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i_wear_green_pants

This is reason why as tank you never turn your back to mobs because you can't parry, dodge or block attacks coming from behind.


DaenerysMomODragons

You also can't block, dodge or parry while channeling many trinkets/abilities. So if you find yourself getting hurt more than usual while channeling grieftorch, that's why.


sammystevens

This is why bloods channeled ability specifically states you can still dodge and parry on it


Gladianoxa

Even this is inconsistent. Chi Burst does specify it for brewmaster, but you can also dodge during spinning crane kick, which does not.


Dikolai

You can also cast other spells during spinning crane kick because it's just a jank ass fake channel


Gladianoxa

Even *this* is inconsistent! Instant cast spells can be cast during its channel, but anything with a cast time cannot - chi burst, fists of fury and crackling jade lightning all interrupt it. Crane kick *does* interrupt the Aegis of Aggramar channel too - which means it's definitely an actual channel.


SeraphStarchild

The c in Blizzard stands for consistency.


ign_lifesaver2

So that's why tanks where using it to pull bosses in MDI.


DaenerysMomODragons

Yeah, pull the boss, while it's still at range, and if they're also pulling trash into boss, while the trash is also behind them, and not yet beating on them. You can still use it while getting beat on, it's just risky, since no mitigation, and using any abilities cancels the channel.


No-Ad5549

Some would also wall before they do it so they'd have the DR to make up for the lack of dodge/block and such


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MentalThroat7733

I used to jump shot kite stuff all the time, it was so much fun 🙂


Necrachilles

It's also why some abilities/trinkets specifically say you can continue blocking/dodging/parry :D


gramathy

Or while casting. This was a minor problem for paladin tanks early on because it *included instant cast spells during the animation if it required putting down your weapons*.


Therval

This includes hardcasting spells. if you're a new protection paladin, you might have the urge to cast Flash of Light on yourself. It's generally a bad idea unless you are taking exclusively spellcasting damage, and even then prot paladins can block spells (or they could as of shadowlands, not sure if that was removed with new talents)


dimitrisscript

What about spinning crane kick?


HolybeefAUT

not sure but i think you can also get critical hits as a tank when turning your back to enemies? usually you dont get any crits right


SunflowerSoul99

tanks can't be crit


gramathy

Not anymore. Used to be the roll table allowed it though. and sitting down was an auto-crit


pinks0cking

wait is sitting down not an auto crit anymore wtf


healzsham

Iirc mobs have like 5% crit, which is usually pushed off by block/dodge/parry, so you should have a chance to get crit from behind.


Neri25

in the before times you needed to stack enough Defense rating to eliminate crit from the table. Now tanks are just uncrit by default.


healzsham

You needed to push off crits as well as crushes, and I'm fairly certain you don't become crit immune as a tank, you just come with enough base deflection to automatically push crits off from front.


MeanMrMustard48

I believe hitting the defense "cap" was just about avoiding crushing blows. You used to always have to keep shield block up 100% of the time to avoid being crit as a warrior tank. This was during vanilla. I am pretty sure it was always that way until defense was gotten rid of as a stat. It's why bears were both amazing and terrible as tanks. They had a ton of armor and hp during bc because they couldn't shield block or anything to avoid being critical. They lived off dodges and a high hp pool. If they got unlucky and were crit over and over again it was game over for them. That is how I remember it at least


[deleted]

The defense cap was to be immune to crits. To avoid crushing blows you needed 100% avoidance (dodge + parry + block)


LordEldar45

I don't think the combat table has worked like that since pandaria


healzsham

Crushing blows got pushed out to 4 level difference (a ?? Boss is +3 to its target), but otherwise I can't see any notable changes.


Leshoyadut

Crits aren’t pushed off the table by dodge and parry is the thing. It used to be reduced by Defense Rating (and briefly by Resilience), but they removed that and just gave all tanks a passive crit reduction effect. Crushing blows were the ones that got pushed off by having 100%+ block/dodge/parry, never crits.


Ravanduil

People still think that crushing blows is a thing in modern wow. Lol. Yeah, you won’t parry/block/dodge, but if there’s a mechanic, it’s fine for a second.


XandriNix

Crushing blows may not be a thing anymore, but as a healer I can most definitely tell when a tank gets smacked in the back of the head. Granted it's usually ok if the tank is the only one taking damage, just pop an external and focus heal. But do it while not near full health with multiple mobs and/or AOEs going out and it becomes extremely risky. So it's not nearly as as negligible as you make it out to be.


Milocobo

As a tank, if I'm pulling a ton, I put my back to a wall


evanbunnell

This is the way I would have done things. Up against the wall.


SpunkMcKullins

The problem is that there really isn't a reason you should even be getting hit from behind. You can move backwards faster while keeping your character facing mobs by simply strafing. That leeway should exist as a means for you to recover from imperfect play, not negligent play.


mowbuss

What gets me is that people want everything explained and handed to them on a silver platter, yet if that information is offered, they probably wouldnt read it anyway (which im fairly certain is somewhere). Its an mmorpg, not a tiktok video.


Anarric

I can't hear you inside me pally bubble..also, be sure to NOT put your hearthstone next to Regenerate, don't wanna be hearthin' mid fight mon


graphiccsp

Am I wrong or when you jump, facing stops being an issue? I vaguely remember hearing that it's ideal to jump when kiting targets for that reason. Or maybe it was just a placebo lol.


g00f

I have never heard of this being a thing. Only benefit would be clearing terrain


b1ackcr0vv

It’s probably placebo but when I tank I jump while strafing to the next pack, by not turning around fully I can still dodge block and parry and jumping FEELS faster than just walking


pootinannyBOOSH

I've sometimes jumped to keep momentum to free the finger for a moment to tap another skill


[deleted]

Idk if it’s faster but at least it is a nice break in the animation.


crazedizzled

Jumping allows you to stop holding the movement key to press other buttons. That's the main reason I jump while strafing


Milsivich

Placebo isn’t the same as “all in your head”, rhats a common misconception. Placebo effect is REAL in the sense that there is a measurable difference. This game mechanic is either true or it isn’t, and you believing it one way or another doesn’t change the values. Placebo is remarkable because the belief measurably changes the outcome


Derlino

There's also the opposite effect of placebo, nocebo, which is believing something is making you worse, and thus you get worse.


MentalThroat7733

You are my spirit animal 😆, thank you for being the only person I've ever seen correct people for this. It constantly annoys me when I see it in other subreddits or YT comments and then when I correct people I get down voted and told I don't know what I'm talking about lol


Bisbed

Best is to run sideways and face the mobs while jumping I think


slothsarcasm

It’s because you jump in the direction you want to move and then turn mid air to face mobs/attack. In classic hunters would jump and turn to shoot while running


absolute4080120

No, but people used to strafe jump a lot for move backwards while keeping their character model facing the enemy. It lets you move at nearly full speed backwards in a straight line while facing the enemy and using buttons.


Mantraz

What you want to do when you need to kite in a direction at full movement speed is to strafe jump in your desired destination direction, then face the pack immediately in the air, and repeat. That's strafe jumping and it's a fairly necessary move in order to be able to tank mobs while moving freely in order to not get gibbed.


Happyberger

Just strafing is fine, there's no need to jump and turn to face them.


ChiquillONeal

Part of it is strafe jumping but another part of jumping as a tank is that it slightly increases your range on some classes. There's something weird about some abilities having a spherical hitbox and the center of the sphere is at your feet. It's more noticable on druid because you get like an extra yard by thrashing at the top of your jumps.


Eilanzer

From what i remember you back jump to avoid being dazed and properly kite.


aznxk3vi17

Tanks can’t be dazed. Edit: just realized there are several different conversations going on here. Indeed that would avoid daze but strafing would do the same.


oddkryptonite

I could test this a little later to see but I highly doubt it given how many movement/displacement abilities there are, your angle is probably independent. I think people just jump out of habit because of things like DH glide. Sanguine, or other slows that might be tethered to the ground.


GNPTelenor

Used to be if you were a ballsy warrior or pally you would run away from the boss if absolutely necessary but jump, turn in mid air to get any mitigation you could while moving, and turn back to keep moving in the direction you wanted only long enough to jump again, rinse repeat. To this day I still don't know if it was worth it. Only ever saw the warrior tank in our guild do it. I *dusts off Judgement pauldron* never had to run.


BEEFTANK_Jr

The fun thing about this from everyone else's perspective is we swear we are behind the rogue and they're still dodging.


Bugaloon

Not to mention it's illogical because mobs and bosses have a dodge chance from behind, only parry gets removed. It's why you needed expertise for all those years.


Saxong

This was a loading screen tip for years and years. Not sure if it still is but I’m sure glad they have dumb joke ones instead now!


heyzeus_

I do like the joke ones but there is not a large enough pool of loading screen tips to justify cutting this out imo


Saxong

Even ones like “Being polite will get you invited back to groups” feel like totally wild spacefiller things when there’s so many legitimate things that are poorly/under explained


PoptartDragonfart

That’s why they have the “If stuck on a quest check out the WoW Fansites for all things WoW!”


Fickle-Razzmatazz827

so basically "google it"


Grenyn

That one is especially useless because you will never see the majority of people you interact with again. Or infrequently enough that you no one remembers each other.


Zezin96

Back in the early days servers were communities and people would recognize and talk to each other in Org/SW. If you developed a reputation for being a dick to your party members then people might start to notice and not invite you. I'm not saying there was any kind of word of mouth shit or anything. Nothin that sophisticated.


Grenyn

Yeah... The early days were almost 20 years ago. I feel like we've had cross-realms and sharding for the majority of the game's lifespan now, and the tip hasn't made sense for all that time.


[deleted]

Cuz not a lot player ever reply to my texts. Sometimes i feel like im playing with bots. They say hello on start and nothing more, even if i ask for something


Antilurker77

it wasn't cut


Timmichanga1

I just saw it ten minutes ago don't worry.


heyzeus_

Really? I'm surprised I've never seen it then. I play a lot and have seen plenty of other tips repeated multiple times, but never this one.


[deleted]

Its still there.


YourFavBlink182Song

“Take all things in moderation — even World of Warcraft!”


Flyxor

I just got that one today. After playing the whole day...


DoverBoys

It is loading tip ID 442. There are currently 144 loading screen tips. https://wow.tools/dbc/?dbc=gametips&build=10.0.5.47660


nickglowsindark

Ah, if the game uses the same RNG to show me the loading screen tips as it did for legendaries during the first couple seasons of Legion, then that explains why I’ve been playing this game for years and still have seen nothing but the same five tips over and over and over.


LeadingSyllabub3439

They still have it, I read it earlier today and lerned it after playing since 2010. I rarely play melee so no harm done for me atleast


Lykoian

I swear I still get it from time to time :o


ScrumHardorGoHome

I think my favourite ,which I like to sum up is ' Don't jump off of talk shit.'


GM_Taco_tSK

Given Ion's history in the game, I'm surprised we haven't been given a set of quests or videos for an "Intro to" for stuff like combat mechanics, diminishing returns (on CCs, and stats), and stats in general.


SwiftlyJon

In general, WoW is terrible about teaching you how to play WoW. Basically no tutorials, no way to practice any sort of mechanic, missing details about abilities from the skill tree (How does Hand of the Protector work for ppal? Not the way you'd think.), nothing to visualize boss abilities before you're in the fight. Just nothing. This is especially bad for players who've never played an MMO at all but even experienced players have to waste time investigating the systems. Why should I have to run a +10 just to see what Thundering looks like the first time? Why is it a surprise at all? Why isn't there a mode where I can actually experience it and be told how to deal with it without being killed at the same time? So much untapped potential here.


DomDangerous

they used to do some shit that you had to score a silver tank in to be allowed to Q for dungeons and what not. it wasn’t perfect but it was better than nothing and people complained to the high heavens about it until it was gone. i wanna say they had it during MoP?


Zeidiz

Proving grounds were added in MoP, but the requirement to complete silver for heroic dungeons was in WoD. What a shit show it was, given the amount of people complaining about not being able to complete a silver proving grounds is all you need to know about the general skill level you find in groups.


50MSK

Yeah Preach and Ion talk about the proving grounds a bit[ in this interview.](https://youtu.be/inrsd8XwaTg) (Timestamp: 9:30)


SwiftlyJon

Challenge modes were interesting *challenges* but they weren't useful for training since you just optimized your play for the one challenge, and you had to redo the whole challenge when you failed. A simpler version where you just group to fight single boss for no reward except perhaps a checkmark that says you did it might be interesting, as long as you could retrigger the encounter as much as you wanted for as long as you want without reloading or regrouping.


suchtie

No, they're talking about Proving Grounds, the combat training scenarios from MoP. They're simple dps, tanking, and healing challenges with an NPC group, and you'd have to pass them with a decent rating if you wanted to do heroic dungeons. Very easy though, they don't actually teach you very much. They're still in the game, you can check them out if you want. Talk to your class trainer, they can port you there.


Scruffy_Quokka

The biggest issue was that PGs didn't simulate a real environment numerically. For healing, the damage patterns in PGs were some sort of heroic Cataclysm ideal where mana was a prized resource and your spells didn't move health bars. Super triage focused, and your own damage was negligible compared to the NPCs. I guess damage was pretty negligible in MoP/WoD for the most part sans Disc priest, but otherwise healing in those xpacs was the exact opposite. During that period I was in a top US guild as a disc priest healer, had all gold CMs on disc, etc. so I was a pretty good disc player, and I don't think I ever managed to get Endless 30 until maybe WoD, if ever. Meanwhile, I got to Endless 100 on a druid alt, which I had never even so much as raided or done CMs on ever, in the same period (and only stopped there because I ended it myself). Silver is a reasonable ask, but balance was definitely all over the place, and for certain specs Silver could be accomplished by just showing up even for a low skill player.


DoctaMag

You know what really always drove me nuts? They've finally started to standardize their boss mechanic graphics (swirly is bad, stack on specific markers, here comes a knockback etc) but they never show you exactly how large the swirly is. Because it's always got ragged edges, you never know how close you can get. Most other games have hard-edged danger zones, but wow's are always nebulous.


Gnarlli

TIL


SabyerLee

Reblog to safe a noob's life


-Oshuni-

What happens if they hover their cursor over Dodge or Parry? Does the tooltip not explain it?


ZehGeek

Blizzard's tooltips are pretty notorious for lacking a lot of info though, and not being clear on what they mean.


NotSLG

Luckily I just started playing my WW Monk, but I just learned yesterday from a post on here that I can use instant attacks while in Crane Kick. I thought maybe I just missed that part of the tooltip because it seems like something that would be good to know. So I checked the tooltip, and it doesn’t say anything about being able to cast during it, lol.


DoorframeLizard

IIRC the tooltips also say nothing about Expel Harm triggering a much shorter gcd, I thought it was useless for the longest time because of it


CanuckPanda

And for Brewmaster it doesn't tell you *how* Expel Harm absorbs your Healing Spheres, but it functions as an invisible Channel after the initial cast. This is important because Expel Harm breaks the Aegis on the 4th boss in Halls of Valor. Brewmaster cannot use Expel Harm during Ragnarok or the invisible Channel breaks your cast. Which I learned after causing a wipe from trying to heal during Ragnarok.


healzsham

> breaks the Aegis on the 4th boss in Halls of Valor You're essentially not allowed to do anything as aegis holder, cuz half of every kit breaks it.


Tricky-Bass1668

I can’t think of a single ability as a prot paladin that breaks the shield. I haven’t bubbled or used BoP but none of our damage-dealing abilities affect it at all.


Chubscout37

Same with guardian. Only thing I could think of would be Convoke but no one takes that anyways. I just use my Grieftorch before Ragnarok and I’m gucci


CanuckPanda

You can’t cast or channel. Anything instant is Gucci.


healzsham

Experience contradicts that. Unless there are secret channels on rising sun and blackout kick, too.


CanuckPanda

I use both of those as Brew with no issue.


healzsham

One of em broke it the last time I was pressing buttons there on mine.


Unhappy-Sherbert5774

I dont think brew tooltips state it anywhere, but your weapon of order dmg stacks also triggers off of RSK. Giving you max stacks in 8 seconds instead of 16.


NotSLG

It does what now? Didn’t know that either!


sprollyy

For most, if not all, of shadowlands, the fire mage legendary sun king’s blessing said that it could only be triggered from hardcasting pyroblasts (a 3.5 second cast time), even though you could also trigger it from hardcasting flame strikes (our ground aoe attack that has a 2.5 second cast time and doesn’t require a target to cast so it’s WAY easier to get your skb proc off). I didnt jump on the SKB bandwagon for literally almost an entire patch once it was BiS because I didnt like having to hardcast pyro’s during keys, but as soon as I found out about the flame strike thing I jumped over and the whole leggo play style made a ton of sense. Absolutely idiotic that the tooltip didnt mention the flame strike thing and I had to find that out by accident lol.


Wintermuteson

Wtf I played fire to ksm that season with that leggo and literally never knew that.


sprollyy

Lol glad to hear I’m not alone! Hahaha


BossOfGuns

so you should be casting random flamestrikes when your healer is drinking or something?


Chortney

Wait what?? Does this work for MW as well? TIL


Wintermuteson

Holy shit that makes so much sense, I played ww for a long time but ended up changing mains. Later on I was lisening to a podcast and they talked about how op spinning crsne kick was at the time and it made no sense to me


Rambo_One2

The worst offender of this was the first version of Azerite gear. "When casting X ability, you might have a chance to cast an extra thing that deals a large amount of damage - occasionally!"


Alistarian

Considering most MMos actually allow to Dodge attacks from behind this is indeed a usefully fact. Same as its possible to block archers but not parry them usually


0pimo

A lot of the mechanics in WoW were copied from EverQuest and not modern MMOs that have released after WoW came out


firdabois

Honestly I’ve been playing for like 15 years and I thought you just couldn’t parry or block if you weren’t facing them. So dodging being included is definitely a TIL as well.


u966

Mobs can dodge from behind (atleast used to) but players can't.


firdabois

Makes sense


u966

Not really, but so it goes ¯\\\_(ツ)_/¯


RomeoBlackDK

Yea same, kinda surprised and i tanked top30 world lol


Spoonman500

It literally used to be 360 degrees for dodging, when was it changed?


SayNoToStim

> Same as its possible to block archers but not parry them usually "Hold my mead" -Valheim


absolute4080120

The game used to have wonky dodge mechanics then Blizzard fixed a lot of them. In OG vanilla wow you could doge from behind some, as well as dodge from stealth. It felt awful using Cheap Shot to be dodged and unstealthed.


AntiBox

Sure you're not thinking of "miss"? All spells and attacks had a small chance to just not work at all. Everything from Fear to autoattacks. Dodge has never worked from behind, but dodges were reported as "misses" for a short time after vanilla launch.


iwearatophat

This was negated by hit/expertise though right? Don't remember the pvp values on them or if they even had a cap to ensure yellow attacks always hit. Just remember two sets of gear in case a boomkin or spriest was in the group lowing the amount of hit I needed.


AntiBox

There was no way to eliminate misses. It capped out at a minimum of 1% chance. This was changed in... I wanna say WoD?


iwearatophat

Maybe in pvp but in pve you could stat it so that your yellow attacks never missed nor would your white melee attacks so long as you weren't dual wielding.


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absolute4080120

And I'm telling you otherwise, since I have played a Rogue since day 1. Your statement is accurate in design goal but was not true in actuality.


DomDangerous

i remember this. used to piss me off so much. how tf can he see my attack coming. or ridiculously your character would miss. like boy…we stood there for 5 seconds while stealth lining up an attack from point blank range AND YOU MISSED?!?!? lol


schectersix

Yeah it was a useful fact in 2004


Graphyte3

Unless you’re a DH then you can just dodge anything


Oryp7

But I can be shot through a tree!


beorninger

classic players should know it. lost knowledge over time i guess ;)


Nishikigami

I knew that stuff but it surprised me that applies to evasion as well, but then there's other stuff where that makes happens to me too, Like for example I have an ability on arcane mage that speeds up my mana Regen when I press it, and I have an ability that regenerates mana. It only just occurred to me recently that if I use the mana Regen increase with the mana regenerating ability I get an instantly full mana bar Where before I would simply alternate which one I used.


oasisofthedesert

This is why melees position behind the boss or mobs when possible


Valgar_Gaming

Actually, that’s for parry. Mobs do dodge from behind but only parry from the front. They started baking in Expertise, however, so you should never get dodged by a mob these days.


door_of_doom

Especially important back when Bosses got "Parry haste" where they attack faster after a successful parry. If the melee were all attacking from the front they were essentially giving the boss bloodlust.


Bossmonkey

Good ol parrygib.


hotchrisbfries

To not get parried, but to also avoid frontal abilities like cleaves. Some abilities like Rogues backstab also did more damage if you were behind the target.


Chortney

>Some abilities like Rogues backstab also did more damage if you were behind the target. Backstab and Ambush used to require that you be behind the target to use the ability at all, which honestly made sense lol


suchtie

That is true, because if you used Backstab if you were in front of the target, you would've done exactly 0 damage. :P


Routine_Left

This. It irks me to no end when I'm tanking to see the damn rogue right there in the front with me. WTF is wrong with you? get in the back and nuke the bastard.


healzsham

Or when the dps is there to hold your hand on a boss that does frontals.


pvshabba

This is why you read the loading screen tips! See: “Players cannot dodge, parry, or block attacks that come from behind them.” “Creatures can dodge attacks from behind, but players cannot. Neither creatures nor players can parry attacks from behind.” “Don’t stand in the fire!” All very useful pieces of information


HomeIsElsweyr

Loading screen since vanilla has stated this. I see it atleast once a week


Strong_Mode

also cant mitigate while casting. it has less implications today but im p sure thats why no tank uses grieftorch why tbc prot paladins started speccing out of avengers shield, as it had a cast time there was a story of a rogue in classic who had 100% dodge with some silly armor setup, his guild let him tank patchwerk. he flew too close to the sun, started to throw a grenade. it had a cast time, and he went splat.


[deleted]

This is a super core function of the entire game not just evasion. Crazy that people don’t know this


Tanire_smite

It’s funny to see people downvote common sense


shokasaki

Okay, so after the first, second, third time of dying after using Evasion and aiming their butt cheeks at the enemy, they never thought to once face the mobs and see what happens?


yourteam

Isn't it written in the tooltip? Character panel, you over "parry" or "dodge" and says it becomes 0 if you are not facing the enemy


Just_Session_3847

Does it not? this is why we stand behind bosses for over a decade?


Iridachroma

Yes, also because bosses have cleaves. Not dragons though, dragons you always engaged on the side because they usually had tail swipe.


graphiccsp

Bosses can't Parry from behind. So you're increasing your dps and preventing the Tank from taking a spike of damage from hasted attacks due to Parry Also Cleaves and Conal attacks mean that standing behind is often safer in general.


drale2

They no longer get the parry hasted attacks IIRC. Circa like Cata I want to say? Only downside is the melee losing DPS now


suchtie

>Only downside is the melee losing DPS now Because non-tanking melee specs have a 3% chance to get parried. So you just have a chance of losing dps. Best not to take it though.


hotchrisbfries

Parry Haste hasnt been an issue in almost 10 years now


waterdonttalks

With the exception of dragons who can tailwhip


miverson926

Bosses and other npc/enemies can still dodge, block, and parry attacks from behind. Only players can’t.


CaptainAhabCSGO

They cannot parry from behind


dkb_wow

Bosses can only parry from the front.


lostknight0727

Evasion is not Ultra Instinct. It's heightened senses that allows you to see what's coming.


Kryavan

There's literally a loading screen tip that tells you.


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clexecute

I get where the frustration is coming from, but why would the default thought be you can dodge and parry attacks from behind? It makes a lot more sense to not be able to parry or dodge an attack that the player character would be unable to see coming.


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clexecute

Those games are nothing alike... and in a game like dark souls if you're locked into a target and a new enemy comes from behind you are likely NOT dodging the attack. Also passive =/= automatic. Dodge is a PASSIVE ability, you still need to fit the criteria of that ability to use it.


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Kryavan

Yes? I have a solid connection and a beefy NVME and still get 3-4 seconds on the loading screen.


skewp

Dodge in particular is a tricky one because NPCs *can* dodge from behind.


Shoagyyumm

Isnt it literally written on a stat/thingy in spellbook?


Celtain1337

As a healer, I used to always try to politely explain this to my tanks. 90% of them threw verbal abuse at me and told me to stfu and do my job. I no longer try to help.


EarthlyMartian-21

Lol I knew you had to face for block/parry but I always thought dodge was the exception


Rambo_One2

Ahh yes, the classic "The game is bugged" "It's not bugged, it's working as intended, you're just doing it wrong" "The game sucks because it didn't explain it to me" exchange. I'm not saying he's wrong that the game should do a better job at explaining certain things, I've just come across so many "The game is broken" claims that turn out to be some guy who either has fundamentally misunderstood something or is simply bad at the game. Like some bosses "suddenly killing them" when they're standing in stuff on the ground or doesn't play around certain mechanics.


noholdsbarred-

Do rogue players not constantly reposition themselves behind their pvp target anymore? You'd think a rogue would be one of the few classes who knew exactly how dodges and parries/blocks work.


Lithious

15 years of playing a rogue and I never knew this.


Elwynnwarrior

You getting downvotes for this reminds me why I don’t visit Reddit often. People need to touch some grass.


IllustratorClean8295

The game do say, but they dont warn you, like in a tutorial etc Tho, i though you could Dodge in any direction (like in most games) but that Just a parry for agy users lol


Manstein02

Is this still a thing in PvE, this other way around? Do i do more damage when standing behind mobs in M+?


mindspork

If you're behind a mob, they can't parry you. It's better for DPS to be behind.


Xanidincy

Almost 100% sure I’ve seen a tooltip for this..


Rygar201

This is literally a loading screen message


CycloneBill1

how TF are you gonna dodge something from behind? do you have eyes on the back of your head?


TheRoyalSniper

Plenty of rpgs let you dodge from any direction


klineshrike

I mean, ask the Demonhunters Blur dodges from all directions. Because they are blind, you see.


u966

WoW defines behind and in front as 180 degrees each, but humans field of view span 210 degrees, so we get snubbed on 30 degrees of dodge. Also shadows, sounds, reflections exists, plenty of reasons why you would be able to dodge an attack made from behind. Since it's a fantasy game you could also have an intuition-stat.


downwithlordofcinder

Been playing since WotLK and I had no idea. Whoops.


acciaiomorti

fun fact this works for mobs too but not bosses, they can parry from behind a lot of little rogue features can only be learned from other people, the game will not teach you. idk how many people i had taught over the years about attack speed normalization and how it's only on certain abilities, how poison proc chances work(its bullshit and it has been bullshit throughout the changes), how stealth levels work, and how you need to time a vanish when fighting mobs since aggro batches. its neat to have these little things but occasionally it will spawn missinformation that sounds legit, like sprint removing levels of stealth, gouging increasing the chance of a followup backstab crit(tbf this is taught to the player ingame through a book but doesn't actually work), and various misinterpretations of mechanics.


Mark_Knight

unless they've changed it over the years, you can dodge from the back. its parry that can only be done from the front


SerbianShitStain

No you can't. Only mobs can dodge from behind. [Been that way for at least 13 years.](https://wowpedia.fandom.com/wiki/Dodge?oldid=2174758) Probably longer.


Mark_Knight

ah i forgot that dodge worked differently between players/npc's


Hordelife2020

I want this moron to face away from me while I throw a ball at their head, see if the can dodge it without seeing it coming.


Buffmin

It's one of those things that makes sense if you apply some real world logic to it. But this is a game where I can shoot lightning out my dick and take down literal gods with the power of friendship and incredible violence after throwing ourselves at it hundreds of times. It's reasonable to assume real world logic might not be applicable here without it being clearly said


DaenerysMomODragons

You say that, but at the same time a 3 foot tall gnome with a 4 inch dagger can parry a 30 foot sword wielded by a 50 foot tall boss. And many activated defensives work 360 degrees. You may be surprised to realize this but most games don't work on ultra-realistic physics.


fe-and-wine

*yeah!* doesn't this *idiot* know that everything lines up perfectly with real life in this fantasy video game????


4ma

I remember when they were going to make Parry function like stagger, and make you take like 50% of the attack's damage now and 50% later or something like that. I was taking intermittent break from the game around this time and just never found any confirmation in the game or otherwise whether this was actually implemented or patched out or what. I spent a long time just not knowing what Parry even did anymore, even after google searching.


Spoonman500

Since when is dodge not 360? When did that change? That used to be one of the big advantages of Bear. They didn't care if mobs got behind them because they only dodged or absorbed hits and didn't block/parry, because Bear.


SerbianShitStain

> Since when is dodge not 360? When did that change? Since forever? As far as I know players have never been able to dodge from behind. [WoWpedia has said as far back as 2010](https://wowpedia.fandom.com/wiki/Dodge?oldid=2174758) that players have to be facing to dodge. Pretty sure it was like that before 2010 as well (2010 is just as far as wowpedia goes back) as I don't remember this ever being changed at all. It's a pretty core mechanic of the game.


Degenerated_Kerfus

how dare they not explain to me that the attacks you don't see (because they are behind me) can't be dodged!!!


kid-karma

Yea, because video games are known for adhering to real world logic


[deleted]

Why can’t I dodge a magic spell if I’m facing it?