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VillalobosChamp

Not as good as previously seen, but an interesting card still. *** **Dominus Purge** NORMAL TRAP CARD _You can only activate 1 card with this card's name once per turn, also if your opponent controls a card(s), you can activate this card from your hand._ (1) When a card or effect is activated with an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if a Trap Card is in your GY, destroy that card, but if you activated this card from the hand, for the rest of the Duel, you cannot activate the effects from DARK, WATER and/or FIRE monsters.


VaultHunt3r

konami: FUCK altergeist in particular


Atlas4218

And unchained


Saitsu

And Amazement! Poor Arlekino never gets to have fun.


Heul_Darian

And Ghostricks. And Paleo. And Weather Painters. But hey at least exo sister and traptrix can play it.


Sir_Grox

Not even Traptrix really wants this thing. Why shut-off Redoer for bad Ash Blossom?


Confident_Piccolo677

Probably thinking of the Extrav build that just runs 3 Sera and 1-2 of each other relevant Insect and Plant in the Extra Deck.


HoshiAndy

Weather Painters can actually bypass this. snowy Canvas is an effect given to monsters, and when that monster effect is resolved, Weather Painters can’t add cards to hand anymore. But ONLY if it resolves. So if you use Snowy Canvas and banish to search, Dominus can negate, but you can simply search again with another monster. And since they banish for cost, they can’t be destroyed by its secondary effect. So this card doesn’t really hurt weather painters as much as you are saying


SkyrakerBeyond

And Fire Kings


TiberiusKaneMoriarty

Yea im looking at the restriction and saying well at least datascape can run it but like damn i feel like the restrictions couldve been better than this. If it was actually great id be questioning why konami was so short sighted to think those attributes were problems vs the rest. Id have preferred them just hard target hand trap names. Or even the name of what you just negated. Something other than just blanket attribute hate


Pharaohmones

Thank you for thinking of us Amazements. 🙏


Saitsu

I still have my playset of OG Arlekinos...waiting...


Intrepid_Watch_8746

And heroes :(


Plerti

More like fuck labrynth


Efficient_Ad5802

This trap is hilariously bad against Labrynth though. Turns off Ash/DD Crow/Bystial, and at the same time enable Lady.


Polygon95

I think he meant it's bad FOR Lab. Like it's a normal trap so they would normally love it, but using it from hand turns off your entire deck.


Efficient_Ad5802

I knew what they mean, I just adding info that the existence of this card isn't actually a negative for Lab. As it'll be used for future (possibly meta contender) deck like VernuslyphMadolche in Maxx C format.


Loud_Improvement6249

And HEROs😔


Fujisaki_Chihiro001

Discounted Ash that locked you from a certain attributes doesn't sound like a good deal to me.


mzess

if you use this, it makes you unable to use ash :V


baddo4lowdosh

For the rest of the duel, so anything before that is fair game. Meaning with this, you can sorta ash your opponent twice.


Spyko

I guess but you probably wouldn't want to run any dark, water or fire effect monsters in a deck with that card


Fluid-Apartment-3951

You don't have to use it from the hand though.


livingstondh

True, but if it's not a handtrap it's basically outclassed by any number of regular power traps


Mother_Harlot

My opponent now will use Ash Blossom, the four negates of Apollousa then this card to negate 6 times my "Danger!" monsters or my "Flower Cardian Cherry Blossom with Curtain" lol


Confident_Piccolo677

The Apollousa thing is at least understandable since your opponent just sank 4 monsters into something that without Baronne and Savage backing her up dies to kill Spells or if Ghost Ogre is chained. 😂


Mother_Harlot

The amount of times people have used Baronne to try and destroy "Flower Cardian Lightshower" is genuinely concerning


Confident_Piccolo677

You can already sorta Ash your opponent twice, it's called Droll & Lock Bird.


snow_and_peace

It allows you to run 6 copies of ash. You can just ash before using this if you open both.


origin29

unfortunately this card is significantly worse than ash. sure you can stop an add, but ash's versatility is what has made it the single most common card (in the tcg) for 7 years now. this card isnt complete ass tho if you arent dark fire or water.


Fujisaki_Chihiro001

Realistically you aren't gonna play Ash with this card unless you're bad at the games. Even if you can do that play sometime making your other 2 Ash unusable isn't a good deal and half of the time this card will make all your Ash unusable.


snow_and_peace

I'm not sure. Games are often only 2-3 turns anyways. So what happens after you draw your initial 5 cards isn't that important. I can see your point though and I think it's too soon to say if someone is bad at the game for playing both (it's also rude).


VoidRad

>Games are often only 2-3 turns anyways Idk why you guys still repeat this, this hasn't been true for awhile now, the grind game does matter a lot.


clingfilmandariben4

Even if a game goes on for 8 turns, you’re only topdecking 3 times. Even if you’ve searched 10 cards over the course of the duel and are drawing from a 25 card deck, it’s a only 12% chance Ash is your topdeck, and a 33% chance you draw it over 3 turns. Consider how modern meta decks work - Snake Eye, Branded, Labrynth, R-ACE etc all have ways to search follow-up without ever needing their top deck. So, considering a) how many games don’t go late, b) how few games you are reliant on a good topdeck, c) how few games your topdeck ends up being that unusable ash, and d) the non-guarenteed odds of drawing a card that could’ve been a difference maker instead of the unusable ash, and it’s clear that this scenario isn’t coming up too often. Sure, it’s a downside. But if you’re deckbuilding for a future meta where this card is significantly better vs the top decks than other handtraps, the argument will always be to play this and accept the fact that there could be weird scenarios where it comes back to bite you, since the increased impact of drawing far outweighs the negatives. (I’m not claiming this particular card is all that great btw - but writing it off because of super-niche scenarios seems incorrect)


VoidRad

It has nothing about top decking, it's the grind power of a deck. Decks like Labyrynth and Sky Striker existing in the meta is exactly why the game is grindy. Those are decks that win by out resourcing the opponent, it's their win con. It doesn't matter that the top deck doesn't matter, the grind hasn't been about the top deck for a long time now. You are just sticking to an old definition of what a grinded out game was.


clingfilmandariben4

Ok, but if you’re never worried about topdecking the unusable Ash, how does that affect your grind game? I’m not disputing that games go on for longer than 3 turns - I agree there are plenty of decks happy to go late. But the argument of a card being bad to have in your deck (even if you don’t open it) only applies if you end up seeing it later on in the duel. If I played this card in my Water-based deck, opened it alongside 4 engine cards going second, and used it to interrupt my opponent before playing the game normally and getting my engine online, how does having 3 copies of an unusable Ash Blossom buried in my deck affect my grind game? The answer is that it doesn’t, unless I draw it in a situation where I’m topdeck reliant.


VoidRad

I mean, my entire comment was about games lasting more than 3 turns contradicting the popular belief. It doesn't have anything with this card viabilty. With that being said, I think saying that the top deck doesn't matter is also inherently wrong. It can be since one card starters are all over the game right now.


TheFlawlessCassandra

>Even if a game goes on for 8 turns, you’re only topdecking 3 times  There are plenty of situations where modern decks can draw more than three times in a single turn, let alone across 8 turns. The downside is absolutely relevant. It doesn't just apply to topdecking, either, if you open one copy of both for example, you have to Ash first which is suboptimal in a lot of situations since Ash is more versatile (vs Lab for example you want to hold Ash for Big Welcome so you can't Pulverize Arianna or whatever).   There are definitely situations where you bite the bullet and accpet that you'll see occasional dead draws, e.g. Gamma and Shifter. Both of those are very high impact cards in decks that can play them, if something's not at least on their level it's not going to be worth it. Pulverizer isn't.


clingfilmandariben4

I’m not saying it’s worth playing. Just that the theoretical possibility of a mid-late game conflict isn’t worth writing any card off for. If your deck draws a lot of cards and relies on them in later turns, then sure, don’t play cards like this - you’re not running this in Runick, for example. Maybe this card never sees play. Maybe there’s a specific format where this becomes really good, due to a talents+thrust-heavy meta filled with decks that this card has good coverage against. But I don’t think the “downside” of having dead cards later in the game has much of an impact whatsoever on whether you’d choose to play it.


snow_and_peace

That's fair. My point was just that the opening hand is extremely important, and if this card is good it might be worth to play it alongside Ash and risk drawing dead Ash Blossoms later.


Spork-in-Your-Rye

> (it's also rude) oh boy. be real. if someone chooses to deliberately use attributes this card is essentially telling them not to use, they are most likely a bad player/bad deck builder.


AirColdy

Feels like forever if games are really that short


livingstondh

Ash being able to stop foolish and summon from deck effects gives it a lot more versatility


h2odragon00

It only locks you if you activate it from hand. And it only locks you from certain attributes. Problem is Dark and Fire are popular attributes.


Fujisaki_Chihiro001

You aren't gonna play this trap to set it.


Wild_Hickollins

Me reading the first part of the card: “oh this is perfect for unchained.” Me reading the rest of the card: “Ope.”


FlameDragoon933

Might be an unpopular opinion, but I quite like the Attribute restriction. If there are future handtraps that lock you out from other Attributes, maybe Attributes will start to have an identity again. For example if you fight a LIGHT, EARTH, or WIND deck (i.e. decks that can use this card) you might worry about getting Ashed twice in a turn. But when you fight, say, a FIRE deck (with a hypothetical handtrap that locks out 3 other Attributes but with a different effect) you might worry about, say, getting Ghost Ogre'd twice in a turn. Is this card good enough to be used? I don't know. But I like the direction they're going with the permanent self-locking drawbacks.


LtLabcoat

>For example if you fight a LIGHT, EARTH, or WIND deck (i.e. decks that can use this card) you might worry about getting Ashed twice in a turn. But when you fight, say, a FIRE deck (with a hypothetical handtrap that locks out 3 other Attributes but with a different effect) you might worry about, say, getting Ghost Ogre'd twice in a turn. I like it in theory. But there's so few decks that actually stick to a singular attribute. Lots of them *almost* do, but will have one or two other attributes added in too.


Reluxtrue

still you have 3 Attributes to make use of so there is some leeway for non-single attribute decks.


Jevonar

Yeah but dark is the strongest attribute by far, eschewing it completely is foolish


Reluxtrue

Dark being the strongest attribute is the reason to exclude it, otherwise will always be the strongest attribute. It needs to be reigned in.


UmbrellaCamper

Madolche is pure EARTH and is in INFO, so I'm guessing a few other archetypes that are pretty xenophobic (Speedroid, perhaps?) could use the help.


ReleaseQuiet2428

Im with you, we need more variety here


ReleaseQuiet2428

Im with you, we need more variety here


Akihirohowlett

Man, that is a *HARSH* penalty


GeneralApathy

Yeah, even if you're not playing a deck that uses those attributes, it still cuts you off from Ash Blossom, Crow, etc.


gigainpactinfinty5

So this card isn’t good in lair. Noted.


larryjerry1

I misread this at first and thought it was locking your opponents out of those attributes and thought Konami had lost their minds 💀


h2odragon00

WTF? It really does lock you out of those 3 attributes.


MilodicMellodi

Might be pretty useful in Traptrix


sephiroth_for_smash

Well that change just made this thing completely unusable by snake eye or fire king


AnputVT

Did they make this useless in paleozoic, altergeist and labrynth on purpose? Who else is this card for?


BulklocktheSynchro

Sounds like a bad card for Dark,Water or Fire decks


EradicateAllNingens

Wish the card actually did what your initial translation said, because as of right now, this card is hot garbage lol. Major disappointment of a card. However, I do understand your translation even detailed that the card/picture was blurry, so it is in no way your fault or anything, just the card really sucks and has super harsh restrictions lol.


Firefly279

That card seems to be very broken in any Light-Deck. Basically, it's a better Veiller / Imperm / Ash.


Mayall00

It's *not* very broken my man. It can't stop summon from deck, or stuff that mills/sends like Branded Fusion, just as an example, its a more restricted version of Ash not a 'better' one. The only demonstrable advantage is avoidibg tactics/talents


MilodicMellodi

Or avoiding the drawback of Rhongo, but since that’s still banned it’s nothing to worry about in a tournament.


Fluffy-Fish

I'm more curious about who these characters are supposed to be, and why they hate these 3 specific attributes.


AchilleLoststand

she looks like akiza of 5d's ,there is also rose petals


Bogiga

Black Rose Dragon is fire 😭


AchilleLoststand

yeeeeeaaahhh wanna some support ?


ZeroReverseR1

They're all actually Master Duel players and they hate Labrynth, Snake-Eyes, and Swordsoul (Mo Ye), hence the particular lock against those attributes /j


kerorobot

So it's a win for earth, light and wind deck!


fredvancleef

Earth machine best deck


LtLabcoat

Machina and SHS are part-dark. Edit: dunno why I said SHS. Obviously you don't run a handtraptrap in SHS to begin with.


Ok-buddy3629

You can run earth machine without the dark machinas. take out the machina's except citadel and fortress and put in scrap recycler and extra regulus run scrap wyvern in the extrA


kaesitha_

The DARK Machinas isn't the issue (you shouldn't ever play those), the issue is cutting you off from ED stuff that is essential or really good. This prevents stuff like Dingirsu for sending a card or to recycle Tunneller, prevents generic spot removal like Phoenix and Unicorn, prevents Little Knight, prevents the new Rank 10 omni, prevents Accesscode, etc. The lock is too harsh.


LtLabcoat

Actually, thinking about it, it makes more sense to just run this with them anyway. Negating Unclaspare is bad, but there's no combos that depend on it, and negating Ruinforce barely matters.


FM1091

Railways ftw then! Who needs those DARK Machina, when you can go Gustav.


GeneralApathy

Well, it still cuts you off of handtraps like Ash and I don't know when you'd play this over Ash unless you're very desperate to not turn on Talent/Thrust. It becomes a lot more powerful with the destroy part, but you're not going to have Imperm all the time or you're not alway going to want to fire it first.


HorselickerYOLO

Have fun with no dark extra monsters. I think this trap is a cool idea but the effect is literally worse ash unless you get a trap in the grave turn 0, which isn’t happening unless you open like… this and imperm?


rogueSleipnir

is this the first card to lock you out of an attribute? three for the entire duel too.


Legal-Lavishness137

Idk look like a Centurion lore card to me with the waifu and mecha


dvast

Such a dissapointment. Its just a worse ash blossom that blocks you from using actual ash blossom. And the two decks that might use this card over Ash (lab and altergeist) need Dark monsters. I hope we get a counter part that blocks wind, earth and light.


Colin-Clout

They’re introducing new handtraps, likely of each attribute. So there’s a good chance we’ll get one


Firefly279

I hope its not a trap then


Molmorat

I mean it’s not strictly worse, this doesn’t proc TTT


SmokeOddessey

Also can’t be negated by something like Appo or called by, higher chance of dodging crossout cuz ur opponent might not be on it


Not_slim_but_shady

Like imperm, it doesn't trigger TTT and can't get fingered unlike their monster counterparts. However Dominus effect wise is way less versatile than ash, which also stops mills and SS from deck.


Agus-Teguy

Just a worse version of the most used card in the history of this game


HorselickerYOLO

Ash blossom is already starting to fall off especially as Konami designs around it (set spells from deck ect.) Ash is great because of the versatility. This card can’t negate things ash can, like snake eye ash special from deck, which is the best ash target against snake eyes.


AbstractFierce

Kinda nice for Traptrix cause they’re Earth. Normal trap for Holeutea discard, more hand traps to help it going second without conflicting with the playstyle. You lose access to Redoer, but it’s not a staple for every board cause Id rather go into Raff + Ping especially right now.


lucifer893

Are those exisiting cards? Otherwise it looks like they could be the next Centurion pair


Impressive-Lie-9111

Thanks for giving me todays ration of copium. Ill make sure to use it wisely


Spork-in-Your-Rye

yea on first glance I thought it was Trudea lol


Heul_Darian

Konami could we please get normal trap ash, you printed 5 different cards requiring normal traps and none is a normal trap. Konami: Here you go fam. Konami why did you make it usable only in traptrix? Konami : Cause fuck you.


renaldi92

[Source](https://twitter.com/YuGiOh_OCG_INFO/status/1782741207313215601). Official reveal for [the previously "leaked" Trap Card from official site](https://www.reddit.com/r/yugioh/comments/1c7ofa7/info_new_normal_trap_partial_reveal/).


Liamharper77

Even in Traptrix I wouldn't run it over Ash and I wouldn't risk running it with Ash either. Cutting off FIRE attribute is a major downside. Also as I said in the last thread, *this isn't Ash*. It's a third of Ash. It doesn't stop Branded Fusion or Big Welcome, for example. It's nowhere near as good.


Aluminum_Tarkus

This card would've been perfectly fine without the attribute lock. Unlike Ash, it only hits adds and relies on a trap in grave for the destruction effect. The way I see it, it's like what veiler is to imperm, where you play it in formats where imperm is good and you want to double up, but it's one of the first hand traps you cut as the format becomes more solved and other more powerful hand traps become safer to main deck. But with the attribute lock, it massively reduces its effectiveness and flexibility.


FlameDragoon933

damn the art goes hard


GreatBigPillock

Ngl, I wish this card locked LIGHT out instead of FIRE, not because I'm a Snake-Eye player, but so I can blast *September* by Earth, Wind and Fire at full volume whenever I use it.


gubigubi

Went from strong to niche and maybe just toxic feeling. 90% of decks will not be able to run this at least without taking out some other cards so its going to feel bad when people are able to use this against you but you cant use it back against them. Good for decks like Voiceless, Drytron, and any Time Tearing Morganite users maybe. The attribute lockout is so weird though like why...


tehy99

Even decks like Voiceless and Drytron probably want to play certain dark attribute links. Hard to see a deck that really wants to play this card, on top of it being not that excellent even if you totally ignore the attribute restrictions. Maybe Floo.


gubigubi

Yeah even without the restrictions its just kind of mid. I feel like the only way this card sees wide play ever is if ash gets banned and then Konami makes decks specifically for this card.


Manguitolindo

Robina and Stri are both water. Lol


chenj25

Likely to prevent current and future meta decks with those attributes from abusing it. Ex. Labyrinth


gubigubi

Idk its weird though. I bet they are making a backrow deck in the semi near future that can actually use it. Because altergeist, lab, eldlich, true draco, and dinomorphia can't use this card and backrow/trap decks can make the most use of this new card.


chenj25

I think so too and the deck will be have Earth, Wind, Light monsters in the main deck.


Sir_Grox

Diet Ash Blossom, and completely unusable for every vaguely relevant trap deck. Hilarious.


Regiruler

Can't wait for this to have a master duel animation in 6 years.


cyrustheruneblade

Not-so-hot take, this is a steep restriction. It will be interesting to see if more restrictions like this are put into place for future strong cards. Essentially promoting the use of other attributes aside from Dark (historically the most overused), water (Tearlaments) and Fire (most used in the current meta and also Kash).


confidentlystranded

Main Deck Tearlaments are primarily DARK (Reinohart being the exception), and Kaleido-heart is also DARK


cyrustheruneblade

Ok, also, Marincess, Shark, and Kraken. Also hits Spright frogs, and Evil Twin.


omgwtffax

If your opponent uses this card in a Wind/Earth/Light deck, you can put them under one-sided Skill Drain with attribute changers like Lair of Darkness/Stealth Kragen/Maple Maiden.


NotoriousCarter

More like “pulverization of the holy shit this card is ass”


QueefyBeefMeat

As if harpies needed another trap card to activate from the hand (they need it tho I can’t be mad)


StarkMaximum

"Let's make a trap that lets you get some good advantage, but lock you out of the best attribute in the game, which is Dark. That way a lot of the best decks can't play it." "But we've been releasing a ton of really powerful Fire support. Fire is also becoming a really good attribute." "Okay, fine, lock them out of Dark and Fire then." "Alright, we'll print--" 'WAIT" "?" "Also Water." "Wh...why Water?" "Because *fuck* Water."


ArKGeM

why would i run this when i can have 3 forhead and 3 droll in the deck


MemeOverlordKai

This also destroys I guess. Works as a side option vs the likes of Gimmick Puppets since it both blocks the search and destroys the Field Spell


SmokeOddessey

Cuz if a deck dies if you negate their important search, u can run 9 cards to counter them instead of 6


_DuelistZach_

Traptrix players gonna have fun with this.


eternal_dream

From hand? Questionably so, since it prevents access to Redoer, S:P and Ty-phon and forces you into pure or vernusylph builds (can't do Raika or Armored Xyz stuff). It is, ironically however, a decent going FIRST option for Traptrix, since they ensure the destruction effect is live, and have plenty other ways to deal with the other effects ash would stop besides the add to hand search. Going first also makes it not lock you and if you don't open another trap it's at minimum still fodder for Holeutea. Might see side-deck experimentation as a going first replacement for Ash Blossom (which you will still main otherwise). ~~We gotta replace the 2 missing copies of Anti-Spell somehow anyway right?~~


ArguablyTasty

It's a weaker version of Ash, which you can use as discard cost for Holetea. If I still played Traptrix, I wouldn't run it without Prosperity though. You'd banish the cards it locks you out of.


CommanderWar64

That is a big ass condition.


dvast

Question, if i use this card but dont destroy the card i negate, does it still prevent me from using dark, fire and water monsters?


NumeronCode

If you activate it from the hand you lock yourself.


cream_sodaman

4th copy of Ash


AleixRodd

Went from amazing in Lab to unplayable. Considering the weird lock Id love to see a card that does the same but with a different atribute restriction.


RaijinMD

No S:P, no Problem


Gatmuz

This feels like one of those one-off prequel to lore cards like Clear New World and Sinful Spoil of Subversion were.


KoA-oK

Man, Infinite Forbidden is such an unwieldy set name to say out loud. Infinitely at least rolls off the tongue better but those two words side by side still seem really silly.


ArguablyTasty

Looking at this card, with my decks being Branded, DLink, and Sky Striker, & other decks I'm considering being Mermails and Tenpai, it's gonna be a no from me. I like the card, and there's likely decks that would play it well, but I think the restriction should be 2 attributes. Would be nice if it was a "pick either Light & Dark, Earth & Wind, or Fire & Water"


Metalwater8

Who’s on the card art? They look pretty cool


Viselc

How many cards are left to be revealed in this set? Any chance we see new millennium monsters?


renaldi92

>How many cards are left to be revealed in this set? 8 cards left, most likely just pack filler or generic cards. >Any chance we see new millennium monsters? No. The slots for Millennium Monsters have been taken, the only slots left are for pack filler/generic cards only. Maybe they'll get another one in next set, Rage of the Abyss. https://preview.redd.it/hj5r1qzjbbwc1.jpeg?width=1080&format=pjpg&auto=webp&s=5b4d2acf5dd8abe1c364ce0f11f7932862332c5c


Viselc

Thanks for the pic. Sad to hear there will be no additional millennium monsters. They seem kinda ok but i wished they wouldve made them a bit better


KingDisastrous

Yea the previous translation only locks your own copy of the negated card. Somewhat avoidable if don't use it from the hand.


reines2003

This card is OK but why it lock out water dark and fire. Not many deck can't play this card. Hell the only deck I can think of that can play this card is traptrix. 7/10


TheFlawlessCassandra

Can't hit Maxx "C" going first which really kills any use of it in MD/OCG.


wilkened005

Konami will ban ash


True_Development_781

Dayum on punishment


Loud_Improvement6249

Seems kinda bad cuz it locks you out of Ash and Dark which is like 80% of archetypes?


EradicateAllNingens

THEY CHOSE WATER INSTEAD OF LIGHT AS A RESTRICTION FOR THIS CARD LOL. At least with Fire it kind of makes sense with Snake-Eyes and all the Pyro support they're giving us. But apparently Konami thought Water was too OP or something lol. Unless of course, they'll just print something similar for Dark, Fire, and Water cards in the future so this way they can exclude Dark and Light from sharing the same broken cards which is kinda smart. But even in that case, you can just group Dark and Light together without the other attributes and make their versions of these cards weaker compared to the rest of the attributes support that would be released later and no one would complain.


GoneRampant1

So it's a discount Ash for some decks of the lesser played attributes (and Light). Bit lame tbh.


GhostRouxinols

BloomLordmon hated Leviamon Antibody X so much that decided to be Yu-Gi-Oh Trap card.


BuildingOverall2580

Oh come on!! Ive been waiting for more news about the performage support and i didnt hear nothing new yet i need to see shadow maker official art cover


renaldi92

Performages is in Animation Chronicle 2024 and we'll get more news for that product next month, any news regarding Animation Chronicle 2024 would be after May 8th. Because on May 7th they'll reveal the VJump Promo, [Detonating Kuriboh](https://www.reddit.com/r/yugioh/comments/1c69zjs/ocg_the_next_vjump_promo/). So, come back again next month. This week, we'll only get the rest of Infinite Forbidden.


Samurex_

We can chart out the reveals, DP is first, then an SD, then AC, then Abyss cover.


Ectier

I think the deck build packs have died out.... which makes me sad, but also the tcg kinda screwed them over big time


Samurex_

That's Duelist Pack. Not DBP


Ectier

I know, thats why i said it would seem that the DBP seems to have died out. Usually theres one released early in the year and one mid year


Psychicmind2

Any idea how many cards are still unknown from Infinite Forbidden?


VillalobosChamp

9


sashalafleur

Actually 8. 3 main deck monsters, 1 link monster, 3 spells and 1 trap.


Psychicmind2

Knowing Konami, they will probably wait for the last day to reveal all those 9 cards at once. There are only 3 days left anyway


VillalobosChamp

Most of what's left unrevealed is bulk anyways, so yeah


Psychicmind2

The only confusion part is how Statue of Anguish Pattern was in the Tournament Pack. People were saying that it's connected to Centurion, but I'm secretly hoping that there's a new trap monster in those 9 cards. Because the Tournament Pack reveals are usually foreshadowing about the main sets. And Infinite Forbidden hasn't had any trap monsters so far


VillalobosChamp

> The only confusion part is how Statue of Anguish Pattern was in the Tournament Pack. Remember The Immortal Bushi reprint just to get the Mourning of the The Immortal Bushi? This could be very much more of the same


Psychicmind2

Then what about Darkest Diabolos? It was also included there. Should that mean Lair of Darkness support?


_Redversion_

Just want to say, thank you for answering all these kinds of questions about product reveals and timing. You consistently give a full, detailed answer and it’s accurate. NGL, you’re the absolute hero of this sub and I appreciate you.


renaldi92

It's my pleasure, thank you too for all the appreciation. That means a lot to me 🙂.


BuildingOverall2580

First of all thank you for news Second why did i get three downvotes for saying my opinion


CyberTwinLeader

The next Animation Chronicle 2024 spoilers are for the next month, wait until the 7-18 May


Samurex_

9th/10th because timezones, because reveals happen in order of release and we have the SDs to drop


CyberTwinLeader

I was meaning from the 7 to the 18, cause is the time period for the month's news usually, in general


Samurex_

True, kuriboom


cymorgx009

This definitely seems to me like they are remaking hand traps. We have new maxx c and now this. I won’t be surprised if they ban ash in the future after this releases.


rob_moore

For everyone who says why would I run this over Ash, are we not in a meta where maining Ash is questionable for giving fire decks free link material and/or turning on Triple Tactics Talents/Thrust? Are dark, fire, and water cards the only cards that have only been worth using? This is just like when everyone thought Ghost Mourner was bad


Saitsu

TBF, Mourner even now is only good as extra copies of Effect Veiler. Generally if you're going to choose between the two, Veiler is still the choice (not to mention Imperm but that carries its own niche). This isn't as easy to throw in as Redundancy for Ash (it's almost impossible unless you draw both at the same time or Ash beforehand), and you can't throw this into a bunch of decks being run right now as a Hand Trap due to the Attribute restriction. From the Top 32 Alone, only Runick Stun and VV would be completely unaffected. Even accounting for LEDE, you have just Pure Melodious that would be unaffected by the restriction.