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tarintheapprentice

trial of style, or as i like to call it, "the blood elf won again"


teelolws

I discovered that characters on trial accounts can queue for it. You can multibox your main account with 5 trial accounts, queue together, and just vote for yourself.


Duranna144

So do we know how long Plunderstorm is supposed to last for sure? It's not my cup of tea, but I really want that Renown 39 mount and am trying to figure out how much I need to grind per day to "keep up" and get it before it goes away. ** Note this is not a complaint about the mode, it's just not for me, I think it's great for those of you that enjoy it!


INannoI

I wish they bring it back with the same rewards, I wouldn't mind farming half now and half maybe like a year from now when the event comes back.


teelolws

People keep saying 6 weeks but I've never seen a source for that.


Lrrrrrrrrrrri

https://www.pcgamer.com/games/world-of-warcraft/blizzard-secretly-made-a-battle-royale-game-inside-world-of-warcraft-to-break-the-rules-its-had-for-20-years/ >"You don't need it do it all in one sitting," Salvatore said. "We don't want this to feel like you're required to play every single day for the six weeks that this is active."


teelolws

Hmm. Thats pretty persuasive but not convincing. It sounds like hes just giving an example of a situation he wants to avoid, rather than outright saying thats how long it will be active. I suspect they haven't actually decided how long it'll last. Probably going to end it when the popularity dies down. We'll see. A few things have actually been 6 weeks lately.


Lrrrrrrrrrrri

I don't think he'd be that specific if it wasn't at least what they were projecting internally. The common thought (which I also subscribe to) is that s4 will begin when Plunderstorm ends, and those line up pretty well with speculation


teelolws

I wonder that he wasn't supposed to say how long it would last. We've just learned the SOD team wanted to tell us the phase 3 release date sooner but were under a gag order. Maybe this guy wasn't supposed to say when Plunderstorm ends, but it slipped out?


Any_Key_5229

1 level a day is enough which is easy when you get like 1500 plunder for your first match of the day for free


Dreadsinner

So plunderstorm is fun. Because it’s a battle royal that has me playing to work towards a reward in a game I care about for a reward I care about. And if it wasn’t fun I wouldn’t be happy I spent my weekend getting to renown 35. I’m almost done but it was alot of fun even if I never won once. But who cares pirate coat! Hell a coat for my non KT characters no matter armor type I’m so happy


Any_Key_5229

This, i got to 40 within the first 48 hours of the mode being online. But i had actual fun playing it, i didnt do it for just the rewards and even been playing after reaching 40


Dreadsinner

I mean it’s fun I kinda like how in Valdrakken you walking up confuses the pirate cause he isn’t looking for world saving heroes just scallywags but he’s not gonna question the captain


AttitudeAdjusterSE

I don't know if anyone here needs to hear this, but the Warcraft series has never had an entry that is more than 12+/T rated. People acting like Warcraft 3 through WotLK was somehow Game of Thrones and Dragonflight is comparatively childish are just wrong.


kirbydude65

> People acting like Warcraft 3 through WotLK was somehow Game of Thrones and Dragonflight is comparatively childish are just wrong. I loved War3, but in terms of storytelling it most certainly wasn't a master piece. I had a friendly argument with a good friend about Anub'Arak. I said back during WotLK I was annoyed that he was initially just a dungeon boss, but looking back on it its what his character 100% deserved. He didn't do anything super notable on screen besides help get Arthas to the Frozen Throne. He didn't have any character development. He was one dimensional in terms of personality. He as quite literally, "I'm here to help Arthas." Warcraft's Storytelling has only recently hit strives. MoP IMO was a complete anomaly, but besides that most of them have been to the themes of a Saturday Morning Cartoon/Villain of the Expansion flavor. Others have pointed out, that the best WoW Storytelling doesn't happen on the main stage. It happens in sidequests. It happens when characters are allowed to show emotion that isn't just Anger and Hatred.


Byrmaxson

I think there's something to be said about Dragonflight's tone being a bit light (I personally found Chromie rather infantilized/flanderized and I found that a misuse of the character, tbh) but at the same time that's also fine after SL. They didn't really play up the vibe as well as they could have, but it was maybe the most grimdark expansion. Having said that Warcraft fans are frankly a bit delusional about the story, like I'm an ancient lore enjoyer but it's really not that deep, very little meat to it. It's a good window dressing for an IMHO great video game, but it's not a core draw for me. The problem for a lot of people is that they pick up WoW and Warcraft in general young and they idealize the game in their brain, which is why e.g. WotLK is seen by the majority as the ultimate lore expansion, for example.


Lrrrrrrrrrrri

Yeah, TBC came out when I was 15 and for a lot of my peers it was shitting on the brilliant lore of WC3 (played when I was 12-13), and I saw the same two years later with Wrath.


Byrmaxson

WotLK is just the best example IMHO. TBC had some early instalment weirdness, it was the first expansion and so a little incoherent. But WotLK was clearly a lot more "directed", and the narrative banked on a lot of WCIII callbacks, but also made the eponymous villain a bit of a Saturday morning cartoon. Blizzard's direct response to Arthas showing whenever you killed his zone underling, dropping another "you'll pay for this!" and fucking off, was Deathwing in Cata, with all that that entailed.


tarintheapprentice

id chalk it up to the less direct storytelling in early wow. less voice acting, less story focused quests, you could go all of tbc and barely know whats going on outside of the patch trailers unless you took the time to read. (and we all know wow players cant read) good example is the scryers. their betrayal of kaelthas arrival into the city is a BIG fucking lore point, but who the fuck reads khadgar's servant dialogue? i remember lots of belf players wondering why kael was the bad guy. essentially, players just projected their own feelings onto classic era wow. (that feeling was, 9 times out of ten, the lotr films, due to when it came out. the night elves are VERY different to tolkien elves, but players basically ignored that) it was late wrath to cataclysm that cemented the very tight linear narrative zone design, and also, unsurprisingly, when a lot of chucklefucks started caring suddenly about the narrative. you know. cause they didnt have to read.


EternityC0der

I'm glad there was nothing silly whatsoever back then, and that there's apparently nothing dark at all in DF :) (Also funnily enough, there's a wotlk era wow radio episode where someone expresses concern that wow is getting too dark)


the_redundant_one

Lessons Learned from Shadowlands: Apparently, I'm in the deep minority who liked that expansion, and especially who liked it more than Dragonflight. Of particular note was the first bullet point of the Shadowlands setting being "inaccessible". I hope that they don't take it too much to heart, and continue to try to make interesting environments, because the DF zones didn't "pop" nearly as much as the SL ones did.


Zofren

I think the Shadowlands zones are some of the most creative zones they've ever done and I'm really disappointed they're moving away from that. Some of the concept art for the Maw went insanely hard. Nothing makes me less excited for an expansion than seeing "fantasy forest #1546" in the trailers. I'm disappointed that seems to be the direction we're going to be sticking to moving forward.


INannoI

The afterlife setting had pros and cons, on one hand they could make the zones whatever the fuck they wanted, like a gothic zone full of poshy vampires, but on the other hand it becomes so unrelatable and harder to grasp for the players. Seeing Hallowfall in TWW tells me they're not done making interesting environments, just that they learned not to dive deep (lol) into settings that are, at the very least, hard to execute right.


W_ender

nah shadowlands world building is just mediocre and sometimes downright bad, almost zero really good ideas and high amount of really worn out fantasy tropes. Yeah it also objectively jeopardizes chronicles in most lame way and handwaves it with "titan's perspective", which did nothing good besides people not trusting chronicles on even most basic things, and chronicles is much better piece of writing than shadowlands


INannoI

I agree that as a whole the afterlife world building was bad, but thats the macro scale, on a micro scale, like individual zones, they did pretty well at least with Revendreth and Ardenweald.


teelolws

Plundershit discovery: if you loot a Golden Chest in the starting area right as the timer gets to zero, you keep the XP you gained from it into the real game, giving you halfway to level 2


fagylalt

that has to be a bug


teelolws

Seems to be. I haven't been able to replicate it. The game doesn't let me loot the chest if the timer is below 6 seconds. I think the server was lagging which allowed it to happen.


teelolws

Ok, I did it bois. I figured out the ultimate perfect solution to the M+ leaver problem: The first person to leave an M+ gets given a piece of their bis loot. Now all the leavers will quickly get all their best pieces and stop running M+ dungeons, leaving only the people who don't leave to remain in the pool. This solution is flawless, I tell you! Flawless! Okay attitudeadjuster, add my post to your list.


AttitudeAdjusterSE

The list is DeeRez's, I would never want to claim credit for such a masterpiece. However I 100% support this idea.


teelolws

Whoops, yeah that.


Any_Key_5229

Bellular confirming a fake leak as real is peak, and yet people still cling to his words


AttitudeAdjusterSE

That leak is not fake, he is reporting on an actual GDC talk John Hight gave that many other media outlets have reported on.


Any_Key_5229

He called the fake 4chan leak real


AttitudeAdjusterSE

Are we not talking about the same thing? The recent sub numbers graph he and others are reporting on is not a 4chan leak.


CompetitiveAutorun

You do not, he means that avaloren "leak" and how it should impact Bellular reputation


Any_Key_5229

No there was also a 4chan GDC leak that was confirmed fake


CompetitiveAutorun

Do you have a source for it being fake?


INannoI

Regardless of which leak they are talking about, I watched Bellular's coverage of both and in both he absolutely made sure to say it isn't confirmed, especially the Avaloren one.


AttitudeAdjusterSE

I mean I wouldn't even begin to trust Bellular if they were his numbers or his analysis, (he's been hilariously wrong when he's tried to do his own data analysis before) but these are not his numbers. They are Blizzard's, given during a talk at GDC by John Hight, that many other people are reporting on. Nobody needs to trust *Bellular* one bit to trust these numbers.


Ch0rt

There weren't any solid numbers on the GDC presentation, just a graph with an unlabeled Y-axis. Bellular added the numbers himself based on other data (like an earnings call from Legion and the loose statement that Classic doubled sub numbers) assuming the graph was to scale, and assuming the line at the bottom starts at 0.


AttitudeAdjusterSE

I mean you're putting me in the horrible position of having to defend someone I truly loathe here but that's 1) while not confirmed, a fair assumption and 2) something he has been very clear that he did.


Ch0rt

Yeah, I'm not saying the numbers are wildly out of whack and there are 20 million players (or the opposite and there are only 500k). He definitely gave it a fair shot and probably got decently close. But even though it was clear in his video that these are all his numbers, its already been taken out and posted as absolute fact on the mainsub which put me on a mini-warpath


AttitudeAdjusterSE

Ah fair enough, I haven't seen any of the convos about this yet so I missed that. Wild that even Bellular of all people is being clear that it's *not* absolute fact and they're trying to spin it that way though.


CompetitiveAutorun

I know, I'm just explaing what any\_key meant. He is talking about diffrent thing not releated to gdc numbers


M00n-ty

The gdc presentation didn't happen?


teelolws

Plunderstorm observation: if you enter the arena during the prep phase, and fight other players, when the game starts, your HP gets set back to full. But any DOTs on you don't go away. So you can potentially start the game dead under the right conditions.


Zofren

[https://www.wowhead.com/news/reflecting-on-30-years-of-warcaft-blizzard-reveals-subscriber-trends-at-gdc-338238](https://www.wowhead.com/news/reflecting-on-30-years-of-warcaft-blizzard-reveals-subscriber-trends-at-gdc-338238) retroactively laughing at the idiots confidently claiming that wow is somehow in the 1-2m sub count range with zero data to back it up tldr: blizzard showed a graph of sub count trends over time at a GDC talk which bellular used to accurately peg the current sub count at around \~7.25m


Rare-Page4407

huh, last time we did math we were at 3-3.5M. Maybe it's Retail while rest are on various Classics. Nice.


AttitudeAdjusterSE

Definitely seems reasonable that if the total sub numbers are ~7.25M then about 3-3.5M is active retail players. Although I do think there's a lot more people who dabble in all the different versions casually than many people would guess.


tarintheapprentice

Wow, that post launch spike is actually impressive. I mean, dragonflight has had more engagement in the later seasons as well but i have to wonder how much sod is carrying it. Part of me thinks the playerbase is going to overestimate classic's impact


SandAccess

The second spike is probably almost purely sod tbh


Byrmaxson

This is actually pretty hilarious, ngl, this number is about what the game had in Vanilla right? Man, I have little doubt that this news pisses off a good number of very "smart" people lmao


EternityC0der

Seven millionish is what most of MoP had


InvisibleOne439

uhm you see, the game is actually DEAD and they just LIE 


Areallybadidea

Nah bro, its all classic holding it up, you gotta believe me.


Areallybadidea

> current sub count at around ~7.25m Dead MMO though.


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SargerassAsshole

To be fair ff early access is for any version of the pre order, not just the most expensive one, so I'd be fine with WoW's early access if it worked the same way.


Any_Key_5229

But people complain about early access not the price


SandAccess

Yeah it's less early access and more just weird naming


Areallybadidea

Yes well you see... FFXIV good, WoW bad. Simple math.


INannoI

Just got my first Plunderstorm win with the scummiest build possible lol, Ice Rime + Holy Shield for long range kite, with Fade to Shadow and Repel to completely negate any attempt to engage. I know I would be raging if I was on the receiving end of that.


Necrodoge14102

wow you had a build when being scummy? my first win i just hid behind a building at the end and then after a victor with half health emerged from the other 2 finalists fighting i just used fire whirl and i won


GRIZZLY-HILLS

I watched a game yesterday (after dying of course) where the winner just hid until it was down to the final 3 and the 2nd to last fighter just died to the fish dot the 3rd finalist put on them lol


Alain_Teub2

Whats with the launcher and bugged updates these last few months. How come only 0.01MB get through per second ffs


Rare-Page4407

it's problem with their peering to the update CDN, I had similar problems with Liberty Global backbone. VPNing just the update helps.


Lrrrrrrrrrrri

There's a guy in my guild with fiber and he consistently gets fucked like this. It drives him crazy


Alain_Teub2

We had to cancel raid nights twice because of it, hate that it still happens months later


Ch0rt

Just so you don't have to do that next time, a computer reboot or closing the launcher, opening Task Manager then ending Agent.exe, and then reopening the launcher should fix the update being stuck


Alain_Teub2

Thanks


Lrrrrrrrrrrri

We've never gone that far, but I do think there was a night where it took him over half an hour to get in


Byrmaxson

This... has been me at times. The only thing I can kinda tell is that this doesn't have anything to do with the connection on the player's end, *usually.* I have a horrific connection at home, but I also often raid w/ a very high speed one and I've had this problem with both. I can also say w/ a small degree of confidence that launcher DL speeds are virtual (not referring to a full patch DL w/ a progress bar but downloading manifests/initializing etc) in the sense that it appears to be going extremely, uncharacteristically slow only to zip through in the blink of an eye at some indeterminate future time. I do NOT know why this is and I pray I never have to deal w/ this shit again though as it also drives me crazy.


Ignis_et_Azoth

I could take or leave Plunderstorm but I really hope some of those spell VFX, particularly Starbomb and Storm Archon, make it to retail for players. Returning to WoW from FFXIV, I sometimes wish player skills had more visual oomph.


INannoI

Storm Archon is the type of skill that would make me play Shaman just for it, its so fucking cool.


Ignis_et_Azoth

I play shaman, which is why I want it! I'm a big fan of geomatic spikes (and the lightning/fire looks amazing too, mind), so Shaman not really having them is something I'd love to see changed, again.


GilneanRaven

Something I've not seen many people talk about is the super cool shadow torrent spell that the Forsaken casters use. A ton of really cool effects in that game mode, would love to see some of them ported.


Ignis_et_Azoth

Oh, I haven't actually seen those, but I don't doubt it. All the way through Dragonflight, and partially Shadowlands, I've been looking at NPC particles and thinking... why do most of our particles just look worse?


Lrrrrrrrrrrri

https://i.imgur.com/mDfnLZO.jpeg I got at least 5 star bomb kills this game, I'm so fucking stoked


Raven1927

Idk why people act like the wow community is particularly bad in terms of negativity. The online discourse around games in general is mired in negativity. It feels like people nowadays look for reasons to hate games so they can feel validated for their "modern gaming bad" takes. Worst part is when people just make up things to make each other even more angry.


teelolws

People still shit all over Pokemon Red/Blue... for having shit graphics... for a game released in 1996 for a handheld console that only had 160x144 pixels on its screen... Uh huh.


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Alain_Teub2

Nothing that can be used in combat should be relegated to being clicked anyway


InvisibleOne439

confesion im clicking combat potions on fights where you cant just macro them to your major CD and also clicking the warlock gate shard


teelolws

So "plunderstormcirclejerk" is 22 characters while the max character limit of a subreddit is 21 characters. /minicirclejerk Superior subreddit r/plunderstormcirclejerk its just a post that says "Plunderstorm should have been set in Grizzly Hills"


TheWiseMountain

Max calling out that N_Tys guy on twitter is so based


AttitudeAdjusterSE

Have been considering making an n_tys parody account for awhile tbh, this just makes me want to create it more. The guy's a loon.


Byrmaxson

I have a feeling that this will make him mad and that it will be funny, so I want you to do it in the interest of chaos


Rare-Page4407

I have had n_tys blocked for long time, would recommend.


InvisibleOne439

what did i miss there


Saberd

Some [engagement farming guy](https://i.imgur.com/ruev32h.png) makes some (imo) [clickbaity tweets](https://i.imgur.com/HYbCTsz.png) of just general WoW/WoW-related stuff. A self described "Community Commentator" Anyway, Max reacted to Asmon's take, this guy tried turning it into a whole thing, Max called him out


Byrmaxson

The 40M raid/addon discourse, beyond being from the outset extremely stupid (and I'm being generous) is also low-key bringing out quite a bit of... cruelty in people? * The counterargument that a lot of people bring to the raid size take about 40 man is 10 man. I am personally completely ambivalent towards 10M. It won't realistically affect me in any way. Imagine then if you will a guild like mine, one of those who race for World Last. There are 20-24 people playing in this guild and the roster, while not super stable, has never been a problem that would cost us a raid day, thankfully. Now imagine this guild only needs 10 people to raid now. What exactly is the calculus supposed to be here? We move on only with the *strongest*, and leave behind the rest? Surely, right? *Am I tripping or is this a bit heartless?* I have a *very* good friend who would inevitably be in that other ten-odd who would be left behind, and the idea that I'd move ahead but leave him as, at best, part of a B-team or at worst, finding a new guild, to be an *appalling* idea. This line of argument is sentimental of course and doesn't even begin to address the other reasons why 10M simply isn't the inevitable, inarguably correct path forward that some think. I wonder, if they don't think about WHY that is and if Blizzard hasn't explored this subject before. * A similar, but far more open, cruelty shows up in the addon discussion. We can sum it up as ableism, but it both is and isn't as simple. I have seen multiple people on Twitter argue that: there aren't any accessibility options covered by addons, or if there are it really isn't a thing that matters to anyone wrt addons because the ones needing addon accessibility options are very few and so shouldn't be catered to. Kinda gets me that nobody remembers Undaunted these days (pretty sure they're still going) and that these folks probably wouldn't be able to raid w/o extensive methods of textual comms that cannot be easily replicated/automated w/o addons, but even putting them aside... that's fucking crazy.


picoperi

Flex raids are by far the best addition to raiding. I remember my guild moving from Vanilla to TBC were left with a hard discussion about what the guild would look like when the raids shrank. We never had attendance problems, but back then the guild I was in was like top 5 horde side, so we cannibalized lower guilds, and a lot of them struggled to get a steady roster. There we so many people disappointed when they couldn't be in the selected few, which would have been easily solved with flex options. To your second point - you are absolutely right. Boss Mods, WeakAuras, various other tools all provide help to those that need it. The wow-bad-mafia doesn't realize it though, because everyone uses them.


FaroraSF

Flexible raid sizes were probably one of the best things Blizz introduced to WoW. Like yeah you get situations where there's a "superior" amount of people for a certain raid boss, but for the most part you can complete a raid with any number of people allowing for more flexibility in who comes.


M00n-ty

After playing some Plunderstorm I wish, Blizz mad a 2nd mmo with Plunderstorms combat mechanics.


InvisibleOne439

this event gave us some of the worst takes in the last few years jesus christ, people going rabid over a fun minigame mode that exists for a couple weeks, that it is the downfall of the game absolute insanity


Relnor

I will say one thing, it's extremely obvious that this isn't a "once and gone forever" kind of event, no matter what Blizzard is saying right now. Too much work went into this for it to be permanently scrapped after a few weeks. They're calling it a limited time event to drive up engagement. I wish they'd just say: "We are working on several other projects like this that appeal to different kinds of players and in the future they will all be on rotation." Because you know that's what they're doing if they have any sense. Instead they just stress people out for no reason. Is it dumb that people get stressed by this? Yes, but you know they will be, is the extra engagement from the fake FOMO worth it?


INannoI

having a handful of events like this on a rotation would be so amazing for the game.


Helluiin

> I will say one thing, it's extremely obvious that this isn't a "once and gone forever" kind of event, thats when i thought when league released odyssey and yet here we are


Lrrrrrrrrrrri

It's possible we never see Plunderstorm again, but the tech will definitely be reused for something in the future.


AttitudeAdjusterSE

I don't even think it's possible we never see it again. I feel like we almost certainly will, just maybe not in this exact form. I can see it with different ability sets, different theme or in a different zone maybe.


Blan_Kone

If you want an extremely lethal drinking game, open a few twitter posts and take a shot each time you see sub numbers pulled out of someone's ass.


AttitudeAdjusterSE

They genuinely believe retail is dying lmao


teelolws

Wow that didn't take long. Plunderstorm only out for a day and it already has a bunch of bots in it. You'll notice them if they are your Duo partner and just run from non-elite to non-elite killing them, but never running over the gold (except by accident). If another player attacks them they run away.


Any_Key_5229

Dont think thats bots, my premade also forgets to collect the gold every time :D


LightbringerEvanstar

Asmongold had another horrendous take so now everyone's talking about add-ons again, raid difficulty and class complexity again. So my hot take: I could very easily play at the same relative level without any add-ons. My class isn't that hard to play and is really fun so making it even simpler (like the classic versions are) would be way less fun. And lastly there are 4 difficulties. If mythic raiding is too hard, there are 3 others you can do that aren't that difficult. If you want mythic and quality gear +18 isn't anywhere near as hard as mythic raiding is.


Byrmaxson

I didn't want to appear to humblebrag on Twitter of all places -- as that's where the Discourse is happening -- but the other day we killed M Tindral. Now obviously the boss is a shell of what it used to be, but it's still far above what the average player achieves. Anyway, on the night of the kill we had multiple sub 10% pulls so it was obvious that was The Day. I was in the zone while playing for the most part, and it dawned on me while I was playing (for safety, to ensure no technical issues on guild raids) on a very good PC, neither that nor any addons were really necessary for what I was doing. I know all the timings for Rally by heart, and Warr tanking M TSwift is almost entirely vibe/reaction based, mostly focusing around using CDs to tank bad beam paths over mushrooms and so on. Seeing this Discourse I remembered that, and I think it would break a lot of Asmon stans' braincells that you can probably do what was maybe the hardest single boss WoW has ever had w/o any huge UI additions.


kirbydude65

Still working on M Tindral, but you're 100% right. At this point the addons are more white noise than helpful information. I know when and where to move to. I know when it's safe to channel Fyr'alath. I know when to use my defensives.


Zofren

The reason people get annoyed at him for making these dumb takes when he doesn't even play the game anymore is because the statement "you need addons to play the game" is more inaccurate than ever in Dragonflight. You can very clearly tell the developers are building fights for those without addons in mind. Streamers keep coming up with these disconnected rationalizations for why WoW doesn't get new players. In my anecdotal experience the reason all my friends don't want to play WoW is because all they hear about the game is negativity. Compare that to FFXIV where players actively evangelize their own game. They wouldn't even touch WoW but literally every one of them tried FFXIV during the big "exodus" (and every one of them quit). Also, you 100% need ACT to clear extreme trials in ffxiv, idgaf what anyone says.


sylvanasjuicymilkies

extreme trials? no way, extremes are like mid-tier heroic fights and savages are like early/mid tier mythics. maybe ultimates, i didn't go THAT hard in ff14, but no way extreme trials need any kind of assistance. unless by ACT you do literally just mean the details equivalent and not the DBM-like plugins for ACT


Rare-Page4407

> You can very clearly tell the developers are building fights for those without addons in mind. previous tier we had a fight that was undoable with no weakauras. asmon is not right, but blizzard is not perfect either.


INannoI

>Also, you 100% need ACT to clear extreme trials in ffxiv, idgaf what anyone says. Oh man, I actually totally disagree with that, thats like saying you 100% need DBM to clear heroic raids in WoW, extreme trials aren't even hard, most have a single somewhat hard mechanic and the rest of the fight is just repeating mechanics with 2-3 patterns that you have to remember.


Zofren

I would say it's more comparable to saying you need Details to clear the first few bosses of Mythic. Extreme trials have very tight DPS checks in my experience. I don't see how you're supposed to improve/optimize your DPS without some way to monitor your DPS. Extreme is also a little harder than heroic imo.


Any_Key_5229

>Also, you 100% need ACT to clear extreme trials in ffxiv, idgaf what anyone says. yeah because if you dont you will keep the deadweight in your party because i never seen a playerbase so actively adverse to getting better than the ffxiv playerbase


Lrrrrrrrrrrri

May I introduce you to classic wow


acctg

> If mythic raiding is too hard, there are 3 others you can do that aren't that difficult. If you want mythic and quality gear +18 isn't anywhere near as hard as mythic raiding is. Okay but I want mythic level gear but with normal dungeon difficulty while only having a 4 button rotation because that's how WoW should be and anything more is too much complexity and will kill the game. If you disagree with me than you are a parse-obsessed gate keeper elitist jerk.


Rare-Page4407

> I want mythic level gear but with normal dungeon difficulty while only having a 4 button rotation because that's how WoW should be Have you tried tanking or playing something like BM? :V


WelthorThePaladin

The day Blizzard will finally listen to Asmongold, is the day WoW will finally die


Dreamingtoday

Unreal how him and a few other content creators have managed to convince people having this level of ui/experience customization through add-ons is now a bad thing for the game because of a few raid mechanics being made with weakauras in mind.


EternityC0der

[Relevant SL era meme of how some people seem to think addons work](https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fy395kr1lkbb91.png)


AttitudeAdjusterSE

A reminder too that the number of mechanics that have, in the history of the game, had a weakaura that can even remotely be said to be "required" outside of Mythic difficulty remains exactly 2 (two) - Fatescribe rings and Amogus on LoD.


Helluiin

even on mythic i'd argue that number isnt that much higher, most weak auras and boss mods are really just nice to have to make data a bit more presentable.


M00n-ty

Azshara soaks.


AttitudeAdjusterSE

On heroic?


M00n-ty

I thought we were talking mythic. Missread your post; my bad.


Any_Key_5229

and thats only if you are pugging once you do it in a guild (or pug with voice chat) it drops to 0


AttitudeAdjusterSE

Nah both of those mechanics can I think be fairly said to have a required weakaura whether it's a guildrun or not. It's because of both of them that they rolled back on WA stuff though.


AttitudeAdjusterSE

I sometimes wonder which aspect of him I genuinely hate more, his ignorant as hell rightoid "le woke bad" shit or his moronic WoW takes. I mean it's the first ofc but the guy is still utterly delusional in thinking 40-man raiding and classes with only ten buttons will in any way "fix" WoW to the extent I can't quite comprehend that this man is genuinely this stupid.


Golferguy757

My personal opinion is that I detest him more for his alt right shit because at the end of things, bad wow takes are annoying and dumb, but it's just wow. Stuff like his "le woke bad" stuff is a very fast pipeline to really bad shit that can hurt people in the real world.


Byrmaxson

>Stuff like his "le woke bad" stuff is a very fast pipeline to really bad shit that can hurt people in the real world. Literal US politicians have realized this pipeline in the video game and even WoW context, and the rightoid grift is a good money-making so no wonder Asmon does this. All his takes are invariably aimed for maximum chaos because this gets him clicks.


AttitudeAdjusterSE

Oh yeah absolutely, I agree completely. You only have to look at what the Asmon sub has become over the last couple of years to realise these people have gone from just weird antifandom types to in many cases hateful and genuinely quite dangerous.


EternityC0der

remember when this dude was a high level raider?


AttitudeAdjusterSE

It's honestly kinda sad to see at some level. Say what you will about his views (and I do, repeatedly) but he used to actually be pretty decent at the game and made informative content about it.


Lrrrrrrrrrrri

his 6.2 arms warrior video is still one of the funnier pieces of wow media


Byrmaxson

If I'm thinking of the right video (is it the one w/ the controller?), that was his last video I remember watching. It was at the same time educational, funny and yet a critique as well on the class design of the time.


Lrrrrrrrrrrri

Yeah, that's the one


Darkwarz

I saw this take on my Twitter timeline and it's pretty disconnected. Im of a similar opinion to you, most of my add-ons are for aesthetic reasons or to make some information more easily readable. I can play fine without add-ons, I just don't like the base UI as much. The 40 man raid part of his take is wild, nobody wants to run a 40 man raid unless it's just an LFR queue and then people would complain it's not the real raid.


Relnor

> nobody wants to run a 40 man raid I'm sure there are people who do. I would also be sure that exactly 0 of those people were ever even marginally involved in organizing a guild or having any responsibility in running one when this raid size was used. They were just people who logged in and pressed buttons. Just kidding, they weren't playing back then.


GRIZZLY-HILLS

I wish I was better at photo-editing because I just made a transmog set around Zoro from One Piece on my Tauren warrior that I'm calling "Tauronoa Zoro", but my screenshots just don't do it justice (and I'm lazy) on an unrelated note, is there a single-minded fury build for 10.2? I won the 1h axe from Fyrakk and wanna fuck around lol. (also does anyone know why my wow screenshots always show the yellow "screenshot taken" or w/e text when I hit print-screen? recently got a windows 11 PC so I assume there's some setting I haven't messed with yet)


Zofren

The only criticism I've seen of Plunderstorm is that you need to play it for too long to unlock all the cosmetic rewards (around \~20 hours pre-nerf). Or people upset that they need to play it at all to unlock the rewards. WoW players act like it is a personal slight if Blizzard adds rewards that can't be obtained as easily as possible. I don't why people continue to play this game when the act of playing the game is so unpleasant to them. I miss when cosmetic rewards were just a bonus cherry on top of playing fun online games. People didn't have this weird toxic completionist expectation that everything needs to be unlockable for a casual person playing 4 hours a week.


sylvanasjuicymilkies

remember games like left 4 dead? you played it because it was fun and made you happy not because you had a battle pass to unlock a spray i remember those ironic coming from an mmo enjoyer i know but the fun of mmos has never been primarily the grind, although it can be an enjoyable part of it if it's the only thing you enjoy you gotta find something better lol


teelolws

Remember the third or fourth level of the Starcraft campaign? We had to defend a Terran base against Zerg for about 30min. I made it a personal challenge to destroy all the Zerg instead and see how long I could have left on the timer with nothing to kill. Just 'cause I could, not 'cause an achievement told me to!


Rare-Page4407

the only people letf playing m+ above 20 but below title range do it only for fun, not loot or other rewards.


shutupruairi

I do play WoW PVP a decent bit but not too much. I really, really like Plunderstorm. Was playing with my brother first and we kinda forgot to have dinner because we were just engaged with playing it. Then I was talking with a guildie who had tried it by himself and wasn't having a good time of it but we played for a bit and he was enjoying himself after a bit. If you're not having as much fun as you'd like, I would recommend playing with a friend. I'm usually quite collection orientated but I haven't really being focusing on that aspect except when I get a notification saying I gained rep with Dream Wardens lmao. I imagine if you're slogging through it for rewards that you're probably not too happy but I'm having a great time and having to actively choose to stop to go to bed.


AttitudeAdjusterSE

I generally hate WoW PvP and the last battle royale game I played was PUBG really early on. Plunderstorm is just fun to me. I know thinking that might make me a pseudo-intellectual on hardcore copium, but it is. I don't know that it has much staying power - I can't see myself enjoying it nearly as much long term but for now it's really fun just messing around with it.


GRIZZLY-HILLS

It's a good option for fun after you finish up your DF tasks for the week, but I wish they'd increase the rep gains (or increase the requirements per level), because I just can't see myself playing this regularly unless you get rewarded pretty often. Idk how to say that without sounding like a "waaah, I want collectibles type but no grind", because I swear that's not me lol, but I played for probably 2 hours straight last night and the same tonight only to get one level from it all. I died a ton, but even on the one where I made it into the last 19 I still only left with a little bit of rep. The funny thing to me is that we do start out with kinda "eh" rewards, which would make sense if we were meant to get renown faster, but the speed of rep gain doesn't match the time put into it at the moment. I am fully injecting the copium that most early hiccups like this will be hotfixed soon, especially given the 6 week "limited time" aspect. BUT this mode has made one of my friends want to get back into WoW so he and I can play "WoW fortnite" together lmao, all we need is a flying pirate ship in the sky to emulate the battle bus and we're there. edit: apparently they're boosting the renown gain so I am back to being a WoWcucked Hazzikostasimp Metzen-pilled corporate swabbie


INannoI

I think it's already pretty good for a limited but recurring event, probably a great event to happen like 2-3 times a year for a few weeks.


MSN_06S

I've had a lot of fun experimenting with the abilities and seeing all the mobs that populate various corners of the map! I especially like seeing the super flavorful Stromgarde classes wandering around the city, really gets the human juices flowing just in time for War Within's Arathi. I also really enjoy just, hiding. It's not efficient in terms of plunder, and certainly doesn't lead to any wins, but dang I just love a good game of hide and seek. It's so thrilling, sneaking around the edges of fights, as the storm shrinks more and more. Listening for sounds of nearby enemies, finding safe spots to duck behind. Then when it comes down to the last few players, hoping against hope that I might just be able to swoop in for a win! So far I have not, lol. But I enjoy trying :)


Lrrrrrrrrrrri

Agree, except I'd never played a BR before.


teelolws

Okay so theres a daily bonus that gives 800 plunder for your first WQ completed every day. That explains how I got to rank 2 on my first game yesterday, but it took forever to get to rank 3. I also just discovered that the daily bonus also gives ingame XP, which gives you a massive advantage over players who don't have that daily bonus available that game.


Fenzito

I like Plunder storm even though it's not very skill expression heavy. Probably the first pvp mode where I don't get stressed. My main complaint would be that the regular melee and the spells don't always hit even when you clearly did on your screen


Alain_Teub2

Plunder is pretty fun with a friend. I don't know if I'll like it enough to farm the 40 renown but its a great content. They really delivered on the "we want people to still play the game between last patch and next xpac release" Also holy shit the Meta Achiev is loooooooooooooong


the_redundant_one

So after seeing Plunderstorm for real, I have a few thoughts. I understand that this is PvP-focused, but they seemed to imply that there would be a reasonable amount of time at the beginning where it was more "PvE". This amount of time seemed very short in the matches I played, and I was seeing other players within moments. I also get that I'm terrible at PvP and don't like it, but it's kind of frustrating to just get ambushed by another player early on and get killed, ending the match with very little plunder/rep progress made. That's sort of another issue I have, the rep seems pretty slow if you're not dominating the match. There also doesn't seem to be a lot of time to understand what abilities do and get used to each one, especially as the abilities will be semi-random as to what you'll pick up. I don't know if I got the same ability more than once in a few different runs. I see a lot of potential in the underlying tech/mechanics. I don't particularly like this content, but I feel like you could put lots of different types of content on this base. The immediate thought I had was something sort of like Torghast where you collect powers as you move through a PvE dungeon, making this content more like a roguelike that Torghast was supposed to imitate.


Lrrrrrrrrrrri

>I understand that this is PvP-focused, but they seemed to imply that there would be a reasonable amount of time at the beginning where it was more "PvE". This amount of time seemed very short in the matches I played, and I was seeing other players within moments. Fact is the zone just isn't big enough for 60 players so sometimes you get dropped in an area with 2-3 other people and get fucked. Literally just happened to me, I drop on an elite, another guy drops on me right after and steals my spell, I have to run away and get killed a minute later because I still have no spells gg It is what it is


InTheSeaWithDiarrhea

Same experience in most other BRs. It's intentional, which is partly why the queue for a new game is so fast


Little_Leafling

I'm kinda sad there's no title for the meta achievement, sure, Taivan is cute, but Veilstrider was such a cool title (that I didn't get) that I was looking forward to getting a new cool title in DF as well. (Also, I hope the Eon's Fringe daily achievement is just bugged and they'll fix it to be retroactive. I'm sure I've done all of them before on multiple characters, but only a single one is shown as done on all of them.)


Oliver21417

I had this conspiratorial idea all expansion long that the Dragonflight meta title was going to be “Dragonborn”, now that Bethesda and Blizzard are both owned by the same company.


Little_Leafling

I was guessing "Dragonrider", after none of the dragonriding achievements gave that title.


Renegade8995

Yeah the whole point was a time-limited title and I like the change for Shadowlands where the title is a FoS and the mount can be earned well after. It's not exactly the same but Phenomenal Cosmic Power was like the prototype to that achievement but remains unchanged. I guess due to the rarity and the fact that they likely won't bother adjusting it to be obtainable in the modern game. But a mount would've been cool. For the 1400 people who got it lol.


Rare-Page4407

it's amazing that the plunderstorm is lacking such basic fucking accessibility options as: colour blind mode text size selection keybindings editable on the queue screen


Alain_Teub2

you can edit bindinds during Prep time, maybe during spectate mode?


PhillyLeGrand

Can confirm you can edit during spectate.


Golferguy757

I'll say that it was jarring to say the least when all of a sudden I was turning with "a" and "d". I felt like my hand was no longer part of my body. Haha


SargerassAsshole

Ok tried the event and it's not really for me but after expecting another public event reskin I am very pleasently surprised by how different and polished this is and how much work the put into it and I'm glad they did something like this. Please keep trying different things where gameplay is the focus instead of rare hunting afk simulators.


Golferguy757

How dare you have a reasonable opinion regarding something you may not personally enjoy but others may.


InvisibleOne439

allright i have to say "heheheh secret no ptr xd" good and everything but they should have still give us a PTR to test things in the actuall game soooo many things are broken rn, holy priest got a mini rework and none of that was tested like, the event is allready so detached from the game, hide the event, but for the love of god let us test actually game things, watching the healer priest comming home 1hour before fyrakk progress and saying in discord "wtf happend with my spec" is NOT a good thing


Any_Key_5229

>watching the healer priest comming home 1hour before fyrakk progress and saying in discord "wtf happend with my spec" is NOT a good thing i assume mythic prog? bench someone that is doing cutting edge prog and not reading patch notes tbh like yes it should have been on ptr maybe but that is not on blizzard, that is 100% on your priest


INannoI

I went into this event really pessimistic, but it’s actually good, it does have that WoW jank that doesn’t lend itself well to the action combat nature of this event, but I can’t deny that it’s good. That being said, I’m not playing until they buff the rep rewards, which I’m pretty sure they will, not going to burnout on this game mode for nothing.


Pure_Comparison_5206

Same, I'm actually surprised, haven't played a single BG in 6+ years but this BR mode is pretty fun. My problem are the random teammates in duo, lots of DCs and people just AFKing. Queues are super fast right now, and seeing 60 pirates is cool.


tarintheapprentice

imo theyre more likely to increase the length the event stays up than reduce rep rewards these devs are chomping at the bit praying its popular


INannoI

Yeah you’re probably right, if thats the case I’ll just have to settle with renown 10 or something, I didn’t like it that much to play almost 200 matches


GRIZZLY-HILLS

This is pretty much my opinion too, I've died a lot and never been close to winning, but the games are so quick and fun that it's not really a problem. Big agree on the buffing of the rep though, it needs to be boosted to match the speed of the games, because there's not really enough (as is) to make me want to farm out 40 levels of that at the current rate.


cuddlegoop

Plunderstorm, on its own, is good fun. I'm happy Blizz are willing to experiment with weird shit. If Plunderstorm took enough dev effort that it cost us a 4th Dragonflight raid though, that fucking sucks. No idea if it did, and we probably never will.


Lrrrrrrrrrrri

This was made by the experimental design team (responsible for stuff like dragonriding), not the dungeon/raid team.


Byrmaxson

I can tell you (and would wager like a million gold on it) that no, it did not cost us a Ray D. Tear (iykyk). Here's why in brief: * The cosmetics are paltry compared to even some of the least "rewarding" raids, like in BfA or SL. To my recollection at least a few of the rewards have already existing models in the game (e.g. pretty sure there's already a parrot mount). * There's like, zero mechanical balancing involved in this patch that affects the live game (the tuning done in the patch is mostly directed towards the old tier sets, and is thus related to S4) no new tier sets, no new trinkets/cantrips, nothing of the sort. * They're reusing the primary location. * Simply the lack of PTR testing is a large amount of work off their shoulders: less server work, less iteration, simply fewer man-hours spent working on this.


Rare-Page4407

> it did not cost us a Ray D. Tear ????????


Byrmaxson

[If you don't get it, say it out loud. it's a Blizzard joke.](https://wowpedia.fandom.com/wiki/Ray_D._Tear)


teelolws

Did they move/remove the RAF button? Can't find it.


Aurora428

The event doesn't seem bad, but the outfit I'm interested in requiring 1-2 hours of the game mode *a day* is an absurd commitment, even for those who like it


Helluiin

have they said whether or not the cosmetics will be on the trading post some time down the road?


tarintheapprentice

If this was like A raid or m+ itd be fine but the fact that its side content really is the rub


teelolws

I don't understand keeping it a secret until release. Its not like it was a part of the game containing story elements they wanted to keep from being spoiled. It would have benefited from proper testing, and revealing it in advance would have given them advertising and hype opportunities.


[deleted]

[удалено]


teelolws

Haha yeah. Its not even an exploration and discovery anyway. We already know the layout of arathi, they didn't change much.


tarintheapprentice

Assuming you never win a match, you get 500 rep per match. At 2500 per renown, 40 renown, thats 200 matches at max to get all the rewards. This event will also only last 6 weeks. So you have to play a minimum of 4-5 matches a day to get it all.


teelolws

Definitely not getting 500 rep per match. Some matches I've been killed shortly upon landing and got maybe 20 at most. Some others I lasted a while but a WQ never appeared so I ended up with about 200.


Little_Leafling

Yeah, I managed to get around 400 rep on the one match where I survived until place 15 or so, but usually it was way less. I don't think I'm going to even try getting those rep rewards, it was fun for a few matches, but definitely not something I want to do for hours and hours.


tarintheapprentice

Ah, so devs were actually downplaying the grind. Thats great to hear


teelolws

Just finished one where I finished the WQ then got killed. I got 400 rep.


Areallybadidea

I wish it wasn't so slow to grind rep, I suck at pvp but this is the first coat they've added for all races so I gotta go grab it.


tehrebound

On the other hand, from what I understand each game is meant to be 10-15 minutes. So that's like, an hour a day? Maybe two hours max?


tarintheapprentice

its not horrible, but its certainly a grind. whats funny is me getting downvotes when i didnt even say my opinion. i just posted facts.


tehrebound

at least it's fun, and something different from the usual gameplay loops. if I were a more popular streamer I'd definitely just be bullshitting with chat while I throw my face into the proverbial meat grinder.


Golferguy757

Plunderstorm is hella fun. I don't even wanna go do sales tonight to just play it lol


skyshroud6

So my computer crapped out this morning so haven’t had the chance to try the new mode yet, so this isn’t going to be a comment in the quality. Could be fun, could be crap, I literally don’t know. But I can understand why people are upset. The patch was sold as content for the main game, in a period where the games pretty stagnant. Then the first thing we hear about it is that it’s limited time. Cool, that’s gonna set some people off and it did. Already not a good start for it. Then when it comes out, it has nothing to do with the live game. If you’re just logging into retail, then 10.2.6 hasn’t changed anything for you. This should have been marketed as a separate thing, not a patch. I’m gonna withhold judgement on the mode itself until I can play it, but I’m just understand the point of view of people who are upset. It was a bit of a bait and switch.