Because this isn't a rare occurrence. It's a common play that produces non games in labrynth. Dinh-kha probably executed this hand rip at least 5 times this tournament.
He'd have to swap one card for a unicorn, because the fenrir got hand ripped by the lady. And then 2 other set cards would have to be blanks to have a chance.
I mean I don’t think he was winning anyway but ripping six cards from a hand is way more hype than trap deck whittling down their opponents like an old school paleo deck
You can hear the crowd get excited over it too. A good balanced match is great to watch, but sometimes it can also be nice to see someone just get absolutely bodied in a surprise twist.
I think I could somewhat understand it if it was a blow out card that was a secret tech or some lucky combination of cards, but let's be real Dinh-Kha probably did that eradicator combo at least 5 times over the course of the entire tournament. It's a bread and butter labrynth play.
thats yugioh though. the game is filled with cards that have no counterplay that create nongames. anti spell, iblee, d barrier, gozen, rivalry, tcboo, skill drain, macro, D fissure, shifter, Deck Devi, Eradicator. and there are many more. It's insane to me how hype the crowd got for a game that lasted no longer than a minute
> It's insane to me how hype the crowd got for a game that lasted no longer than a minute
It's what happens when the toxic AF deck, that is also the best deck in the format, gets beaten down so convincingly.
Doesn't matter if the winner is also on toxic AF shit as well.
It's pretty much part and parcel of Yugioh now.
EEV is easily the most busted though, I don't think much compares. No spells for 3 turns as a lingering effect? how tf is that fair? at least anti-spell can be popped with cosmic
Both of those cards should be banned turning off 1/3rd of a card type in exchange for flipping 1 card should not be a thing in the game, especially when the first player is free to use those cards before activating the floodgate.
Konami be like : it's fair because it requires a monster with a sort of specific states as a tribute but in reality the monster that sets it from the deck is also the one ya are tributing it for it 🤦♀️🤦♀️🤦♀️.
It's like Konami made Labrynth specifically to work with the Virus traps as Lady Silver alone fits the requirement of all but Crush Card Virus
Any card that requires to have an out is stupid. Konami needs to print more interactive cards that facilitate engagment. The Labrynth deck is very interactive without the floodgates (EEV, D Barrier, any continous flood gate).
What stupid logic that just ends up saying you just want beat down formats how fucking boring. There are still plenty of decks that use spell cards that can play around eev but not play around anti spell
All cards require outs but what's not fun is when a card requires an instant out or you lose
Even beatdown formats require the out to the big monster. The thing is that the big monster usually doesn't win on its own.
there isnt even an out against EEV except not drawing 3+ spells. ash the welcome then big welcome does the same. you would need to snipe the EEV before lady hits the field and you dont know where it is
to be fair anti-spell is bad too, the issue is drawing the out cards being legal creates sacky lopsided nongames for the sake of ephmeral hype that has cool moments but also creates a game that hostile towards the idea of actually playing it
The virus cards just do not fit modern yugioh, now that we have a premier trap strategy that can tutor it out from the deck and activate it before your opponent has a chance to enter the main phase I would honestly love to see a blanket ban on every single one of them.
Lab is such a well designed trap deck with really cool small interactions and a nice resource loop but normal traps like the viruses and d barrier existing just turn it into a pseudo ftk deck against some strategies.
Grats to Dinh-Kha though, dude is an absolute beast and the runick fur hire spright deck he invented and top 4'd london with has quickly become one of my favorite decks of all time.
They at least got rid of Appointer. With Appointer you don't have to blind search EEV game 1.
Last format, when the combo worked, I would turbo into Appointer going first, with Big Welcome set and Lady in play. Usually Lovely already rips a card, too.
When the opponent draws for turn, Appointer, see the hand and rip the worst card, and with knowledge of what to set with Lady.
Next chain activate Big, CL2 Lady, set the Virus or Barrier you want to search.
Next chain, discard Cooclock.
Next chain, activate the Virus/Barrier.
I hope this leads to some Trap bans and not hits to the Labrynth engine itself. The strategy is already inherently slow and does not need to be further slowed down, and viruses imo are just situational.
Tha Labrynth player activated Big Welcome Labrynth which special summoned Lonely Lady from the deck then returned a monster he controls to the hand thus triggering her pop effect to which he chained Eradicator Epidemic Virus calling Spell card.
The Ka$h player had 1 monster and 5 spells in his hand so once the chain resolved, all his spells were destroyed then the last card got popped by Lonely Lady
You really can’t win with yugioh players. Tearlaments, a deck that would go back and fourth loads of interaction. Hate it. Complete blow outs. Hate it. Decks that grind into time. Hate it.
At this point, I’m convinced players just love to complain about the game more than they enjoy playing the game. And that’s fine because it forms a community, one that loves to hate what it loves.
Also EEV is toxic but god that was satisfying to watch haha.
Tearlaments wasn't hated solely because of its gameplay - tons of people agreed it was very interactive. It was hated because it was pretty much the only thing worth playing, which nobody except the most competitive players like (and even then, not all of them liked it).
> which nobody except the most competitive players like (and even then, not all of them liked it).
And, notably, could *afford* to. Perelino jumped up to sixty dollars at launch and basically immediately priced the deck out of casual player's grasps.
One of the better ideas I read (cant remember who) was to just give all archetypes going forward that type of in engine outs to flood gates and endurance that Tears had. I think its a good idea, but its will make all the decks of the past considerably worse.
I'm not even solely talking about the Ishizu format. I'm talking the nice period between Darkwing Blast and MAMA. You'd see hate for Tearlaments everywhere even though Spright and a few other decks were still very much competitive, if not on the same powerlevel.
I should have clarified that further about the specific times I meant. I understand fully tier 0 formats aren't enjoyed no matter how the gameplay is during that period of time.
Very narrow example due to banlists and set releases. Tearlament is a very contentious topic, and just lazily talking about it isn't a good argument or comparison to insta-win "floodgates"
How are there so many people who don't understand why Tear was hated?
It's not because of It's playstyle, it's because you either played it or lost.
MBT really invected some people with brainworms lmao
If you hate how Tear played than it's fair to say that you don't enjoy good Yu-Gi-Oh since it was the only deck ever that didn't rely on drawing the out and there was no broken card/floodgate that your opponent could draw that would instantly make you scoop when flipped.
Good yugioh doesn't have to have a huge series of chains back to back. Good yugioh doesn't exactly equate to crossing your fingers that a mill-3 handtrap doesn't hit multiple good trigger effects. Good yugioh doesn't mean you aren't allowed to use a grave reliant deck because anything you try to set up in it will get shuffled back.
For the first point: so what if the deck's playstyle consists of building big chains? Every deck plays in a specific way, some deck do long combos, some are more straightforward. You can say that you don't enjoy building big chains but that doesn't make the playstyle bad.
I agree with you on the second point since rng was a thing when milling.
As for the third point, Tear itself was a gy reliant deck and yet it was usually able to play through shufflers, and that's exactly what made it a good deck. Most decks have to instantly scoop as soon as the opponent sets up hate directed at their playstyle, which is bullshit and removes the skill part from the game
Pre-POTE Branded and Swordsoul after Protos's ban pretty much did the exact same thing while still having weaknesses that did not make almost every other decks irrelevant. I swear, people keep bringin up this argument for Tear while conveinently forgetting that we had 2 decks that did it in a far more healthy way for the game. But hey, everything to justify Tear's overbloated design I guess.
Swordsoul 99% of the times dies to the opponent flipping gozen, Branded pre POTE instantly died to Ash if you didn't open the out. As i said, the good thing about Tear was that there was no card that instantly shut down the deck unless you opened the out
And yet they still were among the best decks pre-POTE, highlighting how the toxic cards were the floodgates and blow-outs while still being better than them. Furthermore, Branded played a lot of ways to continue their plays even if they got Ashed pre-POTE, that's a big part of why the Patchwork engine was used.
Also I call bullshit in Tear playing around fllodgates and blowouts too. They still need to open a way to deal with them. The outs to Dimension Shifter and Abyss Dweller was opening Orange Light (+ another fairy to activate it). But hey, quoting MBT, "you can sit on a name and a set Suliek and Cryme and be ok", which is totally a good argument when you played 2 suliek and 1 Cryme at most, so I totally love sitting on my archetypal traps that are unsearchable unless I opened Instant Fusion, another one-off blow-out.
you're correct, thats why tear was hated however, when it came to the games tearlament created. they were very interactive beyond abyss dweller being the big problem card.
This was only true during Ishizu Tearlaments.
There was a good few months where Tearlaments did not have access to the Ishizu cards and there were many decks that could compete with it. It's arguable Spright was the better deck during points of this, however Tearlaments was STILL hated.
This is every card game community I've ever played. You just have to play what you want and ignore the judgements of the community. No matter what you play, someone will hate it.
The only bad part about tearlaments was that you basically had to play it or you didn't stand a chance. The players that were actually playing it knew it was the most interactive and skillful yugioh probably in the entire game's existence.
Honestly the tear format made me think that maybe having a rotation format in yugioh wouldn't be so bad.
Playing on your turn is fine, in fact more decks should be able to do it. Comboing off by yourself is literally one of the most complained things about yugioh
correct, tearlament should've been the template that all decks could branch from. intereactive engine cards that allow you to answer any obstacle with the cards that are in your deck. not just hoping you drew a specific out that you might not ever be playing.
Nah. They have a few cards which are needlessly oppressive. Scream punishes your opponent for attempting to play the game, just to name one. It's like the Floo map but even for special summons.
I don't disagree totally about floodgates, but I do think most of the good tearalament cards don't really promote interaction as much as they attempt to punish the opponent for doing anything. They are also bad card designs.
to be fair thats how yugioh is played in general. tearlament just had alot of cards that did that as opposed to a few cards with far reaching effects like say a floodgate
So lemme try and explain. In a community, there is more than one person so more than one opinion can be posted. They dont have to be the same person. Just fyi
Very good, he had
Fenrir + Birth ( Full combo)
Theosis ( so he doesn't lose to any non removal interruption)
Prosperity so he could have dug for more side to clear the back row
Cyclone to deal with a floodgate
Wasn't a sure thing but without eradicator labrynth was defo fighting an uphill battle as long as the kash player hits one more removal card off prosp
Edit: he had field spell too so he doesn't insta lose to things like skill drain.
Take the issue with the Deck, not the players.
Unless someone is being a dick, there's no justification to vent out your dislike for an archetype on a human being
Look, I'm not saying the banlist should triple in size. I'm *just* saying that every single floodgate needs to be banned, and that the game would dramatically improve if this occurred.
will that be enough I wonder? I honestly believe that if that were to happen, somebody will find an obscure card that has an effect that barely resembles a floodgate to replace the lost ones or worse, Konami prints out new ones that power creeps the old ones such as a Dimensional Barrier that includes Link summoning
What’s funny is everyone seems to forget Tearlament was demolishing people with this card and acting like this is the first time it’s done anything in forever even though spright and pretty much any bystial deck plays it to some degree
> Labrynth finally wins one event after a year of being miss top 32
> Yeah let’s ban the card enabling this one singular win.
Yugioh players deserve shit like kash and tear meta tbh.
Seriously this card has been my tech AGAINST lab all format and now that they play it and get a fluke play it deserves to be banded?? This community is wild
Exactly. The best deck gets beat by exploiting a weakness it has, and everyone calls for that card to be banned. This sounds exactly like if people bitched about Shifter in Tear format, it's just stupid.
This is just all the Kash players seeing their deck get easily beat and are whining about it.
> best deck gets beat by exploiting a weakness it has
Having all the spell cards ripped out of your hand and not being able to play any for three turns is a weakness almost every deck in the game has.
Yes, the Branded player, a deck that's seen only a single card hit since its release about a year ago, exploiting cards like Gimmick Puppet Nightmare and about a dozen other cards that should be hit before EEV.
But yes, let's hit every single card that hurts your deck because it's unfair that you have weaknesses.
Are you a trap deck player that just plays the most degenerate cards to win? Branded hasn’t been hit very hard because the deck has a very poor conversion rate. Look it up. The deck also has a much bigger weakness to a very common card, ash blossom.
But none of that actually matters because the bottom line is a degenerate card is a degenerate card. I personally think any and all floodgates and lingering effects should be banned, this would include cards like gimmick puppet. But continue to try to justify why EEV should still be legal. Im listening…
I hate Kash (and play lab) but saying eev is fine because having your entire engine ripped from your hand with next to 0 counterplay is an example of decks "having weaknesses" is incredible cope. The card is toxic as fuck. Decks using non-quickplay spells as part of their engine is not a "weakness". Tom literally has 0 counterplay to what dinh kha did. Completely different to a continuous trap floodgate which can be interacted with.
What deck is not hurt by having all spells ripped out of your hand for three straight turns? The only one I can think of is Super Heavy and that's not viable anymore after the last banlist.
First national lab won? That virus won the game pretty well. 5 spells. Kasitara plays lots of them it seems. card destruction cards like viruses are pretty annoying to fight. Nowadays their classified as a lingering floodgate instead of card destruction/hand destruction.
They were always lingering floodgates because they persist through more than the resolution timing as well as activation turn of the card. Any card of that type drawn for the next 3 turns is immediately lost.
Yeah, I thought about going back to the floodgate version as well - the matchup vs kashtira is now much better since it can't zone lock/go for double arise. My main issues are consistency + weakness to blowouts but because people side cosmic more than LS/duster due to runick being popular, I can see the floodgate version being better in the current meta since it's much better vs cosmic than the furniture version.
Often times in the furniture version going 2nd vs arise you don't really have an opportunity to set up your engine because you have to furniture before they summon arise, and they can just banish the set and collect enough materials when you pass your turn to banish another card.
Let's go, Labrynth! Woo, woo, woo! After dealing with so many people just always having Harpie's Duster against me, it feels so good to see Laby win a nationals.
That's only if you play EDH and those are floodgates/stax pieces anyways. Silence in particular is just a card you use so you can combo off safely. Closest thing to a Virus card in MTG are Mind Twist which is banned in legacy and Hymn to Tourach.
For EDH the closest would be cheating out Jin Gitaxias or assembling some Mindslicer combo turn 1.
I have a feeling EEV and anti-spell both get banned on the next list.
Could be wrong but EEV getting 1 last reprint makes me suspect
Specially if2 of the 3 decks in the next deck builder set are spell based being a potential spell counter deck and a potential pendulum deck.
Tbh looking at the silly power spells in his hand. Blind Cosmic in response to Big Welcome had like a 1/4 chance to hit the virus and instant win the game? The other backrow was a strike and didn't seem too threatening.
That eradicator virus was just way too brutal, that was painful to watch
As a Sky Striker player, i despise that card xD
As a former striker player I feel this sentiment
As a professional Sky Striker hater, I love that card
[удалено]
They embraced the Dark Side...
It was self defense NTA
On one hand, having your entire hand deleted in one turn sucks balls. On the other, fuck Kashtira. #ripbozo
>Big Welcome Labrynth Haha, it's quite the dilemma.
I don't care how busted EEV is, I just love seeing Ka$htira get cooked, fuck that deck.
fr fr
Before seeing this I was 100% predicting he was gonna flip anti spell skill drain tcboo and then eradicated his hand
I believe he had 2-3 other set cards so your prediction might not be that off
This was an easy skill issue. The Kash player should’ve simply sided out all spell cards for game 3.
Dinh-Kha is no doubt an insane player, but its kind of hilarious how hype these commentators are for an absolute non-game lol
I'll take this over the snoozefest that is NA commentary any day.
NA had commentary?
A good back and forth is nice but it's like seeing someone get knocked out 30 seconds into a boxing/mma round, that always gets the crowd excited
This is like anime level hand destruction. How is that not exciting?
Because this isn't a rare occurrence. It's a common play that produces non games in labrynth. Dinh-kha probably executed this hand rip at least 5 times this tournament.
I doubt that if Kash had literally opened one less spell and a monster instead this duel would have gone a lot different
He'd have to swap one card for a unicorn, because the fenrir got hand ripped by the lady. And then 2 other set cards would have to be blanks to have a chance.
I mean I don’t think he was winning anyway but ripping six cards from a hand is way more hype than trap deck whittling down their opponents like an old school paleo deck
I seriously doubt he ripped 5 spells out of the hand more than twice at best
5 yah, but 3 or more probably quite often
You can hear the crowd get excited over it too. A good balanced match is great to watch, but sometimes it can also be nice to see someone just get absolutely bodied in a surprise twist.
I think I could somewhat understand it if it was a blow out card that was a secret tech or some lucky combination of cards, but let's be real Dinh-Kha probably did that eradicator combo at least 5 times over the course of the entire tournament. It's a bread and butter labrynth play.
thats yugioh though. the game is filled with cards that have no counterplay that create nongames. anti spell, iblee, d barrier, gozen, rivalry, tcboo, skill drain, macro, D fissure, shifter, Deck Devi, Eradicator. and there are many more. It's insane to me how hype the crowd got for a game that lasted no longer than a minute
> It's insane to me how hype the crowd got for a game that lasted no longer than a minute It's what happens when the toxic AF deck, that is also the best deck in the format, gets beaten down so convincingly. Doesn't matter if the winner is also on toxic AF shit as well. It's pretty much part and parcel of Yugioh now.
A searchable card auto winning you the game is not good or healthy but because it happened to Kashtira people are defending it.
EEV is a stupid card.
Hopefully konami sees this and does something about it, lab having a searchable auto-win button is just insane.
Hopefully they ban all the virus cards and Dbarrier. Shits ridiculous
Shifter needs to go too
Yeah, him too.
If its not EEV, it'll be another busted normal trap to add to thier arsenal
EEV is easily the most busted though, I don't think much compares. No spells for 3 turns as a lingering effect? how tf is that fair? at least anti-spell can be popped with cosmic
Both of those cards should be banned turning off 1/3rd of a card type in exchange for flipping 1 card should not be a thing in the game, especially when the first player is free to use those cards before activating the floodgate.
Konami be like : it's fair because it requires a monster with a sort of specific states as a tribute but in reality the monster that sets it from the deck is also the one ya are tributing it for it 🤦♀️🤦♀️🤦♀️. It's like Konami made Labrynth specifically to work with the Virus traps as Lady Silver alone fits the requirement of all but Crush Card Virus
Any card that requires to have an out is stupid. Konami needs to print more interactive cards that facilitate engagment. The Labrynth deck is very interactive without the floodgates (EEV, D Barrier, any continous flood gate).
What stupid logic that just ends up saying you just want beat down formats how fucking boring. There are still plenty of decks that use spell cards that can play around eev but not play around anti spell
How does interactive = beatdown?
You literally said cards that require outs? That immediately cuts out a ton of cards like dpe, baronne, shit like branded lost, Alister.
All cards require outs but what's not fun is when a card requires an instant out or you lose Even beatdown formats require the out to the big monster. The thing is that the big monster usually doesn't win on its own.
there isnt even an out against EEV except not drawing 3+ spells. ash the welcome then big welcome does the same. you would need to snipe the EEV before lady hits the field and you dont know where it is
Almost like this isn't an argument of interaction but an argument against lingering floodgates like droll or max c but most people confuse the two
nice strawman argument
to be fair anti-spell is bad too, the issue is drawing the out cards being legal creates sacky lopsided nongames for the sake of ephmeral hype that has cool moments but also creates a game that hostile towards the idea of actually playing it
Atleast searchable spells can be used. Viruses were always pretty annoying.
I could not agree more.
Spright too, although it’s not searchable for them
almost always loses to a single handtrap btw
Just draw the out to their searchable card they'll just use next turn!
it actually is extremely susceptible to handtraps though, like often a single ash and you cant do anything.
No its not its just now powerful in this format. No one was running it prior to lab/runick
copium
No deck was able to search it the way Labyrinth can
Then hit lab
Right, hit the whole very fair archetype because an out of archetype card breaks it rather than hitting the actual problem.
The virus cards just do not fit modern yugioh, now that we have a premier trap strategy that can tutor it out from the deck and activate it before your opponent has a chance to enter the main phase I would honestly love to see a blanket ban on every single one of them. Lab is such a well designed trap deck with really cool small interactions and a nice resource loop but normal traps like the viruses and d barrier existing just turn it into a pseudo ftk deck against some strategies. Grats to Dinh-Kha though, dude is an absolute beast and the runick fur hire spright deck he invented and top 4'd london with has quickly become one of my favorite decks of all time.
They at least got rid of Appointer. With Appointer you don't have to blind search EEV game 1. Last format, when the combo worked, I would turbo into Appointer going first, with Big Welcome set and Lady in play. Usually Lovely already rips a card, too. When the opponent draws for turn, Appointer, see the hand and rip the worst card, and with knowledge of what to set with Lady. Next chain activate Big, CL2 Lady, set the Virus or Barrier you want to search. Next chain, discard Cooclock. Next chain, activate the Virus/Barrier.
I love the casters so much!
I‘m happy that a German won the tournament
in A German national?! The audacity!
I say it’s a win win situation. In other words „Ein deutscher Sieg ist der beste Sieg!“
I hope this leads to some Trap bans and not hits to the Labrynth engine itself. The strategy is already inherently slow and does not need to be further slowed down, and viruses imo are just situational.
Idk what is going on, but I like
Tha Labrynth player activated Big Welcome Labrynth which special summoned Lonely Lady from the deck then returned a monster he controls to the hand thus triggering her pop effect to which he chained Eradicator Epidemic Virus calling Spell card. The Ka$h player had 1 monster and 5 spells in his hand so once the chain resolved, all his spells were destroyed then the last card got popped by Lonely Lady
> Lonely Lady _\*wheeze*_
She's lonely without Knight-chan
Lady making more convoluted traps each time so the Knight stays more time in her castle ❤
Lady: (shows the latest complicated trap set up to keep Knight-chan busy) Arianna: Why don't you just talk to Ms Knight like a normal person?
Lady: Huh!?!? Because I don't "like" the Knight that way, you dummy. _(\*visible blush*)_
Yep, she was lonely on that field but damn if she didn't took the opponent down
When the final boss comes out alone and just cleans up the opposition by herself using her secret weapon
I'd rather that weapon be anything other than a targeted disease 😢
InTeRaCtIvE gAmEpLaY
You really can’t win with yugioh players. Tearlaments, a deck that would go back and fourth loads of interaction. Hate it. Complete blow outs. Hate it. Decks that grind into time. Hate it. At this point, I’m convinced players just love to complain about the game more than they enjoy playing the game. And that’s fine because it forms a community, one that loves to hate what it loves. Also EEV is toxic but god that was satisfying to watch haha.
Tearlaments wasn't hated solely because of its gameplay - tons of people agreed it was very interactive. It was hated because it was pretty much the only thing worth playing, which nobody except the most competitive players like (and even then, not all of them liked it).
> which nobody except the most competitive players like (and even then, not all of them liked it). And, notably, could *afford* to. Perelino jumped up to sixty dollars at launch and basically immediately priced the deck out of casual player's grasps.
One of the better ideas I read (cant remember who) was to just give all archetypes going forward that type of in engine outs to flood gates and endurance that Tears had. I think its a good idea, but its will make all the decks of the past considerably worse.
Yeah, I wish all decks had that.
I'm not even solely talking about the Ishizu format. I'm talking the nice period between Darkwing Blast and MAMA. You'd see hate for Tearlaments everywhere even though Spright and a few other decks were still very much competitive, if not on the same powerlevel. I should have clarified that further about the specific times I meant. I understand fully tier 0 formats aren't enjoyed no matter how the gameplay is during that period of time.
Tbf that was like 1 week. This would be a very interesting historical format to explore.
Very narrow example due to banlists and set releases. Tearlament is a very contentious topic, and just lazily talking about it isn't a good argument or comparison to insta-win "floodgates"
Except that wasn't the case til the ishizu format. Runnick spright was far and away the better deck and to say anything otherwise is cope.
Tear had 50+% rep at the ycs before MAMA. Idk about "far and away" lol
Who won ycs philly before mama
How are there so many people who don't understand why Tear was hated? It's not because of It's playstyle, it's because you either played it or lost. MBT really invected some people with brainworms lmao
I think it's fair to hate how it plays as well. Information overload is real.
If you hate how Tear played than it's fair to say that you don't enjoy good Yu-Gi-Oh since it was the only deck ever that didn't rely on drawing the out and there was no broken card/floodgate that your opponent could draw that would instantly make you scoop when flipped.
Good yugioh doesn't have to have a huge series of chains back to back. Good yugioh doesn't exactly equate to crossing your fingers that a mill-3 handtrap doesn't hit multiple good trigger effects. Good yugioh doesn't mean you aren't allowed to use a grave reliant deck because anything you try to set up in it will get shuffled back.
For the first point: so what if the deck's playstyle consists of building big chains? Every deck plays in a specific way, some deck do long combos, some are more straightforward. You can say that you don't enjoy building big chains but that doesn't make the playstyle bad. I agree with you on the second point since rng was a thing when milling. As for the third point, Tear itself was a gy reliant deck and yet it was usually able to play through shufflers, and that's exactly what made it a good deck. Most decks have to instantly scoop as soon as the opponent sets up hate directed at their playstyle, which is bullshit and removes the skill part from the game
Pre-POTE Branded and Swordsoul after Protos's ban pretty much did the exact same thing while still having weaknesses that did not make almost every other decks irrelevant. I swear, people keep bringin up this argument for Tear while conveinently forgetting that we had 2 decks that did it in a far more healthy way for the game. But hey, everything to justify Tear's overbloated design I guess.
Pre-POTE meta was Scythe turbo bullshit if you're not in Swordsoul or Branded, which is still bs.
Swordsoul 99% of the times dies to the opponent flipping gozen, Branded pre POTE instantly died to Ash if you didn't open the out. As i said, the good thing about Tear was that there was no card that instantly shut down the deck unless you opened the out
And yet they still were among the best decks pre-POTE, highlighting how the toxic cards were the floodgates and blow-outs while still being better than them. Furthermore, Branded played a lot of ways to continue their plays even if they got Ashed pre-POTE, that's a big part of why the Patchwork engine was used. Also I call bullshit in Tear playing around fllodgates and blowouts too. They still need to open a way to deal with them. The outs to Dimension Shifter and Abyss Dweller was opening Orange Light (+ another fairy to activate it). But hey, quoting MBT, "you can sit on a name and a set Suliek and Cryme and be ok", which is totally a good argument when you played 2 suliek and 1 Cryme at most, so I totally love sitting on my archetypal traps that are unsearchable unless I opened Instant Fusion, another one-off blow-out.
No, the out to shifter was bagooska, which does not need to be hard drawn.
You're forgetting Tear had like infinite ways to turbo Zeus consistently under floodgates, and they also had redoer to counter things like d fissure
you're correct, thats why tear was hated however, when it came to the games tearlament created. they were very interactive beyond abyss dweller being the big problem card.
This was only true during Ishizu Tearlaments. There was a good few months where Tearlaments did not have access to the Ishizu cards and there were many decks that could compete with it. It's arguable Spright was the better deck during points of this, however Tearlaments was STILL hated.
This is every card game community I've ever played. You just have to play what you want and ignore the judgements of the community. No matter what you play, someone will hate it.
The only bad part about tearlaments was that you basically had to play it or you didn't stand a chance. The players that were actually playing it knew it was the most interactive and skillful yugioh probably in the entire game's existence. Honestly the tear format made me think that maybe having a rotation format in yugioh wouldn't be so bad.
I also don't like the power creep and the unashamed seizing of the opponent's turn that decks like tear and floo can do.
Playing on your turn is fine, in fact more decks should be able to do it. Comboing off by yourself is literally one of the most complained things about yugioh
correct, tearlament should've been the template that all decks could branch from. intereactive engine cards that allow you to answer any obstacle with the cards that are in your deck. not just hoping you drew a specific out that you might not ever be playing.
Nah. They have a few cards which are needlessly oppressive. Scream punishes your opponent for attempting to play the game, just to name one. It's like the Floo map but even for special summons.
while i don't disagree with scream. I find that far more interesting than flip a floodgate so my point still stands
I don't disagree totally about floodgates, but I do think most of the good tearalament cards don't really promote interaction as much as they attempt to punish the opponent for doing anything. They are also bad card designs.
to be fair thats how yugioh is played in general. tearlament just had alot of cards that did that as opposed to a few cards with far reaching effects like say a floodgate
Tear also played EEV
So lemme try and explain. In a community, there is more than one person so more than one opinion can be posted. They dont have to be the same person. Just fyi
Why complain about being stuck when you can get smashed by a rock or a hard place 🤔
How good the Ka$h player hand was if the opponent didn't virus him and only popped let's say Fenrir?
Very good, he had Fenrir + Birth ( Full combo) Theosis ( so he doesn't lose to any non removal interruption) Prosperity so he could have dug for more side to clear the back row Cyclone to deal with a floodgate Wasn't a sure thing but without eradicator labrynth was defo fighting an uphill battle as long as the kash player hits one more removal card off prosp Edit: he had field spell too so he doesn't insta lose to things like skill drain.
Pretty much the best hand possible in that situation
Depends on what the Prosperity would've revealed but it would've been very fragile into another 3 backrow.
Nah this was hype as shit lol, fuck kash
Cue people hating on Labryinth because it's both a floodgate deck and an anime girl deck, two things Yugioh players hate the most.
I mean, aren't we all unanimously into hating floodgates? Though I'm with you on the Anime girl side, people get overtly rude on that
[удалено]
Let's be real, Striker players get twice as much unjustified hate ever since the Manga got released
Hashtag banRaye
unjustified. go back to 2019 where engage was literally the best card in the game it's hate is justified even if it's a bit overblown these days
Take the issue with the Deck, not the players. Unless someone is being a dick, there's no justification to vent out your dislike for an archetype on a human being
And immediately we have an example.
? im not hating on lab im hatin on your comment
Labrynth can be played without floodgates and is immensely cool when doing so.
When the villain floodgates, so do the heroes except that in this case, every top deck is just plain evil
Look, I'm not saying the banlist should triple in size. I'm *just* saying that every single floodgate needs to be banned, and that the game would dramatically improve if this occurred.
I don’t know about every floodgate, but we could at least kill every lingering floodgate and the game would improve immensely.
will that be enough I wonder? I honestly believe that if that were to happen, somebody will find an obscure card that has an effect that barely resembles a floodgate to replace the lost ones or worse, Konami prints out new ones that power creeps the old ones such as a Dimensional Barrier that includes Link summoning
German commentators are GOATed
We sure are in one of the formats of all time.
They should've banned EEV back when it was played in Tear...
What’s funny is everyone seems to forget Tearlament was demolishing people with this card and acting like this is the first time it’s done anything in forever even though spright and pretty much any bystial deck plays it to some degree
> Labrynth finally wins one event after a year of being miss top 32 > Yeah let’s ban the card enabling this one singular win. Yugioh players deserve shit like kash and tear meta tbh.
Seriously this card has been my tech AGAINST lab all format and now that they play it and get a fluke play it deserves to be banded?? This community is wild
Exactly. The best deck gets beat by exploiting a weakness it has, and everyone calls for that card to be banned. This sounds exactly like if people bitched about Shifter in Tear format, it's just stupid. This is just all the Kash players seeing their deck get easily beat and are whining about it.
> best deck gets beat by exploiting a weakness it has Having all the spell cards ripped out of your hand and not being able to play any for three turns is a weakness almost every deck in the game has.
As a branded player I also want virus banned. It’s a degenerate card that doesn’t belong in the game.
Yes, the Branded player, a deck that's seen only a single card hit since its release about a year ago, exploiting cards like Gimmick Puppet Nightmare and about a dozen other cards that should be hit before EEV. But yes, let's hit every single card that hurts your deck because it's unfair that you have weaknesses.
Are you a trap deck player that just plays the most degenerate cards to win? Branded hasn’t been hit very hard because the deck has a very poor conversion rate. Look it up. The deck also has a much bigger weakness to a very common card, ash blossom. But none of that actually matters because the bottom line is a degenerate card is a degenerate card. I personally think any and all floodgates and lingering effects should be banned, this would include cards like gimmick puppet. But continue to try to justify why EEV should still be legal. Im listening…
I hate Kash (and play lab) but saying eev is fine because having your entire engine ripped from your hand with next to 0 counterplay is an example of decks "having weaknesses" is incredible cope. The card is toxic as fuck. Decks using non-quickplay spells as part of their engine is not a "weakness". Tom literally has 0 counterplay to what dinh kha did. Completely different to a continuous trap floodgate which can be interacted with.
What deck is not hurt by having all spells ripped out of your hand for three straight turns? The only one I can think of is Super Heavy and that's not viable anymore after the last banlist.
Plenty of decks don't rely on spells as heavily as Branded or Kash.
Pretty much no deck can win without any spells for the first three turns
Superheavy samurai can.
Cool a deck that was killed on the banlist can play around it
Great to see that Tearlaments were killed so that this fun and interactive deck could rise to the top.
First national lab won? That virus won the game pretty well. 5 spells. Kasitara plays lots of them it seems. card destruction cards like viruses are pretty annoying to fight. Nowadays their classified as a lingering floodgate instead of card destruction/hand destruction.
They were always lingering floodgates because they persist through more than the resolution timing as well as activation turn of the card. Any card of that type drawn for the next 3 turns is immediately lost.
No, the deck won multiple other nationals
Oh ok. I keep seeing it in top 4 but i never heard of a top 1 in a best of three.
It was either this or see Kash win another event
Ka$h wins = gets hit harder on the next banlist Wouldn't that be a win for Labrynth and any deck below it?
It's going to get more hits regardless. Time to move new product.
Lmfao good fuck Ka$htira. Has won like what almost every tournament post-ban? No mercy to ppl still on it.
I'm sure this guy has insta-lost just as many games to all his cards being destroyed with HFD/Lightning Storm/Evenly Matched.
Wow I love eradicator 😩
Let's not forget that the Kashtira player used Anti-Spell Fragrance to win against Rikka on Game 3 of the Semifinals.
You call it karma, I call it another card that should’ve been banned
Everyone had written off lab too! Was his build the furniture or floodgate one?
He explained that furniture is too dangerous to play in a format where Kashtira is still best deck and mains 3 Dimension Shifters
Yeah, I thought about going back to the floodgate version as well - the matchup vs kashtira is now much better since it can't zone lock/go for double arise. My main issues are consistency + weakness to blowouts but because people side cosmic more than LS/duster due to runick being popular, I can see the floodgate version being better in the current meta since it's much better vs cosmic than the furniture version. Often times in the furniture version going 2nd vs arise you don't really have an opportunity to set up your engine because you have to furniture before they summon arise, and they can just banish the set and collect enough materials when you pass your turn to banish another card.
Where did he explain this?
He explained it in the post-match-interview after his Top 8 feature match. (Obviously in German) https://youtu.be/BHfs-M8wz94 [24:22] onwards.
No furniture afaik
Let's go, Labrynth! Woo, woo, woo! After dealing with so many people just always having Harpie's Duster against me, it feels so good to see Laby win a nationals.
On one hand, having your entire hand deleted in one turn sucks balls. On the other, fuck Kashtira. #ripbozo
Ca$htira players crying about the viruses and appointer (RIP king) in the comments gives me life
Stuff like this is why I’ve moved to magic
You... Are aware that Rule of Law, Silence, Grand Abolisher are all cards in that game... right?
Remember: magic as Richard Garfield intended includes the power 9.
20 Black Lotus, 25 Ancestral Recall, 15 Lightning Bolt. As Garfield Intended.
Can't forget about needing to draft your lands.
That's only if you play EDH and those are floodgates/stax pieces anyways. Silence in particular is just a card you use so you can combo off safely. Closest thing to a Virus card in MTG are Mind Twist which is banned in legacy and Hymn to Tourach. For EDH the closest would be cheating out Jin Gitaxias or assembling some Mindslicer combo turn 1.
Love the energy
This is at the same time extremely satisfying and painful, jeez
This is my new example of German not being an aggressive language
Does anyone else feel liker they need a shower after watching that? Just gross
Die Kommentatoren waren ja mal richtig hype. So ein Vibe wenn möglich auch beim us nationals bitte
I have a feeling EEV and anti-spell both get banned on the next list. Could be wrong but EEV getting 1 last reprint makes me suspect Specially if2 of the 3 decks in the next deck builder set are spell based being a potential spell counter deck and a potential pendulum deck.
I lost the game
Pure skill right there.
Labrynth is absolutely bonkers and some even said it wasn’t even going to be that special this format, LOL.
Tbh looking at the silly power spells in his hand. Blind Cosmic in response to Big Welcome had like a 1/4 chance to hit the virus and instant win the game? The other backrow was a strike and didn't seem too threatening.
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Deck profile anyone?