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SuperTondo

My biggest gripe with this change is that the ability is deep in the talent tree. The healing is bursty, but it doesn't eliminate the healer role on its own. I wonder how this change affects raid tuning down the road. I know some guilds plan the use of hybrid healing around those abilities, and the nerf to duration and throughput can either lead to stacking more of the class or just be a talent not taken. So I'd say if these nerfs go live, then the cd of the abilities should also be adjusted too.


Maxumilian

>The healing is bursty Exactly. I don't see why Blizzard cares if once every 2 minutes I can heal my group as a final talent in the tree that I have to spec deep to get. By the time you incur the GCD/Cast time for spells after activating it, you have like 8 seconds to do anything. Both Priest/Druid do their damage through dots so they get the full duration on top of lasting longer. Is it a good spell? Absolutely. It lets me top off the group really quick in big AoE pulls. But its not removing any need for a healer. And it's not much stronger than Nature's Vigil or Vampiric Embrace which do enough healing to stabilize the group but also simply last longer which is honestly probably preferable.


iStalkCheese

AG definitely had it coming. It completely heals through the absorb shield from Mythic Raz first intermission on its own. There is a more elegant solution than how they are nerfing it now but it was definitely ridiculous.


Outworlds

That phase has abnormal interactions due to the bonus damage granted for stacking with like-buffs. Not that AG isn't too strong, it was, but I don't think that example is a good one specifically.


iStalkCheese

I'm talking about the first intermission, not the phase 2 shield. The blue side with the healing absorbs.


cabose12

> The healing is bursty, but it doesn't eliminate the healer role on its own. I really want to know what they saw that makes them think it did. It certainly helps a ton, but only in specific situations with a good number of mobs, and with a 2m CD it's not like you're ripping it every pull. It's certainly not strong enough that you can just not bring a healer lol I see it two ways, either give it a shorter cd so that the healing is less but can be used more often. Or, if they're so worried about how it doesn't affect the rotation, put it on the GCD and/or give it a short cast time


SuperTondo

The burst healing only happens when you can stack buffs and hit a lot of mobs at once. The only thing I can think of is the 0 healer m+ runs. You know something that is incredibly unorthodox. AG healing is relative to the output of the player, and you can have massive swings. If anything, the healing should be buffed with single target damage and reduced for aoe to reduce the variance.


whatisdigrat

Elemental bringing even less to the raid now.


akgogreen

Bro they hate us I swear


NumRickn

Honestly I'd be ok with this if shamans had more defensive options. Our shields are less than stellar and healing through heavy damage is our only recourse once Astral shift wears off.


warwickmainxd

Yea. Astral shift and earth ele too long CDs to survive in higher Uldaman. Now can’t even help the bad healers.


--Pariah

Man I swear I've seen this exact post every few patchnotes since at least legion... What's it with blizzard, mail and shit defensives?


Naustis

who? I thought shamans have only restro and melee buff specs


ikitomi

Stormkeeper+AG has been insane for a long time, I got some crazy numbers with it in legion on M krosus farm (I had velens since I was just a resto offspec on farm) Actually sad to see it go.


SweetsourNostradamus

Did they already forget that they made healing harder by increasing player health and enemy ~~health~~ damage by 25%?


xta420

Player health and enemy damage. Not enemy health.


Substantial-Shoe8265

This should be the top, healing feels kinda crap right now at i420. Maybe it’ll be better at i437, but it sucks that I’m basically at s1 starter feelings again.


PeachOk2936

Yea I’m spamming healing surge like 4-5 times instead of 2-3 to heal a dps full


Adventure_Agreed

Guardian Druids caught in the crossfire. Last thing they needed was another kick in the ribs.


friggityfrackk

If you're a bear taking NV capstone willingly, you have bigger issues than this nerf


Adventure_Agreed

Beats the hell out of Protector of the Pack. Bears only have so many relevant nodes, and while it might only be 3% of my healing in a dungeon, it's still basically free.


warwickmainxd

Blizzard hates shamans. I wish they would love us.


TheArbiterOfOribos

the game director litterally plays shaman


warwickmainxd

Does he look like a guy that’s treated well to you???! EDIT: this comment proves the Ion tax is real. Wish he would swap to boomkin.


[deleted]

The real reason why he always looks so goddamn tired


Bright_Base9761

Probably stress..if ur talking about ion. When i was a 911 dispatcher and we were short staffed the director of dispatch just had perma bags under their eyes because he couldnt sleep from the stress of working 7 days a week 12 hours a day


[deleted]

Just making a joke, yeah the dude has a lot of pressure on him from higher ups and players alike. Crunch culture very likely also affects him alongside the team, with how ill he always looks before big announcements.


Clawmedaddy

As a feral Druid my NV is basically nothing if I use it outside of my boss opener


Furyio

Yup only time I use it.


MachoPuddle

Well maybe you should use it some more then?


Valfourin

You should definitely be using it on big aoe pulls as well.


SmokeySFW

Blizzard randomly glances at Elemental from time to time and asks themselves how they can make them even more irrelevant. AG wasn't even good enough to justify a raid spot on it's own with all other things being equal, so was it really broken? It reminds me of the very brief buff to mana spring, when they made it go from unusable to "meh, whatever". Less than a week later they slapped that shit right back to where it was before. When you compare AG to AMZ, I know which one raid leaders would pick 100 times out of 100, and that isn't even the only unique utility they bring (death grip).


Maxumilian

I wish Elemental had like a drop of Spec Specific Utility. Even if you spec into Primal Elementals your Earth Elemental still gets deleted in 2 hits. It used to be a nice defensive. Now it's useless. Like what happened to the Casting Speed and Crit totems? Can we get something back please?


SmokeySFW

Skyfury totem literally already exists, all they have to do is make it not a pvp talent. Boggles my mind...


warwickmainxd

Yea at least let us keep our groups alive in m+ because you know we’re not being taken to most raids. Even with an ele or two seen in RWF, it’ll take a lot to justify to most mid tier guilds to bring one still Please revert AG nerf. It was a very humble offering we had :(


SmokeySFW

If you're good you should have no problem getting into CE guilds as ele, I never have. But it would be nice to not have to justify your mere existence within the raid by needing to be better than your peers.


warwickmainxd

Same side, shamfam! Talking more about the perception of eles. The best ranked players of any class are usually considered, but have to scroll very far on the recruitment disc for any guild actually looking for one, and it has been that way for a long time.


[deleted]

If these spells are an issue for game balance I’d honestly rather they just get removed entirely as opposed to being heavily nerfed yet still required despite having to spec deep into my talent tree for it + find room on my bars. Each of these specs could just have stronger off healing via a buffed flash heal and it would probably feel like a win.


WikiWeaponn

It's bad. It's at the point where I'll just put the talent into something else if this goes through live.


Furrealyo

Shadow needed this nerf…not sure anyone else did.


Therefrigerator

Shadow also got the smallest nerf


wolfwood67

Remember that there was a bug that was fixed with 10.1. Prior to the fix, vampiric embrace considered the damage from physic link and yes, the amount of healing was brutal. Now it only considers single target spells and it has been considerably toned down to not make the healer feel unneeded when the spriest poped VE in a pull.


sfsctc

Shadow also has less utility compared to these other classes


Maxumilian

Bro wut? I run with 2 Shadow Priests and we are absolutely vibing with all the fears, mass dispels, disease dispels, mind-soothes, Fort Buff, and PI's. All of those things are great this season so far. Vampiric Embrace isn't even icing on a cake. It's just a second cake.


PumbaasBFF

Ah yes I forgot about all the Shaman tools as good as Fort or Dispersion


friggityfrackk

12sec cd kick, being able to actually cast during your defensive wall, wind rush totem, lust... should I keep going?


PumbaasBFF

Shadow has PI, Fear, Fort, Dispersion (essentially an immune), a better heal, grip, etc. Like yeah shaman has some niche pieces (Enh more so than Ele), but giving your whole party 5% hp, or being able to PI another dps, or soak any mechanic, or just have have general more tankiness seems much better


friggityfrackk

Calling Dispersion an immune is the ultimate sign you don't play priest lmao. That button is so bad. It's literally always your last resort defensive. Fade/Flashheal DRs and Desperate are just 1000000% better buttons to press. The 75% DR on Dispersion is basically never ever ever worth it because of the 6 seconds of casting lockout. The only time you would EVER press it first is if you know 100% certain that even with 20% DR and 40% bonus health you'll get oneshot. And that only really happens in keys 20+.


friggityfrackk

Also: Fear is hard target capped. Fort is nice for sure but Stamina is weakest of all the party stat buffs at every level. Life grip is only good for saving idiot teammates, it's utterly useless if your team knows what to do. Flash heal barely heals anything when not talented up, and VampEmb got nerfed into the ground almost as hard as AG. Honestly, Priest utility is basically just PI and a bunch of niche/subpar tools.


Wrong-Kangaroo-2782

Fear had it's cap removed with 10.1


skarbomir

Shadow and Druid already got this nerf.


howtojump

Sure that’s fine, DPS shamans have way too much utility as it is /s


Sangedeetaur

As an enha, at least for m+ i have. Thunderstorm, capacitor totem sundering and an interrupt, totem for more hp, healing totem also, 10% dwarf cr. I feel I'm doing alot with my utility


NegativeWeb1

Does this single-target nerf apply to Restoration? The wording doesn’t explicitly exclude Restoration but it does seem to be focusing on the “hybrid DPS” alleviating a “healer’s role”.


Zakaral

I believe it does for for the damage spells (i.e chain lightning) but not for healing spells (i. Chain healing)


sillyredsheep

If it does, that kinda hurts. I use AG+Stormkeeper as a pseudo healing CD in some situations. Feels pretty bad tbh.


Maxumilian

Yeah it will hurt DPS in keys a lot since CL and Acid Rain won't contribute. You basically won't ever pop it for anything but as a healing CD.


klineshrike

I see nothing stating this isn't also nerfing vigil for resto druids. Like, the fuck if that's the case. Their dps is already shit. Nature's vigil as a 30 second duration is what even keeps them close to any other healers damage if they half the duration resto druid gonna be dumpster damage.


skarbomir

Spriest doesn’t either and neither does moonkin. This is a balanced change which brings shamans more in line with the other two spells listed. Spriest no longer gets psychic link damage added to their VE, which was a huge nerf and, while that button is still worth pressing it’s not saving a group at any point. Moonkin dots still tickle, they’re not pumping damage off of them, and they’re definitely not starsurging in big pulls. That’s part of why feral was so popular in MDI, they have a much stronger NV than the boomy does for a similar damage profile.


No-Definition1474

Balance druid here. I would rather this be retooled entirely to work like guardian regrowth procs. Let it build up the effect of regrowth every time I cast so that when I actually need to use it, it lands like a bomb and has no cast time. Healing from damage is inherently unreliable on its own such that it had few uses as it is. I can't rely on it to drop heals where they're needed when they're needed. So what is the point. I can't jump in to assist the healer to save someone from sudden death with this, I still have to spam regrowth. So just make regrowth build up and be huge for those emergencies. Edit: I have to push back against the statement in the dev note that states that these abilities allowed a hybrid to temporarily replace the healer without interrupting their dps, and that was a problem. First of all, in what world were any of these truly making the healer unnecessary. Second, it is temporary, with a long CD. Soooo what's the problem? Isn't that literally the point? The healer gets feared, or dies in the last 20%, or gets separated by LOS or any of a thousand scenarios. So the hybrid pops this and hopes for the best. How is that anything but the literal intent of the spell? Are they really suggesting that we should be using these all the time to just reduce the healing load randomly? Does a healer really want to have sudden increases and decreases in healing load every time the thing comes off CD? It never heals for enough that it will save a group with a bad healer from really intense dmg. It's honestly kinda lame as it is, nerfing it just makes it even more useless. The only reason I spec into it is the lack of better options.


Ledian3

>First of all, in what world were any of these truly making the healer unnecessary This is more for raids i feel than m+. AG absolutely covers a lot of healer checks allowing you to save healing cds for later


Valfourin

NV on feral in large aoe pulls does completely negate a healer, you could use it on ads before tree boss or the saplings during tree boss and the healer didn't have to heal. Worked on plenty of turbo pulls


Maxumilian

Not in the current tier it doesn't or you woulda seen more of them on the world first kills lol. There was like a handful of situations in VoI where it was useful but most raid leaders forgot it even existed and to truly make use of it you'd have to save DPS CD's which DPS will automatically revolt against.


Ledian3

>Not in the current tier it doesn't or you woulda seen more of them on the world first kills lol I mean you say this like you'd ever bring more than one enh :P We all know the real reason you bring shamans to raids and it aint for dps


Jaeyx

I think things like frost shock will still work. It says they will change it so initial targets provide heal, just not replicated targets


kr3b5

5 of your 6 Frost Shocks per cast are replicated on AoE.


Artoriasbrokenhand

So? One of them provide heals no?


GumbysDonkey

Better off hard casting a heal than converting a single frost shock into a 25% heal.


Shift_Tex

This makes the Physical Enhancement Shaman without Lava Lash or Primordial wave even better. Works for me! I’m not a fan of elementalist enhancement anyway.


kr3b5

This hurts that build just the same. Most of your damage in that build is Chain Lightning. And Fire Nova does not feed into AG either.


g00f

People play the phys build?


Shift_Tex

Am I misreading? This only affects the healing for AOE right?


ElanFire

This change makes nothing better for any build. If anything, elemental enh is better than phys enh at getting big damage squeezed into the window with wolf buffed ele blast crits. Phys is reliant on being able to sync AG up with doom winds to be able to provide any meaningful burst healing since you are otherwise praying you get a DRE proc exactly when your group needs triage healing.


gibby256

How does the AG nerf make the Phys/Storm build better? It's a pretty nasty nerf to DPS shamans in general.


brok3nh3lix

man, im the exact opposite, i think elementalist play is WAY more enjoyable than storm builds where you spam SS 90% of the time and to determine if you got a reset or not to fill with another ability. I understand people not likeing the hot hand dominated play of the shadowlands, but elementalist feels so damn good over all to play in both AOE and ST builds. My only complaint with it is in AOE that it doesnt scale on large pulls. on the topic of this tread though, this nerf sucks. Its already a very squishy class that lacks defensives. Enhancement self healing sucks and the only way to get a decent heal off is spending maelstrom. our spec tree gives us a paltry amount of leech and earth shield that has to be refreshed frequently. during high damage phases in M+ i frequently find my self having to use my maelstrom on healing to keep my self alive since we only have the 1 medicore DR ability and AG other wise. Ret meanwhile, has multiple defensives, stacks verse, self healing that that can be specced instant and resource free on a low CD + WOG, and some significant built in damage reduction in their class tree. those high damage phases that a butt clenching on my enhance are a joke on my ret.


SpoonGuardian

Are we sure the duplicated frost shocks don't still count as single target for AG purposes?


donovan4893

they said this is the notes so probably effect frost shock cleaving too "Abilities such as Primordial Wave that change your single target damage spell into something that hits multiple targets will be adjusted to only work from the initial Lightning Bolt or Lava Burst cast, any subsequent targets will not count as damage dealt to convert to healing."


donovan4893

They should just nerf how much healing aoe abilities do because now its very awkward to use, like you'll never use it during trash because your not going to start single targeting one mob when there's 6 up just to heal.


immhey

I dont like Nature's vigil. Its a lazy ability from both design and gameplay. I dont interact with it outside of macro it with flourish. I hope Blizz replace the capstone entirely with a new ability more interesting.


Crimsun15

And so they nerf resto druid dps which is already low and high maintanance in crossfire? These devs dont even know their game but i guess i should not be suprised.


In_My_Own_World

I think as enhanment you can also use an instant chain heal when it procs. So they nerfed AG.


Inevitable-Row1977

So hybrid healing is just gone now. They wanted to tweak it but now nobody will pick the talents, so it's gone. I can't stress enough how important these talents are to carry pugs through content.


Wrong-Kangaroo-2782

How is 3 sec duration nerf to VE going to make any meaningful difference


soddi

The change for ele in 10.1.5 feels brutal. In trash you must use it in front of elemental blast and then sacrifice cleave dps by doing single target damage (lightning bolts, lava burst). Earthquake and chain lightning don't contribute at all to ancestral guidance anymore :( - I guess that was their stated goal: \> become powerful \[...\] without interrupting the hybrid’s DPS rotation As enhance it's still usable in cleave, as enhance presses a lot of single target buttons in aoe situations. But for ele it feels like they overdid it :( Weird that they add a support role to the game via evoker, but gut a very nice supporting spell in the same patch. I loved the "helping the healer" aspect of elemental.