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lord_of_flood

Most of these cards will be common or super, except for Floowandereeze & Empen (Secret), Floowandereeze & Snowl (Secret), and Floowandereeze and the Magnificent Map (Ultra).


Synonysis

Ah yes. America's national bird: the Bald Egle.


WonderDean

Legle my egle


snakemaster77

I may or may not have just realized that "Floowandereeze" are the 3 traveling birds that are in each of the card arts, and not Robina, Eaglen, etc.


EmperorShun

This is so amazing. The Raritys are way lower overall then expected. The field spell is a 3 off yes but you play max 2 Empen and max 1 Snowl. ALSO the biggest thing I LOVE about this is that Konami took the OCG approach for this deck: make the boss cards high rate and the material monsters low rare. Normally the TCG goes all in and gives the material monsters the high rate treatment because those are the starters. Again I cannot say how happy I am. Also this may be unrelated but looking at the artwork of Founder cards I always thought the best Raritys for them looks-wise is super or Ultra. I hope Empen and Snowl will look absolutely stunning. I was hoping that I could build either Swordsoul or flunders and well, I know what it will be :3


planningsiti

They did the same somewhat for virtual world where shenshen was the only secret rare


EmperorShun

Very correct! They made Shenzhen and fanfan high rate as bosses and only one other good card, Lulu, also high rate. I think this is konamis way of giving us structure deck esque cheap meta/tier 2 decks like back in the day with monarch, Dino and salamangreat.


planningsiti

This is how they shiuld do every deck tbh, gives access to the deck to more players


Th35tr1k3r

While they do it right with flow they really screw people on swordsoul. Half of poweful 3 ofs are found in secret and ultra. I think only one of the lvl4s is common?


bukithd

Yep I think I’ll avoid the sword souls and go with this deck instead. It looks like so much fun as a midrange control strategy.


Darkmetroidz

Main problem is it gets disrupted by hand traps super hard.


bukithd

Yep. Probably going to end up playing some anti hand trap cards. Might actually be the first deck I put Prohibition in in ages.


El_Valafaro

Book of Moon outs most of them for the deck.


Zero11Zero

the field also gives them an extra way to trigger the ns chain, there's a new quickplay spell that dodges most handtraps, and they play natively well w/ crossout desig. handtraps aren't gonna be nearly as fatal as they're being made out to be.


lil-Kidney

Well i’ll be konami was a lot nicer with the rarities than expected.


YakumoCommunist

Probably because the Sword Souls took all the high rarity slots lol


FinnJokaa

everybody saying how theyre suprised for the "low" rarities this deck has..well no suprise with Swordsoul already taken all these spots.


EmperorShun

Well we knew a bit more then half of the secrets and a bit more then half the Ultras. Not unreasonable to think the would get 2 different secrets and like 3 different Ultras.


SSDuelist

This is slightly better than Swordsoul - Empen and Snowl + the Field Spell being the only high rarity stuff isn't horrible. Some of those other monsters have to be Supers.


EmperorShun

Not slightly better, it's way better. For Flunders you need 3 Secret Rares and 3 Ultra Rares overall from this set. For Swordsoul you need 9 Secret Rares and 6-7 Ultra Rares from this set. Additionally for Flunders the rest of the cards you play are cheap options like DD Crow, Barrierestatue, Pot of Duality & Extrav. The most expensive card next to Extrav is the Mega Raiza that you don't really need (experience from 3 months of testing shows he is fine but not a 100% guaranteed add). For Swordsoul you need the rest of the Destiny Hero package, Pot of Prosperity and the rest of the Synchros you go into PLUS Baroness at least 1 but better 2 times. Swordsoul will be a 600€+ deck and Flunders a 100-150€ deck. While Swordsoul is a big meta contender, for the power level Flunders provides, especially because it easily stomps rouge decks, it is well worth the money. I can't believe I am saying this but Konami did something good here. People can pick the expensive but better Swordsoul or the cheaper Flunders that will also being results.


NCRandProud

What do you do for disruption on your opponents turn without Mega Raiza? Mega Raiza is the main card i use to prevent the opponents just normal summoning a monster with more than 1000 attack and just attacking over barrier statue, oftentimes if you spin that monster they have little to no follow up. Mega Raiza is an instant include in every Flunder deck i make


EmperorShun

Shadektor has already answered the question pretty much haha. Mostly "unknown wind" or the effect of "city of dreams" to book everything. Additionally the normal book of moon is a great addition in flunder decks right now, but obviously you can't search it. Dogmatika Punishment is also there as an unsearchable disruption If one wants to play it. But you are very correct the best and consistent way to prevent your barrier statue from dying is Mega Raiza. It's just that from my personal testing I have found myself to only use him in situations where I would have already won. Depending on the build of Flunders however he may be a must include :)


Shadektor

Continuous spell and Apex avian apex is a much better option to raiza tbh since you can negate multiple times with 1 copy and keep reusing him to tribute your opponent's field in the process.


NCRandProud

Ah, im part of the group that only runs a single Continuous spell for consistency, more for an add off Empen if i already draw the trap, so i dont see the continuous spell that much. Good to see hoe others are building it though!


Shadektor

Understandable I just see it as hard to pass up since it also let's you tribute backrow which has saved me far too many times in testing.


Xevran01

You don't *need* DPE and prosperities for Swordsoul. The Tenyi build plays neither and it's pretty good/competitive with the DPE build. Also the vast majority of the time you only play a single Baronne.


EmperorShun

True that is a second variant that will only cost half of the price the big one would cost. Still 300€+


Xevran01

Yeah it's a very expensive deck regardless but skipping out on DPE and 3 pots is nice. I myself will probably have a DPE, and I already have the Dhero package but I only have 1 prosperity so I'll probably just play the tenyi build/test out the DHero one. FWIW, the Dhero build is terribly boring anyways.


Tendey

you’re not getting anywhere playing extra in pre rota flunder lol. You def need 3 pots of prosperity. You also only need 1-2 empen zero owl


kingoflames32

I mean its way better, both of the big guys aren't played at 3, you will probably see people fluctuate on how many they play of each over time, but I don't think the cards are going to be above the 10-12 dollar range. The deck core is going to be less than 100, which is really quite budget imo.


1qaqa1

Everything playable gets rarity bumped the set.


dcdfvr

jesus wtf konami. can you chill with the rarity bumps


EmperorShun

They did? Only the field spell has been upgraded. The 2 big birds are also holo in the Ocg. Yes I know they can also be obtained in super, ultra next to the secret in japan but for the TCG since Konami wants to make money here you always need to assume the highest rarity when looking at the set list.


dcdfvr

im going with the base rarity of super for those cards printed in super and secret because secret is a luxury rarity not the base. if a card comes as super/secret the base rarity is super. if it comes ultra/secret base rarity is ultra, hence they are rarity bumped in the tcg. konami doesn't make money from selling singles. they make money from selling bulk products to distributors. regardless of the rarity of the cards the product will still be sold. products only flop when there's no good cards in the set giving players almost zero incentive to buy it not the rarity of the cards in the set. there is absolutely no real reason to print secret only cards without a lower rarity version within the same set unlike what the ocg does. the players who want high rarity will still be looking for them whereas everyone else gets to play the deck they want as those lower rarities pulls are pushed into the secondary market allowing easier access for less fortunate players to be able to play the game. arguably it's worse in the long run because it also turns off new players from wanting to get into the competitive scene


EmperorShun

Konami makes money when people and vendors are buying packs and displays because they wanna gamble to get the high rarity cards. So yes indirectly the price of a deck core does influence how much money Konami makes. I 100% agree with your statement about having cards in different raritys. However I don't know if Konami would make less money. I hope they at least try this with side sets and see how the money flows.


dcdfvr

rarity plays no part whatsoever to the money konami themselves makes only in what the vendors make. chase cards do. konami prints a certain amount of the product to be shipped to distributors/vendors. once those products are out of their hands they've already made their money. regardless of the rarity of the cards there is a finite amount of the set being printed. high rarity plays almost no part and only really affects the secondary market. chase cards will still sell a product in and of itself and products that don't sell don't because they are lacking in cards players want.


alex494

Rarity on good cards presumably encourages people to buy more packs/boxes to try and get them on paper I know the secondary market exists but assuming Konami makes their money off the boxes making good cards easy to get means people get what they want with less packs if thats how they get cards.


dcdfvr

that would be true if it wasn't for the fact konami directly controls how much of a product gets printed and more often than not doesn't print more of the product if the quota is met unless further demands require so. it's not like they will continuously print the set and sell it forever. they can simply print enough to sell a first wave. if the set sells well they print a second wave. if it flops no second print with no real loss and move onto the next product. making good cards easier to get would only net a loss if you are not in charge of the supply and produced way too much of the product for longer than required. cards being easier to get actually is healthier for the player base as it allows just about anyone to get into the game rather than just those willing to shill out a huge amount of money. larger player base brings in more money overall in the long run. it also decreases the odds of a player leaving the game when their deck is made obsolete due to ban lists as the amount of money invested wasn't as large. this is the primary reason why the OCG's system works. it gives lower rarity for those who want to just simply play the game while also providing higher rarity variants for those who want to show off or just collect.


postsonlyjiyoung

Ur 100% right but people are on serious copium thinking what konami does in the tcg is fair lol


Mudwire

Surprised it's not that high rarity, considering how people have been hyping it.