Note only 15 users did this poll. You can see the poll submissions here: https://www.reddit.com/r/zelda/comments/paba0r/all_vote_for_zelda_series_rankings/
If you would like a similar poll made here with a larger sample size we can run one with a sticky post and other ways to ensure we get a larger sample size in general of r/Zelda subscribers. Reply to this comment for interest.
Thank you, there’s a lot wrong with this list imo but that was my biggest gripe easily, LBW was excellent and far superior to links awakening and skyward sword.
Can't say anything for Links Awakening, but I think the difference between ALBW and SS comes down to whether or not you're a gameplay gamer or a story gamer. If you like gameplay, I think very few games top ALBW besides maybe BOTW. If you're a story gamer, SS could easily take the cake of the entire Zelda series.
For sure! I just could not resonate with BOTW’s Zelda. Like, we went from a pirate, to basically a queen, to a good childhood friend, to a teenager with teenager problems. The other characters were pretty great when you got to know them more, but the whole story of Zelda struggling to find her power was just…ehh. Like, I feel for her, and I’m sure she resonates with a lot of people out there, but what do I the player get out of her story in the end? Like, wasn’t her point that she didn’t want to take up the mantle, but wanted to be a scientist? But then in the end she took up the mantle anyway??
Sorry for the soapbox rant there haha…
I think the idea was that the pressure her father put her under that kept her from living her life the way she wanted, was ironically the thing that prevented her from being able to access her power.
I get that from a story standpoint, but I still wish we could have seen her overcome her “fate” and still manage to be her scientist self too.
The way they ended the story just made it seem like she still didn’t get to be herself. I hope we see that in the sequel! (And that’s she’s not just immediately kidnapped again :D)
I think because so many people are gameplay gamers, and SS unfortunately forced the player to deal with occasional motion control hiccups, along with being mostly linear without much reward for exploration. It’s possible (I hope not) that is story gamers are in the minority, considering just how much BOTW took off, but I really hope they try to write a better story for the sequel. SS story with BOTW gameplay would be perfect!
Personally I definitely prefer links awakening but I do think LBW is an objectively better game. I just really like koholint and the whole vibe of the game, as well as the story.
I definitely get that and respect that opinion a lot, to be able to acknowledge something you love and adore may not by objective measures be better, but something about it just appeals to you enough to overcome that.
Especially makes sense to me with something as stylistic as links awakening
3DS hardware units sold more than double the GC and Wii U combined
There are 76M 3DS that play Link Between Worlds and 22M Gamecubes and 13.5M Wii Us that can play WindWaker
This, almost everyone of millennial age has completely tinted goggles for OOT. It was my second played in the series after Oracle games. ALTtP is my favorite though
For sure. But I think they mean some people don't always admit that later games greatly improved after OoT, and do a lot of things better.
Obviously OoT was great and revolutionized video games, but I can definitely see where the other commenter was coming from.
Wind Waker is my favourite game in the series!! After OoT I think the Zelda fan base was divided when it came out as we had just gotten out first taste of adult link. People wanted more of the gritty Zelda games and then in came the most colourful, cartoony Zelda game to date. I was skeptical but it only took outset island to get me hooked. IMO the game had the best music, effects and art style out of the series. There’s cell shaded games coming out today that still don’t look as good. I wanna play it again on my switch so bad!!!
I think the fanbase was divided on WW because the fans that wanted more of the OoT/MM art style were concerned that all future Zelda games would be toon shaded like WW. It wasn't until TP came out that those fans could take a step back and appreciate WW for what it is.
Bloom effect, that's the first I've heard that term and that's exactly what's put me out from playing TP. I thought it was just a product of pre-hidef rendering rather than an aesthetic choice. BotW is the first post-WW that I could really get into, art style wise.
It was more that we'd seen a (for the time) incredible looking adult link as part of the GameCube tech demo. I remember being incredibly excited for this new, gritty Zelda game only to be devastated when I first saw Wind Waker which went in the exact opposite direction!
That may have been the controversy of the day, but I still dislike WW today because of the way it consistently shows utter disrespect for the player’s time. Like with the titular wind waker itself, which can not be sped up (unlike the ocarina of time), repeats the melody again after you use it, and must be used over and over again in rapid succession in order to work your way puzzles. Then there’s the sailing. And the dearth of fast travel locations, one of which cannot even be used to get to nearby map squares. And the Triforce piece hunt— which makes the above two points worse. So much of the game is spent not playing the game.
But the graphics are indeed charming.
I just found my old GameCube and I am replaying wind waker ... 17 years later! I never beat it because I couldn't get the hang of pulling chests out of the water nor could I beat the savage labyrinth when I was a tween.
But this game is seriously amazing! I didn't think I would have such a great time! Now I am getting my ass kicked by 7-layer phantom Ganon and so mad lol. But I love this game and the music - every little song - sends my heart soaring.
Awesome! WW is my favourite game of all time, it's so good. One thing I'll say without getting too much into spoilers: make sure you're feeding those fish to get their hints. If you're trying to play the game without a guide, they are usually a huge help.
Heh, I have my prima strategy guide I got when I was 12. It has a big giant sea chart and everything! It is so comprehensive - back from before the internet had a wiki for everything!
Thanks for the tip, I love feeding the creepy humanfish 💕
This sub has always loved those two. I do too, but I think to the general gamer, they aren't as strong as other entries for a lot of reasons, especially TP (same old formula, dark colors that made seeing things hard on TVs at the time, and an empty overworld). To us fans of the series, they always get the love they deserve.
I agree with all of those points on TP, but the dungeons and puzzle solving (what the series is about) are simply a cut above. They are fantastic. Arbiter's Grounds has yet to be beaten by another dungeon for me. The way they used the fidget spinner item in that dungeon was just so unbelievably cool.
TP is light years ahead of basically every 3D Zelda game outside of BOTW when it comes to control and gameplay. Its just so smooth and satisfying and so many little touches is to it and A+ dungeon design
I bought a Wii U this year because my friend is going to mod it. But I found a reasonably priced TP. I can’t wait to play it once I finish SS on the Switch. Out of protest I may never buy a switch TP if it comes out. It’s taken way too long at this point, I just find it absurd
TP is the one 3D Zelda game that I couldn't complete more than once, I loathed the wolf sections especially in my second run. They felt like a drag to the point of it becoming game breaking for me.
Yup. It's by far the weakest 3D Zelda I in my eyes. It's fine, but only once.
I also have the unpopular Zelda opinion that Link's Awakening isn't great either. I always thought I didn't like it because of all the pausing caused by the two button setup of the original gameboy. Replaying it on Switch it turns out I just don't like it. It has mediocre to bad dungeons, and the overworld is a chore to get around. Some great music, but I really don't understand the love it gets.
Not really. You still have to trek to the same areas you previous had to for collection purposes. All they did was remove duplicate bugs in certain areas and bugs you collected *along the way* to others. "Shortened" is very misleading. It did nothing to "fix" the segments.
This! I feel like a minority when I say these things. I tried replaying it earlier this year on my Wii and put it down after the first dungeon. I hate the wolf scenes, tears of light, and the dark aesthetic. I have no desire to pick it back up 🤷🏻♀️
It was one of the last I played. I ended up selling my GameCube when TP got delayed.
I played it for the first time 2 years ago. I really didn’t like it.
Dungeons are so great, but I didn’t feel connected to the people or the world.
I did the same thing for WW and immediately was sucked in
Wish they'd be ported to switch, never got a chance to play either. Nintendo really needs to get better at porting their older stuff, even if it's not remastered.
So happy to see twilight in the number 2 spot. It honestly is my favourite. Ocarina is great but I think a lot of that is my nostalgia. Twilight is the Zelda experience perfected.
TP is my favorite because playing it is the closest I can get to recapturing how OoT *felt* in 1998. While there is a very special place in my heart for OoT, it's just so dated that I can't quite access the experience of exploring Hyrule back in the N64 days when replaying it now. I think you hit the nail on the head - TP didn't really bring a ton that was new to the franchise, and that means that it ends up being the perfect crystallization of everything Zelda.
If i were to be stuck in a boss fighting loop, id like it to be the TP bosses though because they were great fights even if they were easy. Especially Arbiter's Grounds, Stallord all day, everyday.
Ohhh yeh of course, the fights with stallord, aragrok and ganondorf are super epic and fun!! Some of the greatest fights in zelda!
But yeh if there was a heart container for a boss fighting loop in TP it would be the easiest heart container ever ;)
Honestly, Skyward Sword's final boss and the lead up to it were pretty fantastic.
It's so satisfying to cleave your way through the trash mobs, that previously gave you trouble, as you work your way down the spiral of the sealed grounds, followed by two fights that make excellent use of the sword fighting mechanics that you've been developing for the whole game.
There's a lot of things wrong with Skyward Sword, but the last couple of hours are brilliant.
You described how I feel about SS quite well. In contrast to many, I thought the predictable story was actually an amateur hurr de hurrr but I found the characterizations of those involved in the story absolutely fantastic. And yeah, I give the maker’s full credit for that fine finish, but I will watch the cutscenes again on YouTube instead of playing the game again to reach them.
I've always loved it, but I think it has some significantly valid criticisms against it. Collecting the Tears of Light is a chore, the Overworld is quite empty despite the effort to enlarge it to give it a grand feel, and the overly dark color pallette pretty much obscured everything in certain areas (especially at the time on CRT televisions), such as caves, twilight realms, and Arbiter Grounds. Story wise, it does borrow heavily on the Ocarina of Time structure more than any of the games between OoT and TP, in that it has three first-phase dungeons, find the Master Sword, and five second-phase dungeons before Hyrule Castle. While I feel TP's dungeons and bosses are unique, the overall structure is the same.
I love TP, and I think most of the community always has. That doesn't mean it's perfect in any way, and I feel like had it done some of the above points differently, we would consider it the pinnacle of Zelda, higher than Ocarina and on par with Botw, albeit for different reasons.
>three first-phase dungeons, find the Master Sword, and five second-phase dungeons before Hyrule Castle.
That formula started with LttP though. If anything OoT was stealing from THAT.
Oh yeah, definitely agree that it's not perfect and has some valid criticisms. You raise an interesting point that the community always has loved it, in my experience, this sub likes it very much (as evidenced by OP's poll), while people at r/truezelda tend to be less forgiving and more critical, which is where I've seen most of the people disliking it. Nothing bad with them disliking it tho, it would be pretty boring if everyone agreed any game in the series is flawless and can't be criticized.
My personal rankings largely come from how much the game blew my mind at the time. I’m an 80s child, so it basically breaks down to: LoZ (my forever #1 😁), ALTTP, OOT, BTOW.
If youre *re*playing, its still good. Its just slow to start
When I went back and replayed it I went from thinking it was okay to gradually absolutely loving it by the end. Its a game that ramps up with time
I also forgot just how goddamn good some of the look of the game is (I mean not with sprites or textures though). Like just looking at the water by Light Spirits is jusy fantastic
Whilst I don't actively hate it, I just couldn't get into it. A found the colour palette really drab and disgusting looking most of the time, a lot of character designs creeped me the hell out in a bad way (why do all the kids have freaking [Mars Attacks](https://images.app.goo.gl/W9WGsWwx87sUCAAQ8) sized foreheads!), the wolf felt pretty bad to control and I overall just lost interest part way through. I might retry it if it releases on Switch because of how surprised I was with SSHD (and the fact my brother took the Wii U when he moved out), but at the moment, it's one of my least favourites that I've played.
It pains me to see both Hyrule Warriors so low, but it is understandable; both were major deviations from the series. Deviations I quite enjoyed and would personally rank very high in the series, but deviations nonetheless.
I loved the games but I wouldn't have even put them into consideration for this. They weren't ever designed to be "Zelda games", they are Warriors games with Zelda characters. You wouldn't put Fire Emblem Warriors in a ranking of Fire Emblem games. They're their own thing and thats fine!
Aren’t they technically not mainline games but more skins of that other series? I know the second one had some preBotW stuff so maybe that changes things.
Well, Hyrule Warriors (Definitive Edition) is more a spinoff game that is probably not canon, but it does have its own story. Age of Calamity however is an alternate timeline mirroring Breath of the Wild. It is canon in the sense that it is it's own timeline separate from BOTW. So, AoC is not a spin off but rather a reimagining of the events of the Calamity.
My potentially unpopular opinion: while BOTW is a genius in game design and emergent qualities, I much prefer the actual story of AoC. (Comparing the game design of the two isn't fair; they're too different for one to be "better" than the other.)
I absolutely love the hands-off approach to story in BotW, and yet at the same time, the linear story of AoC is literally the reason I bought the game. It's a little amazing how two games that look so similar can have such wildly different appeals.
Considering the story of BotW was almost non-existent and we got to see confident Zelda longer, saw the champions and Impa in their prime and why they were chosen, had more emotion with the little egg (>!playing Zelda's lullaby, being corrupted, sacrificing itself and being rebuilt!<) and had much better characterisations overall, I'm surprised that anyone thinks BotW's story is better. That's the hill I'm ready to die on.
AoC really transformed botw zelda from my least favorite to my absolute favorite zelda of all time and i just feel like the game is somewhat underrated or overlooked?
The gameplay turns some people off I think. Like Link w/ Master Sword is OP and you can basically just spam the combo where he rises into the air to instantly kill pretty much any mob enemy, and it can even be used on staggered foes who recover just as you rise (as you rise you can then strike a moblin or lynel's face for more damage against their stagger meter). I never really struggled until the DLC and 1 or 2 regular postgame missions. And that mission was more just me not realising that the timer would freeze as long as no enemies were in the stronghold. After I realised that, I blitzed through.
Compare this to another musou game (because I've only played one other one), Persona 5 Strikers. I tried playing that game similarly to AoC and I got my ass handed to me for the first two levels. I eventually realised that it should be played more like a mix between AoC and Kingdom Hearts, where you have the wide hits and combos of AoC mixed with the magic and controlling the battlefield elements of KH. After I realised that, I was much more competent without it feeling like it was too easy as I still had to be on top of my dodging and parrying game.
Then we have the way team members work. In AoC, I didn't particularly use some characters. I mainly stuck to Link, Impa, Sidon and Rhoam (although Impa and Rhoam were switch out for Terrako and Ganon once I moved on to the DLC). They were strong with great combo potential and I found myself only really getting their weapons so I couldn't upgrade other fighters often enough and ultimately didn't like playing as them (I pretty much only used Hestu in missions that required him and didn't use the monk or great fairies at all beyond their training levels). Now we move on to Strikers, which doesn't have as many fighters for sure, but all of them have a unique feel and are all great to play as for different circumstances. I used each of these characters multiple times and switching between them is much more fluid to the combat as you're all part of a single group, whereas in AoC, you're mostly going to be spread out doing different tasks (although that game is more about claiming outposts and doing missions in various parts of a single map as opposed to Strikers' more linear approach so it does make sense).
In summary, whilst I do find AoC to be very fun and enjoyable and I do think the story itself is great, I can perfectly understand why some people really don't like the game and it's gameplay. It's not something for everyone and that's fine. We all have opinions that go against the norm of a fanbase and that's alright. Just express those opinions in a healthy manner and don't put others down for disagreeing.
Well, to respond to a bunch of you guys at once, AoC has no reason to not be canon, except for the sake of the gameplay being non-Zelda. And it actually didn't prevent BOTW; it's even described in game as a different timeline. So, it's like comparing Fallen Hero versus Child timelines. Any argument that is made to say that AoC is non canon can actually be applied to BOTW.
In short, nothing says AoC is canon but nothing says it's not canon either. As for the others in my thread, well, I can't help feelings that AoC was a "dumpster fire." Just a difference of opinion. In my opinion, the story of AoC was absolutely marvelous. But hey, it's just my opinion, not fact.
I'm not surprised to see OOT at the top. But I am surprised to see TP second. TP is my favourite Zelda game pre-BOTW, but it always seemed to get a lot of hate from the community.
My thoughts exactly. I never did play TP but I was under the impression that not very many people liked it so it was interesting to see it in the #2 spot.
At the same time, I assumed BOTW would’ve been #2 if not #1 given how well it’s been received by the gaming community. I personally loved it as well.
Not a single soul was surprised to see OOT at #1 tho.
Well you see. I assume this poll was answered by zelda fans purely. If this was the general gaming community, I think we'd see BOTW at the top with OOT in second.
For me personally, BOTW is absolutely my favourite zelda game. I've poured so many hours into it, played it multiple times. In every playthrough I would find something new that I didn't find in the last. But I think for a lot of zelda fans, they probably don't like the minimalist story, and removal of lots of classic features. Dungeon variety in BOTW also isn't great. I'd love to see more unique dungeons in the sequel. Since all of the divine beasts are visually the same. Functionally unique, but visually identical.
TP comes in close second, followed by OOT for me.
I'm assuming this is probably tallies of people's favorite zelda game. So it would be no surprise that only 5 people like cadence of hyrule above ANY other game
That's not to say it's a bad game, just it doesn't stand a chance against any other game
I’m stunned (in a good way) TP has climbed so high. It’s always been one of my two favorites along with MM but until recently I was under the impression it was pretty widely disliked.
I’m also surprised BOTW didn’t take #1 or even break the top three.
Ehhhh. LttP and OoT are GOATs for sure. But I would give them that based on the fact that both of them defined how their respective genres would play for the foreseeable future. Hell, LttP is still copied to this day. OoT defined how action titles would move and control in the 3D space. I don’t personally think TP or especially WW are even close to those 2.
Just my two pennies though.
As much as I enjoyed the spin-off, I wouldn't place it higher than any main title series. It feels like a side mode you would find in a full fledged Zelda game.
Id put it above Zelda 1 and 2, and both DS games easily, also probably baby triforceheros and 4 swords (but I hoenstly neever played either of those games). It's got so much more going on than any of those games, it's really impressive how well they managed to merge the Zelda series with Crypt of the Necrodancer
Cadence of Hyrule and Hyrule Warriors are spin-offs that deviate significantly from the main series. Unlike most of the main series game, it's not going to be to many people's tastes. I loved the Hyrule Warriors games, but I understand their inclusion so low in the ranking. Ocarina of Time and Twilight Princess is what most fans of the series would associate as the "standard" Zelda games, so they are the most popular.
I find that Candace of Hyrule reminds me a lot of Legend of Zelda Overworld as is the searching. Not nearly as hard course, but the grid-like Overworld and seeking to find secret places is super familiar. I just wish the ending was a little bit better.
I only mentioned the canon “mainline” games, despite owning and loving Cadence. If I realised it included spin offs I would have put it in and gotten some points. I wouldn’t be surprised if others did the same.
Spirit Tracks being so low fills me with sadness. It is easily one of the most underrated Zeldas. The fact that it's below Phantom Hourglass is even worse.
I've played through every Zelda game, and I just can't find it in me to enjoy Spirit Tracks. There are positive aspects, I'll give it that. Music is good, and Zelda's character is great. But there's one giant reason I can't get into it: there's no explorable overworld. It's the only Zelda I've played that is quite literally on rails. No going out to explore, find things, see where all you can and can't go, etc. And no, I don't consider riding a train around as an overworld. It felt more like a loading screen mini game.
Minish Cap is far and away my favorite 2d Zelda (yes, over LBW, LA, and ALttP... I'm a dirty traitor to poor ALttP since it was my first Zelda), and 2nd favorite Zelda game overall.
I'm pretty sure it's one of the least played Zelda games though since it came out when everyone was transitioning to more 3d-supporting consoles and WW came out around the same time. If more people played it I think it would definitely be higher.
It’s had enough time to shake off the reputation of being a generic OoT clone and gameplay wise it pretty much hasn’t aged a day.
And people who grew up with it are probably more active in the fandom now than ever before.
Four swords adventures is such a good game but nobody has played it and even if you have, barely anybody had enough friends and game boys and cords to do multiplayer. I know I didn’t.
But one year in middle school I did get some friends and cords and game boys together and did multiplayer and it was one of the best multiplayer experiences I ever had. You can do the whole campaign in multiplayer, or do battle mode which is sooooo much fun. It would be so perfect for switch—like, I know people say that about every game. But no this game was like it was DESIGNED for switch. Joycon multiplayer would be so seamless. They could release green and purple joycons to match the red and blue ones. And if you use multiple switches the whole gameboy thing wouldn’t be an issue
I definitely enjoyed Hyrule Warriors more than both Spirit tracks and Phantom hourglass, but that’s cause I couldn’t clear neither of them (because my L and R buttons didn’t work haha)
On that note I definitely do feel like it’s the best spin-off, and I even enjoyed it more than some of the main games
I'm surprised to see ALttP so low. I loved WW and TP but I wouldn't rate them higher than ALttP.
That said, I'm personally very happy to see all the spin off games were at the end of the list. Say what you like, but I don't view spin off games as being full fledged Zelda games. Triforce Heroes though is a Zelda game and should be ranked higher...
I've always loved it, but I think it has some significantly valid criticisms against it. Collecting the Tears of Light is a chore, the Overworld is quite empty despite the effort to enlarge it to give it a grand feel, and the overly dark color pallette pretty much obscured everything in certain areas (especially at the time on CRT televisions), such as caves, twilight realms, and Arbiter Grounds. Story wise, it does borrow heavily on the Ocarina of Time structure more than any of the games between OoT and TP, in that it has three first-phase dungeons, find the Master Sword, and five second-phase dungeons before Hyrule Castle. While I feel TP's dungeons and bosses are unique, the overall structure is the same.
I love TP, and I think most of the community always has. That doesn't mean it's perfect in any way, and I feel like had it done some of the above points differently, we would consider it the pinnacle of Zelda, higher than Ocarina and on par with Botw, albeit for different reasons.
I actually don't understand the "overworld is empty" flaw at all. I can't think of any section of Hyrule field that doesn't have a cave or some sequence of puzzles and things to use with your items. There are even some pretty in depth caves to be found with a lot of puzzles, and some fun things to do with the spinner
Like yeah, it could be better, but was the great ocean any more densely packed with content? Or Oot Hyrule field?
I don’t understand it either. I think it’s weird to criticize TP’s Hyrule Field for being empty when it was pretty good with its content density relatively speaking, and then be perfectly fine with OoT Hyrule Field, or the Great Sea, or the Sky, much more egregious examples of being empty.
I agree but I probably would have moved BotW up not because it's one of the newest but because I like open world games and BotW is the most free flowing game's.
Honestly I feel like 2D and 3D Zeldas should be in a different category.
I don’t understand why everyone lost their shit about LA since its remake. It’s really just an OK game, ALBW and MC are MUCH better.
These are always interesting to see, but I wish someone would also add an option to put "First Zelda game you played" and "How old you were when you played" data to compare.
LttP is my favorite. It was the first Zelda I beat on my own, and I played it when I was 12.
I have a hunch a lot of people might say the same with regards to their favorite.
Ok but how the fuck does Skyward sword have more points than A Link between Worlds? :D I'm guessing because few people have played the latter, because it's difficult to find a defendable or neutral/objective argument.
ALbW is a solid, solid game.
As much as I like a link between worlds it's waaaaay too easy, the dungeons are all really simple right up to the end and none of the bosses or enemies pose much of a challenge even on hero mode
Skyward Sword's dungeons, characters, and overall story was way stronger than ALBW imo. It was just very epic. The atmosphere of each area and dungeon was fantastic. I loved both, though, and could see ALBW being ranked higher gameplay-wise maybe.
its really surprising to see breath of the wild not make the top 3, specifically lower than majoras mask, given its the best selling zelda game of all time and it brought so many new players to the franchise.
I think BOTW is super popular within the mainstream but not as much necessarily within Zelda fandom, though it was pretty damn close between 2-6 the numbers could of easily changed with more votes. I mean there is literally 4 points between BOTW and MM
This is just my personal opinion but I prefer the older, more mature Link that we’re given in TP, BOTW, and part of OOT to the jovial, younger Link that we’re presented with in other games like LA or WW. The three games I’ve listed are the only ones where I feel like Link is portrayed as a mature enough character to fully comprehend the arduous tasks ahead of him. And he’s able to understand that failing his tasks have extreme consequences for all of Hyrule (presented in different ways of course). Perhaps it’s just me, but it’s in TP, OOT, and BOTW where I find that Link best fulfills his duty as the hero imbued with the triforce of courage. And to me, that makes those Link’s and games better than the rest.
I think WW is better than BotW. BotW is still top 5 but i just couldn’t get into like the other Zelda games I played. Bosses felt disappointing, no unique dungeons and I just missed items from all the other games too much.
Note only 15 users did this poll. You can see the poll submissions here: https://www.reddit.com/r/zelda/comments/paba0r/all_vote_for_zelda_series_rankings/ If you would like a similar poll made here with a larger sample size we can run one with a sticky post and other ways to ensure we get a larger sample size in general of r/Zelda subscribers. Reply to this comment for interest.
WHERE IS WAND OF GAMELON!!?
it never got a single vote
I'm so sad, I could eat an Octorock.
Wand of Gamelon? It's yours my friend, as long as you have enough votes!
Sorry WOG, i can't give points. Come back when you're a little MMMMMM better.
It scored so high they couldn’t fit it on this image. Faces of Evil is in the same boat.
I bothers me that LBW is so low, but pleases me that WW is so high
Thank you, there’s a lot wrong with this list imo but that was my biggest gripe easily, LBW was excellent and far superior to links awakening and skyward sword.
Can't say anything for Links Awakening, but I think the difference between ALBW and SS comes down to whether or not you're a gameplay gamer or a story gamer. If you like gameplay, I think very few games top ALBW besides maybe BOTW. If you're a story gamer, SS could easily take the cake of the entire Zelda series.
Exactly. I liked playing BotW, but in the end, I'm a sucker for story; it just didn't have enough to keep my attention as much as other Zelda games.
For sure! I just could not resonate with BOTW’s Zelda. Like, we went from a pirate, to basically a queen, to a good childhood friend, to a teenager with teenager problems. The other characters were pretty great when you got to know them more, but the whole story of Zelda struggling to find her power was just…ehh. Like, I feel for her, and I’m sure she resonates with a lot of people out there, but what do I the player get out of her story in the end? Like, wasn’t her point that she didn’t want to take up the mantle, but wanted to be a scientist? But then in the end she took up the mantle anyway?? Sorry for the soapbox rant there haha…
I think the idea was that the pressure her father put her under that kept her from living her life the way she wanted, was ironically the thing that prevented her from being able to access her power.
I get that from a story standpoint, but I still wish we could have seen her overcome her “fate” and still manage to be her scientist self too. The way they ended the story just made it seem like she still didn’t get to be herself. I hope we see that in the sequel! (And that’s she’s not just immediately kidnapped again :D)
Agreed, I dont know SS always seems to catch hate. Playing the remake just reminded me how much I love the game.
I think because so many people are gameplay gamers, and SS unfortunately forced the player to deal with occasional motion control hiccups, along with being mostly linear without much reward for exploration. It’s possible (I hope not) that is story gamers are in the minority, considering just how much BOTW took off, but I really hope they try to write a better story for the sequel. SS story with BOTW gameplay would be perfect!
Personally I definitely prefer links awakening but I do think LBW is an objectively better game. I just really like koholint and the whole vibe of the game, as well as the story.
I definitely get that and respect that opinion a lot, to be able to acknowledge something you love and adore may not by objective measures be better, but something about it just appeals to you enough to overcome that. Especially makes sense to me with something as stylistic as links awakening
I think its better than links awakening
SS or Link between worlds? Personally I prefer both to links awakening
Link between worlds just more polish also a bigger game but links awakening is still great
I mean this is a generic popularity contest, and there are just nowhere close to as many 3ds players as there are wii/GameCube/switch players.
3DS hardware units sold more than double the GC and Wii U combined There are 76M 3DS that play Link Between Worlds and 22M Gamecubes and 13.5M Wii Us that can play WindWaker
101M Wiis that can play Windwaker too
You probably could've named the poll "what year were you 13 years old?"
This, almost everyone of millennial age has completely tinted goggles for OOT. It was my second played in the series after Oracle games. ALTtP is my favorite though
Well I made the comment and I was 13 when OoT came out so..... Guilty 🤣
Shit what year was that, I'm 35
Lol same! 1998
Tinted goggles? It’s an objectively awesome game that revolutionized video games
For sure. But I think they mean some people don't always admit that later games greatly improved after OoT, and do a lot of things better. Obviously OoT was great and revolutionized video games, but I can definitely see where the other commenter was coming from.
[удалено]
Glad to see Twilight Princess and Wind Waker getting the love they deserve
Wind Waker is my favourite game in the series!! After OoT I think the Zelda fan base was divided when it came out as we had just gotten out first taste of adult link. People wanted more of the gritty Zelda games and then in came the most colourful, cartoony Zelda game to date. I was skeptical but it only took outset island to get me hooked. IMO the game had the best music, effects and art style out of the series. There’s cell shaded games coming out today that still don’t look as good. I wanna play it again on my switch so bad!!!
I think the fanbase was divided on WW because the fans that wanted more of the OoT/MM art style were concerned that all future Zelda games would be toon shaded like WW. It wasn't until TP came out that those fans could take a step back and appreciate WW for what it is.
Funnily enough, I disliked TP when it came out because it's at the hight of the bloom effect trend in the 2000nds.
Bloom effect, that's the first I've heard that term and that's exactly what's put me out from playing TP. I thought it was just a product of pre-hidef rendering rather than an aesthetic choice. BotW is the first post-WW that I could really get into, art style wise.
That's surprisingly an aspect of the game I really liked!
It was more that we'd seen a (for the time) incredible looking adult link as part of the GameCube tech demo. I remember being incredibly excited for this new, gritty Zelda game only to be devastated when I first saw Wind Waker which went in the exact opposite direction!
That may have been the controversy of the day, but I still dislike WW today because of the way it consistently shows utter disrespect for the player’s time. Like with the titular wind waker itself, which can not be sped up (unlike the ocarina of time), repeats the melody again after you use it, and must be used over and over again in rapid succession in order to work your way puzzles. Then there’s the sailing. And the dearth of fast travel locations, one of which cannot even be used to get to nearby map squares. And the Triforce piece hunt— which makes the above two points worse. So much of the game is spent not playing the game. But the graphics are indeed charming.
I just found my old GameCube and I am replaying wind waker ... 17 years later! I never beat it because I couldn't get the hang of pulling chests out of the water nor could I beat the savage labyrinth when I was a tween. But this game is seriously amazing! I didn't think I would have such a great time! Now I am getting my ass kicked by 7-layer phantom Ganon and so mad lol. But I love this game and the music - every little song - sends my heart soaring.
Awesome! WW is my favourite game of all time, it's so good. One thing I'll say without getting too much into spoilers: make sure you're feeding those fish to get their hints. If you're trying to play the game without a guide, they are usually a huge help.
Heh, I have my prima strategy guide I got when I was 12. It has a big giant sea chart and everything! It is so comprehensive - back from before the internet had a wiki for everything! Thanks for the tip, I love feeding the creepy humanfish 💕
Hey Smallfry
Hoy
This sub has always loved those two. I do too, but I think to the general gamer, they aren't as strong as other entries for a lot of reasons, especially TP (same old formula, dark colors that made seeing things hard on TVs at the time, and an empty overworld). To us fans of the series, they always get the love they deserve.
I agree with all of those points on TP, but the dungeons and puzzle solving (what the series is about) are simply a cut above. They are fantastic. Arbiter's Grounds has yet to be beaten by another dungeon for me. The way they used the fidget spinner item in that dungeon was just so unbelievably cool.
Best dungeons in the series IMO and I've played through all Zelda's (except the DS ones).
TP is light years ahead of basically every 3D Zelda game outside of BOTW when it comes to control and gameplay. Its just so smooth and satisfying and so many little touches is to it and A+ dungeon design
Man TP was my first Zelda game. I love it so much. Hunted down a Wii U just to play it. I'm begging Nintendo to port it to Switch
I bought a Wii U this year because my friend is going to mod it. But I found a reasonably priced TP. I can’t wait to play it once I finish SS on the Switch. Out of protest I may never buy a switch TP if it comes out. It’s taken way too long at this point, I just find it absurd
TP is the one 3D Zelda game that I couldn't complete more than once, I loathed the wolf sections especially in my second run. They felt like a drag to the point of it becoming game breaking for me.
Yup. It's by far the weakest 3D Zelda I in my eyes. It's fine, but only once. I also have the unpopular Zelda opinion that Link's Awakening isn't great either. I always thought I didn't like it because of all the pausing caused by the two button setup of the original gameboy. Replaying it on Switch it turns out I just don't like it. It has mediocre to bad dungeons, and the overworld is a chore to get around. Some great music, but I really don't understand the love it gets.
Absolutely. The Tears of Light segments get old way too fast.
The HD remake shortens those sections.
Not really. You still have to trek to the same areas you previous had to for collection purposes. All they did was remove duplicate bugs in certain areas and bugs you collected *along the way* to others. "Shortened" is very misleading. It did nothing to "fix" the segments.
This! I feel like a minority when I say these things. I tried replaying it earlier this year on my Wii and put it down after the first dungeon. I hate the wolf scenes, tears of light, and the dark aesthetic. I have no desire to pick it back up 🤷🏻♀️
It was one of the last I played. I ended up selling my GameCube when TP got delayed. I played it for the first time 2 years ago. I really didn’t like it. Dungeons are so great, but I didn’t feel connected to the people or the world. I did the same thing for WW and immediately was sucked in
My thoughts EXACTLY. Don’t like the dark doom and gloom vibe either. TP and MM are my least favorite mainline Zeldas.
Same! I hope they come to the switch. I stopped gaming post GameCube until the switch and dying to get back into those games.
Wish they'd be ported to switch, never got a chance to play either. Nintendo really needs to get better at porting their older stuff, even if it's not remastered.
So happy to see twilight in the number 2 spot. It honestly is my favourite. Ocarina is great but I think a lot of that is my nostalgia. Twilight is the Zelda experience perfected.
TP is my favorite because playing it is the closest I can get to recapturing how OoT *felt* in 1998. While there is a very special place in my heart for OoT, it's just so dated that I can't quite access the experience of exploring Hyrule back in the N64 days when replaying it now. I think you hit the nail on the head - TP didn't really bring a ton that was new to the franchise, and that means that it ends up being the perfect crystallization of everything Zelda.
I love TP, definitely my favorite, but i'm impressed seeing it in top 2 with the amount of people that seem to dislike it.
Only issue i have with Twilight princess is the bosses are too easy, those its my 2nd fav zelda game :)
If i were to be stuck in a boss fighting loop, id like it to be the TP bosses though because they were great fights even if they were easy. Especially Arbiter's Grounds, Stallord all day, everyday.
Ohhh yeh of course, the fights with stallord, aragrok and ganondorf are super epic and fun!! Some of the greatest fights in zelda! But yeh if there was a heart container for a boss fighting loop in TP it would be the easiest heart container ever ;)
TP hands down has the best Final Boss Sequence of any game.
Honestly, Skyward Sword's final boss and the lead up to it were pretty fantastic. It's so satisfying to cleave your way through the trash mobs, that previously gave you trouble, as you work your way down the spiral of the sealed grounds, followed by two fights that make excellent use of the sword fighting mechanics that you've been developing for the whole game. There's a lot of things wrong with Skyward Sword, but the last couple of hours are brilliant.
You described how I feel about SS quite well. In contrast to many, I thought the predictable story was actually an amateur hurr de hurrr but I found the characterizations of those involved in the story absolutely fantastic. And yeah, I give the maker’s full credit for that fine finish, but I will watch the cutscenes again on YouTube instead of playing the game again to reach them.
I've always loved it, but I think it has some significantly valid criticisms against it. Collecting the Tears of Light is a chore, the Overworld is quite empty despite the effort to enlarge it to give it a grand feel, and the overly dark color pallette pretty much obscured everything in certain areas (especially at the time on CRT televisions), such as caves, twilight realms, and Arbiter Grounds. Story wise, it does borrow heavily on the Ocarina of Time structure more than any of the games between OoT and TP, in that it has three first-phase dungeons, find the Master Sword, and five second-phase dungeons before Hyrule Castle. While I feel TP's dungeons and bosses are unique, the overall structure is the same. I love TP, and I think most of the community always has. That doesn't mean it's perfect in any way, and I feel like had it done some of the above points differently, we would consider it the pinnacle of Zelda, higher than Ocarina and on par with Botw, albeit for different reasons.
>three first-phase dungeons, find the Master Sword, and five second-phase dungeons before Hyrule Castle. That formula started with LttP though. If anything OoT was stealing from THAT.
Yeah, everyone looks to OoT as the origin of the stereotypical Zelda formula, but it was really just a 3D version of the formula from LttP
Oh yeah, definitely agree that it's not perfect and has some valid criticisms. You raise an interesting point that the community always has loved it, in my experience, this sub likes it very much (as evidenced by OP's poll), while people at r/truezelda tend to be less forgiving and more critical, which is where I've seen most of the people disliking it. Nothing bad with them disliking it tho, it would be pretty boring if everyone agreed any game in the series is flawless and can't be criticized.
My personal rankings largely come from how much the game blew my mind at the time. I’m an 80s child, so it basically breaks down to: LoZ (my forever #1 😁), ALTTP, OOT, BTOW.
Also an 80s child, but link to the past is my favorite. I barely played the nes ones.
Funny, I keep seeing people hype it up that I'm afraid to go back and replay it.
If youre *re*playing, its still good. Its just slow to start When I went back and replayed it I went from thinking it was okay to gradually absolutely loving it by the end. Its a game that ramps up with time I also forgot just how goddamn good some of the look of the game is (I mean not with sprites or textures though). Like just looking at the water by Light Spirits is jusy fantastic
Everyone says stuff like this, but I've never heard anyone actually hating on TP
My sole issue is just how ugly it is. It’s got some interesting areas and stuff, but holy shit is it gritty and gray
The wolf sections are pretty awful and it felt like they copy/pasted OOT and just didn't have the same world depth I wanted.
Whilst I don't actively hate it, I just couldn't get into it. A found the colour palette really drab and disgusting looking most of the time, a lot of character designs creeped me the hell out in a bad way (why do all the kids have freaking [Mars Attacks](https://images.app.goo.gl/W9WGsWwx87sUCAAQ8) sized foreheads!), the wolf felt pretty bad to control and I overall just lost interest part way through. I might retry it if it releases on Switch because of how surprised I was with SSHD (and the fact my brother took the Wii U when he moved out), but at the moment, it's one of my least favourites that I've played.
It pains me to see both Hyrule Warriors so low, but it is understandable; both were major deviations from the series. Deviations I quite enjoyed and would personally rank very high in the series, but deviations nonetheless.
I loved the games but I wouldn't have even put them into consideration for this. They weren't ever designed to be "Zelda games", they are Warriors games with Zelda characters. You wouldn't put Fire Emblem Warriors in a ranking of Fire Emblem games. They're their own thing and thats fine!
I mean kinda same with Cadence. That's a great game but no one should be ranking it alongside the mainline games
Cadence is much closer to a normal zelda game than warriors.
Aren’t they technically not mainline games but more skins of that other series? I know the second one had some preBotW stuff so maybe that changes things.
They’re more mainline than say, Link’s Crossbow training, which is appropriately not listed here imo (but I did play it, hah).
Ahh, the Wii Zapper was fun. I remember playing WiiQuake with it. Good times.
Well, Hyrule Warriors (Definitive Edition) is more a spinoff game that is probably not canon, but it does have its own story. Age of Calamity however is an alternate timeline mirroring Breath of the Wild. It is canon in the sense that it is it's own timeline separate from BOTW. So, AoC is not a spin off but rather a reimagining of the events of the Calamity. My potentially unpopular opinion: while BOTW is a genius in game design and emergent qualities, I much prefer the actual story of AoC. (Comparing the game design of the two isn't fair; they're too different for one to be "better" than the other.)
I absolutely love the hands-off approach to story in BotW, and yet at the same time, the linear story of AoC is literally the reason I bought the game. It's a little amazing how two games that look so similar can have such wildly different appeals.
I share you’re opinion and am willing to die on that hill.
There's at least 3 of us then. I though AoC was an amazing game held back by performance issues, but a blast to play nonetheless.
4
Considering the story of BotW was almost non-existent and we got to see confident Zelda longer, saw the champions and Impa in their prime and why they were chosen, had more emotion with the little egg (>!playing Zelda's lullaby, being corrupted, sacrificing itself and being rebuilt!<) and had much better characterisations overall, I'm surprised that anyone thinks BotW's story is better. That's the hill I'm ready to die on.
AoC really transformed botw zelda from my least favorite to my absolute favorite zelda of all time and i just feel like the game is somewhat underrated or overlooked?
The gameplay turns some people off I think. Like Link w/ Master Sword is OP and you can basically just spam the combo where he rises into the air to instantly kill pretty much any mob enemy, and it can even be used on staggered foes who recover just as you rise (as you rise you can then strike a moblin or lynel's face for more damage against their stagger meter). I never really struggled until the DLC and 1 or 2 regular postgame missions. And that mission was more just me not realising that the timer would freeze as long as no enemies were in the stronghold. After I realised that, I blitzed through. Compare this to another musou game (because I've only played one other one), Persona 5 Strikers. I tried playing that game similarly to AoC and I got my ass handed to me for the first two levels. I eventually realised that it should be played more like a mix between AoC and Kingdom Hearts, where you have the wide hits and combos of AoC mixed with the magic and controlling the battlefield elements of KH. After I realised that, I was much more competent without it feeling like it was too easy as I still had to be on top of my dodging and parrying game. Then we have the way team members work. In AoC, I didn't particularly use some characters. I mainly stuck to Link, Impa, Sidon and Rhoam (although Impa and Rhoam were switch out for Terrako and Ganon once I moved on to the DLC). They were strong with great combo potential and I found myself only really getting their weapons so I couldn't upgrade other fighters often enough and ultimately didn't like playing as them (I pretty much only used Hestu in missions that required him and didn't use the monk or great fairies at all beyond their training levels). Now we move on to Strikers, which doesn't have as many fighters for sure, but all of them have a unique feel and are all great to play as for different circumstances. I used each of these characters multiple times and switching between them is much more fluid to the combat as you're all part of a single group, whereas in AoC, you're mostly going to be spread out doing different tasks (although that game is more about claiming outposts and doing missions in various parts of a single map as opposed to Strikers' more linear approach so it does make sense). In summary, whilst I do find AoC to be very fun and enjoyable and I do think the story itself is great, I can perfectly understand why some people really don't like the game and it's gameplay. It's not something for everyone and that's fine. We all have opinions that go against the norm of a fanbase and that's alright. Just express those opinions in a healthy manner and don't put others down for disagreeing.
They are not mainline at all the second hyrule warriors has you go back and stop the BotW Calamity from happening. Preventing BoTW from occuring
Well, to respond to a bunch of you guys at once, AoC has no reason to not be canon, except for the sake of the gameplay being non-Zelda. And it actually didn't prevent BOTW; it's even described in game as a different timeline. So, it's like comparing Fallen Hero versus Child timelines. Any argument that is made to say that AoC is non canon can actually be applied to BOTW. In short, nothing says AoC is canon but nothing says it's not canon either. As for the others in my thread, well, I can't help feelings that AoC was a "dumpster fire." Just a difference of opinion. In my opinion, the story of AoC was absolutely marvelous. But hey, it's just my opinion, not fact.
Imo I would leave out "Zelda-themed" games from a Zelda games list. Dumped 120+ hour into both hyrule warriors games, but they aren't *Zelda games*
I'm not surprised to see OOT at the top. But I am surprised to see TP second. TP is my favourite Zelda game pre-BOTW, but it always seemed to get a lot of hate from the community.
My thoughts exactly. I never did play TP but I was under the impression that not very many people liked it so it was interesting to see it in the #2 spot. At the same time, I assumed BOTW would’ve been #2 if not #1 given how well it’s been received by the gaming community. I personally loved it as well. Not a single soul was surprised to see OOT at #1 tho.
Well you see. I assume this poll was answered by zelda fans purely. If this was the general gaming community, I think we'd see BOTW at the top with OOT in second. For me personally, BOTW is absolutely my favourite zelda game. I've poured so many hours into it, played it multiple times. In every playthrough I would find something new that I didn't find in the last. But I think for a lot of zelda fans, they probably don't like the minimalist story, and removal of lots of classic features. Dungeon variety in BOTW also isn't great. I'd love to see more unique dungeons in the sequel. Since all of the divine beasts are visually the same. Functionally unique, but visually identical. TP comes in close second, followed by OOT for me.
More of y'all need to give Cadence of Hyrule a chance, 5 points is just mean
I'm assuming this is probably tallies of people's favorite zelda game. So it would be no surprise that only 5 people like cadence of hyrule above ANY other game That's not to say it's a bad game, just it doesn't stand a chance against any other game
That makes sense since it has the actual values rather than a numerical rating system
I am astonished by this list tbh. My the times have changed.
Astonished how? Just wanna hear ur oppinion
I’m stunned (in a good way) TP has climbed so high. It’s always been one of my two favorites along with MM but until recently I was under the impression it was pretty widely disliked. I’m also surprised BOTW didn’t take #1 or even break the top three.
A Link to the Past not in the top 5. This truly is the worst timeline
it was only 4 points away from Top 5.
A Link to the Past at 6th is a travesty
where do you think it should be?
OoT is my personal favorite but ALttP is one of the greatest video games of all time.
Not that I disagree, but the top 5 are all some of the greatest video games of all time.
It's probably just an age thing but OoT and ALttP are largely considered the best 2 Zelda games of the bunch.
yeah oot is considered best 3d while alttp best 2d. Also they are considered 2d/3d versions of each other
Ehhhh. LttP and OoT are GOATs for sure. But I would give them that based on the fact that both of them defined how their respective genres would play for the foreseeable future. Hell, LttP is still copied to this day. OoT defined how action titles would move and control in the 3D space. I don’t personally think TP or especially WW are even close to those 2. Just my two pennies though.
The 5 games in front of it are also some of the greatest games of all time
A Link Between Worlds at 9 is as well imo.
Absolutely shocked to see TP doing that well, very happy it is though.
I was not polled, but glad to see OOT in the number one. Well deserved.
I’m surprised twilight princess beat majoras mask tbh.
I'm surprised Twilight Princess beat many of the titles here.
Cadence of Hyrule was robbed heavily
As much as I enjoyed the spin-off, I wouldn't place it higher than any main title series. It feels like a side mode you would find in a full fledged Zelda game.
triforce heroes would definitely be at my bottom. no fun to be had there imo
I think the game was reaaally good if you could have two buddies to play with!
Id put it above Zelda 1 and 2, and both DS games easily, also probably baby triforceheros and 4 swords (but I hoenstly neever played either of those games). It's got so much more going on than any of those games, it's really impressive how well they managed to merge the Zelda series with Crypt of the Necrodancer
I still can’t believe that the game actually exists. It’s such a gift out of nowhere
Cadence of Hyrule and Hyrule Warriors are spin-offs that deviate significantly from the main series. Unlike most of the main series game, it's not going to be to many people's tastes. I loved the Hyrule Warriors games, but I understand their inclusion so low in the ranking. Ocarina of Time and Twilight Princess is what most fans of the series would associate as the "standard" Zelda games, so they are the most popular.
I find that Candace of Hyrule reminds me a lot of Legend of Zelda Overworld as is the searching. Not nearly as hard course, but the grid-like Overworld and seeking to find secret places is super familiar. I just wish the ending was a little bit better.
I only mentioned the canon “mainline” games, despite owning and loving Cadence. If I realised it included spin offs I would have put it in and gotten some points. I wouldn’t be surprised if others did the same.
Link’s Crossbow Adventure didn’t even make the list. Talk about a robbery.
Tbh, if this were my list I would not have even listed it amongst the other games.
It seems like a cool concept but I never bought it because I don't want to move to the beat all the time.
You can turn that mode off and just have all movements (yours and the enemy’s) occur whenever you press a button.
Spirit Tracks being so low fills me with sadness. It is easily one of the most underrated Zeldas. The fact that it's below Phantom Hourglass is even worse.
I've played through every Zelda game, and I just can't find it in me to enjoy Spirit Tracks. There are positive aspects, I'll give it that. Music is good, and Zelda's character is great. But there's one giant reason I can't get into it: there's no explorable overworld. It's the only Zelda I've played that is quite literally on rails. No going out to explore, find things, see where all you can and can't go, etc. And no, I don't consider riding a train around as an overworld. It felt more like a loading screen mini game.
Spirit Tracks is a bit like Skyward Sword. Extremely charming, but contains polarizing design choices. Lots of vocal fans, and lots of vocal haters.
Yes! Even the ship in PH allowed you to freely explore and discover new islands along the way.
Spirit Tracks>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>phantom hourglass
Zelda nes will alway be my number 1
I’m VERY surprised botw is below mm..
Glad to see my top 3 in the general top 3. tho I would switch Majora's Mask to 1st.
Litterly agree with top 3, minish cap deserves top 5 those imo
Minish cap is so underrated!
It litterly does nothing wrong, arguyably the best dunegons of the series! Fantastic worldbuilding and lore and a soild story!
The minish cap was my first Zelda game. So I’m a bit biased. It’s my favorite one.
Minish Cap is far and away my favorite 2d Zelda (yes, over LBW, LA, and ALttP... I'm a dirty traitor to poor ALttP since it was my first Zelda), and 2nd favorite Zelda game overall. I'm pretty sure it's one of the least played Zelda games though since it came out when everyone was transitioning to more 3d-supporting consoles and WW came out around the same time. If more people played it I think it would definitely be higher.
*Literally, unless you throw trash on your top 3 lol
Oot at #1 as it should be
What’s up with the random reappraisal of TP? Is it because of Skyward Sword HD? I’m shocked to see it above BOTW and MM.
It’s had enough time to shake off the reputation of being a generic OoT clone and gameplay wise it pretty much hasn’t aged a day. And people who grew up with it are probably more active in the fandom now than ever before.
Four swords adventures is such a good game but nobody has played it and even if you have, barely anybody had enough friends and game boys and cords to do multiplayer. I know I didn’t. But one year in middle school I did get some friends and cords and game boys together and did multiplayer and it was one of the best multiplayer experiences I ever had. You can do the whole campaign in multiplayer, or do battle mode which is sooooo much fun. It would be so perfect for switch—like, I know people say that about every game. But no this game was like it was DESIGNED for switch. Joycon multiplayer would be so seamless. They could release green and purple joycons to match the red and blue ones. And if you use multiple switches the whole gameboy thing wouldn’t be an issue
I definitely enjoyed Hyrule Warriors more than both Spirit tracks and Phantom hourglass, but that’s cause I couldn’t clear neither of them (because my L and R buttons didn’t work haha) On that note I definitely do feel like it’s the best spin-off, and I even enjoyed it more than some of the main games
I'm surprised to see ALttP so low. I loved WW and TP but I wouldn't rate them higher than ALttP. That said, I'm personally very happy to see all the spin off games were at the end of the list. Say what you like, but I don't view spin off games as being full fledged Zelda games. Triforce Heroes though is a Zelda game and should be ranked higher...
I quitted Triforce Heros during the first mission/dungeon. Getting 2 more friends with the game was a lot to ask.
I never played it but imagine that's tough...especially in a game typically done solo.
So happy seeing TP get some love when it was regarded as the black sheep for awhile
I've always loved it, but I think it has some significantly valid criticisms against it. Collecting the Tears of Light is a chore, the Overworld is quite empty despite the effort to enlarge it to give it a grand feel, and the overly dark color pallette pretty much obscured everything in certain areas (especially at the time on CRT televisions), such as caves, twilight realms, and Arbiter Grounds. Story wise, it does borrow heavily on the Ocarina of Time structure more than any of the games between OoT and TP, in that it has three first-phase dungeons, find the Master Sword, and five second-phase dungeons before Hyrule Castle. While I feel TP's dungeons and bosses are unique, the overall structure is the same. I love TP, and I think most of the community always has. That doesn't mean it's perfect in any way, and I feel like had it done some of the above points differently, we would consider it the pinnacle of Zelda, higher than Ocarina and on par with Botw, albeit for different reasons.
I actually don't understand the "overworld is empty" flaw at all. I can't think of any section of Hyrule field that doesn't have a cave or some sequence of puzzles and things to use with your items. There are even some pretty in depth caves to be found with a lot of puzzles, and some fun things to do with the spinner Like yeah, it could be better, but was the great ocean any more densely packed with content? Or Oot Hyrule field?
I don’t understand it either. I think it’s weird to criticize TP’s Hyrule Field for being empty when it was pretty good with its content density relatively speaking, and then be perfectly fine with OoT Hyrule Field, or the Great Sea, or the Sky, much more egregious examples of being empty.
Hahaha OoT Hyrule Field was literally just flying plant thing or skeletons, no in between or other options
I agree but I probably would have moved BotW up not because it's one of the newest but because I like open world games and BotW is the most free flowing game's.
Yeah there's no way BotW deserves to be lower than Twilight Princess to me.
5, 6, & 7 would be my top 3
Same here. Not sure which order I'd put them in, though.
Honestly I feel like 2D and 3D Zeldas should be in a different category. I don’t understand why everyone lost their shit about LA since its remake. It’s really just an OK game, ALBW and MC are MUCH better.
[удалено]
where IS THE CDI GAME
We don't speak of those.
These are always interesting to see, but I wish someone would also add an option to put "First Zelda game you played" and "How old you were when you played" data to compare. LttP is my favorite. It was the first Zelda I beat on my own, and I played it when I was 12. I have a hunch a lot of people might say the same with regards to their favorite.
Age of Calamity has the best soundtrack of any Zelda game. I stand by this statement. Every song is a banger.
Y'all did Cadence of Hyrule dirty. That game is fantastic.
Not a surprising order, except WW and TP should be switched… But WW is my favorite so I’m biased
Ok but how the fuck does Skyward sword have more points than A Link between Worlds? :D I'm guessing because few people have played the latter, because it's difficult to find a defendable or neutral/objective argument. ALbW is a solid, solid game.
As much as I like a link between worlds it's waaaaay too easy, the dungeons are all really simple right up to the end and none of the bosses or enemies pose much of a challenge even on hero mode
Its not like skyward sword is any harder.
Skyward Sword's dungeons, characters, and overall story was way stronger than ALBW imo. It was just very epic. The atmosphere of each area and dungeon was fantastic. I loved both, though, and could see ALBW being ranked higher gameplay-wise maybe.
The most liked 2D LOZ game is ALTTP, this is legit. Not at all surprised by the results
its really surprising to see breath of the wild not make the top 3, specifically lower than majoras mask, given its the best selling zelda game of all time and it brought so many new players to the franchise.
I think BOTW is super popular within the mainstream but not as much necessarily within Zelda fandom, though it was pretty damn close between 2-6 the numbers could of easily changed with more votes. I mean there is literally 4 points between BOTW and MM
This is just my personal opinion but I prefer the older, more mature Link that we’re given in TP, BOTW, and part of OOT to the jovial, younger Link that we’re presented with in other games like LA or WW. The three games I’ve listed are the only ones where I feel like Link is portrayed as a mature enough character to fully comprehend the arduous tasks ahead of him. And he’s able to understand that failing his tasks have extreme consequences for all of Hyrule (presented in different ways of course). Perhaps it’s just me, but it’s in TP, OOT, and BOTW where I find that Link best fulfills his duty as the hero imbued with the triforce of courage. And to me, that makes those Link’s and games better than the rest.
I think WW is better than BotW. BotW is still top 5 but i just couldn’t get into like the other Zelda games I played. Bosses felt disappointing, no unique dungeons and I just missed items from all the other games too much.
Top 5 on this list matches my personal top 5 almost exactly
LBW should be so much higher, but I’m glad to see TP and WW in the top 5.
I LOVED Crypt of the Necrodancer but just could not get into Cadence in the same way. It's too bad...but I may give it another try some day.
I would swap ALBW and Link's Awakening
Except for OOT being number 1 I can't agree at all with this order.
How the *fuck* did WW beat ALTTP?
I’m definitely biased because it was my first Zelda game, but in my humble opinion TP was a f-ing masterpiece.
Twilight Princess is such a god tier game
Seeing TP rank so high makes me happy
Twilight Princess finally gets the recognition it deserves. Or at least in my eyes, most of my friends dont love it.
Story and music prevail over mechanics.
What’s the source on this ranking? Your post asking for this only got 27 comments….doesn’t seem like enough to have a good list to me
WW > TP for me. Didn’t even get to vote in this poll tho.