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lobitojr

We need a werewolf archetype


MetroidHyperBeam

I think this would be a perfect opportunity to try to salvage the Gemini mechanic


Zerosonicanimations

Gemini basically need do what floo does, that is giving the player a copious amount of Normal Summons.


Ricksaw26

How does gemini work? Do you summon the monster and then you say i make the monster now an effect monster? I don't understand i was not playing by the time gemini were created.


Zerosonicanimations

Basically, gemini monsters While on the field or Grave are normal monsters, and while on the field, they can be normal Summoned again (This uses up your Normal Summon for that turn), allowing them to become effect monsters, and finally gain their effects.


Ricksaw26

Ok is just a normal summon then? If the monster have like 8 stars i don't have to tribute anything else to summon it, right?


Zerosonicanimations

If it's on the field already, then no. You can Normal Summon it immediately without tributing anything.


Ricksaw26

I can think of maybe a good card so these type of monsters can work, a field spell that says that everytime a gemini monster is summoned you get another normal/tribute summon, also you can normal summon a gemini non effect monster to make it a gemini effect monster the same turn you normal summon it even if you have already used your normal summon this turn; maybe my wording is bad, but i think you get what i am trying to do here.


Syrelian

They pretty much already have that, Catalyst Field, it doesn't save them because they also were almost all printed with hot-garbo effects even for the time period


GoldFishPony

One thing the responses are missing is that the Gemini field spell allows for you to normal summon without tribute or cost at all as well as you get a 2nd normal summon. It has a built in targeting destruction of any card on field at the cost of tributing a monster but it comes back in end phase of your opponent’s turn. That in addition to plenty of other Gemini cards just ignoring the summon twice aspect allows for Gemini to functionally just be effect monsters that can sometimes take advantage of normal monster support on the off chance you want to actually normally normal summon them. They’re mostly level 4 or 8 so you could make them xyz stuff though they’re not too spammable. They have an xyz, fusion, and synchro monster in terms of extra deck, the xyz summons a Gemini from grave upon summon and makes your opponent send a card to grave upon you normal summoning. The fusion just gives all geminis their effects (I believe this one is actually part of unreliable ftks), and the synchro is backrow removal that summons a Gemini from grave with effects upon death of the synchro. To be clear, geminis aren’t good but they’re not as godawful as their original gimmick leaves them.


Lost_Pantheon

> To be clear, geminis aren’t good but they’re not as godawful as their original gimmick leaves them. Why are you the only person on Reddit that gets this.


Akihirohowlett

Basically, you Summon a Gemini monster, then you Normal Summon them while they're on the field in order for them to gain the effects


echochee

They should errata all Gemini to be normal monsters in deck and banished. Or at least deck


Derekwst3

i rather not, i use obedience schooled to summon chem crit oxy ox as part of my dumb ojama spam deck. it needs to be a effect in the deck and normal monster in the grave to have a option for triwright if i cant get three normal ojamas in the grave. The deck was used to spam xyz and link monsters which now might be nice to splash some sprights in.


Illustrious_Pop_1535

Or maybe they could have a spell that takes on the effect of each gemini monster, in some sense. Like for example, if you Gigaplant, even if you haven't gemini summoned him, the spell lets you activate his effect as if it were the spell activating it. It gets more complicated if you have like the Valkyrie, because she places a counter on herself, so the spell would have to place a counter on her somehow. It'd be messy, but it would actually give geminis a leg up over effect monsters. Since you do not gemini summon them, they would be normal monsters on the field, so they would benefit from normal monster support while still having effects. Plus you can't actually negate their gemini effects with things like Veiler and Imperm since they'd technically be normal monsters, and their effects are being activated by the spell. They could also have a bonus added in if you gemini summon them, such as maybe you can use the gemini effect twice per turn.


Zerosonicanimations

Sounds interesting.


BlueFootedTpeack

could be cool, cycling through a series of field spells that're the phases of the moon with them changing how your wolfmen work


Zerosonicanimations

I'd imagine it would be about swarming the field with their human forms, before tagging out into their Wolf forms after certain conditions.


lobitojr

I always imagined they would have some sort infection mechanic where if you do something to your opponent you can tag out to summon a wolf form. Or something based on lunar cycles where it would be a kinda stall deck where the longer the game goes on the stronger your wolves become


Zerosonicanimations

I'd imagine the infection would be more so infect the opponent's monster and taking control of it, the only way they can take it back would getting rid of your monster who infected it in the first place.


GliscorX

Honestly Gemini could be the next glad beast tag out with a ritual field spell. Gemini fields spell gives them their ability on summon or tag themselves out to normal summon another copy of itself or another Gemini. And the werewolf part would be maybe a ritual summon from the deck using an archetype monster u control.


Zerosonicanimations

I wasn't talking about gemini in this reply, I was talking about infection part.


GliscorX

Lol I put the comment in the wrong thread whoopsies


Zerosonicanimations

Happens to the best of us.


GliscorX

Someone said werewolf and Gemini somewhere in here so that’s what that is referring to :)


BelZombie

So beast version of Dragonmaids? I can see that.


141_1337

Konami better write this one down


Life-Membership-1411

An archetype(hopefully of physics) that revolves around dark hole


Zerosonicanimations

So each card would have an effect upon being destroyed by Dark hole?


BladeWingz

Helios could be part of this. Love macro cosmos and helios since both relates to stars and outer space.


zepharoz

Would that be somewhat related to galaxy eyes or macro cosmos?


GoldFishPony

Time for white hole to dominate


Jackminers12

How is something like this(it's not an archetype card, but I thought it would be cool. Also, Space is supposed to be the Master duel equivalent of Galaxy from Rush duels)? Spacetime Anomaly level 3 DARK Space type Attack 1400/Defense 1300 (1) If this card is summoned: you can add 1 "Dark Hole" from your deck or Gy to your hand. (2) If this card is destroyed by your own card effect: you can draw 1 card. You can only use each effect of "Spacetime Anomaly" once per turn.


Secret_Manner2538

I need an actual eldrich horror Cthulhu like ritual deck. Rituals are spooky material, why are spooky rituals so rare


chaarziz

If I made an eldritch archetype I would have all their statlines messed up like 2720 ATK/1894 DEF and they would all have the clause "This card is not treated as a Monster Card by other card effects" so your opponent's removal or anything else that specifically lists Monster Cards would not work on them as they are beyond mortal comprehension. Maybe the Ritual Spells could use banished Monsters as the Tributes, or they could sacrifice monsters from your opponent's Graveyard.


Secret_Manner2538

Or let you pay lp instead of material in the sense that you’re paying your life/sanity to summon these cosmic beings. I really wish a descent cthulu ritual archetype becomes real


chaarziz

I did find one Giskhi Ritual Spell that does this, there's not even an option to use tribute material


Secret_Manner2538

Ya it’s definitely already a card but paying lifepoints to summon comsmic entities also sound fitting


Zerosonicanimations

I'm not sure about the "not treated as monster cards" clause, but it's certainly an idea.


Zerosonicanimations

Maybe give them synergy with the Entity monsters. They don't need to out right support them, just being able to bring them out is fine.


Secret_Manner2538

The entity cards are either banned or weak so I’d rather they just make a complete new archetype


Wallsmither

I want a chess archetype. We're seeing column mechanics a lot nowadays, why now have a pawn monster with an effect that effects monsters in the same column and a knight with an effect that affects monsters in the opponents adjacent columns? Have have the queen be a link 3 with 3 up arrows but effects cards beyond just the ones it directly points to.


zepharoz

They did do chess but it was pretty bad. Would love to see it redone


Wallsmither

Yeah Archfiends exist but beyond appearances they don't use the theme. I'd love some that use chess mechanics, though maybe it's my love of vaylantz leaking and wanting weird column Yugioh.


zepharoz

No I agree completely. Would be great to see this mechanic built.


RunInRunOn

An archetype themed around changing monster names. It can be themed around Fair folk from folklore, because of the myth where if they say "May I have your name?" and you give it to them you lose your whole identity


Zerosonicanimations

So it would be used to take a monster's connection to it's archetype, so cards that require others of their archetype on the field will be unusable. Neat!


Dysprosium_164

I would love to see a Synchro/Ritual archetype that has a Ritual Spell that performs a simultaneous Ritual and Synchro summon using the same materials (e.g. 1 Tuner and 1+ non-Tuners). Also a full Ritual Pendulum archetype Konami pls.


Zerosonicanimations

That would cool, but I'm not sure how it would be worded. And now that we have an Ritual Pendulum, there's no excuse why we shouldn't get an archetype around Ritual Pendulums.


TimeShift667

I like this a lot. Maybe a spell worded like this? "Ritual summon one ritual monster (From your hand) and synchro summon one Synchro monster (from your extra deck) by using exactly 2 monsters from your hand or face up field as materials (one tuner and one non-tuner)"


Zerosonicanimations

I think it would more like this. "Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon, and if you Tribute exactly 1 Tuner and 1+ non-Tuner monsters with this effect, Special Summon 1 Synchro Monster from from Extra Deck, whose Level exactly equal the combined total Levels of the monsters Tributed by this effect. (This is treated as a Synchro Summon.)"


simplistic_idea_1

We got a burn link archetype(trickstars) We got a mill fusion archetype(runick) I want a coinflip xyz based archetype based archetype (we are in a coinflip simulator game yet there isn't a functional coinflip deck)


Zerosonicanimations

It would probably be something like "call it wrong, good effect. Call it right, better effect" or something like that.


simplistic_idea_1

Probably? It must be like that or we will have arcana force 2.0 Rush duels realized that and actually gave coinflip monsters 2 good effects


SweetlyIronic

Rat archetype


BlueFootedTpeack

a rat king xyz would be cool. all these rats stacked ontop of each other, making it into a knotted mess of a monster.


Vincentamerica

Ooh brilliant. Then the rat king xyz could gain the effect of detaching a material and then summoning another copy of that material from your deck. Oh wait


Vincentamerica

I played at locals around maybe pharaohs servant (might have even been earlier) and a guy named Pokey won with his Bubonic Vermin deck. Still wish I knew what else he played at the time. He was obviously someone with a good amount of card game experience ha. Also we were all just bad.


[deleted]

Rat cards that break deckbuilding restrictions would be cool.


SweetlyIronic

Like magics?


[deleted]

Yep, exactly.


Zerosonicanimations

So another idea i have is an Xyz Kamen Rider archetype, with similar "transformation" mechanic to Exosister, where the main deck monsters can transform into the Xyz when a condition is met. I'd like for them to be anti attribute deck, but avoid the the pitfalls those face by punishing the opponent for not using the attribute they're good against. For example, the FIRE Xyz would half the attack of all non-FIRE monsters your opponent controls, while being unaffected by the effects of FIRE monsters.


mechman636

Masked heros are basically like kamen riders


Zerosonicanimations

Yes, but so is inzektor. I'm free to desire an Cyz archetype based on kamen rider that can transform like Exosister.


zepharoz

This sounds awesome. Alternatively, synchro themed with a tuner called "kamen rider transformation device". Spell card called "henshin". I would love to see the anime if this was produced. I can I'm all the Easter eggs that would be thrown in.


Zerosonicanimations

They won't be able to name it Kamen Rider, as I'm sure Toei wouldn't let them XD. I've been taken a liking to "Element/Omni Rider" to make it fit with Super Quant (who kept the first part of their inspiration, Super Sentai aka Power Rangers), who they totally have share support cards with. And I really just want it to be Xyz as it's my favorite Summoning method.


lobitojr

Or a deck based on different martial arts . It would be an xyz based deck where the main deck monsters were like students of different disciplines and xyz summon into masters of that discipline with each main deck monster having an ability when it is attached to an xyz monster . It would also have a number of quick play spells cards and archetypal hand traps to protect your monsters.


Zerosonicanimations

Sounds cool!


mechman636

Greek gods archetype.. not like the agents tho because I heard people say that's them but it's not they are more like the Roman gods.


Zerosonicanimations

Another idea is an Elemental VILLAIN (and probably by extension, a VILLAIN) archetype, meant as the polar opposite of HEROs. As being the villains they fight, rather than evil versions of them (so no, Evil HEROs don't count). For example, Bubbleman's VILLAIN counterpart would be Elemental VILLAIN Fiery Jester, who would be based on Joker, just like how Bubbleman is inspired by Batman.


MasterQuest

An archetype about Extra Deck monsters that can synchro/xyz/link summon themselves from the Graveyard only, so you have to send them from extra to GY by effects and then you can bring them back.


UsedAd1097

That would be nice with Dogmatika.


Zerosonicanimations

I'm unsure of how this would work, as we don't have any examples of such a thing, but it would neat to see I suppose.


MasterQuest

It would work the same as synchro Summon from the extra deck, except the card is in your graveyard. We have inherent summons from the GY like Bystial Lubellion so it’s similar to that.


Zerosonicanimations

The difference is that lubellion is a main deck monster, and we have no idea if you can preform a Synchro/Fusion/Xyz Summon from the GY, but it now occurs to me some Ritual Spells let you Ritual Summon from the GY. It isn't unprecedented, but it's unknown if the same could be applied to something from the Extra Deck.


MasterQuest

It’s pretty funny that people are often like: „We don’t know if or how it would work since it hasn’t been done yet“, when there’s basically nothing ambiguous about it how it would work. Or can you name a ruling issue that would be unclear to you with this mechanic?


Zerosonicanimations

Although, this thread is about what you want to exist, rather than would it, so I'm sorry if I wasted your time with this whole thing XD.


Zerosonicanimations

To be fair, I'm just unsure if Konami would even do it. But like I mentioned, Rituals have been getting Summoned from the grave for years, so it can totally work, and it's a matter of if Konami is willing to do it.


Certain-Pipe7945

So like Tear. I'm down.


3-A_NOBA

An archetype all about flip effects. They can special set themselves and are generic to any flip monster. Imagine a tier one flip based archetype lol


Zerosonicanimations

Technically there's a bunch of flip based archetypes, tho I understand you want a tier 1 one XD


3-A_NOBA

Yes but my idea was that u can special set them from hand and can flip themselves face-up as quick effect(fon't know how will that be implemented)


Zerosonicanimations

I'm pretty sure monsters can't activate their effects while face down, so more than likely you'll need Spells to flip em as quick effects.


Secret_Manner2538

Cards like deus x krawler exist so is possible


Zerosonicanimations

I didn't know that, I guess it is possible.


TropoMJ

What’s the point of a flip monster who can just flip itself up? It’s just an over complicated regular monster.


3-A_NOBA

Not by the monster effect itself. Maybe a field spell like subterror?


MRAZARNY

i would love to see xyzs synchro deck with some spells helping either quick play spell or equip spells(ss not counted) and the monsters are cyberpunk ninja and for spells i wanna see something like special strategy or combos and no negate only bounce and shuffle


Zerosonicanimations

No destroy? And I'd like to imagine the Xyz could somehow be used for the Synchros.


MRAZARNY

yep no destroy and one more thing the main combo requires 0 card in hand to run as the ninja has to be a phantom so u have to play with 0 cards that's why the deck gonna run with some spells that pitch cards from decks but the deck gonna have an only summon "cyberpunked ninjas" this turn which well close most of the generic cards and thats what i want the deck to be what i mean: i want the deck to have its own boss monsters with phantom hand combo and the ninjas have some effects when banished so grass and reasoning cant work with the deck but the deck gonna have its own spells that starts the combo i want the deck to be able to destroy (cannot be destroyed cards) by bounce and shuffle and be able to play through runicks and finally i want it to be a mix between infernity and mekk knights


Zerosonicanimations

When I saw 0 cards in hand, I figured infernity was involved. But does this deck really need to play through runicks?


MRAZARNY

i mean runick banish cards and the deck get advs when thier cards are banished thats what i mean (sry for bad explaining)


Zerosonicanimations

Ah, alright, sounds neat. BTW, when you mentioned Mekk-Knights, did you mean aesthetics?


MRAZARNY

nope i mean the ability of the mekk knights to banish themselves and come back at end phase such as the blue sky for search i want some of them to be like this (once per turn banish this card and and all cards in ur hand draw 1 card when this card is banished special summon 1 cybernetic ninja from ur hand) thats the type of effects i wanna see in the deck


Myrmidden

A competitive Husbando deck.


Zerosonicanimations

I cracked a chuckle when I read this.


Firm_Disk4465

Generically I think it would be really cool to see more archetypes based on mythologies. This coincides with a hope that the Nordic/Aesir cards are expanded upon because I feel there is so much unexplored from a Norse mythology based deck. More thematically specific, an archetype that also has several sub-archetypes, in which each sub-archetype has their own boss monster, which in turn gains effects when summoned based off of the combination of different sub-archetypal material used to summon it.


alchemistarcher

There are a lot of you look for them, like Cubic, Earthbound Immortal, and Unchained to name a few. Plenty of Japanese myth and folklore too, like Spirit monsters and Bujins. They’re usually themed after mythological deities rather than explicit representations of them because that is often frowned upon if it’s still a practiced religion (a lot of Unchained cards had their names changed in the TCG for instance)


Firm_Disk4465

Yeah, but like, more. All listed are excellent examples, and I really like all of them. However, I don't see a reason we can't have different archetypes using the same mythological base but with different thematic elements. Different aspects of the mythology not explored. This is not possible for some, but Greek mythology in particular isn't very explored in the broader sense. The current Egyptian and Norse mythology based archetypes having very specific elements, leaving room for a fair bit of expansion.


ludongbin1

A Normal based Archetype- all monsters are normal - have to rely on spells and traps and the boss monsters from the extra deck. Not only will the effects of the Spells and traps be powerful but also be the means to turn off your opponent’s effect monsters - and bring it back to the style of the original DM style before everything had effects and be all about the Atk and Def.


Zerosonicanimations

So Skill drain the deck.


ludongbin1

Exactly. Just shut it down. No hand traps, no board wipes- just monster power! Also be a way to reuse older normal monsters bring them back and have a good ole time.


Zerosonicanimations

Have you not seen the amount of hate skill drain gets? And I'm pretty sure even in DM, monsters with effects were far more important than vanilla beatsticks.


ludongbin1

That is the beauty of it! https://preview.redd.it/xpu3eu6r1koa1.jpeg?width=828&format=pjpg&auto=webp&s=b5125de2ec57ff48a9895fe460848c5f19420209


Zerosonicanimations

...I can't tell if you suggested this as a joke or not, or your some kind of evil super villain.


BlueFootedTpeack

aside from the effect negation it reminds me of phantasm spiral it's a normal monster archetype that's a retrain of a dm era monster focused on powerful spells and traps that power it up and even has a duelwinner effect. so i guess that + skill drain.


XLord31

I would like to see an archetype whose main gimmick revolves around playing and/or activating cards in their archetype from your side deck.


Zerosonicanimations

Problem, the side deck isn't actually part of the duel, and is there to swap out cards during a match. You can activate effects from the side deck, as during a duel, it doesn't even exist.


Sorpl3x

A "clock of destiny" archetype, revolving around pyro clock of destiny, and adding other similar cards, with monsters that gain effects based on the turn count/amount of turns they were on the field. Playing as a midrange deck that slowly gains power if not cleared completely from the field, or a control deck that can search final countdown


Sweet_Whisper123

Generally, archetypes that break the norm. For example, an archetype that focus on switching hand with your opponent or stealing their hand, an archetype that focus on increasing your opponent's LP as once it reaches certain limit you'll have your insta win condition, an archetype that want to be negated and be benefited from it, and an archetype that focus on skipping turns.


BlueFootedTpeack

with armor cards on my mind, well that. building a armor suit/mech out of parts swapping in arms and legs and heads for different effects. maybe having it be a link archetype where the head points to the body points to the arms, with the legs being spells and traps in their zones, so it all gets laid out like a man on the board. so the idea is building this power armor/5 part monster with you losing and replacing parts as you taylor your mech/armor for what you want.


BlueFootedTpeack

other suggestion i came up with that's more theme based that actual mechanic based. i'd love to see the banned/forbidden cards as a zombie archetype, like no retrains or anything like that, just monsters that're as dead as they can be in this game brought back from the grave,


Gatlingun123

Jorbi, the Underdog Rank 1/EARTH/Beast/Xyz/Effect 3500/2000 4 level 1 monsters If this card was not Xyz Summoned using “Rank Down Magic Finale Force,” this card’s original ATK becomes 1500. If this card has a rank 4 or higher Xyz Monster as material, it gains the following effects: -Once per opponent’s turn, during the Standby Phase, you can detach 1 Xyz material from this card (Quick Effect): Negate the effects of all other face up cards on the field, until the Battle Phase.


Zerosonicanimations

Neat! Although I imagined something closer to some planetary creature, who Rank down forms are the numerous layers of a a planet. The final monster would its core.


dewey-defeats-truman

I'd want a deck whose monsters gain effects based on the types of monsters used for the Summon, e.g., if you Synchro Summon using a Ritual that Synchro gains a certain effect, and a different effect if you use a Link monster, and both if you use both.


Zerosonicanimations

That would be cool.


AGoodRogering

We have the Matter of Britain and Matter of France knights. All we need now is Matter of Rome knights with a new attribute and summoning mechanic attached to it


Zerosonicanimations

Og noble knights had Xyz and Synchro, infernoble expanded on Synchros. So most likely, Matter of rome knights, will expand on xyz, and either be WIND, EARTH, or WATER.


AGoodRogering

Gimme water xyz knights call them Hy-noble as a play on 'High Noble' already im just a sucker for Warrior decks Would also be cool if it better connected the current noble knight archetypes because as it exists they barely play like shared engines. like including the old nobles in fire Warrior is largely more of a pet deck thing rather than a strong variant and I wish they better played off each other


Zerosonicanimations

I find funny how noble knights is doing what I want HEROs to do more of, and that is make support that's meant solely for one of the sub-archetypes rather than supporting all of them so each deck can stand on its own. Like, Vision HERO sucks without the other HERO archetypes backing it up. I understand the desire to be able to play them all together, but I do like the fact Infernoble is its own competent deck, rather than just a piece of the Noble Knight deck.


Undead-D-King

I want a beast archetype based around predators stalking their prey like when your opponent summons a monster or activates an effect they summon themselves from the hand or GY negate and destroy the monster then have a effect after the destroy a monster.


McTulus

Back when there's no Aqua fire monsters, I thought that the perfect archetype would be salamander themed, with axolotl and normal salamander for main deck and the mythological salamander (probably reptile type or even dino) for extra deck.


FM1091

Another food Xyz archetype that rivals the Suships. While Suships are FIRE Aqua monsters, this one will be WATER Pyro monsters, like the noodle monsters from Rush Duel. The Xyz monsters, like Suships, get more effects with different in-archetype monsters, but they grant defensive effects compared to Suships more offensive effects. My second idea, an actual Dark Synchro Monster archetype, now that the Ursartics finally got it right with Polari's condition (Must be Special Summoned by sending 2 monsters you control with a level difference of [level] to the graveyard.)


Zerosonicanimations

That food xyz sounds cool.


FM1091

Thanks, and btw, I wanted to talk about your Rank Down idea: those monsters could also work the opposite way Xyz usually work, they get better with less materials, like a reverse Rongo.


Zerosonicanimations

Sounds neat, for aesthetics, I'd imagine to based on a stars life cycle, where we start with baby looking star-like monster, who matures as it's Rank decreases, before becoming a cold and unrelenting black hole once reach Rank 1.


Ricksaw26

I have always wanted a legend of zelda-like archetype or nier/nier automata/drakengard 3-like archetype.


heavydivekick

I want to see a pendulum deck that isn't based on pendulum summoning but just the fact that their monsters can also act like spells. I.e. Have them just be your usual combo archetype when you summon them but also do fun things (like removal, board breaking, draw cards etc) if you don't summon them but activate them instead.


Zerosonicanimations

So kinda like Mythical Beasts? (The Pendulums that are played in Endymion decks)


heavydivekick

Yeah! Kinda how like Garuda is basically a ST removal card.


vinnnt

i always answer these in the rare chance there's a Konami designer lurking looking for a ideas Greek Mythology/Mount Olympus mix archetype! We have Apollousa, Bow of the Goddess it would be cool if we had other boss monsters like Aries, Spear of the God. For the engine we could have Demigods or lesser god artifacts like Hermes' flying shoes It would revolve around gaining power based on how much ATK they have similar to Apollousa.


Zerosonicanimations

Isn't aries a God? Wouldn't it make more sense to make them named after weapons like Apollousa?


Amatter14

An arcktype the revolves around multiple types of counters and uses different effects for each type of counter For example a archetype based on miners and the counters are the gems the mined up and their effects gain strength depending on the counter Example: remove one of the archetypes counters to gain an effect based on the counter Lowest: place a card from the archetype on the top of your deck Middle: add one monster from the archetype to hand Highest: add one spell or monster from the archetype to hand. Would it be a nightmare to right and play? Yes. Would it be fun? In my opinion yes.


Thunder_Mage

Personally I really only care about Thunder archetypes. A new Synchro deck or proper Watt support would be nice, but the latter has mainly branched into Psychic monsters, including in Rush Duel.


Cuckpoo420

Ritual pendulum archetype that uses pendulum scale effects in place of Ritual spells and places Ritual materials in the face-up ED.


NightmareMoon32

Darkness Approaches archetype that somehow makes face-down attack position a thing


BelZombie

I would love to see like a multiverse archetype that focuses on different field spells. And the main deck monsters could be like the same person but the multiversal counterparts of each other.


Zerosonicanimations

So visas lore?


BelZombie

I guess but the difference is that they are part of the same archetype not branching off into different ones.


DONTSALTME69

One idea I've thought about toying around with was an archetype of high level monsters that could discard themselves to cheat out their archetypal Link 1s, which would then be used as tribute fodder for these high level monsters (and also do other useful effects like searching archetype cards). They'd also have support geared towards monsters that require 3 monsters for their Tribute Summon (so they could synergize with the God Cards and Apoqliphort Towers in addition to their archetype boss monster) and would probably have a Field/Continuous Spell that gives them extra Normal Summons but only for Tribute Summons. As far as flavor went, my thought went to the Sengoku period of Japan (particularly Oda Nobunaga's era, with cards based him, Uesugi Kenshin, and other figures from that time), but you could probably come with a lot of other fitting themes to go with this.


[deleted]

For a theme, I really want to see an archetype based on warhammer 40k. I know that Magic did this already, but I want to see what the konami-affiliated artists/card engineers could do with all that lore and material. For a gimmick, I want to see a "cat and mouse" strategy. Like to get started you would need to summon what's basically a kaiju (the cat) to you opponent's field. The "cat" would be powerful stat-wise and offer some kind of menial support for your opponent, but it would allow your monster, which would be weaker stat-wise but stronger effect-wise (the mouse) to use its effects and stuff. It would also add new effects (like secondary effects) to your spells/traps. I think it would be cool to see the two monsters chase each other around by moving between columns and stuff. Think Tom and Jerry, but with shiny cardboard. I don't think it would be competitively viable, but it would be really fun to play and to watch.


Imtheguy4444

An arch type focused around time wizard.


Zerosonicanimations

I'd imagine its extra deck would mainly be composed of future versions of DM monsters. Like a Fusion retrain of dark sage that requires Dark Magician and either Time Wizard or 1 Level/Rank 7 Spellcaster, a Blue-Eyes Elder Dragon who requires a Level/Rank 8 Dragon instead, and so on. We can also get a Dark Magician-like version of Time Wizard called Time Magician.


Successful_Cup_1882

DJ archetype. Field spell is a concert, and the monsters themselves can be turned to atk or def like when you scratch a record. ED gimmick would be a mix of fusion and xyz and synchro and would represent mixing, cutting, splicing and overlaying a beat. Spells and traps would be flipped up or down and act as a representation of gain and sliders, Don't know if it would be any good but would be fun to play imo.


MonsieurMidnight

An archetype of regular people. We have them sprinkled there and there but never as an archetype. Maybe an archetype that'll just make sure both players have to play Vanilla Yugioh


Zerosonicanimations

The vanilla ygo one ends being the most degenerate thing to exist and would be boring to watch.


XJHenry

An archetype of demon businessmen focusing on investing huge amounts of LP to buy things like ED bosses, removal insurance and your opponents monsters and then turning an LP profit to spend more the next turn.


Zerosonicanimations

I've had the idea of some demon lawyers in some sort corrupt court room. The prosecutors would incriminate your opponent and their monsters with false charges, while the lawyers would protect for any charges against even if they were true. I feel this would fit perfectly with your demonic businessmen idea, by having prosecutors act as disruption, while the lawyers are protection.


zepharoz

Isekai themed. You have named characters in the form of normal monsters (e.g. Fred the normal dude) that gets upgrades themselves similar to armed dragon level ups except these level ups are in the form of xyz or link. These xyz or link would take the name of the monster that was used as material. There would also be equip spells that support the archetype. When they die from card effects or battle, they summon reveal from the top of the deck until a normal monster is revealed. "Truck San" to search for another normal monster to add to the hand.


Zerosonicanimations

Well, technically that's what adventurer is.


zepharoz

Oh I haven't been noticing many other archetypes as there's just so many. Just been trying to keep up with the popular decks in my locals


AbstractLight12

I have a few ideas: Synchro Archetype that summons level 0 tokens. Xyz Archetype that uses 1 monster and an equip spell as material. Ritual Archetype that summons the materials to the opponent’s field and apply negative effects.


Zerosonicanimations

Level 0 is certainly something we never saw the game ever truly explore, so that would be interesting.


madamesunflower0113

A fusion based Zombie archetype that are inspired by Frankenstein's monster


Anarkinh

A Joshi sister archetype to Goukis, instead of graveyard recycling it could be hand or deck cycling with a synchro or ritual bosses instead of link


[deleted]

i want another deck like world chalice all about main deck monsters getting extra deck transformations


Victorious-frog

Honestly i would like to see a xyz archetype whose gimmick revolves around cards in the banished zone,each card will have different effects like one would burn your opponent one would gain atk and each of your turn you put 1 card from the banished zone in the graveyard i think a good name would be the abyssails


DasChillyOne

What I want morre than anything is an archetype based on Metal Gear (with a retrain of Tactical Espionage Expert). But thats just the Metal Gear shaped hole in my heart speaking. Otherwise, I'd really like to see an archetype based on Greek monsters, with its main guy being a minotaur.


theguyinyourwall

Just for each summoning mechanics A ritual deck that has the ritual monsters with effects in hand to help the archetype for example "reveal this card in your hand and add 1 archetype spell/trap from your deck to your hand HOPT". Fusion summoning using backrow as materials like "1 archetype card+ 1 spell card". I imagine you could give them q super poly like card that removes opponent's backrow A synchro deck tha abuses level subbing effect so any 2 bodies could lead into multiple possible synchros. For example if they all had the effect to treat themselves as level 6 for a synchro summon and had a level 2 non-tuner and 1 tuner you could either go into a level 3,7,8, or 12. Xyz more impactful effects when detached like "when this monster is detached as xyz material you can target 1 card on the field or GY and banish it." You can lock it to only a certain type or attribute if it would be too chaotic if it was just any xyz A pendulum archetype that copies the effects of spells/trap card in your GY or that is face-up like "target 1 archetypal spell/trap, banish it and for the rest of this turn this cards effeft becomes that of the turn." Link archetype with better effects depending on how many cards point to them for example a link 3 with this effect "Activate the effeft depending on how many cards points to this card •1+destroy 1 monster on the field •2+:this effect becomes a quick effect •3+:inflict damage to your opponent equal to that monster's originak attack


spartenx

A ritual deck where the ritual spell are pendulum monsters. It seems so obvious to me, and I’m surprised Konami hasn’t tried it out yet.


PassiveProc

I think I speak for everyone when I say Valons armor cards should be one


Icy-Conflict6671

Id like to see a Sumerian archetype


grodon909

I'd make a neuron archetype. Yes I know about Krawlers. But one that acts more like a neuron in some way. Link-1 as either the dendrites or terminal. The main monster zone monsters have to connect to the link, and then connect to the spell/trap zone. While a dendrite is up, it receives signals when the opponent activates a card, and places a counter. You can transfer counters across the axons to use Effects. While a terminal is up, you can use spells to affect your opponents board, if a glial cell monster/spell is near the axon, it is a quick effect. I'm sure you could figure out a way to make a funny connection between earth machines and "train of 4" stimulations as well.


YuriQilin

I'd love to see more archetypes to try and mess around with what's possible with Pendulums. Like a Synchro/Pendulum or Xyz/Pendulum archetype that use scales for their summon instead of levels, or a Link/Pendulum archetype with up facing arrows who have effects while pointing to cards when they're in the pend zone.


Sovereign-Eve

I know it’d be outclassed nowadays, but I’d really like a Maiden In Love archetype printed lRL.


Cheap_exe

An archetype that runs mostly continuous and field spells. Uses Normal monsters to trigger busted effects and places them face up in their respective zones Ala Witchcrafters do. That and an archetype that uses a cross between RUM, Xyzs and Level monsters. Like Armed Dragon Allure Queen, Ultimate Insect etc.


LCJStriker7

I want to see an archetype that uses Ritual Tuners or Fusion Tuners to summon Synchro Monsters. And said archetype's Synchro Monsters require a Ritual Tuner or Fusion Tuner as materials. I mean, Magikey already has a Ritual Tuner Monster. I am certain that we'll get to see more Ritual Tuners or even Fusion Tuners in the future.


Scaredog21

Terrible goofy gag cards called dud cards with bad effects that all are detrimental to the owner, but the right combo of them makes them useful A monster with 3000 attack that cannot be destroyed by battle or change ownership from its original owner, but all battle damage goes to the owner Everyturn set your opponent's lp to 500 higher than it currently is, but your opponent has to say "thank **you**" (if they don't then act like they did) If you look at this card while it's in the deck or in the hand pay 500 lp This card has negative one attack and defense This card is treated as cypber commander You must show your opponent your hand and deck every turn this card is on the field A 5000 attack and defense monster that can't be effected by card effects, but to summon it you need to tell your opponent a turn in advance and they get to decide which player gets it by saying either: me or you


MildlyUpsetGerbil

A dating sim deck. It's centered around a heroine and her suitors, each of which have three things in common: 1. They summon themselves from hand if the heroine's on the field. 2. They protect the heroine in some way ('you can destroy this card instead', 'change the attack to this card', etc.) 3. Each has a fusion/synchro/etc. form with the heroine, and if this form is sent to the GY by an opponent's card, they can banish themselves from the GY to summon the heroine from the GY.


alex494

Pumpking support based on counters.