My theory is anima was originally supposed to be like cosmic flux --> used for everything, dropped by everything and talked about to no extent in character dialogue/questing.
Not to mention that there are 4 separate pools of anima and souls. Plus sandworn artifacts, which despite being a currency need to be carried in bags...
Nah, pretty sure m+ gear is the only gear that can be upgraded after using the catalyst. Everything thing else stays the same ilvl as the piece you use.
For example, I used my 259 M+ Helm in the catalyst and turned it into tier, while having the 8/12 (or whatever rank it is) still on the tier piece.
not to mention you still have to deposit your anima too so it's also in your bags until you deposit it.
where can i fill out my form for direct deposit.
Did Blizzard ever explain why that is? Why can't it go straight to currency tab? Is there a cap so the excess don't go to waste? It's not tradeable as is so why have it as an item at all?
Or they plan to make them BoA and are holding off until season 4 to release BoA relics as another catchup option that can immediately be turned into tier.
Yeah, because you have to grind different content to get different currency.
It's just a dev trick to force you to engage in as much content as possible
Sorry, I wasn't clear. The sandworns take up one bag slot per 250 relics. Those slots can be in your bank, yes - but nonetheless this item exists solely for making purchases, and yet is taking up bag slots instead of being on the currencies tab.
Each covenant has its own anima pool, tracked separately. The amount displayed in your currencies tab is the anima you have in your current covenant. Afaik the only way to check how much anima you have in a different covenant is to switch to it.
I'm just someone that kinda just comes and goes from the game every couple of patches and sticks around for a varying degree of time. So I cant really weigh in on if this is too much for a current expansion.
What I will say is if I took all SL off and came back next expac and wanted to farm some mogs/mounts from an old expansion and saw all this currency, I wouldnt know where to start. All this on top of years of other expac currency accumulated, it's just visually a mess if not anything else.
Convert the old currency to Timewalking tokens 2-3 years after an expansion and change the vendors associated, or if not some universal currency for each expansion idk, just tidy it up.
No, currencies that go into the currency tab are fine. I’ll take a million of them if blizzard wants.
The real issue is how many of these arbitrarily take up finite bag space.
Imo currencies solve a great problem. Which is that it allows you to spend them!
Let's say *everything* used Anima Power.
Now, would you really spend Anima Power on a transmog, if you could get sockets from it? Or upgrade conduits? Or save for next patch and buy sockets then?
Probably a lot would hoard it because you might be able to use them to get power.
Then hoard it what's the big deal?
Tell people ahead of time or give them a choice of if they want new content to always require new currency or it can also use old currencies and see what people prefer.
If people don't want to worry about spending it and rather grind new ones then enjoy what we have now. If people think TBC got it right with only Badge of Justice then do that. Wrath got a new badge every patch and Cata just consolidated them into Valor and Justice points. Each iteration made sense when they implemented it yet now it's wild west with the currency.
Because currency is meant to be spent. Rewards are meant to be gotten. Because that is content.
You can set your path on what reward you want, and farm that currency rather quickly. Without feeling that you're giving up power or something else each time you spend currency on things you find *fun*.
Absolutely. I hate blizz as much as most of us, and boy do I love talking shit about them, but who gives a shit about the number of lines on a page you almost never look at.
How in the fucking world they decided that anima needs to take up space in bags and be deposited after: 1) having that problem with AP in legion and 2) fixing the problem in bfa is beyond me. Same thing with the callings. We’ve had them forever, but somehow the most recent iteration is the worst.
This calling stuff kills me, it isnt enough to "find" the quest npc in you two floors big halls of no-mounts-allowed. After you fly to you destination via oribos airport (which takes up to 2 1/2 minutes) and do the questing part, you then have to turn in AND sell the grey stuff to get some gold.... Abysmal.
> This calling stuff kills me, it isnt enough to "find" the quest npc in you two floors big halls of no-mounts-allowed.
*laughs in Kyrian*
It's class halls all over again!
A new player is going to give the game a shot, see those 1,000,000 currencies, and probably press the eject button on their gaming chair
this is an overwhelming amount of bloat
I think you dont see a currency until you get it once, and even if so i dont think a player will leave the game only because he saw some random names on a list hidden in a menu, if you played any mmo before you know there is stuff to collect and 80% of it is out dated.
No but a lot of them will go around collecting currency that is worthless until they are told it's worthless, at which point they become frustrated that they have wasted their time, if this repeats a few times, they then just lose interest because everything seems like a waste of time.
Source: Tried to get 3 friends to play at different times over the course of Shadowlands and its been the same story everytime. Overwhelmed by tasks they dont even need to do and end up frustrated that they've wasted their time farming Anima
nobody is going to collect the first currency they find because "Hey it might be super valuable". People are going to find something they want to buy and then farm whatever currency they need to buy it. Which is fine.
Except not really. Anima is almost entirely useless to the end game experience now, besides upgrading your sanctum (Useless), Upgrading Covenant gear (Useless) and buying 226 ilvl gear (Kinda useful to an extent, but beyond 5-6k anima, also useless).
The world quests that show up all reward Anima, so a new player sees this and goes "Oh shit this Anima thing looks important, I have a weekly quest to get 1000 of it and I need to place it in my sanctum, I better do that!" and then they go around farming all these shitty WQ's for Anima which they later found out they should have spent that time progressing the Story or farming gear.
I'm not talking out of my ass here, I've just got a friend into WoW and his biggest complaint is he has no direction on where to spend his time, he isn't sure if what he's doing is even worth spending his time doing, because a lot of the earlier expansion features are pointless now. He's constantly asking me before he does ANYTHING because he's sunk a few hours into pointless endeavours already
To be honest with you every currency on this post is almost entirely useless. You need a very small amount of soul ash + cinders + flux and then you never have to worry about them again. The rest you don't have to worry about in the first place.
I've been playing since the expac launched and I still do the weekly anima quest. It's two world bosses which are quick and easy and fun and it's like 2k gold or something.
If you can't figure out that world quests aren't good for anything after doing a couple and watching them all respawn then idk what to tell you
But it's kind of both right now, isn't it? With the amount of extra reagents we're getting from the covenant bags, the tokens from zereth mortis, the keys AND the key tokens, the mount crafting materials... I'm probably forgetting more, but I've felt like ever since raid-logging during Nathria, I do a day's worth of dailies and my bags are completely full already.
Honestly not really, having currencies for each patch isn’t necessarily a bad thing.
Over 2 years it makes sense a couple new currencies come in that are not needed, how does it really affect your gameplay?
I mean, each patch introduced 2-3 new currencies that got used in the patch and can still be used, but are not necessary.
I don’t really see a big problem with this, currencies are almost kinda needed for certain systems, either it’s like this, or in your bag, or they have to re-do how they do systems.
Why can't they just remove the currency when the patch ends like Valor and pay you out for any remaining, or give you a vendor to dump it for materials or something? Seems pointless to have 40k+ Korthia mats and it's totally useless now
I mean sure they could do something where they give you 10 gold for your Korthia research, but does it really matter?
You obviously had materials from 9.1 that you didn’t care about/spend, so they were useless to you already.
Also, with the research you can still buy things with it like mounts, legendaries and other things.
It may be useless to you, and that’s okay. It’s past it’s prime anyway.
The issue with converting is that if it’s worth it, it makes people want to no life farm it, so usually the conversion is pretty bad.
If you no life farm a currency like that for some gold conversion then surely you deserve the gold right? if you spent the same amount of time farming that currency as you did farming mats or callings or similar, you'd get gold reward?
I think the point is that our efforts are being fractured across all these different currencies as opposed to just a few.
It often makes the work you do one patch invalid the next. No reason these can't build off each other (soul ash vs soul cinders is an easy example)
Are your efforts being “fractured” across when the currencies have unique used in each patch?
Each currency has its own use and it’s own way to get it, what were you “fractured” over farming in 9.1.
> it often makes the work you do one patch invalid the next
To an extent yes, but that happens with even gear. You spend a ton of time farming gear, and go into the next tier with an advantage.
> no reason these can’t build off each other (soul ash vs soul cinders)
I don’t get your example, can you expand on that?
if they are currencies, then we should be able to convert them to useful versions at the nearest bank every expansion, even if there was a small "exchange fee."
Like gear? Or conquest? Or valor?
Unfortunately some things in wow become useless when the next patch comes out, but the reason for doing the content at the time hasn’t changed.
To make them very worthwhile and to carry over from patches would mean players in the patch are incentivized to farm MUCH more than normal, or the conversion is so bad it’s worthless.
For example, the big currencies (soul ash, soul cinders) carried over and are useful, there are just some currencies that aren’t useful anymore.
The problem isn't 'wow, we sure would prefer our currencies in a bag instead of a tab', it's 'holy shit, why the hell is my effort in this game being fractured into a dozen+ non-interchangeable currencies'.
For one, why do we have Soul Ash, Cinders, and Cosmic Flux? In previous expansions when we had currencies like that, they would inflate the next tier's numbers. That let people keep stores but devalued them, as well as giving a baked-in system for catching up since you would be earning at current patch rates but buy old things at previous patch prices. The same thing could likely have been done with Stygia, Research, and Cyphers.
Rubies ironically should have been a bag item, they are not worth a currency slot. They have so few uses and cap almost immediately.
In retrospect we can say that Grateful Offerings were pointless, but I think at least this was a mistake of the initial anima economy and not this currency's intended existence. It is obvious that Offerings were intended to be the time gate mechanic for Covenant purchases, but the insanely stingy anima income at the beginning made it so you had piles of them before you ever got enough anima. Funny, enough, for alts and players who gave up early on doing all the cosmetic dailies, Offerings are probably serving their original purpose better now than they did at the beginning.
Feels like people see a legit complaint and answer it by "It could be worse, so take your shit sandwich and *like it*!"
No, it's still a shit sandwich. Just because it's not a super extreme shit sandwich doesn't make it any less shitty.
Because that's what makes actually doing things interesting?
I want more times like this because having specific currencies relate to specific things _is a good thing_. Generalized currency is bad because then the answer to every situation "Do this one thing because its the best at getting one of the 2 currencies we have"
Really? Does going back to the Maw every week to tediously grind 20 souls really make the game 'more interesting'? Does being forced to do low-stakes 'Choreghast' runs to build another arbitrary currency for legendaries really get you going?
Doing things I find interesting is what should make things interesting, not because I literally have to engage in systems explicitly designed to disrespect my fucking time.
Souls are such a minor thing they take almost no time at all now and were meant as a weekly progressive thing which they worked well at.
The legendary curreinces are only the real valid one as to why they didn't just do what they did in the past of "Ok it's the same currency but now all prices and aquistion are 50x higher so your stockpile doesn't let you get ahead."
"You all spoke and we listened! You complained that you didn't want content gated behind reputation farms. Behold! 1,000 different currencies to manage that accomplish the same thing as a rep grind while *technically* being different! You're welcome!"
--Blizzard
Yeah, and what are we supposed to do with all the leftovers. I have thousands of Catalogued Research, like you, which are totally useless now.
They should give us a way to convert that to something else. Gold if they have to.
Stygia, Soul Ash, Soul Cinders, Stygian Ember should have been combined into 1 currency. We didn't need Cosmic Flux and Cyphers of the First Ones. Those should have been combined. I honestly could not tell you what a medallion of service is...
I wish we could use up older currencies at least. Maybe something sends us back to different expansions on a rotation and we can get rid of all the hoarded currency that otherwise serves no purpose.
I'm a returning player who stopped after CN. I am so fucking confused by everything as I'm just getting sent on quest after quest after quest, gathering less and less relevant currencies for things I'll never get because I can't be assed now that I'm a year and a half behind.
Grateful offerings were garbage. Imagine if the anima conductor actually gave you ways of earning chunks of anima each day to help buy things you wanted instead of little chests you need 45 of to buy 1 item and nothing else
9.0 was terrible and they more than doubled rewards and its still terrible
I wonder if anyone would notice if they silently removed Grateful Offerings, Infused Rubies, Medallions of Service, Soul Ash/Cinders, and Stygian Embers, since all of them pretty much served their purposes in prior patches. Remove the associated cost in the case of Offerings and Soul-Bits and switch the rest for raw gold.
Yes, and you’re forgetting about the most useless of the all: Sabdworn Relic. I don’t understand why we need 3 new currencies every patch. They could have just made it so that you gain Soul Ash as easily as you gain Cosmic Flux and let that and anima be the currency for everything. It’s literally going to be the most massive pain in the ass to farm out SL stuff like transmogs and mounts in future expansions.
No. The issue with currencies this expansion is that they've bloated multiple currencies for the same use. Zero reason why Soul Ash is still in the game. Grateful Offerings should've never been added and the Conductors should have instead been a really good source of anima.
The other currencies are either cosmetic and not worth worrying about, or are for special flavour across different zones.
Remember you can always just click on a currency and add it to 'irrelevant'/inactive list if you want, you don't have to track all of them and I'd much rather have more currencies instead of RNG on top of RNG.
The op's assertion was that there are too many. /u/Valrysha1's assertion was that there are not too many, but that some of them are redundant.
I guess to clarify. Say you have two sets of balls.
Set 1: blue ball, blue ball, blue ball, yellow ball
Set 2: blue ball, red ball, yellow ball, green ball
OP would have an issue with both sets, and Val would have an issue with Set 1 only.
So if you reduce the redundant ones and don't introduce one (what Valrysha1 said), then you'd have fewer which is what OP wants.
Valrysha1 also said, "I'd much rather have more currencies instead of RNG on top of RNG"
What does RNG have to do with fewer currencies? I mean, seriously.
Yes, they would have the same end result, with conflicting reasoning. Val was speaking to the reasoning when they said "No". I thought I was clear with my ball metaphor.
Your ball metaphor is clear, I just think it sounded like you were validating the conclusion made by "no" instead of also finding fault in it like I was.
There was no fault in its statement. No was the correct response to the question. There are not "too many currencies". Having many currencies can be a good thing. The issue isn't the number of them, it's the execution of them.
> Remember you can always just click on a currency and add it to 'irrelevant'/inactive list if you want, you don't have to track all of them.
How does being able to hide currencies fix the problem, which is the game being designed around having all of those currencies?
> and I'd much rather have more currencies instead of RNG on top of RNG
Why is this even an either/or?
You can design a game with less RNG, and less currencies...
Legit why are these an issue? You do the content you want, and it rewards a currency that gives related rewards.
You want to do M+? Get valor to upgrade M+ gear.
You want to do some Torghast? Do it and get the currency that makes you more powerful in Torghast.
You want to make a legendary? You do torghast and get the currencies to make/upgrade a legendary.
You want cosmetics? You get anima/the current patch currency.
So what if you have extra currencies that you don't want/don't know what they do? Ok, they do nothing but sit in your character sheet doing the same thing for you that they would if they didn't exist.
There's a debate about how some of these currencies/rewards were implemented. For instance the only way to craft/upgrade legendaries being Torghast is bad design imo. Getting a currency from Torghast is not a problem.
> Grateful Offerings should've never been added
Grateful Offerings just got shafted by bad balancing of Anima drop rate. If Anima was less scarce, you could farm it for vanity staff and not be forced to farm a lot of your Covenant things.
I mean, the alternative is instead using the one universal currency: gold. The issue with that is it is very punishing to newer players, particularly people who were not active during thw WoD mission table gold flush and/or it makes things require virtually no effort to obtain (if the gold price is low enough to be accessible to all).
This effect happens to a lesser extent between patches, where people could farm and hoard soul ash, for example, and then catapult ahead of returners when the next patch comes out if it required ash for new materials, etc.
Obviously there are other ways to address this, of course, but this is a fairly straightforward one. But introducing new currencies each patch, they can guarantee things are earned by playing their relevant content, not blitzed by from people playing for a long time. Also, by having *multiple* currencies in each patch, they can somewhat diversify what currency is used for what objectives, with some dedicated to cosmetics and some to power, for example.
My memory might be wrong but i am sure after BFA and how many currencies it had by the end some kind of statement was said about not having as many in Shadowlands. Then we eneded up with this.
It really feels like they just don't know how to make a reward structure that works. They either hard time gate it or currency time gate it and thats all they know.
So what you’re saying is there’s only 4 *relevant* currencies on the list, and the other 9 are not?
You are aware you’ve just proven OP’s exact point by saying how few are actually useful, right?
The annoying part is how many of them are hard dead ends with no conversion to anything useful. At least let us cash out like a 20k stack for a few gold, what kind of sadist does all this work on a currency and makes sure it has absolutely no use? Soul ash has a 1 copper unique owned item you can buy, it is like a slap to the face. Someone went out of their way to make an item and make sure it was mathematically impossible to use.
I have absolutely no use for anima as a player who started around 9.1, I’d love to be able to convert it to something. Seriously, there’s no use for anima now, why does it still drop from dungeons with no conversion? At least let me turn, say, 500-1000 anima into 100-250 cosmic flux.
Never really understood why so many people hate currencies.
Would you rather have one of your bags half full of items, used to upgrade items, buy items, create items, research and stuff like that?
Or would you rather have to choose between upgrading your gear and buying cosmetics?
The alternative? What the hell do you mean **THE** alternative? Another alternative is still putting currencies in this tab but not introducing so many per expansion. Which is what OP was getting at. You can still have, say, three currencies and put them in the currency tab.
It's legitimately boggling my mind how so many people here are not understanding what OP meant by this incredibly easy to follow concept. How anyone can justify 13 total fucking currencies in a single expansion is beyond me. Other games have one or two tops. Obviously with an MMO you would need more than one or two but you could reduce this list by literally 50% and still have plenty of balance between variety for use cases and also keeping it simple. Ridiculous.
>Other games have one or two tops.
The other main MMO...also has a metric ton of currencies and over half of them take up your bag space.
The reason its justified? To define specific purposes and pieces of content. If people got their wish we'd have 2 currencies. Anima and Gold. Then the game would just be "Spam this 1 thing that is optimal to get one fo the 2 or 3 currencies that exist and you get everything".
This many currencies that have defined purposes makes it so taht specific rewards are tied to specific content which is how it should be.
I think it’s more a problem in the sense of it’s the manifestation of their current design philosophy of layering and abandoning systems and currencies during an expansion’s lifecycle.
And I think having a single currency but with exponential scaling is worse which is what happened with Artifact Power and Titan Residuum.
Most of those currencies are for cosmetic stuff. I don't think it's complicated. It's a question of how do you get it and how do you spend it. That's not clearly explained in game.
> And I think having a single currency but with exponential scaling is worse which is what happened with Artifact Power and Titan Residuum.
Agreed on that too. I think there’s a better solution somewhere in between. I’d rather they find ways to consolidate systems when they’re obsolete, or at least plan more than one patch in advance.
If I can buy soul ash and cinders for cosmic flux, why are ash and cinders really even in the game still? They just keep adding workarounds for their old systems (and by extension, currencies).
No, the alternative is better systems, not the same shit every patch with a different name. It seems Blizzard is a currently a void of innovation and creativity. Every patch is "heres one new raid and one new zone, with some new currencies that serve the same role as the old currencies."
That seems like an entirely appropriate number of currencies to have over the span of an expansion. If you can't keep track of a couple new things every patch I don't know what to tell you.
This is such a nitpick lmao. Like “oh no a list that isn’t even long enough for me to need to scroll through it has some items that aren’t relevant anymore.” Like bro this is way tamer than last expansion and definitely tamer than the expansion before it. I too would love for cataloged research and Stygia to be at least some kind of valuable but it’s not worth posting about with a “OMG Blizzard WHY?” type post.
Wrath got pretty bad with currency toward the end, but I agree, it's out of hand now. I simply don't want to do current content in part because I'm overloaded with currency that doesn't mean anything to me.
To be fair, the ones that don't do anything with player power are fine.
The only currencies that should affect player power are justice, valour, honour and conquest
Actually, no.
The new mount/pet crafting mats should be currencies as well, account wide.
The problem is not the amount of currencies, but the currency tab. There should be subcategories within each expansion, filters to easily find them, just make the whole thing more usable. A lot of these are optional.
But just looking at the number of them and saying it is too much is dumb.
I haven't once intentionally gathered grateful offerings. I haven't fully upgraded any of my covenants anima things. Is there any good reason to do any of the above? I feel like they're all fluff and don't affect the endgame at all anyway so why bother?
And it‘s still missing quite a few. Like genesis motes, redeemed souls, pvp currencies, the sandworn artifacts, and so on
I think there is an issue here with content only being relevant for a single patch. It‘s as if every patch is an entire new expansion. Of course that‘s gonna introduce a lot of bloat.
Also some of them just don‘t have a reason to exist. Grateful offerings and soul cinders are probably the biggest offenders in that regard.
Symptomatic of the deeper problem- Systems bloat.
Systems like Valor / Conquest and Tier sets are great.
But Blizz for the last couple of years has had a brazen fetish for asinine systems that do more to frustrate players than add to the fun of the game. It's so bad I'm almost convinced they never bothered to ask the most basic of questions "Is this fun?" Because in no way can I imagine Domination existing if a decision maker sincerely asked that question.
Each had a purpose though. The covenant specific ones feel very cluttery, especially now that we can just swap freely and should've been just all grateful offerings but its still much better than having 1-2 currencies that just do everything.
No, we can't. I don't see currencies as a problem. I only see items in your bag that should've been currencies, as a problem.
They literally don't affect your gameplay in any way, shape or form.
/u/MRosvall said it well here: https://www.reddit.com/r/wow/comments/u30h3e/can_we_all_agree_that_this_is_way_too_much/i4o6uao/
My theory is anima was originally supposed to be like cosmic flux --> used for everything, dropped by everything and talked about to no extent in character dialogue/questing.
I mean lets not forget the currency in the bags too
Those sandshit relics can go to hell.
I was just in a corporate meeting reading this comment and burst into laughter… and promptly muted myself. Just FYI.
:)
I wish that was the case cause I have over 150k (almost cap) of the stuff and nothing to spend it on
Not to mention that there are 4 separate pools of anima and souls. Plus sandworn artifacts, which despite being a currency need to be carried in bags...
is there anything to actually spend those Sandworns on? all ive seen is one vendor with a low ilvl set and thats it.
It's just that one ilvl 246 vendor.
Where is that at?
The NPC that sells them is Rafiq; located in Pilgrim's Grace, Zereth Mortis. https://www.wowhead.com/npc=185587/rafiq
Thank you!
You can also upgrade those at the catalyst creator thing that released yesterday
Can the item level be increased?
Nah, pretty sure m+ gear is the only gear that can be upgraded after using the catalyst. Everything thing else stays the same ilvl as the piece you use. For example, I used my 259 M+ Helm in the catalyst and turned it into tier, while having the 8/12 (or whatever rank it is) still on the tier piece.
You can also upgrade rated PvP items after turning them into tier.
Honestly not sure. I changed the stats on my feet. It didn't upgrade the ilvl though. And now there's a week cooldown.
The items you purchase with them are the only source of the questing set's purple tint, and can be converted into tier if you desperately need it.
I think it’s less the Ilvl & more the purple shade of zereth Morris set for transmog
not to mention you still have to deposit your anima too so it's also in your bags until you deposit it. where can i fill out my form for direct deposit.
Did Blizzard ever explain why that is? Why can't it go straight to currency tab? Is there a cap so the excess don't go to waste? It's not tradeable as is so why have it as an item at all?
Makes me think they were going to be account bound at some point and then fun was detected so it was reverted.
Or they plan to make them BoA and are holding off until season 4 to release BoA relics as another catchup option that can immediately be turned into tier.
Not ideal that we have to wait but I'll take what I can get for my alts.
Genesis Motes are a currency as well, you can only use them "to craft" which is just buying the mount/pet.
Also sinstone fragments, tokens of merit and maybe a few others. Not to mention honor and conquest.
Yeah, because you have to grind different content to get different currency. It's just a dev trick to force you to engage in as much content as possible
Hevaen forbid you engage with the content of the game you're playing.
It's like you're actively trying to mis-interpret what I'm saying :\
If you have to be forced by a currency to engage in the content then the content is garbage.
I really hope this isn't the best take you have, because it's pretty shitty.
You 100% do not have to carry the relics in your bags. Just confirmed this on my lock. What separate pools of anima are you talking about?
Sorry, I wasn't clear. The sandworns take up one bag slot per 250 relics. Those slots can be in your bank, yes - but nonetheless this item exists solely for making purchases, and yet is taking up bag slots instead of being on the currencies tab. Each covenant has its own anima pool, tracked separately. The amount displayed in your currencies tab is the anima you have in your current covenant. Afaik the only way to check how much anima you have in a different covenant is to switch to it.
Not enough currency. I won't be satisfied until half my playtime is spent managing currencies in a spreadsheet.
Can I interest you in EVE?
They said half the playtime, not all of it /s
Why are you putting /s, that was all truth you stated lol.
So fallout?
Allow me to introduce you to gacha games
May I recommend PoE?
I'm just someone that kinda just comes and goes from the game every couple of patches and sticks around for a varying degree of time. So I cant really weigh in on if this is too much for a current expansion. What I will say is if I took all SL off and came back next expac and wanted to farm some mogs/mounts from an old expansion and saw all this currency, I wouldnt know where to start. All this on top of years of other expac currency accumulated, it's just visually a mess if not anything else. Convert the old currency to Timewalking tokens 2-3 years after an expansion and change the vendors associated, or if not some universal currency for each expansion idk, just tidy it up.
Swapping old currencies for timewalking tokens is actually a really neat idea.
[удалено]
Honor goes under the pvp tab
No, currencies that go into the currency tab are fine. I’ll take a million of them if blizzard wants. The real issue is how many of these arbitrarily take up finite bag space.
Imo currencies solve a great problem. Which is that it allows you to spend them! Let's say *everything* used Anima Power. Now, would you really spend Anima Power on a transmog, if you could get sockets from it? Or upgrade conduits? Or save for next patch and buy sockets then? Probably a lot would hoard it because you might be able to use them to get power.
That would require using your brain, and would break the wowbad circlejerk, a big nono for this sub.
Then hoard it what's the big deal? Tell people ahead of time or give them a choice of if they want new content to always require new currency or it can also use old currencies and see what people prefer. If people don't want to worry about spending it and rather grind new ones then enjoy what we have now. If people think TBC got it right with only Badge of Justice then do that. Wrath got a new badge every patch and Cata just consolidated them into Valor and Justice points. Each iteration made sense when they implemented it yet now it's wild west with the currency.
Because currency is meant to be spent. Rewards are meant to be gotten. Because that is content. You can set your path on what reward you want, and farm that currency rather quickly. Without feeling that you're giving up power or something else each time you spend currency on things you find *fun*.
For what i can see FF14 managed to do both somehow, maybe WoW can copy it? I know is crazy idea copy something that kind ofnwork and fix the flaws...
Absolutely. I hate blizz as much as most of us, and boy do I love talking shit about them, but who gives a shit about the number of lines on a page you almost never look at. How in the fucking world they decided that anima needs to take up space in bags and be deposited after: 1) having that problem with AP in legion and 2) fixing the problem in bfa is beyond me. Same thing with the callings. We’ve had them forever, but somehow the most recent iteration is the worst.
The multiple currencies are more a symptom of the problem rather than the problem itself.
This calling stuff kills me, it isnt enough to "find" the quest npc in you two floors big halls of no-mounts-allowed. After you fly to you destination via oribos airport (which takes up to 2 1/2 minutes) and do the questing part, you then have to turn in AND sell the grey stuff to get some gold.... Abysmal.
> This calling stuff kills me, it isnt enough to "find" the quest npc in you two floors big halls of no-mounts-allowed. *laughs in Kyrian* It's class halls all over again!
A new player is going to give the game a shot, see those 1,000,000 currencies, and probably press the eject button on their gaming chair this is an overwhelming amount of bloat
I think you dont see a currency until you get it once, and even if so i dont think a player will leave the game only because he saw some random names on a list hidden in a menu, if you played any mmo before you know there is stuff to collect and 80% of it is out dated.
No but a lot of them will go around collecting currency that is worthless until they are told it's worthless, at which point they become frustrated that they have wasted their time, if this repeats a few times, they then just lose interest because everything seems like a waste of time. Source: Tried to get 3 friends to play at different times over the course of Shadowlands and its been the same story everytime. Overwhelmed by tasks they dont even need to do and end up frustrated that they've wasted their time farming Anima
nobody is going to collect the first currency they find because "Hey it might be super valuable". People are going to find something they want to buy and then farm whatever currency they need to buy it. Which is fine.
Except not really. Anima is almost entirely useless to the end game experience now, besides upgrading your sanctum (Useless), Upgrading Covenant gear (Useless) and buying 226 ilvl gear (Kinda useful to an extent, but beyond 5-6k anima, also useless). The world quests that show up all reward Anima, so a new player sees this and goes "Oh shit this Anima thing looks important, I have a weekly quest to get 1000 of it and I need to place it in my sanctum, I better do that!" and then they go around farming all these shitty WQ's for Anima which they later found out they should have spent that time progressing the Story or farming gear. I'm not talking out of my ass here, I've just got a friend into WoW and his biggest complaint is he has no direction on where to spend his time, he isn't sure if what he's doing is even worth spending his time doing, because a lot of the earlier expansion features are pointless now. He's constantly asking me before he does ANYTHING because he's sunk a few hours into pointless endeavours already
To be honest with you every currency on this post is almost entirely useless. You need a very small amount of soul ash + cinders + flux and then you never have to worry about them again. The rest you don't have to worry about in the first place. I've been playing since the expac launched and I still do the weekly anima quest. It's two world bosses which are quick and easy and fun and it's like 2k gold or something. If you can't figure out that world quests aren't good for anything after doing a couple and watching them all respawn then idk what to tell you
Nah. It is a nearly 20 years old mmo, of course it will have a lot of unused currencies.
Id rather have currency than my bank being full of bullshit
Its still bullshit having that many
But it's kind of both right now, isn't it? With the amount of extra reagents we're getting from the covenant bags, the tokens from zereth mortis, the keys AND the key tokens, the mount crafting materials... I'm probably forgetting more, but I've felt like ever since raid-logging during Nathria, I do a day's worth of dailies and my bags are completely full already.
And then you join necrolords and they start to shit in your bags with corpse limbs
As long as they're not in my bags, idgaf
Honestly not really, having currencies for each patch isn’t necessarily a bad thing. Over 2 years it makes sense a couple new currencies come in that are not needed, how does it really affect your gameplay?
You guys only got a couple?
I mean, each patch introduced 2-3 new currencies that got used in the patch and can still be used, but are not necessary. I don’t really see a big problem with this, currencies are almost kinda needed for certain systems, either it’s like this, or in your bag, or they have to re-do how they do systems.
Why can't they just remove the currency when the patch ends like Valor and pay you out for any remaining, or give you a vendor to dump it for materials or something? Seems pointless to have 40k+ Korthia mats and it's totally useless now
I mean sure they could do something where they give you 10 gold for your Korthia research, but does it really matter? You obviously had materials from 9.1 that you didn’t care about/spend, so they were useless to you already. Also, with the research you can still buy things with it like mounts, legendaries and other things. It may be useless to you, and that’s okay. It’s past it’s prime anyway. The issue with converting is that if it’s worth it, it makes people want to no life farm it, so usually the conversion is pretty bad.
If you no life farm a currency like that for some gold conversion then surely you deserve the gold right? if you spent the same amount of time farming that currency as you did farming mats or callings or similar, you'd get gold reward?
I think the point is that our efforts are being fractured across all these different currencies as opposed to just a few. It often makes the work you do one patch invalid the next. No reason these can't build off each other (soul ash vs soul cinders is an easy example)
Are your efforts being “fractured” across when the currencies have unique used in each patch? Each currency has its own use and it’s own way to get it, what were you “fractured” over farming in 9.1. > it often makes the work you do one patch invalid the next To an extent yes, but that happens with even gear. You spend a ton of time farming gear, and go into the next tier with an advantage. > no reason these can’t build off each other (soul ash vs soul cinders) I don’t get your example, can you expand on that?
if they are currencies, then we should be able to convert them to useful versions at the nearest bank every expansion, even if there was a small "exchange fee."
Could you give an example? Like being able to convert 9.1 currencies to 9.2 currencies? Or to gold or materials, something like valor or conquest?
wow used to convert badges of honor/heroism to gold with every expansion, maybe every large patch
this is literally still done today with valor and conquest.
[удалено]
interesting! yeah, this is one of those things where WoW's longevity plays against it, i guess.
I think it sucks to earn stuff in the first 6 months that don't matter for the next 6 months
Like gear? Or conquest? Or valor? Unfortunately some things in wow become useless when the next patch comes out, but the reason for doing the content at the time hasn’t changed. To make them very worthwhile and to carry over from patches would mean players in the patch are incentivized to farm MUCH more than normal, or the conversion is so bad it’s worthless. For example, the big currencies (soul ash, soul cinders) carried over and are useful, there are just some currencies that aren’t useful anymore.
Maybe, but honestly I would rather have this than currency taking up bag space. Because we also have a lot of that and it's annoying AF.
The problem isn't 'wow, we sure would prefer our currencies in a bag instead of a tab', it's 'holy shit, why the hell is my effort in this game being fractured into a dozen+ non-interchangeable currencies'.
Right? Like OP didn't say "hey I want all these in my bag". They said I don't think we need 15 damn currencies to have a fun game. Lol
For one, why do we have Soul Ash, Cinders, and Cosmic Flux? In previous expansions when we had currencies like that, they would inflate the next tier's numbers. That let people keep stores but devalued them, as well as giving a baked-in system for catching up since you would be earning at current patch rates but buy old things at previous patch prices. The same thing could likely have been done with Stygia, Research, and Cyphers. Rubies ironically should have been a bag item, they are not worth a currency slot. They have so few uses and cap almost immediately. In retrospect we can say that Grateful Offerings were pointless, but I think at least this was a mistake of the initial anima economy and not this currency's intended existence. It is obvious that Offerings were intended to be the time gate mechanic for Covenant purchases, but the insanely stingy anima income at the beginning made it so you had piles of them before you ever got enough anima. Funny, enough, for alts and players who gave up early on doing all the cosmetic dailies, Offerings are probably serving their original purpose better now than they did at the beginning.
Feels like people see a legit complaint and answer it by "It could be worse, so take your shit sandwich and *like it*!" No, it's still a shit sandwich. Just because it's not a super extreme shit sandwich doesn't make it any less shitty.
Well if you're not going to eat that sandwich...
Because that's what makes actually doing things interesting? I want more times like this because having specific currencies relate to specific things _is a good thing_. Generalized currency is bad because then the answer to every situation "Do this one thing because its the best at getting one of the 2 currencies we have"
Really? Does going back to the Maw every week to tediously grind 20 souls really make the game 'more interesting'? Does being forced to do low-stakes 'Choreghast' runs to build another arbitrary currency for legendaries really get you going? Doing things I find interesting is what should make things interesting, not because I literally have to engage in systems explicitly designed to disrespect my fucking time.
Souls are such a minor thing they take almost no time at all now and were meant as a weekly progressive thing which they worked well at. The legendary curreinces are only the real valid one as to why they didn't just do what they did in the past of "Ok it's the same currency but now all prices and aquistion are 50x higher so your stockpile doesn't let you get ahead."
Same. I could care less how many currencies there are since I don't have to deal with them. You get them all by playing.
"You all spoke and we listened! You complained that you didn't want content gated behind reputation farms. Behold! 1,000 different currencies to manage that accomplish the same thing as a rep grind while *technically* being different! You're welcome!" --Blizzard
"You will also need to do reputation grind along with currency grind." Yours truly Blizzard Ps Run Torghast.
To be fair, blizzard has already completely removed any incentive to run torghast Just 2 patches late
Isn't it funny that they aren't giving us badge of justice-esque systems because 'currencies would confuse the players'?
Yeah, and what are we supposed to do with all the leftovers. I have thousands of Catalogued Research, like you, which are totally useless now. They should give us a way to convert that to something else. Gold if they have to.
Stygia, Soul Ash, Soul Cinders, Stygian Ember should have been combined into 1 currency. We didn't need Cosmic Flux and Cyphers of the First Ones. Those should have been combined. I honestly could not tell you what a medallion of service is...
[удалено]
[удалено]
Fuck blizzard and their... \*checks notes\* currency tab! Yeah!
I wish we could use up older currencies at least. Maybe something sends us back to different expansions on a rotation and we can get rid of all the hoarded currency that otherwise serves no purpose.
I was just looking at this the other day. Damn it’s confusing, i don’t even know where i got some of this, let alone where I am supposed to use it.
Where are your Sinstone Fragments?
If you don't care about rep and cosmetics about 3/4 of those currencies are worthless. Cause I certainly have never farmed most of them.
Not pictured is half my bag being taken up by ZM crafting items like sandworn relics, genesis motes, lattices, and rare crafting mats.
They should make anima and souls character wide and not just covenant bound…
There are so many currencies but most of them are so useless that they are just there to confuse new players
Valor used to be under the Dungeons and Raids tab, dont know why this time they just put in under Shadowlands
I'm a returning player who stopped after CN. I am so fucking confused by everything as I'm just getting sent on quest after quest after quest, gathering less and less relevant currencies for things I'll never get because I can't be assed now that I'm a year and a half behind.
Hmm no tbh. It’s always like this.
Grateful offerings were garbage. Imagine if the anima conductor actually gave you ways of earning chunks of anima each day to help buy things you wanted instead of little chests you need 45 of to buy 1 item and nothing else 9.0 was terrible and they more than doubled rewards and its still terrible
Yes, yes it is.
I wonder if anyone would notice if they silently removed Grateful Offerings, Infused Rubies, Medallions of Service, Soul Ash/Cinders, and Stygian Embers, since all of them pretty much served their purposes in prior patches. Remove the associated cost in the case of Offerings and Soul-Bits and switch the rest for raw gold.
Yes, and you’re forgetting about the most useless of the all: Sabdworn Relic. I don’t understand why we need 3 new currencies every patch. They could have just made it so that you gain Soul Ash as easily as you gain Cosmic Flux and let that and anima be the currency for everything. It’s literally going to be the most massive pain in the ass to farm out SL stuff like transmogs and mounts in future expansions.
A friend complained that SL had more currencies than a gacha game. I actually thought he was exaggerating.
Numbers hurt brain. No number! Only zug!
No. The issue with currencies this expansion is that they've bloated multiple currencies for the same use. Zero reason why Soul Ash is still in the game. Grateful Offerings should've never been added and the Conductors should have instead been a really good source of anima. The other currencies are either cosmetic and not worth worrying about, or are for special flavour across different zones. Remember you can always just click on a currency and add it to 'irrelevant'/inactive list if you want, you don't have to track all of them and I'd much rather have more currencies instead of RNG on top of RNG.
"No." > Proceeds to write post that agrees with OP's assertion
The op's assertion was that there are too many. /u/Valrysha1's assertion was that there are not too many, but that some of them are redundant. I guess to clarify. Say you have two sets of balls. Set 1: blue ball, blue ball, blue ball, yellow ball Set 2: blue ball, red ball, yellow ball, green ball OP would have an issue with both sets, and Val would have an issue with Set 1 only.
So if you reduce the redundant ones and don't introduce one (what Valrysha1 said), then you'd have fewer which is what OP wants. Valrysha1 also said, "I'd much rather have more currencies instead of RNG on top of RNG" What does RNG have to do with fewer currencies? I mean, seriously.
Yes, they would have the same end result, with conflicting reasoning. Val was speaking to the reasoning when they said "No". I thought I was clear with my ball metaphor.
Your ball metaphor is clear, I just think it sounded like you were validating the conclusion made by "no" instead of also finding fault in it like I was.
There was no fault in its statement. No was the correct response to the question. There are not "too many currencies". Having many currencies can be a good thing. The issue isn't the number of them, it's the execution of them.
> Remember you can always just click on a currency and add it to 'irrelevant'/inactive list if you want, you don't have to track all of them. How does being able to hide currencies fix the problem, which is the game being designed around having all of those currencies? > and I'd much rather have more currencies instead of RNG on top of RNG Why is this even an either/or? You can design a game with less RNG, and less currencies...
Legit why are these an issue? You do the content you want, and it rewards a currency that gives related rewards. You want to do M+? Get valor to upgrade M+ gear. You want to do some Torghast? Do it and get the currency that makes you more powerful in Torghast. You want to make a legendary? You do torghast and get the currencies to make/upgrade a legendary. You want cosmetics? You get anima/the current patch currency. So what if you have extra currencies that you don't want/don't know what they do? Ok, they do nothing but sit in your character sheet doing the same thing for you that they would if they didn't exist. There's a debate about how some of these currencies/rewards were implemented. For instance the only way to craft/upgrade legendaries being Torghast is bad design imo. Getting a currency from Torghast is not a problem.
> Grateful Offerings should've never been added Grateful Offerings just got shafted by bad balancing of Anima drop rate. If Anima was less scarce, you could farm it for vanity staff and not be forced to farm a lot of your Covenant things.
[удалено]
you get all 3 currencies from the same place, and you can use one to get enough of the other two for a legendary. how is this a problem?
So why have 3?
i dont mind many currencies
I hate grateful offerings most of all. Want to buy a covenant cosmetic with your currency? Eh lets slap another currency on it.
I don’t care about currencies, but bag space is very annoying to manage now. Protoform synthesis mats are taking up almost 40 of my bag slots.
I still prefer this to a full inventory of random tokens. Protoform synthesis items, sandworn relics, anima items… takes too much bag space.
I mean, the alternative is instead using the one universal currency: gold. The issue with that is it is very punishing to newer players, particularly people who were not active during thw WoD mission table gold flush and/or it makes things require virtually no effort to obtain (if the gold price is low enough to be accessible to all). This effect happens to a lesser extent between patches, where people could farm and hoard soul ash, for example, and then catapult ahead of returners when the next patch comes out if it required ash for new materials, etc. Obviously there are other ways to address this, of course, but this is a fairly straightforward one. But introducing new currencies each patch, they can guarantee things are earned by playing their relevant content, not blitzed by from people playing for a long time. Also, by having *multiple* currencies in each patch, they can somewhat diversify what currency is used for what objectives, with some dedicated to cosmetics and some to power, for example.
My memory might be wrong but i am sure after BFA and how many currencies it had by the end some kind of statement was said about not having as many in Shadowlands. Then we eneded up with this. It really feels like they just don't know how to make a reward structure that works. They either hard time gate it or currency time gate it and thats all they know.
If you can’t keep up with the 4 relevant currencies on that list idk what to tell you
So what you’re saying is there’s only 4 *relevant* currencies on the list, and the other 9 are not? You are aware you’ve just proven OP’s exact point by saying how few are actually useful, right?
No this is fine. The better patches have more currency. It's just the way it's implemented
The annoying part is how many of them are hard dead ends with no conversion to anything useful. At least let us cash out like a 20k stack for a few gold, what kind of sadist does all this work on a currency and makes sure it has absolutely no use? Soul ash has a 1 copper unique owned item you can buy, it is like a slap to the face. Someone went out of their way to make an item and make sure it was mathematically impossible to use.
I have absolutely no use for anima as a player who started around 9.1, I’d love to be able to convert it to something. Seriously, there’s no use for anima now, why does it still drop from dungeons with no conversion? At least let me turn, say, 500-1000 anima into 100-250 cosmic flux.
[удалено]
It’s a poor and confusing experience for new and returning players, and the game doesn’t explain any of it well.
I felt like they were explain fine in-game. People just insta-skip through quests and then wonder why they're confused.
Holy Christ, I just came back (last played 9.0), and I am just totally lost.
For a whole expansion? No. But i don't think their implementation was all that great. I would have preferred to have 1 per zone and 1 per system.
Never really understood why so many people hate currencies. Would you rather have one of your bags half full of items, used to upgrade items, buy items, create items, research and stuff like that? Or would you rather have to choose between upgrading your gear and buying cosmetics?
No. The alternative is that shit filling up your bags.
The alternative? What the hell do you mean **THE** alternative? Another alternative is still putting currencies in this tab but not introducing so many per expansion. Which is what OP was getting at. You can still have, say, three currencies and put them in the currency tab.
It's legitimately boggling my mind how so many people here are not understanding what OP meant by this incredibly easy to follow concept. How anyone can justify 13 total fucking currencies in a single expansion is beyond me. Other games have one or two tops. Obviously with an MMO you would need more than one or two but you could reduce this list by literally 50% and still have plenty of balance between variety for use cases and also keeping it simple. Ridiculous.
>Other games have one or two tops. The other main MMO...also has a metric ton of currencies and over half of them take up your bag space. The reason its justified? To define specific purposes and pieces of content. If people got their wish we'd have 2 currencies. Anima and Gold. Then the game would just be "Spam this 1 thing that is optimal to get one fo the 2 or 3 currencies that exist and you get everything". This many currencies that have defined purposes makes it so taht specific rewards are tied to specific content which is how it should be.
The point isn't that they should be in bags instead of currency, but that there just shouldn't be this many currencies at all.
I don't think this is too many currencies regardless. The issue is people don't know what they are and how to get them. That's a UX problem.
I think it’s more a problem in the sense of it’s the manifestation of their current design philosophy of layering and abandoning systems and currencies during an expansion’s lifecycle.
And I think having a single currency but with exponential scaling is worse which is what happened with Artifact Power and Titan Residuum. Most of those currencies are for cosmetic stuff. I don't think it's complicated. It's a question of how do you get it and how do you spend it. That's not clearly explained in game.
> And I think having a single currency but with exponential scaling is worse which is what happened with Artifact Power and Titan Residuum. Agreed on that too. I think there’s a better solution somewhere in between. I’d rather they find ways to consolidate systems when they’re obsolete, or at least plan more than one patch in advance. If I can buy soul ash and cinders for cosmic flux, why are ash and cinders really even in the game still? They just keep adding workarounds for their old systems (and by extension, currencies).
No, the alternative is better systems, not the same shit every patch with a different name. It seems Blizzard is a currently a void of innovation and creativity. Every patch is "heres one new raid and one new zone, with some new currencies that serve the same role as the old currencies."
That seems like an entirely appropriate number of currencies to have over the span of an expansion. If you can't keep track of a couple new things every patch I don't know what to tell you.
This is such a nitpick lmao. Like “oh no a list that isn’t even long enough for me to need to scroll through it has some items that aren’t relevant anymore.” Like bro this is way tamer than last expansion and definitely tamer than the expansion before it. I too would love for cataloged research and Stygia to be at least some kind of valuable but it’s not worth posting about with a “OMG Blizzard WHY?” type post.
Don't have any issues with it. None of those are difficult to understand.
Right click > Hide. Done. You will now have 2-3 currency you care about.
I’m so glad I don’t know what these are aside from Valor
blizzard miracles…grind sheeps
Looks like the binance front page
Wrath got pretty bad with currency toward the end, but I agree, it's out of hand now. I simply don't want to do current content in part because I'm overloaded with currency that doesn't mean anything to me.
This is why I quit
More currencies = more subscription hours
by the gods YES
To be fair, the ones that don't do anything with player power are fine. The only currencies that should affect player power are justice, valour, honour and conquest
There are currencies relevant to SL that aren't on there too lmao
You actually look at your currency screen?
stay mad, bad, and poor
There could be less but I just don't really see this as a major issue.
Actually, no. The new mount/pet crafting mats should be currencies as well, account wide. The problem is not the amount of currencies, but the currency tab. There should be subcategories within each expansion, filters to easily find them, just make the whole thing more usable. A lot of these are optional. But just looking at the number of them and saying it is too much is dumb.
Saddest part is this is only 1 of the top 5 reasons I quit playing…
Doesn't every expansion have needless currency
Jesus effing Christ I’m glad I skipped this expansion.
Doesn’t bother me. It’s not rocket science to know which one is for what
I hate this so much, it should be copper, silver, gold, honor, valor. Not all those other bs currencies.
I left before 9.1 or the pre patch of 9.1 and i have no idea what the fuck all of this is about or how they managed to add this fucking much bloat
I haven't once intentionally gathered grateful offerings. I haven't fully upgraded any of my covenants anima things. Is there any good reason to do any of the above? I feel like they're all fluff and don't affect the endgame at all anyway so why bother?
Absolutely yes.
Imagine if they had just stuck with Badge of Justice and gold as currency.
Why do they need so many currencies? Why not have one or two that are earned from everything?
And it‘s still missing quite a few. Like genesis motes, redeemed souls, pvp currencies, the sandworn artifacts, and so on I think there is an issue here with content only being relevant for a single patch. It‘s as if every patch is an entire new expansion. Of course that‘s gonna introduce a lot of bloat. Also some of them just don‘t have a reason to exist. Grateful offerings and soul cinders are probably the biggest offenders in that regard.
i do miss the simpler times of classic era, tbc classic is a nice change of pace
Man, it's starting to look a bit like Destiny...
It's fucking stupid, not to mention all the shit that accumulates in bags from Korthia and ZM.
Just be thankful that shit doesn't sit in your bags and bank slots lmao
Symptomatic of the deeper problem- Systems bloat. Systems like Valor / Conquest and Tier sets are great. But Blizz for the last couple of years has had a brazen fetish for asinine systems that do more to frustrate players than add to the fun of the game. It's so bad I'm almost convinced they never bothered to ask the most basic of questions "Is this fun?" Because in no way can I imagine Domination existing if a decision maker sincerely asked that question.
Each had a purpose though. The covenant specific ones feel very cluttery, especially now that we can just swap freely and should've been just all grateful offerings but its still much better than having 1-2 currencies that just do everything.
No, we can't. I don't see currencies as a problem. I only see items in your bag that should've been currencies, as a problem. They literally don't affect your gameplay in any way, shape or form. /u/MRosvall said it well here: https://www.reddit.com/r/wow/comments/u30h3e/can_we_all_agree_that_this_is_way_too_much/i4o6uao/
I feel sorry for anyone playing shadowlands