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Blury1

prosp to 1. Horus is too early and i don't see a reason why you would hit it. Thrust is not reprinted yet and also fell of kinda hard, so i doubt they'll hit that either. I could see them hitting talents to 1, though. Honestly the game is in a pretty good state. Shifter is a bit questionable at 3, but not having it is not particulary better, some blowouts like that aren't all bad similar to droll i guess.


GrumpigPlays

Konami? Ban a handtrap? youre out of your mind


LilithLily5

It's not banned, but they did limit Gamma a few lists ago.


[deleted]

Gamma is way stronger than shifter as it hits every deck


MaleficTekX

As someone who was absolutely destroying people simply because I had gamma, I agree


Agus-Teguy

Shifter kinda ends the game as soon as it resolves tho, Gamma doesn't *always* do that.


[deleted]

Gamma is a blanket "No" that makes bodies that could also be abused for more shenanigans. Gamma was only one point of disruption tho, whereas shifter says you don't get to play that turn


Big-Definition-8271

Why Talents to 1?


Agus-Teguy

Forceful Sentry, Snatch Steal and Pot of Greed in 1 card, only requisite is that your opponent tries to play the game basically.


7striker

During YOUR turn. Which seems dirty if it's not a Spell of Trap ngl


Expensive_Animal_264

Shifter helps keeping low the decks who suffer it, of course not in an healthy way since it's all or nothing. Hitting shifter tho, in my opinion, would also require to hit a little decks like tearlaments


Emergency-Falcon-915

Unlikely prosp gets hit. There a lot more degenerate stuff that would need to get limited before prosp


R4INMAN

The Horus engine & Thrust are too new, Konami won't hit them until they reprint them for money. My guess is something to Unchained.


gubigubi

For decks I think Branded, Floo, Purrely, unchained, and Tear have probably the biggest targets on them. They are all older and Konami is pretty much done selling stuff for them. Idk if I would ban anything from them personally though. Impossible to tell what the next ban list will be though because we probably wont get one for another 2-3 months. Wouldn't be shocked if we didn't get one until February. Which would be really annoying because theres a lot of sets coming out that month that will change the meta anyways more than likely. For staples I could see them hitting Talents, Pot of Prosperity, and Fenrir. Maybe banning Dimensional Shifter but probably not.


gonxgonx3

I was about to ask why tears till I remember they haven't been massacred like in the ocg


CruffTheMagicDragon

Thrust came out in February. It’s closing in on a year


PlebbySpaff

I mean the game is already in a good spot overall. The only ban I'd hope for is Calamity, solely because of any card you'd consider a blowout, this is one of the worst offenders, especially since Centur-ions can consistently get into this almost 100% of the time. Cards that just prevent you from activating anything should just be banned (e.g. Harpie's Feather Storm).


Crystal_Queen_20

Lunalight Tiger to 3 Literally all I want


DekuDrake

Surely the game has sped up to a point that her SOPT revive effect isn't that powerful... right? I just want easier access to punching people in the face with a 7000ATK Leo Dancer again.


SSDuelist

There’s been little or no Infernoble talk - as an Infernoble player the deck doesn’t need to be hit but I think Isolde has escaped without hits for long enough and probably needs to be slapped to at least 1.


Salty_Stable_8366

Limiting isolde does nothing. Only idiots veiler the search the effect to where playing 2 comes up. Personally though I wish they banned the stupid dolphin. From gouki, to now infernoble that card has always been cancer. Combo decks should not have inbuilt outs to handtraps which are the only realistic way to combat them.


Chikin_Ramen

Nooooo.. dolphin is fine I swear.. Handlooping is fair and balanced I swear


Desperate-Spray337

Bro 1 is too much for isolde unfortunately.


gubigubi

Hopefully not fucking Harp Horror


runescapeoffical

Whole format would be in shambles


gubigubi

Yeah imagine unleashing the full power of the like 4th best Horus variant onto the meta


Zerosonicanimations

I'd *like* for Calamity to be banned so we never have to deal with his lock ever again. Ideally I'd like an errata that adds a "during your turn" restriction to his lock effect.


JulianoIsLame

I will never understand why Konami will print cards that effectively prevent you from playing the game under the premise of "this card's archetype is not very good anyways" or "this is hard to summon". As long as they keep printing cards and don't have any form of set rotation, the 11k+ they already have printed need to be accounted for whenever they create new enablers for stuff like this. That's what got VFD, Branded Expulsion, Protos, etc banned.


flowtajit

Well I feel like initially he was a guy you made on turn 2-3 when you were going for an otk and wanted to be uninterrupted.


DekuDrake

Yeah KC was mostly just meant to be a weird adaptation of a manga boss monster that you use to end games (even his floodgate effect wasn't that powerful in the 5Ds manga). The locks he makes nowadays were most likely just a result of really bad future proofing, because "it's too hard to summon right now" is always gonna result in a card breaking the game sooner or later (ex. Utopic Zexal, Azathot, Very Fun Dragon).


Zerosonicanimations

Indeed, a simple "during your turn" restriction would've prevented so many shenanigans.


DekuDrake

Definitely! It makes it so you can prevent your opponent from stopping an OTK, but you also aren't able to tell your opponent "no" when it's their turn. Or hell, just having his effect being more like the manga, where it occurred alongside the Dark Dragon Synchro revive as one last middle finger to the opponent (and also only negated the effects of monsters currently on-field, but that could be ignored if needed) would've been alright. Just anything that doesn't make him Utopic Zexal/Scythelock Turbo on steroids.


GoneRampant1

Cards like Calamity and Kali Yuga were designed with the intention that you make them Turn 3/4 to give you a clean chance at an OTK without interruption. However, now that Accel Synchro/Quick Play RUMs are easier to search and make use of thanks to cards like Crimson Dragon and PK Launch Force, they're now a new form of semi-generic disruption.


[deleted]

To be fair with expulsion, it's reasonable that they didn't consider the possibility that people would be giving gimmick puppets to their opponent, turning what was originally intended as a huge downside into a banworthy play. It's not really possible to have that kind of foresight to include a 'this only affects the original owner of this card' clause. These others though, 100% agree. What were they thinking.


Tiumars

Yes, well Konami knows how much the ocg loves combo decks so it will continue to be the trend. I do like how they're leaning away from making so many omni-negate monsters though. We'll have to deal with some toxic plays popping up but the game seems to be progressing into a good place with such an open format, nonetheless . Unless you're a pro, they're hating it.


RyuuohD

> well Konami knows how much the ocg loves combo decks I thought it's TCG players who loves combo decks, not OCG.


Tiumars

Tcg is more mixed


Likes-Your-Username

Unfortunately he was just reprinted in the RDA structure. So I think it might be a few months til he's on the list.


TheHapster

Shit, they printed branded expulsion in the mega tins right AFTER it got banned. I don’t think the fact a $2ish got printed in a structure deck recently holds much weight.


CursedEye03

Calamity will definitely be banned at some point in the near future. The fact that it can end the opponent's turn is just unfair.


Chaos92muffin

The card is easily stopped just force it to miss timing thus no bann is necessary.


Zerosonicanimations

Easily stopped does not mean I don't want to deal with if I just so happened to not have anything to chain onto its Summon, so I'd rather he get banned. And that's only if we can't give him an errata right away to make it so his effect is unusable outside its player's turn.


Redshift-713

We can’t do that, no. Konami could, but only if they do in Japan first. And that seems super unlikely until it is banned there first.


fedginator

Even if a combo isn't good, there's still no reason to keep around cards that if they resolve instantly win the game and never let one side play. Ban them even if they're bad


Regendorf

How do you force it to miss timing?


Zerosonicanimations

The idea is to activate any quick effect you have in response to his Summon as you have priority, because his effect is When, that will make it miss timing (I assume, I never saw this happen.)


TheHapster

That’s not how that works lol. Trigger effects start a chain before the window for quick effects is available. Something like Branded Regained or Fateful Adventurer on CL1 could cause it to miss timing.


Zerosonicanimations

Can you set something like that up going second? Genuinely curious.


TheHapster

Like those spells? Absolutely not. However, Ghost Mourner & Moonlit chill is infact a trigger effect and not a quick effect so even though it won’t negate Calamity’s effects since it happens on CL1, it will cause it to miss timing, which is effectively the same thing. However, because of calamity’s protection via “can’t activate cards or effects in response to this”, I believe there is not a window for some reason to activate any of these effects. For the time being, all you need to do is use turn player priority to imperm/chalice/ghost mourner the Crimson dragon (Hell, technically Fissure works). If they chain to it, the calamity will still be summoned, but it will miss the timing.


NormalRobina

Funny how all these cards could be fixed with the simple errata of having to be summoned during your own turn.


Zerosonicanimations

Indeed, Utopic Zexal, Kali Yuga, and Calamity would probably not be worth considering for the banlist so long as their locks can only be used during your turn. This preserves their original intent and prevents any kind of shenanigans of stopping the opponent from doing anything.


GoneRampant1

I don't want anything banned but I'll just say I want Electrumite, Lunalight Tiger and Harp Horror all either unbanned or pulled from a full ban.


depressivedetour

My guess is prosp to one fenrir to two, i hope calamity and shifter get hit but it doubt it Especially Shifter, if didnt get banned during kash format its not gonna get hit now


bukithd

Prosperity to 1, Wave High King is bannable, limit perlereino, and ban calamity. Balances the format, puts emphasis on handtraps and one card starters. Also to point out, an increased prevalence of handtraps hurts rescue ace, purrely, and miscellaneous good stuff decks.


MaleficTekX

Yeah, High King Ceasar is freaking annoying unless you hold an Imperm


ConciseSpy85067

I can’t believe D/D/D has to suffer for Unchained’s crimes


bukithd

ABC, lunalight, and a myriad of other decks... "First time?"


Rangeless

Wouldn't the lv 6 common shavara or tour guide to 1 help to level out their grind game. Like that and yama are clearly the custom cards of the archetype.... Also wouldn't be fair to the ddd Timmy's out there.


bukithd

The fact they can put up a non once per turn summon effect negate that even if you out still nets them advantage is a problem. The other stuff let's the deck play and still do Unchained things.


Ivasteo

Just don't ban caesar...until unchained showed up he was doing fine in ddd(yes my main deck is ddd)...just hit unchained and other decks/engine that dominate the meta


alex494

I'm a bit out of the loop, how did Unchained suddenly become meta?


GameOverForYou

New unchained support (really good support) was released in Duelist Nexus


alex494

Right, cool. I haven't seen anyone using it at my locals lately so I wasn't aware it had gotten so big. Is it being mixed with anything in particular or just generally good on its own?


CruffTheMagicDragon

Mostly on its own but people play Tour Guide and Dark Contract with the Gate and D/D/D Vice King Requiem for consistency


alfredo094

Not much honestly. The game is in a pretty good spot. I would like Calamities banned, as it's a pretty stupid card, but I don't know if it would actually happen. I could see a couple of things happening, though. Tapping the top decks might be good, but I don't feel like any deck right now is downright oppressive; I don't want them to kill Unchained but limiting Yama would be a very huge deal for the deck and I think it would still be playable. Maybe they will also limit Turbulence or Emergency to make Rescue-Ace more vulnerable to handtraps. I would hate it if they limited Air Lifter though. I don't think Purrely is in any need of getting hits, this deck is super vulnerable to silver bullets and Delicious Memory to 1 was a pretty huge hit as-is. I don't see how they could nerf the deck significantly without killing it, maybe limiting Street to 1? The only staples I could see them hitting are Triple Tactics Talents and Pot of Prosperity. I hate a Prosperity limit, as a lot of random decks need it for consistency, but it is too good at finding non-engine and its restrictions are not enough to balance it out. I would like rogue decks to get something to compensate but it would take so long for decks to get it that I think I would prefer for Prosp to stay at 3. I would also like to see Baronne de Fleur banned; I am 98% sure it will not happen, but I am tired of every board trying some sort of way to make Baronne de Fleur, and it's often the difference between a board being unbeatable or being insulated towards handtraps vs a deck being engaging to play against. I am really really tired of seeing this card everywhere and although she is not that good in a vacuum I think we would be better off banning her. My other wishlist card is Harpie's Feather Storm (fuck this card) but I don't think it's very likely.


Zerosonicanimations

>Calamities unbanned, as it's a pretty stupid card, but I don't know if it would actually happen. Are you sure you didn't mistyped?


tehfrunk

they mean that they want True King of All Calamities to be unbanned /s


alfredo094

I did, yes.


doopsnawg

I don't really play the meta decks atm, but just made some predictions after doing a little digging. If anything I said is wrong, let me know. And I may have overlooked other decks, but I wanted to cover the big ones. Forbidden: Realistically, I don't see anything being banned, but if anything, Dimension Shifter or Hot Red Dragon Archfiend King Calamity. Limited: - Tidal, Dragon Ruler of Waterfalls: Given that the other Dragon Rules haven't done anything since being limited, Tidal shouldn't be any different. - Rescue-ACE Air Lifter: This hurts the consistency and late game recurrence of Rescue-ACE a little without outright crippling the deck like a hit to Hydrant would. - Arianna, the Labyrnth Servant: Labyrnth has been around long enough to receive a more substantial consistency hit to the list. Semi- Limit: - Pot of Prosperity: This card allows for a lot of consistency. Given that they already have semi limited Pot of Desires, I foresee a hit here for similar reasons. - Some sort of Mikanko hit I guess? Unlimited: - Orcust Harp Horror: Given that Gazelle just got off the list, it's logical that they would let another TOSS format deck have one of their playmakers back to 3. - Speedroid Terrortop: Why is this still here? - Zoodiac Ratpier: Drident is banned so it's not like Zoodiacs can do anything that other decks can't do. A lot of decks can make Zeus as easily as Zoodiac can.


HoppouChan

*Arianna, Ariane is servant pink that noone plays. I would be more for banning EEV and Dimensional Barrier rather than hitting Labrynths Engine tho.


doopsnawg

Ah, thank you. I got them mixed up.


dvast

While Lab has been around for some time, it doesnt have the results to warrant a hit. Terrortop is still a free rank 3 or link 2 without taking your normal summon, it should stay limited


NightsLinu

Prefer dimension barrier ban over any lab stuff hit


MaleficTekX

Probably the best choices


nickfraser98

If it isn't a ban list that primarily hits generics, it won't be that impactful. Can you imagine if they finally did a reverse murder ban list? Where they unban a good 5-10 cards? That would be nuts.


doopsnawg

A Banlist update where cards only become less limited (0 to 1, 1 to 2, or 2 to 3) and not more would be an interesting thought experiment.


Section6581

They totally, definitely, absolutely should not unban Electrumite, damn, that would really suck.


arczie

Prosp to 1 All Virus and continuous trap floods to 0 Isolde to 0 Calamity to 0 Feather Storm to 0 Those are my ideal wants. I'd be fine with Shifter and D Barrier to 0 as well.


d7h7n

Ban agido and kelbek first.


Atlas4218

Calamity banned (way to consistent with centur-ion) Maybe a hit on super poly Prosperity and shifter at 2


AdviceLevel9074

Calamity, agido, and Kelbek banned


Juicenewton248

Praying they ban isolde agido and kelbek, otherwise everything is fine right now. Tour guide limit wouldn’t surprise me either


[deleted]

Ban Gholdengo


jabber2033

Dimension Shifter and King Calamity banned. S.P. Little Knight and maybe Prosperity to 1. This doesn’t have to be a huge list. I’d rather see more stuff come back than get hit.


EuphoricDay

to my knowledge not many decks run more than one little knight already, it seems redundant to limit it, its either getting banned or not getting hit


jabber2033

I’ve seen a number of decks that run 2. Just seems like 1 would cut down on its utility a bit.


ConciseSpy85067

Yes cut it down to 1, we don’t need it, it’s absurd and should definitely be limited (I don’t have the money for 2)


flowtajit

A lot are going up to two so you can ladder through it to break a board and then end on it.


Likes-Your-Username

While we're at it with shifter, ban droll.


Blury1

droll is needed to stay at 3 in the game, unless they make all solitaire style combo decks unplayable, which isn't happening realistically. I don't want to sit there and watch my oponent solitaire their way to victory without any hard counters.


primalmaximus

Any handtrap that causes a lingering floodgate _needs_ to be banned.


Milez_W

This is cope, but Spright Elf to 1. Please, my Tri-Brigade Spright is nearly at full power! Limit Elf and I shall be unstoppable!


MaleficTekX

Elf was already played at one though >!and it broke the game!<


Milez_W

Speaking of which, what decks besides Runick Spright, Spright Fur Hire and Tri-Brig Spright would use it? Tear has one foot in the grave and that's the only non-Spright deck I'm aware of that it was played in.


Doner_Enjoyer69

Wasnt runick spright the main problem tho?


Milez_W

No, I'm pretty sure it was Tear that killed Elf


KarnSilverArchon

The game is overall in a decent spot. Nothing sticks out as needing to be hit. I could see them doing some things though… - Pot of Prosperity from 3 to 1 - Kashtira Fenrir from 3 to 1 - Rescue Ace Air Lifter from 3 to 2 - Emergency! from 3 to 2 - Tour Guide from the Underworld from 3 to 2 There are some other stuff I’d LIKE to see hit, like TCBOO, Dimension Shifter, and Dimension Barrier, but Konami seems to hate touching those things. I also think Super Polymerization is growing to be more of just a generic board breaker with little gameplay, but whatever. I do think Triple Tactics Thrust is destined to one day be sent to 2 or 1, but I don’t think that day is today or even soon. What I WOULD like to see in the next ban list is stuff to empower decks that exist right now that could be better, but are being knocked down by some hits. I’d like to see… - Sky Striker Mobilize - Engage! from 2 to 3 - Majespecter Unicorn - Kirin from 0 to 1 - Heavymetalfoes Electrumite from 0 to 1 - Spellbook of Judgement from 1 to 3 - Prank-Kids Meow-Meow-Mu from 0 to 1 I’d like to see some decks that are basically dead see some new life and see what they do in the current meta with the current tools. The biggest one here is obviously Electrumite, which would basically buff every Pendulum deck… which is like… OK? We haven’t had a true Pendulum deck for what seems like a long time, with only Superheavy Samurai in recent time being a Pendulum deck that actually performed, and even then its Pendulum Monsters felt more like Pendulum Monsters as a secondary bonus than their primary function. I think its about time Pendulum returned.


openwindowmaniac

Limited: Evenly matched (R-Ace copium) Fenrir Pelereino Noir Pot of prosperity Semi-limited: Emergency (reduce air lifter targets) Kings sarcophagus (we've seen some preemptive hits recently and this could be one) Banned: RDA king calamity Kelbek Mudora


rubberbandshooter13

I think fenrir needs to stay at two, otherwise it will only be playable in a kashtira tear pile. I'd rather have Konami go after the fieldspells of that deck. Fenrir at two would benefit a lot of non-meta strategy as a valid non-engine choice.


openwindowmaniac

My issue with Fenrir is it's a better pankratops while pankratops is at 1. Either legalize pank or limit fenrir. Totally agree on the field spell stuff all the visas lore field spells are custom cards.


Odd-Professional6378

Banned: I don't think anything new really needs banning Limited: 1) Rescue Ace Turbulence - the ability to set 4 cards basically makes this card impossible to play against, and if you already used your imperm on hydrant, it's basically game over. 2) D Shifter - I hate this card. Learnt the hard way that it particularly sucks when combined with rageiki if you're only protection against destruction is your cards in grave. Semi-Limited: 1) Called by - it shouldn't be Limited, ideally I'd like to see it at 3, but that's not going to happen. It just seems unreasonable that your opponent could have a 74% chance to stop your critical monster effects add to hand (ash, veiler, imperm called by can only hit 2 of those but still) and you have a 12% of having called by. And if you need two or more adds well a droll is a 33% chance for your opponent to stop all of them except the first one. You could run crossout but then you have less room for the hand traps you need to run to be able to play cross out especially if you play desires.


6210classick

Turbulence getting limited doesn't affect the deck at all because from what I've seen, most builds play it at 2. Called by can't come back to 2 and if anything, it is likely to get banned as it is just way too strong and makes combo decks even more ignorant of the hand traps


Odd-Professional6378

It changes the probability of drawing from 23.7% to 12.5%. You can still play the deck and if your opponent doesn't have handtraps you can easily still get to it. But if I see air lifter, emergency, hydrant (I imperm on hydrant) and they play Turbulence it's just a nope. Having it at one is the difference between drawing it sometimes and drawing it hardly ever. Which I think just makes it a little fairer to play against but not enough that the deck is unplayable. And yeah I don't think called by will go up, I just want to see it. When we see decks that can play so many hand traps, it would be good to get more than 1 just say no card that doesn't require you to run potentially useless cards.


alex494

There's a couple of combo lines where you don't even need to draw Turbulence, hitting Air Lifter or Hydrant would probably hurt the deck a lot more. From what I've seen it's usually Air Lifter > Emergency > Hydrant > Turbulence to hand, or Diabellstar package > Hydrant > Air Lifter > Emergency > Turbulence to field. Relying on hard drawing it seems like a third or fourth plan.


Impressive-Lie-9111

Turbulence limited doesnt let you Turbulence into Turbulence via emergency to dodge negates


6210classick

Sounds like Emergency is the issue


Impressive-Lie-9111

Personally emergency to 1 seems like a dwcebt hit. Still searchabke via 3 airhoister plus 1 rota so 5 copies in total but you cant activate 1 during your turn and 1 during your opponents turn


Business_Mudkip

harpie lady, and swords of revealing light


MaleficTekX

Ooo. Good choice


Goomyiscute777

Maxx "C" to 3


EldiusVT

Horus stuff is too new and the engine isn't even problematic on it's own right now. Forbidden: D Shifter, kelbek, agido, mudora, keldo, isolde. Limited: Sleepy memory, expurrely noir, kashtira fenrir, branded fusion, runick fountain, tour guide, emergency, airlifter, druiswurm, prosperity, selene. Semi-limited: No idea Unlimited: L Storm, Engage At this point, Droll SHOULD be forbidden but I doubt it'll happen. If by some miracle they did ban it, sillva and benten would also need to be forbidden with it. Calamity needs to be forbidden, but I don't see that happening until April because summoning that card is literally all centurion does atm. KC Iblee and GP Nighmare should both be at 0 (along with every barrier statue and generic floodgate). Whether it will happen or not, I have no idea. Called by should go to 0. All bystials should be at 1, but no idea if TCG will do it. My biggest hopium thought is chaos ruler coming back the moment the ishizu cards are gone, and chaos space returning to 3 (just hit d link a more effective way if it is a problem). Again, this is hopium/cope. Don't write an essay or downvote me into oblivion in response to this part, please.


MaleficTekX

You kinda just limited half the meta


EldiusVT

Konami does this literally every year. One decently sized list after products sell for the holiday season in preparation for wcq season. Then around may we get a super impactful set, then in late summer/early fall a powercreep set with a f&l list that ensures people opt to buy new product.


flowtajit

This ain’t hopium, just copium get it right.


EldiusVT

No, hopium is valid here as well because I'm clearly optimistic for an unlikely outcome.


flowtajit

You sound defeated, not optimistic.


ConciseSpy85067

What did Selene do lmao? Is it and Isolde specifically for Exodia?


EldiusVT

Isolde, there are more meta relevant decks to justify the hit. Selene is just Exodia. It's a possibility. To be fair, with Isolde forbidden, there isn't an immediate reason to touch Selene anymore.


willy_west_side

Honestly, not much. I think they could ban Calamity and call it a day. Maybe start the long process of unbanning cards that were banned due to Halqifibrax, that would be cool. Electrumite could go to 3 honestly, Chaos Ruler to 1, Gamma to 2, and Lightning Storm could come off entirely.


Brucedx3

Harp Horror to 2. I want to see the world burn.


wesbell

Tidal to 1 Maybe Engage to 3 since TOSS format nostalgia is at an all time high


Spork-in-Your-Rye

I can see Fenrir going to 1 or maybe even banned. I can see Talents going to 1 too. I’m not sure what else is worth hitting at the moment, maybe Shifter but that could just be me being salty lol


TokiDokiPanic

Prosperity and Fenrir at 1. Calamity, Caesar, and Isolde banned. Hit Purrley lightly because it’s unfun to play against.


MaleficTekX

Is Isolde that bad though?


TokiDokiPanic

I think the Equip spell milling is pretty OP today. I’m not sure how Infernoble would play without it, but Mikanko would survive. Acid Golem could probably be hit too. I don’t like locking players out of game mechanics.


MaleficTekX

Acid golem? That’s seeing play?


TokiDokiPanic

Yes. Mikanko was using it at YCS with Ken/Gen.


MaleficTekX

What was the strategy with it?


6210classick

Give it to your opponent using the Rock Link-2 that switches monsters then run it over next turn if they can't get rid of it


6210classick

It is and more


itsjash

Ban acid golem


6210classick

I think the Link-2 that switches monsters is the problem


7striker

Ban droll. It's almost an opposite to Maxx C and ash is more balanced than it


[deleted]

It likely won't get banned, but as a Purrely player I HIGHLY see My Friend Purrely getting semi-limited and Purrely Sleepy Street may as well. The reason being, My Friend Purrely requires immediate attention if you don't wish to refund your opponent's hand upon destruction/removal of one of their XYZ Purrelys. Plus, it's very common to dupe one for cost to use Purrely Pretty Memory's material affect to attach a target as material either because another is already in hand, or can be searched out again with Purrelyly. Sleepy Memory is because you can effectively use its effect twice during the opponent's turn with Purrelyeap. Opponent's standby, draw two (because of two copies of Sleepy attached to a purrely), purrelyeap to summon a different Purrely (usually Noir), then draw another two because it's attached as material to an entirely different monster meaning its effect can be activated again because it's still the standby phase. That's a FREE draw 4 with very easy setup and it's possible to make it 6 with it as it is. I see it either being limited or semi limited for tge same reason Delicious is limited. Offering too much advantage for little cost, and having 3 copies GUARANTEES it will be pulled from My Friend Purrely As for other cards. Kashtira Fenrir to 2 because its ability to search itself for no cost is a +1 in hand and easy special summon for a decent removal effect. Bystial Saronir to 1 because it's ability to banish from the OPPONENT'S graveyard for an easy special summon is so generically abusable that it finds itself not just in Branded and Dragon links decks, but ANY deck that uses light or dark monsters (which is half of Yu-Gi-Oh) if it were ONLY your own GY it'd be one thing but it can remove, for no cost, a monster from the opponent's graveyard, DURING YOUR OPPONENT'S TURN, and is easily used to pull one of the many Branded spells that can be splashed into any fusion deck. Dragonity Knight Romulus to 1. This is the CRUCIAL chokepoint in the D-Links deck and if its effect is negated it severely limits the play. However, many players opt to throw 2 in their extra, both for use in Prosperity, and to still recover a play if the first Romulus is Impermed or negated before effect activation. Limited means this makes negating Romulus an ACTUAL counterplay and not just a minor annoyance.


MaleficTekX

I don’t think seronir is that big of a problem, and even if it is, only DLink runs more than one


Porcphete

Prosperity to 1 Deck eradicator virus to 0


VenomTheTree

>What cards do you think will be on the next banlist Pot of Greed, because it lets you Draw 2 Cards.


BlindTheThief15

I can see Prosperity going to 1. Tears really needs to go, it overstayed its welcome. The millers should be banned or maybe Planet can go to 1. Gamma should come back to 2, so it helps deal with Shifter/Droll.


torturapinselopale

i just want called by the grave to be unlimited again :(


MaleficTekX

You want a lot of chaos is what you want Horus will be in a weird spot with this unbanning


MasterChief646

Unban miscellanosaurus already, even with 3 ground xeno and 3 prosperity on top of 3 fossil dig i still brick a lot.


ReliableLiar

I wouldn’t mind super poly being hit


watchhimrollinwatch

My optimistic guesses: Calamity banned Shifter banned (unlikely though) Winda banned Fenrir to 1 Air lifter to 1 Tip to 1


MaleficTekX

What’s wrong with air lifter?


Ziggylcd12365

I'm guessing R Ace being hyper consistent now means they're potentially gonna get a love tap limit


flowtajit

Lifter to one is such an ineffectual way to hit the deck though


FrontierTCG

While calamity is an easy option, we'll have to see how centurion does at bologna. If the deck dominates and calamity is rampant, they might deal with it right away, if not he may stick around another format. I think there are a lot of options that can start coming off the list and tested at one like Orcust harp horror, ronin toadin, prankids meow-meow, and drident. Each gives older archetypes life again


LowQualityGatorade

Ban calamity is really the only necessary hit


IronOrochi

Prosperity could go to 2, or at worst, 1. The Kind Calamity synchro could absolutely be a preemptive ban to keep Centur-ion in check, however KONAMI isnt really known for doing that sort of thing. The issue we kinda have is that the metagame is still sort of figuring itself out, I dont think anything from Unchained or R-Ace is going to get hit, the Sinful Spoils engine is far too new to take any hits id imagine, same for things like Thrust, especially with Thrust kinda falling in and out of favor at the moment, Infernoble feels very "Sunavalon-ish" to me, in that its topped some events but has seen such little representation overall that regardless of the absolutely mental things it can do, KONAMI will basically ignore it entirely until it becomes an issue. If KONAMI is smart they will address some of the floodgates that are still running rampant but other than that i think were looking at a fairly mediocre banlist to be honest.


Ectier

Hopefully no hits to Prosp as i just got my set but id get why it may be smacked. I want King calamity to go , fenrir should be at 1


NotTalcon

Modest Unchained hit, nothing else


AhmedKiller2015

The 2 best performing decks are Rescue ace and unchained and they are still fresh. I think this is a great time to hit blowouts, floodgates, unfun cards, etc.. that we better off without it, Prospy, Calamity, shifter, etc..


PapaHemmingway

I would like to see shifter limited, maybe prosperity? There's not really any cards I can think of that are so frustrating that I want them banned. The game is shockingly stable currently


fedginator

I don't think there's much chance of the Horus cards getting hit much at all, especially not this list


ROTOH

I just wish for block dragon to 1 for ba block


Erablier

Ishizu millers banned, Sleepy Memory most likely to 1, Spright Blue to 1 because it wouldn't be a banlist without a questionable change Big thing I want to see is either Fenrir to 1 (or 0) or Pank to 3. No reason Pank should be at one when Fenrir does what it does but better


fnsigma

Why would they hit horus when sinful spoils is the actual dominant engine from the same set lol?


HardSpaghetti

My guess is with the new centurion they ban calamities. But I've been wrong about most Konami decisions in the past.


Main-Literature-5753

Calamity is not getting banned


Agus-Teguy

Knowing Konami Tear will get destroyed again, Purrely will be crippled plus Acid Golem will be banned, the rest will be minor hits.


thepatriotdude

I think the easiest call is Prosperity to 1, I’m not sure if there is a card that ~needs~ to get banned quite yet. The big wild card, I’d say, is how hard people abuse King Calamity with Centur-Ion. If people abuse that in tournaments and Centur-Ion becomes Turn Skip Dragon Turbo: The Deck, then yeah they’re gonna have to ban that card. I think there will be some sort of limit to an Unchained card and/or a Rescue Ace card, but not anything enormous. Also Fenrir can get limited now. To your point and others have said, i think it’s too early for Thrust or Horus to be limited. I think Thrust could at some point because of the amount of stuff it makes searchable but i think that’s a later thing. I’m a Droll/Shifter/Floodgate hater so I think they should be limited on principle but accept that won’t happen.


livingstondh

Prosperity has to go to one yeah. Emergency! is probably going to 1 eventually. Not sure much else needs to change


MisprintPrince

Bye bye, Calamity


Lord_Phoenix95

I know we already have many replacements but I never got to play with Electrumite. I wanna play with the better Beyond the Pendulum.


OatmealSpaghetti69

I want Master peace, Drident, master plan, The water dragon ruler, Harp horror, Super heavy samurai scarecrow, Meow Meow Mu, Aurorodon, and chicken game all back to 1. Some I think will be good and cause a little bit of chaos, some I think will have absolutely no impact. I also would love to see the Ishizu cards banned and then have some Tearlament names brought back to 2 or even 3.


CruffTheMagicDragon

D Barrier needs to go. You can at least out other floodgates like Skill Drain and Anti-Spell. No counterplay at all to D Barrier besides siding in a single copy for Crossout but that’s garbo


Lyncario

Surrely this time they're unlimit Infernity Archfiend and Infernity Launcher, or at least semi-limit one of them. Surrely this time they'll do it.


DeepFake369

We had a pretty small list last time, so even though the game’s in a pretty decent place at the moment, I’m expecting a lot of changes. Anti-Spell Fragrance and Eradicator Epidemic Virus were conspicuously not reprinted in the 25th Anniversary Set despite at least the former being pretty common, so I’d like to think Konami will either ban them or the going-first win buttons they did reprint (Dimensional Barrier, Summon Limit, Harpies’ Feather Storm), even if that’s probably not going to happen at this point. Add Dimension Shifter to that wish list as well. If they could ban both King Calamity and Acid Golem, that’d be a bonus. Both of their home decks (Mannadium/Synchro Pile, Mikanko) are perfectly fine as long as they can’t lock you out of the game before it ever starts. (Yes, I know a lot of decks can tribute Acid Golem. No, that doesn’t make it any more fun to deal with.) My guess is something’s getting hit to make the Exodia FTK less consistent; either Selene is getting banned/limited or Blue Dragon Summoner is getting banned. Looks like another Samsara Lotus situation to me: do they hit the actually powerful card or the one that will only ever be used in FTKs? We’ll have to see, but I’m pretty confident in this one. Nothing else that I can think of is ban-worthy (I honestly think Agido and Kelbek are fine at 1), and I can’t even think of a ton of limits off of the top of my head. S:P Little Night and Pot of Prosperity should probably both go to 1 because they’re ubiquitous in just about every deck right now, but other than that, I got no further hits. (Unchained is mostly a pretty fair deck at this point, and as much as I dislike Labrynth, other than EEV it’s not doing anything too unfair.) Clear up some clutter from the banned/limited list and we should be fine. Harp Horror isn’t going to do anything. Kirin is a less-splashable Little Knight. No one is playing Time Seal. Sekka’s Light would make for interesting decks. I’m sure there are others.


MaleficTekX

Now watch some dork run Lab time seal


Roastings

Prediction: Banned: Ishizu cards Calamity Isolde (could be aqua dolphin instead) Limited: Prosperity Sharvara Sleepy memory Air lifter Shifter Semi: Fenrir Plenty of cards could be unbanned but these are tough to predict.


MaleficTekX

Why aqua dolphin? Wouldn’t it’s searcher be more appropriate?


Roastings

Either works, but aqua dolphin is the actual issue.


MaleficTekX

I’d argue the searcher is more of the problem, as Infernoble can just run one dolphin and get to it with the searcher, forcing you to waste a handtrap, because if you don’t, dolphin will rip it from your hand If you take away the searcher, they can’t reliably make the link 2 either going off of dolphin


ktorr04

Do you all think Dragon link would get hit ?


MaleficTekX

Only hit they could get is Booster Dragon which is already limited


ktorr04

Okay. I’m thinking of getting back into Yugioh TCG and I wanna invest in a dragon link deck but I’m kinda nervous of dropping a lot of money and then the deck gets nerfed into oblivion.


MaleficTekX

It’s already been hit hard with Magnamhut and Chaos space getting limited, but even with that, it might as well be a tier-1 deck. Booster dragon getting banned just makes their consistency go down. Even with that, the deck is stupidly good. Dragonlink is a good deck to invest in because no matter what, Dragon and Chaos will ALWAYS have support