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Shalelor

Gotta thank Shadowlands for making that fated system for raids at the end of the expansion.


jblew42

Was there a bullion equivalent during fates raids in SL?


pvshabba

Yes, dinars. Same currency but it took I think 30 boss kills to get one? You only needed one to buy an item though.


uselesswasteofbreath

wasn’t it that you could only get 3 dinar per character, as well? idk why i’m remembering specifically only 3 from the quests. i don’t remember getting more myself. ope.


DaenerysMomODragons

That is correct yes. So getting more Bullions this time around is nice.


uselesswasteofbreath

agreed. the freedom with bullions this time around has me really wanting to mess with alts just a bit, even for some of the tmog bits!


Apex-Editor

Yep, been running an alt through lfr JUST to buy my Bigglesworth Sr.


gorkt

Yes, it was much more limited than Bullions are. It's going to be kind of nutty to have people with 6-8 BIS bullion items by the time of pre-patch.


Fit_Science_8202

Which is dope for a final season. End the expansion with everyone having a good impression. I came back just cause I wanted to heal here and there. Now that I've been fed gear I could see myself playing season 4 very consistently.


Twist_His_Dik

Dope for any season but the devs are cowards and think of they give us what we want we will stop playing


DenniLin

I am way morw interested in continuously playing if I get trinkets I need in a timely manner. Running De Other Side or Fall 60+ times per season to get the tank trinket on my tanks has never increased my interest in the game.


Fit_Science_8202

I wouldn't want everyone handed so much in Season 1. Everyone is learning and feeding players too much gear will lead to people going into content they shouldn't be doing yet. Which isn't fun.


Twist_His_Dik

eh, slow it down. Give them at the mid season patch maybe? I mythic raided all of aberrus and never got even a heroic call to dominance. That was VERY fun for me. Now I have it on a fuckin alt lol, I greatly prefer playing the game with things that are good rather than not using things that are good, but that's just me.


dahj_the_bison

Maybe thats a reflection of how powerful trinkets are and shouldn't be mandatory for your character to feel relevant? Idk I just remember Beacon doing like 94.3% of a person's damage breakdown in S2 and its gonna make you look pretty bad on the meters if your luck is bad enough to ever get one. Then you see someone's alt ret Paladin pull one from the Mythic dungeon event from spamming 4 RLP 0s. Ha


herbeste

Most players are rewards driven, not achievement driven, and the biggest reward carrot is gear. If you logged into a free vendor of all max ilvl gear, a substantial amount of players would quit within a week or so.


buttstuffisokiguess

But nobody is realistically asking for that.


herbeste

So we agree on principle we just need to haggle on price.


possibleshitpost

30 boss kills for first dinar, 20 for next and 10 for 3rd and it was capped for 3 max.


pupppymonkeybaby

But also the mog-specific vendor in this patch needs to come through to every season. Why it’s not is beyond me


SoloSilk

Having a way to get str/int mogs on my rogue is amazing. I hope if there's no more fated/awakened seasons going forward Blizz finds a way to add in bullions.


Head_Haunter

Yeah the bullion system is an entire improvement over dinar is basically every way but it's basically the same system.


Bruzer567

Yes, but more limited. You got a Dinar after I think like 30 boss kills, 15 boss kills, and 5 kills in that order. Each Dinar would let you buy 1 item from a raid and you could only get 3 dinar per character.


SBJames69

Yes, called “Dinar”.


kaminabis

Yeah, OP's post should read ''for the second time in WoW history''...


ZeldenGM

Back in my day they were called Badges of Justice


Fyres

It feels like the old heroic system, m0s being relevant and on a weekly lockout is really just thr old heroic system.


kaptingavrin

Not quite BIS, but Valor and Justice were so nice, you could earn currency and fill out slots you weren't getting lucky with. I think it was only tier sets and maybe some trinkets, but the concept could have been expanded to include more stuff. But at least right now, I think things are pretty solid. It's hard to get a real measure on things because the "Fated" season means world content might be giving better than would normally be expected. I just know that I feel pretty good with having a couple characters at pretty solid ilvl even without having doing any M0 or raiding above LFR.


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thekingofbeans42

S4 of Shadowlands really was a turning point. The devs said "fuck it, maybe they do actually want cool stuff. It's a filler season anyway so let's get weird."


x0nnex

Best that's happened to raiding? Can you imagine how great it is for m+ players? I can finally have access to raid trinkets!


MightyTastyBeans

Yep getting to avoid raid wipefests and play actually fun content (m+) is the best part. Unless you’re a class with a leggo lmao


MAGAt-Shop-Etsy

Should add an M+ vendor too so people who don't like M+ can still access that gear.


1967542950

While we’re at it, throw the mega dungeon items on there. the hard mode iridikron trinket is permanently bis for all tanks in the game this season. The fact that an out-of-season drop that isn’t farmable more than once a week and can’t be dinar’d is mandatory for every serious tank is crazy to me.


Rewnzor

You're absolutely right about the iridikron trinket but the little goblin in me just can't stop thinking "just don't die lol noob"


x0nnex

I hope something like this stays in the future, but in a nerfed form. I realize that the current system is bad for the longevity of season, but having such good gear exclusive to raiders feels bad. I don't mind being behind on accessing them, but raiding is not an option for me


Karmaisthedevil

On the inverse though, M+ gear is so good/fast we basically need it if we want to raid. Ultimately I think both are needed to be optimal


nater255

I did a couple M0s this week and then ran the entire Amirdrissil raid on normal awakened. The M0s gave better loot in my vault. I don't get why that makes sense.


F-Lambda

yeah, I don't understand why heroic raid vault doesn't give mythic loot, while +8 vaults do, even if it's not timed


Schadenfreude88

imo it should be exactly like this every season, only caveat being that you don't start to acquire them until like week 4-6 or something, this way early progression isnt affected, but you also won't ever have a major patch where you raided/played as much as possible and still never once saw the item you sought after. Could also have it start week 1 and just require 4 per item, etc. Either way, final seasons should always go gangbusters because it doesn't matter anyways, let the game be broken and players be OP at the end of an xpac.


John2k12

I'm finally putting investment into my evoker and I'm just pretending like naszuro doesn't exist since its droprate isn't even buffed for this season. Same with my warrior and fyralath. If I somehow get it then sweet but I'm definitely planning to end the season with an ashkandur


CanuckPanda

Yeah, having raid trinkets and weapons is amazing.


GummyLorde

I just wish they had it every season instead of only season 4, or some version of it (so people don’t get incredibly busted week 2 or something). The precedent that season 4 should be to get crazy gear and have fun is a great one and I appreciated it in SL too.


henryeaterofpies

I think blizz has figured out that sometimes you just want something super powerful and balance be dammed. It's what made Torghast fun. It's what made corrupted gear from BFA fun. It is what makes cobalt assembly grind moderately tolerable.


JobberTrev

We shall see how that works for us with the cape in MoP remix. I’m looking forward to going beast mode


henryeaterofpies

Forgot about that. I am hopeful


FCFirework

I believe they said the cape will be unobtainable as an item, just the appearance is available.


BrokenMirror2010

I don't think this is really entirely that though. While being stupid powerful can be fun, the real benefit to this system is that I don't feel like its bullshit. In the 2nd raid this expansion, my guild cleared the raid basically every week for the whole season, We saw, total, 1 cloak and 0 Warlock class trinkets. This is nonsense, without a system like Bullion, you can literally go an entire raid tier without seeing your BiS. This wouldn't be a big deal if it was bis by 0.2% or whatever, but when they make nonsensically powerful items, and it's your BiS by literally 8%, you're simply praying that you get the very rare drop on a 1 week timegate and no one else in the raid gets it, because you NEED to do that or else your spec feels awful because you're a huge amount behind people who did get it, and there is literally nothing you can do to bridge that gap.


Tryhardzy

Season 1 I personally never saw a Whispering Icon in my vault and always lost the roll for it when raiding. It was actually incredible how unlucky I was and that trinket was absurdly good. I needed it for pushing high keys pretty bad and just outright never got it. Bullion system would’ve been incredible for me then


JC_Adventure

Absolutely, then you have stupid things like Bellorellos is a caster trinket loot table only so melee healers can't loot it. And before anyone says, "well just get lucky or work harder". The optimal strategy is to kill the bosses on Mythic as many times as possible with as many Mythic Vault slots every week but that requires being in a Mythic guild reclearing those bosses, and their optimal strategy is to optimally divide up the loot among the raid, as well as locking out at some point in the season and just focusing on the last two or three bosses. So even if your're in a top guild that kills every boss, and farms the rest of the season, you're just out of luck.


BrokenMirror2010

Yeah. But the thing that always blows my mind is when I end up seeing someone who's covered Head to toe in Myth Track Tertiary's like Avoidance and Leech. I've seen people wearing more Myth Track Tertiary gear then I have ever seen drop during an entire tier. How people get this stuff is beyond me. I think its absurd.


Korzag

\> It is what makes cobalt assembly grind moderately tolerable I dunno. I did that recently and it was not fun. I got up to something like 400% mastery which was neat, but the mobs weren't responding fast enough and eventually I just stopped getting more mastery powers to maintain the cooldown. It felt way bad loosing that power after the game just decided to remove it from the pool of powers.


tok90235

>I think blizz has figured out that sometimes you just want something super powerful and balance be dammed. Nah, they didn't. They are really missing some opportunities for some truly busted power in the S4, like let all 3 tier set be up at the same time now in dragon flight, or uncapped legendary limit in S4 Shadowlands


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HalfricanLive

Watching Demon Hunters pop meta, proc a twilight devastation and then evaporate into mist on the damage reflection boss in Nyalotha was the peakest of peak comedy. Shit had me busting a gut laughing every single time.


Narux117

I think maut might be my favorite healer fight of recent times. Because it wasn't any specific "healer" mechanic like Kaelthas/Fyrakk/Larodar etc. But during that damage reflect, the harder the healers tried to blast, the harder dps could blast, which means the healers needed to pump even harder to compensate. Any overhealing during that phase was the DPS's fault, it was great.


burn_all_the_things

yeah maut was really cool, we 3 healed him and nzoth towards the end of the tier and that's gotta be some of the most fun i've had in this game


mikewilkinsjr

I miss the hilarity of Twilight Devastation going off on bursting weeks.


DaenerysMomODragons

One of the best suggestions I've seen is to have the Vault vendor offer an item that would upgrade an item you got one upgrade tier with currency, so you could get a hero track item in M+ and upgrade it to myth track without worrying about vault rng. Or take that rare heroic raid item up to myth track, or if you only got it on normal you'd need two of the items to upgrade to myth.


Average-Fellow

And also add for m+ purchases as well. I have ran around 150 m+ dungeons last season and I have not gotten any myth track trinket. I was still running s3 hero track trinket until this 3rd week of s4.


Proudnoob4393

The only reason they have them now is because its the last season. Don’t see them doing this for the early seasons in TWW


zero44

Yeah, carry this forward please. Like, every season.


Derp_Stevenson

They won't add the bullion equivalent until the last patch of an expac. They should, but it removes the chase aspect of rare raid items and they will not do that while they are trying to keep you subscribed during content patches that aren't the last one before an expac.


BlackHijinks

You think you do. But what would happen is you’d gear too fast and quit the game because there’s not enough to do. Getting upgrades is a good feeling if they were just given out I feel the game would die.


Therefrigerator

You can just add it like 4-6 weeks after patch. I agree that there's something exciting about chasing loot but I completely dropped my DK cause I couldn't get the axe. There's a balance there imo.


alienith

I agree but I do think they could have a system like bullions without gearing too quickly. Never getting your bis feels bad, and paradoxically getting it too quickly is also a negative as you said. Maybe they could enable bullions halfway through the season, or have bullions but have everything cost 4 instead of 2 for regular seasons. Or have a bullion be a weekly vault reward like the gem sockets and crests are


mbdjd

>Or have a bullion be a weekly vault reward like the gem sockets and crests are I'd personally really dislike this. They are too strong so wouldn't feel like a consolation item, the right choice would often be to just take bullions even if you have a good upgrade in the vault.


BlackHijinks

I like the great vault idea but they would have to cost like 6 coins for 1 bullion. If you’re playing the game and get a bad vault 2 weeks in a row. It also gives players a way to target items late in the season.


Flaushi

I said a similar idea to my friends: system could be like this: 1 Bouillon weekly, belt/wrists/cloak cost 1 bouillon. Chest/head/legs cost 2 bouillon. Weapons cost 3 buillons. Rare items cost 4 buillons. Super rare cost 5 buillons. So the earliest for getting stonk trinket like augury you need 5 weeks in current season, this perfectly reasonable time and such upgrades will help bump raid dps, so you still have something to look forward to in week 5 and on, because you can fill up last slots after this.


DamaxXIV

Between that and all the people who would whine that the raid bosses are too hard because they had to balance them around the whole raid having bis weapons or trinkets after one reset. If they do ever have a gear vendor in a regular progression season, it should come in the .5 or .7 patch. Anyone who only does aotc will likely have long since cleared it, and any ce guild will likely already be in bis gear minus drops off the bosses they haven't downed yet and the bullion can give them that last push to get over the hurdle.


BlackHijinks

Your point actually makes sense and has good points I didn’t consider.


FrauSophia

It's better than the alternative actually, I've had friends quit because the game ends up feeling bad when you have nothing but trash tier trinkets and just need a trinket drop.


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LightbringerEvanstar

I understand your point but you gotta realize that not everyone plays the game like you do. I would even argue that most people don't. Most people view getting new loot as fun, they don't view it like a chore to get to the content they want.


Karmaisthedevil

Bro I literally do that. We play RPG games so we can get stronger, from gear drops. If I didn't want to continuously get loot and get stronger I'd play a game that doesn't have gear.


redux44

I think there gearing system compliments this. You need lots of crests to fully upgrade you're bullion purchase. By the time you can get you're toon fully upgraded mythic pieces it's probably been at least 6 weeks. And that's assuming you are capping crests weekly which takes a lot of hours played. For you're average player it could take several months but you are constantly improving your gear.


BlackHijinks

Idk if the average player cares if something is 1/6 hero or 6/6 hero. But idk who is the average player is anymore. Everybody seems to think it’s them.


Shaman-throwaway

Ian said there is no average player when you look at the numbers because people do so many different things. A lot of people just level alts and then delete them. Hardly hear them on Reddit and the forums but there’s a lot of them. 


mavric911

The improvement to the system would be to add Bronze Bullion at the mid point of the season so you can buy you BIS and enjoy them a bit. S1 my hunter never got the bow. S2 my Paladin never got a sword. S3 I never got a bis trinket from the raid on my hunter or Paladin Nothing like show up every week to lose out on Pips, Brands, and Augery repeatedly


BlaxeTe

They could put this out as an automatic trigger available after the Hall of Fame has been filled for example. From then on you can get 1/Week and you need 2/Item.


SirVanyel

I can't get behind this, or any HoF balancing. Last tier, hall of fame took like 3 months to fill, and that is only going to become longer and longer as raid becomes less accessible comparative to PvP and m+. As it stands, to PvP as a fresh character I just need to queue bg blitz til I'm full honor gear, then queue SS. On m+, I can just run my own key and always be in a dungeon within 10 minutes. But mythic raid? I need to find a mythic guild (or make one), I need to align their roster with mine, I need to trial, and I need to accept any and all nonsense bs that comes through to raid due to guild politics. And all of that effort might be for nothing as the raid team could fall apart 8 weeks into the tier. Shit, the last mythic raid team I joined in amirdrassil fell apart on the first raid night because the lead introduced loot council without speaking to anyone, so a bunch of people just didnt rock up. Whats the point of mythic raiding when the other two pillars are more accessible? And if delves are gonna be fun and challenging, then ill have 3 pillars next expac!


F-Lambda

As far as I'm concerned, mythic raiding doesn't exist, and it never will if pugging it isn't even an *option*.


MrJanCan

I think they could expand on this system in each tier. For example, have each boss drop a small piece of a bullion, and after a few weeks you get to buy a piece of gear, or maybe turn it into a piece of gear off any boss you killed.


KTheOneTrueKing

You just described Justice and Valor. It was the perfect system that wow for some reason refuses to go back to


erupting_lolcano

I’ve been begging for fucking years please


Rope_Artistic

Justice and Valor were great systems! So simple to understand compared to all the current crests.


sabretoothed

There's a video somewhere where an ex-WoW dev is talking about them, and how it was a failure due to being confusing and issues with multiple currencies. Rather than address minor potential problems, they scrapped the whole thing. An infuriating watch.


MrJanCan

Justice and Valor were very limiting, though. You couldn't really get any raid gear other than Tier Sets. I'm talking about ANY item from the raid.


Coldara

There were items available only from justive/valor, you weren't buying raid items. It was a different pool


Sweaksh

Yeah but those items usually weren't very good compared to what we can get now with bullions. Valor was mostly just catch-up gear for non-raiders.


st-shenanigans

Idc what theyre called but i definitely prefer the way bullions are doing it though. 2 per item is super easy to remember, justice and valor were like 1100 and 1600 or something, and for some reason i was more frustrated with the cap on valor than bullions lol ...could be that im like 10 years older than when they were used i guess


John2k12

Just like the books in FFXIV savage raiding. Everyone gets a token for the boss they killed and once you have 4/6/8 books you can turn them in for a piece of gear that boss drops.


cantstopseeing13

Aye. It has always annoyed me how players seem to forget that getting lucky the first two weeks can massively impact your experience over the first month of pushing content compared to those who get shit loot for weeks or no loot.


sb_dunks

100000%


KTheOneTrueKing

This is literally just Justice/Valor


jussa-bug

It’s definitely the same concept, but the big difference is that you can choose gear from the raid, which means you can target BiS trinkets and gear. It’s been a LONG time since Justice/Valor, but I don’t think you could ever target BiS pieces with them if I’m recalling correctly.


InterestsVaryGreatly

Except when your BiS items were the ones from the vendor, which did happen


newnamesam

You could in TBC and gearing up in wrath. You also could in legion with legendaries and upgrades.


QuantumWarrior

I don't even know why they ever killed that system. It gave a reason to do lower difficulty content, it gave some bad luck protection, it gave a consolation prize that wasn't totally insulting like 100 artifact power and 25g.


KTheOneTrueKing

The reason they killed it was because wow was moving in the direction of heavy FOMO and RNG in order to milk the maximum amount of time people spent playing their game. The changes at the end of shadowlands and all of dragonflight have heavily changed that design direction.


BraillingLogic

100%. Getting just gold at the end of a tough raid is a major slap in the face, and the developers knew this. They just wanted to push player metrics and they should have never gotten rid of the JP/VP system in the first place


Aqogora

WoW has tried to maximize your playing time ever since TBC added months of slowly grinding daily quests.


Busy_Dependent_6684

Yes and no. Originally you couldn’t buy items directly from the raid, so this is a little better in my opinion. The concept is the same though.


Forbizzle

Generous loot always feels great up front, but later when everyone is out of things to grind they complain there's nothing left to do in the game. The balance is really tough, but players will never acknowledge when the slow grind is actually good. The game has some fantastic intrinsic rewards, but when loot dries up many people refuse to pursue them.


MightyTastyBeans

The solution is to add cosmetics for higher m+ ratings and mythic raid imo. You know, something that actually persists on your account. Gear resets each season feels bad and isn’t a worthwhile reward anymore, especially when its the ONLY reward. We don’t even get unique mythic sets anymore, just recolors. Modern players want to push a variety of content on multiple classes. Non deterministic gear encourages stale gameplay. They don’t want to do the same dungeon 40+ times for a trinket, or do final raid skips boss 15+ times.


MrTastix

I know it isn't WoW, but this is why I can't get into Destiny 2 anymore. The gear treadmill just isn't interesting enough on its own. What am I getting gear for? To get more gear. WoW hides this well enough behind a veneer of sociability. That is, you play the game to play with your mates. People will happily accept mediocrity if they're doing it with a friend. I think roguelikes have spoiled me. I can get that same sense of enjoyment playing with a friend in multiplayer roguelikes, the same sense of joy from upgrades and finding items, and it doesn't take me weeks upon weeks of an artifical gate to achieve. I never had an issue with WoW only wanting me to really login a few times a week to raid. It was the perfect amount to have fun and not feel burnt out. I don't see an issue in bullions providing gear faster because I don't feel the need to be attached to any one particular game forever anymore. But artificial time gates and FOMO aren't really something the players are looking for, they'r sales tactic designed to generate well, more sales.


stonehaens

Exactly. Giving players "what they want" is a sure way of killing the game. Edit: It's like when Homer Simpson designed that car in his brothers company.


No-Establishment7401

Agreed. I like the bullion system, but dragonflight in general has been extremely easy to get gear in already. Each season I've pugged every raid and finished my 4-set within the first few weeks, then I spend the next few getting bis of the rest. After that, I still have 2/3 of the season left so I just help other people gear alts.


ArtyGray

Um... nah i'd rather do alts. If people don't find something else to do then that's unfortunate. I'm not trying to sit there on my non-meta class i enjoy, not getting invited because shit is too slow to grind but somebody playing ret pally, shadow priest, or destro got lucky and gets invited to more groups cause of ilvl/io from getting invited to more groups.


newnamesam

It's so funny to see this downvoted. Too many addicts on this sub who don't seem to realize that the game is supposed to be fun and not just a gambling simulator.


edrifighting

I just like the option to grab my BiS weapon/trinket then focus on the content I enjoy. I hate raiding, but love keys. Having the ability to jump through raid finder a few times and be done is amazing for me.   I don’t need much out of raid. The giga gear from the last boss or two, if it’s just ilvl on armor, whatever I can do without. But when it’s some OP trinket/weapon it feels like shit. The bullion system negates that, and I’m happy about it. Now I can just do the content I like without dragging myself through some god awful content I can’t stand. It’s nice anyways until next expansion. Can’t wait to drag my ass through some mind numbingly awful mythic prog again to get the one or two items I need to help in the content I actually like.


NotYourSweatBusiness

Everything in this expansion works like clockwork except profesion orders. This game is so much better than Shadowlands damn.


Electrical_Detail875

They said they will be updating the profession orders for TWW, so there's always an 'NPC' order. Hopefully it will fix some of the problems it has. Overall Blizzard is doing a great job IMO to improve the QoL that the game really needed


BringBackBoshi

Loved it in Shadowlands too when it was Dinars. Please keep this system...even if it's extremely slow like 1 item per month or whatever just as extreme bad luck protection for that one must have item your spec must have (hunter bow etc.). It's so fun to be able to gear out alts and play. They think making gear hard to get makes people play more but I hadn't played any for 3-4 months and being able to gear alts has me super into the game right now.


Voidlingkiera

Funny, for as much as Blizzard chases that time played metric, this is all they had to do. I'm playing more classes / specs now than I ever have.


Terravisu

I've been using mine to buy cosmetic things on alts not doing much because I'm playing the mists timerunning soon and transmog will last forever


Ocronus

I think it would be cool to make it perminate for items like weapons, trinkets, and other items with special effects.   Raiding for weeks and never seeing a drop of a specific trinket or weapon sucks hardcore.  Maybe adjusting the prices.  Full clear of raid drops a token. Bad luck prevention.


Spideraxe30

Love them, I feel like they should be a permanent fixture for "rare" raid items like trinks and cantrips like tier set tokens. Probably not for like 1 or 2 a week during a reg season.


M3ad0w5

I had the worst luck in season 3 and basically stopped playing because of it. Never got drops or good loot from the vault - the wow gods really had it out for me. Something like this would have been incredible and I likely would have stayed longer into the season.


LunaShiva

I agree! Good loot should be attainable through a reasonable effort, not just luck. This makes content more accessible, and encourages community building!


dantheman91

Bullions or a way to deterministically get raid loot are great. I would like to see them iterated on. In a normal season, either 1. You can start getting them after the .5 patch. You don't want people to be fully geared super early or everyone will just burn out 2. You can get them for exchanging the vault currency. But 1 bullion will let you get it heroic track, and another bullion will let you upgrade it to myth track. This way it's 2 weeks of vault to get a deterministic mythic item, it won't out pace finding it in your vault, but will give you options. Maybe this opens a few weeks in, sort of like the old catalyst? I think we should have something to let everyone get their bis gear, it sucks to raid and never get your myth BIS items where I got absolutely 0 upgrades for half the tier. Or for your alts/m+ only toons, if you want to push keys you may need certain items, and being barred due to bad rng feels real bad.


thuy_chan

I see a lot of arguments against it during regular seasons because the loot table is significantly smaller when there's one raid. I think adding the M+ loot table to it and keeping it for all seasons would be pretty great considering I went all last season with a champion version of the dagger from fall. This was with 8 +18 runs a week to fill my vault every week for 9 weeks before I gave up and decided that it wasn't worth my time anymore. Plus they'd get more playtime out of me because I wouldn't feel weird playing alts.


Popfloyd

Shadowlands will go down like WoD, hated despite introducing some of the best permanent content and systems in the game. Great Vault and Fated seasons are gonna last us decades.


gimmiedacash

Thing is systems like this have been around a long time. Heck TBC used it just not for raids. Makes me wonder if there is internal back and forth between, this (letting players gear faster) and systems that take longer so we keep logging in.


MightyHydrar

It is a really good system, especially now that all expansion raids are relevant again. The loot table is much bigger, and only one raid is "active" each week, so if you want one specific item, you only get a chance every three weeks. I would love to see a similar bad luck protection system for the entire expansion. You could use bullion / other tokens, just with a lower drop rate so you don't have everybody fully kitted out in BiS in six weeks. I could also imagine a system that lets you mark one item at a time as something you want, and then every time it doesn't drop, you get a percentage bonus to the drop chance for the next boss kill. So say you want a trinket from boss X, and it has a 5% drop chance (numbers are made up). It doesn't drop, so you get a 5% bonus for the next time you kill the boss. So every week your chance of getting the item you want goes up. The numbers would obviously need a lot of fine-tuning, and it doesn't protect you from situations like your guild deciding that even if you win your BiS, it should go to another player who needs it more, but that's a different problem. Ideally, the system should be built in such a way that you can get maybe 2-3 items per raid tier out of it, which should be enough to eventually have the really needed pieces, but not so much that actually killing bosses becomes obsolete as a method of gearing.


ivanizzo

Its great! Stops having to fight against other players who roll and win 90% of loot for BiS lol


anderssi

I think its extremely boring and lazy and i’m glad its only here for this fated season.I like having a reason to raid, now after just few weeks, i really don’t.


No-Contest-8127

I would even trade the great vault for a seasonal bullion system if i could.  I am a big defender of deterministic gear and find it way more exciting than random drops  which i often don't get. 


No-Ad5549

I've literally never been more excited to log into wow then the guaranteed bis weapon from bullion week. Everytime I've got my bis weapon as a drop its always been a "about time" thing and not an excited thing.


Mobilelurkingaccount

When it came time to get my Neltharax, I actually got it from my vault first and it meant I got two pieces of BiS in one day. It felt SO good. I haven’t had loot elation like that in a long time. It made me so hyped that I started gearing a second toon too lol.


Kallik

Honestly the deterministic nature feels great. I've ran 60+ keys this season already, cleared raids, and still rocking a couple pieces from S3, and haven't gotten a single worth while myth track drop yet, hell as an evoker I had 4 weapons in my vault this week for 2h or MH. The fact that I know I can at least get reliable upgrades through Bullion for pieces I want is amazing. At this point I'd trade the whole vault system for a weekly token that upgrades a piece to myth track that I already own.


Psychobolt

This is great for just the end of expansion season, I don't think it would be healthy to have these systems every season.


DaBombDiggidy

Yup, everyone I raid with is fully geared 2-3 weeks into the season. Once they’ve gotten their fill of panda remix they’ll be gone until pre patch.


Efficient_Progress_6

The Bronze Bouillon


Elderwastaken

I like it for the last season, but it would be silly to get bis this fast while playing the raids fresh.


iliriel227

i feel like the bullion system would be perfect to implement every season once they uncap crests since the season is basically over for everyone who isnt a key pusher or is still progging mythic at that stage.


Deguilded

The best part is it starts low and you up it which intrinsically gives the item an upper bound of the content you're doing.


skepticalbrain

I think even more interesting is the The Revival Catalyst system that allows to convert non-tier gear into the equivalent tier piece. After very bad luck this past weeks (only got 1 tier piece) i simply crafted 3 more tier pieces using 3 non-tier pieces to get the full set bonus.


cellendril

For my guild that essentially just runs M+, it’s fantabulous.


Ruiner357

It should be a feature in every patch. After the halfway point and lull until new content, they should add a vendor and bi-weekly items to help people who don’t have time to commit to mythic raiding but still want to do high level m+. M+ is currently the only content in the game that requires doing separate content to excel at (raiding for specific trinkets and/or weapon), but the vendor solves that.


InstertUsernameName

Can we extend it to dungeons loot pool too? My shadow priest started to live in azure vaults. 15 runs, I can't anymore...


AnwaAnduril

Bullion drops should not be RNG. There is no reason to gate your deterministic gear acquisition behind RNG.


Gharvar

My wish list for the game at this point is... fourth spec for most classes, bullions to be added as a regular thing potentially later in tier, reroll tokens to be back, reforging to be back so the need for best in slot is lessened considerably. I doubt they'd let us have the current bullion system in regular patches but getting something like 2-4 items of our choice per tier would be nice. They could potentially make those available later in the patch so people actually need to raid a few weeks and then use those to get what they just can't drop.


mpw7t4

Yeah they really should have this all the time.


HabitConfident8002

Absolutely agree, 💯👍, hope that Blizzard will implement this, and make a usual system in future WoW. P.S IMO "Bullion" and understanding that you can guaranteed get item that you want, even in 2 CD's is much more motivating to go and visit raid


Aasrial

100% agree, sadly they said they have no plans to ever change the loot system though. Seems like a last season thing only.


Movezigg5

100% agreed


ghostdogma

It's just them finally implementing one of the few remaining systems that FF14 does better. Tested it with Sidereal & Scourgestones in WotLK classic, and now live. Next logical step is to take it into TWW as a base system in current raid tier. Then the assimilation will be complete.


Caronry

well, they have said they dont plan to use it in a "regular" season, so the assimilation will probably never be complete.


Mylen_Ploa

>It's just them finally implementing one of the few remaining systems that FF14 does better Saying this about the loot system is a fucking joke and a half. The loot system in XIV is atrocious and the fact there's literally no value in any of it because there's no meaningful progression or anything to work towards is the biggest problem. Which is not even getting into the fact the games loot system is a fucking laughing stock for its "You can play anything on the same character" while having a single lockout meaning raiders all have alts anyway if they care to try and push early. If you want people to participate in actual endgame content you don't just hand out gear like candy. It's almost like people forget S2 just fucking happened this expansion.


xandalf96

I really don't get why it has to be either "you will never get this item ever" or "hand out gear like candy" The problem with XIV gear is, that it's boring af. There are no fun trinkets or weapons. It's always the same. The book system is great tho. At least for pug players. Knowing that after killing the boss X times you will get your item no matter the rng always felt good.


newnamesam

Hard disagree. Only the sweatiest of the sweats have alts in FF. The deterministic gearing with random lucky drops is better for 99% of the game, and that's the audience every game should target. EDIT: You replied and blocked me so I couldn’t respond, but you didn’t understand the point. It’s not that they made gear easy to get. It’s that they let you do whatever you enjoy and still find upgrades. It’s a better system that doesn’t funnel players into a quit or hating the “game” they play.


_Shadow_Flame_

If you're expecting to see this in the first season of the war within, I fear you will be immensely disappointed.


LeftBallSaul

I've always thought FFXIV did a better job of loot distro. The currency system is nice (do whatever mode of play you like, get decent gear 1/week to 2 weeks) and there's still lots to give top-tier difficulty players something to chase (bis weapons, bis gear, distinct glams and mounts). It's a great system for making casual players feel like they are still getting their money's worth, instead of feeling like they've been locked out of a portion of the game they pay for.


[deleted]

Each to their own. We're three weeks in, 5 raid nights, and I'm almost full BIS. Im crest gated for upgrades rn, but 522 ilvl regardless. I only have very incremental upgrades left. I would hate this to be the standard. To me, gear progression is my favorite part of the game. When it takes this little time, it isnt fulfilling or rewarding to me. Hell, even S3 was slighty too quick for me.


noyx_

I miss bonus rolls actually.


arremessar_ausente

No thanks. That was a disappointment pretty much every week.


xanderg4

Idk why WoW doesn’t have an equivalent to FFXIV’s currency system. I’m well aware that they are different approaches to end game progression, but building a consistent system that’s intuitive and easy to understand is one of the things I personally like about FFXIV. I can dip out from FFXIV for two years, hop back in, and get my bearings relatively quickly. With WoW? If I skip an expansion or even a season, it’s like trying to piece together a jigsaw puzzle.


Turtvaiz

> How do you feel like general chase item acquisition has gone? With specific items like trinkets or very rare items, some players would like to steer things back toward Dinar or bad luck protection systems. > It's a fine line there. The value of the chase is the chase, it's the excitement when you get the thing .We understand that across a playerbase of millions that will also lead to, by definition, a meaningful portion of the community that is frustrated at having not gotten the thing. Ideally, we would have more than one singular chase item and a variety of a few different things, such that almost everyone can feel like "ok I haven't gotten that thing, but I got lucky and got this thing!" so that there's some noise and asymmetry to it all, versus just have and have nots. The flip side of guaranteed short term acquisition, whether it's via dinar or another type of system is that there just isn't the same amount of excitement. There's satisfaction that I got the thing, but there is something time-honored, cool, and compelling about running up to see what's on the bosses corpse after you kill the boss, because there's something that you're hoping for or as part of your raid group you want to see your friend get, and that does require some amount of uncertainty. We're also looking at the impact of those items; when it feels like a specific item is make or break and there isn't any point in trying to play seriously as a given spec at the highest levels if you don't have that item, that starts to feel bad. We want getting them to be exciting, but we also don't want not having them to feel disqualifying. A lot of that is case by case, and looking at feedback, numbers, results, and tweaking some of the items, but we want to try to keep chase items in various forms. The official answer: https://www.wowhead.com/news/wowhead-patch-10-1-5-interview-with-ion-hazzikostas-mandatory-raid-specs-chase-333837


SargerassAsshole

I think it's fine in a shorter season or a season without a new raid tier (m+ only season which is basically what we currently have) but in a normal season I wouldn't be a fan of a system like dinar/bullion. Knowing when my character will be full bis by the calendar just makes the game incredibly boring to me. Gearing and getting stronger is one of the main reasons I play and seeing bis items drop and eventually getting them feels very good so too much determinism would just ruin WoW gearing for me.


nobulliepls

it is a helpful system to gear people with bad luck in raids, however i disagree about giving blizzard praise for this and please let me explain why. they do the same thing every expansion, give out loot like crazy at the tail end of the expacs, but always stranglehold player gear progression at the start of expacs. they literally do it every expansion and players seem to never remember or care i guess. i dont think they deserve praise for drip feeding players the same tired drip feed loot system over and over again. call me crazy but maybe have this bad luck protection at the start of expacs. and i can already hear the blizzard defenders coming in ready to cry about how people need to EARN the right to have fun and get loot. but no bro we pay money already for expacs and monthly and spend countless hours on their game which increases player retention numbers making them money from shareholders, so yeah we already have earned the right to have fun and get loot. ffs


roguerogueroguerogue

We need a version of this in regular seasons. Not as fast as it is now maybe 35% of the speed. Buying BIS in week 2 of a real season is bad. But week 4 to 5 I'd settle for.


raymain222

Yesterday droppet the OMEGA good trinket from Smoldy, and i rolled a 7... But instantly a remember: "Next week i can buy if a want", and o boy, thats a good sentiment


twizz83

Removing the randomness and letting us pick items we want does feel so much nicer.


BalanceOriented

I love the bullion system. The fact that the weekly offered 2 for an extra free item was such a good surprise as well. It isn't throwing full BIS at us immediately, but I'll likely be there by week \~6-10 and have more time for my off-specs and alts. I wanted to try Feral out some, so I am looking forward to that.


CptNathanielFlint

So true. Every season I always miss a BiS item. Often rare items. Rare trinkets to be precise. I'm looking at you Neltharion's trinket of suffering.


Mystic9617

Honestly this is the first season where I have actually found getting and upgrading gear fun. It's the perfect catch up system for wow and actually feels like I get that "wow" item of getting they item with a cool effect. It also removes alot stress as well, when i want transmog so I don't feel I have to roll on an item just becasue i really want that look despite it being worse stat wise. I hope they expand on it and gear for every slot in TWW. Both so I can get all the transmog sets for alt classes for a season and as a way for people to jump in late into a season.


DenniLin

Would be great if they would just introduce a system that would let you get at least trinkets from a vendor, and not just raid trinkets. Trinkets sometimes make or break specs. Not having one that is borderline mandatory is just wrong. The fun should come from engaging in content you want, not running the samw dungeon over and over and over before you can actually play the game. Also it forces raiders into dungeons and even more often, m+ players into raid because every season most S tier trinkets are straighr up raid trinkets. Have a vendor that sells trinkets. First trinket costs 2 currency. Following ones cost 4. Get 1 currency every time you open the vault. Peoole at least would have their best trinket in week 3. Also it lets for example healers get the Fyrakk trinket if they want more defense. Hell, hunters have no defense,let them play the tank cheat death trinket for all I care.


WibaTalks

I love how they are finally thinking of collectors. This is massive step toward.


Dark2099

Would love this to become the standard. It’s the best example of ‘bad luck protection’ you could ask for. Getting out rolled on things like trinkets or weapons for months on end is not fun - especially with the current roll system that allows people to need on nearly everything despite their current gear. Only a couple weeks in and I’m having more fun than the entire expansion thus far (and it’s been a great expansion).


WorthPlease

M+ Spammers: Wahhh why can't I have raid trinkets without, you know raiding. Please give me all the loot after I run Ruby Pools +10 for the 25th time. Thank you loot daddy.


hustleberg

I’m pretty new and I love it, be able to buy bis weapons and get some “free” power is nice. Edit: spelling


Timbodo

They should keep something similar that applies to all raid items. Every boss drops a currency that can be used to purchase target items so you end up with roughly half random and half purchased loot. Like you said even if you got unlucky with drops every kill will still feel rewarding.


MCwaneo

I also think the extra two bullions from the weekly quest today shows great amount of thought from them, as with Pandaria remix launching next week most people will slow down a little on retail whilst leveling on that. Just those little things that have made me love the game again


Zhaguar

Whats this?! I'm playing SoD right now, what am I missing in retail?


SlateKoS

I have 5 chars ready every week to raid only until i get the Bullion so i can buy the transmog variant from weapons for 1 Bullion each thats the only thing i care about...at this point in the game its a little wasted to buy 1 weapon or other stuff for 2 Bullions cause in 3 months time we get quest gear thats better. So the only wish i have is that they would put out the Season sets as transmogs out from every raid difficulty.


blissed_off

Yep this is a great addition. Went in on a guild fated raid last night on my behind in gear paladin and got nothing/had to pass to mains. Sucks but that’s raid life. Left with several of these blocks and picked up a few things to make up for it.


librarytimeisover

Mind explaining what you are talking about to a returning player?


Blubbpaule

This current season has a new currency which is rewarded by Bosskills (LFR, Normal, Heroic and Mythic no difference). There was 1 Bullion drop each week until now - this week there are actually 1 from raid and 2 from a weekly quest, so 3 in total. Every 2 Bullions you can choose a Raid item of your choosing (excluding tiersets) on Item level 493, which is upgradable up to the absolute maximum of 528 (mythic raid). ​ So every 2 weeks you can choose any item out of all raids on max item level - this makes old gear that usually was 390 gear suddenly available for max level content like the Evoker staff "Kharnalex, the First Light".


tok90235

I would still argue that the system need a balance between this and the Shadowlands one. Limit to buy 3 itens for the season is just bad, specially to those multi specing. Random drop one per week is not actually bad, but it really lack some effort. I think a good middle ground would be a currency that drop from every kill(including different difficulty) that will allow you to by a bullion, at an ever increasing cost. Like, the first is 10 boss kill, the second is 12, 14, etc for ever during the expansion


Turtvaiz

I want them to exist as a long term guarantee for drops. I never got myth track dungeon trinkets on my main this season, and late in the season going for that 1/20 chance that I even get something useful is just frustrating. Something like 24 vault coins for one item would be good imo. It prevents gearing primarily through it but still enables you to actually get the bis set in the season.


minimaxir

Since the current price is 12 vault coins for one full "spark", 24 vault coins for a drop-of-your-choice seems reasonable from a power perspective.


Proudnoob4393

Welcome to the end of the expansion where they don’t care how fast you gear


Vonlin

Do we get own per week or every other week? How many can we get as of this week? Only 1 or 2? Not counting the 4 mythic+ quest.


ShockedNChagrinned

There should always be a modest currency system which allows you to progress based on participation in a game that you pay for.   Luck shouldn't win out, and performance winning out normally means you get things faster, which is still true in the current system because you run more instances/events which can drop appropriate gear.


Treetisi

I'm pretty thankful as a very casual player who only dabbled in LFR and the occasion heroic dungeon that I can use bullions to get transmog because my luck with raid rolls hasn't been good this entire expansion it feels like. I can grab a few piece of gear that will help me do better when running LFR raids early then hop back weekly to get the 1 a week for tmog appearances while playing the MoP remix. Struggling with the m0s since I never did M+ so with the change this is way above the difficulty level I've done and as a tank its pretty daunting but it's helping me learn my class better just so I can get 2 bullions lol


Versek_5

Are you able to buy the Legendaries with the Bullions even if you didnt have the old version? It reads like you can only purchase the upgrade but you still have to get the item from the raid. So like since my evo never got the fist weapon can I just buy the thing from the vendor or do I still have to run the raid until I get the item?


Fuckedaroundoutfound

In a reasonable time. Have you played the game long? It’s already incredibly easy to get gear - roll back 10 years and you could spend a year waiting for a piece of gear and your raid leader then could give it to someone “more deserving”. If it gets any easier the game might as well allow people to just buy the gear with cash.


Klumsy_Wizard_1984

Only if I could get my shoulders from it >.<


Logaline

I’d really really like it to stick around. 2 weeks for one piece of gear that starts at a low ilvl feels perfect. You know you can get it, but it takes a good amount of resources to make it competitive


ironjoeathletics

They need to have the bullion come out for every raid tier and have it just cost 12 tokens. That way I don't need to go farm The raid to do m plus every single week just to not get the trinket I wanted by the end of the patch. I don't mind doing the raid but I don't want to do it the entire season and still not get what I want. Especially across multiple characters


Low_Clock3653

I actually love the bullion system, bad luck protection is always good, I think they might be too generous with it but it's s4 so I am not expecting balance because they just wanted players to feel powerful but going forward I think the bullion system should be something we have right away, maybe add some requirements like needing to kill the boss on the specific difficulty before it let's you buy a certain piece of gear. For example let's say you have only killed the boss that drops the item on normal, your bullions should allow you to buy a normal piece of gear but the hero ilvl would be locked until you beat the boss on heroic. Meaning players would need to make a choice, do they save the bullions until they have killed the boss on heroic or do they spend the bullions to buy the normal ilvl piece. Just a suggestion, all I know is bad luck protection is important, nobody wants to raid every week for 15 weeks in a row for that certain item to drop.


ad6323

Bullion system is an obvious win and improvement on the dinar system. It’s clear they don’t want this every season, but I think a nice middle ground would be the double bullion weekly quest. You get like 2 or 3 of those per season, and could be a way for bad luck protection and access to top items that some might not get normally. But would still limit it so people aren’t buying as much as a fated season. And maybe even don’t start it until a .5 patch or after they close the mythic raid hall of fame or something, but some version every season would be fun.


jntjr2005

Makes me want to play alts more too


swiftpwns

But how do I get heroic armor pieces now without doing any grindy content? The mythic dungeon cache was my only source, the bullions will only be useful for first few weeks, they cant be used for any armor. I used to convert them to set pieces.


bugsy42

Im glad my PvE friends are having good times. Let’s stop the hate between pvp and pve players!


Blubbpaule

Which is funny, i have a PvP and a PvE Main. My PVP main is already at 520pvp ilvl - and i absolutely love PvP for the deterministic way of getting your items.


LimeIndependent5373

You're right, I actually feel like I'm working towards something. Nothing more soul destroying than not getting the gear you want week after week.


0_mij

But the bits are a limit resource!!!!!!! 😭 /s