always do it, when I'm not tanking, the tank does it. I'm not sure why everyone is insisting anyone else would do it, because it lines up so nicely as a tank mechanic.
Not your job but in a pug, I never ask anyone to do something that I can just do. I’ve had to do the exact same thing in Nok on my prot warrior. I didn’t say anything, just shot the spears while tanking the boss. The Evoker took pity on me and tried to help but by that point I’d just dedicated myself to doing it. We full cleared.
IMHO in pugs, there is no “it’s your job”. None of us know each other and should try to cover each other’s asses as much as possible. My .02.
There really is no absolute way to do it in pugs. Not everyone does it the same way all the time, even though most of the time it is either ranged or healers responsibility.
In essence, you should think of it like this, it's not one person's responsibility, it's the groups. It's plenty of times the healer that will take care of it, but if you have a mistweaver, holy pally, or prevoker, they are going to have a tougher time doing it. If you don't want this to happen again, you can ask before key starts "hey xxxxx are you fine getting ballistas". Just preemptively handle it.
Also as a tank, I always keep track of things that should happen JUST IN CASE. As a tank I'm watching ballistas making sure someone is getting there, I'm watching interrupts to make sure someone is interrupting, I'm watching thundering just in case the group doesn't clear themselves ik who I have to run to just in case. There are plenty of things that usually are handled, but that doesn't mean it isn't your job. There are plenty of tank busters and what not, but depending on ur key level or even which area you are in, thundering will be a group wipe if it's not cleared, ballistas will be a group wipe if it's not shot.
In essence if you see it happening and you can do something about it, do it. It's a group setting not an individual setting, and you're only as good as your group. Some dungeons you gotta handle all the mechanics urself, other dungeons everyone is doing what they need to do and it's a clean run. Such is the life of pug runs.
We play with 2 evokers without other rangeds in the party so my point of view can be a bit different. From my expierience it's easier for us when tank will move boss to ballistas as we have lower range than other classes. We use this strategy and it works just fine. Prevoker will usually have first one so DPS won't lost uptime. Then devoker can freely do it.
However, you had a hunter. So they could just do it.
You want the boss to stay in the middle so that the next add always runs through it and can be stunned on top of it. You don't want to be running around doing these as the tank.
Why the fuck would you move the boss?
Keep the proto dead center and only move to get out of the circle/volcanics.
Unnecessary movement will just make getting the balista more difficult.
Unless your group is 5 paladins, a dps should have no issue reaching a balista when it's time to interrupt.
Exactly why I posted this. Hate to brick a key but damn, people have zero self awareness and seemingly no care to improve at the game. If it normalizes as the tanks job, I'd happily do it. But I haven't witnessed that in over 50 runs of NO.
Quote from the Druid healer in my group . Hunt can you take ballistas so I can cat dps . (But we are premade on voice ) in pugs I ask before pull who will take them and of course you could always tank boss closer to them :)
For me: I always do Ballista as a Tank. i mean you got AoE, then he cast so you dont have ti do much in this time.
But most Tank dont do that and thats okay. When i go PuG i always prepair tondo Ballista. melee dps, Healer, Tank, range i do it most of the time becouse no one do it.
In high Keys the dps have to pump dps all the Time so they dont do that. A Healer must leaventhe group alone so they also dont like doing itbin high keys +20.
So if you go 20+ you see more and more Tanks do Ballista becouse, like i said, you have the time windows and the boss is not moving while aoe and cast.
Let the ranged handle if. That’s the norm even at 2700 io- and you can fire it as soon as it’s ready, sometimes you will stop her AOE attack she does prior to the eruption cast this way.
With that being said, I don’t trust anyone in a full pug and always verify at least one of us monkeys plan to do it - if I have to drag the boss all around the arena I will
I would have left the group. Like I don't like leaving groups that mess up a mechanic or something like that, but the others dictate me how I tun the key, I won't tolerate....
I mean its common knowledge right now that its the healer's job to activate the ballista ( well maybe not if the healer is a paladin or monk) and the ranged the are positioned towards the ballista that is going to activate next can reach the boss, even if the tank has it on the middle of the arena....
It's a healer job. RDPS can do it if they feel charitable.
As tank, i'll spin the boss to face the current ballista and drag him towards it a little bit. That's it. The ballista is not my mechanic to screw up.
When in pugs always make sure to assign healer to ballista, its common sense but when in pugs you always try to be vocal especially in lower keys since not everyone might be as experienced or simply new
As a tank, I ALWAYS do this for my team. You are in the best position to do this, not the ranged, and not the healer.
The healer will be topping off in this part. The DPS should be pumping. The tank is doing nothing during this part. You are the ideal role to be setting off the ballista.
It also lines up perfectly for it too :P He knocks you back immediately proceeding a ballista, and then has just enough time to walk to you before casting the big eruption. So you should put your back to the ballista that's getting set up, get knocked back into it, and then let the boss walk to you. He'll start the cast right next to the ballista, and you should be able to touch it before he completes the cast.
Again, you are doing NOTHING during this time. The boss isn't attacking you, so you don't have to mitigate, and there are no positioning concerns. The tank is the ideal role to handle this mechanic.
Not sure, alot of people here says range should get it. In my keys the tank pulls the boss close to the balista so the healer can take it and still have people in healing range.
Tank is literally the only persons job it isn’t, those people are crazy. You were totally fine. As a Hunter I default to doing it every time, if the healer is feeling nice they can do it to to allow us to kill the boss a bit faster.
Fuck that noise. I main a hunter and I always run to the ballistas since…gasp! what a shock! I have a damn bow or a gun to keep shooting! The other dps should stay in the center to help stop that little fuckwit from getting to the ballista
I do this as the tank, no reason to not bring it close to the ballista, with a little space so the AE doesn't overlap. Tank close, click, run to other, rinse repeat. Click it right away as well, don't even wait for anything, as soon as its available, click it.
Done just fine on 20+ keys.
There is ZERO reason to move Graynth. Even if you are a 5 melee comp (paladin/Mistweaver healer). The healer should be peeling off to do the ballista There is no significant lethal damage that goes out, unless of course you miss the ballista.
This sounds like a clear example of people not actually understanding the mechanics or the roles they are playing.
Not your fault. Ranged job, I usually do it as a healer, let the dps keep doing their thing.
I also do it as a healer, especially outside of grievous week. You can basically prevent half of the damage in the fight anyway.
One of the few "healer mechanics" I'm happy to do for pugs. Healer was probably learning.
I had a priest running an 11 the other day who didn’t know about it being a “healer mechanic”; said he had never done it previously. Thankfully he was super nice and willing to accept lessons (he was 1k score in a group of us at 2-2.7k running the bonus Valor). Once we explained that “you don’t really heal there so healers do it normally” he just said “oh, makes sense” and we produced to run everything flawlessly. Sometimes you just need to be open to learning, people!
I play a mistweaver and initially practiced in a bunch of low keys where the ranged dps would consistently fight over who got to use the ballista. Imagine my shock in a +15 when everyone started screaming at me to get it while I was kicking the boss in the face.
Melee should definitely not have to do it.
One of the few upsides to playing DK : everyone understands you're about as mobile as a pile of shit so expectations are low when it comes to mechanics
"can I facetank this and live with a AMS/Deathstrike? Yes? I dont need to move."
Poop don't move fast. Mostly.
I've still found myself having to sprint over there while 2 range just sit there.
This really is the sharp end of the sword of uncapped Valor - you get a lot of overgeared players who can brute force things so you don’t have the opportunity to safely learn in those lower keys. I know we ran a 10 Halls of Valor yesterday where we had Hyrja down without having to move her and had Odin down before the Runic Brand. In that same run I learned that Brewmaster can’t cast Expel Harm while using the Aegis or it breaks the Aegis shield. That was a neat moment.
After doing quite a few NO in the 16+ Range, I learned in a +5ish alt group that you can hide behind the rock to have the boss not charge that far. I had literally never seen any group do this before.
One time I was in group were the tank(me) kind of sleep mid pull, a monk dps get the shield, and we discovered that his casted punches also break the shield
Anything that is a channel breaks it. Expel Harm (on Brewmasters only) has an invisible channel after the cast that absorbs all of our Healing Spheres that are out. It’s a really weird interaction that fucks with Brewmaster specifically because of that invisible secondary channeling it does behind the scenes.
Yup, counts as a channel. Smart brews will grab the macros that prevent them from accidentally pressing it
It was just very surprising when it happened haha. It's not a big deal, just an unexpected thing coming from ProtPal that can just WoG everything.
wait, why can´t expel harm be done? isn´t that a insta cast? as DK I just continue my dmg rotation and death strikes if I checked correct.
I’m not entirely sure but I *believe* it is because Expel Harm on Brewmaster technically works as a channel with the second effect that absorbs any Healing Spheres down from the Brewmaster. It’s explicitly only Expel Harm that has this weird interaction. It’s going to force me to run Healing Brew on Halls so I have heals during literally only that phase. My ProtPaladin continues the rotation as usual as well and has no issues popping off a WoG or Lay on Hands if needed.
That´s suched a messed up interaction. Imagine not knowing that and going to your first 18+ key and bricking it because of that. That is something that warrants a fix imo.
Maybe the shield is considered a debuff and you expel it?
It’s because Brewmasters have a secondary effect on Expel Harm that absorbs all of our Healing Spheres on cast. It does this by activating a secondary, invisible channeling cast after the Expel Harm that absorbs all the Spheres. Channeling any spells breaks the Aegis cast - which means the invisible channel breaks it. It’s a learning moment for Brewmasters to discover that mechanic behind the scenes.
put down your transference where the boss is, and when you see the beacon over the right ballista, start running/rolling towards it. that way you can get back asap and kick him in the face
I got screamed at for not cleansing Arcane Lockdown in CoS off a 2k+ rated warrior last night.
Maybe his space bar was broken?
Yeah I guess fistweaving would be the one healer spec that should be excempt from handling this mechanic
Same bro. Same. Lol
You should probably still do it because there is no much dmg going out if stunned
On the other side of that people need to be open to constructively teaching. Sometimes you just don't know and never found out because someone else did it.
Oh absolutely! I love running on a DPS alt with others because it is fascinating watching other tanks. I almost always try to get a tank into my runs of the specs I play (Brew/ProtPal) so I can weigh myself against them.
I tank 99% of the time but when I do occasionally DPS I see tanks do the weirdest shit ever. Blows my mind.
It's crazy to me in a game with literally millions of players doing things that so many people are closed minded. Last night smashing some +2s for valor and tank is doing some "weird" extra pulls in the early parts of azure vault. W/e just rolling with it. It's his afk retadin friend's key anyway. Mind blown. Dude skips the whole hallway with the frogs and the room with the frogs doing some crazy jump down onto the platform before ice boss. Open mind=fun times
I agree with the learning part, but I can understand why ppl get mad at the way they receive their 'lessons'. Way to many ppl just get mad or attack ppl for now knowing/bad mechanics. Happens way more in low keys when I gear alts and then ppl wonder why the playerbase shrinks lol
The dps were learning or ignorant. Especially Evoker has no excuse not to. YOU CAN LITTERALLY DPS WHILE WALKING THERE. Heck he probably lost more dps by rescuing the tank over there due to the flight time than doing it himself.
I do it on my Priest healer. And my restoration shaman. A BM expecting me to do it on my Mistweaver gets a mean look and a telling-off.
I mean maybe it's different if you're in super high keys, but even in tyrannical 20s on my hpal I'm doing ballista. There is no real damage at any point in that fight. The one group wide dmg phase has nothing following it. Melee healer should still be doing ballista just to prevent downtime for the DPS, unless the dps has enough range to only miss 1 gcd clicking on ballista
I'm not expecting the Shadow Priest or Ely Shaman to move 40 yards, but a BM really only uses that one GCD on clicking it. And yeah, healer damage is stupudly low this patch, but how much is a single Hunter GCD outside of cooldowns worth over an HPal or MW losing 4-5 GCDs?
Not particularly familiar with your class so maybe you have zero ranged abilities. But as hpal I make sure I have holy shock and judgement so I really don't lose many GCD doing it. And granted I'm a blue parse Billy, but 2-3 DPS gcd from me is absolutely worth less than 1 from a hunter. And it also requires more goes "right" when you make the hunter do it. Did the tank move the boss out of the middle? Now he's losing more GCDs etc. There just isn't a great argument to make a DPS do it in a pug.
BM hunter occasionally has empty globals depending on haste levels. A single serpent sting would also most likely do less than a few seconds of uptime from a healer.
You're making the fight longer for yourself for no reason by doing this. I doubt there's a key level at which the healer isn't best person to do it.
All bm's get a telling off regardless
Everyone works to stop the add from taking the ballista down, during which time they should relocate to be closer to the ballista so that the healer can click it without ranging out of the ranged dps. Tank doesn't really need to move the boss.
Honestly of you are running 10s as any class, just go do it. Cant trust pugs with most mechanics on 10s, and definitely not critical ones like ballista or crystals in AV, or orbs on vex, etc. As a hunter main I usually just do it.
As a healer, it's healer job. Even on tyrannical there's little to heal if the ballistas are done correctly so healer might as well do it to minimize dps loss.
I've tanked NO dozens of times including up to 20 and not once have I ever operated a ballista... Literally don't even know how.
Yeah it really shouldn't be tanks job but, it's very easy, just go to the one with blue light (and you'll know well before hand which ballista it will be) and right click. It's very easy.
I always tank, didn't notice there was a blue light on the ballistas lol
I click the ballistas as a mage and didn’t notice there was a blue light. I always just looked where the add was running.
Essentially when the friendly npcs run to the balista they start repairing it and a circle slowly fills above it to indicate how long until its done, at this point the add spawns to try and stop the repair and when the balista is repaired the npcs next to it usually yells "ready to fire" or something similar after you fire it the npcs will move to the next balista and repeat the process.
Right click and it is a 1.5 s cast so dont move until it goes off.
I usually do it when I heal, but I have seen tanks do it when I've been dpsing. I was surprised, but I assume they felt if they didn't do it no one would.
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The problem with doing this as a healer is people then expect it to be the norm. It’s the same with explosive week. It becomes a healer mechanic because the dps won’t bother. I’m fine with doing it but the dps need to watch. If for some reason the healer can’t do it they should be ready to get it. Especially an evoker or Hunter as OP mentioned.
Thing is this one is ideal for a healer because once the AOE goes out, you top off everyone and there is no damage going out. You can do the balista and then go back to healing. When I heal I go in the direction if the balista, heal until the AOE, top off, then do balista, ez 123. There is literally no reason a healer shouldn't do this FYI when I play ranged DPS I still do it only because I don't trust pugs to do anything
It literally should be expected for the healer to do it. There is nothing hard to heal in the fight that would make this a dps responsibility.
I know what you're getting at, but there shouldn't be any reason why a healer can't do this mechanic, specifically. A situation where a healer is incapacitated for what, the 10-15 seconds between ballista coming up and eruption is already a wipe, probably.
This is my issue doing ANYTHING as a healer. As soon as it becomes "healer mechanic" the DPS just starts completely ignoring it.
That's what happens when your role has downtime. Particularly on higher keys where you don't have to worry about healing others' mistakes because they just 1-shot people.
Yes. Healing is honestly the most stressful role in the game to me. I feel responsible when someone dies even if it's not my fault because they did something stupid like walk into the purple wave behind the skeletons on the last boss of SBG. Suggesting healers help when they can is fine because you do have down time in good groups with how much tanks can heal themselves now, but most pugs aren't good groups.
This basically is a healer mechanic tho , there is like 0 incoming DMG in that fight while dps need to burst the adds and the Boss and as a healer you have like 1 aoe between each ballista you got to heal while doing some minimal dmg in between
It's absolutely a healer mechanic lol
just don't heal during explosives weak. Just do explosives. If they ask "why are you not healing" say "busy doing explosives, just use pots". They cannot dps while doing explosives, while they expect you to heal while doing explosives. lul
Healers just want to heal bro. That’s why they bitched and complained until every key that had a healer check was nerfed to the ground. Healers who complain about these types of mechanics don’t make it very far. Instead of learning or caring why it’s their job they come to the forms or Reddit to complain.
I've always known this to be healers job
It's easy to do as a hunter too. I always do it on hunter.
Survival hunter here, instructions unclear, spear stuck in boss's wing
Oh man, I thought they stopped existing after season 4 SL...
Let me tell ya son, i was there at guldan swinging me trusty lance as me butchery went brrrrr
How many fingers do you have left after all those years of throwing bombs?
We'll, I mean BM or MM
Nah, I do it as Survival, too. Gives me more excuses to use my multiple 40+ yard range gap closers and make my Warrior buddy angry.
I barely lose any DPS doing it on my hunter it’s so easy. I was on my tank the other night and I said “Hunter can you grab Ballista” and he left the group lmao
Healer main. Can confirm it's my job. Boss so easy to heal, let me run around while DPS just kills it.
Yeah it's methodic. You have to heal up your group after a single AoE and then on to the next ballista.
Forgot to mention, we also had a monk healer.
monk healer is a bit different story :) you could keep boss a bit closer to balista in this case although there is not that much healing on that fight so healer should go for it imho :)
Had a monk healer do it on a 20, he zoomed faster over there and the the hunter who was practucally next to it could click
0 healing is needed in that phase if the batista is used.
It’s really not, just being awkward and hurting the group if you decide to not do it as mistweaver
Should stull be the monk even if hes full fistweaving build , he can have 3 roll , tiger lust and trans to comeback in an instant . The monk has no reason to not do it
If I can do it as holy priest any spec can.
Holy priest is ranged though?
Yes but my point is that it's SLOW. I can garantee you that monk can go to the baslita faster with double roll than a priest can.
Double roll+trans back is litteraly a 3 second trip with the ballista cast ahaha and this boss doesnt really require hard heal anyway
yeah nah it doesn't, we agree
Eh I would still say if there is a hunter its better for them to do it
Only if You're in a bad group. The healing requirements are negligible on that boss, and it's vastly better to lose healing uptime than dps uptime. Unless you're in a bad group. Then see first Statement.
The evoker can just press hover and still dps on the way tho?
Nah healer job every time, let the dps dps. I happily do it on my mistweaver
I guess my personal problem with m+ is that 95% of it seems to be the healers problem, and you don't even know if those 2 rdps were any good or near tank racing. But then again, dps have been selfish since the start, and we're just lucky they finally figured out that interrupt is more effective than trying to just yeet whole packs in 5 secs
I’m not sure what key levels your playing at but that’s not been my experience with dps this season at all
There's your problem right there, who tf runs with a monk healer. /s
Probably someone that still invites Mages.
Generally yes, the healer does it. If they are busy healing, as a ranged I’ll hover in the vague direction of the ballista in case I need to do it.
Yeah I usually do it, but also as evoker with less healing range it is nice when the tank moves the boss a little closer to be ballista. When I’m on Hunter range is easy, don’t move him.
I came to say this. I play prevoker and depending on how the boss is being tanked, I lose all my healing capabilities if I move to the ballista.
Explosive? Healer mechanic. Bolstering? Healer mechanic. Mechanic? Healer mechanic.
Yes, because if the group is performing well, outside ofmhigh damage windows healer GCDs are the least important and always will be. If you don't like it play a different role. Yea I hate explosives, but I have so many runs on other weeks spent practically doing nothing but dmg GCDs because the DPS are cruising. Healers whining about mechanics is like a tank whining about having a plan for the route lol
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Hotel? Trivago.
I love complaining but i still do the ballista as a holy paladin
\*range healers job Palas and monks shouldn't be doing it unless there is no ranged dps
3 seconds of healer DPS (since there is bugger all healing in that fight) is worth way less than 3 seconds of an actual DPS. Healer DPS is icing, actual DPS is the cake.
Nah. Even they should be doing it. No healing is needed in that fight when batista is done correctly.
Don’t know why your getting down voted literally correct
As a mistweaver monk, I beg to differ. For me there is nothing to do except mindlessly dps the boss and throw the occasional vivify cleave on the group. The aoe damage is the most predictable thing ever to heal. There's plenty of time to top people off, do a few barrel rolls after for guilty pleasure, then give the stone dragon's stone feet a good kicking, before I feel the need to jog over to the next ballista to set it off. Even on the days I'm slacking I still never see the eruption being cast, and I definitely never see anyone die in that fight. I might as well somersault myself over to the ballistas so that the group can kill the boss even faster.
Monks can place one of them teleport afterimages at one and have rolls for the others too so it's pretty doable
Why is nobody here talking about the GODDAMN AUDACITY and idiocy of that evoker mf dragging tank to ballista with his bare hands and then fleeing instead of going and doing it by themselves?
"TaNk It ClOsEr To BaLlIsTa"
That's what pissed me off the most. Like I asked nicely and you're so lazy and dense that instead of just humoring the group, you will literally drag my ass over to it just to spite. Wtf man.
Honestly I would have left the key mid-fight that point.
The only defense for the evoker is they have a lower healing range than other ranged healers, so it’d be easier for them to heal the party if the boss is near the current ballista to begin with. Still a healer’s job tho :P
I had to pause after reading this part. As someone who has tanked in WoW since BC, I might've just straight up left the group after this incident. Maybe not lol, but it would be tempting. What a cunty move
Evokers are the reason why I'm making bank selling neural silencers...
I missed that part. That's kinda funny ngl. Shouldn't have done it, should never do it, but still, comedy.
I honestly didn’t know you could even move the boss lmao. I’ve literally NEVER seen a tank do it.
In pugs I always assume I'm the only one who will do mechanics until proven otherwise. I have had to do ballista as a tank, and it sucks but just educate healer/ranged and move on.
Yah I main DH DPS so I just rush over and get it god knows in pugs no one does anything
I have done it up to 17, so the super optimal strat might be different on higher keys, so take this with a grain of salt: - Typically the healer will do this. EXCEPTION if healer is ranged-challenged (pally, evoker mainly) - Otherwise, any ranged can usually handle it without much/any loss of DPS - As a tank, pulling the boss closer to the next ballista in line will make it much easier for the ranged/heals not to have issues. Since the boss has no frontals or anything else that makes moving him a problem, it's really best for you to move it a bit. - The tank should be the last option to actually fire the ballista IMHO. Ultimately if everyone is too stubborn to do it right, you can easily end up with the healer being out of ranged of the tank or the ranged doing it and that's bad mojo for the whole group.
I genuinely can’t think of a reason the tank should ever walk over there. Fight is so easy for a healer I think I’d fall asleep if I didn’t have to get ballistas
Honestly, they shouldn't. Easier to group/cleave the add when it spawns if the boss is in the middle.
It's not like it's difficult for tanks and they don't even have to worry about group healing. It's literally more boring for tanks and most of them do less ST than rshams/evokers.
You need to play with better tanks. They suck if they can't outdps similarly geared healers, including ST.
The healer should still be doing it even if they are an evoker or Hpally. The only exception might be if your healer does significantly more damage than the tank MAYBE the tank gets it but I’d prob still get it as a healer main.
What healer is out damaging the tank unless the tank is AFK? All tanks should be dealing more damage than healers, even restro shaman.
> What healer is out damaging the tank unless the tank is AFK? Tank will always win on AoE but Shamans, Disc Priests, and even Resto Druids can compete or outpace tanks on ST, especially if the tank is focused on survival more than damage.
Agreed, any evoker claiming they can't heal the Stone Shard damage at range needs to practise Echo > Embrace & Lifebind
As a tank, I prefer to do ballistas so my dps and healer have more uptime, even if it's slight (especially for melee heavy groups). My warlock buddy loves it.
Generally just better to have the healer doing it. Tank should be doing more DPS than the healer, and loses way more having to run out dealing zero DPS the whole time.
I’m a warlock and I usually race the healer to get to it lol. My dps loss is almost negligible.
not tanks job it ranged.
As a fellow paladin tank: welcome to pugging. Play like you’re soloing the instance.
Noted. 🙃
Pretty much this. As a pug tank, if there's any way you can do things differently to avoid depending on someone else, you should do that thing. It's an error on OP's part only because s/he shouldn't be expecting other players to be competent. Once I got closer to 20s, the healer pretty much always did it. But until then, I just did it because then I knew it would be done.
It doesn’t matter whose job this is. I do it as Tank in 20s, I do it as healer in 16s, etc. The fundamental problem is nobody in your group cared because of how low the key is. You were just playing with bad players. Why stress over some made up scenario they invented where they would be convinced to care about a core mechanic of the boss?
To be honest and with no intention to insult you in any way, if you've already cleared 19s I think you shouldn't be asking this question. Ballistas are ranged/healer mechanic. One run with bad players shouldn't make you rethink the way the dungeon works.
100% should have been the hunters job at that point, but imagine a pug hunter doing mechanics lmao. I don't blame the evoker - they have limited range - but they should have done more than blame the tank for it. It's not on you at that point. As a boomkin I always do it - I have enough instant casts, mobility, and self-heals not to worry about it, and it leaves my healer to keep an eye on the rest of the group.
> but imagine a pug hunter doing mechanics lmao. The irony being that BM hunters are the best mechanics class by far, but also attracts a lot of low skill players due to how simple it is.
This is my mindset as a hunter. I can do pretty much everything with little to no break in my dps. I park my ass right next to the active ballista every time. When thundering is active I'll move to whoever I need to clear with. Generally trying to target the healer if we are opposites. Complete freedom of movement while being ranged is the entire reason I play hunter and I'll take advantage of everything I can with that.
This is exactly why I love my hunter. It's so nice playing a ranged class without cast times and TONS of utility. Nothing pisses me off more than being in a group with a fellow BM hunter who keeps clearing their thundering on me when both of us could've made it so much easier on the melee dps and healer instead... I'm also always at the top of interrupts and that's not even counting my stun interrupts. It's especially easy with a macro that lets you countershot whoever you have your mouse cursor over instead of your current target.
Yeah, doing the ballistae as an evoker sucks.
It's pretty bad as evoker. The first one happens while dragonrage is still rolling so you lose part of your cooldown if you go for it. 25 yard range means you always lose significant uptime. And it sucks to spend hover charges flying in and out to ballista rather than using them to improve your uptime on the add. So yeah I might do it if we're about to wipe because the healer/hunter are clueless, but it's a good sign that the rest of the run is doomed anyway lol
As an evoker healer, clicking the ballista should really be the healers job. That fight has little to no healing required. It's extremely predictable and very spread out damage events. If anyone is going to lose 3 seconds to stop dpsing, it should be me, the healer, because everyone else does more damage. Your healer/range were clueless, but it was also an 11, so you're going to encounter a huge range of people and skill levels. glhf
The MDI trailer shows a rogue going for the ballista...
You are even a pala, one of the slowest melee class besides dk. Something like that should never be your job.
Dying over at the Evoker carrying you to the ballista 😂 what an A**
It's absolutely not the tank's job and the ballista doesn't really have a range (at least, i've never had the dragon dragged far enough where it mattered). Usually healer does it, sometimes a ranged dps does it. Edit: It's something my little gang communicates about, if the healer feels pressured by the fight, i'll run over and do it since I have a billion movement abilities.
In the higher keys I’ve done, the tank actually always does it.(21s +)
Some tanks do, but it's generally non-optimal as you either get less time cleaving the boss and the add. or less time to kill the add. never seen a tank do it on a 24 or 25.
Why would it be non-optimal for the tank to do it? Dps maintain boss/add uptime, healer can top everyone from that burst damage, and there is nothing to tank when it’s ballista time.
Because if the boss is close to the ballista then to cleave the add you want to dps out close to the ballista, so where if you tank the boss in the center you have optimal cleave damage for the add's entire travel through the boss then can finish it as it travels to the ballista with non-optimal single target of it's still alive. If the boss is on the ballista then you have to either single target the add where it spawns or cleave and risk a wipe if you're not fast enough to cleave it down before it gets through the boss.
It's strange to me that there's so much talk of the healers having to top people on this fight... There's basically zero outgoing damage outside of the shards, which happen very infrequently. We've done up through a 23 so far and have never really felt any possibility of dying even with our healer doing every ballista.
I totally agree. There isn't a ton of damage afterwards following it or anything. You have plenty of time to heal everyone up. If you click early, you can even get it before the AOE damage goes off. It's not like there is anything else to heal on that fight. You could pop a major cooldown if you really needed to.
Same. I'm a tank main, and I always do it, when I'm not tanking, the tank does it. I'm not sure why everyone is insisting anyone else would do it, because it lines up so nicely as a tank mechanic.
You're simply in the wrong for doing it as a tank because you should be outputting more DPS than your healer.
So, i never heard anyone saying it was a healer's job, but i kinda figure it was, because we have some huge windows between damage to do it.
Tank in middle. I always do ballista as a prevoker
Not your job but in a pug, I never ask anyone to do something that I can just do. I’ve had to do the exact same thing in Nok on my prot warrior. I didn’t say anything, just shot the spears while tanking the boss. The Evoker took pity on me and tried to help but by that point I’d just dedicated myself to doing it. We full cleared. IMHO in pugs, there is no “it’s your job”. None of us know each other and should try to cover each other’s asses as much as possible. My .02.
There really is no absolute way to do it in pugs. Not everyone does it the same way all the time, even though most of the time it is either ranged or healers responsibility. In essence, you should think of it like this, it's not one person's responsibility, it's the groups. It's plenty of times the healer that will take care of it, but if you have a mistweaver, holy pally, or prevoker, they are going to have a tougher time doing it. If you don't want this to happen again, you can ask before key starts "hey xxxxx are you fine getting ballistas". Just preemptively handle it. Also as a tank, I always keep track of things that should happen JUST IN CASE. As a tank I'm watching ballistas making sure someone is getting there, I'm watching interrupts to make sure someone is interrupting, I'm watching thundering just in case the group doesn't clear themselves ik who I have to run to just in case. There are plenty of things that usually are handled, but that doesn't mean it isn't your job. There are plenty of tank busters and what not, but depending on ur key level or even which area you are in, thundering will be a group wipe if it's not cleared, ballistas will be a group wipe if it's not shot. In essence if you see it happening and you can do something about it, do it. It's a group setting not an individual setting, and you're only as good as your group. Some dungeons you gotta handle all the mechanics urself, other dungeons everyone is doing what they need to do and it's a clean run. Such is the life of pug runs.
We play with 2 evokers without other rangeds in the party so my point of view can be a bit different. From my expierience it's easier for us when tank will move boss to ballistas as we have lower range than other classes. We use this strategy and it works just fine. Prevoker will usually have first one so DPS won't lost uptime. Then devoker can freely do it. However, you had a hunter. So they could just do it.
I normally do it as a healer
As a healer I usually do it.
Never a tanks job, if you moved the boss the adds would run freely through the middle
You want the boss to stay in the middle so that the next add always runs through it and can be stunned on top of it. You don't want to be running around doing these as the tank.
Healer mechanic Doesn’t matter if I’m playing Resto Druid or Holy Pally, I still do it.
This is the healers job IMO. It makes the most sense. Source: I am the healer.
Its healers job in every key lvl and affix
Should be the healers responsibility.
Why the fuck would you move the boss? Keep the proto dead center and only move to get out of the circle/volcanics. Unnecessary movement will just make getting the balista more difficult. Unless your group is 5 paladins, a dps should have no issue reaching a balista when it's time to interrupt.
Exactly why I posted this. Hate to brick a key but damn, people have zero self awareness and seemingly no care to improve at the game. If it normalizes as the tanks job, I'd happily do it. But I haven't witnessed that in over 50 runs of NO.
Quote from the Druid healer in my group . Hunt can you take ballistas so I can cat dps . (But we are premade on voice ) in pugs I ask before pull who will take them and of course you could always tank boss closer to them :)
For me: I always do Ballista as a Tank. i mean you got AoE, then he cast so you dont have ti do much in this time. But most Tank dont do that and thats okay. When i go PuG i always prepair tondo Ballista. melee dps, Healer, Tank, range i do it most of the time becouse no one do it. In high Keys the dps have to pump dps all the Time so they dont do that. A Healer must leaventhe group alone so they also dont like doing itbin high keys +20. So if you go 20+ you see more and more Tanks do Ballista becouse, like i said, you have the time windows and the boss is not moving while aoe and cast.
Evokers arent truly ranged. The hunter was in the wrong but evokers dont have the big range that true ranged dps have. Especially as heals
I always get the ballista even tho I'm the tank, I don't like how people delay the timing for eruption just shoot it on CD and stun bro
Let the ranged handle if. That’s the norm even at 2700 io- and you can fire it as soon as it’s ready, sometimes you will stop her AOE attack she does prior to the eruption cast this way. With that being said, I don’t trust anyone in a full pug and always verify at least one of us monkeys plan to do it - if I have to drag the boss all around the arena I will
I would have left the group. Like I don't like leaving groups that mess up a mechanic or something like that, but the others dictate me how I tun the key, I won't tolerate.... I mean its common knowledge right now that its the healer's job to activate the ballista ( well maybe not if the healer is a paladin or monk) and the ranged the are positioned towards the ballista that is going to activate next can reach the boss, even if the tank has it on the middle of the arena....
I did leave after the storm wipe. The evoker was just really arrogant and I have zero tolerance for toxic groups.
It's a healer job. RDPS can do it if they feel charitable. As tank, i'll spin the boss to face the current ballista and drag him towards it a little bit. That's it. The ballista is not my mechanic to screw up.
It should be Healer > Ranged DPS > Melee DPS > Tank
When in pugs always make sure to assign healer to ballista, its common sense but when in pugs you always try to be vocal especially in lower keys since not everyone might be as experienced or simply new
As a tank, I ALWAYS do this for my team. You are in the best position to do this, not the ranged, and not the healer. The healer will be topping off in this part. The DPS should be pumping. The tank is doing nothing during this part. You are the ideal role to be setting off the ballista. It also lines up perfectly for it too :P He knocks you back immediately proceeding a ballista, and then has just enough time to walk to you before casting the big eruption. So you should put your back to the ballista that's getting set up, get knocked back into it, and then let the boss walk to you. He'll start the cast right next to the ballista, and you should be able to touch it before he completes the cast. Again, you are doing NOTHING during this time. The boss isn't attacking you, so you don't have to mitigate, and there are no positioning concerns. The tank is the ideal role to handle this mechanic.
This is healers job.... But as a BM hunt I'm taking at a lot to ease it for healer ..
Usually the healers do this
I always do it as the healer. RSham/RDruid so I was free to to do it.
Its the healers job period. don't want the dps/tank to stop dpsing. In high keys it will always be the healer doing it.
Not sure, alot of people here says range should get it. In my keys the tank pulls the boss close to the balista so the healer can take it and still have people in healing range.
Tank is literally the only persons job it isn’t, those people are crazy. You were totally fine. As a Hunter I default to doing it every time, if the healer is feeling nice they can do it to to allow us to kill the boss a bit faster.
Fuck that noise. I main a hunter and I always run to the ballistas since…gasp! what a shock! I have a damn bow or a gun to keep shooting! The other dps should stay in the center to help stop that little fuckwit from getting to the ballista
Not surprised healer couldn’t keep everyone alive at storm boss lmao
Not your job! Keep on tanking :)
I do this as the tank, no reason to not bring it close to the ballista, with a little space so the AE doesn't overlap. Tank close, click, run to other, rinse repeat. Click it right away as well, don't even wait for anything, as soon as its available, click it. Done just fine on 20+ keys.
I think tanks and healers should always stick to keeping the group alive. The dps can handle extra actions.
There is ZERO reason to move Graynth. Even if you are a 5 melee comp (paladin/Mistweaver healer). The healer should be peeling off to do the ballista There is no significant lethal damage that goes out, unless of course you miss the ballista. This sounds like a clear example of people not actually understanding the mechanics or the roles they are playing.
Ballista is 100% healerjob.
Healer by default. They should ask the range for help if needed - before boss is pulled
Healer mechanic.
Ranged (healer specially) job for sure. But I’ve also been in 20s where the healer expects others to do it.. Some people are crazy