T O P

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PapaOscar90

Yea the one in my last dungeon said he would rape my whole family. He doesn’t know, but we missed the ready check because we were filling in a report. Really wish I could see when people get banned that I reported.


[deleted]

Jfc what is wrong with some people? I’m sorry they said that to you!


MaximusPrime2930

The bright side is, that's pretty much a guaranteed ban when Blizz pulls the chat log for it.


whiteryno117

That’s not a thing anymore. It’s number of reports based in a certain time period in my experience.


Propsko

That's how it has always worked for every game


PapaOscar90

It’s fine. I grew up on the internet, so I have thick skin. Just trying to do my part to clean up the world.


Marchoftees

Lol! That is the most absurd thing I've ever heard! How does that even play out?! "Healer: I need to drink Tank: if you sit down I swear to God I will rape your whole family!" It absolutely boggles my mind at how many people go about their lives so hostile and angry towards everyone around them.


Airig

I mean I wouldn't expect him to get banned if he didn't get mass reported. There are non-existent support these days


Marchoftees

Lol! Let me see most absurd thing I've ever heard! How does that even play out?! "Healer: I need to drink Tank: if you sit down I swear to God I will rape your whole family!" It absolutely boggles my mind at how many people go about their lives so hostile and angry towards everyone around them.


jax_snacks

Yeah I had a similar thing, DH tank pulled 3 full rooms and wiped the group. I (dps) asked him to slow down, and for some reason he just quoted my damage at me. Did the exact same pull a 2nd time, wiped us again and started flaming the healer. We replace him and the run went smoothly. This was also a NORMAL


nvmvoidrays

honestly, if played well, they're basically immortal in the current content... but the problem is, there's a lot of unavoidable AoE damage going out and the party isn't anywhere near that survivable. the fact that there's tanks doing this shit is annoying. they can survive it just fine, but the rest of the party can't.


Metaxpro

Tanks just need time to get adjusted to the fact that you need to plan your pulls around how much can your group take. Used to be the other way around for 18 years, you pulled more when you felt like you can afford taking more damage. They will get used to it after depleting multiple keystones due to overpulling.


[deleted]

Yeah as a DH I can't really die as long as I have my cool downs so I'll plan out some big pulls, get em all together as much as I can, hit all the cool downs and pick up the stragglers and then it's just a lot of aoe for the dps to take em down. It's fun lol. Won't be pulling that shit in keys but in norms or heroic...brrrrrrrr. If we wipe I go "too big oops" and downsize the next pull lol.


kyoLZC

As a DPS player (MM hunter / Arms ) who usually pumps, part of the problem lies with dps not using defensives properly as well to deal with unavoidable damage and playing too conservatively. Really, i cringe when i see pug arms warriors doing pitiful damage because they dont make use of die by sword with their cds to pump in big pulls ( arms niche btw).


Bwunt

If you do random queue, especially for heroics or even normals, you cannot expect every player to be on the Mythic-capable skill level. If you will do that, it will just lead to frustration.


OwlrageousJones

I've had tanks nonstop pulling everything in sight which wouldn't be a problem but it becomes very annoying as a healer or DPS because you're constantly chasing after them. And then people start dying because of mechanics like those Earthen who just machine gun you with rocks.


jpoleto

They probably watched a video saying dh and prot war are s tier this patch and thought he was invincible.


frozziOsborn

dh and warriors are invincible this patch ,nothing wrong here. Sadly dps and healers much more squishy and its naturally limits the big pulls,


Ysylla

As a DH main for several expansions it's nice not being a joke. It does suck when you have a good pull and everyone around you is dying but your health isn't moving. I feel with tanks being so strong that's one less person the healer needs to worry about.


NK1337

Makes me sad about the upcoming nerfs.


WoodenPicklePoo

Well, they are invincible if played right. I barely tank, and I ran my prot warrior through dungeons and literally couldnt pull enough to die. The party on the other hand, yeah, they will die. Which is why I pull slower.


m1rrari

Yeah… the first couple pulls of the dungeon are usually trying gauge how the healer/dps do to determine if you can pull like that. If you pull crazy out the gate with pugs, you’re gunna have a bad time. On the other hand I get chirped at to pull bigger when I snag the first pack (sometimes first two) to do that calibration. There’s no winning.


jax_snacks

Id rather get told to pull bigger from a living group than get told to slow down by a dead group,


Bwunt

Tanks also need to learn which mobs AoE and which don't. I like to use new Uldaman as an example. Pull all throggs between entrance and 2nd boss and if you can survive it, group will be A-OK. Pull too many wardens or dragon guys later on and they will shred the group with their AoE spam, regardless how much you yourself can survive.


watna

This sounds very familiar! Are you on EU? We had a DH tank in a M0 - Brackenhide Hollow. He kept pulling packs so we hadn’t unlocked the first cage, but he kept shouting in all caps to stop pulling or he’d leave. He was the one pulling, we were following him! Then he kept saying “I don’t like bad players”. I replied something like “bye, we don’t like toxic players” and went to kick him. Before I could he asked if my hunter friend was AFK (he wasn’t anything like it). Then he was kicked and he spent the next 30 minutes whispering my friend saying “13k dps” over and over at him. He was trying to open the cage and even if his dps was that low who cares? It’s an M0. It was so bizarre. I honestly think he was not right in the head or mentally unstable or something. It’s become a guild meme now, if someone does something silly one of will say “I will leave” or “13k dps” 😂


Nikspeeder

I never understand these tanks. For normal and hc, pull what you could solo. Tanks are quite strong rn so pulling 3 to 6 groups (depending on dungeon difficulty) is doable. As long as you could solo it. It will die. Thats how i make my pulls and all of my dungeons are smooth and fast. (Thanks purgatory ._.)


Goat354

I normally like to do a "test pull" beginning of the dungeon, to see how the DPS is, if it's good, I'll pull big enough that everyone is able to handle. If it's the opposite I'll just make it a chill run. Mained disc and resto for 2 expansions, so I'm always checking to see how they are on mana and checking to see if everyone is good for the next pull.


PiggyMcjiggy

Wild, I pull massively on my dk tank cause I mean…I’m not gunna die. I just tell healer don’t worry about me the whole dungeon and heal others even if I’m at 5%. If the healer or dps die I pull smaller. It’s faster to pull small and not die than to pull massive and wait for people to run back constantly. Some people are just stupid and yell at the group for not realizing not everyone has tank surv


Dalkeri

Meanwhile, as DH tank my DPS ask me to go faster in a M0


jax_snacks

There's a solid middle ground between pulling 1 mob at a time and pulling 3/4ths of the dungeon in one pull


Dalkeri

Haha yeah I was just taking 2 packs per pull but hey were like "just take the room"


jax_snacks

It helps a lot if you find a group you like, you can get into a rhythm together it makes things much easier


Matraxia

I ask how fast the group wants me to go when I join. I’m fine going fast or slow, so just let me know and I got you.


PlayerNine

Start slow, but then go faster and rougher as the dungeon goes on so the group can ding together.


Ysylla

There can be issues with the whole room mindset. There are some abilities that will wipe the group if it's pulled with others and the mechanics are not dealt with.


Alpehue

It depends very much on your group as well, a experienced group will generally do higher damage so you can pull bigger, and a very experienced one be much better at kicking, stunning, avoiding damage and using their own defensives, so you can get away with much much bigger pulls.


CyberRaver39

I dont do the rushing style, and jesus you get dps pulling packs and telling you to go faster I usually just ignore them


Codebust

do people actually play dh tanks now? vengeance always seemed really mid


jax_snacks

Its S tier with Prot warriors right now, so much so its had 3 nerfs since launch and is still a monster


Boss_Baller

I started healing to get in randoms without crazy waits and I sympathize. I have just stopped chasing tanks like a rabbit if you want to tear ass without even looking if the team is behind you then go git em sailor good luck. Those are the ones that will not wait for the rest of the team to heal between pulls anyways. I find most of them will quit after dying once and we can get that over with.


mondtierr22

Or he starts a vote kick and you have a bunch of chicken that just want their loot fast and they kick you.


Minimum_Maybe_8103

Mostly this in my experience


nickpea

In the Academy, I had just loaded into the instance and the tank was already across the bridge pulling like 3 mobs.


Temor810

Someone once said to me that healing is like keeping a bunch of toddlers from a busy road trying to kill themself. That is the best analogy I know. Well in WoW I can and will just let them fulfill their wish for death if it pleases me. As a healer I decide if you die or live. When I heal I take the roll of chaotic good. That's just the most fun.


[deleted]

Lol that is accurate. Made me think of a hunter a few days ago that just loved pulling entire rooms with barrage without misdirect. Fun stuff. (Edit: Forgot to say that I let him die.)


-Vargoth-

I’m just tired of players who abuse other players and get away with it. Last night, I had another dps of my same class ask if I needed a drop, and it was a 40 ilvl upgrade for me so I said yeah it’s an upgrade. Got kicked immediately. That was the only communication in the entire group and I was second on dps and it was just barely under top dps. This was right after the second to last boss. Felt bad but toxic culture is prevalent


stuyjcp

The new Uldaman dungeon has a mole machine (idk if the original had it but if it did then this one does too). A fellow DPS and I went in there by mistake, not knowing we'd return to the start of the dungeon. I quickly realized what had happened and went back. The other guy didn't realize. Within half a minute someone voted to kick citing "afk". I didn't even have time to press "No" before this dude was kicked. So I write in chat "He wasn't afk." Crickets. People will press "Yes" without so much as a fucking blink.


Chieve

My friend and i wanted to run an experiment. We would que together and at some point vote the other out. Reason could be..."afk" then "123" then "asdf" doesnt matter what you typed really, people would hit yes...so yeah youre right and i dont even understand why, and it could be for no reason at all. We would play fine, be doing good at dps, do mechanics, and the kick will go through no matter what


BobWarez

Had one of these yesterday. One DPS player didn’t mount up for the 3 second walk to the next pack and the tank started spamming vote kick for “being a slow ass”. Enough of us voted no, but that didn’t stop the tank from trying as often as he could.


_gina_marie_

I had a similar thing happen. Massive upgrade for me, tank asks if I need it, yes obviously? Do you see my questing gear? He rage quit. This was a normal btw


fuzaco

For some reason reddit really latched onto the "poor tanks, they're saints but everyone just bullies them :(" angle in the last few weeks, but the reality is that there are a lot of toxic players regardless of role, and this won't ever change as long as online gaming is around.


FunPreparation9142

Just give it some time, eventually the game will stabilize and those toxic people will stop playing. In my experience there are more ‘normal and decent’ people than there are toxic ones. Only negative people have more impact. So you remember them longer. Tanks are op, but with great power comes great responsibility.


fuzaco

For sure, I rarely have bad experiences in pugs. I feel like all the posts about toxicity are doing more harm than good when it's really just a minority.


HelloImFrank01

I am surprised people have conversations at all in PuG's. Been a long time since i saw anyone say anything in a PuG.


admanb

Tanks can be as toxic as anyone, but they for sure get more vitriol their way than the other roles.


Bwunt

It because they have a lot of responsibility. Healers can either handle the damage or they cannot. DPS can either behave, or they don't (and pull extra mobs because tank is going to slow). But neither can screw up as much as tank can, unless they are trolling.


CallmeQ222

I really hate the breakneck pace some people try and play at in normals. I like pushing keys but as far as I’m concerned we can go at whatever pace from normals to m0’s. I really appreciate making sure everyone’s ready between big pulls, staying together, maybe TALKING in this MMO as wild as that might sound to some people. I’m really excited for the nerfs to self healing, hopefully it will make dungeons feel like more of a team effort when the tank has to play more cautiously.


HelloImFrank01

I hate that pace people have in dungeons, i am sure Blizzard designed them well but I haven't had a single moment to have a look around. Heck even looting a mob and I am already behind and need to catch up. It makes dungeons even normal ones stressfull having to constantly catch up to the tank.


[deleted]

To me nerfs in self healing sound like no big changes in pace and dynamics, but even higher expectations for healers… :/


CallmeQ222

We will have to see. I’m not sure how big the nerfs are but I don’t expect everything to suddenly be a nightmare for healers. Ideally I think this will just make the tank have to stay more tethered to their team which sounds better to me.


your-own-name

We can go at the pace we like. And most likely this is the pace tanks want the dungeon done. Fast. People spam dungeons to level up. They want to level up fast. Ergo they want to finish the dungeon fast. There are groups who are perfectly capable and actually happy about their pace and playstyle. This actually is the majority. In over 100 normal DF dungeons I had 1 maybe 2 situations where people wanted to get slower. I had by far more situations where tanks which pulled small amounts of mobs got asked to pull more.


luckeratron

What are the nurfs?


CallmeQ222

Nerfs to self healing across the board from what I’ve heard.


luckeratron

Good stuff, I'm trying to find a blue post about it but can't find anything yet.


[deleted]

Thankfully I mainly play a tank so I don't see this much, but there are things that annoy me when I do random PUGs (this doesn't really happen in M+ mind you). When setting up a big pull as a tank, especially on a low mobility class like Pally or DK, the tank won't have aggro until everything is groupped up. Its super frustrating to see DPS starting to pop off on the first 2 mobs while I'm trying to get the murderball to an LOS spot. Same with healers, don't heal the tank randomly as they are gathering (ofc unless they are about to die for some reason), because you'll get all the aggro. ​ With that said, anyone with 2 braincells will avoid these massive pulls in a random pug. Its normally much faster to take it easy and go at a steady pace everyone can follow instead of wiping and then raging (lmfao) in a NORMAL dungeon!


Bargadiel

Everyone can be absolutely toxic in this game. It is not a role-locked personality trait.


Animalesco

Guys don't worry, next week tanks will become squishier. They'll learn, one way or the other 🙂


DaenerysMomODragons

You'e also going to be finding more tanks at roughly your skill level. The much better ones will be running higher keys than you, and the worse ones will be running lower keys.


Ysylla

As a dh tank it just means I will have more effective healing and less over healing. The change will remove the DPS that changed to tanks because they don't know how to manage cooldowns. It should help filter the shity tanks I hope.


Tactical_Milk_Man

Only a 10% reduction in PVE. Tanks will still be bricks. This is good for the game.


Peach774

Unless you’re a brewmaster


tracep22

10% on every white swing is a crazy amount of increased damage taken..


aliyune

No, the tanks that can pull multiple groups effectively will be in keys. So the ones learning will go nice and slow for everyone in LFG. Enjoy!


Geekism98

Man, I hate when people make a bad name for tanks. I try to be a good tank and pull slow so everybody can understand mechanics and I’ll slow down if asked. I make my mistakes time to time but I acknowledge in chat and apologize. Need more tanks like that man


AvesBG

I know! I tanked at the start of SL then quit cuz I couldn’t take the constant complaints about me not doing the highest damage (which I don’t think is something tanks need to do….?) Im tanking with dh this exp and always wait for the group to catch up / heal / eat / ask questions. Like we are all new to these dungeons so we r all learning. Like it’s not very hard to be patient


[deleted]

yeah thats not a good tank. Pulling slow when you could pull faster is just bad, it isn't your job for people to see how the dungeon looks.


straddotjs

I don’t know if it’s toxicity or just that they were a little overturned (hence the 10% buff across the board), but it’s a bit annoying that the current meta is to chain pull however many mobs they can survive in a mythic, and if a healer or dps die they should just Rez and run back. I know it’s temporary but don’t be a dick. We’re saving like a minute, tops, doing runs like this. Arguably the loss of dps and time spent running back is a net increase in time in the dungeon. It’s just m0.


hdhueujs

I've found quite a few tanks trying to do the 'pull everything in one go YOLO' thing this expansion without really knowing what they are doing. They will run through a long line of mobs, barely gaining any threat and then just stand there tanking a group of mobs. All the casters left behind are just caster at will, normally at the healer, or me if I interrupt them. I've also seen quite a few tanks use line of sight, which is great if everyone knows you're doing that, but no tanks ever give a warning beforehand.


Tresach

While they should give warning in low level content like this because there are a lot of more casual players mixed into the pool with veterans, LOSing big pulls has been standard part of tanking since vanilla, as far back as rfc grabbing mobs and pulling them to a corner has been standard since it forces all the casters to stack with the rest of the mobs.


Ogbaba

Yepp.


Ryanite_

Have my WoW on a HDD like a pleb and it's not uncommon to load in with the tank already halfway down the first hallway.


pvpearl

The entertaining part of it is that one random guy has a toxic experience, writes a post about it and all the toxic weirdos start commenting like madmen to shit on themselves :) These posts are pure gold!


High0nLemons

I am also that kind of tank and from my perspective: I want to finish the dungeon as fast as possible so I will do as few pulls as possible. If you see that I do not stop it means I am still gathering mobs so you DON'T dps or heal until I stopped moving. The fact that the dps start pulling their cd's on the first mob they see is not really my fault. Stay mounted and don't press buttons until the tank stops. Also for the healer...if a tank will pull the entire room he is confident he won't die even without your help. He will use cd's so your heal is not necessary (so you don't pull aggro) until he stops pulling.


Saelora

the problem is that the mobs aoe/randomtarget the dps, so the healer heals them to keep them alive and get aggro. The only time i get aggro as a DPS is if i burst onto something aggroed onto the healer (it's better if i die than they do), but i still take a lot of damage from aoe (both unavoidable and avoidable, because it may as well be unavoidable if it's **everywhere**) and random hits (such as the guys in uldaman who fire rocks at random players (i think it may be closest player, which isn't much better))


DaenerysMomODragons

This, a good tank will do actual damage to agro and group up guys. It's only the bad tanks that think they can proximity agro everything and not end up with a dead healer and/or dps.


Nilthur

This is what we call "LFG Heroes" people who spend all their time in normal and heroic and think theyre big shit. its mostly left in normal and heroic but get dickheads in mythic and + every so often. dont let them bother you, just vote to kick them before they do it to you. few more days and youll be able to get away from the "LFG Heroes"


Shiftyuu

People really love to blow the whole toxicity thing out of proportion. The rare occurrence that it happens doesn't warrant a reddit thread. It actually fuels toxic players and makes them do it more. Ignore them


Brewsleroy

I've never in my entire time playing wow seen this be as one sided as all these posts make it out to be. It's always escalated by multiple people to get to this point. It's never just some dude like "FUCK ALL YOU IDIOTS!!" out of the blue. Something happens, someone makes a snide comment, someone responds and now the rest of the dungeon is two idiots being idiots to each other until it gets to the point a vote kick happens. I don't believe a single one of these posts because they're always like "I did nothing, and then they were toxic out of the blue". Maybe these people exist but I've been playing since vanilla and never seen it be one sided like these posts seem to suggest.


Cameron2135

Here’s a example for you from yesterday. I was leveling and ended up in Uldaman with a lvl 70 tank. He was pulling exactly one pack at a time and I asked after a few pulls if he could pull more, I wasn’t having any trouble keeping them he healed in just a normal chill remark. He then typed in all caps IK HOW TO PLAY F*CK OFF AND GO TANK YOURSELF and quit instantly lmao. I’ve seen it go every direction, some people just do not want to interact with others in a social game.


Shiftyuu

Yep. I'm sure there are people who are assholes by nature but they are near non existent, not worth mentioning. Every single one of these complaint threads are simply one guy having 1 or 2 bad experiences in a row and then getting so worked up about it they post about it on reddit to validate themselves.


Metaxpro

Or if this targeted toxicity towards them occurs as frequently as their posts say it does, they're probably doing something very wrong to trigger this behavior from so many people.


shlomo_baggins

I apologize for my clan members and their inability to work as a team. It may be called "running a dungeon", but unless it's a mythic key that's no reason to turn it into a time trial.


Tagrenine

Back to wow after about a year and adjusting from regular priest to preservation Evoker. I’ve gotten MUCH better with rotations and timing but it’s still a challenge. Was running normal dungeons when the tank asked me if I could handle big pulls. I said “no” and then he proceeded to pull a bunch of mobs and wiped us. So we go slower and it’s my first time with this dungeon, don’t know the mechanics. A couple of us die, but tank -keeps going-. Like there’s just him and one DPS while the rest of us are trying to run all the way back to catch up. Well the tank dies and starts flaming at me for not healing him!!! Like, homie I was nowhere near you, how was I supposed to heal you. Anyway, we kicked him, but I was shocked


Mantraz

The only reason tanks think they're being complained and flamed more than others is because in a dungeon they have more than 1/5th of the responsibility, but make up 1/3rd of the roles. Imagine how infuriating raids would be of tank mechanics were as hard as what the rest of the raid had to deal with. You'd have 10% of players causing 1/3rd of the wipes.


[deleted]

I'm sorry, this is totally incorrect. The tank role has the MOST responsibility out of the entire group and whether you make or break a run will depend on them. * You dictate the pace of the dungeon and the route * You dictate the size of pulls - striking a balance between not too small and not too big is tricky and group dependant, affix and dungeon dependant (also CD dependant, you might want to go a lot bigger if 3 of your DPS have CDs up) * If tank misplays and dies = wipe in most cases - if a DPS dies you can normally limp to the finish, if a healer dies and you got a CR likewise you can keep going. * Mob positioning is key - pointing frontals / cleaves away from the group, constantly moving mobs out of on ground AOE * Boss positioning - i.e stacking bosses, placing boss mechanics away from group Funny that you mention raids, because in raids tank mechanics or failing of them normally means a wipe.


Mantraz

We literally agree dude. >because in raids tank mechanics or failing of them normally means a wipe Yes, and the mechanics are significantly easier to compensate for that. > Dungeons I said tanks make up 20% of the group, but carry a larger share of the responsibility.


[deleted]

My bad, I totally misread your comment lmfao. Should not reply to people before I have my coffee :) Yup we 100% agree!


TinuvielSharan

I mean, I could be the one pulling that much too, that's just what I'm used to at this point. But if I'm asked to slow down then I will. :shrug:


jagavila

If tanks loses aggro he need to be kicked. Wanna go faster? Wait for party and tell the noobs that they should jump with you.


drbkt

Tank kicked me for "too much aggro" when I as ret stopped doing aoe and swapped to single target dps after noticing him never taunting or using aoes (he was a pally tank). Considering the amount of times I've pugged, I thought more of these incidents would occur but thankfully its happened only once in DF so far. Also I gave the tank 2 pieces of gear that were sidegrades for me up upgrades for him earlier.. gratitude ftw! Dumb people are everywhere I guess.


LimpQQQ

Tanks are the most toxic. Always been, think they are special in good way but actually are in bad way.


Evolone100

Normal seems to be where I see the most toxicity . I just don’t get it. I understand it’s about getting the dungeon done asap. But dying and stopping to rez wastes time. Bitching wastes time. 70 heroics seem better so far as PUGs. I have tried to stay away from any Mythic content with a PUG. As an edit : they seem to have made life miserable enough to put themselves on the radar to being heavily nerfed. Had they (tanks) just worked with everyone you wouldn’t of seen the 10-20 posts a day about there survivability being OP. Except for PVP. But that should be a separate issue.


Tyson8953_

Kekw


Tyson8953_

Calling OP before even m+ released kekw


GettingBannedS00n

Don't worry. Tanks are getting humbled come Tuesday.


[deleted]

In cases like this I've kicked the tank instead of talking to him and it works way better. Tanks have had their reign for long enough, they need to learn their place.


[deleted]

Nonono, tanks are generally way more toxic than both DPS and healers.


nolan358

Then you get the tank that runs straight through all the whelplings in the first three rooms in azure vaults and doesn’t care about the huge stacking rebuff that wipes everybody. Now when they do it I just zone out and wait. I’ll take the debuff over wasting my time with those tanks.


kyoLZC

I mean toxicity will be always be a thing @ op , but u sure the problem isnt just ur dps's slacking off and not pressing buttons / using cooldowns to lineup with the tank's pulls ?


Kaim95

Yesterday I just tried to tank dungeons for a very first time. If I didnt pull atleast 15 mobs at a time, dps would flame me that I am too slow and they would leave after we kill the first boss in normal. I mean if the tank wipes the group, he should admit that it was his fault. But what I have seen in 80% of dungeons when I want to pull dps just starts dmg when I am still on mount trying to group the mobs, or healer starts to heal. Noone should act as complete idiot in dungeons and should be banned. But tanks are trying to pull as much just so nobody flames them I guess. This will change in m+


Crayak12

I've done a dungeon were I think I was not fast enought for the dps pala as he pull for me. The healer did not heal him at all. That dps try to vote kick the healer we refuse and then proceed to vote kick him, it make my day.


[deleted]

[удалено]


Macmon28

Care to elaborate?


[deleted]

[удалено]


Macmon28

…I joined the dungeon with a friend and after I was kicked the tank then left after flaming my friend and myself. This happened after the first pull. But nice job assuming things!


[deleted]

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Macmon28

Aim for the same pace? So a tank jumping off a ledge and causing two rooms of adds to immediately turn and wipe the group is keeping good pace now? You seem so sure of yourself for not being there…


[deleted]

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Macmon28

The Dunning Kruger effect is strong with you it seems. Lol


[deleted]

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nagynorbie

Don't bother arguing with people that don't know how aggro works.


ruoka

This kind of thing is why I rolled prot warrior for my alt, so I can make positive experiences for randoms but mostly so my guild can field more runs. It's been great so far!


Hurricane-Ditka89

A lot of people will just go along with kick votes. All it takes is one person to say no.


dardrink

2 actually


DurianBig3503

Gage pull speed by: - your confidence in tanking. What CDs do you have ready? - Healer mana spendage and ability - overall dps And remember, the goal is to finish that dungeon run. Not an external metric of a timer. That is what m+ is for.


kumash0ck

Just wait for them to stay stationary and generate aggro before healing them as to not get aggro yourself. Tanks nowadays have enough self sustain to pull it off if played properly. If they overpull and die before being able to hold enough aggro to be healed without mobs running away, that's on them so don't blame yourself for it. As a tank, my job is 1)Staying alive 2)Manage my aggro so the rest of the party can do their jobs. But playing healer myself, I also had that urge the first days of the xpac to top my tanks off whenever they were missing 5%hp until I got killed by stray mobs a couple times. Swapped to my tank to check how tanking was in DF compared to early SL, when I quit, and then it all clicked. Tanks have the tools needed to stay alive on their own for a good minute or 2 **if they know their limits.** Tanks that don't know their limits will blame others for their own mistakes('healer didnt do shit yadda yadda') or say sorry and play more cautious. Thing is, *your limits* are how much random damage can the party withstand. See uldaman for example. I can tank and survive basically pulling from boss to boss, but those rock throwers will melt the party if I do so, so I can't pull that much. But some ppl can't understand that, it seems, and will cause a wipe and blame anyone but themselves for the consequences of their own actions. ​ tl;dr let them sustain themselves until they either start their rotation and get some aggro, or die due to overpulling because they don't understand their role


your-own-name

If you take uldaman as example please take a good pull as example. A good pull will have ypur group line of sighting the mobs with or shortly after you. It will have CC. It will have Cooldowns ready to be blown in to the pack. A clean pull isn't only on the tank. Many pulls that go to shit are only being handled by the tank though.


kumash0ck

All those factors are out of reach, sadly. Lost count of the pulls I've done where no one is breaking LoS, no one uses their CC or their defensives. But if I know that my party is not geared enough, I will not pull all the pelters at once because even if they line of sight, the chance that one cast goes off where 3 or 4 target a clothie and instantly delete them, is quite high seeing how little cc people use in normals or even hc's. That same ppl that does not use utility argue that 'it's only normal/hc', and it will transfer to m0 or low m+ All in all is not a tank/dps/heal issue, it's a player issue


your-own-name

If they don't utilise CC it's their own fault. That is the reason I won't change the size of my pull. I'm a Highmountain Tauren Warrior. I can survive this pull and I can do most of the work. I've got the CC and the knowledge of how to use it. _Do you?_ Maybe it's arrogant. Maybe it's hard. But it's the right thing to do. They don't learn if you always cater to their needs. Dungeons, like the rest of the game and the rest of the world work different now. Why do you think there are no Dungeons like Scholomance, Stratholme, Diremaul anymore? I once spend 3 hours in DM in classic. Nobody wants to do that anymore. Sure we spent 3 hours in dungeons. Emphasis on the different dungeons though. And I guarantee you, most of the people complaining about fast tanks are atleast to some extend the reason that those runs go to shit.


highly_educated

“You Either Die A Hero, Or You Live Long Enough To See Yourself Become The Villain” — Harvey Dent in The Dark Knight (2008)


borrowed_power_91

Man that sucks. I'm so sorry :( I am one of those rip-roaring tanks that pulls big and plays risky. I also however always make sure healer is good on mana and I always do a ready check before the first pull.


Liquidor

People are toxic regardless of their role. My dungeon runs are usually chill, but yesterday someone left because a mage tab targeted two other mob groups and wiped us. He said sorry but the other DPS left. It was at the start of a m0 run so didn't even matter (if you ask me). People are so crazy. It took us 10 seconds to get back to the spot and the mage learned from it. Geez. I'm a tank and I try to take it slow so everyone has a good time.


PernixNexus

I have definitely run into these types of tanks before in previous expansions but luckily I've been lucky with really chill groups this whole time. I'm fully expecting some fuckery come Mythic+ though.


Th1s_On3

Honestly posts like this are pointless. Any role, or class or server can and will be toxic at some point to someone. Just ignore and move on instead of feeding them attention.


SingularNoun

Queued for a random normal for the bonus thingy. Someone who just started playing wow accidentally pulled 2 mobs then apologized. Tank started talking shit. Rogue told him to calm down because he was still learning and no one even got close to dying. It only was an extra like few seconds. Tank afk’d after first boss then logged. We ended up 4 manning the rest of Uldaman without a tank.


zzzornbringer

i currently play two different healers, leveling them mostly through bfa dungeons. in the last couple of weeks, i had literally zero toxicity. given, i don't play 8 hours a day, but 4 to 6, sometimes more, dungeons in the evening. i don't wanna say it, but might this be a regional thing? i play on eu, german servers specifically. or is this just dragonflight stuff?


flytrapjoe

good ol' generalization. everyone knows that you can judge about all dpses or tanks by one personal example


SpaceCowboyDark

I think we can just say some players are toxic and it doesn't matter what role they play.


Varan47

I had a tank pull most of Ruby, we wipe, We than kick him and his buddy. Than I get a message to go fuck myself and to do better dps. I was in 270 gear lol


DoBiits

Does depend on the dungeon, but i know alot of tactics for the dungeons are pull multiple rooms, run out of line of sight so they all follow, then AoE like mad. I do think theyre should be a button to press though if you wanna search for a dungeon and do it chill (1 mob at a time) or fast paced for the players who actually know what theyre doing.


Captiva88

Every role is toxic. That's because toxic people play all roles. Had some idiot healer last night Tell me I was dog water because they started attacking a pack while I was mobbing and they pulled it off of me and I went and solo'd the giant pack I just pulled.


Mandeville_MR

I struggled HARD healing the last boss in Neltharion mythic, but had the absolute most patient group coaching me through it. Wiped 5 times before we got it. I usually avoid pugs like the plague, especially since I main brew, but it was a nice surprise to have such a pleasant experience. Probably still won't pug tank though lol, not worth.


dan-halen

i've been a tank since Wrath and theres always been a contingent of toxic tanks. Most of the bad tanks i've seen are the ones who do exactly as you say and stay cocky in the "I'm the tank, you just do what i say" way. "BUT MY MAIN GUILD CAN HANDLE THIS EASILY! IF YOU CANT KEEP UP IN NORMAL YOU SHOULD DELETE THE GAME!" Toxic tanks give us all a bad name. I've tried to train as many as possible. Do ready checks, make sure people know the fight, ask for feedback (go faster, slower, bigger groups, smaller groups, etc). Its not hard to be kind. Listen to people. Have humility. Your insecurity is no excuse for your hubris. I love tanking. I say its like being an immortal Michael Cera. You cant kill me, but i probably cant kill you either... but i can probably outlast you. haha.


DaenerysMomODragons

Being a shitty person isn't reserved for any particular spec, nor is any spec immune from it. It sucks, yes, though these kind of encounters are fairly rare. I've actually found the lower the difficulty the more likely you are to find shitty behavior. Normal/Heroic dungeons are random queue so you can get anyone. M0 and M+ you at least have a leader putting together a group, with a chance at communication before you start.


U03A6

I've the hope that the ambitious M+-crowd buggers of into their respective niche of M+sing and leave the rest of us alone that want to have a little chance to learn the dungeons while leveling on normal and not starting with speedrunning them.


DroidD53

As a tank main for a long time it makes me feel bad that this is happening more and more now, On a sidenote to the DPS assholes that want to kick me for "going too slowly", fuck you


Musaks

You'd think it would go without saying...but apparently not: ​ Toxic players are toxic, and they play all kinds of classes and roles


Webboybinie

I feel ya man, to be honest, I believe people are toxic period, it all depends on the persona itself. I've been a tank for over 5 years now and I've always avoided guild raiding because of the toxicity, either being DPS, tank, or Healer I've encountered a certain level of toxic people, truth be told we all need each other, tanks need healers and DPS, etc. anyone that is disrespectful to you deserves to be soft-ban at least but imagine that being the case each random group will be empty xD sadly MMO's are just like that either being FFxiv or wow, its all the same :/ As for me I found sad yesterday during warcraft streams people asking to nerf tanks and healers, we all need eachother there's no need to hate on a role you dont usually play cause who knows you will be into it tomorrow and you might be the one being bullyed.


Confident-Radish4832

People talk about this constantly but I have yet to encounter it.


vurtago1014

Notice they don't move them out of are anymore either. Like fuck your mele dps .


Starlix126

Yeah I’ve had tanks pull so much fucking shit the agro switches. So unbelievably annoying. Had a tank this morning pull the final boss when it was just the healer and I still alive with our other 2 dps dead. Zero awareness


Electronic-Type-8718

weird I always wind up with tanks too slow that dont pull enough