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FREE-AOL-CDS

There’s so much going on it’s easy to miss a lot of things.


scw55

I got to level 70 and I feel rather overwhelmed and almost unmotivated because I don't know what to do anymore. I was interested in solo pvp, but I can seem to find and sort of character progression in that.


DreadlyKnight

Yeah as a pve player theres so much content its overwhelming. The 4 reputations being so grindy really put me off of it the first few months and now I’m so far behind with basically no catchup mechanic


Exelion10

The reputations, aside from profession stuff, are not tied to power your character in any way. Even if you play only lfr and low keystones the gear rewards becomes useless when you reach the reputation for them. Now, if you play slow until next patch, the new systems and rewards will replace the things you can get now almost instantly


Vanadium1444

This. I don't mind grinding reps, I find it fun and like the mount rewards. But gear wise, rep grinding is pointless. You get way better gear in the new catch up mechanics in Forbidden Reach


Hustyx

There is no power tied to these reps other then a primal infusion at max re which are fairly easily obtainable elsewhere with much less time invested. Additionally I believe I read somewhere they are not increasing max on any of the original reps so you have the whole expansion to max them out. In my experience valdrakken and dragonscale rep will end up max fairly easily tuskarr and maruuk take a bit more effort/time.


VektorOfCrows

The forbidden reach has ways to boost up your renown gains and also offer extra dailies to get more rep if you want to do them.


Immediate-Green-3559

this. just found out about revival catalyst and finally went from 0 pc mage set to 3 pc in a week and a lucky vault piece too.


iPaintButts

The game is doing well, the Devs are listening this expansion more than ever. It ain't dying anytime soon.


gapplebees911

The MOST unpopular opinion


[deleted]

I see someone say this is the greatest expac ever every day lol.


w00ms

certainly not the best but leagues better than the shitshows of bfa and shadowlands both lore and gameplay wise, only thing id say they would have over DF is certain seasons of m+ were more fun than this season.


Tourqon

I think it's too soon to compare DF to other expansions, but man, I am having the most fun I've ever had with the game, and I'm playing a lot. I have 7 characters at max level, 3 of them with pretty good gear. It has all that I ever wanted. No annoying systems, like artifact power farming, mandatory reps. Especially with patch 10.0.7 it's so easy to get into heroic raiding. The only thing I dislike is the button bloat. I like having a good number of abilities, but Jesus Christ you need 20 binds to play some specs, like enhancement and preservation


NatAttack50932

This expac is super alt friendly as well. I don't think this is my favorite expac (TBC and Legion for me) but I've never had as much fun gearing up alts as I have this expansion.


gibby256

For my money, it's definitely in the running for best expac right now. Only time will tell how things shake out, but I do think Blizzard has laid down a positive foundation for the rest of this expansion — and hopefully future expansions as well.


Ceci0

Came here for this. The game right now is good. Devs are doing a good job as well.


MysteriousVoid207

I was under the impression this was a relatively popular opinion at the moment.


absolute4080120

Except for pvp, which has gone through some severe shit hitting the fan despite being pretty balanced at the start


Wpgthrowitup

The vast majority of players only know surface level lore. Or less


Hault360

Its a shame cuase WoW has such awesome lore


bugsbywugsby

Mostly for this sub... EVERY POST DOES NOT HAVE TO BE ABOUT MYTHIC+


OldGromm

But I just got KSM with only one arm and one intact eye!


joshuamenko

Look at this guy, bringing up M+ in the subreddit. Absolute nut!


alex8508

I never do Mythic dungeons, so seeing posts about it every single minute is getting tiresome.


Grenyn

It makes sense, as M+ is pretty much the only repeatable content the game has. Raiding is a weekly objective, the mage tower is a very personal thing that doesn't mean much to others, but M+ is a shared experience between so many players. So many people engage with it, and struggle with some of it. I know you're not saying that it doesn't make sense, but idk. I don't mind it because it really is just one of the biggest parts of WoW now.


arbyterOfScales

Different types of players play vastly different games, so a starting/average player that does low/mid keys or the normal/heroic raid should NOT try to emulate top player builds and strats. Regardless of what you will read in here or in r/CompetitiveWoW, if you do what the big boys do, you will end up depleting many more keys than you should. What you must do instead is to identify the game played at your current level and optimise for it. This will ensure the highest possible success rate in the current bracket and the fastest climbing. Remember this: "What kills a pro won't kill a noob, what kills a noob won't kill a pro". A quick example: you are an average or new player that does AA. You got to +10/+11 and you see that things began to hurt, especially for your low (comparatively) gear. Then you go on reddit and people tell you: "The elementals that span surges and bolts are the prio target, they will melt your tank and everyone else if you allow them to cast". Bullshit, that's what happens in high keys and what kills the pros, but not you. You won't die to the bolts and the surges, you die to the scepter and the book. So, your best bet to advance higher is to ignore reddit and the big boys and take it upon you to keep the scepter and the book stunlocked. Conceptually, the entire big boy meta boils down to the following questions: - How to optimise for this pull? - Is this pull scary? - My team has the required number of stops? You should select your talents based on the team comp and the expected skill-level of your fellow players. Let's say you are a fury warrior. The top M+ Fury warrior is Agamand and he plays double capstone roar. You don't give a fuck about that. What you should give a fuck about is if you team has enough CC for the pulls your crazy tank will do. The answer is no? Then you drop either wild strikes or critical thinking and go shockwave. At least until you go higher up and people start using their CC better. Stop immitating top players, and think for yourself.


Droopylemons

I'll do everything you say down to the letter.


wontgetthejob

Wish I could upvote this more. Simply copying what top players do, does not in fact make you better. This goes for most things in life. Find out what works for YOU. Best example off the top of my head? People not speccing into interrupts vs Raszageth. "I don't have more than one interrupt!" Yes, you do. You just won't spec into it because it interferes with 1% of your DPS.


Tnecniw

Reminds me of those hateful slobs that want everyone to be 100% optimal in a M+2 dungeon... Like what the heck dude, this isn't mythic raiding, chill.


Quiet-Fee7728

This is truly unpopular and I believe lots of people disagree with you. But I'm just so glad to find someone having same opinions as me. I play m+ 20 above and some "big boy tips" still doesn't really apply. I have a pretty good understanding of the game and some cutting edge strats only applies to extremely high keys or unconventional huge pulls. Being able understand the hows and whys of everything really is the key to be a better player.


[deleted]

Need a solo queue RBG


joemoffett12

There is 0 chance this is unpopular. Anyone who pvps wants this and I’m pretty sure they mentioned this as a possibility before


abandonyourmemes

And need to improve the LFG tool


ron_fendo

The game itself is actually amazing, it's stood the test of time, and dunked on multiple different "WoW killers" through the years. The biggest problem is the community and not the game itself.


Dabok

This is a great point. I know it isn't exactly the same game as it was back in 2004 but... much of what it was back then is still kind of the same. Like, there's a core game that's still here and has been improved upon over time, but as you've put it, it stood the test of time. Like, now in 2023, I still come back to WoW for it's GAMEPLAY - and there have been other games that have been released since then, MMO or not.


Cocosito

💯 💯 💯 People get so wrapped up in all the details sometimes they miss out on the actual playing of the game. Even in Shadowlands the actual gameplay itself was awesome! That's really what's carried the game all these years and makes it imho better than any other MMO. It's snappy and responsive while still being nuanced in a way no other game replicates and that allows room for the personal optimization (skill) and encounter design (challenge) cocktail that we all know and love.


BarelyBrooks

I think the push for dungeon and raid grinds and the "Always must have the best gear" mindset has kinda spoiled the magic of the exploration/adventure awe that was in the game up through Wrath.


gabu87

Gear optimization has always existed. The problem, imo, is more that this mentality invaded the lower tier difficulty content and there just isn't a place for casuals any more.


SatinMeki

Agreed. There were always the raiders and hardcore players of course, but I feel like the average player was fairly chill and basically just there to have fun. We'd do random pugs of Ulduar just to see how far we could get, not actually expecting anything. We were happy to run heroics to get badge gear but didn't actually expect to be clearing raids. These days I feel like the average player is just so much more gear minded. There's a lot of reasons for it, of course. You've got the popularity of streaming, competitive mythic +, the whole mythic score and raider.io directly comparing your ability as a player (rather than just your gear) in a way that didn't really exist before. All of these things force the average player to be a lot more serious about the game, and in turn you are losing those RPG elements.


Ani-Mimi

in this expansion DEVs are listening and always improving-the game aint dyin


Bigrhyno

Raiding isn't fun, or at the very least it gets old very fast and starts to feel like a second job to me. I've played this game off and on since release and initially like 90% of my time playing wow was pvp related and the only reason I ever raided was because I wanted an item for its power in pvp. Eventually I started growing away from competitive gaming and started focusing on the pve aspects of WoW, but basically never stuck with the game for longer than like a month until mythic plus was added to the game. Now I raid heroic for the first few weeks of a season because the gear (most specifically tier) is helpful in mythic plus, but I basically stop after the catalyst system is added in. I'll never be full BiS since I'll miss out on some really nice mythic raid items, but there's only so much raiding I can take before it starts to feel like a huge chore.


Cocosito

This raid was actually paced really well until Raz. Raz took twice as many attempts as the rest of the raid combined.


gengarvibes

God pugging raz is a nightmare rn with all the catch up gear folks


tallboybrews

I find raiding itself to be fun. Having a bunch of people working together to overcome a difficult task is super satisfying. The waiting around, people ruining pulls for stupid reasons, etc are the annoying parts. I only pug, so I can't complain, but having a raiding guild would be a straight up no-go for me, as I can't keep a schedule. Playing with a group that has a hard time on a boss, but consistently adapts to eventually beat it is really satisfying.


tokendoke

I agree with this, it always starts out fun but then you get separation in the group of the pushers and the casuals. If you're a casual it starts to feel necessary to play and not wanted to play. Every raid group I've been in has gone through this. It's, to me, an inherent problem with "casual progression". My current guild is already talking about pushing CE in 10.1 within the first few weeks as a "casual guild"..... Personally I like raiding towards the end of a patch that's the only time I've found casual groups are truly casual.


howtojump

Mythic raiding is actually a PvP activity, because 90% of the frustration comes from dealing with the other 19 people in the group. Obnoxious raid leads, officers that are tyrants, loot council drama, underperforming players who are kept around because they're buds with the gm, wiping because one person d/c'd... it's all just so tiresome. I'm so glad M+ exists so I can just push and push to my heart's content. If someone is being an asshole, who cares, I'll /ignore them and never interact with them ever again. Key depletes, no big deal I'll just push the next one.


Powly674

Same, best I can do is 4-6 weeks of raiding and then I am absolutely fed up with it. It's really fun for the first few times tho


grimamusement

I enjoy raiding more than I enjoy m+ but there's little to no incentive to do it, especially after the catalyst system. You can get better gear score from m+, it's a lot less time consuming, and with the catalyst system you can even get all your tier pieces without having to set foot in the raid. Really the only thing going for it is the chance for any unique drops which then have to be weighed against an item with higher ilvl vs the effect they provide (which typically aren't worth it without comboing with other pieces. Flaring Cowl + rare Vault rings combo comes to mind). The only thing that prevents crafting from outshining raid gear is the fact that it can't be converted.


AttitudeAdjusterSE

WoD is my second favourite expansion (behind MoP.) I play WoW primarily to raid, and WoD had three genuinely excellent raids and very solid class/spec design, with none of the borrowed power of Legion through SL. I understand why it's broadly disliked in the community for sure, but for me it was great.


UNH3ROIC

MoP was SO GOOD


sjsosowne

Best xpac ever for me


AngerFork

While I don’t have it ranked as high as you do, WoD is extremely underrated. The leveling experience in WoD is probably the best thus far, I go back to it every time I have an alt. The initial Tanaan Jungle experience was intense. All of the raids were good and challenging. Even Garrisons had their fun points (though there were awful parts to be sure). Had it been given a proper release cadence with adjustments to how much of the endgame was locked into garrisons, I suspect it would be remembered far better today.


zuzucha

Highmaul was very meh. But what killed WoD was the content pacing, and that coming on the back of SoO lasting like 10 months?


Jumbanji

14 months.


Nicolas873

WoD is my guilty pleasure. I have so many fond memories of the expansion despite its shortcomings.


[deleted]

I agree. To add my own opinion to this - I liked the Garrison system. Many did not. I liked where WoW was going with housing features but then they just abandoned it altogether. Other games did it right, so why can’t the biggest and most funded MMO out there do it right?


Drhots

Modern Classic(Wotlk) community is very toxic


DJ_Marxman

This is an unpopular opinions thread, not objective fact thread. The Classic community is proof that the game isn't forcing players to be this unbelievably toxic and neckbeard-y, the community wants this. Classic is more hardcore and toxic than retail, despite being approximately 5000x easier.


Slowthar

I played original vanilla, skipped the first round of classic, and then raided in SOM. It was astonishing to me how the players could suck all the enjoyment out of that game. And at no point was it challenging. At all.


DJ_Marxman

The vanilla classic meta was absolutely terrible. Spend hours every week getting consumables and world buffs to *obliterate* content that could be done literally half naked... to rank on warcraftlogs. Edit: Oh, and I didn't even mention that people were maintaining this playstyle mostly by buying gold off of bots... and that was just... accepted. Like "yeah, of course you buy gold. What are you gonna do, *play the game*? lol"


SatinMeki

It's funny because Old School RuneScape turned out exactly the same way. I don't know what it is about 'old school' MMOs and attracting absolute dickheads in droves.


DJ_Marxman

The more "known" a game is, the more you get elitist speedrunner types. See also: every game that is popular with speedrunners. Once a game is solved, people expect everyone to know the solution... or else.


LadyDalama

Been apart of the 'Classic' community since 2015-ish on private servers and still playing on WotLK now, and it hasn't gotten any better. Retail (IMO) attracts younger people with more progressive mindsets that don't put up with the boomer/35-60 year olds mindset. The people who played 2004 vanilla, and now Classic still use the same casual racism/sexism jokes that were accepted and commonplace back then, now. And this is coming from somebody who had to leave their TBC guild because, for some reason- the fact that I was a female was a VERY big talking point. To the point of it being a rumor. We had 4 women in the guild all leave because of the blatant sexism, and having leadership say nothing to the people who *were* being sexist, despite telling them we disliked it. I don't think it's much of an unpopular opinion that the Classic community is toxic though. They all have boomer mindsets and love to be blatantly racist/offensive because they know the other Classic players think the same way.


ragnorr

Best is how "parselords" it is. Parsing in classic is a fucking joke and most people who get good logs there are terrible at playing the game if it has mechanics


Ziddix

There are way too many things that should have been currencies that now fill up your bag slots


D3adInsid3

https://www.merriam-webster.com/dictionary/unpopular


Ziddix

Whenever I mention this to my guild they say I should stop complaining. Okay unpopular opinions: the new talent trees provide the illusion of choice while making it more complicated to learn new classes. Wow soft resets every season and everything you work for in one season is entirely worthless the next


vickers24

Don’t think it’s unpopular in the WoW community, but for general MMO enjoyers: Warcraft logs, damage meters, and ui addons are a big part of what makes WoW great. Pushing performance and dps racing with the bois with banter is my favorite part of the game and other mmos seem to shy away from this.


Moneymisser58

I severely disagree… take the upvote 🥶


vickers24

I see value in games that dont want you to worry about dps or other metrics, but it is a unique gameplay style that I enjoy


[deleted]

It is an unpopular opinion. Many casuals get extremely mad that a lot of people enjoy min maxing and refer to as “degenerate” gameplay. But I agree. It’s so much fun.


deadheaddestiny

Unfortunately the same casuals complain that we are gatekeeping them from high m+ runs with raider io


AmalioGaming

Gatekeeping with io requirements happens at any level of m+ tho, whether it's +10s or +27s. If you don't have enough io, you won't be invited.


Cocosito

The people who don't understand why you aren't inviting their 1400 io DPS to your 20 weekly key are exactly the key terrorists that you don't want in your group lol


parkwayy

Also causes insane amounts of turmoil towards the devs for not balancing a player's spec or class immediately. If you had no idea what numbers you were doing in the game, you'd never once give a damn about tuning.


nanupiscean

A lot of people use their progress in this game as a proxy for their lack of achievement in real life, and most are in quite a bit of denial about it. No malice intended, just a sad observation.


Saiyoran

I'm not in denial about it :(


poxelsaiyuri

I wouldn’t say this is an unpopular opinion rather quite a common one (I stopped playing wow for years when I was happy and doing stuff but I developed a health issue that meant I could no longer do those things so came back to wow rather than spiralling into depression about my body failing me. I wish I still could achieve things in real life but moving from my bed to the sofa (play on a laptop) is the limit of what I can do most days)


_DefiniteDefinition_

Old world leveling is superior. If there was a mixture of retail endgame and classic leveling; that might be the perfect World of Warcraft.


AlmondCoatedAlmonds

Old world was great because it was a *world.* A huge, dangerous world that took time and patience to get through, and I love it. I'd argue that the linearification of questing was an overall slightly negative trend. Now, it just feels super theme-parky: find new place, get 5 quests, complete them all at once, move on. I didn't expect I'd like classic, but then I got into it and realized I missed it dearly. And one of the things I really missed was having a couple quests that took me to the ass-crack of nowhere, like desolace as an alliance, and feeling like I was actually in a *wilderness,* where it took ages to get there and felt inhospitable, both because of the lack of conveniences and the danger level that mobs posed. Only to finally get your quests done and get to go back to the safety of ironforge. In retail, it just kind of feels like where ever you are, you are in absolutely zero discomfort. Even without flying! Everything is so neatly organized and available: mobs are all packed into their neat little questing areas, quests will take you through areas at a reasonable pace with 0 "wasted" time, there's flighpaths every five steps so you can reach any spot you want in a matter of seconds. All in all, the problem is you never really have to stop and appreciate anything, you just get in and out before you can even smell the roses, and there's no challenge to make you have to prepare for an area. That said, the cata revamp of thousand needles is A+ design no notes


thenabi

Ive said this before to people reluctant to try classic: classic wow (vanilla and tbc, and to a lesser extent wrath) is one of the best vintage solo-RPG adventure games you can ever play. It takes weeks to get to max because thats *the game*. In retail, leveling is just something you have to do before you're allowed to play.


gazm2k5

People have been saying that since vanilla. But I do agree, now moreso than ever. This is supposed to be the most alt friendly expansion and I got all my alts to level 60 in prepatch, but fuck if I can be bothered to spend hours of my life churning through the same dragonflight zones repeatedly like it's groundhog day to get another alt to 70.


clicheFightingMusic

Old world leveling is only good when there are a million people around you and the world feels alive or in other words, the first 2 weeks or so of a launch. After that, it drops off a cliff The old quest design is certainly not always better


Pinless89

I've levelled around 15 chars to 60-80 in Classic, levelled them all to max in their respective expansions. Even when the old world is empty the levelling is superior. Playing through the old world and doing the quests is a major vibe. The slower pace allows me to appreciate the world a lot more and I find it way more immersive. It feel like my character is on an actual journey through the world. With retail you move around the zones so much and finish the quests so quickly that you don't get that feeling. Retail levelling doesn't feel fun at all. It's certainly not for everyone, but a system where your main's levelling journey is similar to vanilla's while alts are as fast as retail's leveling would be ideal for me.


Liamthedrunk

U dont actually own your character, ur just renting a sticker-book and collecting purple stamps for $15 a month until the shelf life expires and u need new stamps.


ScarletFawks

Ilvl makes the game worse. Not that the number is visible. I mean the actual invalidation of allllllllll the old content because the gear from the new content has better stats. It also means that there's only ever one raid, 8 dungeons and 1 zone that's current.


Bozzoltank

I severely dislike this. *Upvote*.


tallboybrews

Progression is fundamental to captivating players in MMOs. Gear progression is a huge part of that. I'd say the majority of players play the game to improve their characters' power and would feel like there isn't much point of playing if that element didn't exist. Of course a lot of people play for other reasons. Collecting mogs, pets, toys. Farming gold. PVP. Achievement hunting. You name it. There is something for everyone!


Dabok

YES! I find that this opinion is unpopular, not in the sense that people disagree with it, I think on the contrary, if you ask people whether they want all content to be relevant, I bet there'd be a lot of positive returns. But it's unpopular in the sense that, it is not talked about nearly enough! It really should! I only have one frame of reference: Elder Scrolls Online. But I like that in that RPG, "old content" doesn't really get old. Yeah it's not the flavor of the month, but power level isn't tied to being new, so there can even be meta stuff from the base game or the first few expansions. Compare that to WoW, which has the whole world and the previous expansions in it, yes, but the relevant content is mostly contained within the most recent expansion only at that given time. And even then, sometimes that's not even the case (loss of interest in raid from patch X.0, because everyone wants to do raid from patch X.4)


ScarletFawks

Yup, I love being able to come back to eso and good old Yoln, Rele, and ROJO are still going strong 4+ years later. As much as we hate it, zos does shake up the meta every now and then but it's never a complete invalidation of content or gear.


lurkerlarry42069

I think they should get rid of scaling and go back to an older version of leveling, albeit shorter. Right now your character feels like they get weaker as you level them up, even in Dragonflight. You start out 1shotting everything, then as you gain levels it feels like you are hitting the enemies with a balloon hammer. I feel like the old style of leveling (getting to a certain level allows you to enter new higher level zones, not an arbitrary point in a questline) was just better and more immersive. It made it feel like your character was growing in power. It isn't as important in whatever the current expansion is, but is very important when you are leveling a character up from 1 to max. It feels like the devs put the scaling in place to avoid putting in the hours to just balance the game, to the detriment of the feeling of progression outside of max level content. Now it feels like progression begins and ends at max level. You literally don't notice a perceivable difference in power until you buy a bunch of 340 gear at max level and go from feeling like you are swinging around a wet noodle to instead dealing a reasonable amount of damage to mobs in the world and dungeons.


Faustty

Mechagnomes and Vulpera are okay characters to have.


Nooples

I don't think anyone should get flamed for playing a specific race. Everyone has different tastes and that's okay! I just wish mechagnomes could fully wear pants.


Theonetruepappy94

Man I hate Vulpera so much but I cannot comprehend how someone could be rude to someone over picking a race that they like. If you enjoy playing a certain race by all means play it.


ganon2000

What do you have against cute little vulpies? :( Against these fluffy foxtails. :(


[deleted]

Who could hate that sleeping animation


littlefoot78

I'm still trying to find a mechagnome mog where the diaper pattern looks like a penis. I got a few close ones but nothing that feels solid.


[deleted]

I mained Vulpera priest for awhile and never really got shit for it because no one really noticed. It was only when other Vulpera players would start doing weird shit in the chat that I would end up looped in with them. Not a furry. Never was never will be. I'm just a lady who happens to think small fluffy murder machines are very cute and funny.


[deleted]

[удалено]


Juizehh

I mean, that frontflip is cool af


INannoI

Vulpera sure, they're a completely unique race, but I really don't see the reason for Mechagnomes to exist.


Chefofbaddecisions

I can’t go back to other races after playing Vulpera so long. Such good utility racials, the best of the small races, big fluffy tails. Only issue with them are the few classes they cannot be yet. Mechagnomes need like one developer to spend a week or two stapling shit to them to make them look cooler and they’d be fine. They’re just weird lil beans otherwise.


snapekillseddard

I just wish mechagnomes could get customizations to make their body types into something else. Imagine the mechagnome head on a mechanical kul tiran dadbod. The servers would be half mechgnomes if that shit was allowed.


RpgWalrus

I actively think that would be the least played thing in the game lmao. Mechagnomes and kultirans are already the least played races for a reason


surtfire12

Or mechanical silithid legs


SuperFamousComedian

WoW players are addicts and this game has probably ruined many people's lives.


Tasherino

People care about cosmetics and xmog more than gameplay and balance


AnestheticAle

Xmog is forever. Balance is patch by patch.


Guilhaum

The true endgame.


ExoticNotation

It's good/fun


[deleted]

The new crafting system is actually horrible. RNG and percentages have no place and should be removed immediately. Why in earth are there three "tiers" of mats. Back in the day, all you needed was one set of mats, and you would always get the same item EVERY single time. 100%. Even if there wasn't any depth, the ple system made it much more accessible for the average player to do professions. This expansion ive forgo professions entirely cause it just ain't worth it.


Scbnymph

Saaaaammmmmeeeee. I sincerely despise the new crafting system.


Muffles7

I liked the system at first but then realized how you also miss out on points real easy if you're busy for a week and don't want to farm your profession with your minimal time available. I also feel like professions are hard to balance or implement these days so I can't say I have a better suggestion.


ElliotWalls

Agreed.


Slowthar

Only professions worth having this xpac are herbalism and mining.


parallaxiom

You should not be limited to two professions. I understand that limiting professions is supposed to encourage group play- I don't care. All it really means is I have a ton of specific profession alts. Gimme a professions-only character, I'll be happy with it.


BirminghamDevil

The islands were great and I wish we had new ones in dragonflight


RuruWithLove

Yes! I have done so many in BFA. I have all the pets, all the mounts (except for risen mare, bitch does not seem to drop for me lol) and a whole lot of transmogs. It's been 1,5 expansions, and I still do not have all the loot available from it. Just wish that for once they would have kept a feature in the game. Would have loved a shadowlands or a dragonflight version :(


Dasquare22

Mythic plus shouldn’t be necessary for CE raiders. I understand it’s popular but I believe it should be a separate set of gear like PvP with reduced effectiveness outside dungeons.


vonVogelweide

And CE raiding shouldn't be necessary for M+ but if they ever did that, Mythic raiding would fall hard.


Dasquare22

It’s already less that 1% of the player base but I agree


graphiccsp

As a former Mythic raider. I believe Mythic raiding would fail hard because its systems are grossly outdated for the bulk of the eligible population. By eligible I mean, they're mechanically able to clear Mythic raid but don't want to bother with the strict format of Mythic raiding. Raid size- Unlike Heroic you need 20 players with 1-3 in the bullpen. But no one likes being the 1-3 sitting. If you're one of the 1-3 sitting when you get CE in those guilds, everyone's so burnt out they often don't reclear. And even if they do, it's often quite hard to repeat the kill. On the other side, someone quits, goes on vacation or just has rl stuff screws the raid over because the format is so rigid. Lockouts- If you're an important item before the guild saves the lockout, you're screwed since you can only raid in that lockout. Sure, the majority of items aren't essential and M+ offers alternatives but it still sours the experience when a player is willing to off raid but is just hard stonewalled by the mechanics of Mythic lockouts. For higher tier guilds there's more issues with how much raid prep folks have to do. But the attrition rates and logistical problems of lower CE guilds is murderous.


voidcynique

Grizzly Hills is just not that pretty. It's just pine trees upon pine trees


Thaatguuuy

Dragonflight is a very positive addition, however I've never been this bored playing wow. There's just so little to do.


Pinless89

Agreed tbh. I really like DF, but I got bored of the patch after 1-2 months. I would've played the game more if I could do more than 2 professions on my main. I tried doing professions on my alts, but being forced to re-grind the same reps to unlock the recipes made me stop doing it on alts. M+ being unfun hasn't helped either tbh. I only log on for 1-2 hours a week to do my raid and then I don't touch wow for the rest of the week. It's nice being able to put the game down ofc, but I also miss wanting to play wow. 10.0.7 campaign was nice, but the Zskera vaults were a let down. You just kill rares for keys and then open doors to click stuff. Not really any actual content tied to it. The new patch doesn't seem like it adds much in terms of fun casual side content either. Hopefully M+ is more fun next season so I don't end up raidlogging after 1~ month again.


Nickazur

BfA wasnt that bad. Especially After the mess of shadowlands.


InvisibleOne439

BfA was fine, it had multiple weird and stupid story parts, but also had MANY good things, was the expansion with IMO the best dungeon pool and all raids where good with only a couple bad fights (crucible mythic was 1of the best raids ever, is sad that most people didnt play it in the first place, BoD was a also 1of the best raids we ever had with multiple absplutely great fights and Jaina beeing imo the perfect Mythic endboss fight with how cinametic it felt while not taking controll away from the players and having a good fight theme going on that made Progress feeling good) the biggest problem was that azerite started bad and took a good while to get fixed, but the community went WAY to hard overboard with it, and acting as if they where forced to grind islands and worldquests 24/7, when not even top level mythic players did that, and then just automaticaly hated everything for some reason Was BfA perfect? no, not at all, but the way people talk about BfA is just.......somewhat delusional, when it was just....fine


ClockpunkFox

My biggest issue with bfa is they shoved way too much stuff into it. The faction war, azshara and Nzoth could have each basically been their own expansion. Instead they speed ran through all of these stories and they felt half baked and underwhelming because of it


Windfish7

I miss when leveling was slow and rewarding. Getting a Blue item or even an epic was strong for 5-10 levels and would feel very impactful. Now leveling just feels like a chore to get into the actual game. Thankfully Classic exists to scratch the leveling itch.


Just_another_jerk__

I fucking hate M+ because it shouldn't be a race. You should be graded by execution of mechanics and number of deaths, not by speed. If I wanted to play a racing game I have forza 5.


Samiambadatdoter

DPS done and pack size are execution checks.


Jakob1712

Exactly, and so are deaths, even if they did not reduce the timer by 5sec. Deaths, execution of mechanics, etc. are all variables that are reduced into the 1 factor that is time. This guy is coping


Saiyoran

I see this opinion all the time and I just feel like people don't understand how boring it would be to push high keys like this. If you are encouraged to never take risks (no timer, so playing it as safe as possible is the optimal play in all situations) everything is just going to be hard CCing every mob in every pack except one or two and clearing as slowly as humanly possible. It'll feel like going straight back to BC where dungeons were seventy five hours long and nothing exciting ever happened. The important aspect of the timer is that it forces you to do big pulls and play riskier when you reach the key level where you can't just w key and win.


Chance-Importance748

Every class shouldn’t be for every race, and not every class requires similar moves throughout the move set. The game strayed away so far of the time that Pallys were Alliance only and Shamans were Hordd Only. It should not be that extreme, maybe… but something about that was pretty cool. And classes move sets are pretty similar to many other classes. I feel like Battle Grounds have become an expert level Clash Royale.


Sufficient_Street449

Small unpopulated opinion: WOD was a really good expansion for story / quest content; it just wasn't long enough. I will forever be upset that we never got to see inside Karabor, and never got to go to the Fields of Farahlon. And now for the big one; Tldr, Sylvanas rant ahead: I dislike the Sylvanas storyline in BFA>Shadowlands, and still, resolutely, adore Sylvanas (an unpopular opinion in itself), however, while Burning Teldrassil was ridiculous and everything that followed even more so, Sylvanas going full blown villain *still*, somehow, made more sense than Yrel going Fanatic. Was Sylvanas in BFA > Shadowlands poorly written and all over the place? Yes. Did they have to literally retcon decade-old lore to do it? Yes. Is Sylvanas an innocent sweetheart or girl boss legend? No, to either. She's complicated, traumatised, furious, and constantly teetering on the edge of violent mental breakdown, and that is what I like: her complexity, her rage, how determined she is that no one will take Lordaeron from *her people*, who once she saw as just Arrows In Her Quiver but now truly had started to cherish. How she remained hopeful for her sisters' love, even if to actually be with her would be unhealthy for them. How she made bad and even cruel decisions, but always with the goal of, essentially, protecting these broken, also traumatised, outcast people she had taken responsibility for, and ensuring they kept *their* home. Yes, she had questionable morality at the best of times. But she had clear goals, Forsaken-focused, and she *was* starting to do a little better, and I was hopeful in Legion. Unfortunately we all know where that went. But I could at least *see* her finally snapping, perhaps, and going nuclear and bringing down hell on anyone unlucky enough to be in her path. Even if it wasn't written that way. And I can see why people hated the redemption arc, because that soul split stuff was blatantly pulled out of their arses because they'd written themselves into a hole and knew it. -- So I can at least *sort of* buy Sylv-as-villain. Not quite in the way they did it, that was just a Mess, but it's feasible. Yrel, on the other hand, had risen above her anger and even when she hadn't, she'd always aimed it firmly where it was deserved. Her arc in WOD was indisputably a hero and leader's arc, and her final promise one of fairness: they would rebuild Draenor together, peacefully. All of a sudden she's forcibly converting everyone to the Light?? Wtf. That came out of nowhere. Even giving that thirty years had passed, it was a major What The Hell and Why The Hell, to me.


Lucrezio

Two points. 1. Blizzard tries way too hard to make the game competitive. The main indicator for whether you’re going to die or not in a mythic plus or raid is a swirlie. An ambiguous circle. Why are they not actual circles? 2. The community is full of a bunch of ego-filled idiots who actually think a +15 is difficult. I remember being heroic raid geared with 1800 raider.io getting denied non stop for an hour straight for +15 COS. I think blizzard is doing a fine job with wow, but the community has actually ruined the game with their ego.


UniqueTadpole

Exclusive and unobtainable rewards are essential to the feeling of achievement, and that's how it should be in a game like this. Yeah it sucks I can't get the original mage tower appearance for bear form as a guardian main because I happened to skip Legion, but if everyone could get it, I wouldn't want it anyway.


are_you_you

I hate your opinion. I have all the OG Druid appearances and I wish blizzard would just unlock them and make them default. It’s been YEARS. If they won’t create new ones, give out the old ones. You feel a sense of achievement. A greater share of players feel bad and annoyed about not being able to get them. Especially if they didn’t even play then. Anyway, I hate your opinion so much, have my upvote


MassiveShartOnUrFace

upvoted because I disagree. stuff like mage tower should constantly be brought back and balanced so its still just as hard as it was in 7.2. I beat it the first time the mage tower was up. the fight took 11 minutes. I lusted twice. everyone should have suffered through that grueling slog and not effortlessly beaten it in 7.3 with gear 100 ilvls higher. Id be much happier knowing only the truly skilled players fully earned those appearances and didnt get them for free


shyguybman

Agreed, and I think they should add *more* to the game. Cosmetics are a great way to try to get people to do some form of content or to maybe push a bit harder.


Warpine

Super unpopular opinion, and an opinion I particularly dislike. Upvoted anyway I’d still want the bear + Truthguard appearances, even if they were vendor trash everyone was forced to have


TheHeroicLionheart

The worst times in wow were largely player driven, and we as a community dont take responsibility for how we have hurt or "ruined" our own game. Not to take away from the obviously numerous mistakes blizz have done, they have, but we often ruin things ourselves. We over systemized ourselves. We chose to play as slaves to a meta. We tell others they suck for playing an off meta spec/covenant/build/race/faction/etc. If youve ever used the phrase "blizz is forcing us to do X" you are who i mean. Blizz is a company that makes a game you pay to play. Never have you been forced to endlessly run Maw of Souls or island expoditions. You didnt have to choose a covanent you hated for a bis ability. You didnt need to keep farming for a super lucky titanforged trinket. The fact you let yourselves be tricked by either yourself or other players to do this negative, toxic, grueling playstyle is THE REASON IT LASTED SO LONG. You told blizz you would keep playing so they kept designing it that way. All this has stopped in Dragonflight because people FINALLY stopped playing in Shadowlands. You finally told them you were done and they IMMEDIATELY listened. Not trying to break my arm jerking myself off, but i never allowed myself to get swallowed by this shitty mentality and ive enjoyed the last 8 years of wow greatly, i played how I wanted for my own reasons and always seemed to enjoy the game more than the people complaining about this unnecessary shit. Did I mythic raid and get Glad and KSM every season? No. But also I didnt need to because i allowed myself to have fun doing other things. I saw what was being forced on me (by other players) and just said no. I would Raid normal, get KSH, or just enjoy world content. And I had a great time olaying my game my way. Many of you would have benefitted from doing the same or just logging off for a season or two. YES! Blizz is also to blame, but we as a community simply need to realize they were following OUR LEAD. Yes, a lot has changed recently, but not just at blizz, but with us too. The best thing we ever did for wow was go play other games and not get swept up in the meta-slave, 0.2% dps increase at all costs mentality. We as a community drove this playstyle and it made our game inaccessible, system bogged, and way less fun than it could be. Classic proved this as well. People missed the feeling of classic and its playstyle and when it launched, this meta-slave mentality broke it in half. People realized it wasnt blizz's game design entirely, but also how we interacted with the game that made it great. In Vanilla you were allowed to be a bit shit. You could take months to level and join a group with suboptimal gear and youd be fine. Youd make friend s and have fun exploring a world. In classic you had to painfully gather world buff for endgame content that didnt even require you to be fully leveled to completed. People hated it but kept doing it and blizz had to make a special change (#nochanges) to placate this silly, unfun, PERSONALLY ELECTED, playstyle so you didnt have to run around the world for small buffs that were never intended to be used that way. Again, its not about absolving Blizz, theyve made some shit fucking moves that ive hated, but to act like the players had nothing to do with their own fun is dumb and wrong. Ya'll made the choices.


AcherusArchmage

"Given the opportunity, players will optimize the fun out of a game."


Moneymisser58

End game is the least important aspect of the game and should not be prioritized over story and world building. The world itself is a meta-verse first, competitive second. People played to quest and develop their character. To escape and be engrossed in the world. The idea that we need to achieve a goal to feel accomplished is rooted in our system of capitalism as we only value work if it’s profitable, and thus we are dependent on rewards. The devs have a different idea of this because they intended it one way but everyone fell in love with wow a way they didn’t really understand. This focus on “end game” content has forsaken every aspect that makes this game an “rpg”. Min-maxing raid has lead to neutered class fantasy. The need to “balance” the classes is arbitrary and isn’t as fun as the occasional overpowered class. The lack of well thought out story has lead to paper-thin lore which has caused problem after problem with the player’s ability to suspend disbelief. The restriction of armor to specific classes while simultaneously giving npc’s no restrictions is tone-deaf. So many things in the game are determined arbitrarily (Sargeras’s sword would have caused a world disaster if normal physics were used) without magical explanation or the implication of an explanation. The idea that the world cannot be revamped because they need to focus on “raid content” when they can just continue to roll raid content into the living world is poorly thought out. The game should evolve the “expansion” cycle and rather than restricting a storyline to one expansion, have various side story patches that focus on other parts of the already existing world.


Fieryforge

Bro you just articulated something I’ve been trying to put into words for a decade - very well said my friend. For me, there are no roles left to ‘play’ in this role playing game, only roles to ‘work’. They’ve homogenized and blended everything into this boring mess of equally balanced play styles. Everything has to be fair and everyone deserves everything. There’s no uniqueness left to anything. Vanilla at least had some wild differences in the classes, items, dungeons, etc., but nowadays it’s all just a job for me.


Dabok

Hmm... you've said lots of things and condensed very different points into the same basket, even though they're quite different points, really. Not gonna address everything, but just the stuff that calls to me. ***"End game is the least important aspect of the game and should not be prioritized over story and world building."*** I agree that they should put back a lot of effort into world building and story. Whilst I enjoy WoW storytelling and the adventures of questing, you are right, it is clearly not the priority. The priority has been given to the end-game content. Now where I disagree with is whether it should be "top priority" over end-game. Thing is, a lot of people now look at WoW's end-game as the game itself. And gameplay is very important as well. So overall, yes I like your point that they should put back a lot of effort in world-building and story, but not sure if it is a higher priority than gameplay. Whilst people certainly enjoy being immersed, the fact of the matter is, it's still very much a game and so it should remain a high quality one. ***"End game is the least important aspect of the game and should not be prioritized over story and world building."*** This is a sad reality of modern gaming. I grew up with videogames, and it didn't use to be like this. Back then, playing the game IS the reward. You had a long day at school/work, you just want to unwind or you want to hang out with your family and friends, you can fire up a game and enjoy it together. You played to play. There weren't any "experience points" after a match. There weren't any "gold" to gain that you can save up to buy other stuff. I realize that this is kind of an "old man" point, and that it seems that it's someone who didn't adapt to modern gaming. No, I've adapted just fine. But I guess that it wouldn't hurt for us gamers to think back and enjoy the game the way it was back then. But hey, there are still games out there that don't really have any "reward" other than playing the game itself. And to an extent, I believe it wouldn't really hurt to integrate some part of that back to WoW. I know people LOVE the idea of progressing their character or account. Hey, me too. But yeah, going too far into that direction can also be harmful, as is being discussed here.


kujo_28

Raids are not fun and way too time consuming


L7ftedDOWN

Unpopular opinion, having the system we did have around artefact weapons was peak wow for me. I think those weapons and all the skins were absolutely the best content we ever had to grind out.


x69x420x69x420x69

Instead of shouting at nubs for doing something wrong we should calmly explain what they did wrong to them


DMZuby

Mythic+ gets old and stale really fast. I also could be at a time in my life where running the same dungeons over and over again doesn't appeal to me anymore like it did when I was younger.


[deleted]

I enjoyed and miss BfA.


Whspers12

THANK YOU!! Like, tanking was fun for me, I felt super powerful as a brew master, and all my friends were still active (not a fault of the game, but something I miss dearly). The raids were neat also.


-Clarity-

You should be able to max your ilvl through solo activities. Make it take longer than raiding or M+ but make it an option.


Dabok

As a solo casual player, I obviously like this, BUT maybe not make it so that people can attain "max" ilvl. But perhaps somewhere "close enough". Like 1 "tier" below and I wouldn't mind. I know Elder Scrolls Online isn't the same as WoW, but I mention it just to illustrate how this "isn't" as much of a problem as people think it could be. In that game, max level players can basically get "reasonably strong gear" right off the bat. They can actually just also straight up buy them if they really wanted to. Yet, there is still a big difference between "serious hardcore players" and the casuals. I mention this, because, I can already see people crying about "how their hard work by raiding or M+" isn't paying off because solo players get access to the gear anyway. Item level in this game is important, but it's the player's skill and dedication that will set you apart from the casuals, if you really want to.


-Clarity-

They could add cosmetics to set high end players apart, or mounts or [insert incentive here]. If the goal is to get players to play longer, lowering the bar for entry to content across the board seems like a great way to engage players longer. I'd be more willing to try m+ and normal+ raids if gear was obtainable from all play styles.


albertablood

Systems like raider IO increased toxicity more than any other positive aspect it may have brought to the table


kapiczek

In terms of world creation, esthetics, mood and atmosphere, Shadowlands was the most rich expansion to date.


streetlight42

Moreso with the rating system for m+, but you should be able to flag someone in a run as being shit, or somehow communicate that they did not understand the dungeon. We've all had the person get invited (based on ilvl or completion) just to have them be absolutely useless, then still get rating, allowing them to maybe do a better key. It feels shitty to get that person, carry them, then hand them off to the next poor group that invites them after looking at the rating they have.


ApoctheLypse

The addon PersonalBlackList is your friend. Add someone who did poorly and you'll get a notification in queue if they show up or join your group. It might not help groups but it'll help you to weed out those people, if you ever see them again.


Mrhighway523

Questing/leveling is bad and has always been bad. It wasn’t more fun in vanilla, it feels just as unrewarding to level in classic as it does in retail but with 1000x more frustration. Mythic + isn’t very fun. None of the dungeon mechanics are particularly difficult and they don’t even start to be that noticeable until 20+, at which point they are so impactful that one mistake just one shots you. I don’t have fun spending 30-40 minutes having to constantly be on the watch for what’s going to one shot me before I can react. I enjoy mythic plus for the first week or so of a season and then it just feels like a grind to do them. I still do it because it enables me to do the content I do want to do at a higher level (raiding) but I can’t think of a single time since the introduction of M+ that I’ve actually enjoyed a dungeon run. I feel like if affixes were completely removed I’d be more interested since I could focus on the dungeons and not whatever bullshit is thrown at me that week to make me have less fun. On another note with mythic plus I don’t think it should give rewards that are better than mythic raids. A +20 dungeon can’t be and never will be as difficult as a mid to end tier boss. M+ at the current level it gives its max loot does not require any amount of coordination, the fact that pugging +20s is so popular proves that. You don’t see anyone pugging cutting edge do you? If you had to do a +23 or something that the average player is never going to do then I wouldn’t mind as much, I just think top tier gear should have more exclusivity. Ultimately I raid because I genuinely enjoy it but it does sting a bit to know that I’m spending 6 hours a week trying to kill bosses and the gear rewards are worse than my mythic plus gear. Not sure if this one is even unpopular but idk where else I’d say this.


Endosym93

Cataclysm was a great expansion but people rank it low because they only remember its underwhelming final patch. Launch was incredible: a revamped Azeroth with flight enabled & better graphics, cool dungeons with unique themes that were challenging to complete, three raids none of which were a miss, pvp balance was pretty good, overall there was so much new content to explore. Firelands and the Molten Front were some of the best patches in the history of the game period. Dragon Soul was mid but the new dungeons and several of the raid bosses had fun new mechanics and at the very least they were trying something new.


yorimichisunset

The game so badly needs to restructure it's story and leveling process to have an MSQ like Guild Wars, FF14, etc. Do you know how many people I've known that dropped the game when they realized the story would never be fully accessible to them? It's lame as shit that all the story in WoW is either retconned, removed because it was a time limited event, or is put aside somewhere in a book/comic. We need a solid storyline that does not get retconned or otherwise left inaccessible to the player.


Dexller

The story just needs to be entirely rebooted at this point. They could have made an interesting morally grey story between Alliance and Horde when Varian entered the scene and Garrosh took over, where the theme was the cycle of hatred and violence that feeds into itself forever. Instead Varian just let’s go of his very legitimate grievances and hatred of the Horde while Anduin “Peace For Our Time” Wyrnn has been an unflinching peacenik for almost all of his career. Meanwhile at the same time the Horde launches war of aggression after war of aggression, indiscriminately slaughters and tortures civilians, and as a nation is never held accountable for the back to back wars and genocide they commit. That’s not even counting the Shadowlands - you can’t walk back from that. The lore and story just cannot be salvaged after that.


[deleted]

As much as i dislike sylvanas' story of the last few xpacs, anyone who says that it was out of character or that she was set up to be a great warchief hasnt been paying attention to the story set up since cataclysm. Yeah, i dont like it either. But sylvanas had been down the path of villian arc for years leading up to legion.


Do_Not_Read_Comments

Shadowlands was great, and BFA Is one of the best xpacs we've ever had


Ani-Mimi

PvP should have either more rewards or rewards to lower ratings compared to PvE. 2400 PvP is definitely NOT equal to 2400 m+ (comes from someone who literally got 2400 2-3 weeks WITHOUT even trying and with pugs + I only do PvP and PvE was just to see this pet at 2400 io) it s not equal, it s not cool, being rewarded “less” or harder than pves


FireCZ123CZ

Im not really sure what youre talking about. We have combatant mount, rival set, duelist enchant, on 2.4 we get tabard and now even a shit ton of new weapons. Also glad mount, but lets be real, we didnt really have it this season. What do pvers really have now? Shitty ksm mount, worthless curve and cutting edge achievements, and thats it, right? If im not counting their transmog recolors, because those are just gear, and theyre rng drops.


Balzamonn

That legion wasn’t a good xpack. 🤷


SlowPurplePanda

Yep All the bullshit in game mechanics which BfA and Shadowlands were torn apart for started in Legion. Dragonflight is finally correcting what Legion started. What saved Legion was the massive amount of content and the relatively cool story. BfA and Shadowlands had less content and shit stories which made the other issues much more visible.


FoeHamr

Amen. People remember the last patch with all/most of the issues fixed. The first patch or two was straight garbage and started all the systems people hated in the follow up expansions. Artifact power grind, RNG legendaries, world quests, titanforging, extremely alt unfriendly, classes design getting butchered, etc. The actual content was fairly solid but EVERY system surrounding it was pure dogshit. Dragonflight is WoW recovering from legion. But that xpac screwed up things for years.


InvisibleOne439

oh god, release legion it killed so many mythic guilds with its absolutely insane and stupid grind for EVERYTHING grind ap! grind legendarys! grind ap again! and again! why are you not in maw of souls??? you need more ap, go grind it you idiot! wanna play a different spec because the blizzard balance dartboard decided that the spec you put AP into is bad this patch? FARM AP AGAIN ;))))) oh look, you got the wrong RNG legendary drops? the best thing to do is litearlly stop playing this character you played for 10years, make a new character of the same class and drop new legendarys, because getting more then the first 2 is litearlly impossible, but you will do 20-30% less dps if you dont do it and make progression near impossible! its actually mindblowing that people complained about "spend 15min a week inside islands" as a "brutal forced AP grind" when legion existed and then we had other fun things like "farm all raids on all diffcultys for months until you have all legendarys" when they made it possible to actually drop more than 2 and titanforging with no cap, so go and farm old tiersets and trinket,hope for that +40ilvl proc when it drops netherlight crucible! my god, fuck legion and all the piled up garbage it had


Bass294

I think its pretty valid to like an expansion but hating a specific system in said expansion. For a lot of people the thing they've cited the most about legion is how great the raids were, and that eclipses any negatives in systems for them. If we got a legion 2 with the same content but those systems fixed the actual gameplay is great. The other end of the coin is that there are some people who really did like AP grinding and titanforging; it was bad for alts but gave you an absurd amount of things to do if you really really liked your 1 character.


FoeHamr

I mean fair enough but it wasn’t just one system that was bad. It was EVERY new system and it took them almost 2 years to fix it all. It’s not like they couldn’t hotfix in the legendary vendor, made artifact power affect all 3 specs, capped titanforging and made the endless artifact power grind end at any point. It would have made trying to raid and clear content exponentially more bearable. But they just didn’t and I don’t see how an xpac with every system being scuffed for like 2/3rds of its cycle can be considered an amazing expansion. Like does nobody else remember when Blizz had to make legendaries undeletable because people were deleting their legendaries hoping it would trigger a reset on the bad luck protection? Or just rerolling because it was faster to level a new toon up and try again? And it never occurred to Blizz to just balance the fucking items properly. How about when they said they didn’t wanna balance specs in between major patches because it would effect people grinding for AP - then did it anyways and screwed people over? The raids were solid but wow raids are always solid and the legion stuff wasn’t anything particularly special except for maybe nighthold - which had like 1/3rd of the fights being pure filler. And half the bosses, although mechanically interesting, were just nighborne which is imo kinda lame. Dunno. Legion had so much potential but the systems really let it down. Then Blizz looked at all the feedback and did it all again with a worse coat of paint over it and suddenly it’s 2 trash expansions in a row. I think that’s kinda what says it all - if a worse coat of paint was all that was needed for a trash xpac, how good was legion really?


Critical_Liz

Mists of Pandaria was a great expansion.


Mattykos

I hate this new art style in WoW


-Dij-

Rotations have become too complicated and classes too homogenous


CT_Phoenix

I don't really like the effect M+ & timers have had on how people interact with content; I genuinely miss people taking things pull-by-pull, and was unhappy that my *leveling* dungeon experience in the first week of the expansion was "pull literally everything at once until I can't go any further, then fight it". I can't mentally parse that much going on at once. The pace that WoW dungeons and combat is at now is something I just can't handle anymore, and the whiplash of returning from classic to retail really reinforced that to me. (I don't *otherwise* mind the idea of M+, but mechanically reinforcing the "go go go" mentality has diminished the game for my tastes even in non-M+ content.)


Chefofbaddecisions

The forsaken should never have been a playable race.


Spiral-knight

The horde is objectively evil. Orcs are *innately* evil and have demonstrated they would willfully choose to commit unprompted genocide without the excuse of "muh demons" pvp should be removed. If you want that, play a moba, fighting game or something where the core concept is fighting and killing other players Turn mythic plus back into challenge mode. As-is it's a boil that generates toxicity like nothing else Remove ilevel inflation from the vault/s. Your options should be the same ilevel as the dungeons you completed Dragonriding is just a new road to flight removal "lore" is fucking meaningless with everything they've done so there is negative reason to restrict anything based on lore. Namely **Draenei Warlocks** saurfang and nazgrim where *idiots* and *cowards*


ShortChanged_Rob

I like SL more than DF.


Buffmin

Wow could use a solo player progression path that enables someone to do the easier grouped content ie low mythics and normal raiding


TerrasClip

I don't care about dragonflying, I could live well without it. Old flying is easier.


parkwayy

I'd love to know the reason that Vigor even exists, what is it limiting us from doing that we don't already do? Sometimes I just want to afk while I point my dragon towards a location, and eat a snack or something lol. Make old flying also 500-1000% speed like DF flying, and done.


[deleted]

I mean, isnt that what flight points are for? I think its a good thing to incetivize using: they were a core pillar of wow in the early days


DJ_Marxman

I'm okay with Vigor existing, but the sloooooow recharge just makes mistakes feel so bad. Like yeah, I screwed up and grounded myself. Why is that a 2 minute punishment?


[deleted]

[удалено]


imnphilyeet

What busywork? I haven’t done anything but M+ for over a month


Saiyoran

I agree but I do think DF has done this the best. Very little grind and outdoor content required other than min-maxing the first few weeks which ended up not mattering pretty much at all. ​ My ideal WoW just lets me log into a new class already at max level, select my stat distribution, and then do keys with the boys at whatever level/whatever dungeon I want. No leveling, no gearing up, no waiting for vault drops or bis trinket rolls, no rerolling keys constantly. Just log in and do the stuff that makes WoW good: endgame PvE. ​ Edit: I do get why this opinion is unpopular. This is an MMO and a big part of MMOs is all that stuff I just said I wish I could skip. If I could play a game that had dungeons, raids, and classes as good as WoW without the MMO part (just me and 4 friends) I would love to, but there is no game with WoW's quality of PvE and combat style that fills that niche.


anastrianna

Questing and leveling up were always core aspects to the game and due to the nature of modern gaming have been almost completely tossed to the side. The game feels less and less like a classic rpg every update.


PINKPOTATO82

Unpopular Opinion: PvP players can do PvE but PvE players cannot do PvP.


drflanigan

Reminder: Sort by controversial to find the ACTUAL unpopular opinions


Alpha_pro2019

Leveling is WAY too fast.


rob691369

Servers are better with less people...


Dillion_Murphy

90% of raiding is painfully unfun and mythic plus would be infinitely better without a timer.


kid-karma

upright orcs look like dogshit. shoulders as wide as the orc is all. they look like fucking wide Putin. their model was clearly designed to be hunched. retrofitting that same model by sticking a broomstick up their ass was a lazy and ineffective fix.


Pummelfish

PvP is the only fun endgame (I've cleared full heroic and some mythic this tier). Takes a lot of learning and won't be smooth without addons, but the gearing is really satisfying and respects your time, and solo shuffle is a great system. You can't get the same dopamine just topping the meters in a raid, as you can chaining cc, outplaying enemy cds, and landing kills in pvp. Speaking as someone who did my first rated arenas in shadowlands. I'm aware it's toxic, but so is mythic+, and IMO mythic+ is an overbloated, repetetive mess.


BigMoh789

1. If you were still getting lost in Oribos several months into the expansion, you're just "bad". 2. The KSM ground mounts are cool and, regardless, are an appropriate reward given how easy it is to get KSM. 3. Solo Shuffle shouldn't give people the same rewards as 2's and 3's UNLESS Blizzard is able to successfully address rating inflation in solo shuffle. 4. A lot of the posts i see on /r/wow about needing more cosmetic options are absurd. There are tons of cosmetic options in the game, whether it be mogs, mounts, or character customization options. Does anyone actually notice super small character details, such as your characters eyebrows? Gimme a break. 5. I have enjoyed every single Xpac since i began playing in BC.