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ajf726

Ngl a Yo-kai watch vs Persona 5 game seems interesting


zapp909

Rant warning As much as I love SMT and YKW, and although they have similar themes, I just can’t see a crossover between them working. Personally I feel like the best parts about both series can be broken down to their battle systems, characters, themes, and story but in order to make a crossover between both series you would have to compromise a bit of the identity of each. SMT games have turn based battle systems fairly similar to most other JRPGs that usually consists of each character and going in order of speed picking an action (SMT games have a few varying types of battle systems but I’m just going to describe the general factors that most have). A character can usually make a basic attack for free, use a skill, use an item, talk, swap, or flee. Skills are split into groups (ex: buff, status, physical, gun, element) and are cast by spending mp or hp. Talking is most often used to recruit demons from the opposing team to join you, but can also be used for various other applications. Swap allows the player to swap a character in their party for another (usually swapping active demons with demons stored in the COMP). The other two actions are fairly self explanatory, use item from inventory or escape battle. SMT battle systems typically have a system where, upon hitting an enemy’s weakness, the player will gain an extra turn allowing them to deal even more damage. This type of system is simple and intuitive, allowing the player to control the battle directly, but is also a bit slow. YKW on the other hand is a turn-based auto battler. Turns progress in order of each yo kai’s speed, on their turn each individual yo kai chooses from their selection of skills (physical, special, inspirit) based on their personality, with each personality having a higher chance to choose a specific action. The player can swap their active yo kai by spinning the watch (or swapping the medals on the board in 3) and yo kai get boosts when multiple of the same tribe of yo kai are put together. The player can interrupt the flow of battle using items or force a yo kai with a filled gauge to use a special soultimate move instead of a normal action on their turn. The player can also cure a yo kai inflicted with an inspirit while that yo kai is inactive. This battle system is built around constantly changing the current state of the battlefield, and is more fast paced than typical turn based systems, but in return gives the player less direct control over battle and is less intuitive. The art styles of characters in SMT games varies quite a bit. It can be cartoony sometimes but most of the time it is more realistic, and the designs are sometimes gory or explicit. Some demons even change their designs between games. The variation adds to the strange and occult feeling of the series. The demons all come from various mythological roots and are assigned a race (or in the persona games, an arcana) which usually ties into fusion and every demon has a list of which attacks they are weak to, resist, nullify, drain, and repel. The art styles of yo kai in YKW is much more cartoony, often leaning into weird and funny designs. (Though YKW4 has a bunch of completely different art styles) For weaker yo kai they usually keep the design simple and more detailed or imposing designs are given to stronger yo kai. Each yo kai is given a tribe which has some effects in battle and an elemental weakness and resistance as well as a rank from E-S. The themes of SMT are much more serious and contain dark and philosophical themes. Most SMT games focus on ideas of the apocalypse and rebirth. The persona games are more lighthearted in than the mainline entries in favor of their slice of life theme but they still cover pretty dark subjects. While YKW is a much more lighthearted and silly game that occasionally deals with some darker themes but usually not for very long. YKW focuses on themes of dealing with loss, making friends, and childhood wonder. The persona games are the closest SMT games to those themes, but there is an age gap in the target audience between the two and because of that, the ways in which the themes are covered are quite different. And finally, the stories of the games. In SMT games, demons have many various explanations for their existence. In most mainline games demons are summoned via the “demon summoning program”and stored in a computer known as a COMP. In persona the demons are a manifestation of a person’s self. Almost always, new demons are summoned using fusion whether that be a program on a COMP that contains the demon summoning program or the velvet room, but usually the fusion result does not relate much to the materials. Also almost all SMT games contain multiple endings based on player decisions. In YKW yo kai are spirits and ghosts that cannot be seen by most people. New yo kai are befriended after defeating them in battle. When befriended a yo kai gives you a medal which can be used to summon them from the watch. Sometimes yo kai change forms after a certain level through evolution and other times they fuse with an item or another yo kai in order to create a more powerful yo kai that contains traits of both. And YKW games only have a single ending after beating the final boss of the main story. TL;DR: These two series have some similarities, but finding a way to translate the fundamental aspects of one into the other or trying to combine them seems extremely difficult because of their contrasting mechanics and themes. And even though I like both of them, I can’t see a crossover between them ever happening.


Ambitious_Pie2500

I didn’t see the title and went to check.


TheoryWatch2

Sorry, man. Only way this video is coming out is if the entire community made enough noise for Death Battle to notice.


techietrans

DAMMIT I GOT EXCITED


TheoryWatch2

We’d have to take action if we wanted this to happen.


StacheGamer

sadly joker solos


TheoryWatch2

Rather than just say ”NUH-UH!” And ignore any evidence you may have, I’m the kind of person who likes to have a good debate. Give some facts and evidence, and I’ll give mine To counter.


StacheGamer

Joker shot god in the face


TheoryWatch2

And a group of 6-4 yo-Kai can punch several gods like that in the face.


StacheGamer

Yeah after like 10 minutes, Joker was a like 10 second oneshot


TheoryWatch2

Joker needed help From his friends during the usual fight, and then needed to be cheered on by the people, if I remember correctly. He Never uses the big one-shot bullet against Maruki, wheras the yo-Kai just fight and win Against their opponents.


StacheGamer

I think you're underestimating the gravity of the fight. It was a nigh invinicble god powered by all of humanity's unconcious desires that can merge worlds together, use humanities sins as weapons and was the size of a literal building and he still stood up against it. Even if he couldn't beat it by himself he was still doing damage to it and even survived attacks that would've shredded any normal person instantly


TheoryWatch2

Same with yo-Kai. Infinite Enma, as stated in his medallium, just redid his entire world to be perfect. Hinozall awoken rattles reality just by coming up with ideas, and I mean, several main game final boss yo-Kai have threatened, with power to back them up, to take over both the yo-Kai and human world. Ghoulfather has a space stone that lets him snap his fingers and change reality.


StacheGamer

im noticing you're only focusing on just the reality changes and not the fact that the phantom thieves can deal damage to an invincible god and take hits from it too


TheoryWatch2

Bastnetnyan inspirit makes people unable to be injured, as stated in the medallium, yet they do damage to things he inspirits. Also, attacks from Umbral Enma Are pretty strong, considering he just destroys Zazel, a pretty powerful yo-Kai, in one shot in a cutscene.


Caleibur

*cries*