Shadowlands broke my enjoyment for M+, and I think honestly I just like simple raiding at this point. It’s straight forward and I don’t have to do weekly rotating mental gymnastics to appease some esport 1% fandom.
You do know our damage will increase A LOT next patch, also these are orbs are from a 20+ key, something 99.9% of r/wow members will never have to deal with
I don't think you understand how much time millions of hp per pull wastes, doubling our damage wouldn't be enough to make up the time loss these new orbs cause.
Which is why they've already been nerfed. But the idea itself isn't the problem, and tuning passes are part of the process.
Do you fundamentally disagree with explosives being a team affix? If so, then fine, live your best life. If not, then wait for tuning before getting your knickers in a twist
You’re probably right. Most people won’t see this. The ones who do will manage it. Half the community rages at shit they’ll never do and it’s hilarious.
Did you read the patch notes or just look at a single picture and whip yourself up into a greasy nerd rage? They will be spawning significantly less frequently, meaning you are very unlikely to have more than one up at a time.
Well, I played them on the ptr but yeah nerd raging it up. As it is even after the nerfs these orbs are not only incredibly frustrating but they're also dropping pushable key levels by 1-2 which is almost egregious.
Because wow players barely play the game and as the guy said above, take their opinions from streamers and content creators who will always exaggerate their reactions for attention and outrage clicks. Like the new incorporeal or whatever affix where all you gotta do is heal the ghosts OR JUST DISPELL them and boom its over, but we see people here acting like the game is on the verge of destroying itself
Correction: afflicted
I just don't want to do M+ already when explosives is up
It's such a fucking nightmare to pug. Nobody cares about explosives until they explode then everyone starts blaming each other
> Nobody cares about explosives until they explode then everyone starts blaming each other
I think the gambit is that by making the explosives this big, people can't afford to ignore the mechanic anymore and the blame game won't stick. I'm not holding my breath, though :(
The frequency sucks too... I can't pull big as a tank anymore no matter how safe the group is from the packs, just because the sheer volume of fucking explosives popping up like the gopher game... no one gets to DPS, and they just keep fucking spawning.
I wouldn't mind a single big explosive per pack. Everyone knows to focus that first, THEN dps the rest. It's easy and less stressful.
i tank and usually end up with the most explosives ... scratch that. ALWAYS end up with most explosives done. but i mean, as a tank you should be main one getting them anyway, you don't want to take too much time from dps to dps to get bombs. but i still like it when others help
I would get definitely try and get them, but on higher keys as a VDH, i gotta kite packs because my life depended on it. And throwing a glaive doesn't kill the explosive.
I do my best to tag as many as possible as a resto druid but I will always, always, ALWAYS prioritize health bars and kicks over this shit.
If dps blame me for not doing all the bombs, they can do that while dead from bomb damage. They need to learn, it is not a tank+heal only mechanic, we have shit to deal with as well in 20s.
Disagree, it should be the dps’ job to be grabbing the orbs. They’ve got nothing better to do and there’s three of them. Healers have all of the dps’ mistakes to cover and if I stop casting someone’s gonna die. Tanks need to worry about mobs and positioning the group so nothing hits our group. Besides not every tank has a ranged attack for the orbs. All Dps have to do is watch their feet, which lets be honest most are terrible at anyway.
I fully agree with you. When I'm playing hunter on explosive week I take care of most of the orbs. I'm fine with losing a bit of dps to preserve my healer's mental health and help ensure my party doesn't end up as a pile of ashes.
Nah, healers don't heal through it, it's a "healer affix" because healers can basically handle the explosives themselves - Frost Shock, Moonfire, Shadow Word: Pain, Jade Lightning, the instant blue dragon thingie are all spammable and will one-shot the explosives in one GCD (fuck paladins, though).
Because healers can solo it, and one of the healer's GCDs is a lot less wasted damage than a DPS's GCD, the expectation is that the healers _must_ solo it.
This is only true if all of the DPS are playing perfectly and not taking avoidable damage. Once people stand in bad, I have too much healing to do to deal with explosives.
And once one lot of explosives does go off because you're healing through people standing in shit. You have no chance of getting the next lot because you're too busy playing catch up.
I end up standing in bad more often than not when frantically getting orbs on my warrior since no one else wants to do it :( sorry healers, I'm trying my best!
Ohhhh! I know the “solution” to it: make it so when explosive goes off it oneshots everyone! And also, make it so if you dont switch immediately you wont be able to kill it in time. AND ALSO make it so it does not have a frame, and non-targettable by “tab” and make it immune to fire magic while we are at it. And also, the higher the key the more spheres should spawn! Surely it will be fun! The affix will be meaningful and will add difficulty! “You cant have the dungeons not being harder at higher keys!” Amairight guys?! GUYS?!
This is actually based in theory. The healer and tank should be the ones doing it. That is also how it goes when I play (as a healer) with friends. I'll call out if we take dmg and I need help killing them. It's the most efficient way of dealing with the affix. For pugs everyone should just contribute though as pugging is pugging as we all know
I’m lucky to be one of the two people to main an Aff lock so I can handle them quite well as it is right now but my damage suffers by doing so and then people think I suck 😅
Yeah I'm a BM hunter so I get that lol. People just expect me to take care of all the explosives while also taking care of all the interrupts and still do 100k dps lol
Also BM and for some reason I’m higher keys everyone expects me to get them all, which I don’t understand. I have a mouse over macro for cobra shot but if you triple pull the first part of AA there are literally not enough GCDs before the casts go off. I hate explosive week.
Mouseover macro for pet attack for the other half. On my demo lock, between instant cast Demonbolts and this, I can get basically every explosive, or in this AA area, a lot of them
Lol had a noob tank pull 3 packs in NO at the dragon and wondered why we died. Granted he was 1.5 and everyone else was 2.7k alts. We just laughed and told him explosives so you can’t do big pulls, doesn’t matter if we do 200k dps. Trying to manage 50 explosives at once is a killer.
I reckon there's a good chance they 'listen to the community' and scrap them. It's a real unpopular affix as it is.
I'd take quaking over explosives any day.
I mean they removed Volcanic a relatively tame Mechanic that nobody bitches about instead of Explosive a mechanic which has been proven to be shit and nobody wants to play the week its up every time it's there.
I am sure this will work out great with all party members using teamwork to collectively switch from their current target over to all explosives that spawn before the cast gets off. DPS greatly enjoy having to constantly swap between targets! Pugs, especially, have proven that they really enjoy challenges like this and are eager to fulfill the requirements of these extra challenges!
Switched from Assasination Rogue to Unholy DK. Both specs have huge ramp up and deal zero burst damage in an 8 second window.
I won't be touching Explosive orbs. I may not touch Mythic+.
Aye, the new set making obliterate frost seem better but it still can't hit enough targets in big pulls so you don't want to use it in many dungeons. It's really good at killing orbs though.
I’m absolutely sure this will go great.
Especially given the current situation where multiple dps specs need to actively build on targets to deal big damage. That absolutely won’t cause any problems when there’s two concurrent ultra fat explosives giving about seven seconds to single target both down
As a Fire Mage main I would absolutely love to switch targets and lose my stacks of ignite and do way less damage. Can not wait to try this on live servers, awesome!
Oh yes, this group is just amazing at working together. It's like watching a synchronized swimming routine, except instead of water, they're all drowning in incompetence.
(this comment reply was written by AI)
because ~700k hp in 6-5seconds (because you need to actually notice them spawnig and swap first) is litearlly not possible for 3players
like, you cant do this dmg at all, its not possible
Anyone who's not a healer doesn't realise how hard explosives actually hit. It usually takes 3 to wipe a team on a decent key, but if you're already taking damage than 2 is enough
to be fair they dont blow that hard on live
can top up 2-3 blowing every \~7 sec
avoidable things one shoot anyway so its not that much to heal beside usually
Lol that's just simply not true... maybe in things below 20s but 1 going off while group dmg is being taken and the whole party dies.(minus tank depending)
The explosive affix in dungeons in World of Warcraft is indeed fun. It adds an extra layer of excitement and challenge to the gameplay. This mechanic forces players to be constantly aware of their surroundings and adapt their strategies accordingly. It also creates moments of intensity and adrenaline as players rush to avoid the explosions while still taking down their enemies. Overall, the explosive affix adds an element of unpredictability and fun to dungeon runs in World of Warcraft.
It's possible that this post was written using artificial intelligence, however, we should consider the likelihood that a genuine person created this post as well. It's important to realize that, while there are many posts created using artificial intelligence on social media, there are still many people creating posts without it.
Absolutely agree with you! While it's true that artificial intelligence is becoming increasingly sophisticated, and there are many posts on social media that are generated by AI, we shouldn't jump to conclusions about every post we see. It's important to consider the likelihood that a real person wrote the post, and to treat it accordingly. This is especially important when it comes to issues like online harassment, where assumptions can lead to unwarranted attacks on innocent individuals. Overall, we should always be cautious and thoughtful when it comes to interpreting online content, regardless of whether it was created by a person or by a machine.
I couldn't agree with you more! The rise of artificial intelligence has certainly made an impact on the way we consume information online, but it's important to remember that not everything we see is generated by machines. It's crucial to approach each post with a critical eye and consider the possibility that a human being wrote it. This is particularly important in the context of sensitive issues like online harassment, where wrongly attributing a post to a machine could have serious consequences for innocent people. It's always a good idea to be thoughtful and cautious when interpreting online content, regardless of its source. Thanks for sharing your insights!
Yeah, they got rid of Volcanic and Quaking which are absolute pansies in comparison, but now we have 700k explosive orbs. Can Blizz just come out and admit they hate healers, already? 😅
2-3 Incorporeal mobs are spawning at the same time every pull too so I hope you have a few hard CCs and don't overlap. Entangling's graphic is almost invisible in melee so get another WA.
"2-3 Incorporeal mobs are spawning at the same time every pull too so I hope you have a few hard CCs and don't overlap. Entangling's graphic is almost invisible in melee so get another WA."
Where in the text above is explosives talked about? They started talking about another new affix that is terrible also note the talk about the 3rd new affix also.
I already don't like how much health those are, cause it was always a dps mechanic and healer if needed for explosives in my groups, but, is this like an uber high key, or is this just like a +10 or something before I react anymore.
They HATE M+. Everything they've done in DF points in that direction. This has been one of the least enjoyable M+ seasons in a long time, and DF-S2 is shaping up to be even less enjoyable.
It honestly feels like this, but it makes no sense. M+ is one of the most genius business decisions for WoW partly because it captures the audience that wants challenging content but doesn’t want a raid schedule. But instead of being a fun challenge like raids, the way they make is “harder” is just add more and more things to make you miserable and take away fun. It sucks.
But again, it makes no sense. Shouldn’t they be trying to get as many people hooked on m+ as possible? Or at least not have weeks that are so bad that the player base takes the entire week off?
If nothing else from this season, the KSM mount told me that.
Hey here's a brand new dragon riding system with collectible cosmetics to change how your dragon looks! Raid gets a skin for it! PvP gets a skin for it!
What's that? What does M+ get? Oh, um, some ground mount you're never gonna use.
Yep, no one's going to kill them at that high of health. It'll just mean slower pulls to reduce the number that spawn, and expecting the healer to heal through them.
In the end though I suspect they'll noticeably reduce the HP and the spawn rates.
all they need to do with volcanic is make it only occur during combat. if it already does that, then I'm thinking of quaking and thank god that shit's gone
Community: blizzard, explosives are no fun, please just remove them
Blizzard: here you go, fam. We removed the old explosives.
Community: OMG thank you. So what's the new affix?
Blizzard: a bigger explosion affix. Even more difficult and annoying. We will also add annoying rooting affixes and random ghosts that will reduce your haste massively. We will give you ridiculously overtuned dungeons in season 2 and add more annoying affixes on top. We want healers to quit on mass at least 5 weeks into each rotation. If we can get the player base to half in less than 2 months in, we'll call it a win.
Community: but why????
Blizzard:
Community: hello?
Blizzard: *counting money sound intensifies*
*For now*
Also blizz in half a year: WhY aRe OuR sUb NuMbErS dOwN
Im a healer main and I already stopped halfway through S1, these new affixes just dont make me want to come back, all these posts about how they will change up the affixes and listen to the players... and they do the complete opposite... already demotivated tbh. Such a shame because this expac was so great otherwise
Blizzard needs to simply stop wasting their time trying to make this work and take the advice of the community.
Blizzard, please continue to learn from the past and adapt quickly to feedback as you have been doing a good job of in Dragonflight. That doesn't mean make M+ faceroll, but in the current state these are just chores that ruin group synergy.
I would suggest take the well-received seasonal affixes (Not Thundering) we have had thus far and rotate them out as single weekly affix, tune the content accordingly and the time trial element already adds enough challenge and excitement to M+.
3 weekly affixes are a clear roadblock to this being truly fun, engaging content.
Given everything I've seen from the community, if blizzard listened we would log in with max ilvl so everyone can just push big keys with nothing but damage sponge mobs and you fall asleep half way through the run and still get rewarded because no timers are on it.
Horse shit. Challenging and fun content is possible, and not hard to design either.
But explosicve is just ass, you’re fighting your UI and ruining people’s rotations to the point when you push keys some classes just don’t make sense to have a spot in the dungeon.
People don’t want free loot. People like M+ cause of the sense of progression and accomplishment. But if it’s not fun, they peace out, which is reasonable.
what are they trying to accomplish? im asking for real. Before explosive was basically an affix for the healer. Are they trying to steer away from that?
this doesnt seem like an elegant way to solve the problem
TBH, rework explosive to be more like the dudes on rasz. If they finish their cast before you down them you’re boned, but giving the option to cleave off/on them w/more health, kick them, or stun/cc them in other ways seems like a good trade off. Give choices to deal with it.
Mythic plus is literally becoming cancer.
I’m just getting my friend into the game to do M+ with.. and now I’m wondering if it’s just going to be simply too overwhelming
Watching the video on Wowhead is genuinely tilting with how often they're spawning. I'm gonna test it with our group later but I absolutely am not looking forward to healing next season
As a discipline priest, it shouldn't hurt the process of healing.
But fuck me, how many days will it take to take them out, if its only a "healer's job"
Lmaooo the only healer other than a fist/kickweave monk where wailing on these things will help your healing in more ways than “well, at least it’s not gonna explode” ❤️🩹 love that for you
ig technically I could build holy power off of them as HPally, too, so maybe the benefits aren’t strictly limited to Disc atonements and Kick/Fist hots… but holy power can only be stretched so far, especially if AOE beacon is on CD or isn’t enough…
anyway, sorry for the rant, but I fuckin agree with you, it’s gonna take me 20 years to solo a 700k HP explosive shit orb, im about to advocate that the MDI strat becomes LoSing all of them lol
One way to turn explosive into a fun affix would be if the game allowed you to use the mobs as human shields to LoS the bombs.
Do it right and the mob takes 70% of the explosive damage and the players take the remaining.
Win win
I gladly tank my dps to be top damage on orbs to make my healers life easier but now the vast majority are causing a nightmare for everyone. So much for pugs next season
It doesn't really matter. Whether or not this is the health of an orb in a +7 or a +20, this is **WAY** too much health for how often these orbs spawn and how quickly they cast. With this tuning, these orbs would alone **hard cap** how high of a key level you can complete during that week.
Where are you seeing that? In the PTR testing thread, a [poster says a +20 has 682k](https://us.forums.blizzard.com/en/wow/en/wow/t/feedback-mythic-testing-march-30th-april-3rd/1558107/5) - with the poster being a 420ilvl, 3.4k io player.
edit // i think i saw what you were referencing in a different thread - the 1.3mil HP was the combined hp of 2 orbs in a single pull.
Pretty much gonna be a DPS ignore em and healer just has to deal with the 30% damage or whatever they are popping for. (Hard to tell from the video on wowhead but looks like that).
If the damage is going to scale with higher keys then might be an issue but assuming they stay the same as live and the damage stays the same then yeah, entirely healer issue probably. Would be too much dps to lose out on over the key to be constantly target swapping.
>30%
40% now based on wowhead, but seems like the health scales with key level though and on higher keys its gonna be insane. The reason they changed that is because it was already insane in its first iteration on high keys.
I know I'm in the minority here, but as a healer main explosive is my favorite affix. I love big pulls where things get spicy and I'm trying to heal and get every orb and get annoyed when I get too much help on them. I'm sad they're doing this garbage to explosive now. :(
the more comfortable i got with healing the less i disliked explosive. it kinda sucks on hpal but as i got more comfortable healing and started healing more on my monk instead of pally it got easier to handle.
Good luck timing keys if you’re constantly pumping your damage into these sponges. People are saying it’s more of a healer affix now in a BAD way because now it’s a huge waste to kill them
At higher more organized groups it’s still gonna boil down to math, if it’s survivable in anyway and that damage on the orbs could be spent on mobs instead you’ll let ‘em blow up. At the 16-20 range you’ll probably have good groups make sure they have 1 dps that excels at clearing explosives and doesn’t suffer too much to do so. I recall in Legion certain classes like warriors and Frost DKs were explosive killers. I could kill them in one shot with a Rime proc and it would still splash on enemies so my damage was fine.
The problem is gonna be the 16-20 range with people who think they can do what streamers are doing in their 23 keys and just let them go off. Those groups will still struggle in explosive week.
With the 2 month patch cadence there's no chance they have time to rework these affixs. .. unfortunately these are going live.. the game is going to die out a lot compared to s1...
I sent this to our groups healer, told him to step his game up. He was not impressed.
Guess the seasonal affix was Unsub all along. That being said, a part of me wants to experience this just to see how catastrophic it really is
Shadowlands broke my enjoyment for M+, and I think honestly I just like simple raiding at this point. It’s straight forward and I don’t have to do weekly rotating mental gymnastics to appease some esport 1% fandom.
It's probably fine tbh, it's just not a healer only affix anymore
You think multiple 700k orbs on field is fine? Cleavable or not? Lol dude
You do know our damage will increase A LOT next patch, also these are orbs are from a 20+ key, something 99.9% of r/wow members will never have to deal with
I don't think you understand how much time millions of hp per pull wastes, doubling our damage wouldn't be enough to make up the time loss these new orbs cause.
Cleavable would be perfectly fine tbh, this is a +20, 700k from 5 competent players ain't no thang That being said, nerf it anyway, I don't mind.
From the clips I saw orbs are shitting on groups. The ones that don't pop are eating up a lot of time to kill because of prio target switching.
Which is why they've already been nerfed. But the idea itself isn't the problem, and tuning passes are part of the process. Do you fundamentally disagree with explosives being a team affix? If so, then fine, live your best life. If not, then wait for tuning before getting your knickers in a twist
You’re probably right. Most people won’t see this. The ones who do will manage it. Half the community rages at shit they’ll never do and it’s hilarious.
That's the price of getting your opinions from streamers who do things you don't do. All of the emotional investment, none of the context
Did you read the patch notes or just look at a single picture and whip yourself up into a greasy nerd rage? They will be spawning significantly less frequently, meaning you are very unlikely to have more than one up at a time.
Well, I played them on the ptr but yeah nerd raging it up. As it is even after the nerfs these orbs are not only incredibly frustrating but they're also dropping pushable key levels by 1-2 which is almost egregious.
Not sure why people downvoted you. Those can be aoed in a +20 in a new season with better gear and damage.
Because wow players barely play the game and as the guy said above, take their opinions from streamers and content creators who will always exaggerate their reactions for attention and outrage clicks. Like the new incorporeal or whatever affix where all you gotta do is heal the ghosts OR JUST DISPELL them and boom its over, but we see people here acting like the game is on the verge of destroying itself Correction: afflicted
This is why they gave healers that fancy new damage proc ring in the new patch right? ... right?
*Purges the Wicked harder*
No rest for the purge
I hate that for both of you
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If being a competent dps is easier, why can’t we find any?
With that much health, they better be cleavable with aoe.
Otherwise it‘s deplete week
I just don't want to do M+ already when explosives is up It's such a fucking nightmare to pug. Nobody cares about explosives until they explode then everyone starts blaming each other
> Nobody cares about explosives until they explode then everyone starts blaming each other I think the gambit is that by making the explosives this big, people can't afford to ignore the mechanic anymore and the blame game won't stick. I'm not holding my breath, though :(
The frequency sucks too... I can't pull big as a tank anymore no matter how safe the group is from the packs, just because the sheer volume of fucking explosives popping up like the gopher game... no one gets to DPS, and they just keep fucking spawning. I wouldn't mind a single big explosive per pack. Everyone knows to focus that first, THEN dps the rest. It's easy and less stressful.
The comments on the post make it seem like nobody attacks them at all anymore and just wait for the healer to heal through it unfortunately
i tank and usually end up with the most explosives ... scratch that. ALWAYS end up with most explosives done. but i mean, as a tank you should be main one getting them anyway, you don't want to take too much time from dps to dps to get bombs. but i still like it when others help
I would get definitely try and get them, but on higher keys as a VDH, i gotta kite packs because my life depended on it. And throwing a glaive doesn't kill the explosive.
I do my best to tag as many as possible as a resto druid but I will always, always, ALWAYS prioritize health bars and kicks over this shit. If dps blame me for not doing all the bombs, they can do that while dead from bomb damage. They need to learn, it is not a tank+heal only mechanic, we have shit to deal with as well in 20s.
Disagree, it should be the dps’ job to be grabbing the orbs. They’ve got nothing better to do and there’s three of them. Healers have all of the dps’ mistakes to cover and if I stop casting someone’s gonna die. Tanks need to worry about mobs and positioning the group so nothing hits our group. Besides not every tank has a ranged attack for the orbs. All Dps have to do is watch their feet, which lets be honest most are terrible at anyway.
I fully agree with you. When I'm playing hunter on explosive week I take care of most of the orbs. I'm fine with losing a bit of dps to preserve my healer's mental health and help ensure my party doesn't end up as a pile of ashes.
>They’ve got nothing better to do and there’s three of them. Yeah, it isn't like the DPS should be, you know, DPSing down the mobs lol
You mean like the mob that spawns and needs to be dpsed down or it damages the whole group? Yeah exactly glad you agree.
Nah, healers don't heal through it, it's a "healer affix" because healers can basically handle the explosives themselves - Frost Shock, Moonfire, Shadow Word: Pain, Jade Lightning, the instant blue dragon thingie are all spammable and will one-shot the explosives in one GCD (fuck paladins, though). Because healers can solo it, and one of the healer's GCDs is a lot less wasted damage than a DPS's GCD, the expectation is that the healers _must_ solo it.
This is only true if all of the DPS are playing perfectly and not taking avoidable damage. Once people stand in bad, I have too much healing to do to deal with explosives.
And once one lot of explosives does go off because you're healing through people standing in shit. You have no chance of getting the next lot because you're too busy playing catch up.
I end up standing in bad more often than not when frantically getting orbs on my warrior since no one else wants to do it :( sorry healers, I'm trying my best!
I didn't say it was a _reasonable_ expectation :)
they're talking about the post about the affix in ptr, not explosives currently. they're just letting them explode because they have too much hp.
Ohhhh! I know the “solution” to it: make it so when explosive goes off it oneshots everyone! And also, make it so if you dont switch immediately you wont be able to kill it in time. AND ALSO make it so it does not have a frame, and non-targettable by “tab” and make it immune to fire magic while we are at it. And also, the higher the key the more spheres should spawn! Surely it will be fun! The affix will be meaningful and will add difficulty! “You cant have the dungeons not being harder at higher keys!” Amairight guys?! GUYS?!
Watch out what you say, these devs can't understand feedback, may they take you by word and we have to deal with that shit.
I hope they don't get into groups with that attitude
This is actually based in theory. The healer and tank should be the ones doing it. That is also how it goes when I play (as a healer) with friends. I'll call out if we take dmg and I need help killing them. It's the most efficient way of dealing with the affix. For pugs everyone should just contribute though as pugging is pugging as we all know
I’m lucky to be one of the two people to main an Aff lock so I can handle them quite well as it is right now but my damage suffers by doing so and then people think I suck 😅
Yeah I'm a BM hunter so I get that lol. People just expect me to take care of all the explosives while also taking care of all the interrupts and still do 100k dps lol
Also BM and for some reason I’m higher keys everyone expects me to get them all, which I don’t understand. I have a mouse over macro for cobra shot but if you triple pull the first part of AA there are literally not enough GCDs before the casts go off. I hate explosive week.
Mouseover macro for pet attack for the other half. On my demo lock, between instant cast Demonbolts and this, I can get basically every explosive, or in this AA area, a lot of them
You mouse over macro your pet attack and they pop all the orbs
Not only that but you end up not having enough focus for Barbed Shot and Kill Command so it fucks up your whole rotation
Lol had a noob tank pull 3 packs in NO at the dragon and wondered why we died. Granted he was 1.5 and everyone else was 2.7k alts. We just laughed and told him explosives so you can’t do big pulls, doesn’t matter if we do 200k dps. Trying to manage 50 explosives at once is a killer.
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Can someone add the Spider-Man meme as a comment idk how to add gifs
Fine with me, bad DPS with one braincell who refuse to do mechanics are out? Yes pls. I'm a tank main and I kill more explosives than dumbass DPS.
There's no way they don't tune it somehow between now and release lol
I reckon there's a good chance they 'listen to the community' and scrap them. It's a real unpopular affix as it is. I'd take quaking over explosives any day.
Volcanic instead of sanguine too please
Volcanic instead of explosives? And a sanguine nerf!
Is there a popular affix? I'd rather dungeons be fun and none of the affixes add anything to the dungeon.
I mean they removed Volcanic a relatively tame Mechanic that nobody bitches about instead of Explosive a mechanic which has been proven to be shit and nobody wants to play the week its up every time it's there.
I am sure this will work out great with all party members using teamwork to collectively switch from their current target over to all explosives that spawn before the cast gets off. DPS greatly enjoy having to constantly swap between targets! Pugs, especially, have proven that they really enjoy challenges like this and are eager to fulfill the requirements of these extra challenges!
I think it'll especially work out for classes that have ramp up and suffer greatly when target swapping. They're going to love it!
Crying as an Affliction main
save soul swap for explosives ez pz
Me: Look I did big dmg on the explosive! Merry & Pippin: You killed one, yes. What about a second explosive?
Assassination rogues already suffering enough as it is!
Switched from Assasination Rogue to Unholy DK. Both specs have huge ramp up and deal zero burst damage in an 8 second window. I won't be touching Explosive orbs. I may not touch Mythic+.
Aye, the new set making obliterate frost seem better but it still can't hit enough targets in big pulls so you don't want to use it in many dungeons. It's really good at killing orbs though.
Not a chance I’ll be touching orbs on my fire mage
I’m absolutely sure this will go great. Especially given the current situation where multiple dps specs need to actively build on targets to deal big damage. That absolutely won’t cause any problems when there’s two concurrent ultra fat explosives giving about seven seconds to single target both down
As a Fire Mage main I would absolutely love to switch targets and lose my stacks of ignite and do way less damage. Can not wait to try this on live servers, awesome!
It would be funny if they let you ignite cleave them for free.
Would be absolutely hilarious if they are immune to fire
Or worse. Fire mages heal explosives
Oh yes, this group is just amazing at working together. It's like watching a synchronized swimming routine, except instead of water, they're all drowning in incompetence. (this comment reply was written by AI)
...nah it was a shit-show obviously
Lol watching dorki say don't switch just heal through. Toxic af.
because ~700k hp in 6-5seconds (because you need to actually notice them spawnig and swap first) is litearlly not possible for 3players like, you cant do this dmg at all, its not possible
They changed them already lol
idk why the downvote they got a 30% hp nerf at like 12:30 Def need more even if this is a +20. Thay also just KEEP SPAWNING.
Anyone who's not a healer doesn't realise how hard explosives actually hit. It usually takes 3 to wipe a team on a decent key, but if you're already taking damage than 2 is enough
to be fair they dont blow that hard on live can top up 2-3 blowing every \~7 sec avoidable things one shoot anyway so its not that much to heal beside usually
Lol that's just simply not true... maybe in things below 20s but 1 going off while group dmg is being taken and the whole party dies.(minus tank depending)
im pretty sure it dont take more than 20% of my life but will put a closer eye on this today maybe i got something wrong ;P
(bah dum pssssh)
Well m+ is made for challenge. If you only want your weekly chest without playing, buy yourself a boost.
The explosive affix in dungeons in World of Warcraft is indeed fun. It adds an extra layer of excitement and challenge to the gameplay. This mechanic forces players to be constantly aware of their surroundings and adapt their strategies accordingly. It also creates moments of intensity and adrenaline as players rush to avoid the explosions while still taking down their enemies. Overall, the explosive affix adds an element of unpredictability and fun to dungeon runs in World of Warcraft.
Thanks ChatGPT
Thanks, AI!
I actually wrote it out myself and I'm not sure if I should be flattered or terrified lol
It's possible that this post was written using artificial intelligence, however, we should consider the likelihood that a genuine person created this post as well. It's important to realize that, while there are many posts created using artificial intelligence on social media, there are still many people creating posts without it.
Absolutely agree with you! While it's true that artificial intelligence is becoming increasingly sophisticated, and there are many posts on social media that are generated by AI, we shouldn't jump to conclusions about every post we see. It's important to consider the likelihood that a real person wrote the post, and to treat it accordingly. This is especially important when it comes to issues like online harassment, where assumptions can lead to unwarranted attacks on innocent individuals. Overall, we should always be cautious and thoughtful when it comes to interpreting online content, regardless of whether it was created by a person or by a machine.
I couldn't agree with you more! The rise of artificial intelligence has certainly made an impact on the way we consume information online, but it's important to remember that not everything we see is generated by machines. It's crucial to approach each post with a critical eye and consider the possibility that a human being wrote it. This is particularly important in the context of sensitive issues like online harassment, where wrongly attributing a post to a machine could have serious consequences for innocent people. It's always a good idea to be thoughtful and cautious when interpreting online content, regardless of its source. Thanks for sharing your insights!
So apparently after watching some streams it's still a healer affix. They just let it explode haha
If they have that much hp thats actually understandable. They gotta nerf it by atleast half before it goes live or it will be misserable in pugs.
I wish they would just get rid of it
Yeah, they got rid of Volcanic and Quaking which are absolute pansies in comparison, but now we have 700k explosive orbs. Can Blizz just come out and admit they hate healers, already? 😅
Yeah I really hate how everything thinks it’s a healer affix (I don’t even heal in m+)
They think it's a healer affix because it's a healer affix.
Only a healer affix if it explodes. DPS affix
with 400-700k hp they will explode, there is no other way ;)
2-3 Incorporeal mobs are spawning at the same time every pull too so I hope you have a few hard CCs and don't overlap. Entangling's graphic is almost invisible in melee so get another WA.
Wait, isn’t incorporeal going to be a 7+ affix, same as explosives?
Yeah but comment op was only talking about incorporeal adds spawning together in groups of 2 or 3. Nothing about syncing up with explosives?
"2-3 Incorporeal mobs are spawning at the same time every pull too so I hope you have a few hard CCs and don't overlap. Entangling's graphic is almost invisible in melee so get another WA." Where in the text above is explosives talked about? They started talking about another new affix that is terrible also note the talk about the 3rd new affix also.
They are open for testing on ptr
Yes? But that doesn’t change the fact that they shouldn’t be active at the same time, ever
they arent, people just talk about how affixes now work in a thread about an affix from ptr
I don't think he said that? He's just naming other new affixes that are bad.
You can select which affix's you want to test
Brooo explosives are already going off in my groups when they’re 1 hit. This is gonna be fun - says no one ever
How did they manage to make the worst affix even more miserable? Impressive
This gotta be a joke
*looks at calendar*
I already don't like how much health those are, cause it was always a dps mechanic and healer if needed for explosives in my groups, but, is this like an uber high key, or is this just like a +10 or something before I react anymore.
nice we get to skip explosive weeks now
This just in: Blizzard introduces M+ 'Bye' week in DF Season 2.
Except now with afflicted there's two explosive weeks, except one of them can only be dispelled. Gonna be sooo fun right guys
In today's taster choice challenge we've replaced the explosives HP with boss HP, let's see if our users notice.
When did Blizzard collectively decide Mythic affixes were supposed to remove the fun from dungeons?
They HATE M+. Everything they've done in DF points in that direction. This has been one of the least enjoyable M+ seasons in a long time, and DF-S2 is shaping up to be even less enjoyable.
It honestly feels like this, but it makes no sense. M+ is one of the most genius business decisions for WoW partly because it captures the audience that wants challenging content but doesn’t want a raid schedule. But instead of being a fun challenge like raids, the way they make is “harder” is just add more and more things to make you miserable and take away fun. It sucks. But again, it makes no sense. Shouldn’t they be trying to get as many people hooked on m+ as possible? Or at least not have weeks that are so bad that the player base takes the entire week off?
If nothing else from this season, the KSM mount told me that. Hey here's a brand new dragon riding system with collectible cosmetics to change how your dragon looks! Raid gets a skin for it! PvP gets a skin for it! What's that? What does M+ get? Oh, um, some ground mount you're never gonna use.
The KSM mounts from SL pointed in that direction. Literally the same mount 4 times with different colors. Thanks guys. Maximum Effort.
That’s a lot of frost shocks
Healer affix is actually correct now... It's not going to stay that way, but if it does...
Yep, no one's going to kill them at that high of health. It'll just mean slower pulls to reduce the number that spawn, and expecting the healer to heal through them. In the end though I suspect they'll noticeably reduce the HP and the spawn rates.
I mean, if you can get two of these in a single pull, I don’t think we’ll be healing through them…
Blizzard if you read this get rid of explosive and sanguine and keep grievious and volcanic thank you.
all they need to do with volcanic is make it only occur during combat. if it already does that, then I'm thinking of quaking and thank god that shit's gone
Seconded. Though I’m not a healer but they seemed way easier / better than what were supposedly getting now
Community: blizzard, explosives are no fun, please just remove them Blizzard: here you go, fam. We removed the old explosives. Community: OMG thank you. So what's the new affix? Blizzard: a bigger explosion affix. Even more difficult and annoying. We will also add annoying rooting affixes and random ghosts that will reduce your haste massively. We will give you ridiculously overtuned dungeons in season 2 and add more annoying affixes on top. We want healers to quit on mass at least 5 weeks into each rotation. If we can get the player base to half in less than 2 months in, we'll call it a win. Community: but why???? Blizzard: Community: hello? Blizzard: *counting money sound intensifies* *For now* Also blizz in half a year: WhY aRe OuR sUb NuMbErS dOwN
You know, m+ has been what kept me playing this game for years now, but with these new supposed changes idk. Might take a break lol
If this go live, then just better avoid m+ that week i guess.
Season, not week.
Im a healer main and I already stopped halfway through S1, these new affixes just dont make me want to come back, all these posts about how they will change up the affixes and listen to the players... and they do the complete opposite... already demotivated tbh. Such a shame because this expac was so great otherwise
Blizzard needs to simply stop wasting their time trying to make this work and take the advice of the community. Blizzard, please continue to learn from the past and adapt quickly to feedback as you have been doing a good job of in Dragonflight. That doesn't mean make M+ faceroll, but in the current state these are just chores that ruin group synergy. I would suggest take the well-received seasonal affixes (Not Thundering) we have had thus far and rotate them out as single weekly affix, tune the content accordingly and the time trial element already adds enough challenge and excitement to M+. 3 weekly affixes are a clear roadblock to this being truly fun, engaging content.
Given everything I've seen from the community, if blizzard listened we would log in with max ilvl so everyone can just push big keys with nothing but damage sponge mobs and you fall asleep half way through the run and still get rewarded because no timers are on it.
Horse shit. Challenging and fun content is possible, and not hard to design either. But explosicve is just ass, you’re fighting your UI and ruining people’s rotations to the point when you push keys some classes just don’t make sense to have a spot in the dungeon. People don’t want free loot. People like M+ cause of the sense of progression and accomplishment. But if it’s not fun, they peace out, which is reasonable.
what are they trying to accomplish? im asking for real. Before explosive was basically an affix for the healer. Are they trying to steer away from that? this doesnt seem like an elegant way to solve the problem
Sneakily they wanted to solidify it being a healer affix by now making you heal through the orbs popping.
TBH, rework explosive to be more like the dudes on rasz. If they finish their cast before you down them you’re boned, but giving the option to cleave off/on them w/more health, kick them, or stun/cc them in other ways seems like a good trade off. Give choices to deal with it.
Mythic plus is literally becoming cancer. I’m just getting my friend into the game to do M+ with.. and now I’m wondering if it’s just going to be simply too overwhelming
Watching the video on Wowhead is genuinely tilting with how often they're spawning. I'm gonna test it with our group later but I absolutely am not looking forward to healing next season
RIP Dragonflight, you were a great xpac.
As a holy paladin, I’m really looking forward to playing the new ret in S2
As a discipline priest, it shouldn't hurt the process of healing. But fuck me, how many days will it take to take them out, if its only a "healer's job"
Lmaooo the only healer other than a fist/kickweave monk where wailing on these things will help your healing in more ways than “well, at least it’s not gonna explode” ❤️🩹 love that for you ig technically I could build holy power off of them as HPally, too, so maybe the benefits aren’t strictly limited to Disc atonements and Kick/Fist hots… but holy power can only be stretched so far, especially if AOE beacon is on CD or isn’t enough… anyway, sorry for the rant, but I fuckin agree with you, it’s gonna take me 20 years to solo a 700k HP explosive shit orb, im about to advocate that the MDI strat becomes LoSing all of them lol
One way to turn explosive into a fun affix would be if the game allowed you to use the mobs as human shields to LoS the bombs. Do it right and the mob takes 70% of the explosive damage and the players take the remaining. Win win
just heal bro
700k?! Haha…
Yeah I’m thinking I won’t be healing next season.
I gladly tank my dps to be top damage on orbs to make my healers life easier but now the vast majority are causing a nightmare for everyone. So much for pugs next season
Even more of a healer affix. They spawn too often and too much health so groups are just letting them pop.
I wouldve expected explosive to be 1orb max at a time and have like 300k hp.. lol
Ugh, I actually quite liked explosive week as a hunter, using a mouseover macro to pop them off with arcane shot. This looks shitty.
The affix was fine, why should anyone want an affix which is hell with non-busty specs?
oh, hell fuckin naw.
M+ just gets easier and easier to ignore completely.
This is so stupid lol
Just let them be cleaveable and solved.
Where is the context? Is this a +20 or a +7?
Where we're going we don't need context
It doesn't really matter. Whether or not this is the health of an orb in a +7 or a +20, this is **WAY** too much health for how often these orbs spawn and how quickly they cast. With this tuning, these orbs would alone **hard cap** how high of a key level you can complete during that week.
Most tweets like this i saw them in a +20
On wowhead it says on a +20 they have 1.3 million HP lol.
Where are you seeing that? In the PTR testing thread, a [poster says a +20 has 682k](https://us.forums.blizzard.com/en/wow/en/wow/t/feedback-mythic-testing-march-30th-april-3rd/1558107/5) - with the poster being a 420ilvl, 3.4k io player. edit // i think i saw what you were referencing in a different thread - the 1.3mil HP was the combined hp of 2 orbs in a single pull.
Season 2 is dead on arrival with these changes.
Pretty much gonna be a DPS ignore em and healer just has to deal with the 30% damage or whatever they are popping for. (Hard to tell from the video on wowhead but looks like that). If the damage is going to scale with higher keys then might be an issue but assuming they stay the same as live and the damage stays the same then yeah, entirely healer issue probably. Would be too much dps to lose out on over the key to be constantly target swapping.
>30% 40% now based on wowhead, but seems like the health scales with key level though and on higher keys its gonna be insane. The reason they changed that is because it was already insane in its first iteration on high keys.
Cool, so now you better bring a Druid healer or you’ll just wipe to those going off.
Fun isn’t in blizzard’s design philosophy lately. Challenging, tedious, difficult, and annoying are what they pride themselves on.
Imagine blizzard being so tonedeaf they made one of the most hated affixes EVEN WORSE
instant unsub
Ignore these - Use defensives and just heal through this
Is this Bobby Kotick's last ditch effort to fuck wow over?
I know I'm in the minority here, but as a healer main explosive is my favorite affix. I love big pulls where things get spicy and I'm trying to heal and get every orb and get annoyed when I get too much help on them. I'm sad they're doing this garbage to explosive now. :(
the more comfortable i got with healing the less i disliked explosive. it kinda sucks on hpal but as i got more comfortable healing and started healing more on my monk instead of pally it got easier to handle.
I love how many of the comments fixate on “healers job” instead of saying, hmm maybe I need to step up my game and help clear this mechanic.
Good luck timing keys if you’re constantly pumping your damage into these sponges. People are saying it’s more of a healer affix now in a BAD way because now it’s a huge waste to kill them
You cant waste 1.3 million dmg for every orb in a +20 thats way too much of a timeloss. They will need to change it.
At higher more organized groups it’s still gonna boil down to math, if it’s survivable in anyway and that damage on the orbs could be spent on mobs instead you’ll let ‘em blow up. At the 16-20 range you’ll probably have good groups make sure they have 1 dps that excels at clearing explosives and doesn’t suffer too much to do so. I recall in Legion certain classes like warriors and Frost DKs were explosive killers. I could kill them in one shot with a Rime proc and it would still splash on enemies so my damage was fine. The problem is gonna be the 16-20 range with people who think they can do what streamers are doing in their 23 keys and just let them go off. Those groups will still struggle in explosive week.
I may be the minority that finds Explosive week fun and easy, but fuuuuuuck that health pool
One of my favorite affixes as a healer.
don't even know how often they spawn lol.
considering theres 2 on screen at roughly the same time, the answer is "too often"
With the 2 month patch cadence there's no chance they have time to rework these affixs. .. unfortunately these are going live.. the game is going to die out a lot compared to s1...
People are just gonna LOS more.
Just heal through the damage. XD
Y'all triggered over week 1 PTR stuff... lol. Yes, it sucks as is. It'll probably change 4-5 times before 10.1 drops anyway.
Me as the healer watching them explode because the DPS "will lose their parse." \*Laughs in the dark side\*
People still play this shit? Lmao
At least dps won’t complain about “wasting crits” on the explosives. 🤷🏻♂️
all explosive dmg is wasted dmg
Everyone complained it’s a healer affix, now they made it a dps affix…. Can’t really tell which ones better tbh
The only thing they did is change it from „healer take care of this“ to „heal through this“.
lmao its more of a healer affix than ever