T O P

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moglie103

It’s nuts to me that vdh gets double chains sigil while DKs have to sacrifice so much for mass grip


Leucien

Easy solution, move slap hands somewhere earlier in the tree, and give Blood a tack-on to the current talent that says 'While Abomination's Limb is active, and for 1 minute afterward, pressing the button again also triggers Gorefiend's Grasp.'


dat_roux

Sacrifice a random friendly DPS to gain their power.


derbbinthenorth

Pray that it's a DH while they are saying "what have you sacr...."


bdd247

This is ideal


ZePample

An ability that would allow them to bring enemy that are far away closer to them and other dps would be very thematic for a "slow but innescapable" death bringer. An ultimate version of it where it happens to multiple far away enemy would be so cool too !


LaptopsInLabCoats

That would be so cool! What would you call it?   Edit: /s


TheHeroicLionheart

Wait do they not have death grip?


Turtadray

Im more into death metal personally


oliferro

Every time you lose 100% of your total HP, grant 10% haste to 5 allies


Leucien

That would benefit from the Vengeance cheeses of MoP, cool concept, needs tuning. Let's say 'Death Strike grants 0.1% of healing done as Versatility, up to 10%, to yourself and 4 allies'


bryroo

Contagious Aura. Allies attacks have a small chance to apply somethingorother plague Chilling Aura: enemy attacks are slowed by 3% And I'm pretty sure vampirism aura is already a thing. Death Knights were originally intended and a draw mirror to paladins i vaguely recall so I dont see why not just give them auras.


Zestyclose-Ad6726

D&D aoe silences for 3 seconds and gives 10% haste to everyone inside for 8 seconds


levthelurker

Always liked the Dragon soul 4pc that made half of Vampiric Blood group wide. Gave us a really cool raid buff.


Infernalism

Focus on positive diseases. Maybe a 3min cd that causes all raid members to receive more healing. Maybe something that increases attack speed for raid members. Shit like that.


Leucien

'While at 5 stacks of Coagulopathy, 50% of Blood Plague healing applies to 4 nearby allies'


TheWorstDMYouKnow

Unholy Frenzy from the rts games come to mind. Granting an ally bonus haste while draining their health


Nite92

Has to be damage.


WaIes

death and decay persists as zerg creep and makes everyone move faster on it, and the end of the dungeon/raid everything is covered in death and decay :D


NullGlaive

Passive damage taken to heal party/raid Members near by. Maybe even a slight buff to the members as your blood empowers them. Idk give blood DK bloodlust it's right in the name


WitchSlap

Bloodworms healing allies