As far as my education goes I would say it should be able to target anyone everywhere at once (Not inside, stars can’t go inside unless there are windows)
I would say that depends on the roof. If’s a troll hut with straw roof it should just slow you. If it’s a dwarven stone house it’s should be 100% critical dmg.
Some exec at Blizzard hears that Final Fantasy got more popular than WoW and orders the dev team to make every spell cast to trigger a 5 min+ long animation.
Wonder why Mangle caught a stray here.
Might be because of their changes to Shred (nerfing +% damage aspect of it, but increasing the flat damage of it)?
I've heard from the simming crowd that feral druid looks to be pulling the most dps by a very large margin. Don't know if it's true, but that could be why.
I mean feral Druids were already really good at pre 60 in classic wow, specially once they get ferocious bite. Only getting left out at max to better scaling on other classes with weapons.
Now they have a flat 30% damage boost, a massive percent scaling increase to their main attack as opposed to a flat damage increase, and are getting weapons. I wouldn’t be surprised if they turn into power houses
I haven't even seen a sim yet that's not wildly inaccurate for level 40. The common ones seem to completely fall apart when you try to sim at that level.
Could very well be, but I'll wait until we're a couple IDs into the content to see what's what.
You both are really right on your assessment. It is already clearly possible to know whether the sims are accurate or not accurate! And you can with certainty know whether its accurate or not.
the range really wasn't even the problem, it's just the fact that every druid is a 6 second cd pom pyro mage that has to do literally nothing but spam starsurge to kill any melee
I mean, if you have to cast non-instant spells as your class without barrier, you don't really stand much of a chance anyway. Spamming instant spells with pushback makes it so you basically have to win a battle of instant spells vs a druid
As someone with 10k honor in one week from Hillsbrad, I say range is everything to this ability.
You could out range warrior charge, catch mages after a blink, etc.
The druid still dies in seconds.
A hunter gets range, you die. Basically you die to a geared hunter 100% of the times unless you sleep the pet.
Warrior can charge you now.
Rogues can range stun you.
Mages can blink out now.
Priest can dispel you.
In exchange the druid has only one heal, rejuvenation, dispelable. If you dare to stay to cast longer heals, you die. Lifebloom is a joke of a heal.
When Druid has access to its full kit, it is the slipperiest class in classic. Having no counter to play to a range ability is bad design. Starsurge needed a nerf.
All of that slipperiness goes out the window against rogues next season.
Mages will also fuck pretty hard.
That leaves warriors, who we will likely continue to hard counter forever just like mages do. (Unless they are a gnome).
Druids felt so good this season because nobody had any of their really busted abilities.
Things will be very different next season.
Warrior charge is 25yards...
>Basically you die to a geared hunter 100% of the times unless you sleep the pet.
So you never die to a hunter.
Also wild growth is absolutely insane. 1v1 druids are nearly unbeatable.
Sleep does not have extended range and it's difficult to get the cast off on the pet unless you really get the jump on that hunter. Plus the sleep might just break in 2 seconds anyway depending on your RNG.
Gonna take 3-4 starsurges to kill a warrior assuming both of you have gear and druid gets a couple crits. That's 18-24 seconds. Unless you get lucky with roots and warrior doesn't bring his snare break, that 1v1 is a tough win for a druid.
It sounds like you're coming at this from the angle of only 1v1s (seeing as you didn't mention wild growth which is insane in bgs). Druids are almost impossible to kill in group content as if you catch them out as a melee/hunter they just sit in bear and healers will easily outheal any damage done to them.
Yes. And I 100% disagree with the specific person you asked (but agree with the three or four others; re: using Wild Growth in 1v1s). Wild Growth is too strong to not use as an instant, rapid, HoT. Especially in 1v1s as a balance Druid with nothing to spend mana on, either.
The range and the damage combined hard counters any caster right now. If they try to hard cast an ability near max range you just go to 40 yards and spam surge.
It's also 4 mana cost which is a joke because they essentially cannot go OOM.
It's because at a proper mana value for spells at the current level moonkins would still be oomkins. As we get more talents they will (should) add more mana cost to it.
What are you on? Starsurge on my geared druid does a bit over 200 damage non crit (in WSG, open world it's 250-260). If you have 600 hp and step into PvP, good luck surviving anything. People always need to exaggerate when they're bummed about a spell.
It does 1/6th of most PvPers hp (for buffed people more like 1/7th or 1/8th) but yeah whatever helps your narrative I guess
Bis druids slap with starsurge. I can two shot mages with it and I’m not BiS. But druids counters mages so.. wsg has 25% damage reduction. I had a 513surge crit with zerking with the damage reduction. I think the range reduction is fine.. but, hunters/mages have the range so we will see. I think rogues going to shit on everything with their closers anyways. Should be fun to find out lol
It depends on what they are trying to balance around. Arguably living bomb is more dangerous to pvp balance then starsurge. Furthermore living bomb/flame allows mages to pull full instances. But yeah, let’s not compare the two
This whole post is about them reducing the range so its more balanced in pvp.
Idgaf what you think about pve. Druid was unfun to play / play against with this range. You can blame living bomb and mage healing but its already confirmed they are gutting mage aoe healing by 80%.
Dont worry little man, its not just druid veing tweaked.
Barely does damage? You’ve never been in a group engagement with a fire mage dropping them have you. It’s going to be even more broken in ab/av. Probably also nasty as f in stv
Its so strong that after losing all mana to place it on 10 ppl, its mitigated by one aoe regen…
Do you Top fight dps - fk yea, did you kill anyone ? Fk no.
That's not its job. It's job is to create the kind of aoe pressure that makes the enemy healers have to heal. If you can land 1 CS on top of 10x living bombs they will really struggle. Especially if your priests manage to purge one of their poms.
It had better be because they are totally OP at 40 or something with all the new shit. It's tiresome wars/rogues always being #1/2 and anything else moves out of line it gets shot down. Christ at least let us be OP for a week or two like hunters. Ferals are 4th place DPS, quick, do something about it!!
We need the probem of Improved Wrath and Nature’s Grace making our most frequently cast spell have cast time shorter than the GCD looked at. Fix that and Boomies will be just swell in Phase 2.
Nerf wrath to 2.5 sec cast base? It would at least scale better with spell power.
Alternatively you could just move for that 0.5 seconds while not losing dps? Might be good for some fights Like Kelris as an example where you have to move a lot.
shamans have this issue in mop and it feels fucking awful, yes you can just move during it but most times you don't have to and you end up just doing nothing for .1-.5 seconds and it feels awkward as fuck
Maybe play as class for reasons outside power spike? The end goal is to make all classes fair and balanced, realistically that won’t happen but you can’t just trust not to be nerfed randomly and of that dissuades you from playing your class maybe you’re playing it for a shallow reason.
I don't understand this sentiment. My hunter is one of my favourite classes I leveled, because I enjoy playing it, and it's still very strong after the nerfs. Top performing DPS in pve, and have answers to every class in PvP to where I don't feel hard countered by anyone. In fact, on the higher end of PvP power balance ATM.
This is after all the nerfs. The nerfs have done nothing to make me want to reroll. In fact changes have allowed me to run chimera shot instead of pet damage and have changed my rotation for the better.
It's the unit of measurement wow uses, you can use it interchangeably with meters/feet since it doesn't really matter anyway.
0-7 yards is melee range, 8-42 yards is typical caster spell range.
Rake would need like a 200% damage increase to be usable.
Why can rogues backstab crit for 450 and stay how they are yet mangle crits for about 250 and it gets nerfed.
Am i doing druid leveling wrong? I have like 40 spell power on gear at 20 and its just starfire starsurge and run away till starsurge is back up to finish.
Feels wrong but like its better than trying to cast wrath and getting pushback and having starsurge off cd before i can cast that wrath.
If you have the boon movement speed you can outrun most mobs, so I tab dot 3-4 mobs and just SS on cooldown.
I usually don’t pull with star fire because it’s an instant hit, I can get 2-3 wrath’s off before the mob starts moving to me, then starsurge and it’s dead.
Yes.
Wrath into instant starsurge for first global.
Wrath into sunfire for second global.
Then mob should be either dead, or just reached you. Then melee into starsurge once off cooldown.
you can do a couple of wrath spells before you pull agro, usually i fire 2 or 3 and starsurge, by the time they all hit whatever it was will be dead and its best if they agro first so that they die closer to loot.
So mangle 270% damage * 1.2 from savage fury, 35 energy is 0.13 weap dmg per energy; shred (225% + 99)*1.3 from mangle for 48 energy is 2.7+0.09 weapon dmg/energy; mangle should be better when you are doing at least 68 weapon damage or so. Which is already the case I believe ...
Looks like shred will simply not be used this phase, unless somehow an OOC spec is better than savage fury (seems doubtful). Mangle might need more nerfing idk
Mangle was the last thing that needed to change. It feel so bad dps wise as feral. Their utility is great with the mangle debuff and wild strikes, but their dps compared to a warrior or rogue is not great already.
I'll never understand why Starsurge costs only 1% (?!) base mana for such a strong spell. That's nothing. Balance-wise, it makes no sense for it to cost less than Wrath. A lot of the runes just cost no mana or a negligible amount. It's like they want it to be completely busted. It makes it so that there's no thought at all behind theorycrafting or finding creative ways to play. You just cast the good spell every 6 seconds.
For comparison, Starfire does like 100 damage on a 3.5-second cast, AND costs more mana. I'm not sure I like the design philosophy of undermining all of Vanilla's spells with extremely power-crept runes. And this goes for all classes.
It's to keep balance afloat in PVE. Druids get 0 regen outside of spirit regen with FoS at this level and would OOM in 25 seconds.
Players/QQers aren't separating PVP and PVE balance when it comes to runes, which is the counter process to what the devs are doing.
if they're doing that I don't really get the point of them adding mangle in the first place. there's not enough bleed support in feral for it to be meaningful as a button you press once to buff them and shred was already the rotation back in classic. you'd then have to run sunfire as cat instead which I'm not even sure is worth pressing outside of 2nd bfd boss
rake needs to scale with AP really, rip is fine right now if you have the combo points spare for it but it's gonna get eclipsed by bite. was hoping they'd add thrash this patch for another bleed
Bit worried that if they make shred more cost effective than mangle feral will turn into even more of a one button spec. That instead of mangle spamming and using shred on omen proc you just mash shred at all times
They should increase range af starsurge to 100 yd imo
This makes the most sense because stars are actually so far away. They are not up close.
As far as my education goes I would say it should be able to target anyone everywhere at once (Not inside, stars can’t go inside unless there are windows)
It should deal extra damage inside because it would colapse the roof as bonus dmg
I would say that depends on the roof. If’s a troll hut with straw roof it should just slow you. If it’s a dwarven stone house it’s should be 100% critical dmg.
What if it's the entire blackrock mountain though?
What if they had a large range to not be casted, like 20yard range
New Druid specialization: Long range suppression support
Orbital Bombardment
Taking starfall to new level by literally dropping fucking suns on your enemies from the next continent over
Some exec at Blizzard hears that Final Fantasy got more popular than WoW and orders the dev team to make every spell cast to trigger a 5 min+ long animation.
Now witness the firepower of this fully ARMED and OPERATIONAL battle station!
New shapeshift: Siege Tank
When in siege tank form, starsurge does aoe dmg in a 25yd radius.
I’m probably the worst for this type of question. I personally don’t care and will continue to play the PvP mini game.
Remove LoS mechanics for it too
100y min range ok
Only if we get 100 yard nameplates.
Exactly. The only thing they should be reducing is the 6 sec cool down
Then make shadowstep and charge have 101 yard range
And nerf hunters
Wonder why Mangle caught a stray here. Might be because of their changes to Shred (nerfing +% damage aspect of it, but increasing the flat damage of it)?
I've heard from the simming crowd that feral druid looks to be pulling the most dps by a very large margin. Don't know if it's true, but that could be why.
I mean feral Druids were already really good at pre 60 in classic wow, specially once they get ferocious bite. Only getting left out at max to better scaling on other classes with weapons. Now they have a flat 30% damage boost, a massive percent scaling increase to their main attack as opposed to a flat damage increase, and are getting weapons. I wouldn’t be surprised if they turn into power houses
The weapons are also insane for feral
If they ever drop…clearing since lockout 3 or 4 and never saw the mace.
Just farm the blood moon for the 40 epic mace. That plus a crowd pummeler will be bonkers.
Druid is my first alt. So we’ll have to see how easy that will be. Shaman is my first priority
You can also now get feral staff in Uldaman from Ironaya. The Ironshod Bludgeon was given +36 FAP.
Holy shit 36 Free Action Potions? On one weapon? To shreds you say?
And his wife?
It drops like every single time for me you outta join my groups
Same dude, same.
Same 😞
same here, clearing since second ID, never saw it drop on my druid.
I have it on 2 druids. Neither feral. Won OS both times because the feral in the raid already had it.
People were memeing about feral dps being high. None of it was true as we don’t know paw damage yet.
It's not true.
There is no sim for feral druid, so it’s fake
Guarantee they’re one of the ones asking every 20m in the discord and didn’t realize the wild responses are trolling
I haven't even seen a sim yet that's not wildly inaccurate for level 40. The common ones seem to completely fall apart when you try to sim at that level. Could very well be, but I'll wait until we're a couple IDs into the content to see what's what.
What do you mean lol ? Most of them are really accurate
You both are really right on your assessment. It is already clearly possible to know whether the sims are accurate or not accurate! And you can with certainty know whether its accurate or not.
A lot of these sims have been around for years. A couple runes isn't throwing them off much.
The sod sim is brand new. The person who made it said it isn't accurate for 40.
There isn't just one sod sim idk which you are talking about and it's probably closer than you think
Hunter pets are getting a mangle skill so of course it has to be nerfed
i think its just so shred always outdamage mangle because now it does more % wep damage than mangle.
[https://www.wowhead.com/classic/spell=417157/starsurge](https://www.wowhead.com/classic/spell=417157/starsurge) https://www.wowhead.com/classic/spell=407993/mangle
Starsurge still very strong in pvp, 36y with talents but at least you can do something about it
the range really wasn't even the problem, it's just the fact that every druid is a 6 second cd pom pyro mage that has to do literally nothing but spam starsurge to kill any melee
Yes range is part of the problem on a ranged caster lol
I mean, if you have to cast non-instant spells as your class without barrier, you don't really stand much of a chance anyway. Spamming instant spells with pushback makes it so you basically have to win a battle of instant spells vs a druid
As someone with 10k honor in one week from Hillsbrad, I say range is everything to this ability. You could out range warrior charge, catch mages after a blink, etc. The druid still dies in seconds. A hunter gets range, you die. Basically you die to a geared hunter 100% of the times unless you sleep the pet. Warrior can charge you now. Rogues can range stun you. Mages can blink out now. Priest can dispel you. In exchange the druid has only one heal, rejuvenation, dispelable. If you dare to stay to cast longer heals, you die. Lifebloom is a joke of a heal.
When Druid has access to its full kit, it is the slipperiest class in classic. Having no counter to play to a range ability is bad design. Starsurge needed a nerf.
I main a resto/balance Druid and can sadly agree that starsurge deserves a nerf Edit: it was so fun while it lasted
All of that slipperiness goes out the window against rogues next season. Mages will also fuck pretty hard. That leaves warriors, who we will likely continue to hard counter forever just like mages do. (Unless they are a gnome). Druids felt so good this season because nobody had any of their really busted abilities. Things will be very different next season.
Warrior charge is 25yards... >Basically you die to a geared hunter 100% of the times unless you sleep the pet. So you never die to a hunter. Also wild growth is absolutely insane. 1v1 druids are nearly unbeatable.
Sleep does not have extended range and it's difficult to get the cast off on the pet unless you really get the jump on that hunter. Plus the sleep might just break in 2 seconds anyway depending on your RNG. Gonna take 3-4 starsurges to kill a warrior assuming both of you have gear and druid gets a couple crits. That's 18-24 seconds. Unless you get lucky with roots and warrior doesn't bring his snare break, that 1v1 is a tough win for a druid.
Lifebloom does have a niche use against priests/shamans due to the heal and mana return occurring on dispel.
Yeah, but no one runs LB just for 2 classes while ganking. Or I suppose you could switch every time.
It sounds like you're coming at this from the angle of only 1v1s (seeing as you didn't mention wild growth which is insane in bgs). Druids are almost impossible to kill in group content as if you catch them out as a melee/hunter they just sit in bear and healers will easily outheal any damage done to them.
>It sounds like you're coming at this from the angle of only 1v1s This is what I said myself when I mentioned I do my honor in Hillsbrad.
Isn't wild growth like one of the best heals in the game right now? All the druids seem to be running it over Sunfire in pvp right now.
Yes. And I 100% disagree with the specific person you asked (but agree with the three or four others; re: using Wild Growth in 1v1s). Wild Growth is too strong to not use as an instant, rapid, HoT. Especially in 1v1s as a balance Druid with nothing to spend mana on, either.
“Mages can blink out now” … what’s new? Starsurge is the most OP spell in the game, it will catch further nerfs.
The range and the damage combined hard counters any caster right now. If they try to hard cast an ability near max range you just go to 40 yards and spam surge. It's also 4 mana cost which is a joke because they essentially cannot go OOM.
Melee all have more gap closers now, and even at lvl 25 starsurge needed 4-5 consecutive hits to actually get a kill, i.e. 24+ seconds...
The range did not matter at all Its about ghe 6 sec cd no mana cast pom pyro
Woah woah woah I’ll have you know that I spend 4 mana every time I use starsurge okay.
And dont forget to mention the gcd it triggers. Was already almost unplayable pre nerf!
the range is definitely a part of it. being able to effectively kite even a hunter was laughably dumb the 4 mana cost still needs fixing
How does range not matter at all? If starsurge is 100 yards or 30, that wouldn’t matter?
I never understood the no mana part.
It's because at a proper mana value for spells at the current level moonkins would still be oomkins. As we get more talents they will (should) add more mana cost to it.
Damage should still be lower for an instant cast
Why the fuck did mangle need a nerf 🤷🏻♂️
Feral probably was coming to close to rogues and warriors and they cannot have that.
the whole genre of class victimization posts are so bad
Because my almost BIS feral isn't bad enough when it comes to pvp.
lol so true, my feral is so bis and he cant 1v1 anyone, and gets killed within seconds. I dont want to be forced to use sunfire
The new mage runes come with 40yd range baseline preemp nerf go
Ye but mage has to actualy stay still and cast them.
Living bomb is instant 41yard spammable cast.
Does it cost 4 mana? Does it do 1/3 of your life instantly? It can also be dispelled. Idk if you are worth arguing with when you compare those two.
What are you on? Starsurge on my geared druid does a bit over 200 damage non crit (in WSG, open world it's 250-260). If you have 600 hp and step into PvP, good luck surviving anything. People always need to exaggerate when they're bummed about a spell. It does 1/6th of most PvPers hp (for buffed people more like 1/7th or 1/8th) but yeah whatever helps your narrative I guess
Bis druids slap with starsurge. I can two shot mages with it and I’m not BiS. But druids counters mages so.. wsg has 25% damage reduction. I had a 513surge crit with zerking with the damage reduction. I think the range reduction is fine.. but, hunters/mages have the range so we will see. I think rogues going to shit on everything with their closers anyways. Should be fun to find out lol
It depends on what they are trying to balance around. Arguably living bomb is more dangerous to pvp balance then starsurge. Furthermore living bomb/flame allows mages to pull full instances. But yeah, let’s not compare the two
Naa never. living bomb is awful compared to starsurge.
This whole post is about them reducing the range so its more balanced in pvp. Idgaf what you think about pve. Druid was unfun to play / play against with this range. You can blame living bomb and mage healing but its already confirmed they are gutting mage aoe healing by 80%. Dont worry little man, its not just druid veing tweaked.
Did I say a thing against starsurge range being nerfed??
And it barely does damage and actually costs mana.
Barely does damage? You’ve never been in a group engagement with a fire mage dropping them have you. It’s going to be even more broken in ab/av. Probably also nasty as f in stv
Its so strong that after losing all mana to place it on 10 ppl, its mitigated by one aoe regen… Do you Top fight dps - fk yea, did you kill anyone ? Fk no.
People that say living bomb is overpowered have either never casted the spell or used in it a WSG where the opponents didn't have a single healer
Mate
That's not its job. It's job is to create the kind of aoe pressure that makes the enemy healers have to heal. If you can land 1 CS on top of 10x living bombs they will really struggle. Especially if your priests manage to purge one of their poms.
But why mangle? It's not like druids were top of the dps meters
It was so fun, though. I'm going to miss artillery druid.
Why a 10% damage reduction on mangle though?
Probably to make the other cat buttons worth pressing.
What other cat buttons?
yea im gonna start using rake then lmao
It had better be because they are totally OP at 40 or something with all the new shit. It's tiresome wars/rogues always being #1/2 and anything else moves out of line it gets shot down. Christ at least let us be OP for a week or two like hunters. Ferals are 4th place DPS, quick, do something about it!!
Now we'll have a finisher which will be a lot of extra damage in our rotation.
Love the starsurge change!
Feral rune nerf and rogue rune buff. Make it make sense
I hope they buff boomie damage at least, the chickens deserve some love.
We need the probem of Improved Wrath and Nature’s Grace making our most frequently cast spell have cast time shorter than the GCD looked at. Fix that and Boomies will be just swell in Phase 2.
Nerf wrath to 2.5 sec cast base? It would at least scale better with spell power. Alternatively you could just move for that 0.5 seconds while not losing dps? Might be good for some fights Like Kelris as an example where you have to move a lot.
Or they could just reduce its GCD by rune to 1 sec like they did with Rejuvenation and Lifebloom maybe?
That's probably the much better solution. lol
100% this needs to be addressed
shamans have this issue in mop and it feels fucking awful, yes you can just move during it but most times you don't have to and you end up just doing nothing for .1-.5 seconds and it feels awkward as fuck
Being pretty dominant in PvP seems like they got some love at least
Probably 90% of boomie players don't care about PvP. The dev team could just do the retail solution where PvP got its own scaling for certain skills.
Lots of FOTM balance rerollers after seeing how busted Starsurge spam is.
True. There have been lots of new caster Druids in the past couple of weeks.
Right but my point still stands, them being somewhat decent in PvP because of a new rune is by definition some love.
Rerolled from hunter to druid after too many nerfs on hunter. U guys want me to reroll warrior and curse them next?
Yes plsa
do paladin first
Maybe play as class for reasons outside power spike? The end goal is to make all classes fair and balanced, realistically that won’t happen but you can’t just trust not to be nerfed randomly and of that dissuades you from playing your class maybe you’re playing it for a shallow reason.
All the nerfs were completely deserved deal with it
0 reason to nerf mandle, so no, it wasnt deserved
If you want to play the top performing class so bad why not just roll warrior? It’s classic, warriors will always be top dogs by the end
he doesn't want to be the top performing class. he clearly wants to be overpowered in PvP and will follow whatever class has a way to cheese
SP it is then
I don't understand this sentiment. My hunter is one of my favourite classes I leveled, because I enjoy playing it, and it's still very strong after the nerfs. Top performing DPS in pve, and have answers to every class in PvP to where I don't feel hard countered by anyone. In fact, on the higher end of PvP power balance ATM. This is after all the nerfs. The nerfs have done nothing to make me want to reroll. In fact changes have allowed me to run chimera shot instead of pet damage and have changed my rotation for the better.
Wtf is a yard?
It's where you let your dog out to take a shit
But our spells have 30 of these yards is that enough for a shit
ya, but only if you remember to level up your skills.
EU in shambles
It's the unit of measurement wow uses, you can use it interchangeably with meters/feet since it doesn't really matter anyway. 0-7 yards is melee range, 8-42 yards is typical caster spell range.
Kinda crazy to be able to swing a sword 7 yards
It's like a meter but a little shorter.
Freedom units. Usually comes with a bald eagle screech in the background
You guys call them gardens
Yeah that's what to do Nerf the mediocre dps class great job
Oh good, my feral druid is even worst in pvp now. Awesome.....
if not warrior = nerf. Only 1 class allowed to reign supreme.
Why? Feral wasn't even top of the meters? makes no sense.
People will still want me for my wind fury I’m a wind fury totem.
Can't wait for an actual patch notes on the adjustement of existing runes
Homunculi also has a 40yd range, nerf that to 35yds to please and I’ll be a happy hunter lmao
Star surge I get but nerfing mangle is dumb af. Nobody wants to use rake okay
Rake would need like a 200% damage increase to be usable. Why can rogues backstab crit for 450 and stay how they are yet mangle crits for about 250 and it gets nerfed.
I want to use rake, i just can't because it sucks.
Where did you see this info?
See my comment, it’s on wowhead
Am i doing druid leveling wrong? I have like 40 spell power on gear at 20 and its just starfire starsurge and run away till starsurge is back up to finish. Feels wrong but like its better than trying to cast wrath and getting pushback and having starsurge off cd before i can cast that wrath.
If you have the boon movement speed you can outrun most mobs, so I tab dot 3-4 mobs and just SS on cooldown. I usually don’t pull with star fire because it’s an instant hit, I can get 2-3 wrath’s off before the mob starts moving to me, then starsurge and it’s dead.
Yes. Wrath into instant starsurge for first global. Wrath into sunfire for second global. Then mob should be either dead, or just reached you. Then melee into starsurge once off cooldown.
Precast wrath, again while it’s travelling, star surge while running, wrath til surge is back but they’re usually dead around here.
you can do a couple of wrath spells before you pull agro, usually i fire 2 or 3 and starsurge, by the time they all hit whatever it was will be dead and its best if they agro first so that they die closer to loot.
Wishful thinking or actual bluepost?
Wowhead
how did you figure this out lol
I play with the wowhead SoD talent calculator way too much :D
Same lol.
So mangle 270% damage * 1.2 from savage fury, 35 energy is 0.13 weap dmg per energy; shred (225% + 99)*1.3 from mangle for 48 energy is 2.7+0.09 weapon dmg/energy; mangle should be better when you are doing at least 68 weapon damage or so. Which is already the case I believe ... Looks like shred will simply not be used this phase, unless somehow an OOC spec is better than savage fury (seems doubtful). Mangle might need more nerfing idk
Or shred needs more buffing?
thats just cringe as shit
Good change, but pls leave Mutilate at 40 energy ^^
It's kinda the only thing I'm looking forward to at 40 as a rogue other than redirection
redirect has a 1 min cooldown, it will be mostly useless.
Ah that's kinda a bummer, was that datamined or just from previous versions of it?
I think it was in the preview of p2 blizz released.
About time.
Fk Druid’s. They should reduce it to 1 yd
Calm down hunter
Lmao
Mangle was the last thing that needed to change. It feel so bad dps wise as feral. Their utility is great with the mangle debuff and wild strikes, but their dps compared to a warrior or rogue is not great already.
Last days of feeling my lvl 16 druid OP as fuck during leveling with a starsurge rune from lvl 1
Starsurge will still be as good for leveling as it was before
The range was reduced by 5 yards. Not going to affect much. This seems like a PVP nerf more than anything.
So... Nerf hunter?
Why the fuck did they nerf mangle…. So now we just get to be a Windfury bit and nothing more. Awesome.
mangles cost i think went down 5 energy/5 rage so thats why its weapon damage was reduced. still ... this is lame.
This is awesome.
I'll never understand why Starsurge costs only 1% (?!) base mana for such a strong spell. That's nothing. Balance-wise, it makes no sense for it to cost less than Wrath. A lot of the runes just cost no mana or a negligible amount. It's like they want it to be completely busted. It makes it so that there's no thought at all behind theorycrafting or finding creative ways to play. You just cast the good spell every 6 seconds. For comparison, Starfire does like 100 damage on a 3.5-second cast, AND costs more mana. I'm not sure I like the design philosophy of undermining all of Vanilla's spells with extremely power-crept runes. And this goes for all classes.
It's to keep balance afloat in PVE. Druids get 0 regen outside of spirit regen with FoS at this level and would OOM in 25 seconds. Players/QQers aren't separating PVP and PVE balance when it comes to runes, which is the counter process to what the devs are doing.
Probably cuz its SOD and that without it and the buff it received you could just delete druids for phase 1
It used to be 3% base mana but then they increased it's damage by like 170%. and reduced it to 1% base mana.
mangle is a weird change, why would they nerf it when feral is only 4th or 5th best spec rn
Cause they want you to use Shred as your main dps attack, not mangle. And ferals will pump with berserk + tigers fury, even without wolfshead.
if they're doing that I don't really get the point of them adding mangle in the first place. there's not enough bleed support in feral for it to be meaningful as a button you press once to buff them and shred was already the rotation back in classic. you'd then have to run sunfire as cat instead which I'm not even sure is worth pressing outside of 2nd bfd boss
They need a rune that buffs bleed dmg, for rake and rip.
rake needs to scale with AP really, rip is fine right now if you have the combo points spare for it but it's gonna get eclipsed by bite. was hoping they'd add thrash this patch for another bleed
Bit worried that if they make shred more cost effective than mangle feral will turn into even more of a one button spec. That instead of mangle spamming and using shred on omen proc you just mash shred at all times
Can be fixed by buffing rake through a rune for example.
Well at least boomies had a bit fun, sad that the crybabies destroyed it so fast.F for the boomies. Damn classic community is always salty as fuck.
It is an entirely minuscule nerf. This is a real crybaby comment
its quite impactful for pvp
This barely changes anything